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# D2Mods Knowledge Base: Article 434
# Title: SuperUniques.txt
# URL: https://d2mods.info/forum/kb/viewarticle?a=434
SuperUniques.txt
Written by: Nefarius
Written on: Sat Sep 09, 2006 12:36 pm
Views: 6640
Description: by Fusman
Categories: File Guides (1.00-1.06x)
You all know the
superuniques, certain monsters that always appear in the same
place and have some special powers. Like Bishibosh, Boneash and
Lord De Seis. To see what monsters are considered superuniques
just have a look through superuniques.txt, if you dont know how to
get that file you need to read the basic mod tutorial 1.
To change what type of monster appears as a superunique you change
the number in column B, called Class. To figure out what number
the monster you want to appear is simply open up monstats.txt,
find your monster, check the Excel line number and subtract 2 from
that number. For example Andariel is in row number 158 so her
monsternumber is 156.
To change what special powers that superunique has, you change the
mod 1, mod 2 and mod 3 columns.
I've made a list of what the mod codes in superuniqes.txt do.
NR.  Does
5      Extra Strong
6      Extra Fast
7      Cursed
8      Magic Resistant
9      Fire Enchanted
17    Lightning Enchanted
18    Cold Enchanted
24    Thief
25    Mana Burn
26    Teleport
27    Spectral Hit
28    Stone Skin
29    Multiple Shots
30    Aura Enchanted
You can choose 3 of these codes and put them into the mod 1-3
columns.
The Mingrp Maxgrp columns have to do with how many minions that
superunique monster has, pretty self explanatory.
Link to this article: Select all
[url=https://d2mods.info/forum/kb/viewarticle?a=434]Knowledge Base - SuperUniques.txt[/url]