4.4 KiB
4.4 KiB
TEST_READY — Diablo II 1.13c Isometric Automap & Minimap E2E Test Suite
Test Runner
npx vitest run tests/e2e-automap-113c/
Typecheck command:
npm run typecheck
Full-spectrum 136-level offline + headless Chrome CDP audit command:
npx tsx scripts/verify-automap.ts
Coverage Summary
- Features in
PROJECT.md § Feature Inventory:13(F1–F13) - Total E2E Test Files:
4 - Total E2E Test Cases:
160(>= 155required)- Tier 1 (
tests/e2e-automap-113c/tier1-feature-coverage.test.ts):65tests (5per feature acrossF1–F13,>= 65required) - Tier 2 (
tests/e2e-automap-113c/tier2-boundary-corner.test.ts):65tests (5per feature acrossF1–F13,>= 65required) - Tier 3 (
tests/e2e-automap-113c/tier3-cross-feature-combinations.test.ts):18tests (>= 15required) - Tier 4 (
tests/e2e-automap-113c/tier4-real-world-scenarios.test.ts):12tests (>= 10required)
- Tier 1 (
Feature Checklist (F1–F13)
- F1:
AutoMap.txt36-Entry Level Name & 20-Entry Tile Name Lookup Tables (D2Common.dll0x6fdef720&0x6fdef7b0)- Tier 1:
F1.1–F1.5(5tests) - Tier 2:
F1.B1–F1.B5(5tests) - Tier 3:
C1,C18
- Tier 1:
- F2:
AutoMap.txt3,288-Row Parser &[36][20]Bucketed Lookup with DeterministicCel1..Cel4Variant Hash (D2Common.dll0x6fd5f8f0&0x6fd5fdd0)- Tier 1:
F2.1–F2.5(5tests) - Tier 2:
F2.B1–F2.B5(5tests) - Tier 3:
C1,C2,C4,C18
- Tier 1:
- F3:
0x6fba152818-Group Cell Priority Weight Table & Same-Pixel Deduplication (D2Client.dll0x6fba1528&0x6fb11320)- Tier 1:
F3.1–F3.5(5tests) - Tier 2:
F3.B1–F3.B5(5tests) - Tier 3:
C2,C3,C4,C18
- Tier 1:
- F4: 1.13c Special Tile, Object & Monster Overrides (
0x6fd89360,0x6fb11d00,0x6fb10c40)- Tier 1:
F4.1–F4.5(5tests) - Tier 2:
F4.B1–F4.B5(5tests) - Tier 3:
C3,C5,C6,C7,C18
- Tier 1:
- F5: Pre-Baked Town Base Map Chunk Generation (
D2Client.dll0x6fb12760)- Tier 1:
F5.1–F5.5(5tests) - Tier 2:
F5.B1–F5.B5(5tests) - Tier 3:
C8,C9,C18 - Tier 4:
S2,S4,S5
- Tier 1:
- F6: Offline Packing of All 8 Automap DC6 Sprite Sheets (
scripts/pack-ui.ts)- Tier 1:
F6.1–F6.5(5tests) - Tier 2:
F6.B1–F6.B5(5tests) - Tier 3:
C9,C10,C18
- Tier 1:
- F7: Live & Offline 4-Layer Automap Generation Across All 136 Levels (
src/game/d2map.ts&scripts/pack-act-assets.ts)- Tier 1:
F7.1–F7.5(5tests) - Tier 2:
F7.B1–F7.B5(5tests) - Tier 3:
C1,C2,C3,C4,C8,C18 - Tier 4:
S1–S5,S10
- Tier 1:
- F8: 4-Layer Isometric Sprite Automap & Minimap Renderer (
src/ui/minimap.ts—0x6fb102a0&0x6fb10480)- Tier 1:
F8.1–F8.5(5tests) - Tier 2:
F8.B1–F8.B5(5tests) - Tier 3:
C9,C10,C11,C12,C18 - Tier 4:
S1–S5,S11,S12
- Tier 1:
- F9: Dual Viewport Modes (
bMinimap=1Corner Minimap vsbMinimap=0Full Automap), Panel Shifts (±160px), Panning & Hotkeys (Tab,V,F9,F10,Arrows,Home)- Tier 1:
F9.1–F9.5(5tests) - Tier 2:
F9.B1–F9.B5(5tests) - Tier 3:
C11,C13,C14,C18 - Tier 4:
S1,S8,S11,S12
- Tier 1:
- F10: Room/Chunk-Based Fog-of-War Exploration Reveal (
0x6fb12af0&0x6fb12580, 160 sub-unit octile distance threshold)- Tier 1:
F10.1–F10.5(5tests) - Tier 2:
F10.B1–F10.B5(5tests) - Tier 3:
C12,C15,C16,C18 - Tier 4:
S6,S9
- Tier 1:
- F11: 12-Segment Closed Directional Crosshair Polygon (
0x6fb107f0,0x6fb82de8) & Dynamic Town Portals (0x6fb10dc5)- Tier 1:
F11.1–F11.5(5tests) - Tier 2:
F11.B1–F11.B5(5tests) - Tier 3:
C14,C16,C17,C18 - Tier 4:
S7,S11,S12
- Tier 1:
- F12: Entrance/Warp Destination Area Name Labels (
Font6) & Top-Right GoldFont16HUD Text (0x6fb0f9f0)- Tier 1:
F12.1–F12.5(5tests) - Tier 2:
F12.B1–F12.B5(5tests) - Tier 3:
C15,C17,C18 - Tier 4:
S3,S6,S11,S12
- Tier 1:
- F13: Full-Spectrum 136-Level Verification & Headless Browser Audit (
scripts/verify-automap.ts)- Tier 1:
F13.1–F13.5(5tests) - Tier 2:
F13.B1–F13.B5(5tests) - Tier 3:
C18 - Tier 4:
S10,S11,S12
- Tier 1: