diablo2-web/tests/client/player-anim-modes-544.test.ts

428 lines
14 KiB
TypeScript

import { beforeAll, describe, expect, it } from 'vitest'
import { AutomapView } from '../../src/client/automap/automap-view.ts'
import { MapService } from '../../src/client/map/map-service.ts'
import {
clearMissingArtEntries,
computeAnimDataFrameIndex,
getMissingArtEntries,
renderSceneSourceFrame,
} from '../../src/client/scene/world-renderer.ts'
import type { LoadedCharacter } from '../../src/client/scene/entity-art-loader.ts'
import { OnlineSession } from '../../src/client/session/online-session.ts'
import { ClientWorldSceneSource, type ClientSceneWorldAdapter } from '../../src/client/view/scene-source.ts'
import { decode0x0DPlayerStop, decode0x0FPlayerMove, decode0x10PlayerMoveToTarget } from '../../src/netproto/d2gs/s2c/movement.ts'
import { PLR_MODES } from '../../src/common/units/plr-mode.ts'
let sharedMapService: MapService
beforeAll(async () => {
sharedMapService = await MapService.fromPackedDir('public/act-packs/tiles')
})
function makeTaggedCharArt(): LoadedCharacter {
const modes: Array<{ key: string; group: number; frames: number; speed: number; loop: boolean }> = [
{ key: 'dt', group: 0, frames: 4, speed: 256, loop: false },
{ key: 'nu', group: 1, frames: 8, speed: 128, loop: true },
{ key: 'wl', group: 2, frames: 8, speed: 256, loop: true },
{ key: 'rn', group: 3, frames: 8, speed: 256, loop: true },
{ key: 'gh', group: 4, frames: 4, speed: 256, loop: false },
{ key: 'tn', group: 5, frames: 16, speed: 80, loop: true },
{ key: 'tw', group: 6, frames: 8, speed: 256, loop: true },
{ key: 'a1', group: 7, frames: 8, speed: 256, loop: false },
{ key: 'a2', group: 8, frames: 8, speed: 256, loop: false },
{ key: 'sc', group: 9, frames: 8, speed: 256, loop: false },
{ key: 'dd', group: 10, frames: 1, speed: 256, loop: false },
]
const groups = modes.map((m) =>
Array.from({ length: m.frames }, (_, fIdx) => ({
x: m.group * 100 + fIdx,
y: 0,
width: 32,
height: 64,
anchorX: -16,
anchorY: -56,
tag: `${m.key}_${fIdx}`,
})),
)
const clips = Object.fromEntries(
modes.map((m) => [
m.key,
{
group: m.group,
directions: 1,
frames: m.frames,
speed: m.speed,
loop: m.loop,
events: [],
},
]),
)
return {
handle: { index: 1, width: 512, height: 512 } as never,
groups: groups as never,
directions: 1,
walk: 2,
stand: 1,
members: 1,
clips,
}
}
describe('Issue #544: 1.13c Player Animation Modes (TN/TW/RN/DD), Per-Unit Isolation & AnimData.d2 Speed', () => {
it('1. isolates local player movement from remote standing players in the same scene', () => {
const session = new OnlineSession()
session.handleServerEvent({
type: 'LoadAct',
act: 0,
mapSeed: 0x11223344,
areaId: 1, // Rogue Encampment (Town)
})
session.handleServerEvent({
type: 'UnitAssign',
isSelf: true,
unit: {
unitType: 0,
id: 1,
classId: 1, // Sorceress ('so')
name: 'LocalSorc',
x: 5100,
y: 5050,
},
})
session.handleServerEvent({
type: 'UnitAssign',
isSelf: false,
unit: {
unitType: 0,
id: 2,
classId: 1, // Remote Sorceress ('so')
name: 'RemoteSorc',
x: 5104,
y: 5050,
},
})
// Start local player walking in town (mode = 6 TW)
session.predictor.setPath([{ x: 5120, y: 5050 }], false)
session.tick(40, 100)
const renderables = session.buildRenderableUnits()
const localPlayer = renderables.find((u) => u.id === 1)!
const remotePlayer = renderables.find((u) => u.id === 2)!
