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troytt
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diablo2-web
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370dcc05b1
diablo2-web
/
src
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troytt
370dcc05b1
feat(items): 用 TC 树替换 rollDrop 并彻底删除 demo 物品数据 (Issue
#107
)
2026-09-18 12:54:50 +00:00
..
audio
feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (
fixes
#13
)
2026-09-14 12:30:21 +00:00
formats
feat(renderer/map): support animated tiles loop playback (
fixes
#43
)
2026-09-17 06:34:02 +00:00
game
feat(items): 用 TC 树替换 rollDrop 并彻底删除 demo 物品数据 (Issue
#107
)
2026-09-18 12:54:50 +00:00
mpq
fix(formats): 替换原始缓冲区的未检查读取
2026-09-14 13:19:01 +00:00
net
refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs
#7
)
2026-09-14 13:05:18 +00:00
render
fix(render): 还原原版暗黑2建筑与城门屋顶过道遮挡消失机制 (
#72
)
2026-09-18 02:12:37 +00:00
scene
feat(items): 用 TC 树替换 rollDrop 并彻底删除 demo 物品数据 (Issue
#107
)
2026-09-18 12:54:50 +00:00
sim
feat(sim/loop): decouple simulation from rAF with independent timer and separate TPS/FPS metrics (
fixes
#19
)
2026-09-17 08:12:57 +00:00
ui
feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (
fixes
#23
)
2026-09-16 23:39:33 +00:00
arena.ts
feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (
fixes
#24
,
fixes
#39
)
2026-09-17 02:52:00 +00:00
loot.ts
feat(items): 新增掉落模拟器与概率表网页 loot.html (Issue
#110
)
2026-09-18 12:20:28 +00:00
main.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
walk.ts
perf(render): 视口剔除 + 单批次合图 + 零分配顶点写入 (refs
#16
)
2026-09-15 01:30:39 +00:00
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