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animation.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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char-anim-speed.ts
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fix(client): drive 1.13c character animation speed from FCR/IAS/WSM and stop one-shot cast/attack looping (#552)
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2026-10-02 10:02:28 +00:00 |
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char-appearance.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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character.ts
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fix(frontend): align pre-game tick accumulator and anim rates with 1.13c ground truth
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2026-10-02 06:13:54 +00:00 |
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class-starter-profiles.ts
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refactor(client): remove leftover single-player client code
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2026-10-01 06:03:55 +00:00 |
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classes.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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direction.ts
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feat(common): add 1.13c dir64 direction helpers
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2026-10-02 06:38:35 +00:00 |
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hireling-table.ts
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fix(ui): restore authentic 1.13c mercenary hire stone dialog and packet protocol (#558)
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2026-10-02 10:41:26 +00:00 |
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monster-art.ts
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feat(baker): implement full-spectrum R1 entity, object, character, and flippy asset baker (#540)
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2026-10-01 18:21:03 +00:00 |
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monster-mapping.ts
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fix(client/netproto): align monster movement speed with 1.13c MonStats velocity and D2GS 0x67/0x68 nVelocity
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2026-10-02 12:02:44 +00:00 |
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monster-rooms.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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monster-streaming.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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monsters-data.ts
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Merge branch 'fix/issue-559-monster-nameplate' into main (Closes #559)
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2026-10-02 13:22:07 +00:00 |
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monsters.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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npc-table.ts
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feat(client,netproto): complete D2GS v1.13c online gameplay loops (R1-R5: item tooltips, container ops, NPC dialogue/travel, mercenaries, warps/portals/SkillCast/death, party/trade/quest panels)
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2026-10-02 06:08:32 +00:00 |
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object-lookup-data.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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object-lookup.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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objects.ts
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feat(baker): implement full-spectrum R1 entity, object, character, and flippy asset baker (#540)
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2026-10-01 18:21:03 +00:00 |
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pet-type-table.ts
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fix(ui): top-left HUD portraits for party members, mercenaries, and summoned minions (Fixes #556)
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2026-10-02 10:42:13 +00:00 |
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plr-mode.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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unit-types.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |