zylpd2filters/Kryszard.cn.txt

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// Kryszard's PD2 Loot Filter for Season X: ver 10.4.7 汉化John
//
// twitch.tv/kryszard
//
// For Casual and EndGame Players
//Define Filter Strict Levels
ItemDisplayFilterName[]: 只隐藏垃圾物品
ItemDisplayFilterName[]: 物品过滤 - 更多通知
ItemDisplayFilterName[]: 物品过滤 - 推荐
ItemDisplayFilterName[]: 严格过滤
ItemDisplayFilterName[]: 严格过滤 - w/o 药水
ItemDisplayFilterName[]: 最大-严格过滤
//Show info about current Filter Level in description of Horadric Cube
ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%物品.过滤器 版本 10.4.7}%CONTINUE%
ItemDisplay[box FILTLVL=0]: %NAME%{%NAME%%NL%%WHITE%您能在设置中更改它%NL%0 - %TAN%显示所有物品%NL%%TAN% 提示%WHITE%: Kryszard的PD2战利品-过滤等级:%NL%}
ItemDisplay[box FILTLVL=1]: %NAME%{%NAME%%NL%%WHITE%您能在设置中更改它%NL%1 - %TAN%只隐藏垃圾物品%NL%%TAN% 提示%WHITE%: Kryszard的PD2战利品-过滤等级:%NL%}
ItemDisplay[box FILTLVL=2]: %NAME%{%NAME%%NL%%WHITE%您能在设置中更改它%NL%2 - %TAN%物品过滤 %WHITE%- %TAN%更多通知%NL%%TAN% 提示%WHITE%: Kryszard的PD2战利品-过滤等级:%NL%}
ItemDisplay[box FILTLVL=3]: %NAME%{%NAME%%NL%%WHITE%您能在设置中更改它%NL%3 - %TAN%物品过滤 %WHITE%- %TAN%推荐%NL%%TAN% 提示%WHITE%: Kryszard的PD2战利品-过滤等级:%NL%}
ItemDisplay[box FILTLVL=4]: %NAME%{%NAME%%NL%%WHITE%您能在设置中更改它%NL%4 - %ORANGE%严格过滤%NL%%TAN% 提示%WHITE%: Kryszard的PD2战利品-过滤等级:%NL%}
ItemDisplay[box FILTLVL=5]: %NAME%{%NAME%%NL%%WHITE%您能在设置中更改它%NL%5 - %ORANGE%严格过滤 %WHITE%- %RED%w/o 药水%NL%%TAN% 提示%WHITE%: Kryszard的PD2战利品-过滤等级:%NL%}
ItemDisplay[box FILTLVL=6]: %NAME%{%NAME%%NL%%WHITE%您能在设置中更改它%NL%6 - %RED%最大-严格过滤%NL%%TAN% 提示%WHITE%: Kryszard的PD2战利品-过滤等级:%NL%}
//Define Aliases
Alias[THROWPOTS]: (opm OR gpm OR opl OR ops OR gps OR gpl OR tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll)
//Vengance Prefixes
Alias[HIGHVENGPFX]: (PREFIX=617 OR PREFIX=621 OR PREFIX=625 OR PREFIX=629 OR PREFIX=633 OR PREFIX=637 OR PREFIX=641 OR PREFIX=645 OR PREFIX=649)
Alias[MIDVENGPFX]: (PREFIX=616 OR PREFIX=620 OR PREFIX=624 OR PREFIX=628 OR PREFIX=632 OR PREFIX=636 OR PREFIX=640 OR PREFIX=644 OR PREFIX=648)
Alias[LOWVENGPFX]: (PREFIX=615 OR PREFIX=619 OR PREFIX=623 OR PREFIX=627 OR PREFIX=631 OR PREFIX=635 OR PREFIX=639 OR PREFIX=643 OR PREFIX=647)
//Vengance Suffixes
Alias[HIGHVENGSFX]: (SUFFIX=697 OR SUFFIX=701 OR SUFFIX=705 OR SUFFIX=709 OR SUFFIX=713 OR SUFFIX=717 OR SUFFIX=721 OR SUFFIX=725 OR SUFFIX=729)
Alias[MIDVENGSFX]: (SUFFIX=696 OR SUFFIX=700 OR SUFFIX=704 OR SUFFIX=708 OR SUFFIX=712 OR SUFFIX=716 OR SUFFIX=720 OR SUFFIX=724 OR SUFFIX=728)
Alias[LOWVENGSFX]: (SUFFIX=695 OR SUFFIX=699 OR SUFFIX=703 OR SUFFIX=707 OR SUFFIX=711 OR SUFFIX=715 OR SUFFIX=719 OR SUFFIX=723 OR SUFFIX=727)
//Towns
Alias[TOWN]: (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)
//Gold
ItemDisplay[GOLD<100 (CLVL>11 OR FILTLVL>3)]:
ItemDisplay[GOLD<200 (CLVL>23 OR FILTLVL>3)]:
ItemDisplay[GOLD<400 (CLVL>39 OR FILTLVL>3)]:
ItemDisplay[GOLD<1000 CLVL>79]:
ItemDisplay[GOLD<2000 CLVL>79 FILTLVL>1]:
ItemDisplay[GOLD<3000 CLVL>79 FILTLVL>3]:
ItemDisplay[GOLD<5000 CLVL>79 FILTLVL>5]:
//Names of Superior and Inferior items to short in later step 提示: 原作者的判断与国服水土不服所以要改,这里改成 未鉴定的[蓝 或 黄 (或 绿 或 暗金)(<-限Kry过滤器)] 或 非符文之语的白装 显示为短名称 (!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) cap]: 帽子【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xap]: 战帽【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uap]: 军帽【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) skp]: 骷髅帽【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xkp]: 轻便头盔【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ukp]: 九头蛇头盖骨圆帽【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hlm]: 头盔【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xlm]: 无颊头盔【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ulm]: 活动头盔【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) fhl]: 高级头盔【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xhl]: 轻钢盔【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uhl]: 巨贝头盔【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) msk]: 面具【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xsk]: 死亡面具【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) usk]: 恶魔头盖骨面具【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bhm]: 白骨头盔【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xh9]: 残酷头盔【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uh9]: 骸骨面罩【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ghm]: 卓越头盔【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xhm]: 翼盔【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uhm]: 螺旋头盔【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) crn]: 皇冠【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xrn]: 巨皇冠【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) urn]: 头冠【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) qui]: 布甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xui]: 鬼魂战甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uui]: 灰暮寿衣【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lea]: 皮甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xea]: 海蛇皮甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uea]: 古龙皮【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hla]: 硬皮甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xla]: 魔皮战甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ula]: 圣甲虫壳皮甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) stu]: 镶嵌甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xtu]: 盘绕战甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) utu]: 线羊毛皮甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) rng]: 锁环甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xng]: 连扣战甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ung]: 钻石锁子甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) scl]: 鳞甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xcl]: 提格莱特战甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ucl]: 甲壳铠鳞甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) brs]: 胸甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xrs]: 护胸甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) urs]: 巨型鳞铠胸甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) chn]: 锁子甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xhn]: 织网战甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uhn]: 骸骨链甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) spl]: 板甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xpl]: 罗瑟战甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) upl]: 炎魔皮板甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ltp]: 轻型装甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xtp]: 法师铠甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) utp]: 执政官铠甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) fld]: 实战铠甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xld]: 鲨齿战甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uld]: 海妖壳甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) plt]: 铠甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xlt]: 圣堂武士外袍【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ult]: 地狱锻甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gth]: 哥德战甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xth]: 凸纹战甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uth]: 漆甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ful]: 高级战甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xul]: 混沌战甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uul]: 阴影铠甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) aar]: 古代装甲【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xar]: 华丽战甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uar]: 神圣盔甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) buc]: 圆盾【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xuc]: 防御盾【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uuc]: 防寒圆盾【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) sml]: 小盾牌【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xml]: 圆型盾【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uml]: 月精灵护盾【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lrg]: 大盾牌【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xrg]: 鳞盾【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) urg]: 亥伯龙盾【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) spk]: 尖刺盾牌【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xpk]: 倒刺护盾【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) upk]: 刀刃刺盾【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) kit]: 轻盾【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xit]: 龙盾【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uit]: 统治者大盾【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bsh]: 白骨盾牌【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xsh]: 冷酷之盾【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ush]: 洞穴巨魔巢穴骨盾【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tow]: 塔盾【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xow]: 大盾【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uow]: 圣盾【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gts]: 哥德盾牌【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xts]: 古代之盾【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uts]: 保护盾牌【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lgl]: 皮手套【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xlg]: 魔皮手套【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ulg]: 荆棘连指手套【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) vgl]: 重手套【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xvg]: 鲨皮手套【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uvg]: 吸血鬼骸骨手套【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mgl]: 锁链手套【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xmg]: 重型手镯【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) umg]: 吸血鬼手套【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tgl]: 轻型铁手套【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xtg]: 战场手套【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) utg]: 十字军铁手套【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hgl]: 铁手套【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xhg]: 巨战手套【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uhg]: 食人魔铁手套【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lbt]: 皮靴【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xlb]: 魔皮靴【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ulb]: 飞龙皮靴【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) vbt]: 重靴【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xvb]: 鲨皮之靴【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uvb]: 圣甲虫壳靴【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mbt]: 锁链靴【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xmb]: 织网之靴【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) umb]: 骸骨靴【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tbt]: 轻型金属靴【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xtb]: 战场之靴【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) utb]: 镜化靴【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hbt]: 护胫【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) xhb]: 巨战之靴【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uhb]: 极速靴【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lbl]: 饰带【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) zlb]: 魔皮勋带【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ulc]: 蛛网腰带【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) vbl]: 轻扣带【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) zvb]: 鲨皮腰带【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uvc]: 吸血鬼燎牙腰带【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mbl]: 扣带【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) zmb]: 织网腰带【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) umc]: 秘银腰带【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tbl]: 重扣带【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ztb]: 战场腰带【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) utc]: 洞穴巨魔腰带【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hbl]: 金属扣带【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) zhb]: 巨战腰带【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) uhc]: 巨神腰带【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ci0]: 头饰【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ci2]: 三重冠【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ci3]: 权冠【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ci1]: 宝冠【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr1]: 狼头【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr6]: 阿尔发头盔【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) drb]: 血腥之灵【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr2]: 飞鹰头盔【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr7]: 狮鹫兽头带【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) drc]: 太阳之灵【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr3]: 鹿角【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr8]: 猎人的伪装【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) drd]: 大地之灵【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr4]: 猎鹰面具【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr9]: 神圣羽毛头带【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dre]: 天空之灵【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dr5]: 灵魂狼头面具【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dra]: 图腾面具狼盔【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) drf]: 幽梦之灵【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba1]: 颚骨帽【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba6]: 颚骨面甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bab]: 屠杀头盔【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba2]: 尖牙盔【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba7]: 狮头尖盔【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bac]: 暴怒面甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba3]: 角盔【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba8]: 狂怒面具刺盔【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bad]: 毁灭者头盔【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba4]: 突击盔【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba9]: 蛮族头盔【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bae]: 征服者皇冠面甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ba5]: 复仇者之盔【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) baa]: 杀手防护面甲【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) baf]: 守护者皇冠面甲【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa1]: 小盾【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa6]: 亚克南圆盾【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pab]: 神圣小盾【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa2]: 轻圆盾【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa7]: 亚克南轻圆盾【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pac]: 神圣轻圆盾【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa3]: 纹章盾【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa8]: 防护者盾牌【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pad]: 库拉斯特之盾【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa4]: 艾文之盾【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa9]: 饰金盾牌【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pae]: 撒卡兰姆盾牌【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pa5]: 皇冠之盾【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) paa]: 皇家盾牌【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) paf]: 旋风盾【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne1]: 防腐之首【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne6]: 木乃伊印记【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) neb]: 随侍之骨【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne2]: 僵尸之首【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne7]: 物神印记【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) neg]: 地狱爪牙之骨【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne3]: 揭露者之首【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne8]: 司事印记【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ned]: 监视者之骨【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne4]: 石像鬼之首【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne9]: 领唱者印记【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) nee]: 女妖之骨【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ne5]: 恶魔之首【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) nea]: 祭司印记【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) nef]: 血王之骨【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hax]: 手斧【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ha]: 小斧【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ha]: 战钺【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) axe]: 斧【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ax]: 切肉斧【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ax]: 弯月斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 2ax]: 双刃斧【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 92a]: 强化双斧【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 72a]: 双头斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mpi]: 军用锹【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9mp]: 喙钳【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7mp]: 战刺【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) wax]: 巨战斧【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9wa]: 纳卡【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7wa]: 狂战士斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lax]: 巨斧【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9la]: 军斧【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7la]: 猛禽斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bax]: 阔斧【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ba]: 钩斧【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ba]: 银刃斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) btx]: 战斗斧【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9bt]: 战斗斧【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7bt]: 斩首斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gax]: 卓越之斧【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ga]: 哥德之斧【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ga]: 豪杰斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gix]: 大斧【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9gi]: 古代之斧【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7gi]: 荣光之斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) clb]: 木棒【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9cl]: 棍棒【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7cl]: 战仪杖【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) spc]: 狼牙棒【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9sp]: 倒钩锤【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7sp]: 暴君之棒【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mac]: 钉头锤【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ma]: 凸缘钉头锤【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ma]: 强化钉头锤【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mst]: 流星锤【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9mt]: 锯齿流星锤【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7mt]: 恶魔流星锤【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) fla]: 链枷【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9fl]: 铁皮鞭【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7fl]: 天罚之锤【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) whm]: 巨战铁锤【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9wh]: 战斗铁锤【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7wh]: 传说之锤【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mau]: 大木棍【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9m9]: 巨战木棍【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7m7]: 食人魔之锤【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gma]: 卓越巨棍【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9gm]: 战锤【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7gm]: 雷锤【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ssd]: 短剑【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ss]: 罗马短剑【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ss]: 短剑【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) scm]: 弯刀【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9sm]: 微弯剑【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7sm]: 土耳其剑【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) sbr]: 军刀【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9sb]: 虚伪之刃【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7sb]: 优雅之剑【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) flc]: 弯形大刀【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9fc]: 圆月弯刀【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7fc]: 九头蛇刃【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) crs]: 水晶剑【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9cr]: 空间之刃【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7cr]: 幻化之刃【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bsd]: 阔剑【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9bs]: 战斗剑【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7bs]: 征服之剑【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lsd]: 长剑【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ls]: 符文剑【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ls]: 神秘之剑【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) wsd]: 巨战之剑【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9wd]: 古代之剑【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7wd]: 秘仪之剑【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 2hs]: 双手剑【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 92h]: 斩铁剑【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 72h]: 传说之剑【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) clm]: 双刃大刀【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9cm]: 双刃镰【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7cm]: 高地之剑【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gis]: 大剑【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9gs]: 长牙剑【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7gs]: 炎魔之刃【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bsw]: 巨剑【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9b9]: 哥德剑【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7b7]: 冠军之剑【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) flb]: 双手饰剑【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9fb]: 韩瑞德之剑【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7fb]: 巨神之剑【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gsd]: 卓越之剑【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9gd]: 死刑之剑【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7gd]: 巨神之刃【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dgr]: 匕首【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9dg]: 锐匕【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7dg]: 骸骨小刀【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) dir]: 长匕首【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9di]: 诗歌匕首【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7di]: 秘银小刀【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) kri]: 波形刀【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9kr]: 强波刀【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7kr]: 齿缘小刀【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bld]: 短刀【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9bl]: 小剑【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7bl]: 传说尖刺【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tkf]: 飞刀【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9tk]: 战斗飞镖【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7tk]: 飞刀【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tax]: 飞斧【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ta]: 法兰飞斧【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ta]: 飞斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bkf]: 平衡小刀【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9bk]: 巨战飞镖【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7bk]: 翼刀【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bal]: 平衡斧【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9b8]: 短战戟【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7b8]: 翼斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) jav]: 标枪【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ja]: 巨战标枪【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ja]: 亥伯龙之枪【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pil]: 短标枪【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9pi]: 卓越标枪【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7pi]: 冥河标枪【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ssp]: 短矛【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9s9]: 锐矛【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7s7]: 炎魔长矛【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) glv]: 大长刀【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9gl]: 阔针长矛【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7gl]: 鬼魂尖枪【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tsp]: 飞矛【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ts]: 鱼叉【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ts]: 翼鱼叉【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) spr]: 长矛【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9sr]: 巨战长矛【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7sr]: 亥伯龙之矛【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) tri]: 三叉戟【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9tr]: 魔鬼之叉【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7tr]: 