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fixtures
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feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13)
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2026-09-14 12:30:21 +00:00 |
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collision-orientation.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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combat.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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cull.test.ts
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test(cull): add unit test for bounds rebuild on level switch
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2026-09-17 05:48:51 +00:00 |
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dc6.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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dcc.test.ts
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test: 修复三处跳过守卫,它们只在真实资源到位时才暴露
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2026-09-14 14:51:50 +00:00 |
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engine-save-load.test.ts
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M6:舍弃 map-scene.ts,收敛到 act-scene.ts 单轨
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2026-09-15 07:40:56 +00:00 |
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engine.test.ts
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fix(monster): fix loading performance, monster facing, and spawn logic (#30, #31, #32)
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2026-09-15 15:03:28 +00:00 |
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formats-malformed.test.ts
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test: 修复三处跳过守卫,它们只在真实资源到位时才暴露
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2026-09-14 14:51:50 +00:00 |
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formulas.test.ts
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feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (fixes #24, fixes #39)
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2026-09-17 02:52:00 +00:00 |
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implode.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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iso-terrain.test.ts
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M6:舍弃 map-scene.ts,收敛到 act-scene.ts 单轨
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2026-09-15 07:40:56 +00:00 |
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items.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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lockstep-hash.test.ts
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refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7)
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2026-09-14 13:05:18 +00:00 |
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m4.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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m5.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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monster-art.test.ts
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fix(monster): fix loading performance, monster facing, and spawn logic (#30, #31, #32)
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2026-09-15 15:03:28 +00:00 |
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monster-mapping.test.ts
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feat(monsters): 完成 M7 怪物 COF/DCC 8向动画与美术层接入
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2026-09-15 09:45:23 +00:00 |
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monster-packs.test.ts
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M7 第一步:真实怪物数据层
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2026-09-15 08:06:52 +00:00 |
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monsters.test.ts
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fix(monsters): 按 d2mods.info 官方规范修正 MonLvl 与 MonStats 等级/半径/稀有度逻辑
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2026-09-15 08:57:15 +00:00 |
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mpq-audio.test.ts
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feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13)
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2026-09-14 12:30:21 +00:00 |
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mpq-roundtrip.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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net-scene-integration.test.ts
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refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7)
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2026-09-14 13:05:18 +00:00 |
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net.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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npc-paths.test.ts
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fix(art): 将 NPC 渲染文件的基础寻址从 objects 修正为 monsters
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2026-09-14 13:08:46 +00:00 |
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npc-placeholder.test.ts
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fix(render): NPC 有立绘时不再叠加绿色占位方块 (refs #6)
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2026-09-14 23:56:49 +00:00 |
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object-lookup.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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packed-entity-art.test.ts
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perf(renderer): implement Raw 8-bit GPU Index Texture (gl.R8) + Shader Hardware Palette Lookup (#34)
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2026-09-16 02:10:34 +00:00 |
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packed-npc-art.test.ts
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fix(npc): 补齐城镇 NPC 解析的收尾问题并加上回归护栏 (refs #6)
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2026-09-14 15:58:51 +00:00 |
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reader.test.ts
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feat(formats): 添加安全的二进制数据读取器
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2026-09-14 13:19:01 +00:00 |
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resolve-type1.test.ts
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fix(npc): 补齐城镇 NPC 解析的收尾问题并加上回归护栏 (refs #6)
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2026-09-14 15:58:51 +00:00 |
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save-schema.test.ts
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fix(game): 移除不安全的类型转换并增加存档校验 (refs #7)
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2026-09-14 12:44:19 +00:00 |
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tbl.test.ts
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fix(formats): 按官方哈希桶格式重写 tbl 解码器与编码器 (fixes #8)
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2026-09-14 12:30:07 +00:00 |
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tiles.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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warp-tiles.test.ts
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feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23)
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2026-09-16 23:39:33 +00:00 |
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widths.test.ts
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test: 修复三处跳过守卫,它们只在真实资源到位时才暴露
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2026-09-14 14:51:50 +00:00 |
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wilderness-features.test.ts
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feat(map-gen/wilderness): data-driven wilderness SuperUniques and landmark entities from SuperUniques.txt (fixes #57)
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2026-09-17 07:49:31 +00:00 |
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wilderness-population.test.ts
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feat(map-gen/population): implement wilderness population phase, waypoints, shrines, superuniques & safe zones (fixes #36)
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2026-09-17 03:44:12 +00:00 |
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wilderness-roads.test.ts
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feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23)
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2026-09-16 23:39:33 +00:00 |
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wilderness-superuniques.test.ts
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feat(map-gen/wilderness): data-driven wilderness SuperUniques and landmark entities from SuperUniques.txt (fixes #57)
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2026-09-17 07:49:31 +00:00 |
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world-graph.test.ts
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feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23)
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2026-09-16 23:39:33 +00:00 |