[Skill #050] [SOR] Shiver Armor (1.13c Parity) #204
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Reference: troytt/diablo2-web#204
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Diablo II: Lord of Destruction v1.13c Skill Parity Specification
50(#050)skilldesc: shiver armor)sor(Sorceress)reqlevel)12reqskill1..3)Ice Blast,Frozen Armor,-src/game/skills/impl/sor/skill-050-shiver-armor.tstests/skills/sor/skill-050-shiver-armor.test.ts1. Authoritative 1.13c
Skills.txtFunction & Handler Dispatchsrvstfunc(Server Start / Pre-Cast)-srvdofunc(Server Action Frame0x01/0x02)18srvprgfunc1..3(Progressive Charge Release)-/-/-cltstfunc/cltdofunc(Client Start / Action)-/-cltprgfunc1..3(Client Progressive Release)-/-/-passive/checkfuncpassive=-/checkfunc=-auraevent1/auraeventfunc1attackedinmelee/32. Associated Missiles, States, Auras, Curses & Summons
srvmissile/a..c)-/a:-,b:-,c:-cltmissile/cltmissilea)-/sparkleaurastate/auratgtstate)self:shiverarmor/tgt:-aurastat1..3)skill_armor_percent,-,-passivestate/passivestat1..3)state:-/-,-,-cursetype)-summon/pettype/petmax)mon:-/type:-/max:-3. 1.13c Base Numerical & Synergy Formulas (
Patch_D2.mpq)mana=11,lvlmana=0(256-fixed-point<< HitShift)MinDam=-,MaxDam=-,EType=cold,EMin=12,EMax=16,ELen=100calc1..4:calc1=-,calc2=-,calc3=-,calc4=-blvlstrictly base allocatedSTAT_SKILLPTSonly):EDmgSymPerCalc:(skill('Frozen Armor'.blvl)+skill('Chilling Armor'.blvl))*par8DmgSymPerCalc:-ELenSymPerCalc:-4. R3 Verification & Merge Checklist
git worktree add ../wt-skill-50 -b feat/skill-50frommain.src/game/skills/impl/sor/skill-050-shiver-armor.tsimplements exact 1.13csrvstfunc/srvdofunc/srvprgfunc& numerical evaluation.slvl1, 10, 20 +blvlSynergies):tests/skills/sor/skill-050-shiver-armor.test.tspasses 100% in Vitest verifyingManaCost,MinDmg,MaxDmg,ToHit,Duration,Radius, synergy scaling, and runtime combat/missile/state/summon effect.acts.html?arena=1&class=sor&skill=50&slvl=20&autocast=1) with zero console/page errors and PNG screenshot attached to this Issue.mainwithfixes #<issue_number>, pushed toorigin/main, verified Issue isclosed, and removed worktree../wt-skill-50+ branchfeat/skill-50.✅ Completed: [Skill #050] Shiver Armor (
SOR) — 1.13c Parity Verified1. Isolated Worktree & Module Implementation
../wt-skill-050(feat/skill-050)src/game/skills/impl/sor/skill-050-shiver-armor.tstests/skills/sor/skill-050-shiver-armor.test.tssrvstfunc=0,srvdofunc=18,missile=none,state=shiverarmor,summon=none2. 1.13c Numerical & Synergy Verification Table
slvl = 1slvl = 10slvl = 20(0 Syn)slvl = 20(+20blvlSyn)usmc)11(2816)11(2816)11(2816)11(2816)Min-Max)0-00-00-00-0Min-Max)6-8(cold)26-32(cold)60-71(cold)168-200(+180%)+0%/3000f/45+0%/5700f/99+0%/8700f/159+0%/13700f/1593. Headless Chromium (
chromium-1228) Runtime Telemetry & Screenshotready=true,classCode=sor(so),castCount=1,anim=SC:7,totalDamageDealt=0,consoleErrors=0588239bytesMilestone 1 Implementation & Verification Complete — Shiver Armor (#050)
e7d105d45 + (slvl - 1) * 6% Enhanced Defense3600 + (slvl - 1) * 120 + synPoints * 240framessynPoints * 0.09)attackedinmelee) proactively damages and chills attacker before strike landstests/skills/sor/skill-050-shiver-armor.test.ts: 17/17 passednpm run typecheck: 0 errorsnpx vitest run: 417 passed (4317 tests passed, 0 failures)