冥河之枪【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) brn]: 叉【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9br]: 巨战之叉【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7br]: 刺人枪【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) spt]: 大战戟【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9st]: 三叉长枪【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7st]: 鬼魂之矛【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pik]: 矛【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9p9]: 长枪【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7p7]: 战枪【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bar]: 大砍刀【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9b7]: 罗佳伯斧【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7o7]: 食人魔之斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) vou]: 钩镰枪【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9vo]: 比尔长刀【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7vo]: 巨神之斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) scy]: 镰刀【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9s8]: 战斗镰刀【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7s8]: 锐利之斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) pax]: 长柄战斧【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9pa]: 战戟【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7pa]: 神秘之斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hal]: 长戟【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9h9]: 双锋战戟【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7h7]: 巨长斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) wsc]: 巨战镰刀【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9wc]: 残酷镰刀【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7wc]: 鲛尾巨斧【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) sbw]: 短弓【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8sb]: 锋锐之弓【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6sb]: 蜘蛛弓【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hbw]: 猎弓【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8hb]: 剃刀之弓【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6hb]: 刀锋弓【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lbw]: 长弓【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8lb]: 杉木弓【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6lb]: 阴影弓【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) cbw]: 组合弓【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8cb]: 双弓【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6cb]: 巨弓【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) sbb]: 短战斗弓【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8s8]: 短攻城弓【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6s7]: 钻石弓【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lbb]: 长战斗弓【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8l8]: 长攻城弓【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6l7]: 十字军之弓【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) swb]: 短巨战弓【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8sw]: 符文之弓【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6sw]: 庇护之弓【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lwb]: 长巨战弓【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8lw]: 哥德弓【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6lw]: 九头蛇弓【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lxb]: 轻十字弓【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8lx]: 石弓【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6lx]: 弹丸弓【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) mxb]: 十字弓【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8mx]: 攻城十字弓【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6mx]: 蛇魔女十字弓【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) hxb]: 重十字弓【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8hx]: 弩弓【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6hx]: 巨神十字弓【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) rxb]: 连射十字弓【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8rx]: 巧工弩【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6rx]: 恶魔十字弓【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) sst]: 短棍【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8ss]: 乔木棒【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6ss]: 手杖【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) lst]: 长棍【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8ls]: 六尺棍【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6ls]: 钟乳石之杖【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) cst]: 多节棍【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8cs]: 杉木之棍【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6cs]: 长老之杖【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bst]: 战斗法杖【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8bs]: 哥德之棍【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6bs]: 树皮之杖【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) wst]: 巨战法杖【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 8ws]: 符文之棍【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 6ws]: 执政官之杖【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) wnd]: 法杖【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9wn]: 烧焦之杖【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7wn]: 洗练法杖【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ywn]: 紫杉之杖【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9yw]: 净化之杖【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7yw]: 鬼魂法杖【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) bwn]: 骨杖【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9bw]: 古墓之杖【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7bw]: 巫妖法杖【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gwn]: 残酷之杖【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9gw]: 墓地之杖【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7gw]: 破隐法杖【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) scp]: 权杖【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9sc]: 符文权杖【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7sc]: 强威权杖【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) gsc]: 雄伟权杖【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9qs]: 圣水喷杖【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7qs]: 炽天使法杖【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) wsp]: 巨战权杖【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ws]: 神属权杖【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ws]: 神使之杖【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ktr]: 拳剑【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9ar]: 格斗刃【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7ar]: 近身刃【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) wrb]: 腕刃【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9wb]: 腕刺【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7wb]: 腕剑【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) axf]: 斧手【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9xf]: 格斗爪【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7xf]: 战拳【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ces]: 腰刀【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9cs]: 手镰【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7cs]: 斗腰刀【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) clw]: 爪【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9lw]: 巨爪【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7lw]: 猛禽爪【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) btl]: 刃爪【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9tw]: 巨鹰爪【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7tw]: 符纹爪【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) skr]: 剪咬刃【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 9qr]: 格斗剪【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) 7qr]: 近身剪【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob1]: 鹰之法珠【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob6]: 灵光法珠【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) obb]: 天堂之石【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob2]: 神圣天球【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob7]: 水晶天球【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) obc]: 怪异之球【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob3]: 拢烟之球【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob8]: 云雾之球【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) obd]: 恶魔之心【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob4]: 握扣法珠【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob9]: 闪耀之球【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) obe]: 漩涡球【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ob5]: 杰瑞德之石【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) oba]: 涡流水晶【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) obf]: 次元碎片【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am1]: 男性之弓【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am6]: 灰木之弓【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) amb]: 女族长之弓【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am2]: 反射之弓【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am7]: 祭典之弓【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) amc]: 大院长之弓【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am3]: 女士之矛【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am8]: 祭典之矛【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) amd]: 女族长之矛【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am4]: 女士长矛【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am9]: 祭典之长矛【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ame]: 女族长之长矛【精】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) am5]: 女士标枪【普】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) ama]: 祭典之标枪【扩】%CONTINUE%
ItemDisplay[(!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG) amf]: 女族长之标枪【精】%CONTINUE%
//Let's keep orginal coloring for items 提示: 下面有三行是为 暗金,套装,RW,手工,(已鉴定的蓝黄) 加入了普扩精因为国服文本去掉了这些这里的3行条件判断要注意与上面刚好相反
ItemDisplay[UNI]: %GOLD%%NAME%%CONTINUE%
ItemDisplay[SET]: %GREEN%%NAME%%CONTINUE%
ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE%
ItemDisplay[MAG]: %BLUE%%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) NMAG !ETH SOCK=0]: %WHITE%%NAME%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) NMAG (SOCK>0 OR ETH)]: %GRAY%%NAME%%CONTINUE%
ItemDisplay[CRAFT]: %ORANGE%%NAME%%CONTINUE%
ItemDisplay[(RW OR CRAFT OR (ID (MAG OR RARE OR SET OR UNI))) NORM]: %NAME%【普】%CONTINUE%
ItemDisplay[(RW OR CRAFT OR (ID (MAG OR RARE OR SET OR UNI))) EXC]: %NAME%【扩】%CONTINUE%
ItemDisplay[(RW OR CRAFT OR (ID (MAG OR RARE OR SET OR UNI))) ELT]: %NAME%【精】%CONTINUE%
//Add red "*" Stars on Corrupted items in Unique Stygian Caverns Map 提示: 加个亮金词缀透视的效果测试一下
ItemDisplay[(ARMOR OR WEAPON OR (aqv OR cqv OR rin OR amu)) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%CONTINUE%
ItemDisplay[RARE !ID ( PREFIX=531 OR PREFIX=803 OR PREFIX=193 OR PREFIX=669 OR PREFIX=753 OR ( SHIELD PREFIX=762) OR PREFIX=763 OR PREFIX=264 OR PREFIX=756 OR PREFIX=526 OR ( HELM PREFIX=539) OR PREFIX=313 OR PREFIX=334 OR ( (aqv OR cqv) PREFIX=330) OR PREFIX=331 OR ( (GLOVES OR BELT OR rin OR aqv OR cqv) PREFIX=353) OR ( (BOOTS OR amu OR CIRC) PREFIX=355) OR ( (GLOVES OR BELT OR rin OR aqv OR cqv) PREFIX=372) OR ( (BOOTS OR amu OR CIRC) PREFIX=374) OR ( (GLOVES OR BELT OR rin OR aqv OR cqv) PREFIX=392) OR ( (BOOTS OR amu OR CIRC) PREFIX=394) OR ( (GLOVES OR BELT OR rin OR aqv OR cqv) PREFIX=412) OR ( (BOOTS OR amu OR CIRC) PREFIX=414) OR PREFIX=418 OR ( (HELM OR CIRC) PREFIX=420) OR PREFIX=766 OR PREFIX=563 OR PREFIX=561 OR ( (GLOVES OR aqv OR cqv) PREFIX=434) OR PREFIX=765 OR ( (GLOVES OR aqv OR cqv) PREFIX=437) OR ( GLOVES PREFIX=440) OR PREFIX=764 OR PREFIX=441 OR PREFIX=577 OR PREFIX=575 OR PREFIX=573 OR PREFIX=571 OR PREFIX=567 OR PREFIX=569 OR PREFIX=565 OR PREFIX=581 OR PREFIX=583 OR PREFIX=579 OR PREFIX=587 OR PREFIX=585 OR PREFIX=591 OR PREFIX=589 OR ( GLOVES PREFIX=512) OR ( !STAFF !WAND !SOR PREFIX=544) OR ( !STAFF !WAND !SOR PREFIX=549) OR ( !STAFF !WAND !SOR PREFIX=554) OR ( !STAFF !WAND !SOR PREFIX=814) OR PREFIX=815 OR PREFIX=787 OR PREFIX=808 OR PREFIX=736 OR ( rin PREFIX=737) OR ( (aqv OR cqv) SUFFIX=118) OR ( rin SUFFIX=122) OR SUFFIX=123 OR ( (CHEST OR SHIELD OR rin) SUFFIX=129) OR ( (amu OR CIRC OR aqv OR cqv) SUFFIX=127) OR ( (DAGGER OR SIN) SUFFIX=158) OR SUFFIX=900 OR SUFFIX=170 OR ( (aqv OR cqv) SUFFIX=167) OR SUFFIX=169 OR SUFFIX=173 OR ( (rin OR amu) SUFFIX=174) OR SUFFIX=817 OR SUFFIX=175 OR ( !STAFF SUFFIX=914) OR ( !STAFF SUFFIX=915) OR ( !STAFF SUFFIX=916) OR SUFFIX=202 OR SUFFIX=827 OR SUFFIX=227 OR SUFFIX=237 OR ( (aqv OR cqv) SUFFIX=243) OR SUFFIX=249 OR ( BOOTS SUFFIX=254) OR SUFFIX=245 OR SUFFIX=264 OR ( !STAFF !WAND !SOR SUFFIX=309) OR SUFFIX=834 OR ( rin SUFFIX=331) OR ( amu SUFFIX=318) OR SUFFIX=820 OR SUFFIX=358 OR ( (aqv OR cqv) SUFFIX=353) OR SUFFIX=357 OR ( !STAFF !WAND !SOR SUFFIX=354) OR SUFFIX=365 OR ( (aqv OR cqv) SUFFIX=360) OR SUFFIX=747 OR SUFFIX=364 OR ( !STAFF !WAND !SOR SUFFIX=361) OR SUFFIX=366 OR ( (aqv OR cqv) SUFFIX=375) OR ( GLOVES SUFFIX=386) OR ( rin SUFFIX=382) OR ( (amu OR BELT OR CIRC) SUFFIX=377) OR SUFFIX=396 OR SUFFIX=397 OR ( ETH SUFFIX=402) OR ( ETH SUFFIX=403) OR SUFFIX=898 OR SUFFIX=899 OR SUFFIX=904 OR SUFFIX=905 OR SUFFIX=906 OR SUFFIX=907 OR SUFFIX=908 OR SUFFIX=909 OR SUFFIX=910 OR SUFFIX=911 OR SUFFIX=912 OR SUFFIX=798 OR SUFFIX=800 OR SUFFIX=805 OR SUFFIX=810 OR SUFFIX=815)]: %Yellow%]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=531]: %Red%磨碎%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=803]: %Red%ED%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=193]: %Red%中ED%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=669]: %Red%高ED%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=753]: %Red%超ED%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SHIELD PREFIX=762]: %Red%ED%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=763]: %Red%ED%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=264]: %Red%AED%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=756]: %Red%AED%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=526]: %Red%愚人%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID HELM PREFIX=539]: %Orange%幻影%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=313]: %Blue%法%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=334]: %Coral%全抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (aqv OR cqv) PREFIX=330]: %Coral%全抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=331]: %Coral%全抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (GLOVES OR BELT OR rin OR aqv OR cqv) PREFIX=353]: %Blue%冰抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (BOOTS OR amu OR CIRC) PREFIX=355]: %Blue%冰抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (GLOVES OR BELT OR rin OR aqv OR cqv) PREFIX=372]: %Red%火抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (BOOTS OR amu OR CIRC) PREFIX=374]: %Red%火抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (GLOVES OR BELT OR rin OR aqv OR cqv) PREFIX=392]: %Orange%电抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (BOOTS OR amu OR CIRC) PREFIX=394]: %Orange%电抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (GLOVES OR BELT OR rin OR aqv OR cqv) PREFIX=412]: %Green%毒抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (BOOTS OR amu OR CIRC) PREFIX=414]: %Green%毒抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=418]: %Blue%EK%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (HELM OR CIRC) PREFIX=420]: %LIGHT_GRAY%孔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=766]: %LIGHT_GRAY%孔%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=563]: %TEAL%+2Ama%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=561]: %TEAL%+2Ama%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (GLOVES OR aqv OR cqv) PREFIX=434]: %TEAL%+2弓%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=765]: %TEAL%+3弓%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (GLOVES OR aqv OR cqv) PREFIX=437]: %TEAL%+2被动%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=440]: %TEAL%+2标矛%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=764]: %TEAL%+3标矛%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=441]: %TEAL%+3标矛%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=577]: %TEAL%+2Sor%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=575]: %TEAL%+2Sor%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=573]: %TEAL%+2Nec%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=571]: %TEAL%+2Nec%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=567]: %TEAL%+2Pal%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=569]: %TEAL%+2Pal%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=565]: %TEAL%+2Pal%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=581]: %TEAL%+2Bar%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=583]: %TEAL%+2Bar%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=579]: %TEAL%+2Bar%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=587]: %TEAL%+2Dru%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=585]: %TEAL%+2Dru%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=591]: %TEAL%+2Ass%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=589]: %TEAL%+2Ass%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GLOVES PREFIX=512]: %TEAL%+2武%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=787]: %Red%穿刺%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID PREFIX=736]: %Red%HK%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID rin PREFIX=737]: %Red%HK%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (aqv OR cqv) SUFFIX=118]: %Orange%DR%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=122]: %Orange%DR%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (CHEST OR SHIELD OR rin) SUFFIX=129]: %Blue%MDR%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (amu OR CIRC OR aqv OR cqv) SUFFIX=127]: %Blue%MDR%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (DAGGER OR SIN) SUFFIX=158]: %Red%忽防%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=900]: %LIGHT_GRAY%反伤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=170]: %Red%攻速%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (aqv OR cqv) SUFFIX=167]: %Red%攻速%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=169]: %Red%攻速%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=173]: %Blue%偏向%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (rin OR amu) SUFFIX=174]: %Blue%FCR%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=817]: %Blue%FCR%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=175]: %Blue%FCR%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=202]: %Red%Max%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=827]: %Red%Max%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=227]: %Red%Min%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (aqv OR cqv) SUFFIX=243]: %Red%敏%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=249]: %Red%敏%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID BOOTS SUFFIX=254]: %Red%敏%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=245]: %Red%敏%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=264]: %Orange%FHR%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID !STAFF !WAND !SOR SUFFIX=309]: %Red%击退%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=834]: %Red%击退%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=331]: %Red%HP%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID amu SUFFIX=318]: %Red%HP%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=820]: %Red%HP%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=358]: %Red%吸血%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (aqv OR cqv) SUFFIX=353]: %Red%吸血%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=357]: %Red%吸血%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID !STAFF !WAND !SOR SUFFIX=354]: %Red%吸血%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=365]: %Blue%吸法%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (aqv OR cqv) SUFFIX=360]: %Blue%吸法%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=747]: %Blue%吸法%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=364]: %Blue%吸法%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID !STAFF !WAND !SOR SUFFIX=361]: %Blue%吸法%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=366]: %Green%毒缩%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (aqv OR cqv) SUFFIX=375]: %Red%力%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID GLOVES SUFFIX=386]: %Red%力%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID rin SUFFIX=382]: %Red%力%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID (amu OR BELT OR CIRC) SUFFIX=377]: %Red%力%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=396]: %Red%高跑%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=397]: %Red%高跑%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID ETH SUFFIX=402]: %Red%修复%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID ETH SUFFIX=403]: %Red%修复%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=898]: %Orange%Amp%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=899]: %Orange%Amp%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=904]: %Orange%Amp%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=905]: %Orange%Amp%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=906]: %Orange%Amp%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=907]: %Coral%降抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=908]: %Coral%降抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=909]: %Coral%降抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=910]: %Coral%降抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=911]: %Coral%降抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=912]: %Coral%降抗%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=798]: %Orange%DR%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=805]: %Orange%DS%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID SUFFIX=815]: %Orange%CB%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID !STAFF !WAND !SOR ( PREFIX=544 OR SUFFIX=914)]: %Blue%冰伤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID !STAFF !WAND !SOR ( PREFIX=549 OR SUFFIX=915)]: %Red%火伤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID !STAFF !WAND !SOR ( PREFIX=554 OR SUFFIX=916)]: %Orange%电伤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID !STAFF !WAND !SOR ( PREFIX=814 OR PREFIX=815 OR SUFFIX=237)]: %Green%毒伤%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID ( SUFFIX=123 OR SUFFIX=800)]: %Orange%DR%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID ( PREFIX=808 OR SUFFIX=810)]: %Red%OW%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE !ID ( PREFIX=531 OR PREFIX=803 OR PREFIX=193 OR PREFIX=669 OR PREFIX=753 OR ( SHIELD PREFIX=762) OR PREFIX=763 OR PREFIX=264 OR PREFIX=756 OR PREFIX=526 OR ( HELM PREFIX=539) OR PREFIX=313 OR PREFIX=334 OR ( (aqv OR cqv) PREFIX=330) OR PREFIX=331 OR ( (GLOVES OR BELT OR rin OR aqv OR cqv) PREFIX=353) OR ( (BOOTS OR amu OR CIRC) PREFIX=355) OR ( (GLOVES OR BELT OR rin OR aqv OR cqv) PREFIX=372) OR ( (BOOTS OR amu OR CIRC) PREFIX=374) OR ( (GLOVES OR BELT OR rin OR aqv OR cqv) PREFIX=392) OR ( (BOOTS OR amu OR CIRC) PREFIX=394) OR ( (GLOVES OR BELT OR rin OR aqv OR cqv) PREFIX=412) OR ( (BOOTS OR amu OR CIRC) PREFIX=414) OR PREFIX=418 OR ( (HELM OR CIRC) PREFIX=420) OR PREFIX=766 OR PREFIX=563 OR PREFIX=561 OR ( (GLOVES OR aqv OR cqv) PREFIX=434) OR PREFIX=765 OR ( (GLOVES OR aqv OR cqv) PREFIX=437) OR ( GLOVES PREFIX=440) OR PREFIX=764 OR PREFIX=441 OR PREFIX=577 OR PREFIX=575 OR PREFIX=573 OR PREFIX=571 OR PREFIX=567 OR PREFIX=569 OR PREFIX=565 OR PREFIX=581 OR PREFIX=583 OR PREFIX=579 OR PREFIX=587 OR PREFIX=585 OR PREFIX=591 OR PREFIX=589 OR ( GLOVES PREFIX=512) OR ( !STAFF !WAND !SOR PREFIX=544) OR ( !STAFF !WAND !SOR PREFIX=549) OR ( !STAFF !WAND !SOR PREFIX=554) OR ( !STAFF !WAND !SOR PREFIX=814) OR PREFIX=815 OR PREFIX=787 OR PREFIX=808 OR PREFIX=736 OR ( rin PREFIX=737) OR ( (aqv OR cqv) SUFFIX=118) OR ( rin SUFFIX=122) OR SUFFIX=123 OR ( (CHEST OR SHIELD OR rin) SUFFIX=129) OR ( (amu OR CIRC OR aqv OR cqv) SUFFIX=127) OR ( (DAGGER OR SIN) SUFFIX=158) OR SUFFIX=900 OR SUFFIX=170 OR ( (aqv OR cqv) SUFFIX=167) OR SUFFIX=169 OR SUFFIX=173 OR ( (rin OR amu) SUFFIX=174) OR SUFFIX=817 OR SUFFIX=175 OR ( !STAFF SUFFIX=914) OR ( !STAFF SUFFIX=915) OR ( !STAFF SUFFIX=916) OR SUFFIX=202 OR SUFFIX=827 OR SUFFIX=227 OR SUFFIX=237 OR ( (aqv OR cqv) SUFFIX=243) OR SUFFIX=249 OR ( BOOTS SUFFIX=254) OR SUFFIX=245 OR SUFFIX=264 OR ( !STAFF !WAND !SOR SUFFIX=309) OR SUFFIX=834 OR ( rin SUFFIX=331) OR ( amu SUFFIX=318) OR SUFFIX=820 OR SUFFIX=358 OR ( (aqv OR cqv) SUFFIX=353) OR SUFFIX=357 OR ( !STAFF !WAND !SOR SUFFIX=354) OR SUFFIX=365 OR ( (aqv OR cqv) SUFFIX=360) OR SUFFIX=747 OR SUFFIX=364 OR ( !STAFF !WAND !SOR SUFFIX=361) OR SUFFIX=366 OR ( (aqv OR cqv) SUFFIX=375) OR ( GLOVES SUFFIX=386) OR ( rin SUFFIX=382) OR ( (amu OR BELT OR CIRC) SUFFIX=377) OR SUFFIX=396 OR SUFFIX=397 OR ( ETH SUFFIX=402) OR ( ETH SUFFIX=403) OR SUFFIX=898 OR SUFFIX=899 OR SUFFIX=904 OR SUFFIX=905 OR SUFFIX=906 OR SUFFIX=907 OR SUFFIX=908 OR SUFFIX=909 OR SUFFIX=910 OR SUFFIX=911 OR SUFFIX=912 OR SUFFIX=798 OR SUFFIX=800 OR SUFFIX=805 OR SUFFIX=810 OR SUFFIX=815)]: %Yellow%[%NAME%{%NAME%}%CONTINUE%
//"Sup" for superiors, and "Inf" for inferiors
ItemDisplay[SUP ED<5]: %WHITE%超强 %NAME%%CONTINUE%
ItemDisplay[WEAPON SUP ED>4]: %CORAL%超强 %NAME%%CONTINUE%
ItemDisplay[ARMOR SUP ED>4]: %TEAL%超强 %NAME%%CONTINUE%
ItemDisplay[INF !(rin OR amu) ID]: %GRAY%劣质 %NAME%%CONTINUE%
//Show me names of items in gambling screen
ItemDisplay[(WEAPON OR ARMOR) NMAG !ID SHOP MAPID<133]: %NAME%
//Show Item Names On Gambling Gheeds Event 提示: 这个地方有个BUG英文版那边也是一样的情况实际是由于下面这一行的解释字太多了造成的中文我尝试无论怎么缩短都有漏洞特别是对于拥有普扩精三种情况的暗金物品所以只能删掉重新设计一行不然会导致后面拼接的暗金名称显示不全
ItemDisplay[NMAG !ID SHOP MAPID>132]: %GRAY%基德事件相同暗金可多次出现%NL%%NL%%CONTINUE%
ItemDisplay[NMAG !ID SHOP amu MAPID>132]: %NAME%%GOLD%旭日东升, 萨拉森的机会, 炽天使之韵%NL%马拉的万花筒, 金属网格, 诺科蓝遗物, %NL%艾利屈之眼, 大君之怒, 玛哈姆橡木古董,%NL%亚特玛的圣甲虫, 猫眼, 新月,%NL%%WHITE%项链列表:%CONTINUE%
ItemDisplay[NMAG !ID SHOP rin MAPID>132]: %NAME%%GOLD%乌鸦之霜, 乔丹之石, 鬼火投射者%NL%玛那得的治疗, 拿各的戒指, 大自然的和平,%NL%布尔凯索之戒, 腐肉之风, 矮人之星,%NL%%WHITE%戒指列表:%CONTINUE%
ItemDisplay[NMAG !ID SHOP jew MAPID>132]: %NAME%%GOLD%彩虹刻面%NL%%WHITE%珠宝列表:%CONTINUE%
ItemDisplay[NMAG !ID SHOP cm3 MAPID>132]: %NAME%%GOLD%基得的运气%NL%%WHITE%护身符列表:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ci0 MAPID>132]: %NAME%%GOLD%奇拉的守护%NL%%WHITE%扩展:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ci1 MAPID>132]: %NAME%%GOLD%格利风之眼%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP am1 MAPID>132]: %NAME%%GOLD%血鸟的袭击%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP am2 MAPID>132]: %NAME%%GOLD%灾祸黑檀%NL%%WHITE%精英:%NL%%NL%雷山德的指标%NL%%WHITE%扩展:%CONTINUE%
ItemDisplay[NMAG !ID SHOP am5 MAPID>132]: %NAME%%GOLD%雷击%NL%%WHITE%精英:%NL%%NL%%GOLD%泰坦的复仇%NL%%WHITE%扩展:%NL%%NL%%GOLD%真银%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP am3 MAPID>132]: %NAME%%GOLD%石乌鸦%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP am4 MAPID>132]: %NAME%%GOLD%泽瑞尔的决心%NL%%WHITE%精英:%NL%%NL%%GOLD%雷山德的侧腹%NL%%WHITE%扩展:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ktr MAPID>132]: %NAME%%GOLD%法师杀手%NL%%WHITE%扩展:%CONTINUE%
ItemDisplay[NMAG !ID SHOP wrb MAPID>132]: %NAME%%GOLD%碧玉爪%NL%%WHITE%精英:%CONTINUE%
//ItemDisplay[NMAG !ID SHOP axf MAPID>132]: %NAME%
ItemDisplay[NMAG !ID SHOP ces MAPID>132]: %NAME%%GOLD%影杀者%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP clw MAPID>132]: %NAME%%GOLD%火蜥蜴之爪%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP btl MAPID>132]: %NAME%%GOLD%潜行者的宰杀%NL%%WHITE%精英:%NL%%NL%%GOLD%巴特克的猛击%NL%%WHITE%扩展:%CONTINUE%
//ItemDisplay[NMAG !ID SHOP skr MAPID>132]: %NAME%
ItemDisplay[NMAG !ID SHOP ba1 MAPID>132]: %NAME%%GOLD%独眼巨人的咆哮%NL%%WHITE%扩展:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ba2 MAPID>132]: %NAME%%GOLD%狼嚎%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ba3 MAPID>132]: %NAME%%GOLD%恶魔号角的边缘%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ba4 MAPID>132]: %NAME%%GOLD%海拉柏得的国度%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ba5 MAPID>132]: %NAME%%GOLD%雷克的美德%NL%%WHITE%精英:%NL%%NL%%GOLD%亚瑞特的面容%NL%%WHITE%扩展:%CONTINUE%
ItemDisplay[NMAG !ID SHOP dr1 MAPID>132]: %NAME%%GOLD%地狱之吻%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP dr2 MAPID>132]: %NAME%%GOLD%兽穴之母%NL%%WHITE%精英:%NL%%NL%%GOLD%羽蛇神面%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP dr3 MAPID>132]: %NAME%%GOLD%灵魂看守者%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP dr4 MAPID>132]: %NAME%%GOLD%乌鸦之王%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP dr5 MAPID>132]: %NAME%%GOLD%乌尔萨的恶梦%NL%%WHITE%精英:%NL%%NL%%GOLD%加尔的长发%NL%%WHITE%扩展:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ne1 MAPID>132]: %NAME%%GOLD%卡兰的遗产%NL%%WHITE%扩展:%CONTINUE%
//ItemDisplay[NMAG !ID SHOP ne2 MAPID>132]: %NAME%
ItemDisplay[NMAG !ID SHOP ne3 MAPID>132]: %NAME%%GOLD%殉道者%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ne4 MAPID>132]: %NAME%%GOLD%骨焰%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ne5 MAPID>132]: %NAME%%GOLD%魔力肇生%NL%%WHITE%精英:%NL%%NL%%GOLD%侏儒%NL%%WHITE%扩展:%CONTINUE%
// ItemDisplay[NMAG !ID SHOP pa1 MAPID>132]: %NAME%
ItemDisplay[NMAG !ID SHOP pa2 MAPID>132]: %NAME%%GOLD%阿尔玛-尼格拉%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP pa3 MAPID>132]: %NAME%%GOLD%萨恩凯克的陨落%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP pa4 MAPID>132]: %NAME%%GOLD%龙鳞%NL%%WHITE%精英:%NL%%NL%%GOLD%撒卡兰姆使者%NL%%WHITE%扩展:%CONTINUE%
//ItemDisplay[NMAG !ID SHOP pa5 MAPID>132]: %NAME%
ItemDisplay[NMAG !ID SHOP ob1 MAPID>132]: %NAME%%GOLD%风暴%NL%%WHITE%扩展:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ob2 MAPID>132]: %NAME%%GOLD%艾斯屈塔的脾气%NL%%WHITE%精英:%CONTINUE%
// ItemDisplay[NMAG !ID SHOP ob3 MAPID>132]: %NAME%
// ItemDisplay[NMAG !ID SHOP ob4 MAPID>132]: %NAME%
ItemDisplay[NMAG !ID SHOP ob5 MAPID>132]: %NAME%%GOLD%死亡深度%NL%%WHITE%精英:%NL%%NL%%GOLD%眼球%NL%%WHITE%扩展:%CONTINUE%
ItemDisplay[NMAG !ID SHOP qui MAPID>132]: %NAME%%GOLD%奥玛斯的长袍%NL%%WHITE%精英:%NL%%NL%%GOLD%灵魂帷幕%NL%%WHITE%扩展:%NL%%NL%%GOLD%薄暮外观%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lea MAPID>132]: %NAME%%GOLD%蛇魔法师之皮%NL%%WHITE%扩展:%NL%%NL%%GOLD%眨眼蝙蝠的外观%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hla MAPID>132]: %NAME%%GOLD%剥皮者之皮%NL%%WHITE%扩展:%NL%%NL%%GOLD%百夫长%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP stu MAPID>132]: %NAME%%GOLD%斗士的祸根%NL%%WHITE%精英:%NL%%NL%%GOLD%掷铁%NL%%WHITE%扩展:%NL%%NL%%GOLD%抽动的挣扎%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP rng MAPID>132]: %NAME%%GOLD%幽灵之肤%NL%%WHITE%精英:%NL%%NL%%GOLD%灵魂熔炉%NL%%WHITE%扩展:%NL%%NL%%GOLD%扩散黑暗%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP scl MAPID>132]: %NAME%%GOLD%鸦鸣%NL%%WHITE%扩展:%NL%%NL%%GOLD%鹰甲%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP brs MAPID>132]: %NAME%%GOLD%都瑞尔的壳%NL%%WHITE%扩展:%NL%%NL%%GOLD%毒液牢房%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP chn MAPID>132]: %NAME%%GOLD%谢夫特斯坦布%NL%%WHITE%扩展:%NL%%NL%%GOLD%火花之甲%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP spl MAPID>132]: %NAME%%GOLD%阿凯尼的荣耀%NL%%WHITE%精英:%NL%%NL%%GOLD%诗寇蒂的愤怒%NL%%WHITE%扩展:%NL%%NL%%GOLD%冰雪眨眼%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ltp MAPID>132]: %NAME%%GOLD%炼狱%NL%%WHITE%精英:%NL%%NL%%GOLD%魁黑刚的智慧%NL%%WHITE%扩展:%NL%%NL%%GOLD%天堂装束%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP fld MAPID>132]: %NAME%%GOLD%海王利维亚桑%NL%%WHITE%精英:%NL%%NL%%GOLD%排齿%NL%%WHITE%扩展:%NL%%NL%%GOLD%石之毛%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP plt MAPID>132]: %NAME%%GOLD%守护天使%NL%%WHITE%扩展:%NL%%NL%%GOLD%骨肉%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gth MAPID>132]: %NAME%%GOLD%亚特玛的哭喊%NL%%WHITE%扩展:%NL%%NL%%GOLD%作响之笼%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ful MAPID>132]: %NAME%%GOLD%钢铁铠甲%NL%%WHITE%精英:%NL%%NL%%GOLD%黑色黑帝斯%NL%%WHITE%扩展:%NL%%NL%%GOLD%黄金之皮%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP aar MAPID>132]: %NAME%%GOLD%泰瑞尔的力量%NL%圣堂武士的力量%NL%%WHITE%精英:%NL%%NL%%GOLD%%GOLD%尸体的哀伤%NL%%WHITE%扩展:%NL%%NL%%GOLD%%GOLD%胜利者之丝绸%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lbl MAPID>132]: %NAME%%GOLD%蜘蛛之网%NL%%WHITE%精英:%NL%%NL%%GOLD%长串之耳%NL%%WHITE%扩展:%NL%%NL%%GOLD%雷尼摩%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP vbl MAPID>132]: %NAME%%GOLD%吸血圣王之圈%NL%%WHITE%精英:%NL%%NL%%GOLD%剃刀之尾%NL%%WHITE%扩展:%NL%%NL%%GOLD%蛇索%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mbl MAPID>132]: %NAME%%GOLD%维尔登戈的心结%NL%%WHITE%精英:%NL%%NL%%GOLD%阴影陷阱%NL%%WHITE%扩展:%NL%%NL%%GOLD%夜烟%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tbl MAPID>132]: %NAME%%GOLD%雪之冲突%NL%%WHITE%扩展:%NL%%NL%%GOLD%金色包袱%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hbl MAPID>132]: %NAME%%GOLD%雷神之力%NL%%WHITE%扩展:%NL%%NL%%GOLD%锋利扣带%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lbt MAPID>132]: %NAME%%GOLD%人鱼的齿轮%NL%%WHITE%精英:%NL%%NL%%GOLD%地狱阔步%NL%%WHITE%扩展:%NL%%NL%%GOLD%热靴刺%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP vbt MAPID>132]: %NAME%%GOLD%沙暴之旅%NL%%WHITE%精英:%NL%%NL%%GOLD%水上飘%NL%%WHITE%扩展:%NL%%NL%%GOLD%血脚%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mbt MAPID>132]: %NAME%%GOLD%骨髓行走%NL%%WHITE%精英:%NL%%NL%%GOLD%纱织%NL%%WHITE%扩展:%NL%%NL%%GOLD%凯松的征服%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tbt MAPID>132]: %NAME%%GOLD%战争旅者%NL%%WHITE%扩展:%NL%%NL%%GOLD%小妖精脚趾%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hbt MAPID>132]: %NAME%%GOLD%影舞者%NL%%WHITE%精英:%NL%%NL%%GOLD%蚀肉骑士%NL%%WHITE%扩展:%NL%%NL%%GOLD%泪之臀%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lgl MAPID>132]: %NAME%%GOLD%泰坦之握%NL%%WHITE%精英:%NL%%NL%%GOLD%剧毒之抓%NL%%WHITE%扩展:%NL%%NL%%GOLD%柏克之手%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP vgl MAPID>132]: %NAME%%GOLD%卓古拉之握%NL%%WHITE%精英:%NL%%NL%%GOLD%墓穴的抚弄%NL%%WHITE%扩展:%NL%%NL%%GOLD%血拳%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mgl MAPID>132]: %NAME%%GOLD%吸魂者%NL%食尸鬼外皮%NL%运气守护%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tgl MAPID>132]: %NAME%%GOLD%秘术师%NL%%WHITE%精英:%NL%%NL%%GOLD%熔岩角羊%NL%%WHITE%扩展:%NL%%NL%%GOLD%法师之拳%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hgl MAPID>132]: %NAME%%GOLD%碎钢%NL%%WHITE%精英:%NL%%NL%%GOLD%地狱之嘴%NL%%WHITE%扩展:%NL%%NL%%GOLD%霜燃%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP cap MAPID>132]: %NAME%%GOLD%谐角之冠%NL%%WHITE%精英:%NL%%NL%%GOLD%粗野之冠%NL%%WHITE%扩展:%NL%%NL%%GOLD%毕格因的软帽%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP skp MAPID>132]: %NAME%%GOLD%岩石制动器%NL%%WHITE%扩展:%NL%%NL%%GOLD%塔因头盔%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hlm MAPID>132]: %NAME%%GOLD%钢影%NL%%WHITE%精英:%NL%%NL%%GOLD%偷取骷髅%NL%%WHITE%扩展:%NL%%NL%%GOLD%光荣布帽%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP fhl MAPID>132]: %NAME%%GOLD%暗视之盔%NL%%WHITE%扩展:%NL%%NL%%GOLD%黄昏深处%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ghm MAPID>132]: %NAME%%GOLD%夜翼面纱%NL%钢铁面纱%NL%%WHITE%精英:%NL%%NL%%GOLD%女神之翼%NL%%WHITE%扩展:%NL%%NL%%GOLD%怒号长牙%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP msk MAPID>132]: %NAME%%GOLD%安达利尔的面貌%NL%%WHITE%精英:%NL%%NL%%GOLD%黑角面具%NL%%WHITE%扩展:%NL%%NL%%GOLD%恐惧之脸%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP crn MAPID>132]: %NAME%%GOLD%年纪之冠%NL%%WHITE%精英:%NL%%NL%%GOLD%盗贼皇冠%NL%%WHITE%扩展:%NL%%NL%%GOLD%不死皇冠%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bhm MAPID>132]: %NAME%%GOLD%巨骷髅%NL%%WHITE%精英:%NL%%NL%%GOLD%吸血鬼的凝视%NL%%WHITE%扩展:%NL%%NL%%GOLD%温暖骷髅%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP buc MAPID>132]: %NAME%%GOLD%维斯尔坦特%NL%%WHITE%扩展:%NL%%NL%%GOLD%新月小盾%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP sml MAPID>132]: %NAME%%GOLD%黑橡树盾%NL%%WHITE%精英:%NL%%NL%%GOLD%摩西祝福之环%NL%%WHITE%扩展:%NL%%NL%%GOLD%阴影圆盘%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lrg MAPID>132]: %NAME%%GOLD%暮光倒影%NL%%WHITE%精英:%NL%%NL%%GOLD%风暴追逐者%NL%%WHITE%扩展:%NL%%NL%%GOLD%暴风公会%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP kit MAPID>132]: %NAME%%GOLD%暴风之盾%NL%%WHITE%精英:%NL%%NL%%GOLD%魔龙的非难%NL%%WHITE%扩展:%NL%%NL%%GOLD%作响的金属%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP spk MAPID>132]: %NAME%%GOLD%尖刺根源%NL%%WHITE%精英:%NL%%NL%%GOLD%长枪守卫%NL%%WHITE%扩展:%NL%%NL%%GOLD%剑背之架%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tow MAPID>132]: %NAME%%GOLD%梅杜莎的凝视%NL%%WHITE%精英:%NL%%NL%%GOLD%基尔克的圣堂%NL%%WHITE%扩展:%NL%%NL%%GOLD%贝弗提的纪念%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bsh MAPID>132]: %NAME%%GOLD%猎头人的荣耀%NL%%WHITE%精英:%NL%%NL%%GOLD%警戒之墙%NL%%WHITE%扩展:%NL%%NL%%GOLD%无眼之墙%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gts MAPID>132]: %NAME%%GOLD%魂系结界%NL%%WHITE%精英:%NL%%NL%%GOLD%罗达门特之球体%NL%%WHITE%扩展:%NL%%NL%%GOLD%囚房%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hax MAPID>132]: %NAME%%GOLD%刀锋边缘%NL%%WHITE%精英:%NL%%NL%%GOLD%冷杀%NL%%WHITE%扩展:%NL%%NL%%GOLD%牙齿%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP axe MAPID>132]: %NAME%%GOLD%屠夫之瞳%NL%%WHITE%扩展:%NL%%NL%%GOLD%死亡之铲%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP 2ax MAPID>132]: %NAME%%GOLD%符文大师%NL%%WHITE%精英:%NL%%NL%%GOLD%岛击%NL%%WHITE%扩展:%NL%%NL%%GOLD%肩胛骨%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mpi MAPID>132]: %NAME%%GOLD%鹤嘴%NL%%WHITE%精英:%NL%%NL%%GOLD%庞贝之怒%NL%%WHITE%扩展:%NL%%NL%%GOLD%切开骷髅%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP wax MAPID>132]: %NAME%%GOLD%死亡之刀%NL%%WHITE%精英:%NL%%NL%%GOLD%蛇神守护者%NL%%WHITE%扩展:%NL%%NL%%GOLD%火钩之伤%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lax MAPID>132]: %NAME%%GOLD%战爵之证%NL%%WHITE%扩展:%NL%%NL%%GOLD%费屈玛之斧%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bax MAPID>132]: %NAME%%GOLD%永恒边缘%NL%%WHITE%精英:%NL%%NL%%GOLD%钢铁魔咒%NL%%WHITE%扩展:%NL%%NL%%GOLD%血块之铲%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP btx MAPID>132]: %NAME%%GOLD%地狱毁灭者%NL%%WHITE%精英:%NL%%NL%%GOLD%暴风骑士%NL%%WHITE%扩展:%NL%%NL%%GOLD%族长%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gax MAPID>132]: %NAME%%GOLD%希梅斯特的掠夺%NL%%WHITE%精英:%NL%%NL%%GOLD%碎骨者之刃%NL%%WHITE%扩展:%NL%%NL%%GOLD%脑袋%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gix MAPID>132]: %NAME%%GOLD%刽子手的裁决%NL%%WHITE%精英:%NL%%NL%%GOLD%牛头怪%NL%%WHITE%扩展:%NL%%NL%%GOLD%巨大无比%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP sbw MAPID>132]: %NAME%%GOLD%天击%NL%%WHITE%扩展:%NL%%NL%%GOLD%勇气之眼%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hbw MAPID>132]: %NAME%%GOLD%撕裂之钩%NL%%WHITE%扩展:%NL%%NL%%GOLD%凋谢之戒%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lbw MAPID>132]: %NAME%%GOLD%社角久子%NL%%WHITE%扩展:%NL%%NL%%GOLD%渡鸟之爪%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP cbw MAPID>132]: %NAME%%GOLD%无尽的冰雹%NL%%WHITE%扩展:%NL%%NL%%GOLD%萝格之弓%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP sbb MAPID>132]: %NAME%%GOLD%狂野之弦%NL%%WHITE%扩展:%NL%%NL%%GOLD%暴风之击%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lbb MAPID>132]: %NAME%%GOLD%鹰号角%NL%%WHITE%精英:%NL%%NL%%GOLD%岩壁杀手%NL%%WHITE%扩展:%NL%%NL%%GOLD%凋谢之画%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP swb MAPID>132]: %NAME%%GOLD%戮夫刃%NL%%WHITE%精英:%NL%%NL%%GOLD%巫师之怒%NL%%WHITE%扩展:%NL%%NL%%GOLD%作响的地狱%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lwb MAPID>132]: %NAME%%GOLD%风之力%NL%%WHITE%精英:%NL%%NL%%GOLD%金击圆弧%NL%%WHITE%扩展:%NL%%NL%%GOLD%爆裂的吠叫%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lxb MAPID>132]: %NAME%%GOLD%兰格-布里瑟%NL%%WHITE%扩展:%NL%%NL%%GOLD%引导乌鸦%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mxb MAPID>132]: %NAME%%GOLD%毒液怪%NL%%WHITE%扩展:%NL%%NL%%GOLD%灵液之刺%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hxb MAPID>132]: %NAME%%GOLD%地狱拷问%NL%%WHITE%精英:%NL%%NL%%GOLD%布理撒-多-凯南%NL%%WHITE%扩展:%NL%%NL%%GOLD%投掷地狱%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP rxb MAPID>132]: %NAME%%GOLD%内脏吸管%NL%%WHITE%精英:%NL%%NL%%GOLD%恶魔机器%NL%%WHITE%扩展:%NL%%NL%%GOLD%毁灭投石者%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP dgr MAPID>132]: %NAME%%GOLD%巫师之刺%NL%%WHITE%精英:%NL%%NL%%GOLD%裂脊者%NL%%WHITE%扩展:%NL%%NL%%GOLD%咽喉之伤%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP dir MAPID>132]: %NAME%%GOLD%破碎之刃%NL%%WHITE%精英:%NL%%NL%%GOLD%刻心者%NL%%WHITE%扩展:%NL%%NL%%GOLD%迪格勒%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP kri MAPID>132]: %NAME%%GOLD%裂肉者%NL%%WHITE%精英:%NL%%NL%%GOLD%黑沼之锋%NL%%WHITE%扩展:%NL%%NL%%GOLD%坦杜之玉%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bld MAPID>132]: %NAME%%GOLD%鬼火焰%NL%%WHITE%精英:%NL%%NL%%GOLD%暴风尖刺%NL%%WHITE%扩展:%NL%%NL%%GOLD%妖怪碎片%NL%%WHITE%普通:%CONTINUE%
// ItemDisplay[NMAG !ID SHOP jav MAPID>132]: %NAME%
// ItemDisplay[NMAG !ID SHOP pil MAPID>132]: %NAME%
ItemDisplay[NMAG !ID SHOP ssp MAPID>132]: %NAME%%GOLD%恶魔之王%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP glv MAPID>132]: %NAME%%GOLD%死灵夜翔%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tsp MAPID>132]: %NAME%%GOLD%石像鬼之噬%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP clb MAPID>132]: %NAME%%GOLD%诺德的蚀肉药%NL%%WHITE%精英:%NL%%NL%%GOLD%暗族碎灭者%NL%%WHITE%扩展:%NL%%NL%%GOLD%凶猛橡树%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP spc MAPID>132]: %NAME%%GOLD%恶魔爪牙%NL%%WHITE%精英:%NL%%NL%%GOLD%血肉裁决者%NL%%WHITE%扩展:%NL%%NL%%GOLD%坚硬的指甲%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mac MAPID>132]: %NAME%%GOLD%尖啸冰霜%NL%%WHITE%扩展:%NL%%NL%%GOLD%压碎的凸边%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mst MAPID>132]: %NAME%%GOLD%巴拉那之星%NL%%WHITE%精英:%NL%%NL%%GOLD%落月%NL%%WHITE%扩展:%NL%%NL%%GOLD%血升%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP fla MAPID>132]: %NAME%%GOLD%暴风之结%NL%地平线的台风%NL%%WHITE%精英:%NL%%NL%%GOLD%贝西尔的漩涡%NL%%WHITE%扩展:%NL%%NL%%GOLD%坦-杜-里-嘎将军%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP whm MAPID>132]: %NAME%%GOLD%史恰佛之锤%NL%碎石者%NL%%WHITE%精英:%NL%%NL%%GOLD%撼地者%NL%%WHITE%扩展:%NL%%NL%%GOLD%铁石%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP mau MAPID>132]: %NAME%%GOLD%风之锤%NL%%WHITE%精英:%NL%%NL%%GOLD%血树残株%NL%%WHITE%扩展:%NL%%NL%%GOLD%碎骨%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gma MAPID>132]: %NAME%%GOLD%碎脑锤%NL%大地变形者%NL%%WHITE%精英:%NL%%NL%%GOLD%痛苦木锤%NL%%WHITE%扩展:%NL%%NL%%GOLD%铁制大锤%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bar MAPID>132]: %NAME%%GOLD%破骨%NL%%WHITE%精英:%NL%%NL%%GOLD%刮肉者%NL%%WHITE%扩展:%NL%%NL%%GOLD%迪马克之劈砍%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP vou MAPID>132]: %NAME%%GOLD%黑水之刃%NL%%WHITE%扩展:%NL%%NL%%GOLD%铁刺棒%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP scy MAPID>132]: %NAME%%GOLD%死神的丧钟%NL%%WHITE%精英:%NL%%NL%%GOLD%雅典娜的忿怒%NL%%WHITE%扩展:%NL%%NL%%GOLD%灵魂采集者%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP pax MAPID>132]: %NAME%%GOLD%盗墓者%NL%%WHITE%精英:%NL%%NL%%GOLD%皮尔-通把-考恩特%NL%%WHITE%扩展:%NL%%NL%%GOLD%战斗支系%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP hal MAPID>132]: %NAME%%GOLD%胡索丹-依弗%NL%%WHITE%扩展:%NL%%NL%%GOLD%烦恼诗集%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP wsc MAPID>132]: %NAME%%GOLD%暴风尖塔%NL%%WHITE%精英:%NL%%NL%%GOLD%惊怖焰亡灵%NL%%WHITE%扩展:%NL%%NL%%GOLD%冷酷开膛手%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP scp MAPID>132]: %NAME%%GOLD%忏悔者%NL%天堂之光%NL%%WHITE%精英:%NL%%NL%%GOLD%撒卡兰姆之手%NL%%WHITE%扩展:%NL%%NL%%GOLD%敲击丧钟者%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gsc MAPID>132]: %NAME%%GOLD%阿卡拉特的奉献%NL%%WHITE%精英:%NL%%NL%%GOLD%恶臭散布者%NL%%WHITE%扩展:%NL%%NL%%GOLD%腐蚀的把手%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP wsp MAPID>132]: %NAME%%GOLD%爱斯特龙之铁的保护区%NL%%WHITE%精英:%NL%%NL%%GOLD%祝福之光之手%NL%%WHITE%扩展:%NL%%NL%%GOLD%暴风眼%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP spr MAPID>132]: %NAME%%GOLD%爱理欧克之针%NL%%WHITE%精英:%NL%%NL%%GOLD%穿刺者%NL%%WHITE%扩展:%NL%%NL%%GOLD%张龙%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tri MAPID>132]: %NAME%%GOLD%水魔陷阱%NL%%WHITE%扩展:%NL%%NL%%GOLD%剃刀之叉%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP brn MAPID>132]: %NAME%%GOLD%蝮蛇叉%NL%%WHITE%精英:%NL%%NL%%GOLD%噬魂叉%NL%%WHITE%扩展:%NL%%NL%%GOLD%血之偷%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP spt MAPID>132]: %NAME%%GOLD%乌尔迪修的觉醒%NL%%WHITE%精英:%NL%%NL%%GOLD%宏-森丹%NL%%WHITE%扩展:%NL%%NL%%GOLD%雅该长矛%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP pik MAPID>132]: %NAME%%GOLD%铁柱%NL%%WHITE%精英:%NL%%NL%%GOLD%荣耀的尖塔%NL%%WHITE%扩展:%NL%%NL%%GOLD%坦之血杖%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP sst MAPID>132]: %NAME%%GOLD%摆动剃刀%NL%%WHITE%扩展:%NL%%NL%%GOLD%祸根之灰%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lst MAPID>132]: %NAME%%GOLD%肋骨粉碎者%NL%%WHITE%扩展:%NL%%NL%%GOLD%海蛇之王%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP cst MAPID>132]: %NAME%%GOLD%安戴尔的智慧%NL%%WHITE%精英:%NL%%NL%%GOLD%五彩的怒气%NL%%WHITE%扩展:%NL%%NL%%GOLD%拉撒罗斯之螺旋%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bst MAPID>132]: %NAME%%GOLD%硫磺之雨%NL%%WHITE%精英:%NL%%NL%%GOLD%扭曲之矛%NL%%WHITE%扩展:%NL%%NL%%GOLD%火精灵%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP wst MAPID>132]: %NAME%%GOLD%梅格之歌的教训%NL%%WHITE%精英:%NL%%NL%%GOLD%骷髅收集者%NL%%WHITE%扩展:%NL%%NL%%GOLD%铁检棒%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ssd MAPID>132]: %NAME%%GOLD%血书%NL%%WHITE%扩展:%NL%%NL%%GOLD%瑞克撒特的挽歌%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP scm MAPID>132]: %NAME%%GOLD%魔灵杀手%NL%%WHITE%精英:%NL%%NL%%GOLD%冰钢之眼%NL%%WHITE%扩展:%NL%%NL%%GOLD%血红新月%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP sbr MAPID>132]: %NAME%%GOLD%血月%NL%%WHITE%精英:%NL%%NL%%GOLD%六角之火%NL%%WHITE%扩展:%NL%%NL%%GOLD%格林提斯的肉叉%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP flc MAPID>132]: %NAME%%GOLD%阿里巴巴之刃%NL%%WHITE%扩展:%NL%%NL%%GOLD%闪耀的镰刀%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP crs MAPID>132]: %NAME%%GOLD%光之军刀%NL%碧蓝怒火%NL%%WHITE%精英:%NL%%NL%%GOLD%金瑟的裂缝%NL%%WHITE%扩展:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bsd MAPID>132]: %NAME%%GOLD%击头者%NL%%WHITE%扩展:%NL%%NL%%GOLD%格瑞斯华尔德的锐利%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP lsd MAPID>132]: %NAME%%GOLD%冰霜之风%NL%%WHITE%精英:%NL%%NL%%GOLD%疫病带原者%NL%%WHITE%扩展:%NL%%NL%%GOLD%地狱瘟疫%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP wsd MAPID>132]: %NAME%%GOLD%亚特拉斯%NL%%WHITE%扩展:%NL%%NL%%GOLD%库尔温的尖端%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP 2hs MAPID>132]: %NAME%%GOLD%克林铁-弗姆%NL%%WHITE%扩展:%NL%%NL%%GOLD%影之牙%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP clm MAPID>132]: %NAME%%GOLD%李奥瑞克王的秘银之刃%NL%%WHITE%精英:%NL%%NL%%GOLD%兵之王%NL%%WHITE%扩展:%NL%%NL%%GOLD%剥皮灵魂%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gis MAPID>132]: %NAME%%GOLD%火焰号叫%NL%%WHITE%精英:%NL%%NL%%GOLD%卑劣躯壳%NL%%WHITE%扩展:%NL%%NL%%GOLD%金麦尔的锥子%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bsw MAPID>132]: %NAME%%GOLD%末日毁灭者%NL%%WHITE%精英:%NL%%NL%%GOLD%云裂%NL%%WHITE%扩展:%NL%%NL%%GOLD%黑色之舌%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP flb MAPID>132]: %NAME%%GOLD%厌恶%NL%%WHITE%精英:%NL%%NL%%GOLD%特迪斯法雷-芙法米%NL%%WHITE%扩展:%NL%%NL%%GOLD%粗齿大锯%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gsd MAPID>132]: %NAME%%GOLD%祖父%NL%%WHITE%精英:%NL%%NL%%GOLD%剑卫%NL%%WHITE%扩展:%NL%%NL%%GOLD%族长%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tkf MAPID>132]: %NAME%%GOLD%死亡碎片%NL%%WHITE%扩展:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bkf MAPID>132]: %NAME%%GOLD%战争之鸟%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP tax MAPID>132]: %NAME%%GOLD%碎片贪婪者%NL%%WHITE%精英:%NL%%NL%%GOLD%圆凿%NL%%WHITE%扩展:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bal MAPID>132]: %NAME%%GOLD%撕裂者%NL%%WHITE%精英:%CONTINUE%
ItemDisplay[NMAG !ID SHOP wnd MAPID>132]: %NAME%%GOLD%自杀支系%NL%%WHITE%扩展:%NL%%NL%%GOLD%衣洛的火炬%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP ywn MAPID>132]: %NAME%%GOLD%凯恩碎片%NL%%WHITE%扩展:%NL%%NL%%GOLD%漩涡%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP bwn MAPID>132]: %NAME%%GOLD%白骨阴影%NL%%WHITE%精英:%NL%%NL%%GOLD%李奥瑞克王的武器%NL%%WHITE%扩展:%NL%%NL%%GOLD%墓穴之脊%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP gwn MAPID>132]: %NAME%%GOLD%死亡之网%NL%%WHITE%精英:%NL%%NL%%GOLD%黑手之钥%NL%%WHITE%扩展:%NL%%NL%%GOLD%乌米的恸哭%NL%%WHITE%普通:%CONTINUE%
ItemDisplay[NMAG !ID SHOP MAPID>132]: %NAME%%NL%%NL%%TAN%提示%WHITE%: 可能的暗金物品:
//Show me that item is ethereal
ItemDisplay[ETH]: %GRAY%[%WHITE%eth%GRAY%] %NAME%%CONTINUE%
//Show me number of sockets of every socketed item
ItemDisplay[SOCK>0]: %NAME% %TAN%[%WHITE%%SOCKETS%%TAN%]%CONTINUE%
//Show me price of every MAG or RARE weapon/armor after ID 提示: 这个老外真的是烦死人了价格改为只显示35000
ItemDisplay[(ARMOR OR WEAPON) (MAG OR RARE) ID PRICE=35000]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%)%CONTINUE%
//Health & Mana Potions
ItemDisplay[rvl]: %PURPLE%R %WHITE%大紫%CONTINUE%
ItemDisplay[rvs]: %PURPLE%r %WHITE%35%{%PURPLE%r %WHITE%35%, 完美 %YELLOW%O%WHITE%, %BLUE%戒指 %WHITE%= 电抗 %BLUE%戒指%NL%%WHITE%3x%PURPLE%r %WHITE%35% = %PURPLE%R %WHITE%大紫%NL%%TAN%提示%WHITE%: 手工公式:}%CONTINUE%
ItemDisplay[rvs FILTLVL>5]: {%NAME%}%CONTINUE%
ItemDisplay[hp5]: %RED%!%WHITE%超红{%NAME%}%CONTINUE%
ItemDisplay[mp5]: %BLUE%!%WHITE%超蓝{%NAME%}%CONTINUE%
ItemDisplay[hp1]: %RED%!%WHITE%微红{%NAME%}%CONTINUE%
ItemDisplay[hp2]: %RED%!%WHITE%小红{%NAME%}%CONTINUE%
ItemDisplay[hp3]: %RED%!%WHITE%中红{%NAME%}%CONTINUE%
ItemDisplay[hp4]: %RED%!%WHITE%大红{%NAME%}%CONTINUE%
ItemDisplay[mp1]: %BLUE%!%WHITE%微蓝{%NAME%}%CONTINUE%
ItemDisplay[mp2]: %BLUE%!%WHITE%小蓝{%NAME%}%CONTINUE%
ItemDisplay[mp3]: %BLUE%!%WHITE%中蓝{%NAME%}%CONTINUE%
ItemDisplay[mp4]: %BLUE%!%WHITE%大蓝{%NAME%}%CONTINUE%
ItemDisplay[(hp1 OR hp2 OR hp3 OR mp1 OR mp2 OR mp3) FILTLVL>0 (DIFF>0 OR FILTLVL>4) !SHOP]: {%NAME%}
ItemDisplay[(hp4 OR mp4) FILTLVL>0 (DIFF>1 OR FILTLVL>4) !SHOP]: {%NAME%}
ItemDisplay[(hp5 OR mp5) DIFF>1 FILTLVL>4 !SHOP]: {%NAME%}
//Utilites 提示: 由于原作者默认不屏蔽解毒药所以下面有一行yps加了%CONTINUE%还多加了一行用来联动屏蔽解毒药水
ItemDisplay[tsc]: %BLUE%* %GRAY%回城 %WHITE%卷轴{%RED%警告%WHITE%: 你会失去镶嵌的 符文/宝石%NL%已镶嵌的物品, %BLUE%* %GRAY%回城 %WHITE%卷轴, %ORANGE%15#%NL%%TAN%提示%WHITE%: 移除物品上的 符文/宝石:}%CONTINUE%
ItemDisplay[isc]: %RED%* %GRAY%鉴定 %WHITE%卷轴%CONTINUE%
ItemDisplay[vps]: %GREEN%!%WHITE%耐力药{%GRAY%(时间叠加)%NL%%WHITE%获得无限耐力 30秒%NL%%TAN%提示%WHITE%: 立即恢复耐力}%CONTINUE%
ItemDisplay[wms]: %GREEN%!%WHITE%解冻药{%GREEN%!%WHITE%解冻药, 完美 %BLUE%O%WHITE%, %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%NL%%GRAY%(时间叠加)%NL%%WHITE%给予 +25 冰抗 30秒%NL%%TAN%提示%WHITE%: 立即解冻}%CONTINUE%
ItemDisplay[(tsc OR isc OR vps OR wms) FILTLVL>0 (CLVL>30 OR FILTLVL>3) !SHOP]: {%NAME%}%CONTINUE%
ItemDisplay[yps]: %GREEN%!%WHITE%解毒药{%GREEN%!%WHITE%解毒药, 完美 %GREEN%O%WHITE%, %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%NL%%GRAY%(时间叠加)%NL%%WHITE%给予 +25 毒抗 30秒%NL%%TAN%提示%WHITE%: 立即解毒}%CONTINUE%
ItemDisplay[key]: %GRAY%钥匙%CONTINUE%
ItemDisplay[key QTY>26]: %NAME%{%ORANGE%手工公式 %WHITE%确保堆叠在 19<数量<27%NL%%TAN%提示%WHITE%: 符文之语 %ORANGE%公式 %WHITE%堆叠数量在<20%NL%%NL%%WHITE%输入 %GRAY%"%WHITE%.help%GRAY%" %WHITE%在聊天信息列出有用的命令%NL%%WHITE%PD2 %GRAY%"%WHITE%设置%GRAY%" %WHITE%菜单已移至经典D2设置%NL%%NL%%ORANGE%制作手工 %WHITE%从商人处%NL%%TAN%专业提示%WHITE%: 你能购买很多底材}%CONTINUE%