expect(localPlayer.mode).toBe(6) // PLRMODE_TOWNWALK (TW)
expect(remotePlayer.mode).toBe(5) // PLRMODE_TOWNNEUTRAL (TN)
// Render scene frame and inspect drawn sprite tags for both players
const automap = new AutomapView({ mapService: sharedMapService, initialMode: 'level' })
const levelView = automap.setContext(0x11223344, 0, 1)!
const baseX = levelView.subOriginX + 50
const baseY = levelView.subOriginY + 50
const drawnTags: string[] = []
const fakeRenderer = {
begin() {},
draw(frame: { tag?: string }) {
if (frame.tag) drawnTags.push(frame.tag)
},
setLighting() {},
setPalette() {},
flush() {},
}
const fakeTileGpuCache = {
loadedPageCount: 1,
ensureActPalette() {},
getPageHandle() {
return undefined
},
}
const source = new ClientWorldSceneSource(
(): ClientSceneWorldAdapter => ({
tick: 1,
actId: 1,
levelId: 1,
playerSubX: baseX,
playerSubY: baseY,
units: [
{
kind: 'player',
id: 1,
classId: 1,
x: baseX,
y: baseY,
mode: localPlayer.mode,
direction: 0,
isLocalPlayer: true,
},
{
kind: 'player',
id: 2,
classId: 1,
x: baseX + 4,
y: baseY,
mode: remotePlayer.mode,
direction: 0,
isLocalPlayer: false,
},
],
levelView,
}),
'800x600',
)
const charArt = makeTaggedCharArt()
renderSceneSourceFrame({
source,
lightingPreset: 'fullbright',
renderer: fakeRenderer as never,
tileGpuCache: fakeTileGpuCache as never,
characterArtByToken: new Map([['so', charArt]]),
nowMs: 80,
})
// Local player drew TW frame (`tw_2`), while remote standing player drew TN frame (`tn_0`)
expect(drawnTags).toContain('tw_2')
expect(drawnTags).toContain('tn_0')
expect(drawnTags.some((t) => t.startsWith('wl_'))).toBe(false)
})
it('2. transitions remote player mode on 0x0F PlayerMove, 0x10 PlayerMoveToTarget, 0x0D PlayerStop, and segment completion', () => {
const session = new OnlineSession()
session.handleServerEvent({
type: 'LoadAct',
act: 0,
mapSeed: 0x11223344,
areaId: 1, // Town
})
session.handleServerEvent({
type: 'UnitAssign',
isSelf: true,
unit: { unitType: 0, id: 1, classId: 1, name: 'Self', x: 5100, y: 5050 },
})
session.handleServerEvent({
type: 'UnitAssign',
isSelf: false,
unit: { unitType: 0, id: 2, classId: 3, name: 'RemotePal', x: 5105, y: 5050 },
})
// Initially standing in town -> mode 5 (TN)
expect(session.world.getUnit('player', 2)?.mode).toBe(5)
// 0x0F PlayerMove (walk: moveType = 0x01) from (5105, 5050) to (5115, 5050)
const pkt0x0FWalk = new Uint8Array(16)
const dvWalk = new DataView(pkt0x0FWalk.buffer)
dvWalk.setUint8(0, 0x0f)
dvWalk.setUint8(1, 0) // unitType = player
dvWalk.setUint32(2, 2, true) // unitId = 2
dvWalk.setUint8(6, 0x01) // moveType = walk
dvWalk.setUint16(7, 5115, true) // targetX
dvWalk.setUint16(9, 5050, true) // targetY
dvWalk.setUint8(11, 0)
dvWalk.setUint16(12, 5105, true) // currentX
dvWalk.setUint16(14, 5050, true) // currentY
session.handleServerEvent(decode0x0FPlayerMove(pkt0x0FWalk))
expect(session.world.getUnit('player', 2)?.mode).toBe(6) // TW in town
expect(session.buildRenderableUnits().find((u) => u.id === 2)?.mode).toBe(6)
// 0x10 PlayerMoveToTarget (run: moveType = 0x18) targeting local player id = 1 at (5100, 5050)
const pkt0x10Run = new Uint8Array(16)
const dvRun = new DataView(pkt0x10Run.buffer)
dvRun.setUint8(0, 0x10)
dvRun.setUint8(1, 0) // unitType = player
dvRun.setUint32(2, 2, true) // unitId = 2
dvRun.setUint8(6, 0x18) // moveType = 0x18 (run to target in 1.13c D2Client 0x6fac9830)
dvRun.setUint8(7, 0) // targetType = player
dvRun.setUint32(8, 1, true) // targetId = 1
dvRun.setUint16(12, 5110, true) // currentX
dvRun.setUint16(14, 5050, true) // currentY
session.handleServerEvent(decode0x10PlayerMoveToTarget(pkt0x10Run))
expect(session.world.getUnit('player', 2)?.mode).toBe(3) // RN (even in town)
expect(session.buildRenderableUnits().find((u) => u.id === 2)?.mode).toBe(3)
// Advance interpolation until remote player reaches target (5100, 5050) -> returns to TN (5)
for (let i = 0; i < 30; i++) {
session.tick(100, i * 100)
}
expect(session.world.getUnit('player', 2)?.mode).toBe(5)
expect(session.buildRenderableUnits().find((u) => u.id === 2)?.mode).toBe(5)
// Start another run, then stop immediately via 0x0D PlayerStop
session.handleServerEvent({
type: 'UnitMove',
unitType: 0,
id: 2,
mode: 'run',
from: { x: 5100, y: 5050 },
to: { x: 5120, y: 5050 },
})
expect(session.world.getUnit('player', 2)?.mode).toBe(3)
const pkt0x0DStop = new Uint8Array(13)
const dvStop = new DataView(pkt0x0DStop.buffer)
dvStop.setUint8(0, 0x0d)
dvStop.setUint8(1, 0)
dvStop.setUint32(2, 2, true)
dvStop.setUint8(6, 0x07) // actionCode = neutral
dvStop.setUint16(7, 5102, true)
dvStop.setUint16(9, 5050, true)
dvStop.setUint8(11, 0)
dvStop.setUint8(12, 128)
session.handleServerEvent(decode0x0DPlayerStop(pkt0x0DStop))
expect(session.world.getUnit('player', 2)?.mode).toBe(5) // Back to TN in town
expect(session.buildRenderableUnits().find((u) => u.id === 2)?.mode).toBe(5)
})
it('3. switches local player between town (TN=5, TW=6, RN=3) and wilderness (NU=1, WL=2, RN=3) and uses DD=17 (never KK=12) on death', () => {
const session = new OnlineSession()
session.handleServerEvent({
type: 'LoadAct',
act: 0,
mapSeed: 0x11223344,
areaId: 1, // Rogue Encampment (Town)
})
session.handleServerEvent({
type: 'UnitAssign',
isSelf: true,
unit: { unitType: 0, id: 1, classId: 1, name: 'Self', x: 5100, y: 5050 },
})
// Town Idle -> TN (5)
expect(session.buildRenderableUnits().find((u) => u.id === 1)?.mode).toBe(5)
expect(PLR_MODES[5]?.token).toBe('TN')
// Town Walk -> TW (6)
session.predictor.setPath([{ x: 5120, y: 5050 }], false)
session.tick(40, 40)
expect(session.buildRenderableUnits().find((u) => u.id === 1)?.mode).toBe(6)
expect(PLR_MODES[6]?.token).toBe('TW')
// Town Run -> RN (3) (1.13c D2Game sub_6FC7F600: running in town still uses PLRMODE_RUN=3)
session.predictor.setPath([{ x: 5140, y: 5050 }], true)
session.tick(40, 80)
expect(session.buildRenderableUnits().find((u) => u.id === 1)?.mode).toBe(3)
expect(PLR_MODES[3]?.token).toBe('RN')
// Enter Blood Moor (areaId = 2, non-town) while running -> stays RN (3)
session.handleServerEvent({
type: 'LoadAct',
act: 0,
mapSeed: 0x11223344,
areaId: 2,
})
expect(session.buildRenderableUnits().find((u) => u.id === 1)?.mode).toBe(3)
// Switch to walking in Blood Moor -> WL (2)
session.predictor.setPath([{ x: 5160, y: 5050 }], false)
session.tick(40, 120)
expect(session.buildRenderableUnits().find((u) => u.id === 1)?.mode).toBe(2)
expect(PLR_MODES[2]?.token).toBe('WL')
// Stop in Blood Moor -> NU (1)
session.predictor.setPosition(5160, 5050)
expect(session.buildRenderableUnits().find((u) => u.id === 1)?.mode).toBe(1)
expect(PLR_MODES[1]?.token).toBe('NU')
// Local player dies -> mode must be 17 (DD = Dead/Corpse), never 12 (KK = Kick)
expect(PLR_MODES[12]?.token).toBe('KK')
expect(PLR_MODES[17]?.token).toBe('DD')
session.handleServerEvent({
type: 'LifeMana',
life: 0,
mana: 0,
stamina: 0,
at: { x: 5160, y: 5050 },
vx: 0,
vy: 0,
})
const deadSelf = session.buildRenderableUnits().find((u) => u.id === 1)!
