diablo2-web/tests/client
troytt 3feb58fcfc fix(client): fix Multiple Shot missile key, UnitStateSet iteration, local player state overlays, and arrow classId (#550) 2026-10-02 13:12:50 +00:00
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char-anim-speed-loop.test.ts fix(client): decouple 25Hz simulation and character animations from display refresh rate 2026-10-02 11:13:26 +00:00
client-world.test.ts fix(client): fix Multiple Shot missile key, UnitStateSet iteration, local player state overlays, and arrow classId (#550) 2026-10-02 13:12:50 +00:00
derived-stats.test.ts fix(client): table-driven missile ids and derived character stats (P3) 2026-10-01 01:41:13 +00:00
drlg-map-motion.test.ts fix(client): keep unit animation facing aligned with movement direction 2026-10-02 06:38:35 +00:00
escape-menu-113c.test.ts fix(client): exit Escape menu Save and Exit Game to Battle.net Lobby instead of login 2026-10-02 02:57:47 +00:00
gamble-replay-ui.test.ts test(client): capture-backed gamble flow (fixture 09, Gheed) 2026-10-01 11:09:54 +00:00
ground-item-pickup-and-alt-labels-555.test.ts fix(client): ground items cannot be picked up and holding Alt does not display ground item labels (#555) 2026-10-02 10:26:12 +00:00
hire-dialog.test.ts fix(ui): restore authentic 1.13c mercenary hire stone dialog and packet protocol (#558) 2026-10-02 10:41:26 +00:00
hud-portrait-roster-pets.test.ts fix(ui): top-left HUD portraits for party members, mercenaries, and summoned minions (Fixes #556) 2026-10-02 10:42:13 +00:00
hud-server-authority.test.ts feat(client,netproto): complete D2GS v1.13c online gameplay loops (R1-R5: item tooltips, container ops, NPC dialogue/travel, mercenaries, warps/portals/SkillCast/death, party/trade/quest panels) 2026-10-02 06:08:32 +00:00
hud-session-play.test.ts fix(client): fix Multiple Shot missile key, UnitStateSet iteration, local player state overlays, and arrow classId (#550) 2026-10-02 13:12:50 +00:00
local-position-gate-session.test.ts fix(client): keep unit animation facing aligned with movement direction 2026-10-02 06:38:35 +00:00
minimap-level-switch-549.test.ts fix(automap): sync minimap/automap active level with main map on area transitions (Fixes #549) 2026-10-02 08:02:56 +00:00
missile-id-map.test.ts fix(client): table-driven missile ids and derived character stats (P3) 2026-10-01 01:41:13 +00:00
player-anim-modes-544.test.ts fix(client): isolate per-unit player anim modes (TN/TW/RN/DD) and use 1.13c AnimData.d2 25Hz frame speed (Fixes #544) 2026-10-02 08:15:00 +00:00
session-lost-login.test.ts fix(client): return to the login screen with a 1.13c reason on session loss 2026-10-01 12:02:30 +00:00
settings-toolbar-view.test.ts feat(client): integrate on-demand EntityArtCache, object/NPC/flippy/animated-tile rendering, and remove drawSolid fallbacks (#540) 2026-10-01 18:21:03 +00:00
spawn-position-539.test.ts fix(client): keep unit animation facing aligned with movement direction 2026-10-02 06:38:35 +00:00
transaction-cost-input.test.ts feat(client): price server items with the 1.13c #10107/#10071 port 2026-10-01 10:29:07 +00:00
unit-facing-motion.test.ts fix(client/netproto): align monster movement speed with 1.13c MonStats velocity and D2GS 0x67/0x68 nVelocity 2026-10-02 12:02:44 +00:00
vendor-stash-replay.test.ts feat(client): server-driven NPC/stash interaction state in ClientWorld 2026-10-01 10:08:43 +00:00
vendor-stash-ui.test.ts feat(client,netproto): complete D2GS v1.13c online gameplay loops (R1-R5: item tooltips, container ops, NPC dialogue/travel, mercenaries, warps/portals/SkillCast/death, party/trade/quest panels) 2026-10-02 06:08:32 +00:00
viewport-formula-profiles.test.ts fix(ui): fix skill tooltips, HUD docking offsets, and UI clamping at >800x600 viewports (#557) 2026-10-02 10:52:27 +00:00