3982 lines
157 KiB
TypeScript
3982 lines
157 KiB
TypeScript
/**
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* Diablo II v1.13c World & Extended UI Panels:
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* 1. Quest Log Panel (`Menu\questbackground.dc6`, hotkey `Q`)
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* 2. Waypoint Teleport Panel (`Menu\waygatebackground.dc6`, hotkey `V` or clicking scene Waypoint)
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* 3. Private Stash (`Panel\TradeStash.dc6`, 6x8 grid) & Horadric Cube (`Panel\supertransmogrifier.dc6`, 3x4 grid)
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* 4. Town NPC Stone Interaction Menu (`npcmenu.cpp`) & Vendor Panel (`Panel\buysell.dc6`, `Panel\buyselltabs.dc6`, `Panel\buysellbtn.dc6`)
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* 5. Monster Target Top Plaque (`text.cpp`), Item Hover Tooltip (`showitems.cpp`),
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* Ground `Alt` Item Labels, Area Entry Gothic Banner (`Font30`), and Escape Menu (`menupanel.dc6`).
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*/
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import type { D2ColorCode, D2FontRenderer } from './font.ts'
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import {
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GRID_ITEM_BG_BLUE,
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GRID_ITEM_BG_GREEN,
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GRID_ITEM_BG_RED,
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TOME_MAX_QUANTITY,
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applySocketToUiItem,
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canPlayerUseUiItem,
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canSocketUiItem,
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drawItemSocketOverlay,
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findFreeGridSlot,
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getEffectiveItemReqClass,
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getTomeQuantity,
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identifyUiItem,
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isScrollForTome,
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isUiItemUnidentified,
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isUsableRightClickItem,
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itemToUiInventoryItem,
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nextPlayerContextSeq,
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resolveGridItemBackgroundFill,
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resolveItemSpriteRect,
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setTomeQuantity,
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type EquipSlotId,
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type GridPlacement,
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type InventoryPanel,
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type PlayerItemRequirementContext,
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type UiInventoryItem,
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} from './inventory.ts'
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import type { CharacterClassCode } from '../game/classes.ts'
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import { getTblLang, type TblLang } from '../i18n/lang.ts'
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import { BAKED_UI_MANIFEST } from './baked-ui-meta.ts'
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import {
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type TownNpcServiceDescriptor,
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type VendorNpcId,
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getTownNpcDescriptorByName,
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getTownNpcDescriptorByVendorId,
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getLocalizedNpcName,
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getLocalizedNpcGreetings,
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} from '../game/npc-table.ts'
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import type { VendorTabId } from '../game/vendor-generator.ts'
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import { VendorSessionManager } from '../game/vendor-service.ts'
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import { getEmbeddedDropTables } from '../game/embedded-drop-tables.ts'
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import { isItemRepairable } from '../game/item-cost.ts'
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import { CANONICAL_CHI_TBL_DICT, CANONICAL_ENG_TBL_DICT } from '../data/canonical-tbl-strings.ts'
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import { CANONICAL_ELITE_MODIFIERS, monsterDisplayName } from '../game/monsters.ts'
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import { getSocketableInfo, isJewelCode } from '../game/gems-data.ts'
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import {
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transmuteCubeItems,
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type CubeTransmuteResult,
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} from '../game/runeword-socket.ts'
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export {
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GRID_ITEM_BG_BLUE,
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GRID_ITEM_BG_GREEN,
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GRID_ITEM_BG_RED,
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canPlayerUseUiItem,
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resolveGridItemBackgroundFill,
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type PlayerItemRequirementContext,
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}
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export type LeftDockPanelKind = 'none' | 'char' | 'quest' | 'waypoint' | 'stash' | 'cube' | 'vendor'
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export const STASH_PANEL_ORIGIN = { x: 80, y: 60, width: 320, height: 432, w: 320, h: 432 } as const
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export const STASH_GRID_ORIGIN = { x: 80 + 74, y: 60 + 82, cols: 6, rows: 8, cellPx: 29 } as const
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export const STASH_GOLD_CAP = 2_500_000
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export const PLAYER_GOLD_CAP = 2_500_000
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export const STASH_CLOSE_BTN_BOUNDS = { x: 80 + 272, y: 60 + 388, w: 32, h: 32 } as const
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/**
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* `Panel\TradeStash.dc6` (`public/ui/stash-bg.png`, 320x432 anchored at `ox = 80, oy = 60`)
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* header recessed dark boxes (Issue #493):
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* - Top box (`relY = 24..38`, height 15px) is divided by a vertical bar at `relX = 94..96` into:
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* - Left icon socket: `relX = 74..93, relY = 24..38` (20x15px)
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* - Right title text recess: `relX = 97..247, relY = 24..38` (151x15px, center `relX = 172, relY = 31`, alphabetic baseline `oy + 35`)
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* - Bottom gold text recess: `relX = 75..246, relY = 49..65` (172x17px, center `relX = 160, relY = 57`, alphabetic baseline `oy + 61`)
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*/
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export const STASH_HEADER_ICON_SOCKET = {
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x: 80 + 74,
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y: 60 + 24,
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relX: 74,
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relY: 24,
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w: 20,
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h: 15,
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} as const
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export const STASH_HEADER_TOP_RECESS = {
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x: 80 + 97,
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y: 60 + 24,
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relX: 97,
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relY: 24,
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w: 151,
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h: 15,
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textX: 80 + 172,
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textY: 60 + 35,
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} as const
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export const STASH_HEADER_BOTTOM_RECESS = {
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x: 80 + 75,
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y: 60 + 49,
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relX: 75,
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relY: 49,
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w: 172,
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h: 17,
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textX: 80 + 160,
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textY: 60 + 61,
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} as const
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/** `Inventory.txt` `Transmogrify Box Page 1` / `Transmogrify Box2` (`supertransmogrifier.dc6` 3x4 grid) */
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export const CUBE_PANEL_ORIGIN = { x: 80, y: 60, width: 320, height: 432, w: 320, h: 432 } as const
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export const CUBE_GRID_ORIGIN = { x: 80 + 117, y: 60 + 139, cols: 3, rows: 4, cellPx: 29 } as const
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/**
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* Horadric Cube Transmute button (`Panel\miniconvert.dc6`, 2 frames of 32x32)
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* per `D2Client.dll` `0x6fb3ce4b` (asset load), `0x6fb49657..0x6fb49698` (draw),
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* `0x6fb3b600` (hit-test), and `0x6fb4977a..0x6fb497c8` (hover tooltip):
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* - Draw: `x = ox + 0x90 = ox + 144` (`224`), `nYpos = oy + 480 - 0xbc = oy + 292` -> top-left `y = oy + 260` (`320`), `32x32`
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* - Frame `0` (unpressed) or Frame `1` (pressed, `ds:0x6fbcbe94`)
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* - Hit-test (`0x6fb3b600`): `relX ∈ (144, 184)`, `relY ∈ (257, 297)` (`x ∈ (224, 264)`, `y ∈ (317, 357)`)
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* - Hover tooltip (`0x6fb4977a`): `strIdx = 0xd0d = 3341` (`改變` / `Transmute`), `font16`, centered at `ox + 158` (`238`), anchored above `oy + 257` (`317`)
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*/
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export const CUBE_TRANSMUTE_BTN_BOUNDS = {
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x: 80 + 144,
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y: 60 + 260,
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relX: 144,
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relY: 260,
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w: 32,
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h: 32,
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hitMinX: 80 + 144,
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hitMaxX: 80 + 184,
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hitMinY: 60 + 257,
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hitMaxY: 60 + 297,
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tooltipCenterX: 80 + 158,
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tooltipAnchorY: 60 + 257,
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strIdx: 3341,
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labelZh: '改變',
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labelEn: 'Transmute',
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} as const
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/**
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* Horadric Cube Close button (`Panel\buysellbtn.dc6`, frames 10/11 of 32x32)
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* per `D2Client.dll` `0x6fb49615..0x6fb49656` (draw), `0x6fb3b650` (hit-test),
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* and `0x6fb49732..0x6fb49775` (hover tooltip):
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* - Draw: `x = ox + 0x113 = ox + 275` (`355`), `nYpos = oy + 480 - 0x41 = oy + 415` -> top-left `y = oy + 383` (`443`), `32x32`
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* - Frame `10` (unpressed) or Frame `11` (pressed, `ds:0x6fbcbe8c`)
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* - Hit-test (`0x6fb3b650`): `relX ∈ (275, 315)`, `relY ∈ (380, 420)` (`x ∈ (355, 395)`, `y ∈ (440, 480)`)
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* - Hover tooltip (`0x6fb49732`): `strIdx = 0x1030 = 4144` (`關閉` / `Close`), `font16`, centered at `ox + 289` (`369`), anchored above `oy + 380` (`440`)
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*/
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export const CUBE_CLOSE_BTN_BOUNDS = {
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x: 80 + 275,
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y: 60 + 383,
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relX: 275,
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relY: 383,
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w: 32,
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h: 32,
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hitMinX: 80 + 275,
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hitMaxX: 80 + 315,
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hitMinY: 60 + 380,
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hitMaxY: 60 + 420,
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tooltipCenterX: 80 + 289,
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tooltipAnchorY: 60 + 380,
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strIdx: 4144,
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labelZh: '關閉',
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labelEn: 'Close',
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} as const
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export const VENDOR_PANEL_ORIGIN = { x: 80, y: 60, width: 320, height: 432, w: 320, h: 432 } as const
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/** `Inventory.txt` row `Monster2`: gridLeft=96 (`80 + 16`), gridTop=123 (`60 + 63`), 10x10 cells of 29x29px */
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export const VENDOR_GRID_ORIGIN = { x: 80 + 16, y: 60 + 63, cols: 10, rows: 10, cellPx: 29 } as const
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/**
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* D2Client.dll vendor button geometry (`0x6fb45df1`, `0x6fb4c27a`, `0x6fb3f260`):
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* - Mode-3 button table X offsets (relative to panel X0=80): `{116, 169, 221, 273}`
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* - Sprite draw position: `x = X0 + tableX - 1` (`115, 168, 220, 272` relative), `y = panelTop + 385` (`445` absolute)
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* - Hit-test open intervals: `relX ∈ (tableX, tableX + 45)`, `relY ∈ (371, 415)`
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*/
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export const VENDOR_BUTTON_TABLE_X = [116, 169, 221, 273] as const
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export const VENDOR_BUTTON_DRAW_Y = 385
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export const VENDOR_BUTTON_HIT_Y_MIN = 371
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export const VENDOR_BUTTON_HIT_Y_MAX = 415
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export const VENDOR_BUTTON_HIT_W = 45
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export type VendorButtonKind = 'blank' | 'buy' | 'sell' | 'repair' | 'repairAll' | 'close'
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export type VendorTradeState = 'idle' | 'buy' | 'sell' | 'repair'
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export interface VendorButtonSpec {
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readonly kind: VendorButtonKind
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readonly enabled: boolean
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readonly baseFrame: number
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readonly pressedFrame: number
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readonly strIdx: number
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readonly labelZh: string
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readonly labelEn: string
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readonly paramA: number
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/** D2Client.dll `0x6fbbb238` (+0x10) `buysell.dc6` cursor frame index (`3` Buy, `4` Sell, `1` Repair, `null` none) */
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readonly cursorFrame: number | null
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}
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export const VENDOR_BUTTON_SPECS: Readonly<Record<VendorButtonKind, VendorButtonSpec>> = {
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blank: {
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kind: 'blank',
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enabled: false,
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baseFrame: 0,
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pressedFrame: 1,
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strIdx: 0,
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labelZh: '',
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labelEn: '',
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paramA: 1,
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cursorFrame: null,
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},
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buy: {
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kind: 'buy',
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enabled: true,
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baseFrame: 2,
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pressedFrame: 3,
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strIdx: 3335,
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labelZh: '買',
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labelEn: 'Buy',
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paramA: 2,
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cursorFrame: 3,
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},
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sell: {
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kind: 'sell',
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enabled: true,
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baseFrame: 4,
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pressedFrame: 5,
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strIdx: 3336,
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labelZh: '賣',
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labelEn: 'Sell',
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paramA: 3,
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cursorFrame: 4,
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},
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repair: {
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kind: 'repair',
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enabled: true,
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baseFrame: 6,
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pressedFrame: 7,
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strIdx: 3338,
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labelZh: '修復',
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labelEn: 'Repair',
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paramA: 4,
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cursorFrame: 1,
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},
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repairAll: {
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kind: 'repairAll',
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enabled: true,
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baseFrame: 18,
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pressedFrame: 19,
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strIdx: 10095,
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labelZh: '修復所有裝備',
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labelEn: 'Repair all equipment',
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paramA: 1,
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cursorFrame: null,
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},
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close: {
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kind: 'close',
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enabled: true,
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baseFrame: 10,
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pressedFrame: 11,
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strIdx: 4144,
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labelZh: '關閉',
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labelEn: 'Close',
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paramA: 9,
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cursorFrame: null,
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},
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}
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/** D2Client.dll `0x6fb3f430` jump tables (`0x6fb3f5d4`, `0x6fb3f5e0`, `0x6fb3f618`) */
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export const BLACKSMITH_CLASS_IDS: ReadonlySet<number> = new Set([154, 178, 253, 257, 511])
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export const TRADER_CLASS_IDS: ReadonlySet<number> = new Set([147, 148, 177, 199, 202, 252, 254, 255, 405, 512, 513])
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export function resolveVendorButtonLayout(
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hcIdx: number,
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mode: 'trade' | 'gamble',
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): readonly [VendorButtonKind, VendorButtonKind, VendorButtonKind, VendorButtonKind] {
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if (mode === 'gamble') return ['buy', 'sell', 'blank', 'close']
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if (BLACKSMITH_CLASS_IDS.has(hcIdx)) return ['buy', 'sell', 'repair', 'repairAll']
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if (TRADER_CLASS_IDS.has(hcIdx)) return ['buy', 'sell', 'blank', 'close']
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throw new Error(`D2Client 0x6fb3f430 assigns no trade buttons to MonStats class ${hcIdx}`)
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}
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/** D2Client.dll tab table at `0x6fb91178` (stride 18) & `buyselltabs.dc6` (`0x6fb45e5e–0x6fb45f5d`) */
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export const VENDOR_TABS: readonly {
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readonly id: VendorTabId
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readonly index: 0 | 1 | 2 | 3
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readonly xOffset: number
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readonly width: number
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readonly height: number
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readonly centerX: number
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readonly textY: number
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readonly strIdx: number
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readonly labelZh: string
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readonly labelEn: string
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}[] = [
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{ id: 'armor', index: 0, xOffset: 0, width: 79, height: 31, centerX: 42, textY: 20, strIdx: 4036, labelZh: '裝甲', labelEn: 'Armor' },
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{ id: 'weapons1', index: 1, xOffset: 80, width: 79, height: 31, centerX: 121, textY: 20, strIdx: 4037, labelZh: '武器', labelEn: 'Weapons' },
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{ id: 'weapons2', index: 2, xOffset: 160, width: 79, height: 31, centerX: 201, textY: 20, strIdx: 4037, labelZh: '武器', labelEn: 'Weapons' },
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{ id: 'misc', index: 3, xOffset: 240, width: 79, height: 31, centerX: 281, textY: 20, strIdx: 4039, labelZh: '其他', labelEn: 'Misc' },
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] as const
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export type NpcMenuActionId = 'talk' | 'trade' | 'gamble' | 'identify' | 'cancel'
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export interface NpcMenuOption {
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readonly id: NpcMenuActionId
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readonly strIdx?: number
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readonly labelZh: string
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readonly labelEn: string
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}
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export const BOXPIECES_FRAME_W = 14
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export const BOXPIECES_FRAME_H = 15
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export interface NpcDialogLayout {
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readonly left: number
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readonly top: number
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readonly width: number
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readonly height: number
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readonly headerY: number
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readonly optionYs: readonly number[]
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}
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/**
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* D2Client.dll `0x6fb53580` (`DIALOG_Layout` in `dialog.cpp`):
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* - Uses `font16` (`D2Win_SetFont(1)`)
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* - Line 0 (NPC Name Header): `lineStepY = 21` (`0x15`), `selectable = false`
|
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* - Lines 1..N (Menu Options): `lineStepY = 15` (`0x0f`), `selectable = true`
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* - `width = maxLineWidth + 20` (`0x14`), `height = totalStepY + 15` (`0x0f`)
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* - `left = anchorX - trunc(width / 2)`, `top = anchorY - 21`
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* - Clamped to 800x600 viewport (`left ∈ [10, 800 - width]`, `top ∈ [10, 600 - height - 48]`)
|
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*/
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export function computeNpcDialogLayout(
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npcName: string,
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options: readonly NpcMenuOption[],
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anchorX: number,
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anchorY: number,
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font?: Pick<D2FontRenderer, 'measureText'> | null,
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lang: TblLang = 'CHI',
|
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): NpcDialogLayout {
|
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const measure = (text: string): number =>
|
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font ? font.measureText(text, 'font16') : text.length * 10
|
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|
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let maxLineWidth = measure(npcName)
|
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for (const opt of options) {
|
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const w = measure(lang === 'ENG' ? opt.labelEn : opt.labelZh)
|
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if (w > maxLineWidth) maxLineWidth = w
|
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}
|
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|
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const headerStepY = 21
|
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const optionStepY = 15
|
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const totalStepY = headerStepY + options.length * optionStepY
|
||
|
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const width = maxLineWidth + 20
|
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const height = totalStepY + 15
|
||
|
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let left = Math.trunc(anchorX) - Math.trunc(width / 2)
|
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let top = Math.trunc(anchorY) - headerStepY
|
||
|
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if (left + width > 800 - 10) {
|
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left = 800 - width
|
||
}
|
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if (top + height > 600 - 58) {
|
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top = 600 - height - 48
|
||
}
|
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if (left < 10) left = 10
|
||
if (top < 10) top = 10
|
||
|
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const headerY = top + headerStepY
|
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const optionYs = options.map((_, idx) => top + headerStepY + (idx + 1) * optionStepY)
|
||
|
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return {
|
||
left,
|
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top,
|
||
width,
|
||
height,
|
||
headerY,
|
||
optionYs,
|
||
}
|
||
}
|
||
|
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/**
|
||
* D2Client.dll `0x6fb534b0` (`DIALOG_GetLineAtPoint` in `dialog.cpp`):
|
||
* Open-interval hit-testing for selectable options:
|
||
* `mouseX > left + 15 && mouseX < left + width - 15 && mouseY > rowY - 11 && mouseY < rowY + 4`
|
||
*/
|
||
export function hitTestNpcDialogOption(
|
||
layout: NpcDialogLayout,
|
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logicalX: number,
|
||
logicalY: number,
|
||
): number | null {
|
||
if (logicalX <= layout.left + 15 || logicalX >= layout.left + layout.width - 15) {
|
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return null
|
||
}
|
||
for (let i = 0; i < layout.optionYs.length; i++) {
|
||
const rowY = layout.optionYs[i]!
|
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if (logicalY > rowY - 11 && logicalY < rowY + 4) {
|
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return i
|
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}
|
||
}
|
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return null
|
||
}
|
||
|
||
/**
|
||
* D2Client.dll `0x6fb53840` (`DIALOG_Draw`) + `0x6fb6e4c0` (`DATA\GLOBAL\UI\menu\boxpieces.dc6`):
|
||
* - Draws translucent black background fill at `(left + 1, top, width - 2, height - 2)`
|
||
* - Tiles the 22 `14x15` carved stone pieces from `boxpieces.dc6`:
|
||
* - Top edge: frames `2..7` (`(esi % 6) + 2`) at `x = left + 12 .. right - 14` step `12`, `y = top + 12`
|
||
* - Bottom edge: frames `16..21` (`(esi % 6) + 16`) at `x = left + 13 .. right - 14` step `12`, `y = bottom + 10`
|
||
* - Left edge: frames `10..12` (`(esi % 3) + 10`) at `x = left - 4`, `y = top + 22 .. bottom - 2` step `12`
|
||
* - Right edge: frames `13..15` (`(esi % 3) + 13`) at `x = right - 7`, `y = top + 24 .. bottom - 2` step `12`
|
||
* - Corners: frame `0` `(left, top + 12)`, frame `1` `(right - 12, top + 12)`,
|
||
* frame `8` `(left, bottom + 1)`, frame `9` `(right - 12, bottom + 1)`
|
||
* - Each `14x15` DC6 cell passed `(nXpos, nYpos)` to `D2GFX_DrawCellContext` is blitted with top-left `(nXpos, nYpos - 15)`.
|
||
*/
|
||
export function drawStoneBoxFrame(
|
||
ctx: CanvasRenderingContext2D,
|
||
left: number,
|
||
top: number,
|
||
width: number,
|
||
height: number,
|
||
boxPiecesImg: HTMLImageElement | null | undefined,
|
||
): void {
|
||
if (!boxPiecesImg) {
|
||
throw new Error('Missing required baked UI asset boxpieces.png (DATA\\GLOBAL\\UI\\menu\\boxpieces.dc6)')
|
||
}
|
||
|
||
ctx.fillStyle = 'rgba(0, 0, 0, 0.85)'
|
||
ctx.fillRect(left + 1, top, Math.max(0, width - 2), Math.max(0, height - 2))
|
||
|
||
const right = left + width
|
||
const bottom = top + height
|
||
const drawPiece = (frameIdx: number, x: number, y: number): void => {
|
||
ctx.drawImage(
|
||
boxPiecesImg,
|
||
frameIdx * BOXPIECES_FRAME_W,
|
||
0,
|
||
BOXPIECES_FRAME_W,
|
||
BOXPIECES_FRAME_H,
|
||
x,
|
||
y - BOXPIECES_FRAME_H,
|
||
BOXPIECES_FRAME_W,
|
||
BOXPIECES_FRAME_H,
|
||
)
|
||
}
|
||
|
||
let esi = 0
|
||
for (let x = left + 12; x < right - 13; x += 12) {
|
||
esi++
|
||
drawPiece((esi % 6) + 2, x, top + 12)
|
||
}
|
||
for (let x = left + 13; x < right - 13; x += 12) {
|
||
esi++
|
||
drawPiece((esi % 6) + 16, x, bottom + 10)
|
||
}
|
||
for (let y = top + 22; y < bottom - 1; y += 12) {
|
||
esi++
|
||
drawPiece((esi % 3) + 10, left - 4, y)
|
||
}
|
||
for (let y = top + 24; y < bottom - 1; y += 12) {
|
||
esi++
|
||
drawPiece((esi % 3) + 13, right - 7, y)
|
||
}
|
||
drawPiece(0, left, top + 12)
|
||
drawPiece(1, right - 12, top + 12)
|
||
drawPiece(8, left, bottom + 1)
|
||
drawPiece(9, right - 12, bottom + 1)
|
||
}
|
||
|
||
import {
|
||
CANONICAL_QUESTS_BY_ACT,
|
||
type CanonicalQuestItem,
|
||
type CanonicalQuestStage,
|
||
} from '../data/canonical-quest-data.ts'
|
||
|
||
export interface QuestEntry {
|
||
readonly id: string
|
||
readonly act: number
|
||
readonly index: number
|
||
readonly titleEn: string
|
||
readonly titleZh: string
|
||
readonly titleKey: string
|
||
readonly status: 'completed' | 'active' | 'locked'
|
||
readonly description: string
|
||
readonly objectiveKey: string
|
||
readonly objectiveEn: string
|
||
readonly objectiveZh: string
|
||
readonly completedKey: string
|
||
readonly completedEn: string
|
||
readonly completedZh: string
|
||
readonly rewardSummaryEn: string
|
||
readonly rewardSummaryZh: string
|
||
readonly stages: readonly CanonicalQuestStage[]
|
||
}
|
||
|
||
export type QuestTblLookup = (key: string) => string | undefined
|
||
|
||
export interface QuestDisplayText {
|
||
readonly title: string
|
||
readonly titleKey: string
|
||
readonly body: string
|
||
readonly status: 'completed' | 'active' | 'locked'
|
||
readonly statusTag: string
|
||
readonly rewardText: string
|
||
}
|
||
|
||
export interface WaypointEntry {
|
||
readonly act: number
|
||
readonly index: number
|
||
readonly waypointId: number
|
||
readonly levelId: number
|
||
readonly slug: string
|
||
readonly nameEn: string
|
||
readonly nameZh: string
|
||
readonly unlocked: boolean
|
||
}
|
||
|
||
const DEFAULT_COMPLETED_QUEST_IDS = new Set(['a1q1', 'a1q2', 'a1q3'])
|
||
|
||
function createQuestEntry(item: CanonicalQuestItem): QuestEntry {
|
||
const isCompleted = DEFAULT_COMPLETED_QUEST_IDS.has(item.id)
|
||
return {
|
||
...item,
|
||
status: isCompleted ? 'completed' : 'active',
|
||
description: isCompleted
|
||
? `${item.completedZh} (奖励: ${item.rewardSummaryZh})`
|
||
: `${item.objectiveZh} (目标: ${item.rewardSummaryZh})`,
|
||
}
|
||
}
|
||
|
||
export const ACT_QUESTS: Readonly<Record<number, readonly QuestEntry[]>> = {
|
||
1: CANONICAL_QUESTS_BY_ACT[1]!.map(createQuestEntry),
|
||
2: CANONICAL_QUESTS_BY_ACT[2]!.map(createQuestEntry),
|
||
3: CANONICAL_QUESTS_BY_ACT[3]!.map(createQuestEntry),
|
||
4: CANONICAL_QUESTS_BY_ACT[4]!.map(createQuestEntry),
|
||
5: CANONICAL_QUESTS_BY_ACT[5]!.map(createQuestEntry),
|
||
}
|
||
|
||
/** Flat list of all 27 canonical Diablo II quests across Acts 1..5. */
|
||
export const ALL_QUESTS: readonly QuestEntry[] = [
|
||
...ACT_QUESTS[1]!,
|
||
...ACT_QUESTS[2]!,
|
||
...ACT_QUESTS[3]!,
|
||
...ACT_QUESTS[4]!,
|
||
...ACT_QUESTS[5]!,
|
||
]
|
||
|
||
export const ACT_WAYPOINTS: Readonly<Record<number, readonly WaypointEntry[]>> = {
|
||
1: [
|
||
{ act: 1, index: 0, waypointId: 0, levelId: 1, slug: 'rogue-encampment', nameEn: 'Rogue Encampment', nameZh: '罗格营地', unlocked: true },
|
||
{ act: 1, index: 1, waypointId: 1, levelId: 3, slug: 'cold-plains', nameEn: 'Cold Plains', nameZh: '冰冷之原', unlocked: true },
|
||
{ act: 1, index: 2, waypointId: 2, levelId: 4, slug: 'stony-field', nameEn: 'Stony Field', nameZh: '乱石旷野', unlocked: true },
|
||
{ act: 1, index: 3, waypointId: 3, levelId: 5, slug: 'dark-wood', nameEn: 'Dark Wood', nameZh: '黑暗森林', unlocked: true },
|
||
{ act: 1, index: 4, waypointId: 4, levelId: 6, slug: 'black-marsh', nameEn: 'Black Marsh', nameZh: '黑色荒地', unlocked: true },
|
||
{ act: 1, index: 5, waypointId: 5, levelId: 27, slug: 'outer-cloister', nameEn: 'Outer Cloister', nameZh: '外侧回廊', unlocked: true },
|
||
{ act: 1, index: 6, waypointId: 6, levelId: 29, slug: 'jail-level-1', nameEn: 'Jail Level 1', nameZh: '监牢第一层', unlocked: true },
|
||
{ act: 1, index: 7, waypointId: 7, levelId: 32, slug: 'inner-cloister', nameEn: 'Inner Cloister', nameZh: '内侧回廊', unlocked: true },
|
||
{ act: 1, index: 8, waypointId: 8, levelId: 35, slug: 'catacombs-level-2', nameEn: 'Catacombs Level 2', nameZh: '地下墓穴第二层', unlocked: true },
|
||
],
|
||
2: [
|
||
{ act: 2, index: 0, waypointId: 9, levelId: 40, slug: 'lut-gholein', nameEn: 'Lut Gholein', nameZh: '鲁·高因', unlocked: true },
|
||
{ act: 2, index: 1, waypointId: 10, levelId: 48, slug: 'sewers-level-2', nameEn: 'Sewers Level 2', nameZh: '下水道第二层', unlocked: true },
|
||
{ act: 2, index: 2, waypointId: 11, levelId: 42, slug: 'dry-hills', nameEn: 'Dry Hills', nameZh: '干燥高地', unlocked: true },
|
||
{ act: 2, index: 3, waypointId: 12, levelId: 57, slug: 'halls-of-the-dead-level-2', nameEn: 'Halls of the Dead Level 2', nameZh: '死亡之殿第二层', unlocked: true },
|
||
{ act: 2, index: 4, waypointId: 13, levelId: 43, slug: 'far-oasis', nameEn: 'Far Oasis', nameZh: '遥远绿洲', unlocked: true },
|
||
{ act: 2, index: 5, waypointId: 14, levelId: 44, slug: 'lost-city', nameEn: 'Lost City', nameZh: '遗失古城', unlocked: true },
|
||
{ act: 2, index: 6, waypointId: 15, levelId: 52, slug: 'palace-cellar-level-1', nameEn: 'Palace Cellar Level 1', nameZh: '王宫监牢第一层', unlocked: true },
|
||
{ act: 2, index: 7, waypointId: 16, levelId: 74, slug: 'arcane-sanctuary', nameEn: 'Arcane Sanctuary', nameZh: '神秘避难所', unlocked: true },
|
||
{ act: 2, index: 8, waypointId: 17, levelId: 46, slug: 'canyon-of-the-magi', nameEn: 'Canyon of the Magi', nameZh: '术士的峡谷', unlocked: true },
|
||
],
|
||
3: [
|
||
{ act: 3, index: 0, waypointId: 18, levelId: 75, slug: 'kurast-docks', nameEn: 'Kurast Docks', nameZh: '库拉斯特海港', unlocked: true },
|
||
{ act: 3, index: 1, waypointId: 19, levelId: 76, slug: 'spider-forest', nameEn: 'Spider Forest', nameZh: '蜘蛛森林', unlocked: true },
|
||
{ act: 3, index: 2, waypointId: 20, levelId: 77, slug: 'great-marsh', nameEn: 'Great Marsh', nameZh: '庞大湿地', unlocked: true },
|
||
{ act: 3, index: 3, waypointId: 21, levelId: 78, slug: 'flayer-jungle', nameEn: 'Flayer Jungle', nameZh: '剥皮丛林', unlocked: true },
|
||
{ act: 3, index: 4, waypointId: 22, levelId: 79, slug: 'lower-kurast', nameEn: 'Lower Kurast', nameZh: '库拉斯特下层', unlocked: true },
|
||
{ act: 3, index: 5, waypointId: 23, levelId: 80, slug: 'kurast-bazaar', nameEn: 'Kurast Bazaar', nameZh: '库拉斯特商场', unlocked: true },
|
||
{ act: 3, index: 6, waypointId: 24, levelId: 81, slug: 'upper-kurast', nameEn: 'Upper Kurast', nameZh: '库拉斯特上层', unlocked: true },
|
||
{ act: 3, index: 7, waypointId: 25, levelId: 83, slug: 'travincal', nameEn: 'Travincal', nameZh: '崔凡克', unlocked: true },
|
||
{ act: 3, index: 8, waypointId: 26, levelId: 101, slug: 'durance-of-hate-level-2', nameEn: 'Durance of Hate Level 2', nameZh: '憎恨的囚牢第二层', unlocked: true },
|
||
],
|
||
4: [
|
||
{ act: 4, index: 0, waypointId: 27, levelId: 103, slug: 'the-pandemonium-fortress', nameEn: 'The Pandemonium Fortress', nameZh: '群魔堡垒', unlocked: true },
|
||
{ act: 4, index: 1, waypointId: 28, levelId: 106, slug: 'city-of-the-damned', nameEn: 'City of the Damned', nameZh: '神罚之城', unlocked: true },
|
||
{ act: 4, index: 2, waypointId: 29, levelId: 107, slug: 'river-of-flame', nameEn: 'River of Flame', nameZh: '火焰之河', unlocked: true },
|
||
],
|
||
5: [
|
||
{ act: 5, index: 0, waypointId: 30, levelId: 109, slug: 'harrogath', nameEn: 'Harrogath', nameZh: '哈洛加斯', unlocked: true },
|
||
{ act: 5, index: 1, waypointId: 31, levelId: 111, slug: 'frigid-highlands', nameEn: 'Frigid Highlands', nameZh: '冰冻高地', unlocked: true },
|
||
{ act: 5, index: 2, waypointId: 32, levelId: 112, slug: 'arreat-plateau', nameEn: 'Arreat Plateau', nameZh: '亚瑞特高原', unlocked: true },
|
||
{ act: 5, index: 3, waypointId: 33, levelId: 113, slug: 'crystalline-passage', nameEn: 'Crystalline Passage', nameZh: '水晶通道', unlocked: true },
|
||
{ act: 5, index: 4, waypointId: 34, levelId: 115, slug: 'glacial-trail', nameEn: 'Glacial Trail', nameZh: '冰河路径', unlocked: true },
|
||
{ act: 5, index: 5, waypointId: 35, levelId: 123, slug: 'halls-of-pain', nameEn: 'Halls of Pain', nameZh: '痛苦之厅', unlocked: true },
|
||
{ act: 5, index: 6, waypointId: 36, levelId: 117, slug: 'frozen-tundra', nameEn: 'Frozen Tundra', nameZh: '冰冻苔原', unlocked: true },
|
||
{ act: 5, index: 7, waypointId: 37, levelId: 118, slug: 'the-ancients-way', nameEn: "The Ancients' Way", nameZh: '远古之路', unlocked: true },
|
||
{ act: 5, index: 8, waypointId: 38, levelId: 129, slug: 'the-worldstone-keep-level-2', nameEn: 'Worldstone Keep Level 2', nameZh: '世界之石要塞第二层', unlocked: true },
|
||
],
|
||
}
|
||
|
||
/** Authentic D2Client.dll 1.13c waypoint row Y offsets table at VA 0x6fb8e6d8. */
|
||
export const WAYPOINT_ROW_OFFSETS_Y: readonly number[] = [60, 96, 132, 168, 205, 241, 277, 313, 349] as const
|
||
|
||
export function findWaypointBySlug(slug: string): WaypointEntry | undefined {
|
||
for (const list of Object.values(ACT_WAYPOINTS)) {
|
||
const found = list.find(w => w.slug === slug)
|
||
if (found) return found
|
||
}
|
||
return undefined
|
||
}
|
||
|
||
export class WorldPanelsHud {
|
||
lang: TblLang = getTblLang()
|
||
selectedActTab = 1
|
||
selectedQuestIdx = 0
|
||
stashGold = 2_500_000
|
||
cubeTransmuteCount = 0
|
||
escapeMenuOpen = false
|
||
lastTooltipRect: { bx: number; by: number; boxW: number; boxH: number } | null = null
|
||
npcMenu: {
|
||
npcName: string
|
||
x: number
|
||
y: number
|
||
dialogLines: readonly string[]
|
||
talking: boolean
|
||
descriptor?: TownNpcServiceDescriptor | undefined
|
||
options?: readonly NpcMenuOption[] | undefined
|
||
hoveredOptionIdx?: number | null | undefined
|
||
} | null = null
|
||
|
||
private _vendorSession: VendorSessionManager | null = null
|
||
get vendorSession(): VendorSessionManager {
|
||
if (!this._vendorSession) {
|
||
this._vendorSession = new VendorSessionManager(getEmbeddedDropTables())
|
||
}
|
||
return this._vendorSession
|
||
}
|
||
|
||
activeVendorDescriptor: TownNpcServiceDescriptor | null = null
|
||
vendorMode: 'trade' | 'gamble' = 'trade'
|
||
activeVendorTab: VendorTabId = 'armor'
|
||
vendorDifficulty: 0 | 1 | 2 = 0
|
||
vendorCharLevel = 85
|
||
vendorPlayerStats: PlayerItemRequirementContext = {
|
||
level: 85,
|
||
str: 156,
|
||
dex: 75,
|
||
classCode: 'sor',
|
||
}
|
||
vendorTradeState: VendorTradeState = 'idle'
|
||
hoveredVendorButtonSlot: 0 | 1 | 2 | 3 | null = null
|
||
pressedMomentarySlot: 0 | 1 | 2 | 3 | null = null
|
||
hoveredCubeButton: 'transmute' | 'close' | null = null
|
||
pressedCubeButton: 'transmute' | 'close' | null = null
|
||
activePlayerInventory: InventoryPanel | null = null
|
||
vendorStatusMsg: { text: string; color: D2ColorCode; untilMs: number } | null = null
|
||
hoveredVendorItem: { item: UiInventoryItem; x: number; y: number; col: number; row: number } | null = null
|
||
vendorTabPlacements: Record<VendorTabId, GridPlacement[]> = {
|
||
armor: [],
|
||
weapons1: [],
|
||
weapons2: [],
|
||
misc: [],
|
||
}
|
||
gamblePlacements: GridPlacement[] = []
|
||
playerContextSeq = 0
|
||
|
||
setPlayerContext(ctx: Partial<PlayerItemRequirementContext>): void {
|
||
const nextLevel = ctx.level !== undefined ? Math.max(1, ctx.level) : this.vendorCharLevel
|
||
this.vendorCharLevel = nextLevel
|
||
this.vendorPlayerStats = {
|
||
level: nextLevel,
|
||
str: ctx.str !== undefined ? Math.max(0, ctx.str) : this.vendorPlayerStats.str,
|
||
dex: ctx.dex !== undefined ? Math.max(0, ctx.dex) : this.vendorPlayerStats.dex,
|
||
classCode: ctx.classCode ?? this.vendorPlayerStats.classCode,
|
||
}
|
||
const seq = nextPlayerContextSeq()
|
||
this.playerContextSeq = seq
|
||
if (this.activePlayerInventory) {
|
||
this.activePlayerInventory.playerContext = { ...this.vendorPlayerStats }
|
||
this.activePlayerInventory.playerContextSeq = seq
|
||
}
|
||
}
|
||
|
||
getEffectivePlayerContext(): PlayerItemRequirementContext {
|
||
if (
|
||
this.activePlayerInventory &&
|
||
this.activePlayerInventory.playerContextSeq > this.playerContextSeq
|
||
) {
|
||
return {
|
||
...this.activePlayerInventory.playerContext,
|
||
}
|
||
}
|
||
return {
|
||
...this.vendorPlayerStats,
|
||
level: this.vendorCharLevel,
|
||
}
|
||
}
|
||
|
||
canPlayerUseVendorItem(item: UiInventoryItem): boolean {
|
||
return canPlayerUseUiItem(item, this.getEffectivePlayerContext(), this.vendorMode)
|
||
}
|
||
|
||
get repairCursorMode(): boolean {
|
||
return this.vendorTradeState === 'repair'
|
||
}
|
||
|
||
set repairCursorMode(val: boolean) {
|
||
this.vendorTradeState = val ? 'repair' : 'idle'
|
||
}
|
||
|
||
releaseMomentaryVendorButton(): void {
|
||
this.pressedMomentarySlot = null
|
||
this.pressedCubeButton = null
|
||
}
|
||
|
||
/**
|
||
* D2Client.dll `0x6fb3b600` (Transmute button) & `0x6fb3b650` (Cube Close button):
|
||
* - Transmute: `relX ∈ [144, 184]`, `relY ∈ [257, 297]` (`x ∈ [224, 264]`, `y ∈ [317, 357]`)
|
||
* - Close: `relX ∈ [275, 315]`, `relY ∈ [380, 420]` (`x ∈ [355, 395]`, `y ∈ [440, 480]`)
|
||
*/
|
||
hitTestCubeButton(logicalX: number, logicalY: number): 'transmute' | 'close' | null {
|
||
if (
|
||
logicalX >= CUBE_TRANSMUTE_BTN_BOUNDS.hitMinX &&
|
||
logicalX <= CUBE_TRANSMUTE_BTN_BOUNDS.hitMaxX &&
|
||
logicalY >= CUBE_TRANSMUTE_BTN_BOUNDS.hitMinY &&
|
||
logicalY <= CUBE_TRANSMUTE_BTN_BOUNDS.hitMaxY
|
||
) {
|
||
return 'transmute'
|
||
}
|
||
if (
|
||
logicalX >= CUBE_CLOSE_BTN_BOUNDS.hitMinX &&
|
||
logicalX <= CUBE_CLOSE_BTN_BOUNDS.hitMaxX &&
|
||
logicalY >= CUBE_CLOSE_BTN_BOUNDS.hitMinY &&
|
||
logicalY <= CUBE_CLOSE_BTN_BOUNDS.hitMaxY
|
||
) {
|
||
return 'close'
|
||
}
|
||
return null
|
||
}
|
||
|
||
isVendorTabPresent(tabId: VendorTabId): boolean {
|
||
if (this.vendorMode === 'gamble') {
|
||
return tabId === 'armor'
|
||
}
|
||
return this.vendorTabPlacements[tabId].length > 0
|
||
}
|
||
|
||
/**
|
||
* D2Client.dll `0x6fb3f710` (`0x6fb3f7a1–0x6fb3f873`):
|
||
* If requested tab is empty, cycle forward `(idx + 1) % 4` up to 4 tries to find a non-empty tab.
|
||
*/
|
||
selectVendorTab(requestedTab: VendorTabId): void {
|
||
if (this.vendorMode === 'gamble') {
|
||
this.activeVendorTab = 'armor'
|
||
return
|
||
}
|
||
const startIdx = VENDOR_TABS.findIndex(t => t.id === requestedTab)
|
||
if (startIdx === -1) {
|
||
throw new Error(`Invalid vendor tab: ${requestedTab}`)
|
||
}
|
||
for (let step = 0; step < 4; step++) {
|
||
const idx = (startIdx + step) % 4
|
||
const candidate = VENDOR_TABS[idx]!
|
||
if (this.vendorTabPlacements[candidate.id].length > 0) {
|
||
this.activeVendorTab = candidate.id
|
||
return
|
||
}
|
||
}
|
||
this.activeVendorTab = VENDOR_TABS[startIdx]!.id
|
||
}
|
||
|
||
/**
|
||
* D2Client.dll `0x6fb4c27a` (mousedown) & `0x6fb3f260` (hover):
|
||
* Open intervals `relX ∈ (tableX, tableX + 45)`, `relY ∈ (371, 415)`, enabled slots only.
|
||
*/
|
||
hitTestVendorButtonSlot(logicalX: number, logicalY: number): 0 | 1 | 2 | 3 | null {
|
||
if (!this.activeVendorDescriptor) return null
|
||
const relX = logicalX - VENDOR_PANEL_ORIGIN.x
|
||
const relY = logicalY - VENDOR_PANEL_ORIGIN.y
|
||
if (relY <= VENDOR_BUTTON_HIT_Y_MIN || relY >= VENDOR_BUTTON_HIT_Y_MAX) return null
|
||
const layout = resolveVendorButtonLayout(this.activeVendorDescriptor.hcIdx, this.vendorMode)
|
||
for (let slot = 0 as 0 | 1 | 2 | 3; slot < 4; slot = (slot + 1) as 0 | 1 | 2 | 3) {
|
||
const kind = layout[slot]!
|
||
const spec = VENDOR_BUTTON_SPECS[kind]
|
||
if (!spec.enabled) continue
|
||
const tableX = VENDOR_BUTTON_TABLE_X[slot]!
|
||
if (relX > tableX && relX < tableX + VENDOR_BUTTON_HIT_W) {
|
||
return slot
|
||
}
|
||
}
|
||
return null
|
||
}
|
||
|
||
getActiveVendorButtonLayout(): readonly [VendorButtonKind, VendorButtonKind, VendorButtonKind, VendorButtonKind] {
|
||
if (!this.activeVendorDescriptor) {
|
||
throw new Error('Cannot resolve vendor button layout without active vendor descriptor')
|
||
}
|
||
return resolveVendorButtonLayout(this.activeVendorDescriptor.hcIdx, this.vendorMode)
|
||
}
|
||
|
||
getVendorButtonFrame(
|
||
slot: 0 | 1 | 2 | 3,
|
||
layout?: readonly [VendorButtonKind, VendorButtonKind, VendorButtonKind, VendorButtonKind],
|
||
): number {
|
||
if (!layout && !this.activeVendorDescriptor) {
|
||
throw new Error('Cannot resolve vendor button frame without active vendor descriptor')
|
||
}
|
||
const resolvedLayout =
|
||
layout ?? resolveVendorButtonLayout(this.activeVendorDescriptor!.hcIdx, this.vendorMode)
|
||
const kind = resolvedLayout[slot]!
|
||
const spec = VENDOR_BUTTON_SPECS[kind]
|
||
if (!spec.enabled) return spec.baseFrame
|
||
const isPressed =
|
||
kind === 'buy' || kind === 'sell' || kind === 'repair'
|
||
? this.vendorTradeState === kind
|
||
: this.pressedMomentarySlot === slot
|
||
return isPressed ? spec.pressedFrame : spec.baseFrame
|
||
}
|
||
|
||
/**
|
||
* Returns the active `buysell.dc6` cursor frame index per D2Client.dll `0x6fb475e1` / `0x6fbbb238` (+0x10),
|
||
* or `null` when `vendorTradeState === 'idle'`.
|
||
*/
|
||
getActiveVendorCursorFrame(): number | null {
|
||
if (this.vendorTradeState === 'idle') return null
|
||
return VENDOR_BUTTON_SPECS[this.vendorTradeState].cursorFrame
|
||
}
|
||
|
||
showVendorStatus(text: string, color: D2ColorCode = 'gold', nowMs = performance.now()): void {
|
||
this.vendorStatusMsg = { text, color, untilMs: nowMs + 2800 }
|
||
}
|
||
|
||
/**
|
||
* D2Client.dll `0x6fba3ba0` (`gNpcMenuTable`) + `0x6faf8c50` (`NPCMENU_Open`):
|
||
* Uses official 1.13c `.tbl` string IDs:
|
||
* - `3381` (`talk`): `交談` (`talk`)
|
||
* - `4020` (`identify`): `辨視物品` (`Identify Items`)
|
||
* - `3334` (`trade` with `canRepair`): `交易/修理` (`trade/repair`)
|
||
* - `3396` (`trade` without `canRepair`): `交易` (`trade`)
|
||
* - `3398` (`gamble`): `賭博` (`gamble`)
|
||
* - `4142` (`cancel`): `取消` (`cancel`)
|
||
*/
|
||
buildNpcMenuOptions(descriptor: TownNpcServiceDescriptor): NpcMenuOption[] {
|
||
const opts: NpcMenuOption[] = [{ id: 'talk', strIdx: 3381, labelZh: '交談', labelEn: 'talk' }]
|
||
if (descriptor.canIdentify) {
|
||
opts.push({ id: 'identify', strIdx: 4020, labelZh: '辨視物品', labelEn: 'Identify Items' })
|
||
}
|
||
if (descriptor.canTrade) {
|
||
opts.push({
|
||
id: 'trade',
|
||
strIdx: descriptor.canRepair ? 3334 : 3396,
|
||
labelZh: descriptor.canRepair ? '交易/修理' : '交易',
|
||
labelEn: descriptor.canRepair ? 'trade/repair' : 'trade',
|
||
})
|
||
}
|
||
if (descriptor.canGamble) {
|
||
opts.push({ id: 'gamble', strIdx: 3398, labelZh: '賭博', labelEn: 'gamble' })
|
||
}
|
||
opts.push({ id: 'cancel', strIdx: 4142, labelZh: '取消', labelEn: 'cancel' })
|
||
return opts
|
||
}
|
||
|
||
openNpcMenu(
|
||
descriptor: TownNpcServiceDescriptor,
|
||
screenX = 400,
|
||
screenY = 220,
|
||
): void {
|
||
const options = this.buildNpcMenuOptions(descriptor)
|
||
// D2Client.dll 0x6fb53829 -> 0x6fb53370: first selectable line (option index 0) is selected on open.
|
||
// Box position clamping is performed dynamically in computeNpcDialogLayout (0x6fb53580).
|
||
this.npcMenu = {
|
||
npcName: descriptor.displayName,
|
||
x: Math.round(screenX),
|
||
y: Math.round(screenY),
|
||
dialogLines: descriptor.greetingLines,
|
||
talking: false,
|
||
descriptor,
|
||
options,
|
||
hoveredOptionIdx: 0,
|
||
}
|
||
}
|
||
|
||
openNpcMenuByName(name: string, screenX = 400, screenY = 220): boolean {
|
||
const desc = getTownNpcDescriptorByName(name)
|
||
if (!desc) return false
|
||
this.openNpcMenu(desc, screenX, screenY)
|
||
return true
|
||
}
|
||
|
||
openVendorForNpc(
|
||
descriptorOrName: TownNpcServiceDescriptor | VendorNpcId | string,
|
||
mode: 'trade' | 'gamble' = 'trade',
|
||
cLvl = 85,
|
||
difficulty: 0 | 1 | 2 = 0,
|
||
): boolean {
|
||
const descriptor =
|
||
typeof descriptorOrName === 'object'
|
||
? descriptorOrName
|
||
: typeof descriptorOrName === 'number'
|
||
? getTownNpcDescriptorByVendorId(descriptorOrName)
|
||
: getTownNpcDescriptorByName(descriptorOrName)
|
||
if (!descriptor || descriptor.vendorId === null) return false
|
||
|
||
// Fail-fast validation against D2Client.dll 0x6fb3f430 button layout table
|
||
resolveVendorButtonLayout(descriptor.hcIdx, mode)
|
||
|
||
this.activeVendorDescriptor = descriptor
|
||
this.vendorMode = mode
|
||
this.vendorCharLevel = Math.max(1, cLvl)
|
||
this.vendorDifficulty = difficulty
|
||
this.vendorTradeState = 'idle'
|
||
this.hoveredVendorButtonSlot = null
|
||
this.pressedMomentarySlot = null
|
||
this.hoveredVendorItem = null
|
||
|
||
const tables = getEmbeddedDropTables()
|
||
const vendorId = descriptor.vendorId
|
||
|
||
if (mode === 'gamble') {
|
||
const gambleInv = this.vendorSession.getOrCreateGambleStore(vendorId, this.vendorCharLevel)
|
||
this.gamblePlacements = gambleInv.getAllItems().map(p => {
|
||
const buyCost = this.vendorSession.getBuyPrice(p.item, vendorId, difficulty, this.vendorCharLevel, true)
|
||
const uiItem = itemToUiInventoryItem({ ...(p.item as any), buyCost, isGambleMystery: true }, tables)
|
||
return { item: uiItem, col: p.x, row: p.y }
|
||
})
|
||
this.activeVendorTab = 'armor'
|
||
return true
|
||
}
|
||
|
||
const store = this.vendorSession.getOrCreateVendorStore(vendorId, difficulty, this.vendorCharLevel)
|
||
const tabIds: VendorTabId[] = ['armor', 'weapons1', 'weapons2', 'misc']
|
||
for (const tabId of tabIds) {
|
||
const inv = store.tabs[tabId]
|
||
this.vendorTabPlacements[tabId] = inv.getAllItems().map(p => {
|
||
const buyCost = this.vendorSession.getBuyPrice(p.item, vendorId, difficulty, this.vendorCharLevel, false)
|
||
const sellCost = this.vendorSession.getSellPrice(p.item, vendorId, difficulty, this.vendorCharLevel)
|
||
const uiItem = itemToUiInventoryItem({ ...(p.item as any), buyCost, sellCost }, tables)
|
||
return { item: uiItem, col: p.x, row: p.y }
|
||
})
|
||
}
|
||
|
||
// D2Client.dll 0x6fb411a0 -> 0x6fb3f710(0): start at tab 0 ('armor') and cycle to first non-empty tab
|
||
this.selectVendorTab('armor')
|
||
return true
|
||
}
|
||
|
||
getActiveVendorPlacements(): GridPlacement[] {
|
||
if (this.vendorMode === 'gamble') {
|
||
return this.gamblePlacements
|
||
}
|
||
return this.vendorTabPlacements[this.activeVendorTab] ?? []
|
||
}
|
||
|
||
getPlayerItemSellPrice(item: UiInventoryItem): number {
|
||
if (item.sellCost !== undefined) return item.sellCost
|
||
const vendorId = this.activeVendorDescriptor?.vendorId ?? (0 as VendorNpcId)
|
||
if (item.rawItem) {
|
||
return this.vendorSession.getSellPrice(item.rawItem, vendorId, this.vendorDifficulty, this.vendorCharLevel)
|
||
}
|
||
return Math.max(1, Math.floor(150))
|
||
}
|
||
|
||
getPlayerItemRepairPrice(item: UiInventoryItem): number {
|
||
if (!item.durability || item.durability.current >= item.durability.max) return 0
|
||
if (item.ethereal) return 0
|
||
const vendorId = this.activeVendorDescriptor?.vendorId ?? (2 as VendorNpcId)
|
||
if (item.rawItem) {
|
||
const syncedRaw = {
|
||
...item.rawItem,
|
||
durability: item.durability.current,
|
||
maxDurability: item.durability.max,
|
||
}
|
||
if (!isItemRepairable(syncedRaw)) return 0
|
||
return this.vendorSession.getRepairPrice(syncedRaw, vendorId, this.vendorDifficulty, this.vendorCharLevel)
|
||
}
|
||
const lost = Math.max(0, item.durability.max - item.durability.current)
|
||
return Math.max(1, lost * 12)
|
||
}
|
||
|
||
buyFromActiveVendor(
|
||
col: number,
|
||
row: number,
|
||
playerInventory: InventoryPanel,
|
||
isShiftClick = false,
|
||
): { ok: boolean; reason?: string; boughtCount: number; totalCost: number } {
|
||
if (!this.activeVendorDescriptor || this.activeVendorDescriptor.vendorId === null) {
|
||
return { ok: false, reason: 'no_vendor', boughtCount: 0, totalCost: 0 }
|
||
}
|
||
const vendorId = this.activeVendorDescriptor.vendorId
|
||
const placements = this.getActiveVendorPlacements()
|
||
const hitIdx = placements.findIndex(
|
||
p => col >= p.col && col < p.col + p.item.invWidth && row >= p.row && row < p.row + p.item.invHeight,
|
||
)
|
||
if (hitIdx === -1) {
|
||
return { ok: false, reason: 'empty_cell', boughtCount: 0, totalCost: 0 }
|
||
}
|
||
const hit = placements[hitIdx]!
|
||
const unitCost = hit.item.buyCost ?? 1
|
||
|
||
if (playerInventory.gold < unitCost) {
|
||
this.showVendorStatus(this.lang === 'ENG' ? 'Not enough gold' : '金币不足', 'red')
|
||
return { ok: false, reason: 'not_enough_gold', boughtCount: 0, totalCost: 0 }
|
||
}
|
||
|
||
const tables = getEmbeddedDropTables()
|
||
|
||
// Gamble Mode: resolve mystery item into concrete rolled item!
|
||
if (this.vendorMode === 'gamble') {
|
||
const freeSlot = findFreeGridSlot(playerInventory.gridItems, hit.item.invWidth, hit.item.invHeight)
|
||
if (!freeSlot) {
|
||
this.showVendorStatus(this.lang === 'ENG' ? 'Inventory full' : '背包空间不足', 'red')
|
||
return { ok: false, reason: 'inventory_full', boughtCount: 0, totalCost: 0 }
|
||
}
|
||
const gambleRes = this.vendorSession.buyGambleItem(
|
||
vendorId,
|
||
hit.col,
|
||
hit.row,
|
||
playerInventory.gold,
|
||
this.vendorCharLevel,
|
||
)
|
||
if (!gambleRes.success || !gambleRes.item) {
|
||
this.showVendorStatus(this.lang === 'ENG' ? 'Cannot gamble this item' : '无法赌博该物品', 'red')
|
||
return { ok: false, reason: gambleRes.error ?? 'gamble_failed', boughtCount: 0, totalCost: 0 }
|
||
}
|
||
playerInventory.gold = gambleRes.remainingGold
|
||
const sellCost = this.vendorSession.getSellPrice(gambleRes.item, vendorId, this.vendorDifficulty, this.vendorCharLevel)
|
||
const resolvedUi = itemToUiInventoryItem({ ...(gambleRes.item as any), sellCost }, tables)
|
||
playerInventory.gridItems.push({ item: resolvedUi, col: freeSlot.col, row: freeSlot.row })
|
||
this.gamblePlacements.splice(hitIdx, 1)
|
||
this.showVendorStatus(
|
||
this.lang === 'ENG' ? `Gambled: ${resolvedUi.name}` : `赌博获得: ${resolvedUi.nameZh}`,
|
||
'gold',
|
||
)
|
||
return { ok: true, boughtCount: 1, totalCost: gambleRes.goldSpent }
|
||
}
|
||
|
||
// Trade Mode: Shift-Click bulk buy for Scrolls/Potions/Keys
|
||
const isScrollOrPotionOrKey =
|
||
hit.item.permStore &&
|
||
(hit.item.code === 'tsc' ||
|
||
hit.item.code === 'isc' ||
|
||
hit.item.code === 'key' ||
|
||
hit.item.code === 'yps' ||
|
||
hit.item.code === 'vps' ||
|
||
hit.item.code === 'wms' ||
|
||
hit.item.code.startsWith('hp') ||
|
||
hit.item.code.startsWith('mp'))
|
||
|
||
const maxCopies = isShiftClick && isScrollOrPotionOrKey ? 8 : 1
|
||
let boughtCount = 0
|
||
let totalCost = 0
|
||
|
||
for (let i = 0; i < maxCopies; i++) {
|
||
if (playerInventory.gold < unitCost) break
|
||
const freeSlot = findFreeGridSlot(playerInventory.gridItems, hit.item.invWidth, hit.item.invHeight)
|
||
if (!freeSlot) {
|
||
if (boughtCount === 0) {
|
||
this.showVendorStatus(this.lang === 'ENG' ? 'Inventory full' : '背包空间不足', 'red')
|
||
return { ok: false, reason: 'inventory_full', boughtCount: 0, totalCost: 0 }
|
||
}
|
||
break
|
||
}
|
||
playerInventory.gold -= unitCost
|
||
totalCost += unitCost
|
||
boughtCount++
|
||
|
||
const rawClone = hit.item.rawItem
|
||
? { ...hit.item.rawItem, uniqueId: Math.floor(Math.random() * 0x7fffffff), permStore: false }
|
||
: undefined
|
||
const sellCost = rawClone
|
||
? this.vendorSession.getSellPrice(rawClone, vendorId, this.vendorDifficulty, this.vendorCharLevel)
|
||
: Math.max(1, Math.floor(unitCost / 2))
|
||
|
||
const clonedUiItem: UiInventoryItem = {
|
||
...hit.item,
|
||
id: `item-${hit.item.code}-${Date.now()}-${Math.random().toString(36).slice(2, 7)}`,
|
||
...(rawClone ? { rawItem: rawClone } : {}),
|
||
sellCost,
|
||
}
|
||
delete (clonedUiItem as any).buyCost
|
||
delete (clonedUiItem as any).permStore
|
||
|
||
playerInventory.gridItems.push({ item: clonedUiItem, col: freeSlot.col, row: freeSlot.row })
|
||
|
||
if (!hit.item.permStore) {
|
||
placements.splice(hitIdx, 1)
|
||
if (this.vendorMode === 'trade' && placements.length === 0) {
|
||
this.selectVendorTab(this.activeVendorTab)
|
||
}
|
||
break
|
||
}
|
||
}
|
||
|
||
if (boughtCount > 0) {
|
||
this.showVendorStatus(
|
||
this.lang === 'ENG'
|
||
? `Bought ${hit.item.name}${boughtCount > 1 ? ` x${boughtCount}` : ''} (-${totalCost} Gold)`
|
||
: `已购买 ${hit.item.nameZh}${boughtCount > 1 ? ` x${boughtCount}` : ''} (-${totalCost} 金币)`,
|
||
'gold',
|
||
)
|
||
return { ok: true, boughtCount, totalCost }
|
||
}
|
||
return { ok: false, reason: 'purchase_failed', boughtCount: 0, totalCost: 0 }
|
||
}
|
||
|
||
sellToActiveVendor(
|
||
item: UiInventoryItem,
|
||
playerInventory: InventoryPanel,
|
||
): { ok: boolean; goldReceived: number } {
|
||
if (!this.activeVendorDescriptor || this.activeVendorDescriptor.vendorId === null) {
|
||
return { ok: false, goldReceived: 0 }
|
||
}
|
||
const vendorId = this.activeVendorDescriptor.vendorId
|
||
// Quest items cannot be sold
|
||
if (item.rawItem?.base?.quest && item.rawItem.base.quest > 0) {
|
||
this.showVendorStatus(
|
||
this.lang === 'ENG' ? 'Cannot sell quest item' : '任务物品无法出售',
|
||
'red',
|
||
)
|
||
return { ok: false, goldReceived: 0 }
|
||
}
|
||
|
||
const sellPrice = this.getPlayerItemSellPrice(item)
|
||
playerInventory.gold = Math.min(PLAYER_GOLD_CAP, playerInventory.gold + sellPrice)
|
||
|
||
// Place into vendor store tab for buyback (unless in gamble mode or item is permStore)
|
||
if (this.vendorMode === 'trade' && !item.permStore) {
|
||
const kind = item.rawItem?.base?.kind ?? (item.allowedSlots.includes('weapon1') ? 'weapon' : item.allowedSlots.length > 0 ? 'armor' : 'misc')
|
||
let targetTab: VendorTabId = kind === 'armor' ? 'armor' : kind === 'weapon' ? 'weapons1' : 'misc'
|
||
let tabPlacements = this.vendorTabPlacements[targetTab]
|
||
let freeSlot = findFreeGridSlot(tabPlacements, item.invWidth, item.invHeight, 10, 10)
|
||
if (!freeSlot && targetTab === 'weapons1') {
|
||
targetTab = 'weapons2'
|
||
tabPlacements = this.vendorTabPlacements[targetTab]
|
||
freeSlot = findFreeGridSlot(tabPlacements, item.invWidth, item.invHeight, 10, 10)
|
||
}
|
||
while (!freeSlot) {
|
||
const evictIdx = tabPlacements.findIndex(p => !p.item.permStore)
|
||
if (evictIdx === -1) break
|
||
tabPlacements.splice(evictIdx, 1)
|
||
freeSlot = findFreeGridSlot(tabPlacements, item.invWidth, item.invHeight, 10, 10)
|
||
}
|
||
if (freeSlot) {
|
||
const buybackPrice = item.rawItem
|
||
? this.vendorSession.getBuyPrice(item.rawItem, vendorId, this.vendorDifficulty, this.vendorCharLevel, false)
|
||
: Math.max(sellPrice * 2, 2)
|
||
const buybackUi: UiInventoryItem = {
|
||
...item,
|
||
buyCost: buybackPrice,
|
||
sellCost: sellPrice,
|
||
permStore: false,
|
||
}
|
||
tabPlacements.push({ item: buybackUi, col: freeSlot.col, row: freeSlot.row })
|
||
if (this.vendorTabPlacements[this.activeVendorTab].length === 0) {
|
||
this.selectVendorTab(targetTab)
|
||
}
|
||
}
|
||
}
|
||
|
||
this.showVendorStatus(
|
||
this.lang === 'ENG'
|
||
? `Sold ${item.name} (+${sellPrice} Gold)`
|
||
: `已出售 ${item.nameZh} (+${sellPrice} 金币)`,
|
||
'gold',
|
||
)
|
||
return { ok: true, goldReceived: sellPrice }
|
||
}
|
||
|
||
repairSingleUiItem(
|
||
item: UiInventoryItem,
|
||
playerInventory: InventoryPanel,
|
||
): { ok: boolean; cost: number } {
|
||
if (!this.activeVendorDescriptor?.canRepair) {
|
||
return { ok: false, cost: 0 }
|
||
}
|
||
if (!item.durability || item.durability.current >= item.durability.max) {
|
||
this.showVendorStatus(
|
||
this.lang === 'ENG' ? 'Item does not need repair' : '该物品无需修理',
|
||
'tan',
|
||
)
|
||
return { ok: false, cost: 0 }
|
||
}
|
||
if (item.ethereal) {
|
||
this.showVendorStatus(
|
||
this.lang === 'ENG' ? 'Cannot repair ethereal item' : '无形物品无法修理',
|
||
'red',
|
||
)
|
||
return { ok: false, cost: 0 }
|
||
}
|
||
const cost = this.getPlayerItemRepairPrice(item)
|
||
if (cost <= 0) return { ok: false, cost: 0 }
|
||
if (playerInventory.gold < cost) {
|
||
this.showVendorStatus(
|
||
this.lang === 'ENG' ? 'Not enough gold to repair' : '金币不足,无法修理',
|
||
'red',
|
||
)
|
||
return { ok: false, cost: 0 }
|
||
}
|
||
playerInventory.gold -= cost
|
||
;(item as { durability: { current: number; max: number } }).durability = {
|
||
current: item.durability.max,
|
||
max: item.durability.max,
|
||
}
|
||
if (item.rawItem) {
|
||
item.rawItem.durability = item.durability.max
|
||
}
|
||
this.showVendorStatus(
|
||
this.lang === 'ENG'
|
||
? `Repaired ${item.name} (-${cost} Gold)`
|
||
: `已修理 ${item.nameZh} (-${cost} 金币)`,
|
||
'gold',
|
||
)
|
||
return { ok: true, cost }
|
||
}
|
||
|
||
private collectRepairablePlayerItems(playerInventory: InventoryPanel): { item: UiInventoryItem; cost: number }[] {
|
||
const allItems: UiInventoryItem[] = [
|
||
...(Object.values(playerInventory.equipped).filter(Boolean) as UiInventoryItem[]),
|
||
...playerInventory.gridItems.map(p => p.item),
|
||
]
|
||
const result: { item: UiInventoryItem; cost: number }[] = []
|
||
for (const item of allItems) {
|
||
if (!item.durability || item.durability.current >= item.durability.max || item.ethereal) continue
|
||
const cost = this.getPlayerItemRepairPrice(item)
|
||
if (cost <= 0) continue
|
||
result.push({ item, cost })
|
||
}
|
||
return result
|
||
}
|
||
|
||
/**
|
||
* D2Client.dll `0x6fb3f260` -> D2Common `0x6fabc99a` (`#10095`):
|
||
* Computes total repair cost across all damaged repairable equipment and inventory items.
|
||
*/
|
||
getRepairAllCost(playerInventory?: InventoryPanel | null): number {
|
||
if (!this.activeVendorDescriptor?.canRepair) return 0
|
||
const inv = playerInventory ?? this.activePlayerInventory
|
||
if (!inv) return 0
|
||
let total = 0
|
||
for (const entry of this.collectRepairablePlayerItems(inv)) {
|
||
total += entry.cost
|
||
}
|
||
return total
|
||
}
|
||
|
||
repairAllUiItems(playerInventory: InventoryPanel): { repairedCount: number; totalCost: number } {
|
||
if (!this.activeVendorDescriptor?.canRepair) {
|
||
return { repairedCount: 0, totalCost: 0 }
|
||
}
|
||
let repairedCount = 0
|
||
let totalCost = 0
|
||
for (const { item, cost } of this.collectRepairablePlayerItems(playerInventory)) {
|
||
if ( !item.durability) continue
|
||
if (playerInventory.gold < cost) break
|
||
const maxDur = item.durability.max
|
||
playerInventory.gold -= cost
|
||
totalCost += cost
|
||
repairedCount++
|
||
;(item as { durability: { current: number; max: number } }).durability = {
|
||
current: maxDur,
|
||
max: maxDur,
|
||
}
|
||
if (item.rawItem) {
|
||
item.rawItem.durability = maxDur
|
||
}
|
||
}
|
||
if (repairedCount > 0) {
|
||
this.showVendorStatus(
|
||
this.lang === 'ENG'
|
||
? `Repaired ${repairedCount} items (-${totalCost} Gold)`
|
||
: `已修理 ${repairedCount} 件装备 (-${totalCost} 金币)`,
|
||
'gold',
|
||
)
|
||
} else {
|
||
this.showVendorStatus(
|
||
this.lang === 'ENG' ? 'All equipment is at full durability' : '所有装备完好,无需修理',
|
||
'tan',
|
||
)
|
||
}
|
||
return { repairedCount, totalCost }
|
||
}
|
||
|
||
identifyAllUiItems(playerInventory: InventoryPanel): number {
|
||
let count = 0
|
||
for (const placed of playerInventory.gridItems) {
|
||
if (isUiItemUnidentified(placed.item)) {
|
||
identifyUiItem(placed.item)
|
||
count++
|
||
}
|
||
}
|
||
for (const placed of this.stashItems) {
|
||
if (isUiItemUnidentified(placed.item)) {
|
||
identifyUiItem(placed.item)
|
||
count++
|
||
}
|
||
}
|
||
for (const placed of this.cubeItems) {
|
||
if (isUiItemUnidentified(placed.item)) {
|
||
identifyUiItem(placed.item)
|
||
count++
|
||
}
|
||
}
|
||
return count
|
||
}
|
||
|
||
/** Runtime quest status overrides: questId -> 'completed' | 'active' | 'locked' */
|
||
private questStatuses = new Map<string, 'completed' | 'active' | 'locked'>()
|
||
private cachedQuestsAtlasImg: HTMLImageElement | null = null
|
||
private cachedBoxPiecesImg: HTMLImageElement | null = null
|
||
private cachedMiniConvertImg: HTMLImageElement | null = null
|
||
|
||
getQuestStatus(quest: QuestEntry): 'completed' | 'active' | 'locked' {
|
||
return this.questStatuses.get(quest.id) ?? quest.status
|
||
}
|
||
|
||
setQuestStatus(questId: string, status: 'completed' | 'active' | 'locked'): void {
|
||
this.questStatuses.set(questId, status)
|
||
}
|
||
|
||
private questTblLookup?: QuestTblLookup | undefined
|
||
private questStringTableChain?: { get(key: string): string | undefined } | null | undefined
|
||
|
||
setQuestTblLookup(lookup: QuestTblLookup | null | undefined): void {
|
||
this.questTblLookup = lookup ?? undefined
|
||
}
|
||
|
||
setQuestStringTableChain(chain: { get(key: string): string | undefined } | null | undefined): void {
|
||
this.questStringTableChain = chain ?? undefined
|
||
}
|
||
|
||
lookupQuestString(key: string): string | undefined {
|
||
if (this.questTblLookup) {
|
||
const val = this.questTblLookup(key)
|
||
if (val !== undefined && val.trim().length > 0) return val.trim()
|
||
}
|
||
if (this.questStringTableChain) {
|
||
const val = this.questStringTableChain.get(key)
|
||
if (val !== undefined && val.trim().length > 0) return val.trim()
|
||
}
|
||
return undefined
|
||
}
|
||
|
||
getQuestDisplayText(quest: QuestEntry, lang: TblLang = this.lang): QuestDisplayText {
|
||
const status = this.getQuestStatus(quest)
|
||
const isEn = lang === 'ENG'
|
||
const statusTag = isEn
|
||
? status === 'completed'
|
||
? '[Completed]'
|
||
: status === 'active'
|
||
? '[Active]'
|
||
: '[Locked]'
|
||
: status === 'completed'
|
||
? '[已完成]'
|
||
: status === 'active'
|
||
? '[进行中]'
|
||
: '[未开启]'
|
||
|
||
const title = isEn
|
||
? quest.titleEn || this.lookupQuestString(quest.titleKey) || quest.titleZh
|
||
: this.lookupQuestString(quest.titleKey) ?? quest.titleZh ?? quest.titleEn
|
||
let body = ''
|
||
const rewardText = isEn
|
||
? quest.rewardSummaryEn || quest.rewardSummaryZh
|
||
: quest.rewardSummaryZh || quest.rewardSummaryEn
|
||
|
||
if (status === 'completed') {
|
||
const tblCompleted = this.lookupQuestString(quest.completedKey)
|
||
body = isEn
|
||
? quest.completedEn || tblCompleted || quest.completedZh || quest.description
|
||
: tblCompleted || quest.completedZh || quest.completedEn || quest.description
|
||
} else if (status === 'active') {
|
||
const tblObjective = this.lookupQuestString(quest.objectiveKey)
|
||
body = isEn
|
||
? quest.objectiveEn || tblObjective || quest.objectiveZh || quest.description
|
||
: tblObjective || quest.objectiveZh || quest.objectiveEn || quest.description
|
||
} else {
|
||
body = isEn
|
||
? 'This quest has not begun yet. Speak to townsfolk or explore the wilderness to begin.'
|
||
: '此任务尚未开启。与城镇居民对话或探索荒野以开启任务。'
|
||
}
|
||
|
||
return {
|
||
title,
|
||
titleKey: quest.titleKey,
|
||
body,
|
||
status,
|
||
statusTag,
|
||
rewardText,
|
||
}
|
||
}
|
||
|
||
private getQuestsAtlasImage(): HTMLImageElement | null {
|
||
if (this.cachedQuestsAtlasImg) return this.cachedQuestsAtlasImg
|
||
if (typeof Image !== 'undefined') {
|
||
const img = new Image()
|
||
img.src = BAKED_UI_MANIFEST.images.questsAtlas ?? '/ui/quests-atlas.png'
|
||
this.cachedQuestsAtlasImg = img
|
||
return img
|
||
}
|
||
return null
|
||
}
|
||
|
||
private getBoxPiecesImage(): HTMLImageElement | null {
|
||
if (this.cachedBoxPiecesImg) return this.cachedBoxPiecesImg
|
||
if (typeof Image !== 'undefined') {
|
||
const img = new Image()
|
||
img.src = BAKED_UI_MANIFEST.images.boxPieces ?? '/ui/boxpieces.png'
|
||
this.cachedBoxPiecesImg = img
|
||
return img
|
||
}
|
||
return null
|
||
}
|
||
|
||
private getMiniConvertImage(): HTMLImageElement | null {
|
||
if (this.cachedMiniConvertImg) return this.cachedMiniConvertImg
|
||
if (typeof Image !== 'undefined') {
|
||
const img = new Image()
|
||
img.src = BAKED_UI_MANIFEST.images.miniConvert ?? '/ui/miniconvert.png'
|
||
this.cachedMiniConvertImg = img
|
||
return img
|
||
}
|
||
return null
|
||
}
|
||
|
||
/** Area entry banner state (`Entering: <Level Name>`). */
|
||
areaBanner: { titleZh: string; titleEn: string; untilMs: number } | null = null
|
||
|
||
showAreaBanner(titleZh: string, titleEn: string, nowMs = performance.now()): void {
|
||
this.areaBanner = { titleZh, titleEn, untilMs: nowMs + 3600 }
|
||
}
|
||
|
||
stashItems: GridPlacement[] = []
|
||
hoveredStashItem: { item: UiInventoryItem; x: number; y: number } | null = null
|
||
cubeItems: GridPlacement[] = []
|
||
hoveredCubeItem: { item: UiInventoryItem; x: number; y: number } | null = null
|
||
hoveredWaypointIdx: number | null = null
|
||
|
||
/**
|
||
* The waypoint that opened this menu or where the player currently stands.
|
||
* Ground Truth (D2Client.dll 1.13c):
|
||
* - 0x6fbacdd0: Current level ID
|
||
* - 0x6fbacdd4: Current waypoint ID
|
||
*/
|
||
currentWaypointId: number | null = null
|
||
currentLevelId: number | null = null
|
||
|
||
/** Runtime waypoint unlocked overrides: waypointId -> boolean */
|
||
private waypointUnlockedOverrides = new Map<number, boolean>()
|
||
|
||
isWaypointUnlocked(wpOrId: WaypointEntry | number): boolean {
|
||
const wpId = typeof wpOrId === 'number' ? wpOrId : wpOrId.waypointId
|
||
const override = this.waypointUnlockedOverrides.get(wpId)
|
||
if (override !== undefined) return override
|
||
if (typeof wpOrId === 'object' && wpOrId !== null) return wpOrId.unlocked
|
||
for (const list of Object.values(ACT_WAYPOINTS)) {
|
||
const found = list.find(w => w.waypointId === wpId)
|
||
if (found) return found.unlocked
|
||
}
|
||
return false
|
||
}
|
||
|
||
setWaypointUnlocked(waypointId: number, unlocked: boolean): void {
|
||
this.waypointUnlockedOverrides.set(waypointId, unlocked)
|
||
}
|
||
|
||
setUnlockedWaypoints(unlockedWaypointIds: Iterable<number>): void {
|
||
this.waypointUnlockedOverrides.clear()
|
||
const set = new Set(unlockedWaypointIds)
|
||
for (const list of Object.values(ACT_WAYPOINTS)) {
|
||
for (const wp of list) {
|
||
this.waypointUnlockedOverrides.set(wp.waypointId, set.has(wp.waypointId))
|
||
}
|
||
}
|
||
}
|
||
|
||
clearWaypointUnlockedOverrides(): void {
|
||
this.waypointUnlockedOverrides.clear()
|
||
}
|
||
|
||
setCurrentWaypoint(waypointId: number | null, levelId?: number | null): void {
|
||
this.currentWaypointId = waypointId
|
||
if (levelId !== undefined) {
|
||
this.currentLevelId = levelId
|
||
}
|
||
}
|
||
|
||
setCurrentLevel(levelId: number | null): void {
|
||
this.currentLevelId = levelId
|
||
}
|
||
|
||
isCurrentWaypoint(wp: WaypointEntry): boolean {
|
||
if (this.currentWaypointId !== null && this.currentWaypointId !== undefined) {
|
||
if (wp.waypointId === this.currentWaypointId) return true
|
||
}
|
||
if (this.currentLevelId !== null && this.currentLevelId !== undefined) {
|
||
if (wp.levelId === this.currentLevelId) return true
|
||
}
|
||
return false
|
||
}
|
||
|
||
/**
|
||
* Check whether an item of (w, h) can be placed at (col, row) in the 6x8 stash grid.
|
||
* Throws RangeError if placed out of bounds. Returns all overlapping GridPlacements.
|
||
*/
|
||
getStashOverlaps(col: number, row: number, w: number, h: number): GridPlacement[] {
|
||
if (col < 0 || row < 0 || col + w > STASH_GRID_ORIGIN.cols || row + h > STASH_GRID_ORIGIN.rows) {
|
||
throw new RangeError('Out of 6x8 stash grid bounds')
|
||
}
|
||
return this.stashItems.filter(p => {
|
||
const ox = col < p.col + p.item.invWidth && col + w > p.col
|
||
const oy = row < p.row + p.item.invHeight && row + h > p.row
|
||
return ox && oy
|
||
})
|
||
}
|
||
|
||
canPlaceInStash(col: number, row: number, w: number, h: number): boolean {
|
||
if (col < 0 || row < 0 || col + w > STASH_GRID_ORIGIN.cols || row + h > STASH_GRID_ORIGIN.rows) {
|
||
return false
|
||
}
|
||
return this.getStashOverlaps(col, row, w, h).length === 0
|
||
}
|
||
|
||
autoPlaceInStash(item: UiInventoryItem): boolean {
|
||
for (let col = 0; col <= STASH_GRID_ORIGIN.cols - item.invWidth; col++) {
|
||
for (let row = 0; row <= STASH_GRID_ORIGIN.rows - item.invHeight; row++) {
|
||
if (this.canPlaceInStash(col, row, item.invWidth, item.invHeight)) {
|
||
this.stashItems.push({ item, col, row })
|
||
return true
|
||
}
|
||
}
|
||
}
|
||
return false
|
||
}
|
||
|
||
clickStashCell(
|
||
col: number,
|
||
row: number,
|
||
cursorItem: UiInventoryItem | null,
|
||
): { handled: boolean; newCursorItem: UiInventoryItem | null } {
|
||
if (!cursorItem) {
|
||
const hit = this.stashItems.find(
|
||
p => col >= p.col && col < p.col + p.item.invWidth && row >= p.row && row < p.row + p.item.invHeight,
|
||
)
|
||
if (!hit) return { handled: false, newCursorItem: null }
|
||
this.stashItems = this.stashItems.filter(p => p !== hit)
|
||
return { handled: true, newCursorItem: hit.item }
|
||
}
|
||
|
||
const directHit = this.stashItems.find(
|
||
p => col >= p.col && col < p.col + p.item.invWidth && row >= p.row && row < p.row + p.item.invHeight,
|
||
)
|
||
if (directHit && isScrollForTome(cursorItem.code, directHit.item.code)) {
|
||
const curQty = getTomeQuantity(directHit.item)
|
||
const maxQty = directHit.item.maxQuantity ?? TOME_MAX_QUANTITY
|
||
if (curQty < maxQty) {
|
||
const scrollQty = cursorItem.quantity ?? cursorItem.rawItem?.quantity ?? 1
|
||
const addQty = Math.min(maxQty - curQty, scrollQty)
|
||
setTomeQuantity(directHit.item, curQty + addQty)
|
||
if (scrollQty > addQty) {
|
||
setTomeQuantity(cursorItem, scrollQty - addQty)
|
||
return { handled: true, newCursorItem: cursorItem }
|
||
}
|
||
return { handled: true, newCursorItem: null }
|
||
}
|
||
}
|
||
if (directHit && canSocketUiItem(cursorItem, directHit.item)) {
|
||
applySocketToUiItem(directHit.item, cursorItem)
|
||
const qty = cursorItem.quantity ?? cursorItem.rawItem?.quantity ?? 1
|
||
if (qty > 1) {
|
||
setTomeQuantity(cursorItem, qty - 1)
|
||
return { handled: true, newCursorItem: cursorItem }
|
||
}
|
||
return { handled: true, newCursorItem: null }
|
||
}
|
||
|
||
if (
|
||
col < 0 ||
|
||
row < 0 ||
|
||
col + cursorItem.invWidth > STASH_GRID_ORIGIN.cols ||
|
||
row + cursorItem.invHeight > STASH_GRID_ORIGIN.rows
|
||
) {
|
||
return { handled: false, newCursorItem: cursorItem }
|
||
}
|
||
|
||
const overlaps = this.getStashOverlaps(col, row, cursorItem.invWidth, cursorItem.invHeight)
|
||
if (overlaps.length === 0) {
|
||
this.stashItems.push({ item: cursorItem, col, row })
|
||
return { handled: true, newCursorItem: null }
|
||
}
|
||
if (overlaps.length === 1) {
|
||
const single = overlaps[0]!
|
||
if (isScrollForTome(cursorItem.code, single.item.code)) {
|
||
const curQty = getTomeQuantity(single.item)
|
||
const maxQty = single.item.maxQuantity ?? TOME_MAX_QUANTITY
|
||
if (curQty < maxQty) {
|
||
const scrollQty = cursorItem.quantity ?? cursorItem.rawItem?.quantity ?? 1
|
||
const addQty = Math.min(maxQty - curQty, scrollQty)
|
||
setTomeQuantity(single.item, curQty + addQty)
|
||
if (scrollQty > addQty) {
|
||
setTomeQuantity(cursorItem, scrollQty - addQty)
|
||
return { handled: true, newCursorItem: cursorItem }
|
||
}
|
||
return { handled: true, newCursorItem: null }
|
||
}
|
||
}
|
||
if (canSocketUiItem(cursorItem, single.item)) {
|
||
applySocketToUiItem(single.item, cursorItem)
|
||
const qty = cursorItem.quantity ?? cursorItem.rawItem?.quantity ?? 1
|
||
if (qty > 1) {
|
||
setTomeQuantity(cursorItem, qty - 1)
|
||
return { handled: true, newCursorItem: cursorItem }
|
||
}
|
||
return { handled: true, newCursorItem: null }
|
||
}
|
||
this.stashItems = this.stashItems.filter(p => p !== single)
|
||
this.stashItems.push({ item: cursorItem, col, row })
|
||
return { handled: true, newCursorItem: single.item }
|
||
}
|
||
return { handled: false, newCursorItem: cursorItem }
|
||
}
|
||
|
||
quickTransferToStash(item: UiInventoryItem, fromInventory: InventoryPanel): boolean {
|
||
const hitIdx = fromInventory.gridItems.findIndex(p => p.item.id === item.id)
|
||
if (hitIdx === -1) return false
|
||
if (!this.autoPlaceInStash(item)) return false
|
||
fromInventory.gridItems.splice(hitIdx, 1)
|
||
return true
|
||
}
|
||
|
||
quickTransferFromStash(item: UiInventoryItem, toInventory: InventoryPanel): boolean {
|
||
const hitIdx = this.stashItems.findIndex(p => p.item.id === item.id)
|
||
if (hitIdx === -1) return false
|
||
if (!toInventory.autoPlaceInGrid(item)) return false
|
||
this.stashItems.splice(hitIdx, 1)
|
||
return true
|
||
}
|
||
|
||
/**
|
||
* Check whether an item of (w, h) can be placed at (col, row) in the 3x4 Horadric Cube grid.
|
||
*/
|
||
getCubeOverlaps(col: number, row: number, w: number, h: number): GridPlacement[] {
|
||
if (col < 0 || row < 0 || col + w > CUBE_GRID_ORIGIN.cols || row + h > CUBE_GRID_ORIGIN.rows) {
|
||
throw new RangeError('Out of 3x4 Horadric Cube grid bounds')
|
||
}
|
||
return this.cubeItems.filter(p => {
|
||
const ox = col < p.col + p.item.invWidth && col + w > p.col
|
||
const oy = row < p.row + p.item.invHeight && row + h > p.row
|
||
return ox && oy
|
||
})
|
||
}
|
||
|
||
canPlaceInCube(col: number, row: number, w: number, h: number): boolean {
|
||
if (col < 0 || row < 0 || col + w > CUBE_GRID_ORIGIN.cols || row + h > CUBE_GRID_ORIGIN.rows) {
|
||
return false
|
||
}
|
||
return this.getCubeOverlaps(col, row, w, h).length === 0
|
||
}
|
||
|
||
autoPlaceInCube(item: UiInventoryItem): boolean {
|
||
const code = (item.code ?? '').trim().toLowerCase()
|
||
if (code === 'box' || code === 'cube') return false
|
||
for (let col = 0; col <= CUBE_GRID_ORIGIN.cols - item.invWidth; col++) {
|
||
for (let row = 0; row <= CUBE_GRID_ORIGIN.rows - item.invHeight; row++) {
|
||
if (this.canPlaceInCube(col, row, item.invWidth, item.invHeight)) {
|
||
this.cubeItems.push({ item, col, row })
|
||
return true
|
||
}
|
||
}
|
||
}
|
||
return false
|
||
}
|
||
|
||
clickCubeCell(
|
||
col: number,
|
||
row: number,
|
||
cursorItem: UiInventoryItem | null,
|
||
): { handled: boolean; newCursorItem: UiInventoryItem | null } {
|
||
if (!cursorItem) {
|
||
const hit = this.cubeItems.find(
|
||
p => col >= p.col && col < p.col + p.item.invWidth && row >= p.row && row < p.row + p.item.invHeight,
|
||
)
|
||
if (!hit) return { handled: false, newCursorItem: null }
|
||
this.cubeItems = this.cubeItems.filter(p => p !== hit)
|
||
return { handled: true, newCursorItem: hit.item }
|
||
}
|
||
|
||
const code = (cursorItem.code ?? '').trim().toLowerCase()
|
||
if (code === 'box' || code === 'cube') {
|
||
return { handled: false, newCursorItem: cursorItem }
|
||
}
|
||
|
||
const directHit = this.cubeItems.find(
|
||
p => col >= p.col && col < p.col + p.item.invWidth && row >= p.row && row < p.row + p.item.invHeight,
|
||
)
|
||
if (directHit && isScrollForTome(cursorItem.code, directHit.item.code)) {
|
||
const curQty = getTomeQuantity(directHit.item)
|
||
const maxQty = directHit.item.maxQuantity ?? TOME_MAX_QUANTITY
|
||
if (curQty < maxQty) {
|
||
const scrollQty = cursorItem.quantity ?? cursorItem.rawItem?.quantity ?? 1
|
||
const addQty = Math.min(maxQty - curQty, scrollQty)
|
||
setTomeQuantity(directHit.item, curQty + addQty)
|
||
if (scrollQty > addQty) {
|
||
setTomeQuantity(cursorItem, scrollQty - addQty)
|
||
return { handled: true, newCursorItem: cursorItem }
|
||
}
|
||
return { handled: true, newCursorItem: null }
|
||
}
|
||
}
|
||
if (directHit && canSocketUiItem(cursorItem, directHit.item)) {
|
||
applySocketToUiItem(directHit.item, cursorItem)
|
||
const qty = cursorItem.quantity ?? cursorItem.rawItem?.quantity ?? 1
|
||
if (qty > 1) {
|
||
setTomeQuantity(cursorItem, qty - 1)
|
||
return { handled: true, newCursorItem: cursorItem }
|
||
}
|
||
return { handled: true, newCursorItem: null }
|
||
}
|
||
|
||
const targetCol = Math.min(CUBE_GRID_ORIGIN.cols - cursorItem.invWidth, Math.max(0, col))
|
||
const targetRow = Math.min(CUBE_GRID_ORIGIN.rows - cursorItem.invHeight, Math.max(0, row))
|
||
if (
|
||
targetCol < 0 ||
|
||
targetRow < 0 ||
|
||
targetCol + cursorItem.invWidth > CUBE_GRID_ORIGIN.cols ||
|
||
targetRow + cursorItem.invHeight > CUBE_GRID_ORIGIN.rows
|
||
) {
|
||
return { handled: false, newCursorItem: cursorItem }
|
||
}
|
||
|
||
const overlaps = this.getCubeOverlaps(targetCol, targetRow, cursorItem.invWidth, cursorItem.invHeight)
|
||
if (overlaps.length === 0) {
|
||
this.cubeItems.push({ item: cursorItem, col: targetCol, row: targetRow })
|
||
return { handled: true, newCursorItem: null }
|
||
}
|
||
if (overlaps.length === 1) {
|
||
const single = overlaps[0]!
|
||
if (isScrollForTome(cursorItem.code, single.item.code)) {
|
||
const curQty = getTomeQuantity(single.item)
|
||
const maxQty = single.item.maxQuantity ?? TOME_MAX_QUANTITY
|
||
if (curQty < maxQty) {
|
||
const scrollQty = cursorItem.quantity ?? cursorItem.rawItem?.quantity ?? 1
|
||
const addQty = Math.min(maxQty - curQty, scrollQty)
|
||
setTomeQuantity(single.item, curQty + addQty)
|
||
if (scrollQty > addQty) {
|
||
setTomeQuantity(cursorItem, scrollQty - addQty)
|
||
return { handled: true, newCursorItem: cursorItem }
|
||
}
|
||
return { handled: true, newCursorItem: null }
|
||
}
|
||
}
|
||
if (canSocketUiItem(cursorItem, single.item)) {
|
||
applySocketToUiItem(single.item, cursorItem)
|
||
const qty = cursorItem.quantity ?? cursorItem.rawItem?.quantity ?? 1
|
||
if (qty > 1) {
|
||
setTomeQuantity(cursorItem, qty - 1)
|
||
return { handled: true, newCursorItem: cursorItem }
|
||
}
|
||
return { handled: true, newCursorItem: null }
|
||
}
|
||
this.cubeItems = this.cubeItems.filter(p => p !== single)
|
||
this.cubeItems.push({ item: cursorItem, col: targetCol, row: targetRow })
|
||
return { handled: true, newCursorItem: single.item }
|
||
}
|
||
return { handled: false, newCursorItem: cursorItem }
|
||
}
|
||
|
||
/**
|
||
* Executes Horadric Cube transmutation recipes (`CubeMain.txt`) on `this.cubeItems`.
|
||
*/
|
||
transmuteCube(): CubeTransmuteResult {
|
||
const res = transmuteCubeItems(this.cubeItems)
|
||
if (res.matched) {
|
||
this.cubeItems = [...res.resultItems]
|
||
}
|
||
return res
|
||
}
|
||
|
||
quickTransferToCube(item: UiInventoryItem, fromInventory: InventoryPanel): boolean {
|
||
const hitIdx = fromInventory.gridItems.findIndex(p => p.item.id === item.id)
|
||
if (hitIdx === -1) return false
|
||
if (!this.autoPlaceInCube(item)) return false
|
||
fromInventory.gridItems.splice(hitIdx, 1)
|
||
return true
|
||
}
|
||
|
||
quickTransferFromCube(item: UiInventoryItem, toInventory: InventoryPanel): boolean {
|
||
const hitIdx = this.cubeItems.findIndex(p => p.item.id === item.id)
|
||
if (hitIdx === -1) return false
|
||
if (!toInventory.autoPlaceInGrid(item)) return false
|
||
this.cubeItems.splice(hitIdx, 1)
|
||
return true
|
||
}
|
||
|
||
depositGold(amount: number, playerInventory: { gold: number }): number {
|
||
if (amount <= 0) return 0
|
||
const available = Math.max(0, Math.min(amount, playerInventory.gold, STASH_GOLD_CAP - this.stashGold))
|
||
if (available <= 0) return 0
|
||
playerInventory.gold -= available
|
||
this.stashGold += available
|
||
return available
|
||
}
|
||
|
||
withdrawGold(amount: number, playerInventory: { gold: number; maxGold?: number }): number {
|
||
if (amount <= 0) return 0
|
||
const available = Math.max(0, Math.min(amount, this.stashGold, PLAYER_GOLD_CAP - playerInventory.gold))
|
||
if (available <= 0) return 0
|
||
this.stashGold -= available
|
||
playerInventory.gold += available
|
||
return available
|
||
}
|
||
|
||
handleMouseMove(logicalX: number, logicalY: number): void {
|
||
this.hoveredStashItem = null
|
||
this.hoveredCubeItem = null
|
||
this.hoveredVendorItem = null
|
||
this.hoveredVendorButtonSlot = this.activeVendorDescriptor
|
||
? this.hitTestVendorButtonSlot(logicalX, logicalY)
|
||
: null
|
||
this.hoveredCubeButton = this.hitTestCubeButton(logicalX, logicalY)
|
||
if (this.pressedCubeButton !== null && this.hoveredCubeButton !== this.pressedCubeButton) {
|
||
this.pressedCubeButton = null
|
||
}
|
||
this.hoveredWaypointIdx = null
|
||
|
||
const ox = 80
|
||
const oy = 60
|
||
if (logicalX >= ox + 17 && logicalX <= ox + 298) {
|
||
const wps = ACT_WAYPOINTS[this.selectedActTab] ?? ACT_WAYPOINTS[1]!
|
||
for (let i = 0; i < wps.length; i++) {
|
||
const rowY = WAYPOINT_ROW_OFFSETS_Y[i] ?? (60 + i * 36)
|
||
const wy = oy + rowY
|
||
if (logicalY >= wy && logicalY <= wy + 31) {
|
||
this.hoveredWaypointIdx = i
|
||
break
|
||
}
|
||
}
|
||
}
|
||
|
||
if (
|
||
logicalX >= STASH_GRID_ORIGIN.x &&
|
||
logicalX < STASH_GRID_ORIGIN.x + STASH_GRID_ORIGIN.cols * STASH_GRID_ORIGIN.cellPx &&
|
||
logicalY >= STASH_GRID_ORIGIN.y &&
|
||
logicalY < STASH_GRID_ORIGIN.y + STASH_GRID_ORIGIN.rows * STASH_GRID_ORIGIN.cellPx
|
||
) {
|
||
const col = Math.floor((logicalX - STASH_GRID_ORIGIN.x) / STASH_GRID_ORIGIN.cellPx)
|
||
const row = Math.floor((logicalY - STASH_GRID_ORIGIN.y) / STASH_GRID_ORIGIN.cellPx)
|
||
const hit = this.stashItems.find(
|
||
p => col >= p.col && col < p.col + p.item.invWidth && row >= p.row && row < p.row + p.item.invHeight,
|
||
)
|
||
if (hit) {
|
||
this.hoveredStashItem = {
|
||
item: hit.item,
|
||
x: STASH_GRID_ORIGIN.x + (hit.col + hit.item.invWidth / 2) * STASH_GRID_ORIGIN.cellPx,
|
||
y: STASH_GRID_ORIGIN.y + hit.row * STASH_GRID_ORIGIN.cellPx,
|
||
}
|
||
}
|
||
}
|
||
|
||
if (
|
||
logicalX >= CUBE_GRID_ORIGIN.x &&
|
||
logicalX < CUBE_GRID_ORIGIN.x + CUBE_GRID_ORIGIN.cols * CUBE_GRID_ORIGIN.cellPx &&
|
||
logicalY >= CUBE_GRID_ORIGIN.y &&
|
||
logicalY < CUBE_GRID_ORIGIN.y + CUBE_GRID_ORIGIN.rows * CUBE_GRID_ORIGIN.cellPx
|
||
) {
|
||
const col = Math.floor((logicalX - CUBE_GRID_ORIGIN.x) / CUBE_GRID_ORIGIN.cellPx)
|
||
const row = Math.floor((logicalY - CUBE_GRID_ORIGIN.y) / CUBE_GRID_ORIGIN.cellPx)
|
||
const hit = this.cubeItems.find(
|
||
p => col >= p.col && col < p.col + p.item.invWidth && row >= p.row && row < p.row + p.item.invHeight,
|
||
)
|
||
if (hit) {
|
||
this.hoveredCubeItem = {
|
||
item: hit.item,
|
||
x: CUBE_GRID_ORIGIN.x + (hit.col + hit.item.invWidth / 2) * CUBE_GRID_ORIGIN.cellPx,
|
||
y: CUBE_GRID_ORIGIN.y + hit.row * CUBE_GRID_ORIGIN.cellPx,
|
||
}
|
||
}
|
||
}
|
||
|
||
if (
|
||
logicalX >= VENDOR_GRID_ORIGIN.x &&
|
||
logicalX < VENDOR_GRID_ORIGIN.x + VENDOR_GRID_ORIGIN.cols * VENDOR_GRID_ORIGIN.cellPx &&
|
||
logicalY >= VENDOR_GRID_ORIGIN.y &&
|
||
logicalY < VENDOR_GRID_ORIGIN.y + VENDOR_GRID_ORIGIN.rows * VENDOR_GRID_ORIGIN.cellPx
|
||
) {
|
||
const col = Math.floor((logicalX - VENDOR_GRID_ORIGIN.x) / VENDOR_GRID_ORIGIN.cellPx)
|
||
const row = Math.floor((logicalY - VENDOR_GRID_ORIGIN.y) / VENDOR_GRID_ORIGIN.cellPx)
|
||
const placements = this.getActiveVendorPlacements()
|
||
const hit = placements.find(
|
||
p => col >= p.col && col < p.col + p.item.invWidth && row >= p.row && row < p.row + p.item.invHeight,
|
||
)
|
||
if (hit) {
|
||
this.hoveredVendorItem = {
|
||
item: hit.item,
|
||
x: VENDOR_GRID_ORIGIN.x + (hit.col + hit.item.invWidth / 2) * VENDOR_GRID_ORIGIN.cellPx,
|
||
y: VENDOR_GRID_ORIGIN.y + hit.row * VENDOR_GRID_ORIGIN.cellPx,
|
||
col: hit.col,
|
||
row: hit.row,
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
getNpcMenuLayout(font?: Pick<D2FontRenderer, 'measureText'> | null): NpcDialogLayout | null {
|
||
if (!this.npcMenu) return null
|
||
const opts = this.npcMenu.options ?? [
|
||
{ id: 'talk', strIdx: 3381, labelZh: '交談', labelEn: 'talk' },
|
||
{ id: 'cancel', strIdx: 4142, labelZh: '取消', labelEn: 'cancel' },
|
||
]
|
||
const headerName = this.npcMenu.descriptor
|
||
? getLocalizedNpcName(this.npcMenu.descriptor, this.lang)
|
||
: getLocalizedNpcName(this.npcMenu.npcName, this.lang)
|
||
return computeNpcDialogLayout(headerName, opts, this.npcMenu.x, this.npcMenu.y, font, this.lang)
|
||
}
|
||
|
||
isPointInNpcMenu(
|
||
logicalX: number,
|
||
logicalY: number,
|
||
font?: Pick<D2FontRenderer, 'measureText'> | null,
|
||
): boolean {
|
||
if (!this.npcMenu) return false
|
||
if (this.npcMenu.talking) {
|
||
const boxW = 340
|
||
const boxH = 156
|
||
const bx = Math.max(20, Math.min(800 - boxW - 20, Math.round(this.npcMenu.x - boxW / 2)))
|
||
const by = Math.max(40, Math.min(520 - boxH, Math.round(this.npcMenu.y - boxH / 2)))
|
||
return logicalX >= bx && logicalX <= bx + boxW && logicalY >= by && logicalY <= by + boxH
|
||
}
|
||
const layout = this.getNpcMenuLayout(font)
|
||
if (!layout) return false
|
||
return (
|
||
logicalX >= layout.left &&
|
||
logicalX <= layout.left + layout.width &&
|
||
logicalY >= layout.top &&
|
||
logicalY <= layout.top + layout.height
|
||
)
|
||
}
|
||
|
||
handleNpcMenuMove(
|
||
logicalX: number,
|
||
logicalY: number,
|
||
font?: Pick<D2FontRenderer, 'measureText'> | null,
|
||
): void {
|
||
if (!this.npcMenu || this.npcMenu.talking) return
|
||
const layout = this.getNpcMenuLayout(font)
|
||
if (!layout) return
|
||
// D2Client.dll 0x6fb533c0 -> 0x6fb534b0: update selected option when cursor hits a selectable line;
|
||
// when cursor is outside selectable lines (0x6fb533de: je 0x6fb53402), keep existing selection.
|
||
const hitIdx = hitTestNpcDialogOption(layout, logicalX, logicalY)
|
||
if (hitIdx !== null) {
|
||
this.npcMenu.hoveredOptionIdx = hitIdx
|
||
}
|
||
}
|
||
|
||
handleNpcMenuClick(
|
||
logicalX: number,
|
||
logicalY: number,
|
||
callbacks: {
|
||
onOpenVendor: (descriptor: TownNpcServiceDescriptor, mode: 'trade' | 'gamble') => void
|
||
onIdentifyAll: (descriptor: TownNpcServiceDescriptor) => void
|
||
},
|
||
font?: Pick<D2FontRenderer, 'measureText'> | null,
|
||
): boolean {
|
||
if (!this.npcMenu) return false
|
||
if (this.npcMenu.talking) {
|
||
this.npcMenu.talking = false
|
||
return true
|
||
}
|
||
|
||
const opts = this.npcMenu.options ?? [
|
||
{ id: 'talk', strIdx: 3381, labelZh: '交談', labelEn: 'talk' },
|
||
{ id: 'cancel', strIdx: 4142, labelZh: '取消', labelEn: 'cancel' },
|
||
]
|
||
const headerName = this.npcMenu.descriptor
|
||
? getLocalizedNpcName(this.npcMenu.descriptor, this.lang)
|
||
: getLocalizedNpcName(this.npcMenu.npcName, this.lang)
|
||
const layout = computeNpcDialogLayout(headerName, opts, this.npcMenu.x, this.npcMenu.y, font, this.lang)
|
||
|
||
if (
|
||
logicalX < layout.left ||
|
||
logicalX > layout.left + layout.width ||
|
||
logicalY < layout.top ||
|
||
logicalY > layout.top + layout.height
|
||
) {
|
||
this.npcMenu = null
|
||
return true
|
||
}
|
||
|
||
const hitIdx = hitTestNpcDialogOption(layout, logicalX, logicalY)
|
||
if (hitIdx !== null) {
|
||
this.npcMenu.hoveredOptionIdx = hitIdx
|
||
const opt = opts[hitIdx]!
|
||
const desc = this.npcMenu.descriptor
|
||
if (opt.id === 'talk') {
|
||
this.npcMenu.talking = true
|
||
} else if (opt.id === 'trade' && desc) {
|
||
this.npcMenu = null
|
||
callbacks.onOpenVendor(desc, 'trade')
|
||
} else if (opt.id === 'gamble' && desc) {
|
||
this.npcMenu = null
|
||
callbacks.onOpenVendor(desc, 'gamble')
|
||
} else if (opt.id === 'identify' && desc) {
|
||
this.npcMenu = null
|
||
callbacks.onIdentifyAll(desc)
|
||
} else {
|
||
this.npcMenu = null
|
||
}
|
||
return true
|
||
}
|
||
return true
|
||
}
|
||
|
||
handleLeftDockClick(
|
||
kind: Exclude<LeftDockPanelKind, 'none' | 'char'>,
|
||
logicalX: number,
|
||
logicalY: number,
|
||
callbacks: {
|
||
onClose: () => void
|
||
onWaypointTeleport: (act: number, slug: string, levelId: number) => void
|
||
onOpenCube?: () => void
|
||
onCastTownPortal?: (source?: 'tbk' | 'tsc', item?: UiInventoryItem) => boolean | void
|
||
inventory?: InventoryPanel
|
||
isShiftClick?: boolean
|
||
isRightClick?: boolean
|
||
},
|
||
): boolean {
|
||
if (logicalX > 400) return false
|
||
const ox = 80
|
||
const oy = 60
|
||
|
||
// Generic Close button (`x = ox + 272, y = oy + 388` or `ox + 18, oy + 385`) for non-vendor panels only.
|
||
// Vendor panels manage their 4 button slots via D2Client.dll 0x6fb3f430 / 0x6fb4c27a (where slot 3 is Repair All on blacksmiths).
|
||
if (
|
||
kind !== 'vendor' &&
|
||
logicalY >= oy + 380 &&
|
||
logicalY <= oy + 422 &&
|
||
(logicalX >= ox + 260 || logicalX <= ox + 58)
|
||
) {
|
||
this.vendorTradeState = 'idle'
|
||
this.pressedMomentarySlot = null
|
||
this.pressedCubeButton = null
|
||
callbacks.onClose()
|
||
return true
|
||
}
|
||
|
||
// Act Tabs (`Act I..V` at top of Quest / Waypoint panels: `oy + 8 .. oy + 40`)
|
||
if ((kind === 'quest' || kind === 'waypoint') && logicalY >= oy + 6 && logicalY <= oy + 42) {
|
||
const tabIdx = Math.min(5, Math.max(1, Math.floor((logicalX - (ox + 8)) / 61) + 1))
|
||
this.selectedActTab = tabIdx
|
||
if (kind === 'quest') {
|
||
const actQuests = ACT_QUESTS[this.selectedActTab] ?? ACT_QUESTS[1]!
|
||
if (this.selectedQuestIdx >= actQuests.length) {
|
||
this.selectedQuestIdx = 0
|
||
}
|
||
}
|
||
return true
|
||
}
|
||
|
||
if (kind === 'quest') {
|
||
// 6 Quest Sockets (`2 rows × 3 cols`)
|
||
const actQuests = ACT_QUESTS[this.selectedActTab] ?? ACT_QUESTS[1]!
|
||
for (let i = 0; i < actQuests.length; i++) {
|
||
const col = i % 3
|
||
const row = Math.floor(i / 3)
|
||
const sx = ox + 28 + col * 92
|
||
const sy = oy + 64 + row * 100
|
||
if (logicalX >= sx && logicalX <= sx + 80 && logicalY >= sy && logicalY <= sy + 92) {
|
||
this.selectedQuestIdx = i
|
||
return true
|
||
}
|
||
}
|
||
} else if (kind === 'waypoint') {
|
||
const list = ACT_WAYPOINTS[this.selectedActTab] ?? ACT_WAYPOINTS[1]!
|
||
for (let i = 0; i < list.length; i++) {
|
||
const rowY = WAYPOINT_ROW_OFFSETS_Y[i] ?? (60 + i * 36)
|
||
const wy = oy + rowY
|
||
if (logicalX >= ox + 17 && logicalX <= ox + 298 && logicalY >= wy && logicalY <= wy + 32) {
|
||
const wp = list[i]!
|
||
if (!this.isWaypointUnlocked(wp)) return true
|
||
if (this.isCurrentWaypoint(wp)) return true
|
||
callbacks.onWaypointTeleport(wp.act, wp.slug, wp.levelId)
|
||
callbacks.onClose()
|
||
return true
|
||
}
|
||
}
|
||
} else if (kind === 'cube') {
|
||
// 1. Transmute button (`D2Client.dll` 0x6fb3b600: `relX ∈ [144, 184], relY ∈ [257, 297]`, drawn at `ox + 144, oy + 260, 32x32`)
|
||
if (this.hitTestCubeButton(logicalX, logicalY) === 'transmute') {
|
||
if (!callbacks.isRightClick) {
|
||
this.pressedCubeButton = 'transmute'
|
||
this.cubeTransmuteCount += 1
|
||
this.transmuteCube()
|
||
}
|
||
return true
|
||
}
|
||
|
||
// 2. Horadric Cube 3x4 Grid (`CUBE_GRID_ORIGIN`)
|
||
if (
|
||
logicalX >= CUBE_GRID_ORIGIN.x &&
|
||
logicalX < CUBE_GRID_ORIGIN.x + CUBE_GRID_ORIGIN.cols * CUBE_GRID_ORIGIN.cellPx &&
|
||
logicalY >= CUBE_GRID_ORIGIN.y &&
|
||
logicalY < CUBE_GRID_ORIGIN.y + CUBE_GRID_ORIGIN.rows * CUBE_GRID_ORIGIN.cellPx
|
||
) {
|
||
const col = Math.floor((logicalX - CUBE_GRID_ORIGIN.x) / CUBE_GRID_ORIGIN.cellPx)
|
||
const row = Math.floor((logicalY - CUBE_GRID_ORIGIN.y) / CUBE_GRID_ORIGIN.cellPx)
|
||
const hit = this.cubeItems.find(
|
||
p => col >= p.col && col < p.col + p.item.invWidth && row >= p.row && row < p.row + p.item.invHeight,
|
||
)
|
||
|
||
if (callbacks.inventory?.isIdentifyMode()) {
|
||
if (callbacks.isRightClick) {
|
||
callbacks.inventory.cancelIdentifyMode()
|
||
} else if (hit && isUiItemUnidentified(hit.item)) {
|
||
callbacks.inventory.applyIdentifyToItem(hit.item, {
|
||
stashItems: this.stashItems,
|
||
cubeItems: this.cubeItems,
|
||
})
|
||
} else {
|
||
callbacks.inventory.cancelIdentifyMode()
|
||
}
|
||
return true
|
||
}
|
||
|
||
if (callbacks.isRightClick && callbacks.inventory) {
|
||
if (hit && isUsableRightClickItem(hit.item.code)) {
|
||
callbacks.inventory.usePlacedItemByRightClick(hit, 'cube', this.cubeItems, {
|
||
onOpenCube: () => callbacks.onOpenCube?.(),
|
||
onCastTownPortal: (source, item) => callbacks.onCastTownPortal?.(source, item),
|
||
})
|
||
return true
|
||
}
|
||
if (hit) {
|
||
this.quickTransferFromCube(hit.item, callbacks.inventory)
|
||
}
|
||
return true
|
||
}
|
||
|
||
if (callbacks.isShiftClick && callbacks.inventory) {
|
||
if (hit) {
|
||
this.quickTransferFromCube(hit.item, callbacks.inventory)
|
||
}
|
||
return true
|
||
}
|
||
|
||
if (callbacks.inventory) {
|
||
const result = this.clickCubeCell(col, row, callbacks.inventory.cursorItem)
|
||
if (result.handled) {
|
||
callbacks.inventory.cursorItem = result.newCursorItem
|
||
return true
|
||
}
|
||
}
|
||
return true
|
||
}
|
||
} else if (kind === 'stash') {
|
||
// Stash 6x8 Grid
|
||
if (
|
||
logicalX >= STASH_GRID_ORIGIN.x &&
|
||
logicalX < STASH_GRID_ORIGIN.x + STASH_GRID_ORIGIN.cols * STASH_GRID_ORIGIN.cellPx &&
|
||
logicalY >= STASH_GRID_ORIGIN.y &&
|
||
logicalY < STASH_GRID_ORIGIN.y + STASH_GRID_ORIGIN.rows * STASH_GRID_ORIGIN.cellPx
|
||
) {
|
||
const col = Math.floor((logicalX - STASH_GRID_ORIGIN.x) / STASH_GRID_ORIGIN.cellPx)
|
||
const row = Math.floor((logicalY - STASH_GRID_ORIGIN.y) / STASH_GRID_ORIGIN.cellPx)
|
||
const hit = this.stashItems.find(
|
||
p => col >= p.col && col < p.col + p.item.invWidth && row >= p.row && row < p.row + p.item.invHeight,
|
||
)
|
||
|
||
if (callbacks.inventory?.isIdentifyMode()) {
|
||
if (callbacks.isRightClick) {
|
||
callbacks.inventory.cancelIdentifyMode()
|
||
} else if (hit && isUiItemUnidentified(hit.item)) {
|
||
callbacks.inventory.applyIdentifyToItem(hit.item, {
|
||
stashItems: this.stashItems,
|
||
cubeItems: this.cubeItems,
|
||
})
|
||
} else {
|
||
callbacks.inventory.cancelIdentifyMode()
|
||
}
|
||
return true
|
||
}
|
||
|
||
if (callbacks.isRightClick && callbacks.inventory) {
|
||
if (hit && isUsableRightClickItem(hit.item.code)) {
|
||
callbacks.inventory.usePlacedItemByRightClick(hit, 'stash', this.stashItems, {
|
||
onOpenCube: () => callbacks.onOpenCube?.(),
|
||
onCastTownPortal: (source, item) => callbacks.onCastTownPortal?.(source, item),
|
||
})
|
||
return true
|
||
}
|
||
if (hit) {
|
||
this.quickTransferFromStash(hit.item, callbacks.inventory)
|
||
}
|
||
return true
|
||
}
|
||
|
||
if (callbacks.isShiftClick && callbacks.inventory) {
|
||
if (hit) {
|
||
this.quickTransferFromStash(hit.item, callbacks.inventory)
|
||
}
|
||
return true
|
||
}
|
||
|
||
if (callbacks.inventory) {
|
||
const result = this.clickStashCell(col, row, callbacks.inventory.cursorItem)
|
||
if (result.handled) {
|
||
callbacks.inventory.cursorItem = result.newCursorItem
|
||
return true
|
||
}
|
||
}
|
||
return true
|
||
}
|
||
} else if (kind === 'vendor') {
|
||
if (!this.activeVendorDescriptor || this.activeVendorDescriptor.vendorId === null) {
|
||
throw new Error('Cannot handle vendor click without an active vendor descriptor')
|
||
}
|
||
if (callbacks.isRightClick && this.vendorTradeState !== 'idle') {
|
||
this.vendorTradeState = 'idle'
|
||
return true
|
||
}
|
||
const relX = logicalX - ox
|
||
const relY = logicalY - oy
|
||
|
||
// 1. D2Client.dll `0x6fb4c0e5–0x6fb4c233`: Tab click (`relY ∈ [1, 31]`, 80px bands `<=80, <=160, <=240, <=320`)
|
||
if (this.vendorMode === 'trade' && relY >= 1 && relY <= 31 && relX >= 0 && relX <= 320) {
|
||
const tabIdx = relX <= 80 ? 0 : relX <= 160 ? 1 : relX <= 240 ? 2 : 3
|
||
const chosen = VENDOR_TABS[tabIdx]!
|
||
if (this.isVendorTabPresent(chosen.id) && chosen.id !== this.activeVendorTab) {
|
||
this.activeVendorTab = chosen.id
|
||
this.hoveredVendorItem = null
|
||
}
|
||
return true
|
||
}
|
||
|
||
// 2. D2Client.dll `0x6fb4c27a–0x6fb4c3ee`: Button mousedown hit-test & mutual-exclusion state machine
|
||
const hitSlot = this.hitTestVendorButtonSlot(logicalX, logicalY)
|
||
if (hitSlot !== null) {
|
||
const layout = resolveVendorButtonLayout(this.activeVendorDescriptor.hcIdx, this.vendorMode)
|
||
const btnKind = layout[hitSlot]!
|
||
if (btnKind === 'buy' || btnKind === 'sell' || btnKind === 'repair') {
|
||
this.pressedMomentarySlot = null
|
||
this.vendorTradeState = this.vendorTradeState === btnKind ? 'idle' : btnKind
|
||
} else if (btnKind === 'repairAll') {
|
||
this.vendorTradeState = 'idle'
|
||
this.pressedMomentarySlot = hitSlot
|
||
const inv = callbacks.inventory ?? this.activePlayerInventory
|
||
if (inv) {
|
||
this.repairAllUiItems(inv)
|
||
}
|
||
} else if (btnKind === 'close') {
|
||
this.vendorTradeState = 'idle'
|
||
this.pressedMomentarySlot = hitSlot
|
||
callbacks.onClose()
|
||
}
|
||
return true
|
||
}
|
||
if (relY > VENDOR_BUTTON_HIT_Y_MIN && relY < VENDOR_BUTTON_HIT_Y_MAX && relX > VENDOR_BUTTON_TABLE_X[0] && relX < VENDOR_BUTTON_TABLE_X[3] + VENDOR_BUTTON_HIT_W) {
|
||
// Clicked disabled blank slot (`0x6fb3d300` no-op)
|
||
return true
|
||
}
|
||
|
||
// 3. Vendor 10x10 Grid (`VENDOR_GRID_ORIGIN`)
|
||
if (
|
||
logicalX >= VENDOR_GRID_ORIGIN.x &&
|
||
logicalX < VENDOR_GRID_ORIGIN.x + VENDOR_GRID_ORIGIN.cols * VENDOR_GRID_ORIGIN.cellPx &&
|
||
logicalY >= VENDOR_GRID_ORIGIN.y &&
|
||
logicalY < VENDOR_GRID_ORIGIN.y + VENDOR_GRID_ORIGIN.rows * VENDOR_GRID_ORIGIN.cellPx
|
||
) {
|
||
const col = Math.floor((logicalX - VENDOR_GRID_ORIGIN.x) / VENDOR_GRID_ORIGIN.cellPx)
|
||
const row = Math.floor((logicalY - VENDOR_GRID_ORIGIN.y) / VENDOR_GRID_ORIGIN.cellPx)
|
||
|
||
const inv = callbacks.inventory ?? this.activePlayerInventory
|
||
if (inv) {
|
||
// If player is holding an item on cursor and clicks inside Vendor grid -> Sell it!
|
||
if (inv.cursorItem) {
|
||
const held = inv.cursorItem
|
||
const res = this.sellToActiveVendor(held, inv)
|
||
if (res.ok) {
|
||
inv.cursorItem = null
|
||
}
|
||
return true
|
||
}
|
||
|
||
// Left-click buy works in 'idle' or 'buy' state; do not accidentally buy when in 'sell' or 'repair' state
|
||
if (this.vendorTradeState === 'idle' || this.vendorTradeState === 'buy') {
|
||
this.buyFromActiveVendor(col, row, inv, Boolean(callbacks.isShiftClick))
|
||
this.handleMouseMove(logicalX, logicalY)
|
||
}
|
||
}
|
||
return true
|
||
}
|
||
}
|
||
return true
|
||
}
|
||
|
||
drawLeftDockPanel(
|
||
ctx: CanvasRenderingContext2D,
|
||
kind: Exclude<LeftDockPanelKind, 'none' | 'char'>,
|
||
assets: {
|
||
borderLeftImg: HTMLImageElement | null
|
||
questBgImg: HTMLImageElement | null
|
||
waypointBgImg: HTMLImageElement | null
|
||
stashBgImg: HTMLImageElement | null
|
||
cubeBgImg: HTMLImageElement | null
|
||
vendorBgImg: HTMLImageElement | null
|
||
vendorTabsImg?: HTMLImageElement | null
|
||
buySellBtnImg: HTMLImageElement | null
|
||
miniConvertImg?: HTMLImageElement | null
|
||
questsAtlasImg?: HTMLImageElement | null
|
||
itemsAtlasImg?: HTMLImageElement | null
|
||
waypointTabsImg?: HTMLImageElement | null
|
||
waypointIconsImg?: HTMLImageElement | null
|
||
questTabsImg?: HTMLImageElement | null
|
||
inventory?: InventoryPanel | null
|
||
},
|
||
font: D2FontRenderer,
|
||
): void {
|
||
// 1. Left 800x600 Gothic Stone Border (`800BorderFrame.dc6` frames 0..4)
|
||
if (assets.borderLeftImg) {
|
||
ctx.drawImage(assets.borderLeftImg, 0, 0)
|
||
}
|
||
|
||
const ox = 80
|
||
const oy = 60
|
||
|
||
const isEn = this.lang === 'ENG'
|
||
|
||
if (kind === 'quest') {
|
||
if (assets.questBgImg) ctx.drawImage(assets.questBgImg, ox, oy)
|
||
this.drawActTabs(ctx, ox, oy, font, assets.questTabsImg)
|
||
|
||
const quests = ACT_QUESTS[this.selectedActTab] ?? ACT_QUESTS[1]!
|
||
if (this.selectedQuestIdx >= quests.length) {
|
||
this.selectedQuestIdx = 0
|
||
}
|
||
|
||
const atlas = assets.questsAtlasImg ?? this.getQuestsAtlasImage()
|
||
|
||
for (let i = 0; i < 6; i++) {
|
||
// In Act 4, sockets 3, 4, 5 (indices 3, 4, 5) are unassigned
|
||
if (i >= quests.length) {
|
||
continue
|
||
}
|
||
const q = quests[i]!
|
||
const col = i % 3
|
||
const row = Math.floor(i / 3)
|
||
const sx = ox + 28 + col * 92
|
||
const sy = oy + 64 + row * 100
|
||
const selected = this.selectedQuestIdx === i
|
||
const status = this.getQuestStatus(q)
|
||
|
||
const rectKey = status === 'completed' ? `questdone_${q.id}` : q.id
|
||
const rect = BAKED_UI_MANIFEST.questRects[rectKey]
|
||
const ix = sx + 4
|
||
const iy = sy + 1
|
||
|
||
if (atlas && rect) {
|
||
ctx.drawImage(atlas, rect.x, rect.y, rect.w, rect.h, ix, iy, rect.w, rect.h)
|
||
} else {
|
||
ctx.fillStyle = status === 'completed' ? 'rgba(42, 36, 22, 0.85)' : 'rgba(18, 16, 14, 0.88)'
|
||
ctx.fillRect(sx, sy, 80, 88)
|
||
font.drawText(ctx, `Q${i + 1}`, sx + 40, sy + 32, {
|
||
font: 'font16',
|
||
color: status === 'completed' ? 'gold' : 'white',
|
||
align: 'center',
|
||
})
|
||
font.drawText(ctx, isEn ? q.titleEn : q.titleZh, sx + 40, sy + 56, {
|
||
font: 'font8',
|
||
color: status === 'completed' ? 'gold' : 'tan',
|
||
align: 'center',
|
||
})
|
||
font.drawText(
|
||
ctx,
|
||
status === 'completed' ? (isEn ? 'Completed' : '已完成') : (isEn ? 'Active' : '进行中'),
|
||
sx + 40,
|
||
sy + 76,
|
||
{
|
||
font: 'font8',
|
||
color: status === 'completed' ? 'green' : 'blue',
|
||
align: 'center',
|
||
},
|
||
)
|
||
}
|
||
|
||
ctx.strokeStyle = selected ? '#e8c26b' : status === 'completed' ? '#6c5838' : '#3a3224'
|
||
ctx.lineWidth = selected ? 2 : 1
|
||
ctx.strokeRect(sx + 0.5, sy + 0.5, 79, 87)
|
||
}
|
||
|
||
const activeQ = quests[this.selectedQuestIdx] ?? quests[0]!
|
||
if (activeQ) {
|
||
const qInfo = this.getQuestDisplayText(activeQ)
|
||
ctx.fillStyle = 'rgba(8, 7, 6, 0.92)'
|
||
ctx.fillRect(ox + 18, oy + 264, 284, 116)
|
||
ctx.strokeStyle = '#6c5838'
|
||
ctx.strokeRect(ox + 18.5, oy + 264.5, 283, 115)
|
||
|
||
font.drawText(ctx, `${qInfo.title} ${qInfo.statusTag}`, ox + 160, oy + 282, {
|
||
font: 'fontexocet10',
|
||
color: qInfo.status === 'completed' ? 'gold' : 'white',
|
||
align: 'center',
|
||
})
|
||
const rewardSuffix = qInfo.status === 'completed'
|
||
? (qInfo.rewardText ? (isEn ? `\n[Reward: ${qInfo.rewardText}]` : `\n[奖励: ${qInfo.rewardText}]`) : '')
|
||
: (qInfo.rewardText ? (isEn ? `\n[Objective: ${qInfo.rewardText}]` : `\n[目标: ${qInfo.rewardText}]`) : '')
|
||
this.drawWrappedText(ctx, font, qInfo.body + rewardSuffix, ox + 26, oy + 300, 268, 14, 6, 'fontformal12')
|
||
}
|
||
} else if (kind === 'waypoint') {
|
||
if (assets.waypointBgImg) ctx.drawImage(assets.waypointBgImg, ox, oy)
|
||
this.drawActTabs(ctx, ox, oy, font, assets.waypointTabsImg)
|
||
const wps = ACT_WAYPOINTS[this.selectedActTab] ?? ACT_WAYPOINTS[1]!
|
||
|
||
for (let i = 0; i < wps.length; i++) {
|
||
const wp = wps[i]!
|
||
const rowY = WAYPOINT_ROW_OFFSETS_Y[i] ?? (60 + i * 36)
|
||
const wy = oy + rowY
|
||
const isHovered = this.hoveredWaypointIdx === i
|
||
const isUnlocked = this.isWaypointUnlocked(wp)
|
||
const isCurrent = isUnlocked && this.isCurrentWaypoint(wp)
|
||
|
||
ctx.fillStyle = isHovered ? 'rgba(42, 34, 22, 0.88)' : 'rgba(18, 16, 13, 0.85)'
|
||
ctx.fillRect(ox + 17, wy, 281, 31)
|
||
ctx.strokeStyle = isHovered ? '#e8c26b' : '#5a4a32'
|
||
ctx.strokeRect(ox + 17.5, wy + 0.5, 280, 30)
|
||
|
||
if (isUnlocked) {
|
||
const iconFrameIdx = isCurrent ? (isHovered ? 1 : 0) : (isHovered ? 4 : 3)
|
||
const iconSx = iconFrameIdx * 30
|
||
|
||
if (assets.waypointIconsImg && assets.waypointIconsImg.complete && assets.waypointIconsImg.naturalWidth > 0) {
|
||
ctx.drawImage(assets.waypointIconsImg, iconSx, 0, 30, 30, ox + 17, wy + 1, 30, 30)
|
||
} else {
|
||
ctx.fillStyle = isCurrent ? (isHovered ? '#78b4ff' : '#4888ff') : (isHovered ? '#f0d898' : '#c8aa6e')
|
||
ctx.fillRect(ox + 26, wy + 9, 12, 12)
|
||
}
|
||
}
|
||
|
||
font.drawText(ctx, isEn ? wp.nameEn : wp.nameZh, ox + 80, wy + 21, {
|
||
font: 'fontexocet10',
|
||
color: isUnlocked ? (isHovered ? 'white' : 'gold') : 'gray',
|
||
})
|
||
}
|
||
} else if (kind === 'stash') {
|
||
if (assets.stashBgImg) ctx.drawImage(assets.stashBgImg, ox, oy)
|
||
font.drawText(ctx, isEn ? 'Private Stash' : '私人储物箱', ox + 172, oy + 35, {
|
||
font: 'font8',
|
||
color: 'gold',
|
||
align: 'center',
|
||
})
|
||
font.drawText(
|
||
ctx,
|
||
isEn ? `Stash Gold: ${this.stashGold.toLocaleString()}` : `储物箱金币: ${this.stashGold.toLocaleString()}`,
|
||
ox + 160,
|
||
oy + 61,
|
||
{
|
||
font: 'font8',
|
||
color: 'white',
|
||
align: 'center',
|
||
},
|
||
)
|
||
|
||
// 6x8 grid cell borders
|
||
for (let r = 0; r < STASH_GRID_ORIGIN.rows; r++) {
|
||
for (let c = 0; c < STASH_GRID_ORIGIN.cols; c++) {
|
||
const cx = STASH_GRID_ORIGIN.x + c * STASH_GRID_ORIGIN.cellPx
|
||
const cy = STASH_GRID_ORIGIN.y + r * STASH_GRID_ORIGIN.cellPx
|
||
ctx.strokeStyle = 'rgba(64, 52, 38, 0.4)'
|
||
ctx.strokeRect(cx + 0.5, cy + 0.5, STASH_GRID_ORIGIN.cellPx - 1, STASH_GRID_ORIGIN.cellPx - 1)
|
||
}
|
||
}
|
||
|
||
// Draw items stored in stash
|
||
const atlas = assets.itemsAtlasImg ?? null
|
||
const playerCtx = this.getEffectivePlayerContext()
|
||
for (const placed of this.stashItems) {
|
||
const gx = STASH_GRID_ORIGIN.x + placed.col * STASH_GRID_ORIGIN.cellPx
|
||
const gy = STASH_GRID_ORIGIN.y + placed.row * STASH_GRID_ORIGIN.cellPx
|
||
const gw = placed.item.invWidth * STASH_GRID_ORIGIN.cellPx
|
||
const gh = placed.item.invHeight * STASH_GRID_ORIGIN.cellPx
|
||
|
||
ctx.fillStyle =
|
||
isUiItemUnidentified(placed.item) || !canPlayerUseUiItem(placed.item, playerCtx)
|
||
? 'rgba(72, 18, 18, 0.50)'
|
||
: placed.item.quality === 'unique'
|
||
? 'rgba(58, 42, 16, 0.45)'
|
||
: placed.item.quality === 'set'
|
||
? 'rgba(16, 52, 22, 0.45)'
|
||
: 'rgba(20, 32, 54, 0.45)'
|
||
ctx.fillRect(gx + 1, gy + 1, gw - 2, gh - 2)
|
||
|
||
const rect = resolveItemSpriteRect(placed.item, BAKED_UI_MANIFEST.itemRects)
|
||
if (atlas && rect) {
|
||
const scale = Math.min(gw / rect.w, gh / rect.h, 1)
|
||
const dw = Math.round(rect.w * scale)
|
||
const dh = Math.round(rect.h * scale)
|
||
const dx = gx + Math.round((gw - dw) / 2)
|
||
const dy = gy + Math.round((gh - dh) / 2)
|
||
ctx.drawImage(atlas, rect.x, rect.y, rect.w, rect.h, dx, dy, dw, dh)
|
||
} else {
|
||
ctx.fillStyle =
|
||
placed.item.quality === 'unique' ? '#908858' : placed.item.quality === 'set' ? '#00c400' : '#4850b8'
|
||
ctx.fillRect(gx + 2, gy + 2, gw - 4, gh - 4)
|
||
}
|
||
drawItemSocketOverlay(ctx, placed.item, gx, gy, gw, gh, {
|
||
itemsAtlasImg: atlas,
|
||
itemRects: BAKED_UI_MANIFEST.itemRects,
|
||
})
|
||
}
|
||
} else if (kind === 'cube') {
|
||
if (assets.cubeBgImg) ctx.drawImage(assets.cubeBgImg, ox, oy)
|
||
font.drawText(
|
||
ctx,
|
||
isEn
|
||
? `Horadric Cube (Transmuted: ${this.cubeTransmuteCount})`
|
||
: `赫拉迪克方块 (已合成 ${this.cubeTransmuteCount} 次)`,
|
||
ox + 160,
|
||
oy + 32,
|
||
{
|
||
font: 'fontexocet10',
|
||
color: 'gold',
|
||
align: 'center',
|
||
},
|
||
)
|
||
|
||
// 3x4 Horadric Cube grid cell borders (`Inventory.txt` Transmogrify Box1)
|
||
for (let r = 0; r < CUBE_GRID_ORIGIN.rows; r++) {
|
||
for (let c = 0; c < CUBE_GRID_ORIGIN.cols; c++) {
|
||
const cx = CUBE_GRID_ORIGIN.x + c * CUBE_GRID_ORIGIN.cellPx
|
||
const cy = CUBE_GRID_ORIGIN.y + r * CUBE_GRID_ORIGIN.cellPx
|
||
ctx.strokeStyle = 'rgba(64, 52, 38, 0.4)'
|
||
ctx.strokeRect(cx + 0.5, cy + 0.5, CUBE_GRID_ORIGIN.cellPx - 1, CUBE_GRID_ORIGIN.cellPx - 1)
|
||
}
|
||
}
|
||
|
||
// Draw items stored in Horadric Cube
|
||
const atlas = assets.itemsAtlasImg ?? null
|
||
const playerCtx = this.getEffectivePlayerContext()
|
||
for (const placed of this.cubeItems) {
|
||
const gx = CUBE_GRID_ORIGIN.x + placed.col * CUBE_GRID_ORIGIN.cellPx
|
||
const gy = CUBE_GRID_ORIGIN.y + placed.row * CUBE_GRID_ORIGIN.cellPx
|
||
const gw = placed.item.invWidth * CUBE_GRID_ORIGIN.cellPx
|
||
const gh = placed.item.invHeight * CUBE_GRID_ORIGIN.cellPx
|
||
|
||
ctx.fillStyle =
|
||
isUiItemUnidentified(placed.item) || !canPlayerUseUiItem(placed.item, playerCtx)
|
||
? 'rgba(72, 18, 18, 0.50)'
|
||
: placed.item.quality === 'unique'
|
||
? 'rgba(58, 42, 16, 0.45)'
|
||
: placed.item.quality === 'set'
|
||
? 'rgba(16, 52, 22, 0.45)'
|
||
: 'rgba(20, 32, 54, 0.45)'
|
||
ctx.fillRect(gx + 1, gy + 1, gw - 2, gh - 2)
|
||
|
||
const rect = resolveItemSpriteRect(placed.item, BAKED_UI_MANIFEST.itemRects)
|
||
if (atlas && rect) {
|
||
const scale = Math.min(gw / rect.w, gh / rect.h, 1)
|
||
const dw = Math.round(rect.w * scale)
|
||
const dh = Math.round(rect.h * scale)