ItemDisplay[key QTY=1]: %NAME%{%WHITE%数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Bone 白骨: %ORANGE%12 + 22 + 22%NL%%GRAY%Black 黑色: %ORANGE%10 + 16 + 4%NL%%GRAY%Beast 野兽: %ORANGE%30 + 3 + 22 + 23 + 17%NL%%GRAY%Asylum 庇护: %ORANGE%25 + 32 + 15 + 31 + 14 + 22%NL%%GRAY%Ancient's Pledge 古代人的契约: %ORANGE%8 + 9 + 7%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=2]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Chains of Honor 荣耀之链: %ORANGE%14 + 22 + 30 + 24%NL%%GRAY%Call to Arms 战争召唤: %ORANGE%11 + 8 + 23 + 24 + 27%NL%%GRAY%Breath of the Dying 死亡呼吸: %ORANGE%26 + 15 + 1 + 2 + 33 + 5%NL%%GRAY%Brand 烙印: %ORANGE%31 + 28 + 23 + 25%NL%%GRAY%Bramble 野蔷薇: %ORANGE%8 + 27 + 29 + 5%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=3]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Destruction 毁灭: %ORANGE%26 + 28 + 30 + 31 + 18%NL%%GRAY%Delirium 迪勒瑞姆: %ORANGE%20 + 24 + 16%NL%%GRAY%Death 死神: %ORANGE%15 + 1 + 26 + 9 + 25%NL%%GRAY%Crescent Moon 新月: %ORANGE%13 + 22 + 3%NL%%GRAY%Chaos 混沌: %ORANGE%19 + 27 + 22%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=4]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Duress 强制: %ORANGE%13 + 22 + 10%NL%%GRAY%Dream 梦境: %ORANGE%16 + 31 + 21%NL%%GRAY%Dragon 飞龙: %ORANGE%29 + 28 + 12%NL%%GRAY%Doom 末日: %ORANGE%15 + 27 + 22 + 28 + 32%NL%%GRAY%Dominion 圣域: %ORANGE%32 + 27%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=5]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Exile 流亡: %ORANGE%26 + 27 + 24 + 14%NL%%GRAY%Eternity 永恒: %ORANGE%11 + 30 + 24 + 12 + 29%NL%%GRAY%Enlightenment 教化: %ORANGE%21 + 8 + 12%NL%%GRAY%Enigma 谜团: %ORANGE%31 + 6 + 30%NL%%GRAY%Edge 边缘: %ORANGE%3 + 7 + 11%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=6]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Fortitude 刚毅: %ORANGE%1 + 12 + 14 + 28%NL%%GRAY%Flickering Flame 闪烁火焰: %ORANGE%4 + 21 + 26%NL%%GRAY%Ferocity 残暴: %ORANGE%33 + 32 + 13%NL%%GRAY%Famine 饥荒: %ORANGE%19 + 27 + 9 + 31%NL%%GRAY%Faith 信心: %ORANGE%27 + 31 + 20 + 2%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=7]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Harmony 和谐: %ORANGE%3 + 6 + 12 + 18%NL%%GRAY%Hand of Justice 正义之手: %ORANGE%29 + 32 + 11 + 28%NL%%GRAY%Grief 悔恨: %ORANGE%5 + 3 + 28 + 23 + 8%NL%%GRAY%Gloom 幽暗: %ORANGE%19 + 22 + 21%NL%%GRAY%Fury 狂怒: %ORANGE%31 + 25 + 5%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=8]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Infinity 无限: %ORANGE%30 + 23 + 30 + 24%NL%%GRAY%Ice 冰冻: %ORANGE%11 + 13 + 31 + 28%NL%%GRAY%Hustle 催促: %ORANGE%13 + 18 + 2%NL%%GRAY%Honor 荣耀: %ORANGE%11 + 1 + 6 + 3 + 12%NL%%GRAY%Holy Thunder 神圣雷击: %ORANGE%5 + 8 + 9 + 7%NL%%GRAY%Heart of the Oak 橡树之心: %ORANGE%18 + 26 + 21 + 10%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=9]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Lawbringer 执法者: %ORANGE%11 + 20 + 18%NL%%GRAY%Last Wish 最后希望: %ORANGE%31 + 23 + 31 + 29 + 31 + 30%NL%%GRAY%Kingslayer 弑王者: %ORANGE%23 + 22 + 25 + 19%NL%%GRAY%King's Grace 王者的慈悲: %ORANGE%11 + 8 + 10%NL%%GRAY%Insight 眼光: %ORANGE%8 + 3 + 7 + 12%NL%%GRAY%Innocence 纯真: %ORANGE%25 + 20 + 33 + 15%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=10]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Melody 旋律: %ORANGE%13 + 18 + 4%NL%%GRAY%Malice 怨恨: %ORANGE%6 + 1 + 5%NL%%GRAY%Lore 知识: %ORANGE%9 + 12%NL%%GRAY%Lionheart 狮子心: %ORANGE%15 + 17 + 19%NL%%GRAY%Leaf 叶子: %ORANGE%3 + 8%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=11]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Neophyte 新教徒: %ORANGE%10 + 3%NL%%GRAY%Nadir 天底: %ORANGE%4 + 3%NL%%GRAY%Myth 神话: %ORANGE%15 + 11 + 4%NL%%GRAY%Mist 迷雾: %ORANGE%32 + 13 + 25 + 10 + 6%NL%%GRAY%Memory 记忆: %ORANGE%17 + 16 + 12 + 5%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=12]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Pattern 图纹: %ORANGE%7 + 9 + 3%NL%%GRAY%Passion 热情: %ORANGE%14 + 9 + 2 + 20%NL%%GRAY%Obsession 着魔: %ORANGE%33 + 24 + 20 + 17 + 16 + 4%NL%%GRAY%Obedience 遵从: %ORANGE%15 + 18 + 10 + 5 + 19%NL%%GRAY%Oath 誓约: %ORANGE%13 + 21 + 23 + 17%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=13]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Principle 原理: %ORANGE%8 + 25 + 2%NL%%GRAY%Pride 骄傲: %ORANGE%32 + 29 + 16 + 28%NL%%GRAY%Plague 瘟疫: %ORANGE%32 + 19 + 22%NL%%GRAY%Phoenix 凤凰: %ORANGE%26 + 26 + 28 + 31%NL%%GRAY%Peace 和平: %ORANGE%13 + 10 + 11%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=14]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Rapture 欢欣: %ORANGE%26 + 31 + 28 + 8 + 18 + 23%NL%%GRAY%Rampage 狂暴: %ORANGE%13 + 1 + 6 + 5%NL%%GRAY%Rain 降雨: %ORANGE%9 + 23 + 6%NL%%GRAY%Radiance 光辉: %ORANGE%4 + 12 + 6%NL%%GRAY%Purity 纯洁: %ORANGE%11 + 5 + 10%NL%%GRAY%Prudence 慎重: %ORANGE%23 + 3%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=15]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Smoke 烟雾: %ORANGE%4 + 17%NL%%GRAY%Silence 寂静: %ORANGE%14 + 2 + 15 + 24 + 3 + 26%NL%%GRAY%Shattered Wall 破碎之墙: %ORANGE%33 + 31 + 8 + 32%NL%%GRAY%Sanctuary 圣堂: %ORANGE%18 + 18 + 23%NL%%GRAY%Rift 裂缝: %ORANGE%15 + 18 + 20 + 25%NL%%GRAY%Rhyme 押韵: %ORANGE%13 + 5%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=16]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Stone 石块: %ORANGE%13 + 22 + 21 + 17%NL%%GRAY%Steel 钢铁: %ORANGE%3 + 1%NL%%GRAY%Stealth 隐密: %ORANGE%7 + 5%NL%%GRAY%Splendor 灿烂: %ORANGE%5 + 17%NL%%GRAY%Spirit 精神: %ORANGE%7 + 10 + 9 + 11%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=17]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Voice of Reason 思考之声: %ORANGE%20 + 18 + 1 + 2%NL%%GRAY%Venom 毒牙: %ORANGE%7 + 14 + 23%NL%%GRAY%Unbending Will 坚定意志: %ORANGE%19 + 16 + 6 + 2 + 1 + 15%NL%%GRAY%Treachery 背信: %ORANGE%13 + 10 + 20%NL%%GRAY%Strength 力量: %ORANGE%11 + 3%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=18]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量: %TAN%+1 %WHITE%:下一页%NL%%NL%%GRAY%Wrath 愤怒: %ORANGE%21 + 17 + 30 + 23%NL%%GRAY%Wisdom 智慧: %ORANGE%21 + 6 + 2%NL%%GRAY%Wind 轻风: %ORANGE%29 + 1%NL%%GRAY%White 白色: %ORANGE%14 + 16%NL%%GRAY%Wealth 财富: %ORANGE%20 + 18 + 3%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=19]: %NAME%{%WHITE%上一页: %TAN%-1 %WHITE%:数量%NL%%NL%%GRAY%Zephyr 和风: %ORANGE%9 + 5%NL%%GRAY%Zenith 天顶: %ORANGE%31 + 33 + 9 + 10 + 8%NL%%TAN%提示%WHITE%: 符文之语公式:}%CONTINUE%
ItemDisplay[key QTY=20]: %NAME%{武器: [50-80]% ED, [3-6]% 吸血, [10-20] 生命%NL%盾牌: [10-20]% 格挡几率, [3-6]% 吸血, [10-20] 生命%NL%护甲: [3-6] 杀死获得生命, [3-6]% 吸血, [20-40] 生命%NL%头盔: [10-20]% 压碎打击CB, [2-4]% 吸血, [10-20] 生命%NL%鞋子: [15-30] 回复生命, [2-4]% 吸血, [10-20] 生命%NL%手套: [5-10]% 压碎打击CB, [2-4]% 吸血, [10-20] 生命%NL%腰带: [10-20]% 撕裂伤口, [3-6]% 吸血, [10-20] 生命%NL%戒指: [5-10] 力量, [1-3]% 吸血, [10-20] 生命%NL%项链: 10% 高跑, [3-6] 杀死获得生命, [10-20] 生命%NL%%TAN%提示%WHITE%: 生命 %ORANGE%[%RED%O%ORANGE%]%WHITE%:}%CONTINUE%
ItemDisplay[key QTY=21]: %NAME%{武器: 1 所有技能, [10-20]% FCR, [10-20] 法力%NL%盾牌: [10-20]% 格挡几率, [5-10]% FCR, [20-30] 法力%NL%护甲: [5-10]% FCR, [2-6] 杀死获得法力, [20-30] 法力%NL%头盔: [5-10]% FCR, [4-10]% 回复法力, [10-20] 法力%NL%鞋子: [5-10]% 最大法力, [4-10]% 回复法力, [10-20] 法力%NL%手套: [5-10]% FCR, [1-3] 杀死获得法力, [10-20] 法力%NL%腰带: 10% FCR, [4-10]% 回复法力, [10-20] 法力%NL%戒指: [5-10] 精力, [1-2] 杀死获得法力, [10-20] 法力%NL%项链: [5-10]% FCR, [4-10]% 回复法力, [10-20] 法力%NL%%TAN% 提示%WHITE%: 施法者 %ORANGE%[%PURPLE%O%ORANGE%]%WHITE%:}%CONTINUE%
ItemDisplay[key QTY=22]: %NAME%{武器: [50-80]% ED, 击退, [2-5] M&PDR%NL%盾牌: [20-60]% 防御, [5-10]% PDR, [100-150] 近战防御%NL%护甲: [20-60]% 防御, [5-10]% PDR, [100-150] 近战防御%NL%头盔: [20-60]% 防御, [10-20]% 闪电抗性, [5-10]% PDR%NL%鞋子: [20-60]% 防御, [10-20]% 火抗, [2-5] PDR%NL%手套: [10-30]% 防御, [10-20]% 冰抗, [2-5] M&PDR%NL%腰带: [10-30]% 防御, [10-20]% 毒抗, [2-5] M&PDR%NL%戒指: [5-10] 体力, [2-5] M&PDR%NL%项链: 10% 格挡几率, [4-7] M&PDR%NL%%TAN%提示%WHITE%: 安全 %ORANGE%[%GREEN%O%ORANGE%]%WHITE%:}%CONTINUE%
ItemDisplay[key QTY=23]: %NAME%{武器: [50-80]% ED, -[10-20]% 目标防御%NL%盾牌: [10-20]% 格挡几率, [20-30]% 快速格挡%NL%护甲: [25-50]% 防御, [30-40]% FHR%NL%头盔: [100-200] 准确率, [10-20]% FHR%NL%鞋子: [60-120] 近战防御, [10-20]% FHR%NL%手套: 击退, -[10-20]% 目标防御%NL%腰带: [5-10]% 伤害转法力, [10-20]% FHR%NL%戒指: [5-10] 敏捷, [2-4] 最大伤%NL%项链: [150-250] 准确率, [10-20]% FHR%NL%%TAN%提示%WHITE%: 打击 %ORANGE%[%BLUE%O%ORANGE%]%WHITE%:}%CONTINUE%
ItemDisplay[key QTY=24]: %NAME%{武器: [100-140]% 伤害对 恶魔/不死, [3-6]% 吸法, [10-15] 回复生命%NL%盾牌: [10-20]% 格挡几率, [3-6]% 吸法, -[20-30]% 需求%NL%护甲: [3-6]% 吸法, [5-10] 回复生命, -[20-30]% 需求%NL%头盔: [10-20]% 致命攻击DS, [2-4]% 吸法, [5-10] 回复生命%NL%鞋子: [10-20]% 减少中毒时间, [2-4]% 吸法, [5-10] 回复生命%NL%手套: [5-10]% 致命攻击DS, [2-4]% 吸法, [5-10] 回复生命%NL%腰带: [10-20]% 伤害转法力, [3-6]% 吸法, [5-10] 回复生命%NL%戒指: [10-20]% 减少中毒时间, [1-3]% 吸法, [5-10] 回复生命%NL%项链: [5-10]% 诅咒抗性, [3-6]% 吸法, [5-10] 回复生命%NL%%TAN% 提示%WHITE%: 吸血鬼 %ORANGE%[%GRAY%O%ORANGE%]%WHITE%:}%CONTINUE%
ItemDisplay[key QTY=25]: %NAME%{武器: [50-80]% ED, [20-30]% MF, [1-3] 照亮范围%NL%盾牌: [10-20]% 格挡几率, [20-30]% MF, [1-3] 照亮范围%NL%护甲: [25-50]% 防御, [20-30]% MF, [1-3] 照亮范围%NL%头盔: [25-50]% 防御, [20-30]% MF, [1-3] 照亮范围%NL%鞋子: [25-50]% 防御, [15-25]% MF, [1-3] 照亮范围%NL%手套: [25-50]% 防御, [15-25]% MF, [1-3] 照亮范围%NL%腰带: [25-50]% 防御, [20-30]% MF, [1-3] 照亮范围%NL%戒指: [5-10] 体力, [10-20]% MF, [1-3] 照亮范围%NL%项链: [10-20] 体力, [20-30]% MF, [1-3] 照亮范围%NL%%TAN%提示%WHITE%: 丰饶 %ORANGE%[%YELLOW%O%ORANGE%]%WHITE%:}%CONTINUE%
ItemDisplay[key QTY=26]: %NAME%{武器: [20-40]% ED, 20% 攻速, [50-100] AR%NL%盾牌: [5-10]% 全抗, [10-20]% 格挡几率, 冰冻减半%NL%护甲: [5-10]% 全抗, [10-20]% 格挡几率, [25-50]% 防御%NL%头盔: [5-10]% 攻速, [25-50]% 防御, 冰冻减半%NL%鞋子: 10% 高跑, [100-150] 远程防御, 冰冻减半%NL%手套: [5-10]% 攻速, [10-20]% 准确率, [25-50]% 防御%NL%腰带: [5-10]% 攻速, [25-50]% 防御, 冰冻减半%NL%戒指: [3-5]% 全抗, [50-100] 远程防御, 冰冻减半%NL%项链: [5-15]% 全抗, [100-150] 远程防御, [4-8] 所有属性%NL%%TAN% 提示%WHITE%: 闪耀 %ORANGE%[%WHITE%O%ORANGE%]%WHITE%:}%CONTINUE%
ItemDisplay[key FILTLVL>0 (ASSASSIN OR FILTLVL>3) !TOWN]: {%NAME%}
ItemDisplay[yps FILTLVL>2 !(MAPID>160 MAPID<164) !SHOP]:{%NAME%}
//Arrows & Bolts
ItemDisplay[(aqv OR cqv) !NMAG !ID]: %NAME%%CONTINUE%
ItemDisplay[(aqv OR cqv) NMAG (CLVL>6 OR FILTLVL>3) !SHOP]:
ItemDisplay[cqv MAG !ID ((FILTLVL>1 AND CLVL>79) OR FILTLVL>3)]:
ItemDisplay[aqv MAG !ID ((!AMAZON AND FILTLVL>1 AND CLVL>79) OR FILTLVL>3)]:
ItemDisplay[(aqv OR cqv) RARE AMAZON !ID]: %DOT-A8%%TIER-5%%NAME%%CONTINUE%
//Choking, Exploding, Fulminating, Oil, Rancid, Strangling, and New PD2 Throwing Potions
ItemDisplay[opm OR tpfm]: %NAME%{%WHITE%爆炸. 药水, 完美 %RED%O%WHITE%, %BLUE%戒指 %WHITE%= 火抗 %BLUE%戒指%NL%%TAN%提示%WHITE%: 手工公式:}%CONTINUE%
ItemDisplay[(opm OR tpfm) FILTLVL>0 (CLVL>79 OR FILTLVL>3)]: {%NAME%}
ItemDisplay[(gpm OR opl OR ops OR gps OR gpl) FILTLVL>0 (CLVL>23 OR FILTLVL>3)]: {%NAME%}
ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) FILTLVL>0 (CLVL>17 OR FILTLVL>3)]: {%NAME%}
ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) FILTLVL>0 (CLVL>23 OR FILTLVL>3)]: {%NAME%}
ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) FILTLVL>0 (CLVL>39 OR FILTLVL>3)]: {%NAME%}
//Gems
//Descriptions for GEMLEVEL1 and GEMLEVEL3
ItemDisplay[GEM<5]:%NAME%{%WHITE%3x 相同类型和等级的宝石 = 1x 高等级宝石%NL%%TAN% 提示%WHITE%: 手工公式:}%CONTINUE%
ItemDisplay[GEM=1]:%NAME%{%WHITE%3x 任意 %RED%!%WHITE%生命药水, 3x 任意 %BLUE%!%WHITE%法力药水, 任意碎裂宝石 = %PURPLE%r %WHITE%35%%NL%%NAME%}%CONTINUE%
ItemDisplay[GEM=3]:%NAME%{%WHITE%3x 任意 %RED%!%WHITE%生命药水, 3x 任意 %BLUE%!%WHITE%法力药水, 任意方形宝石 = %PURPLE%R %WHITE%大紫%NL%%NAME%}%CONTINUE%
//amethysts
ItemDisplay[GEMTYPE=1 GEM<4 !(gzv OR gpv)]: %NAME% %ORANGE%[%PURPLE%*%ORANGE%]{%NAME%}%CONTINUE%
ItemDisplay[GEMTYPE=1 GEM>3]: %NAME% %ORANGE%[%PURPLE%O%ORANGE%]%CONTINUE%
//diamonds
ItemDisplay[GEMTYPE=2 GEM<4 !(glw OR gpw)]: %NAME% %ORANGE%[%WHITE%*%ORANGE%]{%NAME%}%CONTINUE%
ItemDisplay[GEMTYPE=2 GEM>3]: %NAME% %ORANGE%[%WHITE%O%ORANGE%]%CONTINUE%
//emeralds
ItemDisplay[GEMTYPE=3 GEM<4 !(glg OR gpg)]: %NAME% %ORANGE%[%GREEN%*%ORANGE%]{%NAME%}%CONTINUE%
ItemDisplay[GEMTYPE=3 GEM>3]: %NAME% %ORANGE%[%GREEN%O%ORANGE%]%CONTINUE%
//rubys
ItemDisplay[GEMTYPE=4 GEM<4 !(glr OR gpr)]: %NAME% %ORANGE%[%RED%*%ORANGE%]{%NAME%}%CONTINUE%
ItemDisplay[GEMTYPE=4 GEM>3]: %NAME% %ORANGE%[%RED%O%ORANGE%]%CONTINUE%
//sapphires
ItemDisplay[GEMTYPE=5 GEM<4 !(glb OR gpb)]: %NAME% %ORANGE%[%BLUE%*%ORANGE%]{%NAME%}%CONTINUE%
ItemDisplay[GEMTYPE=5 GEM>3]: %NAME% %ORANGE%[%BLUE%O%ORANGE%]%CONTINUE%
//topazes
ItemDisplay[GEMTYPE=6 GEM<4 !(gly OR gpy)]: %NAME% %ORANGE%[%YELLOW%*%ORANGE%]{%NAME%}%CONTINUE%
ItemDisplay[GEMTYPE=6 GEM>3]: %NAME% %ORANGE%[%YELLOW%O%ORANGE%]%CONTINUE%
//skulls
ItemDisplay[GEMTYPE=7 GEM<4 !(skl OR skz)]: %NAME% %ORANGE%[%GRAY%*%ORANGE%]{%NAME%}%CONTINUE%
ItemDisplay[GEMTYPE=7 GEM>3]: %NAME% %ORANGE%[%GRAY%O%ORANGE%]%CONTINUE%
//hiding low ones
ItemDisplay[GEM<3 FILTLVL>0 (DIFF>0 OR FILTLVL>3) !(gzv OR gpv OR glw OR gpw OR glg OR gpg OR glr OR gpr OR glb OR gpb OR gly OR gpy OR skl OR skz)]:{%NAME%}%CONTINUE%
ItemDisplay[GEM<4 FILTLVL>0 (DIFF>1 OR FILTLVL>3) !(gzv OR gpv OR glw OR gpw OR glg OR gpg OR glr OR gpr OR glb OR gpb OR gly OR gpy OR skl OR skz)]:{%NAME%}%CONTINUE%
//ping for flawlesses
ItemDisplay[(gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls) (CLVL>1 FILTLVL<6)]: %DOT-70%%TIER-2%%NAME%%CONTINUE%
//Runes 提示: 这里符文名原本过滤器依赖了客户端的文本我改成了由过滤器写死比较好(因为国服文本经常出错)
//ItemDisplay[(RUNE<18) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%%RUNENAME% %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
//ItemDisplay[(RUNE<18) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%%RUNENAME% %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
//ItemDisplay[(RUNE=18 OR RUNE=19) FILTLVL<6]: %PX-62%%TIER-3%%TAN%* %ORANGE%%RUNENAME% Rune %GRAY%[%WHITE%%RUNENUM%%GRAY%]%TAN% *%CONTINUE%
//ItemDisplay[(RUNE=18 OR RUNE=19) FILTLVL>5]: %TAN%* %ORANGE%%RUNENAME% Rune %GRAY%[%WHITE%%RUNENUM%%GRAY%]%TAN% *%CONTINUE%
//ItemDisplay[RUNE>19 AND RUNE<26]: %DOT-62%%RED%* %ORANGE%%RUNENAME% Rune %GRAY%[%RED%%RUNENUM%%GRAY%]%RED% *%CONTINUE%
//ItemDisplay[RUNE>25]: %BORDER-62%%GREEN%*%PURPLE%*%RED%* %ORANGE%%RUNENAME% Rune %GRAY%[%GREEN%%RUNENUM%%GRAY%]%RED% *%PURPLE%*%GREEN%*%CONTINUE%
ItemDisplay[(RUNE=1) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 艾尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=2) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 艾德 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=3) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 特尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=4) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 那夫 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=5) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 爱斯 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=6) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 伊司 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=7) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 塔尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=8) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 拉尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=9) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 欧特 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=10) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 书尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=11) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 安姆 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=12) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 索尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=13) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 夏 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=14) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 多尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=15) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 海尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=16) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 埃欧 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=17) (CLVL>1 AND (CLVL<80 OR FILTLVL<4))]: %PX-62%%TIER-2%%ORANGE%符文: 卢姆 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=1) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 艾尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=2) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 艾德 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=3) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 特尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=4) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 那夫 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=5) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 爱斯 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=6) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 伊司 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=7) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 塔尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=8) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 拉尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=9) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 欧特 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=10) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 书尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=11) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 安姆 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=12) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 索尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=13) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 夏 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=14) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 多尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=15) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 海尔 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=16) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 埃欧 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[(RUNE=17) (CLVL=1 OR (CLVL>79 FILTLVL>3))]: %ORANGE%符文: 卢姆 %GRAY%[%TAN%%RUNENUM%%GRAY%]%CONTINUE%
ItemDisplay[RUNE=18 FILTLVL<6]: %PX-62%%TIER-3%%TAN%* %ORANGE%符文: 科 %GRAY%[%WHITE%%RUNENUM%%GRAY%]%TAN% *%CONTINUE%
ItemDisplay[RUNE=19 FILTLVL<6]: %PX-62%%TIER-3%%TAN%* %ORANGE%符文: 法尔 %GRAY%[%WHITE%%RUNENUM%%GRAY%]%TAN% *%CONTINUE%
ItemDisplay[RUNE=18 FILTLVL>5]: %TAN%* %ORANGE%符文: 科 %GRAY%[%WHITE%%RUNENUM%%GRAY%]%TAN% *%CONTINUE%
ItemDisplay[RUNE=19 FILTLVL>5]: %TAN%* %ORANGE%符文: 法尔 %GRAY%[%WHITE%%RUNENUM%%GRAY%]%TAN% *%CONTINUE%
ItemDisplay[RUNE=20]: %DOT-62%%RED%* %ORANGE%符文: 蓝姆 %GRAY%[%RED%%RUNENUM%%GRAY%]%RED% *%CONTINUE%
ItemDisplay[RUNE=21]: %DOT-62%%RED%* %ORANGE%符文: 普尔 %GRAY%[%RED%%RUNENUM%%GRAY%]%RED% *%CONTINUE%
ItemDisplay[RUNE=22]: %DOT-62%%RED%* %ORANGE%符文: 乌姆 %GRAY%[%RED%%RUNENUM%%GRAY%]%RED% *%CONTINUE%
ItemDisplay[RUNE=23]: %DOT-62%%RED%* %ORANGE%符文: 马尔 %GRAY%[%RED%%RUNENUM%%GRAY%]%RED% *%CONTINUE%
ItemDisplay[RUNE=24]: %DOT-62%%RED%* %ORANGE%符文: 伊司特 %GRAY%[%RED%%RUNENUM%%GRAY%]%RED% *%CONTINUE%
ItemDisplay[RUNE=25]: %DOT-62%%RED%* %ORANGE%符文: 古尔 %GRAY%[%RED%%RUNENUM%%GRAY%]%RED% *%CONTINUE%
ItemDisplay[RUNE=26]: %BORDER-62%%GREEN%*%PURPLE%*%RED%* %ORANGE%符文: 伐克斯 %GRAY%[%GREEN%%RUNENUM%%GRAY%]%RED% *%PURPLE%*%GREEN%*%CONTINUE%
ItemDisplay[RUNE=27]: %BORDER-62%%GREEN%*%PURPLE%*%RED%* %ORANGE%符文: 欧姆 %GRAY%[%GREEN%%RUNENUM%%GRAY%]%RED% *%PURPLE%*%GREEN%*%CONTINUE%
ItemDisplay[RUNE=28]: %BORDER-62%%GREEN%*%PURPLE%*%RED%* %ORANGE%符文: 罗 %GRAY%[%GREEN%%RUNENUM%%GRAY%]%RED% *%PURPLE%*%GREEN%*%CONTINUE%
ItemDisplay[RUNE=29]: %BORDER-62%%GREEN%*%PURPLE%*%RED%* %ORANGE%符文: 瑟 %GRAY%[%GREEN%%RUNENUM%%GRAY%]%RED% *%PURPLE%*%GREEN%*%CONTINUE%
ItemDisplay[RUNE=30]: %BORDER-62%%GREEN%*%PURPLE%*%RED%* %ORANGE%符文: 贝 %GRAY%[%GREEN%%RUNENUM%%GRAY%]%RED% *%PURPLE%*%GREEN%*%CONTINUE%
ItemDisplay[RUNE=31]: %BORDER-62%%GREEN%*%PURPLE%*%RED%* %ORANGE%符文: 乔 %GRAY%[%GREEN%%RUNENUM%%GRAY%]%RED% *%PURPLE%*%GREEN%*%CONTINUE%
ItemDisplay[RUNE=32]: %BORDER-62%%GREEN%*%PURPLE%*%RED%* %ORANGE%符文: 查姆 %GRAY%[%GREEN%%RUNENUM%%GRAY%]%RED% *%PURPLE%*%GREEN%*%CONTINUE%
ItemDisplay[RUNE=33]: %BORDER-62%%GREEN%*%PURPLE%*%RED%* %ORANGE%符文: 萨德 %GRAY%[%GREEN%%RUNENUM%%GRAY%]%RED% *%PURPLE%*%GREEN%*%CONTINUE%
//All Charms
ItemDisplay[(cm1 OR cm2 OR cm3) MAG !ID]: %DOT-9B%%PURPLE%*%BLUE% %NAME% %PURPLE%*
ItemDisplay[(cm1 OR cm2 OR cm3) UNI !ID]: %PX-68%%NAME%
//Notes on Charms
ItemDisplay[cm2 UNI]: %NAME%{%TAN%提示%WHITE%: 盒子用 %GRAY%钥匙 %WHITE%摧毁成: %ORANGE%火炬灰烬}%CONTINUE%
ItemDisplay[cm3 MAG ID ILVL>90]: %NAME%{%WHITE%盒子用 3x完美宝石%NL%%TAN%提示%WHITE%: ILVL%ORANGE%91+ %BLUE%超大型护身符%WHITE%, 洗属性:}%CONTINUE%
//CL when needed
ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID]: %CL%%NAME%{%NAME%}%CONTINUE%
//Grand Charms TAGS
//EG TAG
ItemDisplay[cm3 MAG ((MAXDMG>6 AND GFIND>0) OR (RES>7 AND GFIND>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0))]: %YELLOW%金币 %NAME%{%NAME%}%CONTINUE%
//dex TAG
ItemDisplay[cm3 MAG ((RES>7 AND DEX>0) OR (MAXDMG>6 AND DEX>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0))]: %GREEN%敏捷 %NAME%{%NAME%}%CONTINUE%
//str TAG
ItemDisplay[cm3 MAG ((RES>7 AND STR>0) OR (MAXDMG>6 AND STR>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0))]: %DARK_GREEN%力量 %NAME%{%NAME%}%CONTINUE%
//Life TAG
ItemDisplay[cm3 MAG ((MAXDMG>6 AND LIFE>0) OR (RES>7 AND LIFE>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND LIFE>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>29))]: %RED%生命 %NAME%{%NAME%}%CONTINUE%
//Max Dmg TAG
ItemDisplay[cm3 MAG ((RES>7 AND MAXDMG>0) OR (MAXDMG>6 AND GFIND>0) OR (MAXDMG>0 AND ((HIGHVENGPFX OR HIGHVENGSFX))) OR (MAXDMG>6 AND ((MIDVENGPFX OR MIDVENGSFX))) OR (MAXDMG>6 AND LIFE>0) OR (MAXDMG>6 AND FRW>0) OR (MAXDMG>6 AND FHR>0) OR (MAXDMG>6 AND DEX>0) OR (MAXDMG>6 AND STR>0) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND MAXDMG>0) OR MAXDMG>8)]: %TAN%Max伤 %NAME%{%NAME%}%CONTINUE%
//FHR TAG
ItemDisplay[cm3 MAG (((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE%
//frw TAG
ItemDisplay[cm3 MAG (((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0))]: %ORANGE%高跑 %NAME%{%NAME%}%CONTINUE%
//ALL res TAG
ItemDisplay[cm3 MAG ((RES>7 AND MAXDMG>0) OR (RES>7 AND DEX>0) OR (RES>7 AND STR>0) OR (RES>7 AND GFIND>0) OR (RES>7 AND LIFE>0) OR (RES>7 AND FRW>0) OR (RES>7 AND FHR>0) OR (RES>7 AND (MIDVENGPFX OR MIDVENGSFX)) OR (RES>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR RES>9)]: %PURPLE%全%WHITE%抗 %NAME%{%NAME%}%CONTINUE%
//Skillers TAG
ItemDisplay[cm3 MAG TABSK0>0]: %PURPLE%弓和十字弓 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK2>0]: %PURPLE%标枪和长矛 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK1>0]: %PURPLE%被动和魔法 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK8>0]: %PURPLE%火焰法术 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK9>0]: %PURPLE%闪电法术 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK10>0]: %PURPLE%冰冻法术 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK16>0]: %PURPLE%诅咒 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK17>0]: %PURPLE%毒素和白骨法术 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK18>0]: %LIGHT_GRAY%死灵 %PURPLE%召唤法术 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK24>0]: %LIGHT_GRAY%圣骑士 %PURPLE%战斗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK25>0]: %PURPLE%攻击性灵气 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK26>0]: %PURPLE%防御性灵气 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK32>0]: %LIGHT_GRAY%野蛮人 %PURPLE%战斗 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK33>0]: %LIGHT_GRAY%野蛮人 %PURPLE%专家 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK34>0]: %PURPLE%呐喊 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK40>0]: %LIGHT_GRAY%德鲁伊 %PURPLE%召唤 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK41>0]: %PURPLE%外形变化 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK42>0]: %PURPLE%元素 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK48>0]: %PURPLE%陷阱 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK49>0]: %PURPLE%影子训练 %NAME%{%NAME%}%CONTINUE%
ItemDisplay[cm3 MAG TABSK50>0]: %PURPLE%武学艺术 %NAME%{%NAME%}%CONTINUE%
//Veng TAG
ItemDisplay[cm3 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((TABSK0>0 OR TABSK2>0 OR TABSK1>0 OR TABSK8>0 OR TABSK9>0 OR TABSK10>0 OR TABSK16>0 OR TABSK17>0 OR TABSK18>0 OR TABSK24>0 OR TABSK25>0 OR TABSK26>0 OR TABSK32>0 OR TABSK33>0 OR TABSK34>0 OR TABSK40>0 OR TABSK41>0 OR TABSK42>0 OR TABSK48>0 OR TABSK49>0 OR TABSK50>0) AND (HIGHVENGPFX OR MIDVENGSFX OR HIGHVENGSFX OR MIDVENGPFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>29) OR (MAXDMG>0 AND ((HIGHVENGPFX OR HIGHVENGSFX))) OR (MAXDMG>6 AND ((MIDVENGPFX OR MIDVENGSFX))) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (RES>7 AND (MIDVENGPFX OR MIDVENGSFX)) OR (RES>0 AND (HIGHVENGPFX OR HIGHVENGSFX)))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE%
//Large Charms TAGS
//EG TAG
ItemDisplay[cm2 MAG (((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND GFIND>0) OR (MAXDMG>3 AND GFIND>0) OR (RES>4 AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0))]: %YELLOW%金币 %NAME%{%NAME%}%CONTINUE%
//dex TAG
ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (MAXDMG>3 AND DEX>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0))]: %GREEN%敏捷 %NAME%{%NAME%}%CONTINUE%
//str TAG
ItemDisplay[cm2 MAG ((RES>4 AND STR>0) OR (MAXDMG>3 AND STR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0))]: %DARK_GREEN%力量 %NAME%{%NAME%}%CONTINUE%
