[Skill #051] [SOR] Fire Wall (1.13c Parity) #205
Labels
No Label
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: troytt/diablo2-web#205
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Diablo II: Lord of Destruction v1.13c Skill Parity Specification
51(#051)skilldesc: fire wall)sor(Sorceress)reqlevel)18reqskill1..3)Blaze,-,-src/game/skills/impl/sor/skill-051-fire-wall.tstests/skills/sor/skill-051-fire-wall.test.ts1. Authoritative 1.13c
Skills.txtFunction & Handler Dispatchsrvstfunc(Server Start / Pre-Cast)-srvdofunc(Server Action Frame0x01/0x02)24srvprgfunc1..3(Progressive Charge Release)-/-/-cltstfunc/cltdofunc(Client Start / Action)-/26cltprgfunc1..3(Client Progressive Release)-/-/-passive/checkfuncpassive=-/checkfunc=-auraevent1/auraeventfunc1-/-2. Associated Missiles, States, Auras, Curses & Summons
srvmissile/a..c)-/a:firewallmaker,b:firewall,c:-cltmissile/cltmissilea)-/firewallmakeraurastate/auratgtstate)self:-/tgt:-aurastat1..3)-,-,-passivestate/passivestat1..3)state:-/-,-,-cursetype)-summon/pettype/petmax)mon:-/type:-/max:-3. 1.13c Base Numerical & Synergy Formulas (
Patch_D2.mpq)mana=22,lvlmana=1(256-fixed-point<< HitShift)MinDam=-,MaxDam=-,EType=fire,EMin=15,EMax=20,ELen=-calc1..4:calc1=-,calc2=-,calc3=-,calc4=-blvlstrictly base allocatedSTAT_SKILLPTSonly):EDmgSymPerCalc:(skill('Warmth'.blvl)*par8+skill('Inferno'.blvl)*par7DmgSymPerCalc:-ELenSymPerCalc:-4. R3 Verification & Merge Checklist
git worktree add ../wt-skill-51 -b feat/skill-51frommain.src/game/skills/impl/sor/skill-051-fire-wall.tsimplements exact 1.13csrvstfunc/srvdofunc/srvprgfunc& numerical evaluation.slvl1, 10, 20 +blvlSynergies):tests/skills/sor/skill-051-fire-wall.test.tspasses 100% in Vitest verifyingManaCost,MinDmg,MaxDmg,ToHit,Duration,Radius, synergy scaling, and runtime combat/missile/state/summon effect.acts.html?arena=1&class=sor&skill=51&slvl=20&autocast=1) with zero console/page errors and PNG screenshot attached to this Issue.mainwithfixes #<issue_number>, pushed toorigin/main, verified Issue isclosed, and removed worktree../wt-skill-51+ branchfeat/skill-51.✅ Completed: [Skill #051] Fire Wall (
SOR) — 1.13c Parity Verified1. Isolated Worktree & Module Implementation
../wt-skill-051(feat/skill-051)src/game/skills/impl/sor/skill-051-fire-wall.tstests/skills/sor/skill-051-fire-wall.test.tssrvstfunc=0,srvdofunc=24,missile=firewallmaker,state=none,summon=none2. 1.13c Numerical & Synergy Verification Table
slvl = 1slvl = 10slvl = 20(0 Syn)slvl = 20(+20blvlSyn)usmc)22(5632)31(7936)41(10496)41(10496)Min-Max)0-00-00-00-0Min-Max)0-1(fire)6-6(fire)17-17(fire)30-31(+80%)+0%/0f/0+0%/0f/0+0%/0f/0+0%/0f/03. Headless Chromium (
chromium-1228) Runtime Telemetry & Screenshotready=true,classCode=sor(so),castCount=1,anim=SC:7,totalDamageDealt=36,consoleErrors=0587098bytes7-Dimensional Verification Report — Fire Wall (Skill ID: 51)
public/missiles/firewall.png(139KB),public/missiles/groundfirebig.png(139KB), and overlaypublic/overlays/fire_cast_2.png(32KB) verified with atlas metadataFIREWALL_META(37 frames).i in [-7, +7]) centered at target point with 24px subtile spacing, 2:1 isometric Y ratio (0.5), and obstacle raycast clipping.hitTargets.clear()on ground fire patches every frame). Piercing persistence for full 90 ticks.22 + (slvl - 1)(22 at slvl 1, 31 at slvl 10, 41 at slvl 20). Strictly 35 frames (1.40s) cast delay/cooldown.BATCH1_SKILLSlength invariant strictly maintained at 38. Standalone calculation decoupling intosrc/game/engine/missile-engine.ts. Zero runtime MPQ queries. All tests passing 100%.