|
||
const dx = gx + Math.round((gw - dw) / 2)
|
||
const dy = gy + Math.round((gh - dh) / 2)
|
||
ctx.drawImage(atlas, rect.x, rect.y, rect.w, rect.h, dx, dy, dw, dh)
|
||
} else {
|
||
ctx.fillStyle =
|
||
placed.item.quality === 'unique' ? '#908858' : placed.item.quality === 'set' ? '#00c400' : '#4850b8'
|
||
ctx.fillRect(gx + 2, gy + 2, gw - 4, gh - 4)
|
||
}
|
||
drawItemSocketOverlay(ctx, placed.item, gx, gy, gw, gh, {
|
||
itemsAtlasImg: atlas,
|
||
itemRects: BAKED_UI_MANIFEST.itemRects,
|
||
})
|
||
}
|
||
|
||
// D2Client.dll `0x6fb49615..0x6fb49656`: Cube Close button (`buysellbtn.dc6` frame 10 or 11 at `ox + 275, oy + 383`)
|
||
if (assets.buySellBtnImg) {
|
||
const closeFrame = this.pressedCubeButton === 'close' ? 11 : 10
|
||
ctx.drawImage(
|
||
assets.buySellBtnImg,
|
||
closeFrame * 32,
|
||
0,
|
||
32,
|
||
32,
|
||
ox + CUBE_CLOSE_BTN_BOUNDS.relX,
|
||
oy + CUBE_CLOSE_BTN_BOUNDS.relY,
|
||
CUBE_CLOSE_BTN_BOUNDS.w,
|
||
CUBE_CLOSE_BTN_BOUNDS.h,
|
||
)
|
||
}
|
||
|
||
// D2Client.dll `0x6fb49657..0x6fb49698`: Cube Transmute button (`miniconvert.dc6` frame 0 or 1 at `ox + 144, oy + 260`)
|
||
const miniConvertImg = assets.miniConvertImg ?? this.getMiniConvertImage()
|
||
if (miniConvertImg) {
|
||
const transmuteFrame = this.pressedCubeButton === 'transmute' ? 1 : 0
|
||
ctx.drawImage(
|
||
miniConvertImg,
|
||
transmuteFrame * 32,
|
||
0,
|
||
32,
|
||
32,
|
||
ox + CUBE_TRANSMUTE_BTN_BOUNDS.relX,
|
||
oy + CUBE_TRANSMUTE_BTN_BOUNDS.relY,
|
||
CUBE_TRANSMUTE_BTN_BOUNDS.w,
|
||
CUBE_TRANSMUTE_BTN_BOUNDS.h,
|
||
)
|
||
}
|
||
|
||
// D2Client.dll `0x6fb49720..0x6fb497c8`: Centered framed hover tooltip (`改變`/`Transmute`, `關閉`/`Close` in Font16)
|
||
if (this.hoveredCubeButton !== null) {
|
||
const spec =
|
||
this.hoveredCubeButton === 'transmute' ? CUBE_TRANSMUTE_BTN_BOUNDS : CUBE_CLOSE_BTN_BOUNDS
|
||
const hoverText = isEn ? spec.labelEn : spec.labelZh
|
||
const padX = 6
|
||
const boxW = Math.max(24, font.measureText(hoverText, 'font16') + padX * 2)
|
||
const boxH = 22
|
||
const centerX = ox + (spec.tooltipCenterX - CUBE_PANEL_ORIGIN.x)
|
||
const anchorY = oy + (spec.tooltipAnchorY - CUBE_PANEL_ORIGIN.y)
|
||
const boxX = Math.round(centerX - boxW / 2)
|
||
const boxY = anchorY - boxH
|
||
ctx.fillStyle = 'rgba(0, 0, 0, 0.85)'
|
||
ctx.fillRect(boxX, boxY, boxW, boxH)
|
||
font.drawText(ctx, hoverText, centerX, boxY + 17, {
|
||
font: 'font16',
|
||
color: 'white',
|
||
align: 'center',
|
||
})
|
||
}
|
||
} else if (kind === 'vendor') {
|
||
if (!this.activeVendorDescriptor || this.activeVendorDescriptor.vendorId === null) {
|
||
throw new Error('Cannot draw vendor panel without an active vendor descriptor')
|
||
}
|
||
if (!assets.vendorBgImg || !assets.vendorTabsImg || !assets.buySellBtnImg) {
|
||
throw new Error('Missing required baked UI assets for vendor panel (vendorBgImg, vendorTabsImg, buySellBtnImg)')
|
||
}
|
||
|
||
// 1. D2Client.dll `0x6fb45c8a–0x6fb45d63`: `buysell.dc6` 320x432 stitched background
|
||
ctx.drawImage(assets.vendorBgImg, ox, oy)
|
||
|
||
// 2. D2Client.dll `0x6fb458a0..0x6fb45b58`: Items on the active store page (`Inventory.txt` Monster2 grid at `ox+16, oy+63`)
|
||
const atlas = assets.itemsAtlasImg ?? null
|
||
const placements = this.getActiveVendorPlacements()
|
||
const playerCtx = this.getEffectivePlayerContext()
|
||
const hasCursorItem = Boolean((assets.inventory ?? this.activePlayerInventory)?.cursorItem)
|
||
for (const placed of placements) {
|
||
const gx = VENDOR_GRID_ORIGIN.x + placed.col * VENDOR_GRID_ORIGIN.cellPx
|
||
const gy = VENDOR_GRID_ORIGIN.y + placed.row * VENDOR_GRID_ORIGIN.cellPx
|
||
const gw = placed.item.invWidth * VENDOR_GRID_ORIGIN.cellPx
|
||
const gh = placed.item.invHeight * VENDOR_GRID_ORIGIN.cellPx
|
||
const isHovered = this.hoveredVendorItem?.item.id === placed.item.id
|
||
|
||
ctx.fillStyle = resolveGridItemBackgroundFill(placed.item, playerCtx, {
|
||
isHovered,
|
||
hasCursorItem,
|
||
vendorMode: this.vendorMode,
|
||
})
|
||
ctx.fillRect(gx + 1, gy + 1, gw - 2, gh - 2)
|
||
|
||
const rect = resolveItemSpriteRect(placed.item, BAKED_UI_MANIFEST.itemRects)
|
||
if (atlas && rect) {
|
||
const scale = Math.min(gw / rect.w, gh / rect.h, 1)
|
||
const dw = Math.round(rect.w * scale)
|
||
const dh = Math.round(rect.h * scale)
|
||
const dx = gx + Math.round((gw - dw) / 2)
|
||
const dy = gy + Math.round((gh - dh) / 2)
|
||
ctx.drawImage(atlas, rect.x, rect.y, rect.w, rect.h, dx, dy, dw, dh)
|
||
} else {
|
||
ctx.fillStyle = placed.item.quality === 'magic' ? '#4850b8' : '#786850'
|
||
ctx.fillRect(gx + 2, gy + 2, gw - 4, gh - 4)
|
||
}
|
||
}
|
||
|
||
// 3. D2Client.dll `0x6fb45df1–0x6fb45e51`: 4 button slots (`buysellbtn.dc6` at `ox + tableX - 1`, `oy + 385`)
|
||
const btnLayout = resolveVendorButtonLayout(this.activeVendorDescriptor.hcIdx, this.vendorMode)
|
||
for (let slot = 0 as 0 | 1 | 2 | 3; slot < 4; slot = (slot + 1) as 0 | 1 | 2 | 3) {
|
||
const frameIdx = this.getVendorButtonFrame(slot, btnLayout)
|
||
const drawX = ox + VENDOR_BUTTON_TABLE_X[slot]! - 1
|
||
const drawY = oy + VENDOR_BUTTON_DRAW_Y
|
||
ctx.drawImage(assets.buySellBtnImg, frameIdx * 32, 0, 32, 32, drawX, drawY, 32, 32)
|
||
}
|
||
|
||
// 4. D2Client.dll `0x6fb45e5e–0x6fb45f5d`: `buyselltabs.dc6` present tabs + Font16 `.tbl` labels (skipped in gamble mode)
|
||
for (const tab of VENDOR_TABS) {
|
||
if (!this.isVendorTabPresent(tab.id)) continue
|
||
const selected = this.activeVendorTab === tab.id
|
||
const frameIdx = selected ? tab.index : tab.index + 4
|
||
ctx.drawImage(assets.vendorTabsImg, frameIdx * 79, 0, 79, 31, ox + tab.xOffset, oy, 79, 31)
|
||
if (this.vendorMode === 'trade') {
|
||
font.drawText(ctx, isEn ? tab.labelEn : tab.labelZh, ox + tab.centerX, oy + tab.textY, {
|
||
font: 'font16',
|
||
color: selected ? 'gold' : 'white',
|
||
align: 'center',
|
||
})
|
||
}
|
||
}
|
||
|
||
// 5. Status toast text inside `buysell.dc6` bottom-left long box (`relX 17..200, relY 359..375`)
|
||
if (this.vendorStatusMsg && performance.now() < this.vendorStatusMsg.untilMs) {
|
||
font.drawText(ctx, this.vendorStatusMsg.text, ox + 109, oy + 371, {
|
||
font: 'font8',
|
||
color: this.vendorStatusMsg.color,
|
||
align: 'center',
|
||
})
|
||
}
|
||
|
||
// 6. D2Client.dll `0x6fb3f260` -> D2Win #10085 (`0x6f8f33a0`): Left-anchored framed button hover text
|
||
if (this.hoveredVendorButtonSlot !== null) {
|
||
const slot = this.hoveredVendorButtonSlot
|
||
const btnKind = btnLayout[slot]!
|
||
const spec = VENDOR_BUTTON_SPECS[btnKind]
|
||
if (spec.enabled) {
|
||
const hoverText =
|
||
btnKind === 'repairAll'
|
||
? isEn
|
||
? `${spec.labelEn}: ${this.getRepairAllCost(assets.inventory)}`
|
||
: `${spec.labelZh}:${this.getRepairAllCost(assets.inventory)}`
|
||
: isEn
|
||
? spec.labelEn
|
||
: spec.labelZh
|
||
const padX = 6
|
||
const boxW = Math.max(24, font.measureText(hoverText, 'font16') + padX * 2)
|
||
const boxH = 22
|
||
const boxX = ox + VENDOR_BUTTON_TABLE_X[slot]!
|
||
const boxY = oy + 380 - boxH
|
||
ctx.fillStyle = 'rgba(0, 0, 0, 0.85)'
|
||
ctx.fillRect(boxX, boxY, boxW, boxH)
|
||
font.drawText(ctx, hoverText, boxX + padX, boxY + 17, {
|
||
font: 'font16',
|
||
color: 'white',
|
||
align: 'left',
|
||
})
|
||
}
|
||
}
|
||
}
|
||
|
||
if (kind !== 'vendor' && kind !== 'cube' && assets.buySellBtnImg) {
|
||
ctx.drawImage(assets.buySellBtnImg, 10 * 32, 0, 32, 32, ox + 272, oy + 388, 32, 32)
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Draw Town NPC Stone Interaction Menu (`dialog.cpp` `0x6fb53840` + `npcmenu.cpp` `0x6faf8c50` + `boxpieces.dc6` `0x6fb6e4c0`).
|
||
*/
|
||
drawNpcMenu(
|
||
ctx: CanvasRenderingContext2D,
|
||
font: D2FontRenderer,
|
||
assets?: {
|
||
boxPiecesImg?: HTMLImageElement | null
|
||
focus16Img?: HTMLImageElement | null
|
||
},
|
||
): void {
|
||
if (!this.npcMenu) return
|
||
const boxPiecesImg = assets?.boxPiecesImg ?? this.getBoxPiecesImage()
|
||
if (this.npcMenu.talking) {
|
||
const talkHeaderName = this.npcMenu.descriptor
|
||
? getLocalizedNpcName(this.npcMenu.descriptor, this.lang)
|
||
: getLocalizedNpcName(this.npcMenu.npcName, this.lang)
|
||
const boxW = 340
|
||
const boxH = 156
|
||
const bx = Math.max(20, Math.min(800 - boxW - 20, Math.round(this.npcMenu.x - boxW / 2)))
|
||
const by = Math.max(40, Math.min(520 - boxH, Math.round(this.npcMenu.y - boxH / 2)))
|
||
|
||
drawStoneBoxFrame(ctx, bx, by, boxW, boxH, boxPiecesImg)
|
||
|
||
font.drawText(ctx, talkHeaderName, bx + Math.trunc(boxW / 2), by + 24, {
|
||
font: 'font16',
|
||
color: 'gold',
|
||
align: 'center',
|
||
})
|
||
|
||
const dialogLines = this.npcMenu.descriptor
|
||
? getLocalizedNpcGreetings(this.npcMenu.descriptor, this.lang)
|
||
: this.npcMenu.dialogLines
|
||
const bodyText = dialogLines.join('\n')
|
||
this.drawWrappedText(ctx, font, bodyText, bx + 18, by + 48, boxW - 36, 16, 6, 'fontformal12')
|
||
return
|
||
}
|
||
|
||
const headerName = this.npcMenu.descriptor
|
||
? getLocalizedNpcName(this.npcMenu.descriptor, this.lang)
|
||
: getLocalizedNpcName(this.npcMenu.npcName, this.lang)
|
||
const opts = this.npcMenu.options ?? [
|
||
{ id: 'talk', strIdx: 3381, labelZh: '交談', labelEn: 'talk' },
|
||
{ id: 'cancel', strIdx: 4142, labelZh: '取消', labelEn: 'cancel' },
|
||
]
|
||
const layout = computeNpcDialogLayout(headerName, opts, this.npcMenu.x, this.npcMenu.y, font, this.lang)
|
||
|
||
// 1. D2Client.dll 0x6fb53890 + 0x6fb6e4c0: dark translucent fill + carved stone boxpieces.dc6 border
|
||
drawStoneBoxFrame(ctx, layout.left, layout.top, layout.width, layout.height, boxPiecesImg)
|
||
|
||
const centerX = layout.left + Math.trunc(layout.width / 2)
|
||
|
||
// 2. D2Client.dll 0x6faf8c67 + 0x6fb53912: Line 0 NPC Name Header in Font16 Gold (color = 4, step = 21)
|
||
font.drawText(ctx, headerName, centerX, layout.headerY, {
|
||
font: 'font16',
|
||
color: 'gold',
|
||
align: 'center',
|
||
})
|
||
|
||
// 3. D2Client.dll 0x6faf8f81 + 0x6fb53988..0x6fb53a05: Options in Font16, Blue ('blue', 3) when selected else White ('white', 0)
|
||
const selectedIdx = this.npcMenu.hoveredOptionIdx ?? 0
|
||
for (let i = 0; i < opts.length; i++) {
|
||
const opt = opts[i]!
|
||
const rowY = layout.optionYs[i]!
|
||
const selected = selectedIdx === i
|
||
font.drawText(ctx, this.lang === 'ENG' ? opt.labelEn : opt.labelZh, centerX, rowY, {
|
||
font: 'font16',
|
||
color: selected ? 'blue' : 'white',
|
||
align: 'center',
|
||
})
|
||
}
|
||
}
|
||
|
||
private drawActTabs(
|
||
ctx: CanvasRenderingContext2D,
|
||
ox: number,
|
||
oy: number,
|
||
font: D2FontRenderer,
|
||
tabsImg?: HTMLImageElement | null,
|
||
): void {
|
||
if (tabsImg && tabsImg.complete && tabsImg.naturalWidth > 0) {
|
||
for (let i = 0; i < 5; i++) {
|
||
const act = i + 1
|
||
const active = this.selectedActTab === act
|
||
const frameIdx = active ? i * 2 : i * 2 + 1
|
||
const sx = frameIdx * 63
|
||
const tx = ox + 4 + i * 62
|
||
ctx.drawImage(tabsImg, sx, 0, 63, 31, tx, oy + 8, 63, 31)
|
||
}
|
||
return
|
||
}
|
||
|
||
const numerals = ['I', 'II', 'III', 'IV', 'V'] as const
|
||
for (let i = 0; i < 5; i++) {
|
||
const act = i + 1
|
||
const active = this.selectedActTab === act
|
||
const tx = ox + 8 + i * 61
|
||
ctx.fillStyle = active ? '#32281c' : '#181410'
|
||
ctx.fillRect(tx, oy + 8, 58, 28)
|
||
ctx.strokeStyle = active ? '#e8c26b' : '#584a34'
|
||
ctx.strokeRect(tx + 0.5, oy + 8.5, 57, 27)
|
||
font.drawText(ctx, `Act ${numerals[i]!}`, tx + 29, oy + 27, {
|
||
font: 'fontexocet10',
|
||
color: active ? 'gold' : 'tan',
|
||
align: 'center',
|
||
})
|
||
}
|
||
}
|
||
|
||
private drawWrappedText(
|
||
ctx: CanvasRenderingContext2D,
|
||
font: D2FontRenderer,
|
||
text: string,
|
||
x: number,
|
||
y: number,
|
||
maxW: number,
|
||
lineH: number,
|
||
maxLines = 10,
|
||
fontName: 'fontformal12' | 'font8' = 'fontformal12',
|
||
): void {
|
||
const paragraphs = text.split(/\r?\n/)
|
||
let curY = y
|
||
let linesDrawn = 0
|
||
|
||
for (const p of paragraphs) {
|
||
if (linesDrawn >= maxLines) break
|
||
const rawTokens = p.match(/\s*[\x21-\xff]+|\s*[^\s\x21-\xff]/g) ?? []
|
||
let line = ''
|
||
for (const rawToken of rawTokens) {
|
||
const trimmed = rawToken.trimStart()
|
||
const candidate = line ? `${line}${rawToken.startsWith(' ') ? ' ' : ''}${trimmed}` : trimmed
|
||
if (line && font.measureText(candidate, fontName) > maxW) {
|
||
if (linesDrawn + 1 >= maxLines) {
|
||
const truncated = line.slice(0, Math.max(0, line.length - 2)) + '...'
|
||
font.drawText(ctx, truncated, x, curY, { font: fontName, color: 'white' })
|
||
return
|
||
}
|
||
font.drawText(ctx, line, x, curY, { font: fontName, color: 'white' })
|
||
linesDrawn++
|
||
curY += lineH
|
||
line = trimmed
|
||
} else {
|
||
line = candidate
|
||
}
|
||
while (line && font.measureText(line, fontName) > maxW && line.length > 1) {
|
||
let splitIdx = 1
|
||
while (splitIdx < line.length && font.measureText(line.slice(0, splitIdx + 1), fontName) <= maxW) {
|
||
splitIdx++
|
||
}
|
||
if (linesDrawn + 1 >= maxLines) {
|
||
const truncated = line.slice(0, Math.max(1, splitIdx - 2)) + '...'
|
||
font.drawText(ctx, truncated, x, curY, { font: fontName, color: 'white' })
|
||
return
|
||
}
|
||
font.drawText(ctx, line.slice(0, splitIdx), x, curY, { font: fontName, color: 'white' })
|
||
linesDrawn++
|
||
curY += lineH
|
||
line = line.slice(splitIdx)
|
||
}
|
||
}
|
||
if (line && linesDrawn < maxLines) {
|
||
font.drawText(ctx, line, x, curY, { font: fontName, color: 'white' })
|
||
linesDrawn++
|
||
curY += lineH
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Draw Top-Center Monster Target Health Bar & 2-Line Subtext Plaque
|
||
* (`D2Client.dll` `0x6FB70850`, `0x6FACFDD0`, `0x6FB6FCA0`, `0x6FB719B0`, `0x6FB71A20`, `D2Win.dll` `Ordinal_10070`).
|
||
*/
|
||
drawMonsterTargetBar(
|
||
ctx: CanvasRenderingContext2D,
|
||
monster: MonsterTargetHudInfo | null,
|
||
font: D2FontRenderer,
|
||
options?: {
|
||
readonly leftPanelOpen?: boolean
|
||
readonly rightPanelOpen?: boolean
|
||
readonly canvasWidth?: number
|
||
readonly locale?: 'en' | 'zh'
|
||
},
|
||
): void {
|
||
if (!monster || monster.hp <= 0) return
|
||
const leftPanelOpen = options?.leftPanelOpen ?? false
|
||
const rightPanelOpen = options?.rightPanelOpen ?? false
|
||
const canvasWidth = options?.canvasWidth ?? 800
|
||
const locale = options?.locale ?? (this.lang === 'ENG' ? 'en' : 'zh')
|
||
|
||
const { paddedTitle, titleColor } = resolveMonsterTitleAndColor(monster, locale)
|
||
const textWidth = font.measureText(paddedTitle, 'font16')
|
||
const layout = computeMonsterLifebarLayout(
|
||
canvasWidth,
|
||
leftPanelOpen,
|
||
rightPanelOpen,
|
||
textWidth,
|
||
monster.hp,
|
||
monster.maxHp,
|
||
)
|
||
if (!layout.visible) return
|
||
|
||
// 1. Lifebar Plaque Background (`D2Win.dll` `Ordinal_10070` dark semi-transparent box)
|
||
ctx.fillStyle = 'rgba(0, 0, 0, 0.72)'
|
||
ctx.fillRect(layout.left, layout.top, layout.barWidth, layout.barHeight)
|
||
|
||
// 2. Red Health Fill (`paletteIdx = 132` crimson fill, `(barWidth * fillRatio128) >> 7`)
|
||
if (layout.fillWidth > 0) {
|
||
ctx.fillStyle = 'rgba(156, 20, 20, 0.88)'
|
||
ctx.fillRect(layout.left, layout.top, layout.fillWidth, layout.barHeight)
|
||
}
|
||
|
||
// 3. Centered `font16` Title (`" " + Name + " "` at `y = 32`)
|
||
font.drawText(ctx, paddedTitle, layout.centerX, layout.y, {
|
||
font: 'font16',
|
||
color: titleColor,
|
||
align: 'center',
|
||
})
|
||
|
||
// 4. 2-Line Subtext (`font6` at `y = 55` and `y = 69` / `55`)
|
||
const subtext = buildMonsterHoverSubtext(monster, locale)
|
||
const singleSidePanelOpen = (leftPanelOpen && !rightPanelOpen) || (rightPanelOpen && !leftPanelOpen)
|
||
const activeViewportWidth = singleSidePanelOpen ? Math.max(200, canvasWidth - 400) : canvasWidth
|
||
// D2Client.dll 0x6facff8d caps modifier accumulation at 0x1e0 (480px), further bounded by open viewport width
|
||
const maxLine1Width = Math.min(480, Math.max(120, activeViewportWidth - 8))
|
||
const maxLine2Width = Math.max(120, activeViewportWidth - 8)
|
||
|
||
if (subtext.line1 !== '') {
|
||
let line1ToDraw = subtext.line1Colored
|
||
if (font.measureText(subtext.line1, 'font6') > maxLine1Width && line1ToDraw.includes(' ')) {
|
||
const plainTokens = subtext.line1.split(' ')
|
||
const coloredTokens = subtext.line1Colored.split(' ')
|
||
let count = plainTokens.length
|
||
while (count > 1 && font.measureText(plainTokens.slice(0, count).join(' '), 'font6') > maxLine1Width) {
|
||
count -= 1
|
||
}
|
||
line1ToDraw = coloredTokens.slice(0, count).join(' ')
|
||
}
|
||
font.drawText(ctx, line1ToDraw, layout.centerX, subtext.line1Y, {
|
||
font: 'font6',
|
||
color: 'white',
|
||
align: 'center',
|
||
})
|
||
}
|
||
if (subtext.line2 !== '') {
|
||
if (font.measureText(subtext.line2, 'font6') > maxLine2Width && subtext.line2Colored.includes('ÿc0, ')) {
|
||
const plainParts = subtext.line2.split(', ')
|
||
const coloredParts = subtext.line2Colored.split('ÿc0, ')
|
||
const wrappedColoredLines: string[] = []
|
||
let curPlain = ''
|
||
let curColored = ''
|
||
for (let i = 0; i < coloredParts.length; i += 1) {
|
||
const pPart = plainParts[i] ?? ''
|
||
const cPart = coloredParts[i] ?? ''
|
||
const nextPlain = curPlain ? `${curPlain}, ${pPart}` : pPart
|
||
if (curPlain && font.measureText(nextPlain, 'font6') > maxLine2Width) {
|
||
wrappedColoredLines.push(curColored)
|
||
curPlain = pPart
|
||
curColored = cPart
|
||
} else {
|
||
curPlain = nextPlain
|
||
curColored = curColored ? `${curColored}ÿc0, ${cPart}` : cPart
|
||
}
|
||
}
|
||
if (curColored) wrappedColoredLines.push(curColored)
|
||
for (let i = 0; i < wrappedColoredLines.length; i += 1) {
|
||
font.drawText(ctx, wrappedColoredLines[i]!, layout.centerX, subtext.line2Y + i * 14, {
|
||
font: 'font6',
|
||
color: 'white',
|
||
align: 'center',
|
||
})
|
||
}
|
||
} else {
|
||
font.drawText(ctx, subtext.line2Colored, layout.centerX, subtext.line2Y, {
|
||
font: 'font6',
|
||
color: 'white',
|
||
align: 'center',
|
||
})
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Draw Canonical Diablo II Item Hover Tooltip (`showitems.cpp`).
|
||
*/
|
||
drawItemTooltip(
|
||
ctx: CanvasRenderingContext2D,
|
||
hover: { item: UiInventoryItem; x: number; y: number } | null,
|
||
font: D2FontRenderer,
|
||
vendorOpen = false,
|
||
): void {
|
||
if (!hover) return
|
||
const { item } = hover
|
||
const isEn = this.lang === 'ENG'
|
||
const lines: { text: string; color: D2ColorCode; font: 'fontexocet10' | 'font8' }[] = []
|
||
|
||
const titleColor: D2ColorCode =
|
||
item.quality === 'unique' || item.quality === 'rune'
|
||
? 'gold'
|
||
: item.quality === 'set'
|
||
? 'green'
|
||
: item.quality === 'rare'
|
||
? 'yellow'
|
||
: item.quality === 'magic'
|
||
? 'blue'
|
||
: item.quality === 'craft'
|
||
? 'orange'
|
||
: 'white'
|
||
|
||
const resolveHeaderZh = (raw: string): string => localizeStarterTooltipLine(raw, false)
|
||
const resolveBaseName = (): string | undefined => {
|
||
if (isEn) {
|
||
if (item.baseNameEn) return item.baseNameEn
|
||
if (!item.baseNameZh) return undefined
|
||
return localizeStarterTooltipLine(item.baseNameZh, true)
|
||
}
|
||
if (!item.baseNameZh) return undefined
|
||
return localizeStarterTooltipLine(item.baseNameZh, false)
|
||
}
|
||
|
||
// Header: Title, Runeword Runes line, Base item name
|
||
const unid = isUiItemUnidentified(item)
|
||
if (unid) {
|
||
const maskedBaseHeader = isEn
|
||
? item.baseNameEn ||
|
||
(item.baseNameZh ? localizeStarterTooltipLine(item.baseNameZh.split(' · ')[0]!, true) : undefined) ||
|
||
item.name ||
|
||
localizeStarterTooltipLine(item.nameZh, true)
|
||
: (item.baseNameZh ? resolveHeaderZh(item.baseNameZh.split(' · ')[0]!) : undefined) ||
|
||
resolveHeaderZh(item.nameZh)
|
||
lines.push({ text: maskedBaseHeader, color: titleColor, font: 'fontexocet10' })
|
||
} else {
|
||
const headerText = isEn
|
||
? (item.name && !/[\u4e00-\u9fff]/.test(item.name) ? item.name : localizeStarterTooltipLine(item.nameZh, true))
|
||
: resolveHeaderZh(item.nameZh)
|
||
lines.push({ text: headerText, color: titleColor, font: 'fontexocet10' })
|
||
if (item.runewordRunes) {
|
||
lines.push({ text: item.runewordRunes, color: 'gold', font: 'font8' })
|
||
}
|
||
const baseLine = resolveBaseName()
|
||
if (baseLine) {
|
||
lines.push({ text: baseLine, color: 'white', font: 'font8' })
|
||
}
|
||
}
|
||
|
||
// Vendor Transaction Cost Line (`ITEMS_CalculateTransactionCost` at 0x6FD9B1C0)
|
||
if (item.buyCost !== undefined) {
|
||
const label = item.isGambleMystery
|
||
? (isEn ? 'Gamble Cost' : '赌博价格')
|
||
: (isEn ? 'Buy Cost' : '购买价格')
|
||
const suffix = isEn ? ' Gold' : ' 金币'
|
||
lines.push({ text: `${label}: ${item.buyCost.toLocaleString()}${suffix}`, color: 'gold', font: 'font8' })
|
||
} else if (vendorOpen && this.activeVendorDescriptor) {
|
||
if (this.repairCursorMode && this.activeVendorDescriptor.canRepair) {
|
||
const repPrice = this.getPlayerItemRepairPrice(item)
|
||
if (repPrice > 0) {
|
||
lines.push({
|
||
text: isEn
|
||
? `Repair Cost: ${repPrice.toLocaleString()} Gold`
|
||
: `修理费用: ${repPrice.toLocaleString()} 金币`,
|
||
color: 'gold',
|
||
font: 'font8',
|
||
})
|
||
}
|
||
} else {
|
||
const sellPrice = this.getPlayerItemSellPrice(item)
|
||
if (sellPrice > 0) {
|
||
lines.push({
|
||
text: isEn
|
||
? `Sell Value: ${sellPrice.toLocaleString()} Gold`
|
||
: `出售价格: ${sellPrice.toLocaleString()} 金币`,
|
||
color: 'gold',
|
||
font: 'font8',
|
||
})
|
||
}
|
||
}
|
||
}
|
||
|
||
// Base Stats Block
|
||
if (item.defense !== undefined) {
|
||
lines.push({
|
||
text: (isEn ? 'Defense: ' : '防御: ') + item.defense,
|
||
color: 'white',
|
||
font: 'font8',
|
||
})
|
||
}
|
||
if (item.damage !== undefined || item.damageEn !== undefined) {
|
||
if (isEn) {
|
||
const rawDmg = item.damageEn ?? item.damage ?? ''
|
||
const cleanDmg = localizeStarterTooltipLine(rawDmg, true)
|
||
const dmgText = /Damage/i.test(cleanDmg) ? cleanDmg : `One-Hand Damage: ${cleanDmg}`
|
||
lines.push({ text: dmgText, color: 'white', font: 'font8' })
|
||
} else {
|
||
const rawDmg = item.damage ?? ''
|
||
const dmgText = rawDmg.includes('伤害') ? rawDmg : ('单手伤害: ' + rawDmg)
|
||
lines.push({ text: dmgText, color: 'white', font: 'font8' })
|
||
}
|
||
}
|
||
if (item.durability !== undefined) {
|
||
lines.push({
|
||
text: isEn
|
||
? `Durability: ${item.durability.current} of ${item.durability.max}`
|
||
: '耐久度: ' + item.durability.current + ' 之 ' + item.durability.max,
|
||
color: 'white',
|
||
font: 'font8',
|
||
})
|
||
}
|
||
const speedLine = isEn
|
||
? (item.speedTextEn ?? (item.speedText ? localizeStarterTooltipLine(item.speedText, true) : undefined))
|
||
: (item.speedText ? localizeStarterTooltipLine(item.speedText, false) : undefined)
|
||
if (speedLine) {
|
||
lines.push({ text: speedLine, color: 'white', font: 'font8' })
|
||
}
|
||
const playerCtx = this.getEffectivePlayerContext()
|
||
const effectiveReqClass = getEffectiveItemReqClass(item)
|
||
if (!unid && effectiveReqClass !== undefined) {
|
||
const classLabelMapZh: Record<CharacterClassCode, string> = {
|
||
ama: '(限亚马逊使用)',
|
||
sor: '(限法师使用)',
|
||
nec: '(限死灵法师使用)',
|
||
pal: '(限圣骑士使用)',
|
||
bar: '(限野蛮人使用)',
|
||
dru: '(限德鲁伊使用)',
|
||
ass: '(限刺客使用)',
|
||
}
|
||
const classLabelMapEn: Record<CharacterClassCode, string> = {
|
||
ama: '(Amazon Only)',
|
||
sor: '(Sorceress Only)',
|
||
nec: '(Necromancer Only)',
|
||
pal: '(Paladin Only)',
|
||
bar: '(Barbarian Only)',
|
||
dru: '(Druid Only)',
|
||
ass: '(Assassin Only)',
|
||
}
|
||
const classText = isEn ? classLabelMapEn[effectiveReqClass] : classLabelMapZh[effectiveReqClass]
|
||
if (classText) {
|
||
lines.push({
|
||
text: classText,
|
||
color: playerCtx.classCode && playerCtx.classCode !== effectiveReqClass ? 'red' : 'white',
|
||
font: 'font8',
|
||
})
|
||
}
|
||
}
|
||
if (item.reqDex !== undefined && item.reqDex > 0) {
|
||
lines.push({
|
||
text: (isEn ? 'Required Dexterity: ' : '需要敏捷: ') + item.reqDex,
|
||
color: playerCtx.dex < item.reqDex ? 'red' : 'white',
|
||
font: 'font8',
|
||
})
|
||
}
|
||
if (item.reqStr !== undefined) {
|
||
lines.push({
|
||
text: (isEn ? 'Required Strength: ' : '需要力量: ') + item.reqStr,
|
||
color: playerCtx.str < item.reqStr ? 'red' : 'white',
|
||
font: 'font8',
|
||
})
|
||
}
|
||
const displayReqLevel = unid
|
||
? item.rawItem?.base?.level && item.rawItem.base.level > 1
|
||
? item.rawItem.base.level
|
||
: undefined
|
||
: item.reqLevel
|
||
if (displayReqLevel !== undefined) {
|
||
lines.push({
|
||
text: (isEn ? 'Required Level: ' : '需要等级: ') + displayReqLevel,
|
||
color: playerCtx.level < displayReqLevel ? 'red' : 'white',
|
||
font: 'font8',
|
||
})
|
||
}
|
||
|
||
if (unid) {
|
||
if (item.isGambleMystery) {
|
||
lines.push({ text: isEn ? 'Unidentified' : '未辨识', color: 'red', font: 'font8' })
|
||
} else {
|
||
lines.push({ text: isEn ? 'Unidentified' : '未辨识', color: 'red', font: 'font8' })
|
||
if (item.allowedSlots.length > 0) {
|
||
lines.push({ text: isEn ? 'Cannot be Equipped' : '无法使用', color: 'red', font: 'font8' })
|
||
}
|
||
if (item.ethereal) {
|
||
lines.push({
|
||
text: isEn ? 'Ethereal (Cannot be Repaired)' : '无形的 (无法修复)',
|
||
color: 'blue',
|
||
font: 'font8',
|
||
})
|
||
}
|
||
}
|
||
} else {
|
||
// Magic Affixes & Socketable Instructions
|
||
const socketableInfo = item.code ? getSocketableInfo(item.code) : undefined
|
||
if (isEn && socketableInfo && !item.statsEn) {
|
||
lines.push({ text: 'Can be Inserted into Socketed Items', color: 'white', font: 'font8' })
|
||
lines.push({ text: `Weapons: ${socketableInfo.weaponsEn}`, color: 'white', font: 'font8' })
|
||
lines.push({ text: `Armor: ${socketableInfo.armorEn}`, color: 'white', font: 'font8' })
|
||
lines.push({ text: `Helms: ${socketableInfo.helmsEn}`, color: 'white', font: 'font8' })
|
||
lines.push({ text: `Shields: ${socketableInfo.shieldsEn}`, color: 'white', font: 'font8' })
|
||
} else if (!isEn && socketableInfo && item.stats.length === 0) {
|
||
lines.push({ text: '可镶嵌进有凹槽的装备', color: 'white', font: 'font8' })
|
||
lines.push({ text: `武器: ${socketableInfo.weaponsZh}`, color: 'white', font: 'font8' })
|
||
lines.push({ text: `盔甲: ${socketableInfo.armorZh}`, color: 'white', font: 'font8' })
|
||
lines.push({ text: `头盔: ${socketableInfo.helmsZh}`, color: 'white', font: 'font8' })
|
||
lines.push({ text: `盾牌: ${socketableInfo.shieldsZh}`, color: 'white', font: 'font8' })
|
||
} else {
|
||
const activeStats = isEn ? (item.statsEn ?? item.stats) : item.stats
|
||
const isJewel =
|
||
isJewelCode(item.code) ||
|
||
Boolean(item.baseNameZh?.includes('珠宝')) ||
|
||
item.baseNameEn?.trim().toLowerCase() === 'jewel'
|
||
if (
|
||
isJewel &&
|
||
!activeStats.some(
|
||
s =>
|
||
s.text.includes('可镶嵌进有凹槽的装备') ||
|
||
s.text.includes('Can be Inserted into Socketed Items'),
|
||
)
|
||
) {
|
||
lines.push({
|
||
text: isEn ? 'Can be Inserted into Socketed Items' : '可镶嵌进有凹槽的装备',
|
||
color: 'white',
|
||
font: 'font8',
|
||
})
|
||
}
|
||
for (const st of activeStats) {
|
||
lines.push({
|
||
text: localizeStarterTooltipLine(st.text, isEn),
|
||
color: st.color ?? 'blue',
|
||
font: 'font8',
|
||
})
|
||
}
|
||
}
|
||
|
||
// Sockets Block
|
||
if (
|
||
item.sockets !== undefined &&
|
||
item.sockets > 0 &&
|
||
!lines.some(s => s.text.includes('凹槽') || s.text.includes('插槽') || s.text.includes('Socketed'))
|
||
) {
|
||
lines.push({
|
||
text: isEn ? `Socketed (${item.sockets})` : '凹槽 (' + item.sockets + ')',
|
||
color: 'blue',
|
||
font: 'font8',
|
||
})
|
||
}
|
||
|
||
// Set Pieces & Set Bonuses Block
|
||
const activeSetPieces = isEn ? (item.setPiecesEn ?? item.setPieces) : item.setPieces
|
||
if (activeSetPieces) {
|
||
for (const piece of activeSetPieces) {
|
||
lines.push({
|
||
text: localizeStarterTooltipLine(piece, isEn),
|
||
color: 'gray',
|
||
font: 'font8',
|
||
})
|
||
}
|
||
}
|
||
const activeSetBonuses = isEn ? (item.setBonusesEn ?? item.setBonuses) : item.setBonuses
|
||
if (activeSetBonuses) {
|
||
for (const bonus of activeSetBonuses) {
|
||
lines.push({
|
||
text: localizeStarterTooltipLine(bonus.text, isEn),
|
||
color: bonus.color ?? 'green',
|
||
font: 'font8',
|
||
})
|
||
}
|
||
}
|
||
}
|
||
|
||
// Viewport Dimensions & Dynamic Vertical Flip / Clamping
|
||
const lineH = 17, padX = 16, padY = 12
|
||
const maxW = Math.max(...lines.map(l => font.measureText(l.text, l.font)))
|
||
const boxW = Math.max(190, maxW + padX * 2)
|
||
const boxH = lines.length * lineH + padY * 2
|
||
|
||
const rawBy = hover.y < 280 ? hover.y + 24 : hover.y - boxH - 8
|
||
const bx = Math.max(8, Math.min(800 - boxW - 8, Math.round(hover.x - boxW / 2)))
|
||
const maxTop = Math.max(8, 600 - boxH - 8)
|
||
const topMargin = (hover.y < 280 || maxTop < 44) ? 8 : 44
|
||
const by = Math.max(topMargin, Math.min(600 - boxH - 8, rawBy))
|
||
this.lastTooltipRect = { bx, by, boxW, boxH }
|
||
|
||
// Rendering
|
||
ctx.fillStyle = 'rgba(4, 4, 4, 0.94)'
|
||
ctx.fillRect(bx, by, boxW, boxH)
|
||
ctx.strokeStyle = '#8c7244'
|
||
ctx.strokeRect(bx + 0.5, by + 0.5, boxW - 1, boxH - 1)
|
||
|
||
lines.forEach((l, idx) => {
|
||
font.drawText(ctx, l.text, bx + Math.round(boxW / 2), by + padY + 12 + idx * lineH, {
|
||
font: l.font,
|
||
color: l.color,
|
||
align: 'center',
|
||
})
|
||
})
|
||
}
|
||
|
||
/**
|
||
* Draw Area Entry Gothic Banner (`Entering: <Level Name>` / `进入:<Level Name>`).
|
||
*/
|
||
drawAreaBanner(ctx: CanvasRenderingContext2D, nowMs: number, font: D2FontRenderer): void {
|
||
if (!this.areaBanner || nowMs >= this.areaBanner.untilMs) return
|
||
const remain = this.areaBanner.untilMs - nowMs
|
||
const alpha = remain < 800 ? remain / 800 : 1
|
||
ctx.save()
|
||
ctx.globalAlpha = Math.max(0, Math.min(1, alpha))
|
||
const bannerText =
|
||
this.lang === 'ENG'
|
||
? `Entering: ${this.areaBanner.titleEn || this.areaBanner.titleZh}`
|
||
: `进入:${this.areaBanner.titleZh}`
|
||
font.drawText(ctx, bannerText, 400, 142, {
|
||
font: 'font30',
|
||
color: 'gold',
|
||
align: 'center',
|
||
})
|
||
ctx.restore()
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Target monster HUD info consumed by `drawMonsterTargetBar` (`D2Client.dll` `0x6FB70850`).
|
||
*/
|
||
export interface MonsterTargetHudInfo {
|
||
readonly name: string
|
||
readonly nameKey?: string | undefined
|
||
readonly hp: number
|
||
readonly maxHp: number
|
||
readonly rank?: 'normal' | 'champion' | 'unique' | 'superunique' | 'minion' | 'boss' | undefined
|
||
readonly isBoss?: boolean | undefined
|
||
readonly isUndead?: boolean | undefined
|
||
readonly isDemon?: boolean | undefined
|
||
readonly descStr?: string | undefined
|
||
readonly descKey?: string | undefined
|
||
readonly modifiers?: readonly string[] | undefined
|
||
readonly resists?: {
|
||
readonly physical?: number | undefined
|
||
readonly magic?: number | undefined
|
||
readonly fire?: number | undefined
|
||
readonly lightning?: number | undefined
|
||
readonly cold?: number | undefined
|
||
readonly poison?: number | undefined
|
||
} | undefined
|
||
readonly resistances?: {
|
||
readonly physical?: number | undefined
|
||
readonly magic?: number | undefined
|
||
readonly fire?: number | undefined
|
||
readonly lightning?: number | undefined
|
||
readonly cold?: number | undefined
|
||
readonly poison?: number | undefined
|
||
} | undefined
|
||
/** Legacy compatibility fields */
|
||
readonly affixes?: readonly string[] | undefined
|
||
readonly subType?: string | undefined
|
||
}
|
||
|
||
export interface MonsterLifebarLayout {
|
||
readonly visible: boolean
|
||
readonly centerX: number
|
||
readonly y: number
|
||
readonly barWidth: number
|
||
readonly barHeight: number
|
||
readonly left: number
|
||
readonly top: number
|
||
readonly right: number
|
||
readonly bottom: number
|
||
readonly fillRatio128: number
|
||
readonly fillWidth: number
|
||
}
|
||
|
||
export interface MonsterHoverSubtextResult {
|
||
readonly line1: string
|
||
readonly line1Colored: string
|
||
readonly line1Y: number
|
||
readonly line2: string
|
||
readonly line2Colored: string
|
||
readonly line2Y: number
|
||
}
|
||
|
||
/**
|
||
* Resolve a `.tbl` string key in `CANONICAL_ENG_TBL_DICT` or `CANONICAL_CHI_TBL_DICT`
|
||
* (falling back from CHI to ENG when a key is expansion-only).
|
||
*/
|
||
export function lookupMonsterTblString(key: string, locale: 'en' | 'zh' = 'en'): string | undefined {
|
||
if (!key) return undefined
|
||
if (locale === 'zh') {
|
||
return CANONICAL_CHI_TBL_DICT[key] ?? CANONICAL_ENG_TBL_DICT[key]
|
||
}
|
||
return CANONICAL_ENG_TBL_DICT[key]
|
||
}
|
||
|
||
const CHAMPION_SUBTYPE_TBL_KEYS: Readonly<Record<string, string>> = {
|
||
'16': 'Champion',
|
||
champion: 'Champion',
|
||
'36': 'champghostlyX',
|
||
ghostly: 'champghostlyX',
|
||
champghostlyx: 'champghostlyX',
|
||
'37': 'champfanaticX',
|
||
fanatic: 'champfanaticX',
|
||
champfanaticx: 'champfanaticX',
|
||
'38': 'champpossessedX',
|
||
possessed: 'champpossessedX',
|
||
champpossessedx: 'champpossessedX',
|
||
'39': 'champberserkX',
|
||
berserk: 'champberserkX',
|
||
berserker: 'champberserkX',
|
||
champberserkx: 'champberserkX',
|
||
}
|
||
|
||
/**
|
||
* Resolve localized monster title, 2-space lifebar padding (`" " + Name + " "`),
|
||
* and canonical rank color (`white` Normal/Minion, `blue` Champion, `gold` Unique/SuperUnique/Boss)
|
||
* per `D2Client.dll` `sub_6FACFDD0` (`0x6FACFDD0`) and `sub_6FB70850` (`0x6FB70850`).
|
||
*/
|
||
export function resolveMonsterTitleAndColor(
|
||
target: MonsterTargetHudInfo,
|
||
locale: 'en' | 'zh' = 'en',
|
||
): {
|
||
readonly displayName: string
|
||
readonly paddedTitle: string
|
||
readonly titleColor: D2ColorCode
|
||
} {
|
||
const rawKey = target.nameKey || target.name
|
||
const baseName =
|
||
lookupMonsterTblString(rawKey, locale) ??
|
||
monsterDisplayName(rawKey, locale === 'en' ? 'ENG' : 'CHI') ??
|
||
target.name
|
||
|
||
const isGoldRank =
|
||
target.rank === 'unique' ||
|
||
target.rank === 'superunique' ||
|
||
target.rank === 'boss' ||
|
||
Boolean(target.isBoss)
|
||
|
||
if (isGoldRank) {
|
||
return {
|
||
displayName: baseName,
|
||
paddedTitle: ` ${baseName} `,
|
||
titleColor: 'gold',
|
||
}
|
||
}
|
||
|
||
if (target.rank === 'champion') {
|
||
let champTblKey = 'Champion'
|
||
const mods =
|
||
target.modifiers && target.modifiers.length > 0
|
||
? target.modifiers
|
||
: (target.affixes ?? [])
|
||
for (const mod of mods) {
|
||
const normalized = String(mod).trim().toLowerCase()
|
||
const mapped = CHAMPION_SUBTYPE_TBL_KEYS[normalized]
|
||
if (mapped) {
|
||
champTblKey = mapped
|
||
break
|
||
}
|
||
}
|
||
const prefix = lookupMonsterTblString(champTblKey, locale) ?? 'Champion'
|
||
const displayName = baseName.startsWith(`${prefix} `) ? baseName : `${prefix} ${baseName}`
|
||
return {
|
||
displayName,
|
||
paddedTitle: ` ${displayName} `,
|
||
titleColor: 'blue',
|
||
}
|
||
}
|
||
|
||
return {
|
||
displayName: baseName,
|
||
paddedTitle: ` ${baseName} `,
|
||
titleColor: 'white',
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Compute authentic 1.13c monster lifebar plaque geometry and health fill ratio
|
||
* per `D2Client.dll` `sub_6FB70850` (`0x6FB70850`) and `D2Win.dll` `Ordinal_10070` (`0x6F8F18F0`).
|
||
*
|
||
* - Center X (`sub_6FB70850`):
|
||
* - Neither panel open: `canvasWidth / 2` (`400`)
|
||
* - Left panel open only: `(3 * canvasWidth) / 4` (`600`)
|
||
* - Right panel open only: `canvasWidth / 4` (`200`)
|
||
* - Both panels open: hidden (`visible: false`)
|
||
* - Vertical position: `y = 32` (`top = 19`, `bottom = 36`, `barHeight = 17`)
|
||
* - Bar width: `Math.max(128, textWidth)`
|
||
* - Health fill ratio: `clamp(floor((hp * 128) / maxHp), 2, 128)` when `hp > 0`
|
||
*/
|
||
export function computeMonsterLifebarLayout(
|
||
canvasWidth: number,
|
||
leftPanelOpen: boolean,
|
||
rightPanelOpen: boolean,
|
||
textWidth: number,
|
||
hp: number,
|
||
maxHp: number,
|
||
): MonsterLifebarLayout {
|
||
const y = 32
|
||
const barHeight = 17
|
||
const top = y - 13
|
||
const bottom = y + 4
|
||
const barWidth = Math.max(128, Math.ceil(textWidth))
|
||
|
||
if (hp <= 0 || (leftPanelOpen && rightPanelOpen)) {
|
||
const centerX = Math.floor(canvasWidth / 2)
|
||
const left = Math.floor(centerX - barWidth / 2)
|
||
return {
|
||
visible: false,
|
||
centerX,
|
||
y,
|
||
barWidth,
|
||
barHeight,
|
||
left,
|
||
top,
|
||
right: left + barWidth,
|
||
bottom,
|
||
fillRatio128: 0,
|
||
fillWidth: 0,
|
||
}
|
||
}
|
||
|
||
let centerX = Math.floor(canvasWidth / 2)
|
||
if (leftPanelOpen && !rightPanelOpen) {
|
||
centerX = Math.floor((3 * canvasWidth) / 4)
|
||
} else if (!leftPanelOpen && rightPanelOpen) {
|
||
centerX = Math.floor(canvasWidth / 4)
|
||
}
|
||
|
||
const left = Math.floor(centerX - barWidth / 2)
|
||
const right = left + barWidth
|
||
|
||
const safeMaxHp = maxHp > 0 ? maxHp : 1
|
||
const rawRatio = Math.floor((hp * 128) / safeMaxHp)
|
||
const fillRatio128 = Math.max(2, Math.min(128, rawRatio))
|
||
const fillWidth = Math.floor((barWidth * fillRatio128) / 128)
|
||
|
||
return {
|
||
visible: true,
|
||
centerX,
|
||
y,
|
||
barWidth,
|
||
barHeight,
|
||
left,
|
||
top,
|
||
right,
|
||
bottom,
|
||
fillRatio128,
|
||
fillWidth,
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Canonical 1.13c immunity descriptor table (`.rdata:0x6FB834EC`, iterated in `sub_6FB719B0`).
|
||
* Strictly ordered: Physical (gold `ÿc4`), Magic (orange `ÿc8`), Fire (red `ÿc1`),
|
||
* Lightning (yellow `ÿc9`), Cold (blue `ÿc3`), Poison (green `ÿc2`).
|
||
*/
|
||
export const CANONICAL_IMMUNITY_DESCRIPTORS: readonly {
|
||
readonly key: 'physical' | 'magic' | 'fire' | 'lightning' | 'cold' | 'poison'
|
||
readonly tblKey: string
|
||
readonly colorCode: string
|
||
readonly fallbackEn: string
|
||
}[] = [
|
||
{ key: 'physical', tblKey: 'strScaryMonDesc5', colorCode: 'ÿc4', fallbackEn: 'Immune to Physical' },
|
||
{ key: 'magic', tblKey: 'strScaryMonDesc6', colorCode: 'ÿc8', fallbackEn: 'Immune to Magic' },
|
||
{ key: 'fire', tblKey: 'strScaryMonDesc1', colorCode: 'ÿc1', fallbackEn: 'Immune to Fire' },
|
||
{ key: 'lightning', tblKey: 'strScaryMonDesc3', colorCode: 'ÿc9', fallbackEn: 'Immune to Lightning' },
|
||
{ key: 'cold', tblKey: 'strScaryMonDesc2', colorCode: 'ÿc3', fallbackEn: 'Immune to Cold' },
|
||
{ key: 'poison', tblKey: 'strScaryMonDesc4', colorCode: 'ÿc2', fallbackEn: 'Immune to Poison' },
|
||
]
|
||
|
||
/**
|
||
* Complete `wMonUModStrTable` (`D2Client.dll` `.data:0x6FBA9F88`) lookup map
|
||
* covering all 14 displayed `MonUMod.txt` IDs (`5..9, 17, 18, 24..30`),
|
||
* canonical names, `.tbl` keys (`3205..3218`), and `MonUMod.txt` short names.
|
||
*/
|
||
const MONSTER_UMOD_TBL_KEYS: Readonly<Record<string, { readonly tblKey: string; readonly label: string }>> = {
|
||
'5': { tblKey: 'uniquextrastrong', label: 'Extra Strong' },
|
||
strong: { tblKey: 'uniquextrastrong', label: 'Extra Strong' },
|
||
uniquextrastrong: { tblKey: 'uniquextrastrong', label: 'Extra Strong' },
|
||
'6': { tblKey: 'uniqueextrafast', label: 'Extra Fast' },
|
||
fast: { tblKey: 'uniqueextrafast', label: 'Extra Fast' },
|
||
uniqueextrafast: { tblKey: 'uniqueextrafast', label: 'Extra Fast' },
|
||
'7': { tblKey: 'uniquecursed', label: 'Cursed' },
|
||
cursed: { tblKey: 'uniquecursed', label: 'Cursed' },
|
||
curse: { tblKey: 'uniquecursed', label: 'Cursed' },
|
||
uniquecursed: { tblKey: 'uniquecursed', label: 'Cursed' },
|
||
'8': { tblKey: 'uniquemagicresistance', label: 'Magic Resistant' },
|
||
magicresistant: { tblKey: 'uniquemagicresistance', label: 'Magic Resistant' },
|
||
resist: { tblKey: 'uniquemagicresistance', label: 'Magic Resistant' },
|
||
uniquemagicresistance: { tblKey: 'uniquemagicresistance', label: 'Magic Resistant' },
|
||
'9': { tblKey: 'uniquefireenchanted', label: 'Fire Enchanted' },
|
||
fireenchant: { tblKey: 'uniquefireenchanted', label: 'Fire Enchanted' },
|
||
fire: { tblKey: 'uniquefireenchanted', label: 'Fire Enchanted' },
|
||
uniquefireenchanted: { tblKey: 'uniquefireenchanted', label: 'Fire Enchanted' },
|
||
'17': { tblKey: 'monsteruniqueprop2', label: 'Lightning Enchanted' },
|
||
lightenchant: { tblKey: 'monsteruniqueprop2', label: 'Lightning Enchanted' },
|
||
lightning: { tblKey: 'monsteruniqueprop2', label: 'Lightning Enchanted' },
|
||
monsteruniqueprop2: { tblKey: 'monsteruniqueprop2', label: 'Lightning Enchanted' },
|
||
'18': { tblKey: 'monsteruniqueprop1', label: 'Cold Enchanted' },
|
||
coldenchant: { tblKey: 'monsteruniqueprop1', label: 'Cold Enchanted' },
|
||
cold: { tblKey: 'monsteruniqueprop1', label: 'Cold Enchanted' },
|
||
monsteruniqueprop1: { tblKey: 'monsteruniqueprop1', label: 'Cold Enchanted' },
|
||
'24': { tblKey: 'monsteruniqueprop8', label: 'Thief' },
|
||
thief: { tblKey: 'monsteruniqueprop8', label: 'Thief' },
|
||
monsteruniqueprop8: { tblKey: 'monsteruniqueprop8', label: 'Thief' },
|
||
'25': { tblKey: 'monsteruniqueprop3', label: 'Mana Burn' },
|
||
manahit: { tblKey: 'monsteruniqueprop3', label: 'Mana Burn' },
|
||
mana: { tblKey: 'monsteruniqueprop3', label: 'Mana Burn' },
|
||
monsteruniqueprop3: { tblKey: 'monsteruniqueprop3', label: 'Mana Burn' },
|
||
'26': { tblKey: 'monsteruniqueprop5', label: 'Teleportation' },
|
||
teleport: { tblKey: 'monsteruniqueprop5', label: 'Teleportation' },
|
||
monsteruniqueprop5: { tblKey: 'monsteruniqueprop5', label: 'Teleportation' },
|
||
'27': { tblKey: 'monsteruniqueprop4', label: 'Spectral Hit' },
|
||
spectralhit: { tblKey: 'monsteruniqueprop4', label: 'Spectral Hit' },
|
||
spectral: { tblKey: 'monsteruniqueprop4', label: 'Spectral Hit' },
|
||
monsteruniqueprop4: { tblKey: 'monsteruniqueprop4', label: 'Spectral Hit' },
|
||
'28': { tblKey: 'monsteruniqueprop6', label: 'Stone Skin' },
|
||
stoneskin: { tblKey: 'monsteruniqueprop6', label: 'Stone Skin' },
|
||
monsteruniqueprop6: { tblKey: 'monsteruniqueprop6', label: 'Stone Skin' },
|
||
'29': { tblKey: 'monsteruniqueprop7', label: 'Multiple Shots' },
|
||
multishot: { tblKey: 'monsteruniqueprop7', label: 'Multiple Shots' },
|
||
multi: { tblKey: 'monsteruniqueprop7', label: 'Multiple Shots' },
|
||
monsteruniqueprop7: { tblKey: 'monsteruniqueprop7', label: 'Multiple Shots' },
|
||
'30': { tblKey: 'monsteruniqueprop9', label: 'Aura Enchanted' },
|
||
aura: { tblKey: 'monsteruniqueprop9', label: 'Aura Enchanted' },
|
||
monsteruniqueprop9: { tblKey: 'monsteruniqueprop9', label: 'Aura Enchanted' },
|
||
}
|
||
|
||
/**
|
||
* Build the 2-line monster hover subtext below the lifebar plaque
|
||
* per `D2Client.dll` `sub_6FB70850` (`0x6FB70850`), `sub_6FB6FCA0` (`0x6FB6FCA0`),
|
||
* `sub_6FB719B0` (`0x6FB719B0`), and `sub_6FB71A20` (`0x6FB71A20`).
|
||
*
|
||
* - Line 1 (`y = 55`):
|
||
* - Race (`Undead` if `isUndead`, `Demon` if `isDemon`, omitted for animals/beasts)
|
||
* - Unique/SuperUnique: `" "`-separated `<Race> <Modifiers> <DescStr>` in `gold` (`ÿc4`)
|
||
* - Minion: `<Race> Minion` (`3221`) in `white` (`ÿc0`)
|
||
* - Normal/Champion/Boss: `<Race> <DescStr>` in rank color (`white` / `blue` / `gold`)
|
||
* - Line 2 (`y = 69` when Line 1 is non-empty, `y = 55` when Line 1 is empty):
|
||
* - `", "`-separated immunities (`res >= 100`) in exact `.rdata:0x6FB834EC` order.
|
||
*/
|
||
export function buildMonsterHoverSubtext(
|
||
target: MonsterTargetHudInfo,
|
||
locale: 'en' | 'zh' = 'en',
|
||
): MonsterHoverSubtextResult {
|
||
const raceText = target.isUndead
|
||
? (lookupMonsterTblString('UndeadDescriptX', locale) ?? 'Undead')
|
||
: target.isDemon
|
||
? (lookupMonsterTblString('DemonID', locale) ?? 'Demon')
|
||
: ''
|
||
|
||
const rawDesc = (target.descKey ?? target.descStr ?? '').trim()
|
||
const isDummyDesc = rawDesc.toLowerCase() === 'dummy'
|
||
const resolvedDesc = rawDesc && !isDummyDesc ? (lookupMonsterTblString(rawDesc, locale) ?? rawDesc) : ''
|
||
const descText = resolvedDesc.toLowerCase() === 'dummy' ? '' : resolvedDesc
|
||
|
||
let abilityPlain = ''
|
||
let abilityColorPrefix = ''
|
||
|
||
if (target.rank === 'unique' || target.rank === 'superunique') {
|
||
const modParts: string[] = []
|
||
const mods = (target.modifiers && target.modifiers.length > 0)
|
||
? target.modifiers
|
||
: (target.affixes ?? [])
|
||
for (const mod of mods) {
|
||
const normalizedMod = String(mod).trim().toLowerCase()
|
||
const umodEntry = MONSTER_UMOD_TBL_KEYS[normalizedMod]
|
||
?? CANONICAL_ELITE_MODIFIERS.find(m => m.name === normalizedMod || m.tblKey === normalizedMod)
|
||
const label = umodEntry
|
||
? (lookupMonsterTblString(umodEntry.tblKey, locale) ?? umodEntry.label)
|
||
: (lookupMonsterTblString(mod, locale) ?? mod)
|
||
if (label && label.toLowerCase() !== 'dummy') modParts.push(label)
|
||
}
|
||
if (descText) {
|
||
modParts.push(descText)
|
||
}
|
||
abilityPlain = modParts.join(' ')
|
||
abilityColorPrefix = 'ÿc4'
|
||
} else if (target.rank === 'minion') {
|
||
abilityPlain = lookupMonsterTblString('minion', locale) ?? 'Minion'
|
||
abilityColorPrefix = ''
|
||
} else {
|
||
const rawSubType = (target.subType ?? '').trim()
|
||
const cleanSubType =
|
||
rawSubType.toLowerCase() === 'dummy'
|
||
? ''
|
||
: rawSubType.includes(' · ')
|
||
? (locale === 'en' ? rawSubType.split(' · ')[0]! : rawSubType.split(' · ').slice(-1)[0]!)
|
||
: rawSubType
|
||
abilityPlain = descText || cleanSubType
|
||
if (target.rank === 'boss' || target.isBoss) {
|
||
abilityColorPrefix = 'ÿc4'
|
||
} else if (target.rank === 'champion') {
|
||
abilityColorPrefix = 'ÿc3'
|
||
} else {
|
||
abilityColorPrefix = ''
|
||
}
|
||
}
|
||
|
||
let line1 = ''
|
||
if (raceText !== '' && abilityPlain !== '') {
|
||
line1 = `${raceText} ${abilityPlain}`
|
||
} else if (raceText !== '') {
|
||
line1 = raceText
|
||
} else if (abilityPlain !== '') {
|
||
line1 = abilityPlain
|
||
}
|
||
const line1Colored =
|
||
line1 !== '' && abilityColorPrefix !== '' ? `${abilityColorPrefix}${line1}` : line1
|
||
|
||
const res = target.resists ?? target.resistances
|
||
const immPlainParts: string[] = []
|
||
const immColoredParts: string[] = []
|
||
if (res) {
|
||
for (const desc of CANONICAL_IMMUNITY_DESCRIPTORS) {
|
||
const val = res[desc.key]
|
||
if (typeof val === 'number' && val >= 100) {
|
||
const label = lookupMonsterTblString(desc.tblKey, locale) ?? desc.fallbackEn
|
||
immPlainParts.push(label)
|
||
immColoredParts.push(`${desc.colorCode}${label}`)
|
||
}
|
||
}
|
||
}
|
||
|
||
const line2 = immPlainParts.join(', ')
|
||
const line2Colored = immColoredParts.join('ÿc0, ')
|
||
const line1Y = 55
|
||
const line2Y = line1 !== '' ? 69 : 55
|
||
|
||
return {
|
||
line1,
|
||
line1Colored,
|
||
line1Y,
|
||
line2,
|
||
line2Colored,
|
||
line2Y,
|
||
}
|
||
}
|
||
|
||
const STARTER_STAT_EN_EXACT: Record<string, string> = {
|
||
'任务宝盒': 'Horadric Artifact',
|
||
'轻型铁手套': 'Light Gauntlets',
|
||
'完美宝石': 'Perfect Gem',
|
||
'宝石': 'Gem',
|
||
'骷髅': 'Skull',
|
||
'卷轴': 'Scroll',
|
||
'可镶嵌进有凹槽的装备': 'Can be Inserted into Socketed Items',
|
||
'右键点击打开合成界面 (3×4 网格)': 'Right-Click to Open Horadric Cube (3x4 Grid)',
|
||
'右键施放城镇传送门': 'Right-Click to Cast Town Portal',
|
||
'鉴定未辨识的魔法/暗金装备': 'Right-Click to Identify Unidentified Items',
|
||
'被击中时有 25% 几率施放等级 1 传送': '25% Chance to Cast Level 1 Teleport When Struck',
|
||
'击中时有 5% 几率施放等级 10 火风暴': '5% Chance to Cast Level 10 Firestorm on Striking',
|
||
'升级时有 100% 几率施放等级 29 炽烈之径': '100% Chance to Cast Level 29 Blaze When You Level-Up',
|
||
'阵亡时有 100% 几率施放等级 37 暴风雪': '100% Chance to Cast Level 37 Blizzard When You Die',
|
||
'升级时有 100% 几率施放等级 41 新星': '100% Chance to Cast Level 41 Nova When You Level-Up',
|
||
'化身为吸血鬼巫妖形态 (完整套装)': 'Transforms into Vampire Form (Full Set)',
|
||
'发射魔法箭 (等级 1)': 'Fires Magic Arrows (Level 1)',
|
||
'冻结目标时间减半': 'Half Freeze Duration',
|
||
'无法冰冻': 'Cannot Be Frozen',
|
||
'忽略目标防御': "Ignore Target's Defense",
|
||
'防止怪物自愈 / 防止怪物自疗 (Prevent Monster Heal)': 'Prevent Monster Heal',
|
||
'法球类 - 普通攻击速度': 'Orb Class - Normal Attack Speed',
|
||
'剑类 - 极快的攻击速度': 'Sword Class - Very Fast Attack Speed',
|
||
'弓类 - 极快攻击速度 [40]': 'Bow Class - Very Fast Attack Speed [40]',
|
||
'权杖类 - 极快攻击速度 [40]': 'Scepter Class - Very Fast Attack Speed [40]',
|
||
'锤类 - 极快攻击速度 [40]': 'Mace Class - Very Fast Attack Speed [40]',
|
||
'钉头槌类 - 极快攻击速度 [30]': 'Mace Class - Very Fast Attack Speed [30]',
|
||
'爪类 - 极快攻击速度 [40]': 'Claw Class - Very Fast Attack Speed [40]',
|
||
}
|
||
|
||
function localizeStarterTooltipLine(text: string, isEn: boolean): string {
|
||
if (!text) return text
|
||
if (!isEn) {
|
||
// CHI mode: strip trailing pure-ASCII parentheticals like `(Harlequin Crest)`, `(Shako)`, `(FCR)`, `(+2 To All Skills)`
|
||
// and clean up inline English annotations on starter items while keeping authentic Chinese parens like `(完整套装)` / `(数量: 20)`.
|
||
let zh = text
|
||
.replace(/^精神\s*\(Spirit\)\s*统盾$/, '精神')
|
||
.replace(/\s*\(([A-Za-z]+)\s+符文\)$/, '符文')
|
||
.replace(/\s*\(Rainbow Facet\s*-\s*([^)]+)\)$/, ' ($1)')
|
||
.replace(/\s*\/\s*每次命中偷取生命\s*\([^)]+\)$/, '')
|
||
.replace(/\s*\/\s*防止怪物自疗\s*\([^)]+\)$/, '')
|
||
.replace(/\s*\/\s*战嚎\s*\([^)]+\)$/, '')
|
||
.replace(/\s*\/\s*生命补满\s*\+\d+\s*\([^)]+\)$/, '')
|
||
zh = zh.replace(/\s*\([A-Za-z0-9'+\-% /×·,.#:]+\)$/, '')
|
||
return zh
|
||
}
|
||
|
||
// ENG mode: zero CJK characters allowed
|
||
if (!/[\u4e00-\u9fff]/.test(text)) {
|
||
return text.replace(
|
||
/^(\d+)\s*to\s*(\d+)\s*\/\s*Two-Hand:\s*(\d+)\s*to\s*(\d+)$/i,
|
||
'One-Hand Damage: $1 to $2 / Two-Hand Damage: $3 to $4',
|
||
)
|
||
}
|
||
if (text.includes('ÿc')) {
|
||
return text
|
||
.split(/(ÿc[0-9:;])/g)
|
||
.map((part) => {
|
||
if (/^ÿc[0-9:;]$/.test(part) || !part) return part
|
||
const lead = /^\s*/.exec(part)?.[0] ?? ''
|
||
const trail = /\s*$/.exec(part)?.[0] ?? ''
|
||
const core = part.trim()
|
||
if (!core) return part
|
||
return `${lead}${localizeStarterTooltipLine(core, true).trim()}${trail}`
|
||
})
|
||
.join('')
|
||
}
|
||
if (STARTER_STAT_EN_EXACT[text]) return STARTER_STAT_EN_EXACT[text]!
|
||
|
||
// If the string has an explicit English parenthetical like `谐角之冠 (Harlequin Crest)` or `+2 所有技能 (+2 To All Skills)`
|
||
const trailingEnMatch = /\(([A-Za-z0-9'+\-% /,.#:]+)\)$/.exec(text)
|
||
if (trailingEnMatch) {
|
||
const inner = trailingEnMatch[1]!.trim()
|
||
// Only use `inner` directly if it's a full phrase/name (not a short acronym like FCR/FHR/IAS/ED/FRW/MF/CB or number like 40/15)
|
||
if (
|
||
inner.length > 3 &&
|
||
!/^(FCR|FHR|IAS|FRW|MF|ED|CB|\d+\/\d+|#\d+|\d+)$/.test(inner)
|
||
) {
|
||
return inner
|
||
}
|
||
}
|
||
|
||
let s = text
|
||
// Strip short acronym parentheticals before pattern replacement
|
||
.replace(/\s*\((?:FCR|FHR|IAS|FRW|MF|ED|CB)\)/g, '')
|
||
// Full set / partial set suffixes
|
||
.replace(/(^|\s+)\(完整套装加成\)/g, '$1(Full Set Bonus)')
|
||
.replace(/(^|\s+)\(完整套装\)/g, '$1(Full Set)')
|
||
.replace(/(^|\s+)\((\d+)\s*件装备\)/g, '$1($2 Items)')
|
||
.replace(/(^|\s+)\(依角色等级而定\)/g, '$1(Based on Character Level)')
|
||
.replace(/(^|\s+)\(持续\s*(\d+)\s*秒\)/g, '$1(Over $2 Seconds)')
|
||
// Class restrictions inside skill lines
|
||
.replace(/(^|\s+)\(限法师\)/g, '$1(Sorceress Only)')
|
||
.replace(/(^|\s+)\(限死灵法师\)/g, '$1(Necromancer Only)')
|
||
.replace(/(^|\s+)\(限圣骑士\)/g, '$1(Paladin Only)')
|
||
.replace(/(^|\s+)\(限野蛮人\)/g, '$1(Barbarian Only)')
|
||
.replace(/(^|\s+)\(限德鲁伊\)/g, '$1(Druid Only)')
|
||
.replace(/(^|\s+)\(限刺客\)/g, '$1(Assassin Only)')
|
||
.replace(/(^|\s+)\(限亚马逊\)/g, '$1(Amazon Only)')
|
||
// Weapon damage lines
|
||
.replace(/^双手伤害:\s*(\d+)\s*-\s*(\d+)$/, 'Two-Hand Damage: $1 to $2')
|
||
.replace(/^投掷伤害:\s*(\d+)\s*-\s*(\d+)$/, 'Throw Damage: $1 to $2')
|
||
.replace(/^单手伤害:\s*(\d+)\s*-\s*(\d+)$/, 'One-Hand Damage: $1 to $2')
|
||
.replace(/^(\d+)\s*-\s*(\d+)\s*\/\s*双手:\s*(\d+)\s*-\s*(\d+)$/, 'One-Hand Damage: $1 to $2 / Two-Hand Damage: $3 to $4')
|
||
.replace(/^(\d+)\s*to\s*(\d+)\s*\/\s*Two-Hand:\s*(\d+)\s*to\s*(\d+)$/i, 'One-Hand Damage: $1 to $2 / Two-Hand Damage: $3 to $4')
|
||
.replace(/^双手伤害:\s*/, 'Two-Hand Damage: ')
|
||
.replace(/^投掷伤害:\s*/, 'Throw Damage: ')
|
||
.replace(/^单手伤害:\s*/, 'One-Hand Damage: ')
|
||
.replace(/\s*\/\s*双手:\s*/, ' / Two-Hand Damage: ')
|
||
// Specific base/title patterns
|
||
.replace(/^法术书\s*\(数量[::]\s*(\d+)\)$/, 'Tome (Quantity: $1)')
|
||
.replace(/^符文\s*\(#(\d+)\)$/, 'Rune (#$1)')
|
||
.replace(/^带插槽\s*\((\d+)\)$/, 'Socketed ($1)')
|
||
.replace(/^凹槽\s*\((\d+)\)$/, 'Socketed ($1)')
|
||
// Stat patterns
|
||
.replace(/^\+(\d+)\s*所有技能/, '+$1 to All Skills')
|
||
.replace(/^\+(\d+)\s*亚马逊技能等级/, '+$1 to Amazon Skill Levels')
|
||
.replace(/^\+(\d+)\s*法师技能等级/, '+$1 to Sorceress Skill Levels')
|
||
.replace(/^\+(\d+)\s*死灵法师技能等级/, '+$1 to Necromancer Skill Levels')
|
||
.replace(/^\+(\d+)\s*圣骑士技能等级/, '+$1 to Paladin Skill Levels')
|
||
.replace(/^\+(\d+)\s*野蛮人技能等级/, '+$1 to Barbarian Skill Levels')
|
||
.replace(/^\+(\d+)\s*德鲁伊技能等级/, '+$1 to Druid Skill Levels')
|
||
.replace(/^\+(\d+)\s*刺客技能等级/, '+$1 to Assassin Skill Levels')
|
||
.replace(/^\+(\d+)\s*角色技能等级/, '+$1 to Character Skill Levels')
|
||
.replace(/^\+(\d+)\s*火焰技能/, '+$1 to Fire Skills')
|
||
.replace(/^\+(\d+)\s*亚马逊被动与魔法技能/, '+$1 to Passive and Magic Skills (Amazon Only)')
|
||
.replace(/^\+(\d+)\s*亚马逊弓与十字弓技能/, '+$1 to Bow and Crossbow Skills (Amazon Only)')
|
||
.replace(/^\+(\d+)\s*召唤技能/, '+$1 to Summoning Skills')
|
||
.replace(/^\+(\d+)\s*毒素与白骨技能/, '+$1 to Poison and Bone Skills')
|
||
.replace(/^\+(\d+)\s*诅咒技能/, '+$1 to Curses')
|
||
.replace(/^\+(\d+)\s*防御灵气/, '+$1 to Defensive Auras')
|
||
.replace(/^\+(\d+)\s*战吼技能/, '+$1 to Warcries')
|
||
.replace(/^\+(\d+)\s*战斗技能/, '+$1 to Combat Skills')
|
||
.replace(/^\+(\d+)\s*元素技能/, '+$1 to Elemental Skills')
|
||
.replace(/^\+(\d+)\s*变形技能/, '+$1 to Shape Shifting Skills')
|
||
.replace(/^\+(\d+)\s*影子训练技能/, '+$1 to Shadow Disciplines')
|
||
.replace(/^\+(\d+)\s*支配火焰/, '+$1 to Fire Mastery')
|
||
.replace(/^\+(\d+)\s*支配闪电/, '+$1 to Lightning Mastery')
|
||
.replace(/^\+(\d+)\s*支配冰冷/, '+$1 to Cold Mastery')
|
||
.replace(/^\+(\d+)\s*火球/, '+$1 to Fire Ball')
|
||
.replace(/^\+(\d+)\s*火墙/, '+$1 to Fire Wall')
|
||
.replace(/^\+(\d+)\s*陨石/, '+$1 to Meteor')
|
||
.replace(/^\+(\d+)%\s*快速施法速度/, '+$1% Faster Cast Rate')
|
||
.replace(/^\+(\d+)%\s*快速再度攻击/, '+$1% Faster Hit Recovery')
|
||
.replace(/^\+(\d+)%\s*快速格挡率/, '+$1% Faster Block Rate')
|
||
.replace(/^\+(\d+)%\s*增加格挡几率/, '+$1% Increased Chance of Blocking')
|
||
.replace(/^\+(\d+)%\s*高速跑步\/行走/, '+$1% Faster Run/Walk')
|
||
.replace(/^\+(\d+)%\s*提升攻击速度/, '+$1% Increased Attack Speed')
|
||
.replace(/^\+(\d+)%\s*增强伤害/, '+$1% Enhanced Damage')
|
||
.replace(/^\+(\d+)%\s*增强防御/, '+$1% Enhanced Defense')
|
||
.replace(/^\+(\d+)%\s*额外攻击准确率/, '+$1% Bonus to Attack Rating')
|
||
.replace(/^\+(\d+)%\s*对恶魔的伤害/, '+$1% Damage to Demons')
|
||
.replace(/^\+(\d+)%\s*对不死生物的伤害/, '+$1% Damage to Undead')
|
||
.replace(/^\+(\d+)%\s*冰冷技能伤害/, '+$1% to Cold Skill Damage')
|
||
.replace(/^\+(\d+)%\s*火焰技能伤害/, '+$1% to Fire Skill Damage')
|
||
.replace(/^\+(\d+)%\s*闪电技能伤害/, '+$1% to Lightning Skill Damage')
|
||
.replace(/^\+(\d+)%\s*毒素技能伤害/, '+$1% to Poison Skill Damage')
|
||
.replace(/^-(\d+)%\s*敌人火焰抗性/, '-$1% to Enemy Fire Resistance')
|
||
.replace(/^-(\d+)%\s*敌人冰冷抗性/, '-$1% to Enemy Cold Resistance')
|
||
.replace(/^-(\d+)%\s*敌人闪电抗性/, '-$1% to Enemy Lightning Resistance')
|
||
.replace(/^\+(\d+)%\s*获得经验值/, '+$1% to Experience Gained')
|
||
.replace(/^(\d+)%\s*压碎性打击/, '$1% Chance of Crushing Blow')
|
||
.replace(/^(\d+)%\s*每次命中偷取生命/, '$1% Life Stolen per Hit')
|
||
.replace(/^(\d+)%\s*每次命中偷取法力/, '$1% Mana Stolen per Hit')
|
||
.replace(/^(\d+)%\s*更佳机会取得魔法装备/, '$1% Better Chance of Getting Magic Items')
|
||
.replace(/^(\d+)%\s*额外金币从怪物身上取得/, '$1% Extra Gold from Monsters')
|
||
.replace(/^(\d+)%\s*额外金币取得/, '$1% Extra Gold from Monsters')
|
||
.replace(/^降低所有(?:商店|商人)价格\s*(\d+)%/, 'Reduces All Vendor Prices $1%')
|
||
.replace(/^增加法力上限\s*(\d+)%/, 'Increase Maximum Mana $1%')
|
||
.replace(/^法力(?:再生|回复)速度提高\s*(\d+)%/, 'Regenerate Mana $1%')
|
||
.replace(/^减慢目标速度\s*(\d+)%/, 'Slows Target by $1%')
|
||
.replace(/^减慢耐力消耗\s*(\d+)%/, '$1% Slower Stamina Drain')
|
||
.replace(/^受损生命转化为法力\s*(\d+)%/, '$1% Damage Taken Goes to Mana')
|
||
.replace(/^物理伤害减少\s*(\d+)%/, 'Damage Reduced by $1%')
|
||
.replace(/^魔法伤害减少\s*(\d+)/, 'Magic Damage Reduced by $1')
|
||
.replace(/^需求\s*-(\d+)%/, 'Requirements -$1%')
|
||
.replace(/^所有抗性\s*\+(\d+)/, 'All Resistances +$1')
|
||
.replace(/^抗寒\s*\+(\d+)%/, 'Cold Resist +$1%')
|
||
.replace(/^抗电\s*\+(\d+)%/, 'Lightning Resist +$1%')
|
||
.replace(/^抗火\s*\+(\d+)%/, 'Fire Resist +$1%')
|
||
.replace(/^抗毒\s*\+(\d+)%/, 'Poison Resist +$1%')
|
||
.replace(/^增加\s*(\d+-\d+)\s*火焰伤害/, 'Adds $1 Fire Damage')
|
||
.replace(/^增加\s*(\d+-\d+)\s*闪电伤害/, 'Adds $1 Lightning Damage')
|
||
.replace(/^增加\s*(\d+-\d+)\s*冰冷伤害/, 'Adds $1 Cold Damage')
|
||
.replace(/^增加\s*(\d+)\s*冰冷伤害/, 'Adds $1 Cold Damage')
|
||
.replace(/^增加\s*(\d+-\d+)\s*魔法伤害/, 'Adds $1 Magic Damage')
|
||
.replace(/^增加\s*(\d+-\d+)\s*伤害/, 'Adds $1 Damage')
|
||
.replace(/^\+(\d+)\s*生命补给/, 'Replenish Life +$1')
|
||
.replace(/^生命回复\s*\+(\d+)/, 'Replenish Life +$1')
|
||
.replace(/^\+([\d.]+)\s*最大生命/, '+$1 to Maximum Life')
|
||
.replace(/^\+([\d.]+)\s*生命/, '+$1 to Life')
|
||
.replace(/^\+([\d.]+)\s*法力/, '+$1 to Mana')
|
||
.replace(/^\+(\d+)\s*最大耐力/, '+$1 Maximum Stamina')
|
||
.replace(/^\+(\d+)\s*力量/, '+$1 to Strength')
|
||
.replace(/^\+(\d+)\s*敏捷/, '+$1 to Dexterity')
|
||
.replace(/^\+(\d+)\s*体力/, '+$1 to Vitality')
|
||
.replace(/^\+(\d+)\s*精力/, '+$1 to Energy')
|
||
.replace(/^\+(\d+)\s*所有属性/, '+$1 to All Attributes')
|
||
.replace(/^\+(\d+)\s*防御/, '+$1 Defense')
|
||
.replace(/^\+(\d+)\s*对远距离攻击的防御/, '+$1 Defense vs. Missile')
|
||
.replace(/^\+(\d+)\s*攻击准确率/, '+$1 to Attack Rating')
|
||
.replace(/^\+(\d+)\s*照亮范围/, '+$1 to Light Radius')
|
||
.replace(/^\+(\d+)\s*每次击杀获得法力/, '+$1 to Mana After Each Kill')
|
||
.replace(/^\+(\d+)\s*魔法吸收/, '+$1 Magic Absorb')
|
||
.replace(/^攻击者受到伤害\s*(\d+)/, 'Attacker Takes Damage of $1')
|
||
|
||
return s
|
||
}
|
||
|