diablo2-web/scripts/verify-renderer-lifecycle.ts

323 lines
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TypeScript

/**
* Verification test for SpriteRenderer GPU resource lifecycle, deleteAtlas,
* dispose, and WebGL context loss handling (Issue #9).
*/
import { SpriteRenderer, RendererError } from '../src/render/renderer.ts'
interface MockResource {
id: number
type: string
}
function createMockCanvas(): {
canvas: any
stats: {
createdTextures: Set<MockResource>
deletedTextures: Set<MockResource>
createdBuffers: Set<MockResource>
deletedBuffers: Set<MockResource>
createdVAOs: Set<MockResource>
deletedVAOs: Set<MockResource>
createdPrograms: Set<MockResource>
deletedPrograms: Set<MockResource>
createdShaders: Set<MockResource>
deletedShaders: Set<MockResource>
eventListeners: Map<string, Set<EventListener>>
}
setContextLost: (lost: boolean) => void
dispatchMockEvent: (type: string) => { defaultPrevented: boolean }
} {
let nextId = 1
let contextLost = false
const stats = {
createdTextures: new Set<MockResource>(),
deletedTextures: new Set<MockResource>(),
createdBuffers: new Set<MockResource>(),
deletedBuffers: new Set<MockResource>(),
createdVAOs: new Set<MockResource>(),
deletedVAOs: new Set<MockResource>(),
createdPrograms: new Set<MockResource>(),
deletedPrograms: new Set<MockResource>(),
createdShaders: new Set<MockResource>(),
deletedShaders: new Set<MockResource>(),
eventListeners: new Map<string, Set<EventListener>>(),
}
const gl: any = {
VERTEX_SHADER: 35633,
FRAGMENT_SHADER: 35632,
COMPILE_STATUS: 35713,
LINK_STATUS: 35714,
MAX_TEXTURE_SIZE: 3379,
TEXTURE_2D: 3553,
RGBA: 6408,
UNSIGNED_BYTE: 5121,
FLOAT: 5126,
ARRAY_BUFFER: 34962,
DYNAMIC_DRAW: 35048,
TRIANGLES: 4,
TEXTURE_MIN_FILTER: 10241,
TEXTURE_MAG_FILTER: 10240,
TEXTURE_WRAP_S: 10242,
TEXTURE_WRAP_T: 10243,
CLAMP_TO_EDGE: 33071,
NEAREST: 9728,
UNPACK_ALIGNMENT: 3317,
BLEND: 3042,
SRC_ALPHA: 770,
ONE_MINUS_SRC_ALPHA: 771,
DEPTH_TEST: 2929,
COLOR_BUFFER_BIT: 16384,
TEXTURE0: 33984,
drawingBufferWidth: 800,
drawingBufferHeight: 600,
isContextLost: () => contextLost,
createProgram: () => {
const res: MockResource = { id: nextId++, type: 'program' }
stats.createdPrograms.add(res)
return res
},
deleteProgram: (p: MockResource) => { stats.deletedPrograms.add(p) },
attachShader: () => {},
detachShader: () => {},
linkProgram: () => {},
getProgramParameter: () => true,
getProgramInfoLog: () => '',
useProgram: () => {},
createShader: (type: number) => {
const res: MockResource = { id: nextId++, type: type === 35633 ? 'vertexShader' : 'fragmentShader' }
stats.createdShaders.add(res)
return res
},
shaderSource: () => {},
compileShader: () => {},
getShaderParameter: () => true,
getShaderInfoLog: () => '',
deleteShader: (s: MockResource) => { stats.deletedShaders.add(s) },
createVertexArray: () => {
const res: MockResource = { id: nextId++, type: 'vao' }
stats.createdVAOs.add(res)
return res
},
deleteVertexArray: (vao: MockResource) => { stats.deletedVAOs.add(vao) },
bindVertexArray: () => {},
createBuffer: () => {
const res: MockResource = { id: nextId++, type: 'buffer' }
stats.createdBuffers.add(res)
return res
},
deleteBuffer: (b: MockResource) => { stats.deletedBuffers.add(b) },
bindBuffer: () => {},
bufferData: () => {},
bufferSubData: () => {},
getAttribLocation: (_p: any, name: string) => (name === 'a_position' ? 0 : name === 'a_uv' ? 1 : 2),
enableVertexAttribArray: () => {},
vertexAttribPointer: () => {},
createTexture: () => {
const res: MockResource = { id: nextId++, type: 'texture' }
stats.createdTextures.add(res)
return res
},
deleteTexture: (t: MockResource) => { stats.deletedTextures.add(t) },
bindTexture: () => {},
texParameteri: () => {},
texImage2D: () => {},
pixelStorei: () => {},
getParameter: (param: number) => (param === 3379 ? 4096 : 0),
getUniformLocation: (_p: any, name: string) => ({ name }),
uniform2f: () => {},
uniform1f: () => {},
uniform1i: () => {},
enable: () => {},
disable: () => {},
blendFunc: () => {},
viewport: () => {},
clearColor: () => {},
clear: () => {},
activeTexture: () => {},
drawArrays: () => {},
}
const eventListeners = stats.eventListeners
const canvas: any = {
getContext: (type: string) => (type === 'webgl2' ? gl : null),
addEventListener: (type: string, listener: EventListener) => {
if (!eventListeners.has(type)) eventListeners.set(type, new Set())
eventListeners.get(type)!.add(listener)
},
removeEventListener: (type: string, listener: EventListener) => {
eventListeners.get(type)?.delete(listener)
},
drawingBufferWidth: 800,
drawingBufferHeight: 600,
}
return {
canvas,
stats,
setContextLost: (lost: boolean) => { contextLost = lost },
dispatchMockEvent: (type: string) => {
let defaultPrevented = false
const event: any = {
type,
preventDefault: () => { defaultPrevented = true },
}
const set = eventListeners.get(type)
if (set) {
for (const listener of set) {
listener(event)
}
}
return { defaultPrevented }
},
}
}
function runTests(): void {
console.log('== Running SpriteRenderer Lifecycle Verification ==\n')
let passed = 0
let failed = 0
function assert(condition: boolean, name: string): void {
if (condition) {
console.log(` ✓ ${name}`)
passed += 1
} else {
console.error(` ✗ ${name}`)
failed += 1
}
}
// Test 1: Shader cleanup after compilation
{
const mock = createMockCanvas()
const renderer = new SpriteRenderer(mock.canvas)
assert(mock.stats.createdShaders.size === 2, 'Two shaders created (VS & FS)')
assert(mock.stats.deletedShaders.size === 2, 'Both shaders detached and deleted right after program link')
assert(mock.stats.createdPrograms.size === 1, 'Program created')
assert(mock.stats.createdVAOs.size === 1, 'VAO created')
assert(mock.stats.createdBuffers.size === 1, 'VBO buffer created')
assert(mock.stats.createdTextures.size === 2, 'Initial textures created (atlas + white)')
assert(renderer.isDisposed === false, 'Renderer is active and not disposed')
renderer.dispose()
}
// Test 2: addAtlas & deleteAtlas
{
const mock = createMockCanvas()
const renderer = new SpriteRenderer(mock.canvas)
const extra = renderer.addAtlas({ pixels: new Uint8ClampedArray(64 * 64 * 4), width: 64, height: 64 })
assert(mock.stats.createdTextures.size === 3, 'addAtlas creates a new GPU texture (3 total)')
// Draw with this extra atlas
renderer.begin({ x: 0, y: 0, zoom: 1 })
renderer.draw({ x: 0, y: 0, width: 32, height: 32 }, 0, 0, { atlas: extra })
// Now delete this atlas
const deleted = renderer.deleteAtlas(extra)
assert(deleted === true, 'deleteAtlas returned true for managed handle')
assert(mock.stats.deletedTextures.has(extra.texture as any), 'GPU texture was deleted via gl.deleteTexture')
// Deleting again should be safe and return false
const deletedAgain = renderer.deleteAtlas(extra)
assert(deletedAgain === false, 'deleteAtlas returned false on already deleted handle')
renderer.dispose()
}
// Test 3: dispose() cleans up all resources
{
const mock = createMockCanvas()
const renderer = new SpriteRenderer(mock.canvas)
const extra1 = renderer.addAtlas({ pixels: new Uint8ClampedArray(32 * 32 * 4), width: 32, height: 32 })
const extra2 = renderer.addAtlas({ pixels: new Uint8ClampedArray(32 * 32 * 4), width: 32, height: 32 })
void extra1
void extra2
assert(mock.stats.createdTextures.size === 4, '4 total textures created before dispose')
renderer.dispose()
assert(renderer.isDisposed === true, 'isDisposed is true after dispose()')
assert(mock.stats.deletedTextures.size === 4, 'All 4 textures were deleted on dispose()')
assert(mock.stats.deletedBuffers.size === 1, 'VBO was deleted on dispose()')
assert(mock.stats.deletedVAOs.size === 1, 'VAO was deleted on dispose()')
assert(mock.stats.deletedPrograms.size === 1, 'Program was deleted on dispose()')
// Idempotent dispose
renderer.dispose()
assert(mock.stats.deletedPrograms.size === 1, 'Second dispose() is safe and idempotent')
// Calling methods after dispose throws RendererError
let threwOnBegin = false
try {
renderer.begin({ x: 0, y: 0, zoom: 1 })
} catch (err) {
if (err instanceof RendererError) threwOnBegin = true
}
assert(threwOnBegin, 'begin() throws RendererError when called on disposed renderer')
let threwOnAdd = false
try {
renderer.addAtlas({ pixels: new Uint8ClampedArray(16), width: 2, height: 2 })
} catch (err) {
if (err instanceof RendererError) threwOnAdd = true
}
assert(threwOnAdd, 'addAtlas() throws RendererError when called on disposed renderer')
}
// Test 4: WebGL Context Lost & Restored
{
const mock = createMockCanvas()
const tracker = { lostFired: false, restoredFired: false }
const renderer = new SpriteRenderer(mock.canvas, {
onContextLost: () => { tracker.lostFired = true },
onContextRestored: () => { tracker.restoredFired = true },
})
const lostEvent = mock.dispatchMockEvent('webglcontextlost')
assert(lostEvent.defaultPrevented === true, 'webglcontextlost calls event.preventDefault() to allow recovery')
assert(tracker.lostFired === true, 'onContextLost callback fired')
mock.dispatchMockEvent('webglcontextrestored')
assert(tracker.restoredFired === true, 'onContextRestored callback fired')
// Dispose cleans up event listeners
renderer.dispose()
assert(mock.stats.eventListeners.get('webglcontextlost')?.size === 0, 'Context lost listener removed on dispose')
assert(mock.stats.eventListeners.get('webglcontextrestored')?.size === 0, 'Context restored listener removed on dispose')
}
// Test 5: Dispose when context is already lost
{
const mock = createMockCanvas()
const renderer = new SpriteRenderer(mock.canvas)
mock.setContextLost(true)
// Dispose should not attempt invalid GL deletes when context is lost
renderer.dispose()
assert(renderer.isDisposed === true, 'dispose() safely completes when context is already lost')
}
console.log(`\n== Summary: ${String(passed)} passed, ${String(failed)} failed ==`)
if (failed > 0) process.exit(1)
}
runTests()