feat(map-gen/wilderness): 实现第三幕丛林河网与分支拓扑图算法(DRLG_GenerateJungles) #53
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背景与现状
在
src/game/wilderness.ts:2608中,stampAct3Jungle将第三幕蜘蛛森林、庞大湿地与剥皮丛林简化为了固定的两列布局:暗黑2原版逻辑(Oracle / Ground Truth)
DRLG_GenerateJungles算法生成。差异点与缺陷表现
解决建议与改造方案
移植原版
DRLG_GenerateJungles河流拓扑分支算法,实现动态水系网络与桥梁跨河通道的真随机生成。修复完成并验证通过
fix/issue-53723f5dcsrc/game/wilderness-jungles.ts实现完整的DRLG_GenerateJungles丛林河流网络与分支拓扑算法;tests/wilderness-jungles.test.ts(11/11 项单测全绿),全量 641 项测试无回归,npx tsc --noEmit0 报错。