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engine
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feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites
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2026-09-22 03:22:02 +00:00 |
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skills
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feat(skill-120): implement 1.13c Meditation module and Vitest suite (#274)
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2026-09-22 03:45:35 +00:00 |
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actor-animator.ts
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feat(anim): 实现基于 8.8 定点数时钟的实体动画状态机与事件调度器 (ActorAnimator)
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2026-09-21 13:50:23 +00:00 |
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acts.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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affix-generator.ts
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feat(tooltip/drop): 接线properties.ts实现显示层数据驱动化并完成Phase4 1.13c细节对齐 (fixes #133)
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2026-09-19 11:06:06 +00:00 |
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affixes.ts
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fix(affix): 校验词缀classspecific职业限制并支持职业专属装备classlevelreq等级需求 (fixes #132)
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2026-09-19 10:51:55 +00:00 |
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animated-tiles.ts
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feat(anim): 接入 LvlPrest.txt 的 Animate 列还原逐关卡动画速度 (Issue #85)
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2026-09-18 10:57:00 +00:00 |
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animation.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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armor.ts
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feat(drop/affix): 将AutoMagic.txt与1.13c StaffMods接入掉落与Tooltip管线 (fixes #129)
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2026-09-19 10:27:07 +00:00 |
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auto-tc.ts
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feat(items): 实现 auto-TC 运行时生成 (Issue #100)
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2026-09-18 11:47:34 +00:00 |
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automagic.ts
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feat(drop/affix): 将AutoMagic.txt与1.13c StaffMods接入掉落与Tooltip管线 (fixes #129)
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2026-09-19 10:27:07 +00:00 |
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character.ts
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feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites
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2026-09-22 03:22:02 +00:00 |
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classes.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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combat.ts
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feat(items): 用 TC 树替换 rollDrop 并彻底删除 demo 物品数据 (Issue #107)
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2026-09-18 12:54:21 +00:00 |
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d2-rng.ts
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feat(rng): 实现 1.13c PRNG 64位 LCG 与 per-unit seed (Issue #87)
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2026-09-18 11:08:37 +00:00 |
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d2map.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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demo-data.ts
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feat(items): 用 TC 树替换 rollDrop 并彻底删除 demo 物品数据 (Issue #107)
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2026-09-18 12:54:21 +00:00 |
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drop-pipeline.ts
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feat(tooltip/drop): 接线properties.ts实现显示层数据驱动化并完成Phase4 1.13c细节对齐 (fixes #133)
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2026-09-19 11:06:06 +00:00 |
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embedded-drop-tables.ts
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feat(drop/affix): 将AutoMagic.txt与1.13c StaffMods接入掉落与Tooltip管线 (fixes #129)
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2026-09-19 10:27:07 +00:00 |
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engine.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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formulas.ts
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feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (fixes #24, fixes #39)
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2026-09-17 02:52:00 +00:00 |
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gems-data.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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gems.ts
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feat(items): 实现宝石与符文镶嵌属性 Gems.txt (Issue #106)
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2026-09-18 11:48:37 +00:00 |
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iso-terrain.ts
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feat(collision): 还原原版 1.13c 16位多层碰撞掩码系统与投射物/视线穿透 (Issue #75)
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2026-09-18 07:58:49 +00:00 |
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item-names.ts
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feat(items): 实现物品名本地化三层链与中英文 fallback (Issue #108)
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2026-09-18 12:00:46 +00:00 |
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item-ratio.ts
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feat(items): 实现 ItemRatio 品质判定 (Issue #102)
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2026-09-18 11:46:42 +00:00 |
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item-tooltip.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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item-types.ts
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feat(items): 加载 ItemTypes.txt 与 Equiv 继承判定 (Issue #89)
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2026-09-18 11:11:07 +00:00 |
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item-upgrade.ts
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feat(items): 用 TC 树替换 rollDrop 并彻底删除 demo 物品数据 (Issue #107)
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2026-09-18 12:54:21 +00:00 |
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items.ts
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feat(items): 属性词条具体数值Roll点、统一1.13c英文规范与品质降级Fallback机制 (Issue #122)
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2026-09-19 04:17:15 +00:00 |
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level-links.ts
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fix(d2map): 修正空单元格阻挡掩码与玩家出生点虚空悬空问题 (Issue #114)
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2026-09-18 14:30:43 +00:00 |
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level-names-zh.ts
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fix: resolve slug edge cases and Act 5 Pandemonium level names (Fixes #147)
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2026-09-22 03:17:22 +00:00 |
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map.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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maze-objects.ts
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fix(engine): fix logical tautologies, edge conditions, and argument defaults
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2026-09-17 15:46:49 +00:00 |
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maze-special-passes.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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maze.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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misc-items.ts
