[P1][D08] Magic Find 接线:汇总 playerMf 并传入 ItemRatio 品质判定
Resolution Summary (Issue #417 — Commit
Resolution Summary (Issue #417 — Commit 9022579)
- Aggregated player Magic Find (
playerMf) and Gold Find (playerGf) from equipped gear and inventory insrc/game/engine.tsand…
[P1][D09] /players N 接线:真实 gamePlayers / partyPlayers 驱动 NoDrop 缩放
Resolution Summary (Issue #418 — Commit
Resolution Summary (Issue #418 — Commit 9022579)
- Added
gamePlayers/partyPlayersstate andsetPlayers(players, partyPlayers)toGameEngine(src/game/engine.ts) and wired…
[P0][D04] 移除 engine.ts 掉落静默兜底(Act 1 H2H A / player.level + 2),改为 fail-fast
Resolution Summary (Issue #413 — Commit
Resolution Summary (Issue #413 — Commit 9022579)
- Removed permissive
Act 1 H2H Aandplayer.level + 2fallbacks insrc/game/engine.ts.\n- Enforced strict fail-fast validation on…
[P0][D05] 删除 rollDrop 合成掉落死代码路径
Resolution Summary (Issue #414 — Commit
Resolution Summary (Issue #414 — Commit 9022579)
- Deleted legacy synthetic
rollDrop,DropOptions, andDropResultfromsrc/game/items.tsandsrc/game/engine.ts.\n- Migrated…
[P0][D06] Act Boss 归类为 monsterType=4(MonsterRank 补 boss 档)
Resolution Summary (Issue #415 — Commit
Resolution Summary (Issue #415 — Commit 9022579)
- Added
'boss'toMonsterRankunion insrc/game/monsters.tsand taggedkind.bossmonsters as'boss'.\n- Mappedrank === 'boss'…
[P1][D03] 内嵌真实 DifficultyLevels.txt,取代 DEFAULT_DIFFICULTY_LEVEL_ODDS 常量
Resolution Summary (Issue #412 — Commit
Resolution Summary (Issue #412 — Commit 9022579)
- Embedded canonical 1.13c
DifficultyLevels.txtasRAW_DIFFICULTY_LEVELSinsrc/data/canonical-drop-data.tsand `scripts/pack-canonic…
[P1][D03] 内嵌真实 DifficultyLevels.txt,取代 DEFAULT_DIFFICULTY_LEVEL_ODDS 常量
[P0][D04] 移除 engine.ts 掉落静默兜底(Act 1 H2H A / player.level + 2),改为 fail-fast
[P0][D05] 删除 rollDrop 合成掉落死代码路径
[P0][D06] Act Boss 归类为 monsterType=4(MonsterRank 补 boss 档)
[P0][D07] 精英怪 mlvl 修正:champion +2、unique / minion / superunique +3
[P1][D08] Magic Find 接线:汇总 playerMf 并传入 ItemRatio 品质判定
[P1][D09] /players N 接线:真实 gamePlayers / partyPlayers 驱动 NoDrop 缩放
[P1][D10] 金币落地:生成地面金币堆(flpgld 三级贴图),移除直接入包
[P1][D11] 死亡动画帧门控:掉落延迟到死亡动画结束帧触发
[P2][D12] 掉落音效:dropsound / dropsfxframe 接入 AudioManager
[P1][D13] 掉落落点改用 findSafeDropPosition 的网格螺旋扫描
[P2][D14] 移除地面物品彩色方块占位兜底,并建立 flippy 精灵全量覆盖审计
[P2][D15] 地面名称标签:ethereal / socketed 的灰色覆盖规则
[P2][D16] 拾取校准:pickupRadius 对齐 1.13c + 药水优先自动入腰带