..
arch
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
assets
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
client
fix(netproto): detect BNCS/MCP/D2GS session loss centrally in D2OnlineFlow
2026-10-01 12:02:30 +00:00
e2e-automap-113c
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
e2e-drop-parity
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
e2e-module-split
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
e2e-netproto
fix(netproto): vendor/stash packet encodings per 1.13c disassembly
2026-10-01 09:45:14 +00:00
e2e-skills-113c
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
engine
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
fixtures
Merge branch 'fix/issue-539-spawn' ( #539 )
2026-10-01 11:25:14 +00:00
frontend
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
helpers
feat(client): server-driven vendor, repair, stash-gold and gamble UI
2026-10-01 11:09:53 +00:00
netproto
fix(netproto): detect BNCS/MCP/D2GS session loss centrally in D2OnlineFlow
2026-10-01 12:02:30 +00:00
skills
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
sw
feat(client,baker): implement incremental SHA-256 Service Worker asset caching
2026-10-01 01:09:17 +00:00
act-scene-monster-dispatch.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
act-scene-monster-plan.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
actor-animator.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
adv_probe_35b9267.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
adversarial-drop-parity-audit.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
affix-generator.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
affixes.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
animated-tiles-speed.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
animated-tiles.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
animdata.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
armor.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
attack-skill.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
auto-tc.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
automagic.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
automap-renderer.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
automap-table.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
blizzard-challenger-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
blizzard-missile-113c.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
blizzard-stress.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
boot-progress.test.ts
feat(client): render boot resource download progress bar with percentage and current filename
2026-10-01 01:19:27 +00:00
cast-overlay-113c.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
challenger-cold-armors-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m1-adversarial.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m1-controlbar-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m1-elite-stats.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m1-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m2-adversarial.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
challenger-m2-level-names.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m2-statistical-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m2-stress.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
challenger-m3-adversarial.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m3-charged-bolt-telekinesis-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m3-entity-concurrency.test.ts
Merge branch 'feat/drlg-496-499' into main ( Fixes #496 , #497 , #498 , #499 , #500 , #501 , #502 )
2026-09-28 17:44:56 +00:00
challenger-m3-statistical-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m3-tooltip-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m4-adversarial.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
challenger-m4-determinism-parity.test.ts
feat(drlg,rng): unify 64-bit D2Rng and 136-level 1:1 DRLG port (DRLG_ACT_VARIANTS=1, seed 0x5eed0100)
2026-09-29 09:24:58 +00:00
challenger-m4-inventory-audit.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
challenger-m4-lockstep-stress.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
challenger-m4-thunder-storm-energy-shield-mastery.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
challenger-m4-thunderstorm-energyshield-mastery-stress.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
challenger-m5-stash-entities-gold.test.ts
feat(client): server-driven vendor, repair, stash-gold and gamble UI
2026-10-01 11:09:53 +00:00
challenger-m5-stash-grid.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m6-attack-bindings.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
challenger-m6-attack-combat.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
challenger-m7-skill-formulas.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m7-tooltip-clamping.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m8-docking-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
challenger-m8-input-routing.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
charm-ground-flippy-parity.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
class-switching.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
classes.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
collision-113c.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
collision-orientation.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
combat-kill-lifecycle.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
combat.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
cursor.test.ts
feat(client): server-driven vendor, repair, stash-gold and gamble UI
2026-10-01 11:09:53 +00:00
d2-rng.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
data-contract-lighting.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
dc6.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
dcc.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
death-animation-drop-gating.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
debug-toolbar-density-elite.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
drlg-act1-invariants.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
drlg-act1-oracle.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
drlg-act2-invariants.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
drlg-act2-oracle.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
drlg-act3-invariants.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
drlg-act3-oracle.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
drlg-act4-invariants.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
drlg-act4-oracle.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
drlg-act5-invariants.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
drlg-act5-oracle.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
drlg-alias-guard.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
drop-pipeline.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
drop-sfx-parity.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
dungeon-wilderness-animations.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
e2e-m11-adversarial.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
e2e-m11-skills.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
engine-save-load.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
engine.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
exp-bar-m1-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
fail-fast-drop.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
firebolt-missile-113c.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
formats-malformed.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
formulas.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
frozen-orb-missile-113c.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
full-spectrum-drop-parity.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
gems-runes-parity.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
gems.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
glacial-spike-quickbar.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
global-dt1-load.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
ground-drop-parity-issues.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
ground-drop-sprite.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
ground-items-drop.test.ts
feat(client): server-driven vendor, repair, stash-gold and gamble UI
2026-10-01 11:09:53 +00:00
ground-items-flippy-parity.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
ground-items-full-bounce.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
ground-items-pickup.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
ground-items-quadrant-spiral.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
ground-items-reachability.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
ground-items-scatter-bounce.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
hero-classes-art.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
hotkeys-parity.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