expect(deadSelf.isCorpse).toBe(true)
expect(deadSelf.mode).toBe(17)
expect(deadSelf.mode).not.toBe(12)
})
it('4. advances frames at 1.13c 25Hz (40ms tick) 8.8 fixed-point AnimData.d2 speed and reports missing clip speed', () => {
// speed = 256 -> 1 frame per 40ms tick (25 fps)
expect(computeAnimDataFrameIndex(0, 256, 8)).toBe(0)
expect(computeAnimDataFrameIndex(39, 256, 8)).toBe(0)
expect(computeAnimDataFrameIndex(40, 256, 8)).toBe(1)
expect(computeAnimDataFrameIndex(80, 256, 8)).toBe(2)
expect(computeAnimDataFrameIndex(320, 256, 8)).toBe(0) // loops at 8 frames
// speed = 128 (SONUHTH) -> 1 frame per 80ms (12.5 fps)
expect(computeAnimDataFrameIndex(0, 128, 8)).toBe(0)
expect(computeAnimDataFrameIndex(40, 128, 8)).toBe(0)
expect(computeAnimDataFrameIndex(79, 128, 8)).toBe(0)
expect(computeAnimDataFrameIndex(80, 128, 8)).toBe(1)
expect(computeAnimDataFrameIndex(160, 128, 8)).toBe(2)
// speed = 80 (SOTNHTH) -> 1 frame per 128ms (7.8125 fps)
expect(computeAnimDataFrameIndex(0, 80, 16)).toBe(0)
expect(computeAnimDataFrameIndex(127, 80, 16)).toBe(0)
expect(computeAnimDataFrameIndex(128, 80, 16)).toBe(1)
expect(computeAnimDataFrameIndex(256, 80, 16)).toBe(2)
// Non-looping death animation (DT, loop = false) clamps to frameCount - 1
expect(computeAnimDataFrameIndex(10000, 256, 4, false)).toBe(3)
// Fail-fast diagnostic when clip speed metadata is missing
clearMissingArtEntries()
const automap = new AutomapView({ mapService: sharedMapService, initialMode: 'level' })
const levelView = automap.setContext(0x11223344, 0, 1)!
const baseX = levelView.subOriginX + 50
const baseY = levelView.subOriginY + 50
const source = new ClientWorldSceneSource(
(): ClientSceneWorldAdapter => ({
tick: 1,
actId: 1,
levelId: 1,
playerSubX: baseX,
playerSubY: baseY,
units: [
{
kind: 'player',
id: 1,
classId: 1,
x: baseX,
y: baseY,
mode: 5, // TN
direction: 0,
isLocalPlayer: true,
},
],
levelView,
}),
'800x600',
)
const brokenCharArt: LoadedCharacter = {
handle: { index: 1, width: 64, height: 64 } as never,
groups: [[{ x: 0, y: 0, width: 32, height: 64 }]],
directions: 1,
walk: 0,
stand: 0,
members: 1,
// Missing 'tn' clip!
clips: {},
}
const fakeRenderer = {
begin() {},
draw() {},
setLighting() {},
setPalette() {},
flush() {},
}
renderSceneSourceFrame({
source,
lightingPreset: 'fullbright',
renderer: fakeRenderer as never,
characterArtByToken: new Map([['so', brokenCharArt]]),
nowMs: 0,
})
expect(
getMissingArtEntries().some((e) => e.category === 'player-clip' && e.id.toLowerCase() === 'so:tn'),
).toBe(true)
clearMissingArtEntries()
})
})