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feat(items): 加载 Misc.txt (Issue #93)
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2026-09-18 11:26:45 +00:00 |
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monster-art.ts
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feat(anim): 实现角色与怪物动作播放、武器切换感知与地表锚点对齐 (Fixes #145)
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2026-09-21 14:51:18 +00:00 |
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monster-mapping.ts
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fix(monster-mapping): update hellbovine token to EC, remove XX tokens, and eliminate startsWith fallback
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2026-09-17 12:42:44 +00:00 |
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monster-rooms.ts
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fix(engine): fix logical tautologies, edge conditions, and argument defaults
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2026-09-17 15:46:49 +00:00 |
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monster-streaming.ts
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feat(scene): acts.html 接入房间级惰性刷怪与休眠/唤醒流式加载
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2026-09-17 11:14:26 +00:00 |
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monsters.ts
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fix(monsters): 修正 SuperUniques.txt 随从类名转录笔误与打包白名单脱节 (Issue #115)
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2026-09-18 14:58:59 +00:00 |
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npc.ts
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fix(render): NPC 有立绘时不再叠加绿色占位方块 (refs #6)
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2026-09-14 23:56:49 +00:00 |
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object-lookup-data.ts
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feat(objects): 完整实现对象层解码、打包图集与场景深度绘制 (#5)
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2026-09-14 09:27:54 +00:00 |
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object-lookup.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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objects.ts
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fix(npc): 补齐城镇 NPC 解析的收尾问题并加上回归护栏 (refs #6)
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2026-09-14 15:58:51 +00:00 |
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plr-mode.ts
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feat(anim): 实现动画锚点系统、animdata 解析与玩家/怪物动画合成对齐
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2026-09-21 13:30:04 +00:00 |
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portal.ts
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refactor(acts): unify ACT_TOWNS and townLevelForAct single source of truth
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2026-09-17 13:31:07 +00:00 |
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preset.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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properties.ts
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feat(tooltip/drop): 接线properties.ts实现显示层数据驱动化并完成Phase4 1.13c细节对齐 (fixes #133)
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2026-09-19 11:06:06 +00:00 |
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quests.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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rare-names.ts
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feat(items): 加载 RarePrefix.txt 与 RareSuffix.txt (Issue #95)
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2026-09-18 11:12:17 +00:00 |
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rng.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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runeword.ts
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feat(items): 实现符文之语 Runes.txt 与镶嵌装配 (Issue #105)
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2026-09-18 11:55:12 +00:00 |
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save.ts
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refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7)
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2026-09-14 13:05:18 +00:00 |
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set-items.ts
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feat(items): 加载 SetItems.txt 与 Sets.txt (Issue #98)
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2026-09-18 11:35:37 +00:00 |
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skill-calc-engine.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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skill-tree.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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skills-data.ts
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feat(i18n): 补全暗黑2全量词缀汉化、修复语序倒装、充能技能负数与属性词条解析 (Issue #122)
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2026-09-19 12:35:08 +00:00 |
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skills.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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tables.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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tooltip-i18n.ts
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feat(i18n): 补全暗黑2全量词缀汉化、修复语序倒装、充能技能负数与属性词条解析 (Issue #122)
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2026-09-19 12:35:08 +00:00 |
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treasure-class.ts
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feat(items): 用 TC 树替换 rollDrop 并彻底删除 demo 物品数据 (Issue #107)
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2026-09-18 12:54:21 +00:00 |
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treasure-engine.ts
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feat(items): 用 TC 树替换 rollDrop 并彻底删除 demo 物品数据 (Issue #107)
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2026-09-18 12:54:21 +00:00 |
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unique-items.ts
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feat(items): 加载 UniqueItems.txt (Issue #97)
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2026-09-18 11:29:08 +00:00 |
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variants.ts
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refactor(map-gen/preset): fix variant selection and seam orientation alignment (fixes #42)
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2026-09-17 06:18:42 +00:00 |
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warp-tiles.ts
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feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23)
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2026-09-16 23:39:33 +00:00 |
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weapons.ts
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feat(drop/affix): 将AutoMagic.txt与1.13c StaffMods接入掉落与Tooltip管线 (fixes #129)
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2026-09-19 10:27:07 +00:00 |
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wilderness-acts.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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wilderness-jungles.ts
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docs(audit): 完成 DRLGOUTDESR 与 DRLGOUTJUNG 子系统对照审计与源码溯源标注 (Issue #86)
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2026-09-18 11:17:51 +00:00 |
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wilderness-siege.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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wilderness.ts
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feat(drlg): 注入 10,029 条原版 DT1 多候选地表加权池,修复库拉斯特与雪原瓦片并完成全量验证 (Phase D3)
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2026-09-21 13:30:14 +00:00 |
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world-graph.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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world-placement.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |