• Joined on 2026-05-11
troytt opened issue troytt/diablo2-web#51 2026-09-17 05:20:41 +00:00
feat(map-gen/wilderness): 补齐各幕专属室外初始化器(DRLGOUTDESR / DRLGOUTPLACE / DRLGOUTSIEGE 等)
troytt opened issue troytt/diablo2-web#52 2026-09-17 05:20:41 +00:00
feat(map-gen/wilderness): 野外底土地表由单一瓦片平铺升级为基于 dwDt1Mask 的多 DT1 动态权重混合
troytt opened issue troytt/diablo2-web#50 2026-09-17 05:20:40 +00:00
feat(map-gen/maze): 实现地下城动态物件(神殿、金宝箱、武器/防具架、可破坏容器)生成流水线
troytt opened issue troytt/diablo2-web#48 2026-09-17 05:20:39 +00:00
fix(map-gen/maze): 增加迷宫房间向外生长时的 Levels.txt 全局边界(SizeX/SizeY)硬性约束
troytt opened issue troytt/diablo2-web#49 2026-09-17 05:20:39 +00:00
feat(map-gen/maze): 补齐 11 个官方核心地下城专属 Pass(塔拉夏真假墓、蛆虫巢穴、墨菲斯托大厅等)
troytt opened issue troytt/diablo2-web#47 2026-09-17 05:20:38 +00:00
feat(map-gen/maze): 迷宫 Waypoint 纳入预设房间替换管线,消除碰撞网格盲搜与贴图缺失
troytt opened issue troytt/diablo2-web#45 2026-09-17 05:20:37 +00:00
refactor(map-gen/preset): 将混沌避难所(Level 108)移入固定地图管线,移除野外特例硬编码
troytt opened issue troytt/diablo2-web#46 2026-09-17 05:20:37 +00:00
refactor(map-gen/maze): 还原迷宫特殊房间/楼梯扫描放置规则,消除强加的全局 BFS 最大距离启发式
troytt opened issue troytt/diablo2-web#44 2026-09-17 05:20:36 +00:00
feat(renderer/roofs): 实现屋顶(Roofs)在角色进入遮挡区域时的动态半透明渐变(Roof Fade)
troytt opened issue troytt/diablo2-web#43 2026-09-17 05:20:35 +00:00
feat(renderer/map): 支持 DT1 动态动画瓦片(Animated Tiles)循环播放
troytt opened issue troytt/diablo2-web#42 2026-09-17 05:20:34 +00:00
fix(map-gen/preset): 固定地图多 DS1 象限未拼接缝合,城镇场景被割裂为独立孤岛子场景
troytt closed issue troytt/diablo2-web#41 2026-09-17 05:19:55 +00:00
test issue connection
troytt opened issue troytt/diablo2-web#41 2026-09-17 05:19:49 +00:00
test issue connection
troytt commented on issue troytt/diablo2-web#36 2026-09-17 03:45:07 +00:00
feat(map-gen/population): 完善户外荒野地图第7步「动态实体与遭遇战填充 (Population Phase)」

已在 commit e9f2cee (feat(map-gen/population): implement wilderness population phase, waypoints, shrines, superuniques & safe zones (fixes #36)) 中完整实现户外荒野第 7 步(Populat…

troytt closed issue troytt/diablo2-web#36 2026-09-17 03:44:28 +00:00
feat(map-gen/population): 完善户外荒野地图第7步「动态实体与遭遇战填充 (Population Phase)」
troytt pushed to main at troytt/diablo2-web 2026-09-17 03:44:28 +00:00
e9f2ceec9b feat(map-gen/population): implement wilderness population phase, waypoints, shrines, superuniques & safe zones (fixes #36)
troytt commented on issue troytt/diablo2-web#39 2026-09-17 02:53:09 +00:00
feat(combat/pve): 补全 PvE 深度机制(破免1/5法则、怪物生命自愈、PMH阻止自愈、体型击退与盲目恐吓)

✅ PvE 深度战斗机制 (Issue #39) 已在提交 93a854d 中完整实装并通过全量自动化测试!

1. 核心算法与数学公式实装 (src/game/formulas.ts)

  • **破免 1/5…
troytt closed issue troytt/diablo2-web#24 2026-09-17 02:52:20 +00:00
[M9] 真实战斗数学:AR/DR 命中、格挡、硬直、抗性与元素伤害
troytt closed issue troytt/diablo2-web#39 2026-09-17 02:52:20 +00:00
feat(combat/pve): 补全 PvE 深度机制(破免1/5法则、怪物生命自愈、PMH阻止自愈、体型击退与盲目恐吓)
troytt pushed to main at troytt/diablo2-web 2026-09-17 02:52:20 +00:00
93a854d9ad feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (fixes #24, fixes #39)