diablo2-web/src/common/units
troytt 394369e9c1 Merge branch 'fix/issue-559-monster-nameplate' into main (Closes #559)
# Conflicts:
#	src/common/units/monsters-data.ts
2026-10-02 13:22:07 +00:00
..
animation.ts refactor: split into isolated common/netproto/server/client/baker modules 2026-10-01 00:10:18 +00:00
char-anim-speed.ts fix(client): drive 1.13c character animation speed from FCR/IAS/WSM and stop one-shot cast/attack looping (#552) 2026-10-02 10:02:28 +00:00
char-appearance.ts refactor: split into isolated common/netproto/server/client/baker modules 2026-10-01 00:10:18 +00:00
character.ts fix(frontend): align pre-game tick accumulator and anim rates with 1.13c ground truth 2026-10-02 06:13:54 +00:00
class-starter-profiles.ts refactor(client): remove leftover single-player client code 2026-10-01 06:03:55 +00:00
classes.ts refactor: split into isolated common/netproto/server/client/baker modules 2026-10-01 00:10:18 +00:00
direction.ts feat(common): add 1.13c dir64 direction helpers 2026-10-02 06:38:35 +00:00
hireling-table.ts fix(ui): restore authentic 1.13c mercenary hire stone dialog and packet protocol (#558) 2026-10-02 10:41:26 +00:00
monster-art.ts feat(baker): implement full-spectrum R1 entity, object, character, and flippy asset baker (#540) 2026-10-01 18:21:03 +00:00
monster-mapping.ts fix(client/netproto): align monster movement speed with 1.13c MonStats velocity and D2GS 0x67/0x68 nVelocity 2026-10-02 12:02:44 +00:00
monster-rooms.ts refactor: split into isolated common/netproto/server/client/baker modules 2026-10-01 00:10:18 +00:00
monster-streaming.ts refactor: split into isolated common/netproto/server/client/baker modules 2026-10-01 00:10:18 +00:00
monsters-data.ts Merge branch 'fix/issue-559-monster-nameplate' into main (Closes #559) 2026-10-02 13:22:07 +00:00
monsters.ts refactor: split into isolated common/netproto/server/client/baker modules 2026-10-01 00:10:18 +00:00
npc-table.ts feat(client,netproto): complete D2GS v1.13c online gameplay loops (R1-R5: item tooltips, container ops, NPC dialogue/travel, mercenaries, warps/portals/SkillCast/death, party/trade/quest panels) 2026-10-02 06:08:32 +00:00
object-lookup-data.ts refactor: split into isolated common/netproto/server/client/baker modules 2026-10-01 00:10:18 +00:00
object-lookup.ts refactor: split into isolated common/netproto/server/client/baker modules 2026-10-01 00:10:18 +00:00
objects.ts feat(baker): implement full-spectrum R1 entity, object, character, and flippy asset baker (#540) 2026-10-01 18:21:03 +00:00
pet-type-table.ts fix(ui): top-left HUD portraits for party members, mercenaries, and summoned minions (Fixes #556) 2026-10-02 10:42:13 +00:00
plr-mode.ts refactor: split into isolated common/netproto/server/client/baker modules 2026-10-01 00:10:18 +00:00
unit-types.ts refactor: split into isolated common/netproto/server/client/baker modules 2026-10-01 00:10:18 +00:00