diablo2-web/TEST_READY.md

4.8 KiB
Raw Blame History

Test Readiness Gate (TEST_READY.md) — D2GS v1.13c Online Gameplay Loops & Server Authority

Status: READY (Tiers 1–5 Complete & Verified)

The 5-tier E2E test suite for all 16 features (F1–F16) — including Tier 1–4 opaque-box requirement coverage and Tier 5 white-box post-implementation adversarial hardening — is implemented and verified at /usr/local/google/home/taodao/diablo2-web/tests/e2e-d2gs-online/.


Test Suite Inventory & Execution Commands

Tier Test File Test Count Minimum Threshold Run Command
Tier 1 (Core Feature Coverage) tests/e2e-d2gs-online/tier1-feature-coverage.test.ts 80 (5 × F1–F16) >= 80 (>= 5 / feature) npx vitest run tests/e2e-d2gs-online/tier1-feature-coverage.test.ts
Tier 2 (Boundary, Corner & Negative) tests/e2e-d2gs-online/tier2-boundary-corner.test.ts 80 (5 × F1–F16) >= 80 (>= 5 / feature) npx vitest run tests/e2e-d2gs-online/tier2-boundary-corner.test.ts
Tier 3 (Cross-Feature Integration) tests/e2e-d2gs-online/tier3-cross-feature.test.ts 16 >= 16 npx vitest run tests/e2e-d2gs-online/tier3-cross-feature.test.ts
Tier 4 (Real-World Session Scenarios) tests/e2e-d2gs-online/tier4-real-world-scenarios.test.ts 8 >= 8 npx vitest run tests/e2e-d2gs-online/tier4-real-world-scenarios.test.ts
Tier 5 (White-Box Adversarial Hardening) tests/e2e-d2gs-online/tier5-adversarial-hardening.test.ts 20 >= 16 npx vitest run tests/e2e-d2gs-online/tier5-adversarial-hardening.test.ts
Full E2E Suite (Tiers 1–5) tests/e2e-d2gs-online/ 204 >= 200 npx vitest run tests/e2e-d2gs-online
TypeScript Typecheck tsconfig.json 0 errors 0 errors npx tsc --noEmit

Feature-to-Test Coverage Matrix (F1–F16)

Feature Requirement Tier 1 Tests Tier 2 Tests Tier 3 Tests Tier 4 Scenarios Tier 5 Adversarial
F1 — Canonical 1.13c Online Item Tooltip Bridge R1.1 F1.1–F1.5 (5) F1.B1–F1.B5 (5) CF1, CF2, CF4, CF9, CF12, CF16 Scenarios 1, 4, 8 T5.1, T5.5
F2 — C2S Container, Belt, NPC, Merc, Warp, Party & Trade Packet Encoders R1.2, R2–R5 F2.1–F2.5 (5) F2.B1–F2.B5 (5) CF3 + all C2S assertions Scenarios 1–8 T5.18, T5.19, T5.20
F3 — Server-Authoritative Container, Belt, Identify, Socket & Tome UI Wiring R1.2 F3.1–F3.5 (5) F3.B1–F3.B5 (5) CF1, CF2, CF3, CF10 Scenarios 1, 2 T5.1, T5.2, T5.3, T5.4
F4 — Weapon Set II (bodyLoc 11 & 12) Sync R1.3 F4.1–F4.5 (5) F4.B1–F4.B5 (5) CF4 Scenario 1 T5.6
F5 — Act 1–5 Town & Quest NPC Descriptors R2.1 F5.1–F5.5 (5) F5.B1–F5.B5 (5) CF5, CF6, CF16 Scenarios 3, 8 T5.8, T5.9, T5.17
F6 — NPC Info (0x27), SetNPCTalk (0x91), Talk Submenu & 0x31 QuestMessage R2.2 F6.1–F6.5 (5) F6.B1–F6.B5 (5) CF5 Scenario 3 T5.7, T5.8, T5.9
F7 — Act Travel Menu Options & C2S 0x38 EntityAction R2.3 F7.1–F7.5 (5) F7.B1–F7.B5 (5) CF6 Scenario 3 T5.19
F8 — Mercenary World State (0x4E, 0x4F, 0x9B & lifePct) R3.1 F8.1–F8.5 (5) F8.B1–F8.B5 (5) CF7, CF8, CF10, CF14 Scenarios 2, 4 T5.10, T5.11
F9 — Mercenary Hire (0x36) & Resurrect (0x62) UI R3.2 F9.1–F9.5 (5) F9.B1–F9.B5 (5) CF7, CF8 Scenario 4 T5.10, T5.19
F10 — Mercenary HUD Portrait & Paperdoll (O Hotkey, 0x61 MercItem) R3.3 F10.1–F10.5 (5) F10.B1–F10.B5 (5) CF9, CF10 Scenarios 2, 4 T5.10, T5.11
F11 — Dungeon/Stair Warp Clicking (0x09 AssignWarp → C2S 0x09 WarpTo) R4.1 F11.1–F11.5 (5) F11.B1–F11.B5 (5) CF11 Scenario 5 T5.12, T5.19
F12 — Portal Ownership Hover (0x60/0x82) & Ground Item Labels (0x16) R4.2 F12.1–F12.5 (5) F12.B1–F12.B5 (5) CF11, CF12, CF15 Scenario 5 T5.12, T5.19
F13 — SkillCast (0x4C/0x4D/0x6C/0x99/0x9A) Animation R4.3 F13.1–F13.5 (5) F13.B1–F13.B5 (5) CF13 Scenario 6 T5.13
F14 — Player Death Overlay & C2S 0x41 Resurrect R4.4 F14.1–F14.5 (5) F14.B1–F14.B5 (5) CF13, CF14 Scenario 6 T5.14, T5.19
F15 — Multiplayer Party State & Party Panel (P Hotkey, 0x5D/0x5E) R5.1 F15.1–F15.5 (5) F15.B1–F15.B5 (5) CF15 Scenario 7 T5.16, T5.19
F16 — Player-to-Player Trade UI (0x77–0x79 & C2S 0x4F) & Quest Reward Panels R5.2, R5.3 F16.1–F16.5 (5) F16.B1–F16.B5 (5) CF16 Scenario 8 T5.15, T5.17, T5.18