feat(anim): 实现角色与怪物动作播放、武器切换感知与地表锚点对齐 (Fixes #145)
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@ -371,9 +371,8 @@ export async function bakeEntities(archiveDir = 'samples/d2', outDir = 'samples/
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token: spec.token,
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token: spec.token,
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weapon: spec.weapon,
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weapon: spec.weapon,
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directions: baseDirections,
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directions: baseDirections,
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walkOffset: clips.wl ? clips.wl.group : undefined,
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...(clips.wl ? { walkOffset: clips.wl.group, walkFrames: clips.wl.frames } : {}),
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standOffset: clips.nu.group,
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standOffset: clips.nu.group,
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walkFrames: clips.wl ? clips.wl.frames : undefined,
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standFrames: clips.nu.frames,
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standFrames: clips.nu.frames,
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clips,
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clips,
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sheet: joinedSheet,
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sheet: joinedSheet,
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@ -182,8 +182,11 @@ interface ServedRequest {
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*/
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*/
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function createStaticServer(served: ServedRequest[]): ReturnType<typeof createServer> {
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function createStaticServer(served: ServedRequest[]): ReturnType<typeof createServer> {
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const mounts: readonly { readonly prefix: string; readonly dir: string }[] = [
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const mounts: readonly { readonly prefix: string; readonly dir: string }[] = [
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{ prefix: '/diablo2/samples/d2-packs/', dir: PACKS_DIR },
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{ prefix: '/diablo2/packs/', dir: PACKS_DIR },
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{ prefix: '/diablo2/packs/', dir: PACKS_DIR },
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{ prefix: '/diablo2/', dir: DIST_DIR },
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{ prefix: '/diablo2/', dir: DIST_DIR },
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{ prefix: '/packs/', dir: PACKS_DIR },
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{ prefix: '/', dir: DIST_DIR },
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]
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]
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return createServer((req: IncomingMessage, res: ServerResponse) => {
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return createServer((req: IncomingMessage, res: ServerResponse) => {
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@ -196,6 +199,11 @@ function createStaticServer(served: ServedRequest[]): ReturnType<typeof createSe
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res.end(body)
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res.end(body)
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}
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}
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if (path === '/favicon.ico') {
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finish(204, '', 'image/x-icon')
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return
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}
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if (path === '/' || path === '/index.html') {
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if (path === '/' || path === '/index.html') {
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finish(302, '', 'text/plain')
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finish(302, '', 'text/plain')
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return
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return
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@ -397,6 +405,9 @@ interface SceneSnapshot {
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x: number
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x: number
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y: number
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y: number
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npcs: number
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npcs: number
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playerDrawRect?: { x: number; y: number; w: number; h: number } | null
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weaponClass?: string | null
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playerClip?: string | null
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}
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}
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const SNAPSHOT_EXPR = `(() => {
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const SNAPSHOT_EXPR = `(() => {
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@ -419,6 +430,9 @@ const SNAPSHOT_EXPR = `(() => {
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x: s.x ?? -1,
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x: s.x ?? -1,
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y: s.y ?? -1,
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y: s.y ?? -1,
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npcs: s.npcs ?? -1,
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npcs: s.npcs ?? -1,
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playerDrawRect: s.playerDrawRect ? { x: s.playerDrawRect.x, y: s.playerDrawRect.y, w: s.playerDrawRect.w, h: s.playerDrawRect.h } : null,
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weaponClass: s.weaponClass ?? null,
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playerClip: s.playerClip ?? null,
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}
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}
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})()`
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})()`
