98 lines
3.2 KiB
Plaintext
98 lines
3.2 KiB
Plaintext
# D2Mods Knowledge Base: Article 396
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# Title: Gems.txt
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# URL: https://d2mods.info/forum/kb/viewarticle?a=396
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Gems.txt
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Written by: Nefarius
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Written on: Wed Jun 21, 2006 5:19 pm
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Views: 5790
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Description: by Phrozen Heart [written 2000]
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Categories: File Guides (1.00-1.06x)
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Name: The name of the gem.
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Transform: The number for the color the socketed item changes to.
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code: The 3 character code that the game uses to represent the item in the other text files.
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nummods: Number of magic codes on that gem for each item.
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weaponMod1Code: 1st magical property code to apply to the socketed weapon.
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weaponMod1Offset: Unknown.
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weaponMod1Min: Minimum value for the 1st magical property code to apply to the socketed weapon.
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weaponMod1Max: Maximum value for the 1st magical property code to apply to the socketed weapon.
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weaponMod2Code: 2nd magical property code to apply to the socketed weapon.
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weaponMod2Offset: Unknown.
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weaponMod2Min: Minimum value for the 2nd magical property code to apply to the socketed weapon.
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weaponMod2Max: Maximum value for the 2nd magical property code to apply to the socketed weapon.
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weaponMod3Code: 3rd magical property code to apply to the socketed weapon.
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weaponMod3Offset: Unknown.
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weaponMod3Min: Minimum value for the 3rd magical property code to apply to the socketed weapon.
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weaponMod3Max: Maximum value for the 3rd magical property code to apply to the socketed weapon.
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helmMod1Code: 1st magical property code to apply to the socketed helm.
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helmMod1Offset: Unknown.
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helmMod1Min: Minimum value for the 1st magical property code to apply to the socketed helm.
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helmMod1Max: Maximum value for the 1st magical property code to apply to the socketed helm.
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helmMod2Code: 2nd magical property code to apply to the socketed helm.
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helmMod2Offset: Unknown.
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helmMod2Min: Minimum value for the 2nd magical property code to apply to the socketed helm.
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helmMod2Max: Maximum value for the 2nd magical property code to apply to the socketed helm.
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helmMod3Code: 3rd magical property code to apply to the socketed helm.
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weaponMod3Offset: Unknown.
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helmMod3Min: Minimum value for the 3rd magical property code to apply to the socketed helm.
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helmMod3Max: Maximum value for the 3rd magical property code to apply to the socketed helm.
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shieldMod1Code: 1st magical property code to apply to the socketed shield.
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shieldMod1Offset: Unknown.
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shieldMod1Min: Minimum value for the 1st magical property code to apply to the socketed shield.
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shieldMod1Max: Maximum value for the 1st magical property code to apply to the socketed shield.
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shieldMod2Code: 2nd magical property code to apply to the socketed shield.
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shieldMod2Offset: Unknown.
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shieldMod2Min: Minimum value for the 2nd magical property code to apply to the socketed shield.
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shieldMod2Max: Maximum value for the 2nd magical property code to apply to the socketed shield.
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shieldMod3Code: 3rd magical property code to apply to the socketed shield.
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shieldMod3Offset: Unknown.
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shieldMod3Min: Minimum value for the 3rd magical property code to apply to the socketed shield.
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shieldMod3Max: Maximum value for the 3rd magical property code to apply to the socketed shield.
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Link to this article: Select all
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[url=https://d2mods.info/forum/kb/viewarticle?a=396]Knowledge Base - Gems.txt[/url] |