AutoMagic.txt 与 StaffMods 未接入掉落链
Fixed in commit 6d2de24 (merged into main). Verified with tests/parity-1.13c.test.ts (14 passed), tests/automagic.test.ts (15 passed), and tests/drop-pipeline.test.ts (19 passed).
AutoMagic.txt 与 StaffMods 未接入掉落链
AutoMagic.txt 与 StaffMods 未接入掉落链
魔法/稀有词缀数值 roll 缺少区间保护,元素伤害区间与触发技能参数被破坏
Fixed in commit 72eb7de (merged into main). Verified with tests/parity-1.13c.test.ts (11 passed) and tests/affix-generator.test.ts (14 passed).
魔法/稀有词缀数值 roll 缺少区间保护,元素伤害区间与触发技能参数被破坏
魔法/稀有词缀数值 roll 缺少区间保护,元素伤害区间与触发技能参数被破坏
品质可用性判定未使用 ItemTypes.txt 标志(戒指/护身符可掉出 Cracked/Superior)
Fixed in commit a618ed7 (merged into main). Verified with tests/parity-1.13c.test.ts (8 passed) and tests/drop-pipeline.test.ts (19 passed).
品质可用性判定未使用 ItemTypes.txt 标志(戒指/护身符可掉出 Cracked/Superior)
品质可用性判定未使用 ItemTypes.txt 标志(戒指/护身符可掉出 Cracked/Superior)
Boss 掉落未传 monsterType,精华/极品底模升级概率按普通怪计算(含 1.13c 差异回归基线)
Fixed in commit b31a199 (merged into main). Verified with tests/parity-1.13c.test.ts (5 passed) and tests/boss.test.ts (6 passed).
Boss 掉落未传 monsterType,精华/极品底模升级概率按普通怪计算(含 1.13c 差异回归基线)
Boss 掉落未传 monsterType,精华/极品底模升级概率按普通怪计算(含 1.13c 差异回归基线)
feat(tooltip/stats): 武器与防具基础属性增强显示(支持ED%/需求增减及原始底模对照展示)
修复完成并验证通过 (Commit
修复完成并验证通过 (Commit f68b1de)
- 武器 1H/2H 伤害、防具防御、力量/敏捷/等级需求与耐久度增强计算:
- 武器伤害:`finalMin = Math.floor(base…
feat(tooltip/affix): 词条合并、抗性与伤害区间聚合及按 ItemStatCost 优先级排序
修复完成并验证通过 (Commit
修复完成并验证通过 (Commit f68b1de)
- 实现
aggregateAndSortProperties词条聚合与优先级排序流水线:- 自动合并
fire-min+fire-max-> `Adds X-Y…
- 自动合并