hotkeys.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
hydra-missile-113c.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
implode.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
input-controls.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
inventory.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
iso-spawn-void-guard.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
iso-terrain.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
issue-480-tbl-item-parity.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
issue-503-bilingual-parity.test.ts
feat(client): server-driven vendor, repair, stash-gold and gamble UI
2026-10-01 11:09:53 +00:00
issue-504-exocet-fonts.test.ts
feat(client): server-driven vendor, repair, stash-gold and gamble UI
2026-10-01 11:09:53 +00:00
issue-506-equipment-restrictions.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
item-cost.test.ts
feat(items): port D2Common 1.13c #10107/#10071 transaction and repair-all cost
2026-10-01 10:25:35 +00:00
item-names.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
item-ratio.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
item-struct.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
item-to-ui-bridge.test.ts
feat(client): server-driven vendor, repair, stash-gold and gamble UI
2026-10-01 11:09:53 +00:00
item-tooltip-123-125.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
item-tooltip-124.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
item-tooltip-color-dye.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
item-tooltip-i18n-122.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
item-types.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
item-upgrade.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
items.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
light-grid.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
lockstep-hash.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
m4-visual-belt-net-parity.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
m4.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
m5.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
meteor-adversarial-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
meteor-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
misc-items.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
missile-skills-113c.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
monster-art-diagnostics.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
monster-art.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
monster-drop-e2e.test.ts
feat(client): server-driven vendor, repair, stash-gold and gamble UI
2026-10-01 11:09:53 +00:00
monster-mapping.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
monster-packs.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
monster-rooms.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
monster-streaming.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
monster-target-bar.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
monster-treasure-class.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
monsters-136-spectrum.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
monsters.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
mpq-audio.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
mpq-roundtrip.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
npc-paths.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
npc-placeholder.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
object-animation-113c.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
object-lookup.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
overlay-assets-m0.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
p0-520-player-state.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
p0-521-gold-duplication.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
p0-522-ground-items.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
p0-523-determinism.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
p0-524-parity.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
p0-528-audio-singleton.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
p0-529-async-lifecycle.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
p0-530-missile-art-failfast.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
pack-pipelines-transparency.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
packed-entity-art.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
packed-npc-art.test.ts
fix(npc): 补齐城镇 NPC 解析的收尾问题并加上回归护栏 (refs #6 )
2026-09-14 15:58:51 +00:00
parity-1.13c.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
physical-gold-piles.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
png-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
properties.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
quest-special-drops.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
quest-tbl.test.ts
fix(client): neutral not-ready HUD state and server-authoritative HUD commands (P1/P2)
2026-10-01 01:41:13 +00:00
rare-names.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
reader.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
render-performance.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
renderer-tuning.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
resolve-type1.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
runeword-system.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
runeword.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
save-schema.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
scene-drop-preload.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
scene-lighting.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
set-items-icons-dye.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
set-items.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
setup-data-registry.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
shadow-rendering.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
skill-calc-engine.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
skill-quickbar-tooltip.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
skill-tree-panel.test.ts
fix(client): neutral not-ready HUD state and server-authoritative HUD commands (P1/P2)
2026-10-01 01:41:13 +00:00
skill-tree-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
skill-tree.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
skills-batch1.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
skills-combat-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
skills-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
socket-system.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
sorceress-appearance.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
speedbar-authentic-parity.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
starter-items-inv-size-parity.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
stash.test.ts
feat(client): server-driven vendor, repair, stash-gold and gamble UI
2026-10-01 11:09:53 +00:00
superunique-minion-drop.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
superuniques-fidelity.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
synergy-stress.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
tbl.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
tiles.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
town-portal.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
transaction-cost-113c.test.ts
feat(items): port D2Common 1.13c #10107/#10071 transaction and repair-all cost
2026-10-01 10:25:35 +00:00
treasure-class.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
treasure-engine.test.ts
refactor(client): remove leftover single-player client code
2026-10-01 06:03:55 +00:00
ui-hud.test.ts
feat(client): server-driven vendor, repair, stash-gold and gamble UI
2026-10-01 11:09:53 +00:00
unidentified-drops-identify.test.ts
feat(client): server-driven vendor, repair, stash-gold and gamble UI
2026-10-01 11:09:53 +00:00
unique-items.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
variant-distribution.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
variants.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
vendor-generator.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
vendor-panel-ui.test.ts
feat(client): server-driven vendor, repair, stash-gold and gamble UI
2026-10-01 11:09:53 +00:00
vendor-service.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
warp-tiles.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
waypoint-fidelity-regression.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
weapons.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
widescreen-docking.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
widths.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
world-graph.test.ts
refactor: split into isolated common/netproto/server/client/baker modules
2026-10-01 00:10:18 +00:00
world-panels.test.ts
fix(client): neutral not-ready HUD state and server-authoritative HUD commands (P1/P2)
2026-10-01 01:41:13 +00:00