diablo2-web/src/game
troytt 263286c0c2 fix(render): isometric grid drop dispersal and authentic ground slanted sprite perspective 2026-09-23 06:23:21 +00:00
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engine fix(ground-items): authentic ground item icon sprites and eliminate residual white dot 2026-09-23 05:48:03 +00:00
skills feat(skill-350): implement 1.13c Delerium Change module and Vitest suite (#374) 2026-09-22 03:48:40 +00:00
actor-animator.ts feat(anim): 实现基于 8.8 定点数时钟的实体动画状态机与事件调度器 (ActorAnimator) 2026-09-21 13:50:23 +00:00
acts.ts feat(skills): authentic 1.13c Fire Bolt projectile physics from Missiles.txt (Fixes #385) 2026-09-23 02:09:50 +00:00
affix-generator.ts feat(tooltip/drop): 接线properties.ts实现显示层数据驱动化并完成Phase4 1.13c细节对齐 (fixes #133) 2026-09-19 11:06:06 +00:00
affixes.ts fix(affix): 校验词缀classspecific职业限制并支持职业专属装备classlevelreq等级需求 (fixes #132) 2026-09-19 10:51:55 +00:00
animated-tiles.ts feat(anim): 接入 LvlPrest.txt 的 Animate 列还原逐关卡动画速度 (Issue #85) 2026-09-18 10:57:00 +00:00
animation.ts 初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖) 2026-09-13 18:10:28 +08:00
armor.ts feat(drop/affix): 将AutoMagic.txt与1.13c StaffMods接入掉落与Tooltip管线 (fixes #129) 2026-09-19 10:27:07 +00:00
auto-tc.ts feat(items): 实现 auto-TC 运行时生成 (Issue #100) 2026-09-18 11:47:34 +00:00
automagic.ts feat(drop/affix): 将AutoMagic.txt与1.13c StaffMods接入掉落与Tooltip管线 (fixes #129) 2026-09-19 10:27:07 +00:00
character.ts feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites 2026-09-22 03:22:02 +00:00
class-starter-profiles.ts fix(ground-items): authentic ground item icon sprites and eliminate residual white dot 2026-09-23 05:48:03 +00:00
classes.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
combat.ts fix(ground-items): authentic ground item icon sprites and eliminate residual white dot 2026-09-23 05:48:03 +00:00
d2-rng.ts feat(rng): 实现 1.13c PRNG 64位 LCG 与 per-unit seed (Issue #87) 2026-09-18 11:08:37 +00:00
d2map.ts feat(map): authentic Diablo II 1.13c shadow layer (type 13) rendering and pack verification 2026-09-23 01:22:51 +00:00
demo-data.ts feat(skills): authentic 1.13c Cast Overlay system and elemental spell animations (Fixes #386) 2026-09-23 03:53:57 +00:00
drop-pipeline.ts feat(tooltip/drop): 接线properties.ts实现显示层数据驱动化并完成Phase4 1.13c细节对齐 (fixes #133) 2026-09-19 11:06:06 +00:00
embedded-drop-tables.ts feat(drop/affix): 将AutoMagic.txt与1.13c StaffMods接入掉落与Tooltip管线 (fixes #129) 2026-09-19 10:27:07 +00:00
engine.ts fix(render): isometric grid drop dispersal and authentic ground slanted sprite perspective 2026-09-23 06:23:21 +00:00
formulas.ts feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (fixes #24, fixes #39) 2026-09-17 02:52:00 +00:00
gems-data.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
gems.ts feat(items): 实现宝石与符文镶嵌属性 Gems.txt (Issue #106) 2026-09-18 11:48:37 +00:00
ground-items.ts fix(render): isometric grid drop dispersal and authentic ground slanted sprite perspective 2026-09-23 06:23:21 +00:00
iso-terrain.ts feat(collision): 还原原版 1.13c 16位多层碰撞掩码系统与投射物/视线穿透 (Issue #75) 2026-09-18 07:58:49 +00:00
item-names.ts feat(items): 实现物品名本地化三层链与中英文 fallback (Issue #108) 2026-09-18 12:00:46 +00:00
item-ratio.ts feat(items): 实现 ItemRatio 品质判定 (Issue #102) 2026-09-18 11:46:42 +00:00
item-tooltip.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
item-types.ts feat(items): 加载 ItemTypes.txt 与 Equiv 继承判定 (Issue #89) 2026-09-18 11:11:07 +00:00
item-upgrade.ts feat(items): 用 TC 树替换 rollDrop 并彻底删除 demo 物品数据 (Issue #107) 2026-09-18 12:54:21 +00:00
items.ts feat(interaction): implement authentic ground item & gold pickup with pathfinding (Fixes #391) 2026-09-23 03:12:06 +00:00
level-links.ts fix(d2map): 修正空单元格阻挡掩码与玩家出生点虚空悬空问题 (Issue #114) 2026-09-18 14:30:43 +00:00
level-names-zh.ts fix: resolve slug edge cases and Act 5 Pandemonium level names (Fixes #147) 2026-09-22 03:17:22 +00:00
map.ts 初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖) 2026-09-13 18:10:28 +08:00
maze-objects.ts fix(engine): fix logical tautologies, edge conditions, and argument defaults 2026-09-17 15:46:49 +00:00
maze-special-passes.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
maze.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
misc-items.ts feat(items): 加载 Misc.txt (Issue #93) 2026-09-18 11:26:45 +00:00
monster-art.ts feat(anim): 实现角色与怪物动作播放、武器切换感知与地表锚点对齐 (Fixes #145) 2026-09-21 14:51:18 +00:00
monster-mapping.ts fix(monster-mapping): update hellbovine token to EC, remove XX tokens, and eliminate startsWith fallback 2026-09-17 12:42:44 +00:00
monster-rooms.ts fix(engine): fix logical tautologies, edge conditions, and argument defaults 2026-09-17 15:46:49 +00:00
monster-streaming.ts feat(scene): acts.html 接入房间级惰性刷怪与休眠/唤醒流式加载 2026-09-17 11:14:26 +00:00
monsters.ts fix(monsters): 修正 SuperUniques.txt 随从类名转录笔误与打包白名单脱节 (Issue #115) 2026-09-18 14:58:59 +00:00
npc.ts fix(render): NPC 有立绘时不再叠加绿色占位方块 (refs #6) 2026-09-14 23:56:49 +00:00
object-lookup-data.ts feat(objects): 完整实现对象层解码、打包图集与场景深度绘制 (#5) 2026-09-14 09:27:54 +00:00
object-lookup.ts 初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖) 2026-09-13 18:10:28 +08:00
objects.ts feat(scene): authentic 1.13c animated map objects and phase staggering (Fixes #387) 2026-09-23 03:14:14 +00:00
plr-mode.ts feat(anim): 实现动画锚点系统、animdata 解析与玩家/怪物动画合成对齐 2026-09-21 13:30:04 +00:00
portal.ts refactor(acts): unify ACT_TOWNS and townLevelForAct single source of truth 2026-09-17 13:31:07 +00:00
preset.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
properties.ts feat(tooltip/drop): 接线properties.ts实现显示层数据驱动化并完成Phase4 1.13c细节对齐 (fixes #133) 2026-09-19 11:06:06 +00:00
quests.ts 初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖) 2026-09-13 18:10:28 +08:00
rare-names.ts feat(items): 加载 RarePrefix.txt 与 RareSuffix.txt (Issue #95) 2026-09-18 11:12:17 +00:00
rng.ts 初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖) 2026-09-13 18:10:28 +08:00
runeword.ts feat(items): 实现符文之语 Runes.txt 与镶嵌装配 (Issue #105) 2026-09-18 11:55:12 +00:00
save.ts refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7) 2026-09-14 13:05:18 +00:00
set-items.ts feat(items): 加载 SetItems.txt 与 Sets.txt (Issue #98) 2026-09-18 11:35:37 +00:00
skill-calc-engine.ts fix(skills): reconstruct skill tooltips to 1.13c formula and next level preview (Fixes #152) 2026-09-22 07:13:00 +00:00
skill-tree.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
skills-data.ts feat(i18n): 补全暗黑2全量词缀汉化、修复语序倒装、充能技能负数与属性词条解析 (Issue #122) 2026-09-19 12:35:08 +00:00
skills.ts Merge branch 'issue-386' into main (Fixes #386) 2026-09-23 05:54:15 +00:00
tables.ts 初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖) 2026-09-13 18:10:28 +08:00
tooltip-i18n.ts feat(i18n): 补全暗黑2全量词缀汉化、修复语序倒装、充能技能负数与属性词条解析 (Issue #122) 2026-09-19 12:35:08 +00:00
treasure-class.ts feat(items): 用 TC 树替换 rollDrop 并彻底删除 demo 物品数据 (Issue #107) 2026-09-18 12:54:21 +00:00
treasure-engine.ts feat(items): 用 TC 树替换 rollDrop 并彻底删除 demo 物品数据 (Issue #107) 2026-09-18 12:54:21 +00:00
unique-items.ts feat(items): 加载 UniqueItems.txt (Issue #97) 2026-09-18 11:29:08 +00:00
variants.ts refactor(map-gen/preset): fix variant selection and seam orientation alignment (fixes #42) 2026-09-17 06:18:42 +00:00
warp-tiles.ts feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23) 2026-09-16 23:39:33 +00:00
weapons.ts feat(drop/affix): 将AutoMagic.txt与1.13c StaffMods接入掉落与Tooltip管线 (fixes #129) 2026-09-19 10:27:07 +00:00
wilderness-acts.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
wilderness-jungles.ts docs(audit): 完成 DRLGOUTDESR 与 DRLGOUTJUNG 子系统对照审计与源码溯源标注 (Issue #86) 2026-09-18 11:17:51 +00:00
wilderness-siege.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
wilderness.ts feat(drlg): 注入 10,029 条原版 DT1 多候选地表加权池,修复库拉斯特与雪原瓦片并完成全量验证 (Phase D3) 2026-09-21 13:30:14 +00:00
world-graph.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
world-placement.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00