| .. |
|
batch1-adversarial-stress.test.ts
|
Fix E2E parity test types and crossbow localization check (Closes Gate 1 Review)
|
2026-10-02 16:11:15 +00:00 |
|
challenger-hud-belts-exp-stress.test.ts
|
Fix automap boundaries, unhandled setContext, town NPC dots, and background exploration (Batch 2 Gate Remediation)
|
2026-10-02 18:27:26 +00:00 |
|
char-anim-speed-loop.test.ts
|
merge: resolve conflicts preserving 1.13c turn transition and monster movement speed
|
2026-10-02 13:42:19 +00:00 |
|
client-world-identity.test.ts
|
Fix S2C 0x59 identity stability and 0x8E corpse packets (Closes #563, #564, #567, #569, #570)
|
2026-10-02 15:00:35 +00:00 |
|
client-world.test.ts
|
Fix Multiple Shot ammunition branching and Missiles.txt 684-row parity (Closes #562, #568, #571, #572, #574, #576)
|
2026-10-02 15:08:23 +00:00 |
|
core-hud-parity.test.ts
|
Fix mini-panel 8-button layout, death DC6, belt indexing/tables, and experience table (Closes #636, #637, #638, #639, #640, #641)
|
2026-10-02 17:08:01 +00:00 |
|
derived-stats.test.ts
|
Fix control bar tooltips, cursor state machine, stamina bar, defense formulas, and HUD asset fallbacks (Closes #644, #645, #646, #647, #648, #649, #651, #652, #653, #654)
|
2026-10-02 19:14:53 +00:00 |
|
drlg-map-motion.test.ts
|
Fix map tile atlas fallbacks and level view grounded spawn protection (Closes #633, #634)
|
2026-10-02 16:39:06 +00:00 |
|
escape-menu-113c.test.ts
|
fix(client): exit Escape menu Save and Exit Game to Battle.net Lobby instead of login
|
2026-10-02 02:57:47 +00:00 |
|
gamble-replay-ui.test.ts
|
test(client): capture-backed gamble flow (fixture 09, Gheed)
|
2026-10-01 11:09:54 +00:00 |
|
ground-item-pickup-and-alt-labels-555.test.ts
|
fix(client): ground items cannot be picked up and holding Alt does not display ground item labels (#555)
|
2026-10-02 10:26:12 +00:00 |
|
hire-dialog.test.ts
|
fix(ui): restore authentic 1.13c mercenary hire stone dialog and packet protocol (#558)
|
2026-10-02 10:41:26 +00:00 |
|
hud-portrait-roster-pets.test.ts
|
fix(ui): top-left HUD portraits for party members, mercenaries, and summoned minions (Fixes #556)
|
2026-10-02 10:42:13 +00:00 |
|
hud-server-authority.test.ts
|
Fix mini-panel 8-button layout, death DC6, belt indexing/tables, and experience table (Closes #636, #637, #638, #639, #640, #641)
|
2026-10-02 17:08:01 +00:00 |
|
hud-session-play.test.ts
|
fix(client): fix Multiple Shot missile key, UnitStateSet iteration, local player state overlays, and arrow classId (#550)
|
2026-10-02 13:12:50 +00:00 |
|
local-position-gate-session.test.ts
|
fix(client): keep unit animation facing aligned with movement direction
|
2026-10-02 06:38:35 +00:00 |
|
minimap-level-switch-549.test.ts
|
fix(automap): sync minimap/automap active level with main map on area transitions (Fixes #549)
|
2026-10-02 08:02:56 +00:00 |
|
missile-id-map.test.ts
|
fix(client): table-driven missile ids and derived character stats (P3)
|
2026-10-01 01:41:13 +00:00 |
|
player-anim-modes-544.test.ts
|
Fix automap boundaries, unhandled setContext, town NPC dots, and background exploration (Batch 2 Gate Remediation)
|
2026-10-02 18:27:26 +00:00 |
|
session-lost-login.test.ts
|
fix(client): return to the login screen with a 1.13c reason on session loss
|
2026-10-01 12:02:30 +00:00 |
|
settings-toolbar-view.test.ts
|
Fix automap boundaries, unhandled setContext, town NPC dots, and background exploration (Batch 2 Gate Remediation)
|
2026-10-02 18:27:26 +00:00 |
|
spawn-position-539.test.ts
|
fix(client): keep unit animation facing aligned with movement direction
|
2026-10-02 06:38:35 +00:00 |
|
timing-modes-parity.test.ts
|
Fix skill anim modes, monster knockback, warp hover, and rate limiting (Closes #565, #566, #573, #575)
|
2026-10-02 15:25:34 +00:00 |
|
transaction-cost-input.test.ts
|
feat(client): price server items with the 1.13c #10107/#10071 port
|
2026-10-01 10:29:07 +00:00 |
|
unit-facing-motion.test.ts
|
merge: resolve conflicts preserving 1.13c turn transition and monster movement speed
|
2026-10-02 13:42:19 +00:00 |
|
vendor-stash-replay.test.ts
|
feat(client): server-driven NPC/stash interaction state in ClientWorld
|
2026-10-01 10:08:43 +00:00 |
|
vendor-stash-ui.test.ts
|
feat(client,netproto): complete D2GS v1.13c online gameplay loops (R1-R5: item tooltips, container ops, NPC dialogue/travel, mercenaries, warps/portals/SkillCast/death, party/trade/quest panels)
|
2026-10-02 06:08:32 +00:00 |
|
viewport-formula-profiles.test.ts
|
Fix control bar tooltips, cursor state machine, stamina bar, defense formulas, and HUD asset fallbacks (Closes #644, #645, #646, #647, #648, #649, #651, #652, #653, #654)
|
2026-10-02 19:14:53 +00:00 |