diablo2-web/src/game/item-upgrade.ts

341 lines
11 KiB
TypeScript

/**
* Diablo II Exceptional / Elite Item Base Upgrade System.
*
* Implements base item quality upgrades during TreasureClass drop generation:
* - Reads difficulty parameters from `Difficultylevels.txt` (UberCodeOddsNormal, UberCodeOddsGood,
* UltraCodeOddsNormal, UltraCodeOddsGood for Normal, Nightmare, Hell).
* - Implements 1.13c disassembly logic from D2Game!6FC32380 and D2Game!6FC31880:
* - qf[4] (uberCodeOdds) and qf[5] (ultraCodeOdds) checks against rng.rand(1024).
* - Flags 0x04 (exceptional) and 0x10 (elite).
* - Selection priority: elite ultracode -> exceptional ubercode -> original base (normcode).
* - When upgraded, the item base is replaced with the upgraded base, and `isUber` is set to true.
*/
import type { D2Table } from './acts.ts'
import { parseTable } from './acts.ts'
import type { MountedArchives } from '../mpq/mount.ts'
import type { ItemBase } from './items.ts'
import type { D2Rng } from './d2-rng.ts'
/** Canonical MPQ path of `Difficultylevels.txt`. */
export const DIFFICULTY_LEVELS_TABLE_PATH = 'data\\global\\excel\\Difficultylevels.txt'
/** Bitflag set when exceptional upgrade succeeds (genFlags |= 0x04). */
export const ITEM_UPGRADE_FLAG_EXCEPTIONAL = 0x04
/** Bitflag set when elite upgrade succeeds (genFlags |= 0x10). */
export const ITEM_UPGRADE_FLAG_ELITE = 0x10
/**
* Difficulty level odds parsed from `Difficultylevels.txt`.
*/
export interface DifficultyLevelOdds {
readonly name: string
readonly uberCodeOddsNormal: number
readonly uberCodeOddsGood: number
readonly ultraCodeOddsNormal: number
readonly ultraCodeOddsGood: number
// PascalCase aliases matching exact table column names
readonly UberCodeOddsNormal: number
readonly UberCodeOddsGood: number
readonly UltraCodeOddsNormal: number
readonly UltraCodeOddsGood: number
}
/**
* Case-insensitive, whitespace-tolerant Map for looking up items/difficulties by key.
*/
export class CaseInsensitiveMap<V> extends Map<string, V> {
private normalize(key: string): string {
return typeof key === 'string' ? key.trim().toLowerCase() : String(key).trim().toLowerCase()
}
override get(key: string): V | undefined {
return super.get(this.normalize(key))
}
override has(key: string): boolean {
return super.has(this.normalize(key))
}
override set(key: string, value: V): this {
return super.set(this.normalize(key), value)
}
override delete(key: string): boolean {
return super.delete(this.normalize(key))
}
}
/** Default canonical odds for standard Diablo II difficulties. */
export const DEFAULT_DIFFICULTY_LEVEL_ODDS: Record<string, DifficultyLevelOdds> = {
Normal: {
name: 'Normal',
uberCodeOddsNormal: 0,
uberCodeOddsGood: 0,
ultraCodeOddsNormal: 0,
ultraCodeOddsGood: 0,
UberCodeOddsNormal: 0,
UberCodeOddsGood: 0,
UltraCodeOddsNormal: 0,
UltraCodeOddsGood: 0,
},
Nightmare: {
name: 'Nightmare',
uberCodeOddsNormal: 10,
uberCodeOddsGood: 20,
ultraCodeOddsNormal: 0,
ultraCodeOddsGood: 0,
UberCodeOddsNormal: 10,
UberCodeOddsGood: 20,
UltraCodeOddsNormal: 0,
UltraCodeOddsGood: 0,
},
Hell: {
name: 'Hell',
uberCodeOddsNormal: 20,
uberCodeOddsGood: 40,
ultraCodeOddsNormal: 30,
ultraCodeOddsGood: 40,
UberCodeOddsNormal: 20,
UberCodeOddsGood: 40,
UltraCodeOddsNormal: 30,
UltraCodeOddsGood: 40,
},
}
/**
* Parsed collection of difficulty level upgrade odds from `Difficultylevels.txt`.
*/
export type DifficultyLevelTable = DifficultyLevelsTable
export class DifficultyLevelsTable {
readonly all: readonly DifficultyLevelOdds[]
readonly byName: Map<string, DifficultyLevelOdds>
readonly normal: DifficultyLevelOdds
readonly nightmare: DifficultyLevelOdds
readonly hell: DifficultyLevelOdds
readonly Normal: DifficultyLevelOdds
readonly Nightmare: DifficultyLevelOdds
readonly Hell: DifficultyLevelOdds
constructor(all: DifficultyLevelOdds[], byName: Map<string, DifficultyLevelOdds>) {
this.all = all
this.byName = byName
const normal = byName.get('Normal') ?? all[0] ?? DEFAULT_DIFFICULTY_LEVEL_ODDS.Normal!
const nightmare = byName.get('Nightmare') ?? all[1] ?? DEFAULT_DIFFICULTY_LEVEL_ODDS.Nightmare!
const hell = byName.get('Hell') ?? all[2] ?? DEFAULT_DIFFICULTY_LEVEL_ODDS.Hell!
this.normal = normal
this.nightmare = nightmare
this.hell = hell
this.Normal = normal
this.Nightmare = nightmare
this.Hell = hell
}
get(name: string): DifficultyLevelOdds | undefined {
return this.byName.get(name)
}
[Symbol.iterator](): IterableIterator<DifficultyLevelOdds> {
return this.all[Symbol.iterator]()
}
get length(): number {
return this.all.length
}
}
/**
* Parses `Difficultylevels.txt` table rows into {@link DifficultyLevelsTable}.
*
* @param table - Raw parsed tab-separated D2Table.
* @returns {@link DifficultyLevelsTable} instance.
*/
export function parseDifficultyLevelsTable(table: D2Table): DifficultyLevelsTable {
const colMap = new Map<string, number>()
const lowerMap = new Map<string, number>()
table.header.forEach((name, idx) => {
const trimmed = name.trim()
if (!colMap.has(trimmed)) {
colMap.set(trimmed, idx)
}
const lower = trimmed.toLowerCase()
if (!lowerMap.has(lower)) {
lowerMap.set(lower, idx)
}
})
const strAt = (row: readonly string[], colName: string): string => {
const idx = colMap.get(colName) ?? lowerMap.get(colName.toLowerCase())
return idx !== undefined ? (row[idx] ?? '').trim() : ''
}
const numAt = (row: readonly string[], colName: string, fallback = 0): number => {
const raw = strAt(row, colName)
if (!raw) return fallback
const val = Number(raw)
return Number.isFinite(val) ? val : fallback
}
const all: DifficultyLevelOdds[] = []
const byName = new CaseInsensitiveMap<DifficultyLevelOdds>()
for (const row of table.rows) {
const name = strAt(row, 'Name')
if (!name || name === 'Expansion') {
continue
}
const uberCodeOddsNormal = numAt(row, 'UberCodeOddsNormal', 0)
const uberCodeOddsGood = numAt(row, 'UberCodeOddsGood', 0)
const ultraCodeOddsNormal = numAt(row, 'UltraCodeOddsNormal', 0)
const ultraCodeOddsGood = numAt(row, 'UltraCodeOddsGood', 0)
const entry: DifficultyLevelOdds = {
name,
uberCodeOddsNormal,
uberCodeOddsGood,
ultraCodeOddsNormal,
ultraCodeOddsGood,
UberCodeOddsNormal: uberCodeOddsNormal,
UberCodeOddsGood: uberCodeOddsGood,
UltraCodeOddsNormal: ultraCodeOddsNormal,
UltraCodeOddsGood: ultraCodeOddsGood,
}
all.push(entry)
byName.set(name, entry)
}
return new DifficultyLevelsTable(all, byName)
}
/**
* Loads and parses `Difficultylevels.txt` from mounted MPQ archives.
*
* @param archives - Mounted MPQ archives.
* @param path - Optional override MPQ path (defaults to {@link DIFFICULTY_LEVELS_TABLE_PATH}).
* @returns Promise resolving to {@link DifficultyLevelsTable}.
*/
export async function loadDifficultyLevels(
archives: MountedArchives,
path = DIFFICULTY_LEVELS_TABLE_PATH,
): Promise<DifficultyLevelsTable> {
const bytes = await archives.read(path)
const d2Table = parseTable(bytes)
return parseDifficultyLevelsTable(d2Table)
}
/**
* ItemBase with optional tier code linkages (normcode, ubercode, ultracode).