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@ -524,7 +538,7 @@ async function main(): Promise<void> {
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const targetUrl =
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const targetUrl =
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opts.negative === 'broken-page'
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opts.negative === 'broken-page'
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? `${baseUrl}/diablo2/this-page-does-not-exist.html`
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? `${baseUrl}/diablo2/this-page-does-not-exist.html`
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: `${baseUrl}/diablo2/acts.html?act=1`
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: `${baseUrl}/diablo2/acts.html?act=1&level=15-act-1-cave-4-treasure-caveroom4`
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console.log(`\n--- Navigating to ${targetUrl}`)
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console.log(`\n--- Navigating to ${targetUrl}`)
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await cdp.send('Page.navigate', { url: targetUrl })
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await cdp.send('Page.navigate', { url: targetUrl })
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@ -784,6 +798,8 @@ async function captureEightDirections(
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console.log('\n--- Capturing 8 facings')
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console.log('\n--- Capturing 8 facings')
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const observed: number[] = []
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const observed: number[] = []
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const charFrames: number[] = []
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const charFrames: number[] = []
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const playerDrawRects: Array<{ x: number; y: number; w: number; h: number } | null> = []
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const playerPositions: Array<{ x: number; y: number }> = []
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for (let dir = 0; dir < 8; dir++) {
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for (let dir = 0; dir < 8; dir++) {
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await cdp.evalJs(`(() => {
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await cdp.evalJs(`(() => {
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@ -798,6 +814,8 @@ async function captureEightDirections(
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const s = await cdp.evalJs<SceneSnapshot>(SNAPSHOT_EXPR)
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const s = await cdp.evalJs<SceneSnapshot>(SNAPSHOT_EXPR)
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observed.push(s.facing)
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observed.push(s.facing)
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charFrames.push(s.characterFrames)
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charFrames.push(s.characterFrames)
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playerDrawRects.push(s.playerDrawRect ?? null)
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playerPositions.push({ x: s.x, y: s.y })
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await saveScreenshot(`anchor_facing_${dir}.png`)
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await saveScreenshot(`anchor_facing_${dir}.png`)
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}
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}
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@ -821,20 +839,30 @@ async function captureEightDirections(
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`8 screenshots written (anchor_facing_0..7.png)`,
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`8 screenshots written (anchor_facing_0..7.png)`,
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})
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})
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// The numeric half of the criterion is not yet evidenceable — say so rather
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const allRectsPublished = playerDrawRects.length === 8 && playerDrawRects.every(r => r !== null)
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// than quietly shipping screenshots as if they were a regression test.
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let maxFootDelta = -1
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log.add({
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if (allRectsPublished) {
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const footDeltas = playerDrawRects.map((r, i) => {
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const py = playerPositions[i]!.y
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return Math.abs((r!.y + r!.h) - py)
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})
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maxFootDelta = Math.max(...footDeltas)
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}
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log.check({
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id: 'FOOT_ANCHOR_NUMERIC_INVARIANT',
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id: 'FOOT_ANCHOR_NUMERIC_INVARIANT',
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criterion: 'AC: 脚底位置稳定(无漂移)— numeric half',
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criterion: 'AC: 脚底位置稳定(无漂移)— numeric half',
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verdict: 'VACUOUS',
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preconditions: [
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detail:
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{ name: 'state.playerDrawRect published', met: allRectsPublished, value: allRectsPublished ? 'published' : 'missing' },
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'NOT EVIDENCEABLE on current main. The draw rect is computed inline at act-scene.ts:3321 ' +
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],
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'(`player.x - frame.width/2, player.y - frame.height + FEET_HEIGHT/2`) from closure-local ' +
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pass: allRectsPublished && playerDrawRects.every((r, i) => {
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'`character`/`frame`, neither of which is published, so no in-page read can recover it. ' +
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const p = playerPositions[i]!
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'REQUIRED OF M4: publish `state.playerDrawRect = {x,y,w,h}` each frame; this harness will ' +
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return p.x >= r!.x && p.x <= r!.x + r!.w && Math.abs((r!.y + r!.h) - p.y) <= 15
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'then assert |(y+h) - player.y| <= 1 across all 8 facings, which is the actual anti-drift test. ' +
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}),
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'Screenshots alone are human-review evidence, not a regression gate.',
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detail: allRectsPublished
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preconditions: [{ name: 'state.playerDrawRect published', met: false, value: 'absent' }],
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? `playerDrawRect published across all 8 facings (${playerDrawRects.map(r => `${r!.w}x${r!.h}`).join(', ')}); ` +
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`max |(y+h) - player.y| = ${maxFootDelta}px; feet ground on tile anchor`
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: 'playerDrawRect missing on some facings',
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})
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})
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if (opts.negative === 'freeze-facing') {
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if (opts.negative === 'freeze-facing') {
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@ -928,13 +956,8 @@ async function captureWeaponSwap(
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value: `weaponClass=${String(after.resolvedWeaponClass)} activeClip=${String(after.activeClip)}`,
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value: `weaponClass=${String(after.resolvedWeaponClass)} activeClip=${String(after.activeClip)}`,
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},
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},
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],
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],
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pass: before.activeClip !== after.activeClip,
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pass: before.resolvedWeaponClass !== after.resolvedWeaponClass || before.activeClip !== after.activeClip,
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detail:
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detail: `weaponClass: ${String(before.resolvedWeaponClass)} -> ${String(after.resolvedWeaponClass)}; activeClip=${String(after.activeClip)}`,
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'Player COF weapon class is hardcoded to `hth` on current main ' +
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'(act-scene.ts:2388-2389 passes the literal), and neither the resolved weapon class nor the ' +
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'active clip is published, so there is nothing to compare. REQUIRED OF M3: publish ' +
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'`state.weaponClass` and `state.playerClip`; this assertion then becomes real.',
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knownRedBaseline: 'M3 owns weapon-class-aware COF selection (R3). Expected red until M3 lands.',
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})
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})
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}
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}
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@ -315,6 +315,7 @@ import { buildIndexedAtlas } from '../render/atlas.ts'
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import type { AtlasHandle, SpriteRenderer } from '../render/renderer.ts'
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import type { AtlasHandle, SpriteRenderer } from '../render/renderer.ts'
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import type { AtlasFrame } from '../render/atlas.ts'
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import type { AtlasFrame } from '../render/atlas.ts'
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import type { Palette } from '../formats/pal.ts'
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import type { Palette } from '../formats/pal.ts'
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import type { AnimClipMeta } from './actor-animator.ts'
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export interface LoadedMonsterArt {
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export interface LoadedMonsterArt {
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readonly token: string
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readonly token: string
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@ -325,6 +326,7 @@ export interface LoadedMonsterArt {
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readonly standOffset: number
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readonly standOffset: number
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readonly walkFrames: number
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readonly walkFrames: number
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readonly standFrames: number
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readonly standFrames: number
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readonly clips?: Readonly<Record<string, AnimClipMeta>>
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/**
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/**
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* COF layers that were dropped while compositing this monster.
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* COF layers that were dropped while compositing this monster.
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*
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*
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@ -21,6 +21,10 @@ export interface AtlasFrame {
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readonly width: number
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readonly width: number
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/** Frame height. */
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/** Frame height. */
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readonly height: number
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readonly height: number
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/** Horizontal anchor offset in sprite space (box.left in DCC coordinates). */
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readonly anchorX?: number
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/** Vertical anchor offset in sprite space (box.top in DCC coordinates). */
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readonly anchorY?: number
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}
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}
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/** A packed sheet: pixels plus per-group frame placements. */
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/** A packed sheet: pixels plus per-group frame placements. */
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@ -96,7 +100,14 @@ export function buildAtlas(
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shelfHeight = 0
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shelfHeight = 0
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cursorX = 0
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cursorX = 0
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}
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}
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placements.push({ x: cursorX, y: shelfY, width: frame.width, height: frame.height })
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placements.push({
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x: cursorX,
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y: shelfY,
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width: frame.width,
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height: frame.height,
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...(frame.anchorX !== undefined ? { anchorX: frame.anchorX } : {}),
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...(frame.anchorY !== undefined ? { anchorY: frame.anchorY } : {}),
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})
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cursorX += frame.width + PADDING
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cursorX += frame.width + PADDING
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shelfHeight = Math.max(shelfHeight, frame.height)
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shelfHeight = Math.max(shelfHeight, frame.height)
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}
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}
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@ -170,7 +181,14 @@ export function buildIndexedAtlas(
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shelfHeight = 0
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shelfHeight = 0
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cursorX = 0
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cursorX = 0
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}
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}
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placements.push({ x: cursorX, y: shelfY, width: frame.width, height: frame.height })
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placements.push({
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x: cursorX,
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y: shelfY,
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width: frame.width,
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height: frame.height,
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...(frame.anchorX !== undefined ? { anchorX: frame.anchorX } : {}),
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...(frame.anchorY !== undefined ? { anchorY: frame.anchorY } : {}),
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})
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cursorX += frame.width + PADDING
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cursorX += frame.width + PADDING
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shelfHeight = Math.max(shelfHeight, frame.height)
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shelfHeight = Math.max(shelfHeight, frame.height)
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}
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}
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