*/
export interface UpgradableItemBase extends ItemBase {
readonly normcode?: string | undefined
readonly ubercode?: string | undefined
readonly ultracode?: string | undefined
readonly code?: string | undefined
}
/**
* Result of rolling an item base upgrade.
*/
export interface BaseUpgradeResult {
/** The resulting item base (original or exceptional/elite). */
readonly base: ItemBase
/** Whether the base was upgraded to exceptional or elite tier. */
readonly isUber: boolean
}
/**
* Checks whether a base code is valid for upgrade (non-empty and not 'xxx').
*/
function isValidUpgradeCode(code: unknown): code is string {
if (typeof code !== 'string') {
return false
}
const trimmed = code.trim()
return trimmed.length > 0 && trimmed.toLowerCase() !== 'xxx'
}
/**
* Rolls exceptional / elite base upgrade for an item base.
*
* Disassembly reference:
* - D2Game!6FC32380 (drop roll loop):
* `if (qf[4] && (rng.rand(1024) < qf[4])) genFlags |= 0x04`
* `if (qf[5] && (rng.rand(1024) < qf[5])) genFlags |= 0x10`
* - D2Game!6FC31880 (base upgrade dispatch):
* - If genFlags & 0x10 (elite): check base `ultracode`. If valid and !== 'xxx', use ultracode.
* - Else if genFlags & 0x04 (exceptional): check base `ubercode`. If valid and !== 'xxx', use ubercode.
* - Otherwise keep original `normcode`.
* - When upgraded:
* - Replaces item base with the exceptional/elite base (providing the new base's `qlvl` / `level`).
* - `isUber` flag is set to true.
*
* @param base - Original item base (usually normal tier).
* @param qf4 - Uber code odds (qf[4], e.g. UberCodeOddsNormal or UberCodeOddsGood).
* @param qf5 - Ultra code odds (qf[5], e.g. UltraCodeOddsNormal or UltraCodeOddsGood).
* @param rng - Diablo II PRNG instance.
* @param lookupBase - Lookup function resolving a 3-4 letter item code to an {@link ItemBase}.
* @returns {@link BaseUpgradeResult} containing the new or original base and `isUber`.
*/
export function rollBaseUpgrade(
base: ItemBase,
qf4: number,
qf5: number,
rng: D2Rng,
lookupBase: (code: string) => ItemBase | undefined,
): BaseUpgradeResult {
let genFlags = 0
if (qf4 > 0 && rng.rand(1024) < qf4) {
genFlags |= ITEM_UPGRADE_FLAG_EXCEPTIONAL
}
if (qf5 > 0 && rng.rand(1024) < qf5) {
genFlags |= ITEM_UPGRADE_FLAG_ELITE
}
const uBase = base as Partial<UpgradableItemBase>
const rawUltra = uBase.ultracode
const rawUber = uBase.ubercode
const ultracode = isValidUpgradeCode(rawUltra) ? rawUltra.trim() : undefined
const ubercode = isValidUpgradeCode(rawUber) ? rawUber.trim() : undefined
let targetCode: string | undefined
if ((genFlags & ITEM_UPGRADE_FLAG_ELITE) && ultracode) {
targetCode = ultracode
} else if ((genFlags & ITEM_UPGRADE_FLAG_EXCEPTIONAL) && ubercode) {
targetCode = ubercode
}
if (targetCode) {
const upgraded = lookupBase(targetCode) ?? lookupBase(targetCode.toLowerCase())
if (upgraded) {
return { base: upgraded, isUber: true }
}
// If elite was selected but lookup failed, fall back to exceptional if rolled and valid
if (
(genFlags & ITEM_UPGRADE_FLAG_ELITE) &&
(genFlags & ITEM_UPGRADE_FLAG_EXCEPTIONAL) &&
ubercode &&
targetCode !== ubercode
) {
const fallbackUber = lookupBase(ubercode) ?? lookupBase(ubercode.toLowerCase())
if (fallbackUber) {
return { base: fallbackUber, isUber: true }
}
}
}
return { base, isUber: false }
}
/** Alias for rollBaseUpgrade conforming to spec nomenclature. */
export const upgradeItemBase = rollBaseUpgrade