//Life TAG
ItemDisplay[cm2 MAG (((STAT357>1 AND LIFE>0) OR (STAT357>0 AND LIFE>24)) OR ((STAT329>1 AND LIFE>0) OR (STAT329>0 AND LIFE>24)) OR ((STAT330>1 AND LIFE>0) OR (STAT330>0 AND LIFE>24)) OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE>24)) OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>0) OR (MAXDMG>0 AND LIFE>9)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR LIFE>33)]: %RED%生命 %NAME%{%NAME%}%CONTINUE%
//Max Dmg TAG
ItemDisplay[cm2 MAG ((MAXDMG>3 AND GFIND>0) OR (MAXDMG>3 AND (MIDVENGPFX OR MIDVENGSFX)) OR ((MAXDMG>3 AND LIFE>0) OR (MAXDMG>1 AND LIFE>0) OR (MAXDMG>0 AND LIFE>9)) OR (MAXDMG>3 AND DEX>0) OR (MAXDMG>3 AND STR>0) OR (MAXDMG>3 AND FRW>0) OR (MAXDMG>3 AND FHR>0) OR ((STAT357>2 OR STAT329>2 OR STAT330>2 OR STAT331>2 OR STAT332>2) AND MAXDMG>0) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR MAXDMG>4)]: %TAN%Max伤 %NAME%{%NAME%}%CONTINUE%
//FHR TAG
ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FHR>0) OR (MAXDMG>3 AND FHR>0) OR (RES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE%
//frw TAG
ItemDisplay[cm2 MAG (((STAT357>1 OR STAT329>1 OR STAT330>1 OR STAT331>1 OR STAT332>1) AND FRW>0) OR (MAXDMG>3 AND FRW>0) OR (RES>4 AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0))]: %ORANGE%高跑 %NAME%{%NAME%}%CONTINUE%
//ALL res TAG
ItemDisplay[cm2 MAG ((RES>4 AND DEX>0) OR (RES>4 AND STR>0) OR (RES>4 AND FRW>0) OR (RES>4 AND FHR>0) OR ((RES>4 AND LIFE>0) OR (RES>0 AND LIFE>29)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (RES>4 AND GFIND>0) OR RES>6)]: %PURPLE%全%WHITE%抗 %NAME%{%NAME%}%CONTINUE%
//Magic Damage TAG
ItemDisplay[cm2 MAG (STAT357>2 OR ((STAT357>1 AND LIFE>0) OR (STAT357>0 AND LIFE>24)) OR (STAT357>1 AND FRW>0) OR (STAT357>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT357>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT357>1)))]: %ORANGE%魔%PURPLE%伤 %NAME%{%NAME%}%CONTINUE%
//Fire Damage TAG
ItemDisplay[cm2 MAG (STAT329>2 OR ((STAT329>1 AND LIFE>0) OR (STAT329>0 AND LIFE>24)) OR (STAT329>1 AND FRW>0) OR (STAT329>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT329>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT329>1)))]: %RED%火%PURPLE%伤 %NAME%{%NAME%}%CONTINUE%
//Light Damage TAG
ItemDisplay[cm2 MAG (STAT330>2 OR ((STAT330>1 AND LIFE>0) OR (STAT330>0 AND LIFE>24)) OR (STAT330>1 AND FRW>0) OR (STAT330>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT330>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT330>1)))]: %YELLOW%电%PURPLE%伤 %NAME%{%NAME%}%CONTINUE%
//Cold Damage TAG
ItemDisplay[cm2 MAG (STAT331>2 OR ((STAT331>1 AND LIFE>0) OR (STAT331>0 AND LIFE>24)) OR (STAT331>1 AND FRW>0) OR (STAT331>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT331>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT331>1)))]: %BLUE%冰%PURPLE%伤 %NAME%{%NAME%}%CONTINUE%
//Psn Damage TAG
ItemDisplay[cm2 MAG (STAT332>2 OR ((STAT332>1 AND LIFE>0) OR (STAT332>0 AND LIFE>24)) OR (STAT332>1 AND FRW>0) OR (STAT332>1 AND FHR>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)))]: %GREEN%毒%PURPLE%伤 %NAME%{%NAME%}%CONTINUE%
//Veng TAG
ItemDisplay[cm2 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>24) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>29) OR (MAXDMG>0 AND (HIGHVENGPFX OR HIGHVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND RES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND RES>4)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT357>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT357>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT329>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT329>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT330>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT330>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT331>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT331>1)) OR (((HIGHVENGPFX OR HIGHVENGSFX) AND STAT332>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND STAT332>1)))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE%
//Small Charms TAGS
//EG TAG
ItemDisplay[cm1 MAG (((MAXDMG>1 AND GFIND>0) OR (MAXDMG>0 AND GFIND>8)) OR (RES>0 AND GFIND>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND GFIND>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND GFIND>6) OR ((FRES>0 OR LRES>0 OR CRES>0 OR PRES>0) AND GFIND>8) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0))]: %YELLOW%金币 %NAME%{%NAME%}%CONTINUE%
//MF TAG
ItemDisplay[cm1 MAG (((MAXDMG>1 AND MFIND>0) OR (MAXDMG>0 AND MFIND>4)) OR (RES>0 AND MFIND>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND MFIND>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND MFIND>3) OR ((FRES>0 OR LRES>0 OR CRES>0 OR PRES>0) AND MFIND>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MFIND>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND MFIND>4) OR MFIND>6)]: %GREEN%MF %NAME%{%NAME%}%CONTINUE%
//dex TAG
ItemDisplay[cm1 MAG ((MAXDMG>1 AND DEX>0) OR (RES>0 AND DEX>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0))]: %GREEN%敏捷 %NAME%{%NAME%}%CONTINUE%
//str TAG
ItemDisplay[cm1 MAG ((MAXDMG>1 AND STR>0) OR (RES>0 AND STR>0) OR ((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0))]: %DARK_GREEN%力量 %NAME%{%NAME%}%CONTINUE%
//Life TAG
ItemDisplay[cm1 MAG (((MAXDMG>1 AND LIFE>0) OR (MAXDMG>0 AND LIFE>9)) OR (RES>0 AND LIFE>0) OR (((FRES>9 OR LRES>9 OR CRES>9 OR PRES>9) AND LIFE>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND LIFE>9) OR ((FRES>0 OR LRES>0 OR CRES>0 OR PRES>0) AND LIFE>16)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>9) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>14) OR LIFE>16)]: %RED%生命 %NAME%{%NAME%}%CONTINUE%
//Max Dmg TAG
ItemDisplay[cm1 MAG (((MAXDMG>1 AND GFIND>0) OR (MAXDMG>0 AND GFIND>8)) OR ((MAXDMG>1 AND LIFE>0) OR (MAXDMG>0 AND LIFE>9)) OR ((MAXDMG>1 AND MFIND>0) OR (MAXDMG>0 AND MFIND>4)) OR ((MAXDMG>1 AND GFIND>0) OR (MAXDMG>0 AND GFIND>8)) OR (MAXDMG>1 AND DEX>0) OR (MAXDMG>1 AND STR>0) OR (MAXDMG>1 AND FRW>0) OR (MAXDMG>1 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MAXDMG>0) OR MAXDMG>2)]: %TAN%Max伤 %NAME%{%NAME%}%CONTINUE%
//FHR TAG
ItemDisplay[cm1 MAG ((MAXDMG>1 AND FHR>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0))]: %ORANGE%FHR %NAME%{%NAME%}%CONTINUE%
//frw TAG
ItemDisplay[cm1 MAG ((MAXDMG>1 AND FRW>0) OR ((FRES>4 OR LRES>4 OR CRES>4 OR PRES>4) AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0))]: %ORANGE%高跑 %NAME%{%NAME%}%CONTINUE%
//ALL Res TAG
ItemDisplay[cm1 MAG RES>0]: %PURPLE%ALL %WHITE%Res %NAME%{%NAME%}%CONTINUE%
//Fire Res TAG
ItemDisplay[cm1 MAG (((FRES>9 AND LIFE>0) OR (FRES>4 AND LIFE>9) OR (FRES>0 AND LIFE>16)) OR (FRES>4 AND FRW>0) OR ((FRES>9 AND GFIND>0) OR (FRES>4 AND GFIND>6) OR (FRES>0 AND GFIND>8)) OR ((FRES>9 AND MFIND>0) OR (FRES>4 AND MFIND>3) OR (FRES>0 AND MFIND>5)) OR (FRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>4) OR FRES>9) !RES>0]: %RED%火%WHITE%抗 %NAME%{%NAME%}%CONTINUE%
//Light Res TAG
ItemDisplay[cm1 MAG (((LRES>9 AND LIFE>0) OR (LRES>4 AND LIFE>9) OR (LRES>0 AND LIFE>16)) OR (LRES>4 AND FRW>0) OR ((LRES>9 AND GFIND>0) OR (LRES>4 AND GFIND>6) OR (LRES>0 AND GFIND>8)) OR ((LRES>9 AND MFIND>0) OR (LRES>4 AND MFIND>3) OR (LRES>0 AND MFIND>5)) OR (LRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>4) OR LRES>9) !RES>0]: %YELLOW%电%WHITE%抗 %NAME%{%NAME%}%CONTINUE%
//Cold Res TAG
ItemDisplay[cm1 MAG (((CRES>9 AND LIFE>0) OR (CRES>4 AND LIFE>9) OR (CRES>0 AND LIFE>16)) OR (CRES>4 AND FRW>0) OR ((CRES>9 AND GFIND>0) OR (CRES>4 AND GFIND>6) OR (CRES>0 AND GFIND>8)) OR ((CRES>9 AND MFIND>0) OR (CRES>4 AND MFIND>3) OR (CRES>0 AND MFIND>5)) OR (CRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>4) OR CRES>9) !RES>0]: %BLUE%冰%WHITE%抗 %NAME%{%NAME%}%CONTINUE%
//Psn Res TAG
ItemDisplay[cm1 MAG (((PRES>9 AND LIFE>0) OR (PRES>4 AND LIFE>9) OR (PRES>0 AND LIFE>16)) OR (PRES>4 AND FRW>0) OR ((PRES>9 AND GFIND>0) OR (PRES>4 AND GFIND>6) OR (PRES>0 AND GFIND>8)) OR ((PRES>9 AND MFIND>0) OR (PRES>4 AND MFIND>3) OR (PRES>0 AND MFIND>5)) OR (PRES>4 AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>4) OR PRES>9) !RES>0]: %GREEN%毒%WHITE%抗 %NAME%{%NAME%}%CONTINUE%
//Veng TAG
ItemDisplay[cm1 MAG (HIGHVENGPFX OR (HIGHVENGSFX AND MIDVENGPFX) OR (MIDVENGPFX AND (MIDVENGSFX OR LOWVENGSFX)) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND GFIND>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MFIND>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND MFIND>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND DEX>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND STR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LIFE>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LIFE>9) OR ((LOWVENGPFX OR LOWVENGSFX) AND LIFE>14) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND MAXDMG>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FHR>0) OR ((HIGHVENGPFX OR HIGHVENGSFX OR MIDVENGPFX OR MIDVENGSFX) AND FRW>0) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND FRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND FRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND LRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND LRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND CRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND CRES>4) OR ((HIGHVENGPFX OR HIGHVENGSFX) AND PRES>0) OR ((MIDVENGPFX OR MIDVENGSFX) AND PRES>4))]: %CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE%
//PD2 DCLONE/DUNGEON/RATHMA BOSSES UNIQUES
ItemDisplay[(uhl OR uth OR utb OR 7bs OR 7qr) UNI !ID]: %BORDER-68%%GREEN%天 %PURPLE%*%RED%*%ORANGE%*%YELLOW%* %NAME% %YELLOW%*%ORANGE%*%RED%*%PURPLE%* %GREEN%啊
ItemDisplay[(rar OR rbe OR ram) UNI !ID]: %BORDER-68%%GREEN%天 %PURPLE%*%RED%*%ORANGE%*%YELLOW%* %NAME% %YELLOW%*%ORANGE%*%RED%*%PURPLE%* %GREEN%啊
//NEW PD2 UNIQUES
//GG PD2 UNIQUES
ItemDisplay[(baf OR 7qs OR 6bs OR utg) UNI !ID]: %BORDER-68%%ORANGE%拾 %PURPLE%*%RED%*%YELLOW%*%GREEN%* %NAME% %GREEN%*%YELLOW%*%RED%*%PURPLE%* %ORANGE%取
//GG PD2 UNIQUES only when ETH
ItemDisplay[(utp OR 7st) UNI ETH !ID]: %BORDER-68%%ORANGE%拾 %PURPLE%*%RED%*%YELLOW%*%GREEN%* %NAME% %GREEN%*%YELLOW%*%RED%*%PURPLE%* %ORANGE%取
//OK PD2 UNIQUES only when ETH
ItemDisplay[(7cm OR 7fb) UNI ETH !ID]: %MAP-68%%SAGE%*%DARK_GREEN%*%GRAY%* %NAME%%GRAY% *%DARK_GREEN%*%SAGE%*
//OK PD2 UNIQUES
ItemDisplay[(drf OR utp OR 7st OR ned OR ame OR ulg OR ung OR urg OR drc OR 7di OR 7tw) UNI !ID]: %MAP-68%%SAGE%*%DARK_GREEN%*%GRAY%* %NAME%%GRAY% *%DARK_GREEN%*%SAGE%*
//OK/Lower Value PD2 UNIQUES when ETH
ItemDisplay[(am5) UNI ETH !ID]: %MAP-68%%SAGE%* %NAME%%SAGE% *
//OK/Lower Value PD2 UNIQUES
ItemDisplay[(ba6 OR dr2 OR ne6 OR ulb OR 7cm OR 7fb) UNI !ID]: %MAP-68%%SAGE%* %NAME%%SAGE% *
//PD2 Uniques worth notifying
ItemDisplay[(9ar OR ob6 OR am5 OR pa3) UNI !ID]: %PX-68%%TIER-5%%NAME%
//GG UNIQUES
ItemDisplay[(rin OR amu OR 6ws OR uar OR ulc OR urn OR uap OR ci3 OR xtb OR uit OR 6lw OR 7gw OR 7gd OR obf OR ulm) UNI !ID]: %BORDER-68%%GREEN%拾 %PURPLE%*%RED%*%ORANGE%*%YELLOW%* %NAME% %YELLOW%*%ORANGE%*%RED%*%PURPLE%* %GREEN%取
//GG UNIQUES only when ETH
ItemDisplay[(9gm OR 7gm OR 7s8 OR 7p7 OR 7wa) UNI ETH !ID]: %BORDER-68%%GREEN%拾 %PURPLE%*%RED%*%ORANGE%*%YELLOW%* %NAME% %YELLOW%*%ORANGE%*%RED%*%PURPLE%* %GREEN%取
//OK UNIQUES only when ETH
ItemDisplay[(7gi OR 7m7 OR 8ls OR 7gl OR 7b8 OR 7bk OR xpl OR 7ha OR 7b7 OR 7sr) UNI ETH !ID]: %MAP-68%%YELLOW%*%TAN%*%GRAY%* %NAME%%GRAY% *%TAN%*%YELLOW%*
//OK UNIQUES
//belts
ItemDisplay[(ztb OR zlb OR zvb OR zhb OR umc OR uvc) UNI !ID]: %MAP-68%%YELLOW%*%TAN%*%GRAY%* %NAME%%GRAY% *%TAN%*%YELLOW%*
//armors
ItemDisplay[(xea OR uui OR xhn OR xlt OR upl OR uld OR utu) UNI !ID]: %MAP-68%%YELLOW%*%TAN%*%GRAY%* %NAME%%GRAY% *%TAN%*%YELLOW%*
//gloves
ItemDisplay[(uvg OR uhg OR umg) UNI !ID]: %MAP-68%%YELLOW%*%TAN%*%GRAY%* %NAME%%GRAY% *%TAN%*%YELLOW%*
//helmets
ItemDisplay[(xh9 OR usk OR ci2 OR baa OR bac OR dra OR dre OR uhm OR uh9 OR xhm OR drd OR bae) UNI !ID]: %MAP-68%%YELLOW%*%TAN%*%GRAY%* %NAME%%GRAY% *%TAN%*%YELLOW%*
//boots
ItemDisplay[(lbt OR xhb OR uhb OR xvb) UNI !ID]: %MAP-68%%YELLOW%*%TAN%*%GRAY%* %NAME%%GRAY% *%TAN%*%YELLOW%*
//shields
ItemDisplay[(nee OR pa9 OR nea OR uts OR uow OR xsh OR xow OR pae OR nef OR pac) UNI !ID]: %MAP-68%%YELLOW%*%TAN%*%GRAY%* %NAME%%GRAY% *%TAN%*%YELLOW%*
//weapons
ItemDisplay[(7ts OR 7s8 OR 9bw OR 7wc OR 7bw OR 7ws OR 7fl OR 7cr OR 7gm OR oba OR ama OR obc OR amf OR 7wh OR 7p7 OR 7wa) UNI !ID]: %MAP-68%%YELLOW%*%TAN%*%GRAY%* %NAME%%GRAY% *%TAN%*%YELLOW%*
//OK/Lower Value UNIQUES only when ETH
ItemDisplay[(7ga) UNI ETH !ID]: %DOT-68%%TAN%* %NAME% %TAN%*
//OK/Lower Value UNIQUES
ItemDisplay[(7pa OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xpl OR xld OR 7b7 OR 8hx OR 7cs OR xmb OR tbt OR amb OR 7sc OR 7ha OR 7ls OR 7lw) UNI !ID]: %DOT-68%%TAN%* %NAME% %TAN%*
//Uniques worth notifying
//Armors
ItemDisplay[(brs OR fld OR xkp OR xul OR xlm OR drb OR 9sp OR mbt OR rng OR uul OR xng OR xui OR spl OR xmg OR xsk OR xml OR xlb OR xap OR xrs OR gth OR aar OR (BELT !(vbl OR hbl)) OR skp OR xhl OR xrn OR vbt OR uvb OR umb OR lgl OR vgl OR mgl OR tgl OR hgl OR xlg OR xvg OR xtg OR xhg OR ush OR upk OR uml OR xts OR xrg OR tow OR kit OR gts OR xar) UNI !ID]: %PX-68%%TIER-5%%NAME%
//Weapons
ItemDisplay[((8ws OR 8lb OR 92h OR 8s8 OR 9wc OR 92h OR 8mx OR 6rx OR 6hx OR 9gw OR 7m7 OR 9cl OR mau OR 9ls OR 7br OR 7sr OR 7p7 OR 9ba OR 7ga OR 7gi OR 8ls OR 72a OR 7o7 OR 9yw OR 9fc OR 9kr OR 7mp OR 6sw OR 6l7 OR 8rx OR dgr OR 7dg OR 7bl OR 9ma OR 9wh OR 9gm OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs) OR (ELT (THROWING OR JAV)) OR 7wb OR 7sp) UNI !ID]: %PX-68%%TIER-5%%NAME%
//Rainbow Facet
ItemDisplay[jew UNI !ID]: %BORDER-68%%RED%r%ORANGE%a%YELLOW%in%GREEN%b%BLUE%o%PURPLE%w %NAME%%PURPLE% r%BLUE%a%GREEN%in%YELLOW%b%ORANGE%o%RED%w
//Good SET parts when ETH
ItemDisplay[(7fb OR 7gd OR 7ls OR 7m7 OR 7qr) SET ETH !ID]: %MAP-84%%DARK_GREEN%*%GREEN%*%WHITE%* %NAME% %WHITE%*%GREEN%*%DARK_GREEN%*
//Good SET parts
ItemDisplay[(amu OR rin OR uar OR ci3 OR 7qr OR uth OR paf OR urn OR 7ws) SET !ID]: %MAP-84%%DARK_GREEN%*%GREEN%*%WHITE%* %NAME% %WHITE%*%GREEN%*%DARK_GREEN%*
//Sets worth notifying
ItemDisplay[((ARMOR OR WEAPON) (EXC OR ELT OR ci0 OR ba5 OR lbt) !(9vo OR xcl OR xrn)) SET !ID]: %PX-84%%TIER-5%%NAME%
//Highlight all Sets and Uniques for low lvl characters
ItemDisplay[UNI !ID (FILTLVL<3 OR (CLVL<80 AND FILTLVL<4))]: %PX-68%%NAME%%CONTINUE%
ItemDisplay[SET !ID (FILTLVL<3 OR (CLVL<80 AND FILTLVL<4))]: %PX-84%%NAME%%CONTINUE%
//Highlight Good Magic items
ItemDisplay[jew MAG !ID]: %DOT-9A%%TAN%*%WHITE%* %NAME%%WHITE% *%TAN%*%BLUE%
//Highlight Good Rare items
ItemDisplay[(jew OR rin OR amu OR CIRC) RARE !ID]: %DOT-A8%%TAN%*%WHITE%* %NAME%%WHITE% *%TAN%*%YELLOW%
//Class dependence highlight items
//Barbarian
ItemDisplay[(jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR tax OR 9ta OR 7ta) BARBARIAN NMAG ETH (ALVL>74 OR CRAFTALVL>74) STAT360=0 FILTLVL<6]: %DOT-A8%%PX-68%%TIER-3%%NAME%{%WHITE%接下来: 你能 %ORANGE%手工 %WHITE%用这个底材%NL%%TAN%提示%WHITE%: 你能 %RED%腐化 %WHITE%注入为 %YELLOW%亮金 %GRAY%(%WHITE%50% 几率%GRAY%)}
ItemDisplay[(jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR tax OR 9ta OR 7ta) BARBARIAN NMAG ETH (ALVL>74 OR CRAFTALVL>74) STAT360>0 FILTLVL<6]: %NAME%{%TAN%提示%WHITE%: 不幸的... 也许下次吧 :)}
ItemDisplay[(wax OR 9wa OR 7wa OR gix OR 9gi OR 7gi OR btx OR 9bt OR 7bt OR jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR gma OR 9gm OR 7gm OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR pik OR 9p9 OR 7p7 OR gsd OR 9gd OR 7gd OR flb OR 9fb OR 7fb OR bsw OR 9b9 OR 7b7 OR gis OR 9gs OR 7gs OR tax OR 9ta OR 7ta OR 2ax OR 92a OR 72a) BARBARIAN RARE ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-A8%%NAME%
ItemDisplay[(wax OR 9wa OR 7wa OR gix OR 9gi OR 7gi OR btx OR 9bt OR 7bt OR jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR gma OR 9gm OR 7gm OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR pik OR 9p9 OR 7p7 OR gsd OR 9gd OR 7gd OR flb OR 9fb OR 7fb OR bsw OR 9b9 OR 7b7 OR gis OR 9gs OR 7gs OR tax OR 9ta OR 7ta OR 2ax OR 92a OR 72a) BARBARIAN MAG ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-97%%PX-68%%NAME%
ItemDisplay[BAR BARBARIAN RARE !ID (ALVL>70 OR CRAFTALVL>70)]: %DOT-A8%%TIER-5%%NAME%
//Paladin
ItemDisplay[DIN PALADIN RARE !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-5%%NAME%
ItemDisplay[DIN PALADIN MAG !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68%%TIER-2%%NAME%
//Necromancer
ItemDisplay[NEC NECROMANCER RARE !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-5%%NAME%
ItemDisplay[NEC NECROMANCER MAG !ETH !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68%%TIER-2%%NAME%
//Amazon
ItemDisplay[(am5 OR ama OR amf) AMAZON RARE !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-5%%NAME%
ItemDisplay[(am5 OR ama OR amf) AMAZON MAG !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-97%%PX-68%%TIER-5%%NAME%
ItemDisplay[(am2 OR am7 OR amc OR am1 OR am6 OR amb) AMAZON RARE !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-A8%%TIER-5%%NAME%
ItemDisplay[(am2 OR am7 OR amc OR am1 OR am6 OR amb) AMAZON MAG !ID (ALVL>74 OR CRAFTALVL>74)]: %DOT-97%%PX-68%%TIER-5%%NAME%
//Sorceress
ItemDisplay[SOR SORCERESS RARE !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-5%%NAME%
ItemDisplay[(ob5 OR oba OR obf) SORCERESS MAG !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-97%%PX-68%%TIER-5%%NAME%
//Assassin
ItemDisplay[(7xf OR 9xf OR axf OR 7ar OR 9ar OR ktr OR 7tw OR 9tw OR btl OR 7qr OR 9qr OR skr) ASSASSIN RARE ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-A8%%NAME%
ItemDisplay[(7xf OR 9xf OR axf OR 7ar OR 9ar OR ktr OR 7tw OR 9tw OR btl OR 7qr OR 9qr OR skr) ASSASSIN MAG ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-97%%PX-68%%NAME%
ItemDisplay[SIN ASSASSIN RARE ETH !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-5%%NAME%
ItemDisplay[SIN ASSASSIN RARE !ID (ALVL>59 OR CRAFTALVL>59)]: %DOT-A8%%TIER-2%%NAME%
//Druid
ItemDisplay[DRU DRUID RARE !ID (ALVL>70 OR CRAFTALVL>70)]: %DOT-A8%%TIER-5%%NAME%
//Craftables
ItemDisplay[(jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR tax OR 9ta OR 7ta) NMAG ETH (ALVL>74 OR CRAFTALVL>74) STAT360=0 FILTLVL<4]: %DOT-A8%%PX-68%%TIER-2%%NAME%{%WHITE%接下来: 你能 %ORANGE%手工 %WHITE%用这个底材%NL%%TAN%提示%WHITE%: 你能 %RED%腐化 %WHITE%注入为 %YELLOW%亮金 %GRAY%(%WHITE%50% 几率%GRAY%)}
ItemDisplay[(jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR tax OR 9ta OR 7ta) NMAG ETH (ALVL>74 OR CRAFTALVL>74) STAT360>0 FILTLVL<4]: %NAME%{%TAN%提示%WHITE%: 不幸的... 也许下次吧 :)}
ItemDisplay[(wax OR 9wa OR 7wa OR gix OR 9gi OR 7gi OR btx OR 9bt OR 7bt OR jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR gma OR 9gm OR 7gm OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR pik OR 9p9 OR 7p7 OR gsd OR 9gd OR 7gd OR flb OR 9fb OR 7fb OR bsw OR 9b9 OR 7b7 OR gis OR 9gs OR 7gs OR tax OR 9ta OR 7ta OR 2ax OR 92a OR 72a OR 7xf OR 9xf OR axf OR 7ar OR 9ar OR ktr OR 7tw OR 9tw OR btl OR 7qr OR 9qr OR skr) RARE ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-A8%%TIER-2%%NAME%
ItemDisplay[(wax OR 9wa OR 7wa OR gix OR 9gi OR 7gi OR btx OR 9bt OR 7bt OR jav OR 9ja OR 7ja OR pil OR 9pi OR 7pi OR ssp OR 9s9 OR 7s7 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR gma OR 9gm OR 7gm OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR pik OR 9p9 OR 7p7 OR gsd OR 9gd OR 7gd OR flb OR 9fb OR 7fb OR bsw OR 9b9 OR 7b7 OR gis OR 9gs OR 7gs OR tax OR 9ta OR 7ta OR 2ax OR 92a OR 72a OR 7xf OR 9xf OR axf OR 7ar OR 9ar OR ktr OR 7tw OR 9tw OR btl OR 7qr OR 9qr OR skr) MAG ETH !ID (ALVL>75 OR CRAFTALVL>75)]: %DOT-97%%PX-68%%TIER-2%%NAME%
ItemDisplay[(GLOVES OR BELT OR BOOTS) MAG ETH !ID]: %NAME%
ItemDisplay[(msk OR xsk OR usk OR bhm OR xh9 OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR DRU OR BAR) MAG ETH !ID]: %NAME%
ItemDisplay[SHIELD !(sml OR xml OR uml OR spk OR xpk OR upk) MAG ETH !ID]: %NAME%
ItemDisplay[CHEST MAG ETH !ID]: %NAME%
ItemDisplay[GLOVES ((EXC OR ELT) !(utg OR uhg)) MAG !ETH !ID FILTLVL<4]: %NAME%
ItemDisplay[WEAPON !(hax OR 9ha OR 7ha OR axe OR 9ax OR 7ax OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR mac OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR ssd OR 9ss OR 7ss OR scm OR 9sm OR 7sm OR sbr OR 9sb OR 7sb OR flc OR 9fc OR 7fc OR wsd OR 9wd OR 7wd OR dgr OR 9dg OR 7dg OR dir OR 9di OR 7di OR bld OR 9bl OR 7bl OR STAFF OR ktr OR wrb OR axf OR ces OR clw OR btl OR skr OR 9ar OR 9wb OR 9xf) MAG ETH !ID]: %NAME%
ItemDisplay[(6lw OR 6l7 OR 6lb OR 6s7 OR 6cb OR 6lx OR 6mx OR 6hx OR 6rx) MAG !ID ((AMAZON FILTLVL<6) OR FILTLVL<4)]: %NAME%
ItemDisplay[(am2 OR am7 OR amc) (MAG OR RARE) !ID (ALVL>74 OR CRAFTALVL>74)]: %NAME%
//Class items
//Magic
ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) MAG !ID FILTLVL<4]: %NAME%
ItemDisplay[SOR SORCERESS MAG !ID]: %NAME%
ItemDisplay[(WAND OR (DAGGER !THROWING) OR (NEC !ETH)) NECROMANCER MAG !ID]: %NAME%
ItemDisplay[NEC NECROMANCER RARE ETH !ID]: %NAME%
ItemDisplay[(SCEPTER OR DIN) PALADIN MAG !ID]: %NAME%
ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb)) AMAZON MAG !ID]: %NAME%
ItemDisplay[(DRU OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) DRUID MAG !ID]: %NAME%
ItemDisplay[BAR BARBARIAN MAG !ID]: %NAME%
ItemDisplay[(SIN OR (DAGGER !THROWING)) ASSASSIN MAG !ID]: %NAME%
//Rare
ItemDisplay[(SOR OR WAND OR SCEPTER OR (am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb) OR DRU OR BAR OR NEC OR SIN OR DIN OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) OR (DAGGER !THROWING)) RARE !ID FILTLVL<6]: %NAME%
ItemDisplay[SOR SORCERESS RARE !ID]: %NAME%
ItemDisplay[(WAND OR (DAGGER !THROWING) OR (NEC !ETH)) NECROMANCER RARE !ID]: %NAME%
ItemDisplay[NEC NECROMANCER RARE ETH !ID]: %NAME%
ItemDisplay[(SCEPTER OR DIN) PALADIN RARE !ID]: %NAME%
ItemDisplay[((am5 OR ama OR amf) OR (am2 OR am7 OR amc OR am1 OR am6 OR amb)) AMAZON RARE !ID]: %NAME%
ItemDisplay[(DRU OR (clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) DRUID RARE !ID]: %NAME%
ItemDisplay[BAR BARBARIAN RARE !ID]: %NAME%
ItemDisplay[(SIN OR (DAGGER !THROWING)) ASSASSIN RARE !ID]: %NAME%
//Hide Magic Ring and Amulets on Super Strict Level
ItemDisplay[(rin OR amu) MAG !ID FILTLVL>5]: {%NAME%}
//Circlets
ItemDisplay[CIRC MAG !ID FILTLVL>5]: {%NAME%}
ItemDisplay[CIRC (MAG OR RARE) !ID]: %NAME%
//Rare Gloves, Belts and Boots
ItemDisplay[(GLOVES OR BOOTS OR BELT) RARE !ID]: %NAME%
//Rare Chest Armor, Helmets and Shields
ItemDisplay[(CHEST OR SHIELD) RARE !ID]: %NAME%
ItemDisplay[HELM RARE !ID FILTLVL<4]: %NAME%
//Rare ETH weapons
ItemDisplay[WEAPON !(hax OR 9ha OR 7ha OR axe OR 9ax OR 7ax OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR mac OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR ssd OR 9ss OR 7ss OR scm OR 9sm OR 7sm OR sbr OR 9sb OR 7sb OR flc OR 9fc OR 7fc OR wsd OR 9wd OR 7wd OR dgr OR 9dg OR 7dg OR dir OR 9di OR 7di OR bld OR 9bl OR 7bl OR STAFF) RARE ETH !ID]: %NAME%
//Rare weapons
ItemDisplay[(6hx OR 8hx OR hxb OR 6mx OR 8mx OR mxb OR 6lw OR 8lw OR lwb OR 6l7 OR 8l8 OR lbb OR 6lb OR 8lb OR lbw) RARE !ID]: %NAME%
ItemDisplay[WEAPON !(hax OR 9ha OR 7ha OR axe OR 9ax OR 7ax OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR mac OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR ssd OR 9ss OR 7ss OR scm OR 9sm OR 7sm OR sbr OR 9sb OR 7sb OR flc OR 9fc OR 7fc OR wsd OR 9wd OR 7wd OR dgr OR 9dg OR 7dg OR dir OR 9di OR 7di OR bld OR 9bl OR 7bl OR STAFF OR BOW OR XBOW) RARE !ETH !ID FILTLVL<4]: %NAME%
ItemDisplay[(BOW OR XBOW) RARE !ID (AMAZON OR FILTLVL<4)]: %NAME%
ItemDisplay[STAFF RARE !ID FILTLVL<4]: %NAME%
//Show me exactly +SKILLS values on NMAG items
//Daggers Opener (Assassin and Necromancer Staffmods at the same time)提示: 这里加入的%CL%是匕首上的+3技能太长换行
ItemDisplay[NMAG !RW DAGGER ((SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0) OR (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0))]: %GRAY%] %CL%%NAME%%CONTINUE%
//Amazon提示: 唯一弓和标枪长矛没加因为这个短保持原作者格式即可
ItemDisplay[NMAG !RW TABSK0~1-2 AMAZON]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK0%%SAGE%弓%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK0>2 AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK0%%SAGE%弓%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2~1-2 AMAZON]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK2%%SAGE%标枪%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2>2 AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK2%%SAGE%标枪%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK0~1-2 !AMAZON]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK0%%DARK_GREEN%弓%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK0>2 !AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK0%%DARK_GREEN%弓%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2~1-2 !AMAZON]: %GRAY%[%TAN%+%LIGHT_GRAY%%TABSK2%%DARK_GREEN%标枪%GRAY%] %NAME%%CONTINUE%
ItemDisplay[NMAG !RW TABSK2>2 !AMAZON]: %GRAY%[%ORANGE%+%YELLOW%%TABSK2%%DARK_GREEN%标枪%GRAY%] %NAME%%CONTINUE%
//Necromancer 提示: 从这里开始有些%NAME%前面加入的%CL%换行是为了改变原作者的排版把+3技能名和物品名排在一行实在是太长了(特别是有3个+3技能拼接在一起的时候),除非我把所有技能名缩成2个中文字但肯定行不通,上面的弓标枪就不用改不会出现此问题
ItemDisplay[NMAG !RW !DAGGER (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0)]: %GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>0 NECROMANCER]: %SAGE%诅咒精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>0 !NECROMANCER]: %DARK_GREEN%诅咒精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374~1-2]: %TAN%+%LIGHT_GRAY%%SK374%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>2]: %ORANGE%+%YELLOW%%SK374%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK381>0 NECROMANCER]: %SAGE%黑暗契约%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381>0 !NECROMANCER]: %DARK_GREEN%黑暗契约%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381~1-2]: %TAN%+%LIGHT_GRAY%%SK381%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381>2]: %ORANGE%+%YELLOW%%SK381%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK367>0 NECROMANCER]: %SAGE%血次元%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367>0 !NECROMANCER]: %DARK_GREEN%血次元%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367~1-2]: %TAN%+%LIGHT_GRAY%%SK367%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367>2]: %ORANGE%+%YELLOW%%SK367%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK95>0 NECROMANCER]: %SAGE%重生%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95>0 !NECROMANCER]: %DARK_GREEN%重生%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95~1-2]: %TAN%+%LIGHT_GRAY%%SK95%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95>2]: %ORANGE%+%YELLOW%%SK95%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK94>0 NECROMANCER]: %SAGE%火焰石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94>0 !NECROMANCER]: %DARK_GREEN%火焰石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94~1-2]: %TAN%+%LIGHT_GRAY%%SK94%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94>2]: %ORANGE%+%YELLOW%%SK94%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK93>0 NECROMANCER]: %SAGE%白骨之魂%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93>0 !NECROMANCER]: %DARK_GREEN%白骨之魂%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93~1-2]: %TAN%+%LIGHT_GRAY%%SK93%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93>2]: %ORANGE%+%YELLOW%%SK93%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK92>0 NECROMANCER]: %SAGE%剧毒新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92>0 !NECROMANCER]: %DARK_GREEN%剧毒新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92~1-2]: %TAN%+%LIGHT_GRAY%%SK92%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92>2]: %ORANGE%+%YELLOW%%SK92%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK91>0 NECROMANCER]: %SAGE%降低抵抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91>0 !NECROMANCER]: %DARK_GREEN%降低抵抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91~1-2]: %TAN%+%LIGHT_GRAY%%SK91%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91>2]: %ORANGE%+%YELLOW%%SK91%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK90>0 NECROMANCER]: %SAGE%钢铁石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90>0 !NECROMANCER]: %DARK_GREEN%钢铁石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90~1-2]: %TAN%+%LIGHT_GRAY%%SK90%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90>2]: %ORANGE%+%YELLOW%%SK90%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK89>0 NECROMANCER]: %SAGE%骷髅弓手%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89>0 !NECROMANCER]: %DARK_GREEN%骷髅弓手%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89~1-2]: %TAN%+%LIGHT_GRAY%%SK89%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89>2]: %ORANGE%+%YELLOW%%SK89%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK88>0 NECROMANCER]: %SAGE%骨牢%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88>0 !NECROMANCER]: %DARK_GREEN%骨牢%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88~1-2]: %TAN%+%LIGHT_GRAY%%SK88%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88>2]: %ORANGE%+%YELLOW%%SK88%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK87>0 NECROMANCER]: %SAGE%衰老%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87>0 !NECROMANCER]: %DARK_GREEN%衰老%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87~1-2]: %TAN%+%LIGHT_GRAY%%SK87%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87>2]: %ORANGE%+%YELLOW%%SK87%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK86>0 NECROMANCER]: %SAGE%吸引%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86>0 !NECROMANCER]: %DARK_GREEN%吸引%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86~1-2]: %TAN%+%LIGHT_GRAY%%SK86%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86>2]: %ORANGE%+%YELLOW%%SK86%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK85>0 NECROMANCER]: %SAGE%鲜血石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85>0 !NECROMANCER]: %DARK_GREEN%鲜血石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85~1-2]: %TAN%+%LIGHT_GRAY%%SK85%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85>2]: %ORANGE%+%YELLOW%%SK85%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK84>0 NECROMANCER]: %SAGE%骨矛%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84>0 !NECROMANCER]: %DARK_GREEN%骨矛%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84~1-2]: %TAN%+%LIGHT_GRAY%%SK84%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84>2]: %ORANGE%+%YELLOW%%SK84%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK83>0 NECROMANCER]: %SAGE%亵渎%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83>0 !NECROMANCER]: %DARK_GREEN%亵渎%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83~1-2]: %TAN%+%LIGHT_GRAY%%SK83%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83>2]: %ORANGE%+%YELLOW%%SK83%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK82>0 NECROMANCER]: %SAGE%吸血%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82>0 !NECROMANCER]: %DARK_GREEN%吸血%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82~1-2]: %TAN%+%LIGHT_GRAY%%SK82%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82>2]: %ORANGE%+%YELLOW%%SK82%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK81>0 NECROMANCER]: %SAGE%迷乱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81>0 !NECROMANCER]: %DARK_GREEN%迷乱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81~1-2]: %TAN%+%LIGHT_GRAY%%SK81%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81>2]: %ORANGE%+%YELLOW%%SK81%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK80>0 NECROMANCER]: %SAGE%骷髅法师%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80>0 !NECROMANCER]: %DARK_GREEN%骷髅法师%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80~1-2]: %TAN%+%LIGHT_GRAY%%SK80%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80>2]: %ORANGE%+%YELLOW%%SK80%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK79>0 NECROMANCER]: %SAGE%支配石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79>0 !NECROMANCER]: %DARK_GREEN%支配石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79~1-2]: %TAN%+%LIGHT_GRAY%%SK79%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79>2]: %ORANGE%+%YELLOW%%SK79%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK78>0 NECROMANCER]: %SAGE%骨墙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78>0 !NECROMANCER]: %DARK_GREEN%骨墙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78~1-2]: %TAN%+%LIGHT_GRAY%%SK78%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78>2]: %ORANGE%+%YELLOW%%SK78%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK77>0 NECROMANCER]: %SAGE%恐惧%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77>0 !NECROMANCER]: %DARK_GREEN%恐惧%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77~1-2]: %TAN%+%LIGHT_GRAY%%SK77%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77>2]: %ORANGE%+%YELLOW%%SK77%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK76>0 NECROMANCER]: %SAGE%攻击反噬%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76>0 !NECROMANCER]: %DARK_GREEN%攻击反噬%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76~1-2]: %TAN%+%LIGHT_GRAY%%SK76%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76>2]: %ORANGE%+%YELLOW%%SK76%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK75>0 NECROMANCER]: %SAGE%黏土石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75>0 !NECROMANCER]: %DARK_GREEN%黏土石魔%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75~1-2]: %TAN%+%LIGHT_GRAY%%SK75%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75>2]: %ORANGE%+%YELLOW%%SK75%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK74>0 NECROMANCER]: %SAGE%尸体爆炸%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74>0 !NECROMANCER]: %DARK_GREEN%尸体爆炸%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74~1-2]: %TAN%+%LIGHT_GRAY%%SK74%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74>2]: %ORANGE%+%YELLOW%%SK74%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK73>0 NECROMANCER]: %SAGE%淬毒攻击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73>0 !NECROMANCER]: %DARK_GREEN%淬毒攻击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73~1-2]: %TAN%+%LIGHT_GRAY%%SK73%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73>2]: %ORANGE%+%YELLOW%%SK73%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK72>0 NECROMANCER]: %SAGE%削弱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72>0 !NECROMANCER]: %DARK_GREEN%削弱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72~1-2]: %TAN%+%LIGHT_GRAY%%SK72%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72>2]: %ORANGE%+%YELLOW%%SK72%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK71>0 NECROMANCER]: %SAGE%微暗灵视%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71>0 !NECROMANCER]: %DARK_GREEN%微暗灵视%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71~1-2]: %TAN%+%LIGHT_GRAY%%SK71%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71>2]: %ORANGE%+%YELLOW%%SK71%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK70>0 NECROMANCER]: %SAGE%骷髅战士%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70>0 !NECROMANCER]: %DARK_GREEN%骷髅战士%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70~1-2]: %TAN%+%LIGHT_GRAY%%SK70%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70>2]: %ORANGE%+%YELLOW%%SK70%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70>0 (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK69>0 NECROMANCER]: %SAGE%支配骷髅%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69>0 !NECROMANCER]: %DARK_GREEN%支配骷髅%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69~1-2]: %TAN%+%LIGHT_GRAY%%SK69%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69>2]: %ORANGE%+%YELLOW%%SK69%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69>0 (SK66>0 OR SK67>0 OR SK68>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK68>0 NECROMANCER]: %SAGE%白骨装甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68>0 !NECROMANCER]: %DARK_GREEN%白骨装甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68~1-2]: %TAN%+%LIGHT_GRAY%%SK68%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68>2]: %ORANGE%+%YELLOW%%SK68%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68>0 (SK66>0 OR SK67>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK67>0 NECROMANCER]: %SAGE%牙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67>0 !NECROMANCER]: %DARK_GREEN%牙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67~1-2]: %TAN%+%LIGHT_GRAY%%SK67%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67>2]: %ORANGE%+%YELLOW%%SK67%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67>0 SK66>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK66>0 NECROMANCER]: %SAGE%伤害加深%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK66>0 !NECROMANCER]: %DARK_GREEN%伤害加深%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK66~1-2]: %TAN%+%LIGHT_GRAY%%SK66%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK66>2]: %ORANGE%+%YELLOW%%SK66%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW !DAGGER (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0)]: %GRAY%[%NAME%%CONTINUE%
//Daggers between Necro/Assasin skills " " space sign
ItemDisplay[NMAG !RW DAGGER ((SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0) AND (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0))]: %CONTINUE% %NAME%
//Assassin
ItemDisplay[NMAG !RW !DAGGER (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0)]: %GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>0 ASSASSIN]: %SAGE%雷光守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>0 !ASSASSIN]: %DARK_GREEN%雷光守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366~1-2]: %TAN%+%LIGHT_GRAY%%SK366%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>2]: %ORANGE%+%YELLOW%%SK366%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK280>0 ASSASSIN]: %SAGE%凤凰攻击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280>0 !ASSASSIN]: %DARK_GREEN%凤凰攻击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280~1-2]: %TAN%+%LIGHT_GRAY%%SK280%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280>2]: %ORANGE%+%YELLOW%%SK280%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK279>0 ASSASSIN]: %SAGE%影子大师%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279>0 !ASSASSIN]: %DARK_GREEN%影子大师%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279~1-2]: %TAN%+%LIGHT_GRAY%%SK279%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279>2]: %ORANGE%+%YELLOW%%SK279%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK278>0 ASSASSIN]: %SAGE%毒牙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278>0 !ASSASSIN]: %DARK_GREEN%毒牙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278~1-2]: %TAN%+%LIGHT_GRAY%%SK278%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278>2]: %ORANGE%+%YELLOW%%SK278%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK277>0 ASSASSIN]: %SAGE%刀刃之盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277>0 !ASSASSIN]: %DARK_GREEN%刀刃之盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277~1-2]: %TAN%+%LIGHT_GRAY%%SK277%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277>2]: %ORANGE%+%YELLOW%%SK277%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK276>0 ASSASSIN]: %SAGE%亡者守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276>0 !ASSASSIN]: %DARK_GREEN%亡者守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276~1-2]: %TAN%+%LIGHT_GRAY%%SK276%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276>2]: %ORANGE%+%YELLOW%%SK276%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK275>0 ASSASSIN]: %SAGE%飞龙在天%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275>0 !ASSASSIN]: %DARK_GREEN%飞龙在天%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275~1-2]: %TAN%+%LIGHT_GRAY%%SK275%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275>2]: %ORANGE%+%YELLOW%%SK275%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK274>0 ASSASSIN]: %SAGE%寒冰刃%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274>0 !ASSASSIN]: %DARK_GREEN%寒冰刃%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274~1-2]: %TAN%+%LIGHT_GRAY%%SK274%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274>2]: %ORANGE%+%YELLOW%%SK274%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK273>0 ASSASSIN]: %SAGE%心灵爆震%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273>0 !ASSASSIN]: %DARK_GREEN%心灵爆震%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273~1-2]: %TAN%+%LIGHT_GRAY%%SK273%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273>2]: %ORANGE%+%YELLOW%%SK273%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK272>0 ASSASSIN]: %SAGE%复苏狱火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272>0 !ASSASSIN]: %DARK_GREEN%复苏狱火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272~1-2]: %TAN%+%LIGHT_GRAY%%SK272%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272>2]: %ORANGE%+%YELLOW%%SK272%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK271>0 ASSASSIN]: %SAGE%雷霆守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271>0 !ASSASSIN]: %DARK_GREEN%雷霆守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271~1-2]: %TAN%+%LIGHT_GRAY%%SK271%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271>2]: %ORANGE%+%YELLOW%%SK271%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK270>0 ASSASSIN]: %SAGE%神龙摆尾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270>0 !ASSASSIN]: %DARK_GREEN%神龙摆尾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270~1-2]: %TAN%+%LIGHT_GRAY%%SK270%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270>2]: %ORANGE%+%YELLOW%%SK270%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK269>0 ASSASSIN]: %SAGE%雷电爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269>0 !ASSASSIN]: %DARK_GREEN%雷电爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269~1-2]: %TAN%+%LIGHT_GRAY%%SK269%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269>2]: %ORANGE%+%YELLOW%%SK269%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK268>0 ASSASSIN]: %SAGE%影子战士%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268>0 !ASSASSIN]: %DARK_GREEN%影子战士%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268~1-2]: %TAN%+%LIGHT_GRAY%%SK268%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268>2]: %ORANGE%+%YELLOW%%SK268%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK267>0 ASSASSIN]: %SAGE%能量消解%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267>0 !ASSASSIN]: %DARK_GREEN%能量消解%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267~1-2]: %TAN%+%LIGHT_GRAY%%SK267%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267>2]: %ORANGE%+%YELLOW%%SK267%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK266>0 ASSASSIN]: %SAGE%刃之怒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266>0 !ASSASSIN]: %DARK_GREEN%刃之怒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266~1-2]: %TAN%+%LIGHT_GRAY%%SK266%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266>2]: %ORANGE%+%YELLOW%%SK266%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK265>0 ASSASSIN]: %SAGE%眼镜蛇击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265>0 !ASSASSIN]: %DARK_GREEN%眼镜蛇击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265~1-2]: %TAN%+%LIGHT_GRAY%%SK265%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265>2]: %ORANGE%+%YELLOW%%SK265%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK264>0 ASSASSIN]: %SAGE%魔影斗蓬%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264>0 !ASSASSIN]: %DARK_GREEN%魔影斗蓬%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264~1-2]: %TAN%+%LIGHT_GRAY%%SK264%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264>2]: %ORANGE%+%YELLOW%%SK264%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK263>0 ASSASSIN]: %SAGE%武器格挡%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263>0 !ASSASSIN]: %DARK_GREEN%武器格挡%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263~1-2]: %TAN%+%LIGHT_GRAY%%SK263%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263>2]: %ORANGE%+%YELLOW%%SK263%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK262>0 ASSASSIN]: %SAGE%火焰复苏%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262>0 !ASSASSIN]: %DARK_GREEN%火焰复苏%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262~1-2]: %TAN%+%LIGHT_GRAY%%SK262%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262>2]: %ORANGE%+%YELLOW%%SK262%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK261>0 ASSASSIN]: %SAGE%电能守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261>0 !ASSASSIN]: %DARK_GREEN%电能守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261~1-2]: %TAN%+%LIGHT_GRAY%%SK261%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261>2]: %ORANGE%+%YELLOW%%SK261%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK260>0 ASSASSIN]: %SAGE%双龙爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260>0 !ASSASSIN]: %DARK_GREEN%双龙爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260~1-2]: %TAN%+%LIGHT_GRAY%%SK260%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260>2]: %ORANGE%+%YELLOW%%SK260%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK259>0 ASSASSIN]: %SAGE%焰拳%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259>0 !ASSASSIN]: %DARK_GREEN%焰拳%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259~1-2]: %TAN%+%LIGHT_GRAY%%SK259%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259>2]: %ORANGE%+%YELLOW%%SK259%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK258>0 ASSASSIN]: %SAGE%速度爆发%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258>0 !ASSASSIN]: %DARK_GREEN%速度爆发%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258~1-2]: %TAN%+%LIGHT_GRAY%%SK258%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258>2]: %ORANGE%+%YELLOW%%SK258%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK257>0 ASSASSIN]: %SAGE%刃之守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257>0 !ASSASSIN]: %DARK_GREEN%刃之守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257~1-2]: %TAN%+%LIGHT_GRAY%%SK257%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257>2]: %ORANGE%+%YELLOW%%SK257%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK256>0 ASSASSIN]: %SAGE%雷电网%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256>0 !ASSASSIN]: %DARK_GREEN%雷电网%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256~1-2]: %TAN%+%LIGHT_GRAY%%SK256%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256>2]: %ORANGE%+%YELLOW%%SK256%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK255>0 ASSASSIN]: %SAGE%龙爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255>0 !ASSASSIN]: %DARK_GREEN%龙爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255~1-2]: %TAN%+%LIGHT_GRAY%%SK255%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255>2]: %ORANGE%+%YELLOW%%SK255%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255>0 (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK254>0 ASSASSIN]: %SAGE%虎击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254>0 !ASSASSIN]: %DARK_GREEN%虎击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254~1-2]: %TAN%+%LIGHT_GRAY%%SK254%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254>2]: %ORANGE%+%YELLOW%%SK254%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254>0 (SK251>0 OR SK252>0 OR SK253>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK253>0 ASSASSIN]: %SAGE%心灵战锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253>0 !ASSASSIN]: %DARK_GREEN%心灵战锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253~1-2]: %TAN%+%LIGHT_GRAY%%SK253%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253>2]: %ORANGE%+%YELLOW%%SK253%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253>0 (SK251>0 OR SK252>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK252>0 ASSASSIN]: %SAGE%短刃精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252>0 !ASSASSIN]: %DARK_GREEN%短刃精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252~1-2]: %TAN%+%LIGHT_GRAY%%SK252%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252>2]: %ORANGE%+%YELLOW%%SK252%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252>0 SK251>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK251>0 ASSASSIN]: %SAGE%火焰爆震%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK251>0 !ASSASSIN]: %DARK_GREEN%火焰爆震%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK251~1-2]: %TAN%+%LIGHT_GRAY%%SK251%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK251>2]: %ORANGE%+%YELLOW%%SK251%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW !DAGGER (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0)]: %GRAY%[%NAME%%CONTINUE%
//Barbarian
ItemDisplay[NMAG !RW (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0 OR SK368>0)]: %GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>0 BARBARIAN]: %SAGE%恶毒切割%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>0 !BARBARIAN]: %DARK_GREEN%恶毒切割%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368~1-2]: %TAN%+%LIGHT_GRAY%%SK368%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>2]: %ORANGE%+%YELLOW%%SK368%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK155>0 BARBARIAN]: %SAGE%战斗指挥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155>0 !BARBARIAN]: %DARK_GREEN%战斗指挥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155~1-2]: %TAN%+%LIGHT_GRAY%%SK155%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155>2]: %ORANGE%+%YELLOW%%SK155%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK154>0 BARBARIAN]: %SAGE%战斗狂嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154>0 !BARBARIAN]: %DARK_GREEN%战斗狂嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154~1-2]: %TAN%+%LIGHT_GRAY%%SK154%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154>2]: %ORANGE%+%YELLOW%%SK154%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK153>0 BARBARIAN]: %SAGE%自然抵抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153>0 !BARBARIAN]: %DARK_GREEN%自然抵抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153~1-2]: %TAN%+%LIGHT_GRAY%%SK153%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153>2]: %ORANGE%+%YELLOW%%SK153%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK152>0 BARBARIAN]: %SAGE%狂战士%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152>0 !BARBARIAN]: %DARK_GREEN%狂战士%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152~1-2]: %TAN%+%LIGHT_GRAY%%SK152%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152>2]: %ORANGE%+%YELLOW%%SK152%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK151>0 BARBARIAN]: %SAGE%旋风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151>0 !BARBARIAN]: %DARK_GREEN%旋风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151~1-2]: %TAN%+%LIGHT_GRAY%%SK151%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151>2]: %ORANGE%+%YELLOW%%SK151%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK150>0 BARBARIAN]: %SAGE%残酷吓阻%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150>0 !BARBARIAN]: %DARK_GREEN%残酷吓阻%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150~1-2]: %TAN%+%LIGHT_GRAY%%SK150%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150>2]: %ORANGE%+%YELLOW%%SK150%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK149>0 BARBARIAN]: %SAGE%战斗体制%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149>0 !BARBARIAN]: %DARK_GREEN%战斗体制%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149~1-2]: %TAN%+%LIGHT_GRAY%%SK149%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149>2]: %ORANGE%+%YELLOW%%SK149%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK148>0 BARBARIAN]: %SAGE%加速%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148>0 !BARBARIAN]: %DARK_GREEN%加速%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148~1-2]: %TAN%+%LIGHT_GRAY%%SK148%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148>2]: %ORANGE%+%YELLOW%%SK148%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK147>0 BARBARIAN]: %SAGE%狂乱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147>0 !BARBARIAN]: %DARK_GREEN%狂乱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147~1-2]: %TAN%+%LIGHT_GRAY%%SK147%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147>2]: %ORANGE%+%YELLOW%%SK147%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK146>0 BARBARIAN]: %SAGE%战嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146>0 !BARBARIAN]: %DARK_GREEN%战嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146~1-2]: %TAN%+%LIGHT_GRAY%%SK146%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146>2]: %ORANGE%+%YELLOW%%SK146%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK145>0 BARBARIAN]: %SAGE%铁布杉%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145>0 !BARBARIAN]: %DARK_GREEN%铁布杉%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145~1-2]: %TAN%+%LIGHT_GRAY%%SK145%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145>2]: %ORANGE%+%YELLOW%%SK145%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK144>0 BARBARIAN]: %SAGE%专心%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144>0 !BARBARIAN]: %DARK_GREEN%专心%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144~1-2]: %TAN%+%LIGHT_GRAY%%SK144%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144>2]: %ORANGE%+%YELLOW%%SK144%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK143>0 BARBARIAN]: %SAGE%跳跃攻击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143>0 !BARBARIAN]: %DARK_GREEN%跳跃攻击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143~1-2]: %TAN%+%LIGHT_GRAY%%SK143%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143>2]: %ORANGE%+%YELLOW%%SK143%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK142>0 BARBARIAN]: %SAGE%找寻物品%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142>0 !BARBARIAN]: %DARK_GREEN%找寻物品%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142~1-2]: %TAN%+%LIGHT_GRAY%%SK142%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142>2]: %ORANGE%+%YELLOW%%SK142%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK141>0 BARBARIAN]: %SAGE%战斗本能%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141>0 !BARBARIAN]: %DARK_GREEN%战斗本能%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141~1-2]: %TAN%+%LIGHT_GRAY%%SK141%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141>2]: %ORANGE%+%YELLOW%%SK141%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK140>0 BARBARIAN]: %SAGE%双手投掷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140>0 !BARBARIAN]: %DARK_GREEN%双手投掷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140~1-2]: %TAN%+%LIGHT_GRAY%%SK140%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140>2]: %ORANGE%+%YELLOW%%SK140%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK139>0 BARBARIAN]: %SAGE%击昏%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139>0 !BARBARIAN]: %DARK_GREEN%击昏%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139~1-2]: %TAN%+%LIGHT_GRAY%%SK139%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139>2]: %ORANGE%+%YELLOW%%SK139%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK138>0 BARBARIAN]: %SAGE%大叫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138>0 !BARBARIAN]: %DARK_GREEN%大叫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138~1-2]: %TAN%+%LIGHT_GRAY%%SK138%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138>2]: %ORANGE%+%YELLOW%%SK138%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK137>0 BARBARIAN]: %SAGE%嘲弄%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137>0 !BARBARIAN]: %DARK_GREEN%嘲弄%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137~1-2]: %TAN%+%LIGHT_GRAY%%SK137%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137>2]: %ORANGE%+%YELLOW%%SK137%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0))]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW (SK134>0 OR SK136>0) BARBARIAN]: %SAGE%柄矛精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134>0 OR SK136>0) !BARBARIAN]: %DARK_GREEN%柄矛精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134~1-2 OR SK136~1-2)]: %TAN%+%LIGHT_GRAY%%SK134%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134>2 OR SK136>2)]: %ORANGE%+%YELLOW%%SK134%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK134>0 OR SK136>0) (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK135>0 BARBARIAN]: %SAGE%支配飞掷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135>0 !BARBARIAN]: %DARK_GREEN%支配飞掷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135~1-2]: %TAN%+%LIGHT_GRAY%%SK135%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135>2]: %ORANGE%+%YELLOW%%SK135%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK133>0 BARBARIAN]: %SAGE%双手挥击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133>0 !BARBARIAN]: %DARK_GREEN%双手挥击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133~1-2]: %TAN%+%LIGHT_GRAY%%SK133%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133>2]: %ORANGE%+%YELLOW%%SK133%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK132>0 BARBARIAN]: %SAGE%跳跃%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132>0 !BARBARIAN]: %DARK_GREEN%跳跃%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132~1-2]: %TAN%+%LIGHT_GRAY%%SK132%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132>2]: %ORANGE%+%YELLOW%%SK132%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132>0 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK131>0 BARBARIAN]: %SAGE%找寻药剂%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131>0 !BARBARIAN]: %DARK_GREEN%找寻药剂%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131~1-2]: %TAN%+%LIGHT_GRAY%%SK131%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131>2]: %ORANGE%+%YELLOW%%SK131%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131>0 (SK126>0 OR SK128>0 OR SK130>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK130>0 BARBARIAN]: %SAGE%狂嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130>0 !BARBARIAN]: %DARK_GREEN%狂嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130~1-2]: %TAN%+%LIGHT_GRAY%%SK130%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130>2]: %ORANGE%+%YELLOW%%SK130%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130>0 (SK126>0 OR SK128>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK128>0 BARBARIAN]: %SAGE%通用精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128>0 !BARBARIAN]: %DARK_GREEN%通用精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128~1-2]: %TAN%+%LIGHT_GRAY%%SK128%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128>2]: %ORANGE%+%YELLOW%%SK128%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128>0 SK126>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK126>0 BARBARIAN]: %SAGE%重击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK126>0 !BARBARIAN]: %DARK_GREEN%重击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK126~1-2]: %TAN%+%LIGHT_GRAY%%SK126%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK126>2]: %ORANGE%+%YELLOW%%SK126%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0 OR SK368>0)]: %GRAY%[%NAME%%CONTINUE%
//Druid
ItemDisplay[NMAG !RW (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0 OR SK370>0)]: %GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>0 DRUID]: %SAGE%风遁%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>0 !DRUID]: %DARK_GREEN%风遁%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370~1-2]: %TAN%+%LIGHT_GRAY%%SK370%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>2]: %ORANGE%+%YELLOW%%SK370%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK250>0 DRUID]: %SAGE%暴风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250>0 !DRUID]: %DARK_GREEN%暴风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250~1-2]: %TAN%+%LIGHT_GRAY%%SK250%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250>2]: %ORANGE%+%YELLOW%%SK250%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK249>0 DRUID]: %SAGE%毁天灭地%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249>0 !DRUID]: %DARK_GREEN%毁天灭地%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249~1-2]: %TAN%+%LIGHT_GRAY%%SK249%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249>2]: %ORANGE%+%YELLOW%%SK249%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK248>0 DRUID]: %SAGE%狂怒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248>0 !DRUID]: %DARK_GREEN%狂怒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248~1-2]: %TAN%+%LIGHT_GRAY%%SK248%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248>2]: %ORANGE%+%YELLOW%%SK248%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK247>0 DRUID]: %SAGE%召唤灰熊%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247>0 !DRUID]: %DARK_GREEN%召唤灰熊%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247~1-2]: %TAN%+%LIGHT_GRAY%%SK247%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247>2]: %ORANGE%+%YELLOW%%SK247%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK246>0 DRUID]: %SAGE%棘灵%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246>0 !DRUID]: %DARK_GREEN%棘灵%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246~1-2]: %TAN%+%LIGHT_GRAY%%SK246%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246>2]: %ORANGE%+%YELLOW%%SK246%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK245>0 DRUID]: %SAGE%龙卷风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245>0 !DRUID]: %DARK_GREEN%龙卷风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245~1-2]: %TAN%+%LIGHT_GRAY%%SK245%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245>2]: %ORANGE%+%YELLOW%%SK245%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK244>0 DRUID]: %SAGE%火山%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244>0 !DRUID]: %DARK_GREEN%火山%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244~1-2]: %TAN%+%LIGHT_GRAY%%SK244%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244>2]: %ORANGE%+%YELLOW%%SK244%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK243>0 DRUID]: %SAGE%震波%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243>0 !DRUID]: %DARK_GREEN%震波%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243~1-2]: %TAN%+%LIGHT_GRAY%%SK243%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243>2]: %ORANGE%+%YELLOW%%SK243%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK242>0 DRUID]: %SAGE%饥饿%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242>0 !DRUID]: %DARK_GREEN%饥饿%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242~1-2]: %TAN%+%LIGHT_GRAY%%SK242%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242>2]: %ORANGE%+%YELLOW%%SK242%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK241>0 DRUID]: %SAGE%太阳藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241>0 !DRUID]: %DARK_GREEN%太阳藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241~1-2]: %TAN%+%LIGHT_GRAY%%SK241%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241>2]: %ORANGE%+%YELLOW%%SK241%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK240>0 DRUID]: %SAGE%小旋风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240>0 !DRUID]: %DARK_GREEN%小旋风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240~1-2]: %TAN%+%LIGHT_GRAY%%SK240%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240>2]: %ORANGE%+%YELLOW%%SK240%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK239>0 DRUID]: %SAGE%焰爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239>0 !DRUID]: %DARK_GREEN%焰爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239~1-2]: %TAN%+%LIGHT_GRAY%%SK239%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239>2]: %ORANGE%+%YELLOW%%SK239%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK238>0 DRUID]: %SAGE%狂犬病%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238>0 !DRUID]: %DARK_GREEN%狂犬病%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238~1-2]: %TAN%+%LIGHT_GRAY%%SK238%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238>2]: %ORANGE%+%YELLOW%%SK238%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK237>0 DRUID]: %SAGE%召唤狂狼%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237>0 !DRUID]: %DARK_GREEN%召唤狂狼%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237~1-2]: %TAN%+%LIGHT_GRAY%%SK237%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237>2]: %ORANGE%+%YELLOW%%SK237%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK236>0 DRUID]: %SAGE%狼獾之心%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236>0 !DRUID]: %DARK_GREEN%狼獾之心%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236~1-2]: %TAN%+%LIGHT_GRAY%%SK236%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236>2]: %ORANGE%+%YELLOW%%SK236%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK235>0 DRUID]: %SAGE%飓风装甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235>0 !DRUID]: %DARK_GREEN%飓风装甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235~1-2]: %TAN%+%LIGHT_GRAY%%SK235%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235>2]: %ORANGE%+%YELLOW%%SK235%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK234>0 DRUID]: %SAGE%火山爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234>0 !DRUID]: %DARK_GREEN%火山爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234~1-2]: %TAN%+%LIGHT_GRAY%%SK234%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234>2]: %ORANGE%+%YELLOW%%SK234%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK233>0 DRUID]: %SAGE%撞锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233>0 !DRUID]: %DARK_GREEN%撞锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233~1-2]: %TAN%+%LIGHT_GRAY%%SK233%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233>2]: %ORANGE%+%YELLOW%%SK233%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK232>0 DRUID]: %SAGE%野性狂暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232>0 !DRUID]: %DARK_GREEN%野性狂暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232~1-2]: %TAN%+%LIGHT_GRAY%%SK232%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232>2]: %ORANGE%+%YELLOW%%SK232%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK231>0 DRUID]: %SAGE%食尸藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231>0 !DRUID]: %DARK_GREEN%食尸藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231~1-2]: %TAN%+%LIGHT_GRAY%%SK231%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231>2]: %ORANGE%+%YELLOW%%SK231%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK230>0 DRUID]: %SAGE%极地风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230>0 !DRUID]: %DARK_GREEN%极地风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230~1-2]: %TAN%+%LIGHT_GRAY%%SK230%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230>2]: %ORANGE%+%YELLOW%%SK230%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK229>0 DRUID]: %SAGE%熔浆巨岩%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229>0 !DRUID]: %DARK_GREEN%熔浆巨岩%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229~1-2]: %TAN%+%LIGHT_GRAY%%SK229%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229>2]: %ORANGE%+%YELLOW%%SK229%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK228>0 DRUID]: %SAGE%熊人变化%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228>0 !DRUID]: %DARK_GREEN%熊人变化%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228~1-2]: %TAN%+%LIGHT_GRAY%%SK228%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228>2]: %ORANGE%+%YELLOW%%SK228%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK227>0 DRUID]: %SAGE%召唤狼灵%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227>0 !DRUID]: %DARK_GREEN%召唤狼灵%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227~1-2]: %TAN%+%LIGHT_GRAY%%SK227%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227>2]: %ORANGE%+%YELLOW%%SK227%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK226>0 DRUID]: %SAGE%橡木智者%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226>0 !DRUID]: %DARK_GREEN%橡木智者%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226~1-2]: %TAN%+%LIGHT_GRAY%%SK226%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226>2]: %ORANGE%+%YELLOW%%SK226%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK225>0 DRUID]: %SAGE%火风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225>0 !DRUID]: %DARK_GREEN%火风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225~1-2]: %TAN%+%LIGHT_GRAY%%SK225%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225>2]: %ORANGE%+%YELLOW%%SK225%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225>0 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK224>0 DRUID]: %SAGE%变形术%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224>0 !DRUID]: %DARK_GREEN%变形术%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224~1-2]: %TAN%+%LIGHT_GRAY%%SK224%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224>2]: %ORANGE%+%YELLOW%%SK224%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224>0 (SK221>0 OR SK222>0 OR SK223>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK223>0 DRUID]: %SAGE%狼人变化%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223>0 !DRUID]: %DARK_GREEN%狼人变化%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223~1-2]: %TAN%+%LIGHT_GRAY%%SK223%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223>2]: %ORANGE%+%YELLOW%%SK223%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223>0 (SK221>0 OR SK222>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK222>0 DRUID]: %SAGE%猛毒花藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222>0 !DRUID]: %DARK_GREEN%猛毒花藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222~1-2]: %TAN%+%LIGHT_GRAY%%SK222%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222>2]: %ORANGE%+%YELLOW%%SK222%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222>0 SK221>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK221>0 DRUID]: %SAGE%乌鸦%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK221>0 !DRUID]: %DARK_GREEN%乌鸦%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK221~1-2]: %TAN%+%LIGHT_GRAY%%SK221%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK221>2]: %ORANGE%+%YELLOW%%SK221%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0 OR SK370>0)]: %GRAY%[%NAME%%CONTINUE%
//Paladin
ItemDisplay[NMAG !RW (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0 OR SK378>0)]: %GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>0 PALADIN]: %SAGE%突袭%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>0 !PALADIN]: %DARK_GREEN%突袭%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378~1-2]: %TAN%+%LIGHT_GRAY%%SK378%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>2]: %ORANGE%+%YELLOW%%SK378%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK371>0 PALADIN]: %SAGE%圣光术%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371>0 !PALADIN]: %DARK_GREEN%圣光术%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371~1-2]: %TAN%+%LIGHT_GRAY%%SK371%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371>2]: %ORANGE%+%YELLOW%%SK371%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK364>0 PALADIN]: %SAGE%神圣新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364>0 !PALADIN]: %DARK_GREEN%神圣新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364~1-2]: %TAN%+%LIGHT_GRAY%%SK364%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364>2]: %ORANGE%+%YELLOW%%SK364%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK125>0 PALADIN]: %SAGE%救助%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125>0 !PALADIN]: %DARK_GREEN%救助%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125~1-2]: %TAN%+%LIGHT_GRAY%%SK125%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125>2]: %ORANGE%+%YELLOW%%SK125%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK124>0 PALADIN]: %SAGE%救赎%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124>0 !PALADIN]: %DARK_GREEN%救赎%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124~1-2]: %TAN%+%LIGHT_GRAY%%SK124%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124>2]: %ORANGE%+%YELLOW%%SK124%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK123>0 PALADIN]: %SAGE%信念%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123>0 !PALADIN]: %DARK_GREEN%信念%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123~1-2]: %TAN%+%LIGHT_GRAY%%SK123%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123>2]: %ORANGE%+%YELLOW%%SK123%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK122>0 PALADIN]: %SAGE%狂热%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122>0 !PALADIN]: %DARK_GREEN%狂热%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122~1-2]: %TAN%+%LIGHT_GRAY%%SK122%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122>2]: %ORANGE%+%YELLOW%%SK122%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK121>0 PALADIN]: %SAGE%天堂之拳%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121>0 !PALADIN]: %DARK_GREEN%天堂之拳%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121~1-2]: %TAN%+%LIGHT_GRAY%%SK121%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121>2]: %ORANGE%+%YELLOW%%SK121%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK120>0 PALADIN]: %SAGE%冥思%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120>0 !PALADIN]: %DARK_GREEN%冥思%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120~1-2]: %TAN%+%LIGHT_GRAY%%SK120%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120>2]: %ORANGE%+%YELLOW%%SK120%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK119>0 PALADIN]: %SAGE%庇护所%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119>0 !PALADIN]: %DARK_GREEN%庇护所%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119~1-2]: %TAN%+%LIGHT_GRAY%%SK119%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119>2]: %ORANGE%+%YELLOW%%SK119%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK118>0 PALADIN]: %SAGE%神圣冲击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118>0 !PALADIN]: %DARK_GREEN%神圣冲击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118~1-2]: %TAN%+%LIGHT_GRAY%%SK118%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118>2]: %ORANGE%+%YELLOW%%SK118%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK117>0 PALADIN]: %SAGE%神圣之盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117>0 !PALADIN]: %DARK_GREEN%神圣之盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117~1-2]: %TAN%+%LIGHT_GRAY%%SK117%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117>2]: %ORANGE%+%YELLOW%%SK117%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK116>0 PALADIN]: %SAGE%圣剑%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116>0 !PALADIN]: %DARK_GREEN%圣剑%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116~1-2]: %TAN%+%LIGHT_GRAY%%SK116%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116>2]: %ORANGE%+%YELLOW%%SK116%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK115>0 PALADIN]: %SAGE%活力%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115>0 !PALADIN]: %DARK_GREEN%活力%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115~1-2]: %TAN%+%LIGHT_GRAY%%SK115%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115>2]: %ORANGE%+%YELLOW%%SK115%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK114>0 PALADIN]: %SAGE%神圣冰冻%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114>0 !PALADIN]: %DARK_GREEN%神圣冰冻%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114~1-2]: %TAN%+%LIGHT_GRAY%%SK114%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114>2]: %ORANGE%+%YELLOW%%SK114%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK113>0 PALADIN]: %SAGE%专注%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113>0 !PALADIN]: %DARK_GREEN%专注%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113~1-2]: %TAN%+%LIGHT_GRAY%%SK113%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113>2]: %ORANGE%+%YELLOW%%SK113%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK112>0 PALADIN]: %SAGE%祝福之锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112>0 !PALADIN]: %DARK_GREEN%祝福之锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112~1-2]: %TAN%+%LIGHT_GRAY%%SK112%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112>2]: %ORANGE%+%YELLOW%%SK112%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK111>0 PALADIN]: %SAGE%复仇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111>0 !PALADIN]: %DARK_GREEN%复仇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111~1-2]: %TAN%+%LIGHT_GRAY%%SK111%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111>2]: %ORANGE%+%YELLOW%%SK111%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK110>0 PALADIN]: %SAGE%抵抗闪电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110>0 !PALADIN]: %DARK_GREEN%抵抗闪电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110~1-2]: %TAN%+%LIGHT_GRAY%%SK110%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110>2]: %ORANGE%+%YELLOW%%SK110%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK109>0 PALADIN]: %SAGE%净化%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109>0 !PALADIN]: %DARK_GREEN%净化%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109~1-2]: %TAN%+%LIGHT_GRAY%%SK109%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109>2]: %ORANGE%+%YELLOW%%SK109%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK108>0 PALADIN]: %SAGE%祝福瞄准%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108>0 !PALADIN]: %DARK_GREEN%祝福瞄准%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108~1-2]: %TAN%+%LIGHT_GRAY%%SK108%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108>2]: %ORANGE%+%YELLOW%%SK108%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK107>0 PALADIN]: %SAGE%冲锋%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107>0 !PALADIN]: %DARK_GREEN%冲锋%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107~1-2]: %TAN%+%LIGHT_GRAY%%SK107%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107>2]: %ORANGE%+%YELLOW%%SK107%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK106>0 PALADIN]: %SAGE%热诚%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106>0 !PALADIN]: %DARK_GREEN%热诚%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106~1-2]: %TAN%+%LIGHT_GRAY%%SK106%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106>2]: %ORANGE%+%YELLOW%%SK106%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK105>0 PALADIN]: %SAGE%抵抗冰冻%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105>0 !PALADIN]: %DARK_GREEN%抵抗冰冻%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105~1-2]: %TAN%+%LIGHT_GRAY%%SK105%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105>2]: %ORANGE%+%YELLOW%%SK105%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK104>0 PALADIN]: %SAGE%反抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104>0 !PALADIN]: %DARK_GREEN%反抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104~1-2]: %TAN%+%LIGHT_GRAY%%SK104%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104>2]: %ORANGE%+%YELLOW%%SK104%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK103>0 PALADIN]: %SAGE%荆棘%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103>0 !PALADIN]: %DARK_GREEN%荆棘%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103~1-2]: %TAN%+%LIGHT_GRAY%%SK103%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103>2]: %ORANGE%+%YELLOW%%SK103%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK102>0 PALADIN]: %SAGE%圣火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102>0 !PALADIN]: %DARK_GREEN%圣火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102~1-2]: %TAN%+%LIGHT_GRAY%%SK102%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102>2]: %ORANGE%+%YELLOW%%SK102%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK101>0 PALADIN]: %SAGE%圣光弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101>0 !PALADIN]: %DARK_GREEN%圣光弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101~1-2]: %TAN%+%LIGHT_GRAY%%SK101%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101>2]: %ORANGE%+%YELLOW%%SK101%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK100>0 PALADIN]: %SAGE%抵抗火焰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100>0 !PALADIN]: %DARK_GREEN%抵抗火焰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100~1-2]: %TAN%+%LIGHT_GRAY%%SK100%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100>2]: %ORANGE%+%YELLOW%%SK100%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100>0 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK99>0 PALADIN]: %SAGE%祈祷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99>0 !PALADIN]: %DARK_GREEN%祈祷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99~1-2]: %TAN%+%LIGHT_GRAY%%SK99%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99>2]: %ORANGE%+%YELLOW%%SK99%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99>0 (SK96>0 OR SK97>0 OR SK98>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK98>0 PALADIN]: %SAGE%力量%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98>0 !PALADIN]: %DARK_GREEN%力量%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98~1-2]: %TAN%+%LIGHT_GRAY%%SK98%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98>2]: %ORANGE%+%YELLOW%%SK98%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98>0 (SK96>0 OR SK97>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK97>0 PALADIN]: %SAGE%盾击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97>0 !PALADIN]: %DARK_GREEN%盾击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97~1-2]: %TAN%+%LIGHT_GRAY%%SK97%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97>2]: %ORANGE%+%YELLOW%%SK97%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97>0 SK96>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK96>0 PALADIN]: %SAGE%牺牲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK96>0 !PALADIN]: %DARK_GREEN%牺牲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK96~1-2]: %TAN%+%LIGHT_GRAY%%SK96%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK96>2]: %ORANGE%+%YELLOW%%SK96%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0 OR SK378>0)]: %GRAY%[%NAME%%CONTINUE%
//Sorceress
ItemDisplay[NMAG !RW (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0 OR SK376>0)]: %GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>0 SORCERESS]: %SAGE%燃烧%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>0 !SORCERESS]: %DARK_GREEN%燃烧%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376~1-2]: %TAN%+%LIGHT_GRAY%%SK376%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>2]: %ORANGE%+%YELLOW%%SK376%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK383>0 SORCERESS]: %SAGE%次多头蛇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK383>0 !SORCERESS]: %DARK_GREEN%次多头蛇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK383~1-2]: %TAN%+%LIGHT_GRAY%%SK383%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK383>2]: %ORANGE%+%YELLOW%%SK383%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK383>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK369>0 SORCERESS]: %SAGE%连串冰枪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369>0 !SORCERESS]: %DARK_GREEN%连串冰枪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369~1-2]: %TAN%+%LIGHT_GRAY%%SK369%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369>2]: %ORANGE%+%YELLOW%%SK369%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK65>0 SORCERESS]: %SAGE%支配冰冷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65>0 !SORCERESS]: %DARK_GREEN%支配冰冷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65~1-2]: %TAN%+%LIGHT_GRAY%%SK65%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65>2]: %ORANGE%+%YELLOW%%SK65%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK64>0 SORCERESS]: %SAGE%冰封球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64>0 !SORCERESS]: %DARK_GREEN%冰封球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64~1-2]: %TAN%+%LIGHT_GRAY%%SK64%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64>2]: %ORANGE%+%YELLOW%%SK64%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK63>0 SORCERESS]: %SAGE%支配闪电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63>0 !SORCERESS]: %DARK_GREEN%支配闪电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63~1-2]: %TAN%+%LIGHT_GRAY%%SK63%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63>2]: %ORANGE%+%YELLOW%%SK63%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK62>0 SORCERESS]: %SAGE%九头海蛇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62>0 !SORCERESS]: %DARK_GREEN%九头海蛇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62~1-2]: %TAN%+%LIGHT_GRAY%%SK62%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62>2]: %ORANGE%+%YELLOW%%SK62%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK61>0 SORCERESS]: %SAGE%支配火焰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61>0 !SORCERESS]: %DARK_GREEN%支配火焰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61~1-2]: %TAN%+%LIGHT_GRAY%%SK61%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61>2]: %ORANGE%+%YELLOW%%SK61%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK60>0 SORCERESS]: %SAGE%寒冰装甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60>0 !SORCERESS]: %DARK_GREEN%寒冰装甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60~1-2]: %TAN%+%LIGHT_GRAY%%SK60%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60>2]: %ORANGE%+%YELLOW%%SK60%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK59>0 SORCERESS]: %SAGE%暴风雪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59>0 !SORCERESS]: %DARK_GREEN%暴风雪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59~1-2]: %TAN%+%LIGHT_GRAY%%SK59%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59>2]: %ORANGE%+%YELLOW%%SK59%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK58>0 SORCERESS]: %SAGE%能量护盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58>0 !SORCERESS]: %DARK_GREEN%能量护盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58~1-2]: %TAN%+%LIGHT_GRAY%%SK58%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58>2]: %ORANGE%+%YELLOW%%SK58%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK57>0 SORCERESS]: %SAGE%雷云风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57>0 !SORCERESS]: %DARK_GREEN%雷云风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57~1-2]: %TAN%+%LIGHT_GRAY%%SK57%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57>2]: %ORANGE%+%YELLOW%%SK57%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK56>0 SORCERESS]: %SAGE%陨石%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56>0 !SORCERESS]: %DARK_GREEN%陨石%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56~1-2]: %TAN%+%LIGHT_GRAY%%SK56%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56>2]: %ORANGE%+%YELLOW%%SK56%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK55>0 SORCERESS]: %SAGE%冰尖柱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55>0 !SORCERESS]: %DARK_GREEN%冰尖柱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55~1-2]: %TAN%+%LIGHT_GRAY%%SK55%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55>2]: %ORANGE%+%YELLOW%%SK55%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK54>0 SORCERESS]: %SAGE%传送%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54>0 !SORCERESS]: %DARK_GREEN%传送%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54~1-2]: %TAN%+%LIGHT_GRAY%%SK54%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54>2]: %ORANGE%+%YELLOW%%SK54%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK53>0 SORCERESS]: %SAGE%连锁闪电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53>0 !SORCERESS]: %DARK_GREEN%连锁闪电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53~1-2]: %TAN%+%LIGHT_GRAY%%SK53%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53>2]: %ORANGE%+%YELLOW%%SK53%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK52>0 SORCERESS]: %SAGE%附魔火焰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52>0 !SORCERESS]: %DARK_GREEN%附魔火焰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52~1-2]: %TAN%+%LIGHT_GRAY%%SK52%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52>2]: %ORANGE%+%YELLOW%%SK52%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK51>0 SORCERESS]: %SAGE%火墙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51>0 !SORCERESS]: %DARK_GREEN%火墙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51~1-2]: %TAN%+%LIGHT_GRAY%%SK51%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51>2]: %ORANGE%+%YELLOW%%SK51%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK50>0 SORCERESS]: %SAGE%碎冰甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50>0 !SORCERESS]: %DARK_GREEN%碎冰甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50~1-2]: %TAN%+%LIGHT_GRAY%%SK50%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50>2]: %ORANGE%+%YELLOW%%SK50%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK49>0 SORCERESS]: %SAGE%闪电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49>0 !SORCERESS]: %DARK_GREEN%闪电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49~1-2]: %TAN%+%LIGHT_GRAY%%SK49%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49>2]: %ORANGE%+%YELLOW%%SK49%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK48>0 SORCERESS]: %SAGE%新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48>0 !SORCERESS]: %DARK_GREEN%新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48~1-2]: %TAN%+%LIGHT_GRAY%%SK48%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48>2]: %ORANGE%+%YELLOW%%SK48%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK47>0 SORCERESS]: %SAGE%火球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47>0 !SORCERESS]: %DARK_GREEN%火球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47~1-2]: %TAN%+%LIGHT_GRAY%%SK47%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47>2]: %ORANGE%+%YELLOW%%SK47%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK46>0 SORCERESS]: %SAGE%炽烈之径%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46>0 !SORCERESS]: %DARK_GREEN%炽烈之径%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46~1-2]: %TAN%+%LIGHT_GRAY%%SK46%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46>2]: %ORANGE%+%YELLOW%%SK46%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK45>0 SORCERESS]: %SAGE%冰风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45>0 !SORCERESS]: %DARK_GREEN%冰风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45~1-2]: %TAN%+%LIGHT_GRAY%%SK45%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45>2]: %ORANGE%+%YELLOW%%SK45%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK44>0 SORCERESS]: %SAGE%霜之新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44>0 !SORCERESS]: %DARK_GREEN%霜之新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44~1-2]: %TAN%+%LIGHT_GRAY%%SK44%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44>2]: %ORANGE%+%YELLOW%%SK44%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK43>0 SORCERESS]: %SAGE%心灵传动%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43>0 !SORCERESS]: %DARK_GREEN%心灵传动%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43~1-2]: %TAN%+%LIGHT_GRAY%%SK43%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43>2]: %ORANGE%+%YELLOW%%SK43%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK42>0 SORCERESS]: %SAGE%静态力场%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42>0 !SORCERESS]: %DARK_GREEN%静态力场%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42~1-2]: %TAN%+%LIGHT_GRAY%%SK42%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42>2]: %ORANGE%+%YELLOW%%SK42%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK41>0 SORCERESS]: %SAGE%地狱之火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41>0 !SORCERESS]: %DARK_GREEN%地狱之火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41~1-2]: %TAN%+%LIGHT_GRAY%%SK41%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41>2]: %ORANGE%+%YELLOW%%SK41%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK40>0 SORCERESS]: %SAGE%附魔冰霜%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40>0 !SORCERESS]: %DARK_GREEN%附魔冰霜%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40~1-2]: %TAN%+%LIGHT_GRAY%%SK40%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40>2]: %ORANGE%+%YELLOW%%SK40%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40>0 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK39>0 SORCERESS]: %SAGE%冰弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39>0 !SORCERESS]: %DARK_GREEN%冰弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39~1-2]: %TAN%+%LIGHT_GRAY%%SK39%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39>2]: %ORANGE%+%YELLOW%%SK39%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39>0 (SK36>0 OR SK37>0 OR SK38>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK38>0 SORCERESS]: %SAGE%充能弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38>0 !SORCERESS]: %DARK_GREEN%充能弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38~1-2]: %TAN%+%LIGHT_GRAY%%SK38%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38>2]: %ORANGE%+%YELLOW%%SK38%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38>0 (SK36>0 OR SK37>0)]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK37>0 SORCERESS]: %SAGE%暖流%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37>0 !SORCERESS]: %DARK_GREEN%暖流%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37~1-2]: %TAN%+%LIGHT_GRAY%%SK37%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37>2]: %ORANGE%+%YELLOW%%SK37%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37>0 SK36>0]: %CONTINUE% %NAME%
ItemDisplay[NMAG !RW SK36>0 SORCERESS]: %SAGE%火弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK36>0 !SORCERESS]: %DARK_GREEN%火弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK36~1-2]: %TAN%+%LIGHT_GRAY%%SK36%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK36>2]: %ORANGE%+%YELLOW%%SK36%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0 OR SK376>0)]: %GRAY%[%NAME%%CONTINUE%
//Daggers Closer (Assassin and Necromancer Staffmods at the same time)
ItemDisplay[NMAG !RW DAGGER ((SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0) OR (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0))]: %GRAY%[%NAME%%CONTINUE%
//Show me exactly RES value on PALADIN shields
ItemDisplay[DIN NMAG !RW RES>0 AND RES<20]: %GRAY%[%TAN%%RES%%WHITE%r%GRAY%] %NAME%%CONTINUE%
ItemDisplay[DIN NMAG !RW RES>19 AND RES<25]: %GRAY%[%DARK_GREEN%%RES%%WHITE%r%GRAY%] %NAME%%CONTINUE%
ItemDisplay[DIN NMAG !RW RES>24]: %GRAY%[%GREEN%%RES%%WHITE%r%GRAY%] %NAME%%CONTINUE%
//Show me ED TAG on PALADIN shields
ItemDisplay[DIN NMAG !RW EDAM>0 AND EDAM<51]: %GRAY%[%EDAM%%WHITE%ed%GRAY%] %NAME%%CONTINUE%
ItemDisplay[DIN NMAG !RW EDAM>50]: %GRAY%[%RED%%EDAM%%WHITE%ed%GRAY%] %NAME%%CONTINUE%
//Superior Bases with ED
//Armors
ItemDisplay[(((CHEST OR (HELM !(BAR OR DRU)) OR (SHIELD !(DIN OR NEC))) ELT) OR (DIN (EXC OR ELT) (RES>19 OR AR>100)) OR (gth OR ful OR aar) OR (xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp) OR ci3 OR xsh OR xhm) !SOCK=1 !INF SUP NMAG ED~5-15]: %GRAY%[%BLUE%%ED%%%GRAY%] %NAME% %BLUE%*%CONTINUE%
//Weapons
ItemDisplay[(((WEAPON !THROWING !SIN !SOR !WAND !SCEPTER !STAFF !(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) !DAGGER) ELT) OR 8rx) !SOCK=1 !INF SUP NMAG ED~5-15]: %GRAY%[%RED%%ED%%%GRAY%] %NAME% %RED%*%CONTINUE%
//Fixing coloring for vendors
ItemDisplay[UNI OR RW]: %NAME%%GOLD%{%NAME%}%CONTINUE%
ItemDisplay[SET]: %NAME%%GREEN%{%NAME%}%CONTINUE%
ItemDisplay[RARE]: %NAME%%YELLOW%{%NAME%}%CONTINUE%
ItemDisplay[MAG]: %NAME%%BLUE%{%NAME%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) NMAG !ETH (SOCK=0 OR THROWING) !opm]: %NAME%%WHITE%{%NAME%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) NMAG !RW (SOCK>0 OR ETH)]: %NAME%%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT]: %NAME%%ORANGE%{%NAME%}%CONTINUE%
//ALL ITEM DESCRIPTIONS OPENER - DESCRIPTIONS BELOW THIS LINE
//Notes about socketing recipes
ItemDisplay[CHEST !INF !SUP SOCK=0 NMAG]: %NAME%{%WHITE%这个物品, %ORANGE%7#%WHITE%, %ORANGE%10#%WHITE%, 完美 %YELLOW%O%CL%%TAN%提示%WHITE%: 打孔公式:}%CONTINUE%
ItemDisplay[(WEAPON AND !THROWING) !INF !SUP SOCK=0 NMAG]: %NAME%{%WHITE%这个物品, %ORANGE%8#%WHITE%, %ORANGE%11#%WHITE%, 完美 %PURPLE%O%CL%%TAN%提示%WHITE%: 打孔公式:}%CONTINUE%
ItemDisplay[(HELM OR CIRC) !INF !SUP SOCK=0 NMAG]: %NAME%{%NAME%%WHITE%这个物品, %ORANGE%8#%WHITE%, %ORANGE%10#%WHITE%, 完美 %BLUE%O%CL%%TAN%提示%WHITE%: 打孔公式:}%CONTINUE%
ItemDisplay[SHIELD !INF !SUP SOCK=0 NMAG]: %NAME%{%WHITE%这个物品, %ORANGE%7#%WHITE%, %ORANGE%11#%WHITE%, 完美 %RED%O%CL%%TAN%提示%WHITE%: 打孔公式:}%CONTINUE%
//Notes about socketing INF/SUP items
ItemDisplay[(CHEST OR (WEAPON AND !THROWING) OR HELM OR CIRC OR SHIELD) (INF OR SUP) NMAG SOCK=0]: %NAME%{%WHITE%或 %RED%腐化 %WHITE%随机孔%CL%%TAN%提示%WHITE%: 拉苏克打最大孔,}%CONTINUE%
//Notes about Max Sockets in NMAG items
//helmets & circlets
ItemDisplay[ci0 NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%1%TAN%]}%CONTINUE%
ItemDisplay[ci0 NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) NMAG SOCK=0 ILVL<41]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//barb helms & dru pelts
ItemDisplay[(BAR OR DRU) NORM NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(BAR OR DRU) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//chest
ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
//shields
ItemDisplay[(buc OR xuc) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%1%TAN%]}%CONTINUE%
ItemDisplay[(uuc OR sml OR xml OR uml OR spk OR xpk OR bsh OR xsh) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(uit OR uow OR uts) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
//pala shields
ItemDisplay[DIN NORM NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[DIN NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
//necro shields
ItemDisplay[NEC NORM NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[NEC (EXC OR ELT) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//Weapons
//always 1
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%1%TAN%]}%CONTINUE%
//always 2
ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR (SOR !(ob5 OR oba OR obf))) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
//always 3
ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9ma OR 7ma OR 9sp OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//always 4
ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
//always 5
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc OR 7ls) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%5%TAN%]}%CONTINUE%
//always 6
ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) NMAG SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%6%TAN%]}%CONTINUE%
//varies 2/3/3
ItemDisplay[(kri OR clw OR btl OR skr OR ob5) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%2%TAN%]}%CONTINUE%
ItemDisplay[(kri OR clw OR btl OR skr OR ob5) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
//varies 3/4/4
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb OR 9sr) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb OR 9sr) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
//varies 3/4/5
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb OR 9ls) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%5%TAN%]}%CONTINUE%
//varies 3/4/6
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%6%TAN%]}%CONTINUE%
//varies 3/5/5
ItemDisplay[wsp NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%3%TAN%]}%CONTINUE%
ItemDisplay[wsp NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%5%TAN%]}%CONTINUE%
//varies 4/5/5
ItemDisplay[(2ax OR bax OR btx) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%5%TAN%]}%CONTINUE%
//varies 4/5/6
ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%4%TAN%]}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%5%TAN%]}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) NMAG SOCK=0 ILVL>40]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%6%TAN%]}%CONTINUE%
//varies 5/6/6
ItemDisplay[wst NMAG SOCK=0 ILVL<26]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%5%TAN%]}%CONTINUE%
ItemDisplay[wst NMAG SOCK=0 ILVL>25]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%6%TAN%]}%CONTINUE%
//Notes about possible RuneWords
//Chest, Head, Shield
ItemDisplay[CHEST SOCK=2 NMAG !RW]: %NAME%{%GRAY%Prudence 慎重 %Red%23, 3 %GRAY%Smoke 烟雾 %Red%4, 17 %CL%%GRAY%Stealth 隐密 %Red%7, 5 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[CHEST SOCK=3 NMAG !RW]: %NAME%{%GRAY%Bone 白骨 %Red%12, 22, 22 %GRAY%Principle 原理 %Red%8, 25, 2 %CL%%GRAY%Rain 降雨 %Red%9, 23, 6 %GRAY%Treachery 背信 %Red%13, 10, 20 %CL%%GRAY%Wealth 财富 %Red%20, 18, 3 %GRAY%Gloom 幽暗 %Red%19, 22, 21 %CL%%GRAY%Hustle 催促 %Red%13, 18, 2 %GRAY%Lionheart 狮子心 %Red%15, 17, 19 %CL%%GRAY%Myth 神话 %Red%15, 11, 4 %GRAY%Peace 和平 %Red%13, 10, 11 %CL%%GRAY%Dragon 飞龙 %Red%29, 28, 12 %GRAY%Duress 强制 %Red%13, 22, 10 %CL%%GRAY%Enigma 谜团 %Red%31, 6, 30 %GRAY%Enlightenment 教化 %Red%21, 8, 12 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[CHEST SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude 刚毅 %Red%1, 12, 14, 28 %GRAY%Innocence 纯真 %Red%25, 20, 33, 15 %CL%%GRAY%Stone 石块 %Red%13, 22, 21, 17 %GRAY%Bramble 野蔷薇 %Red%8, 27, 29, 5 %CL%%GRAY%Chains of Honor 荣耀之链 %Red%14, 22, 30, 24 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(HELM OR CIRC) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Lore 知识 %Red%9, 12 %GRAY%Nadir 天底 %Red%4, 3 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(HELM OR CIRC) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Flickering Flame 闪烁火焰 %Red%4, 21, 26 %GRAY%Radiance 光辉 %Red%4, 12, 6 %CL%%GRAY%Wisdom 智慧 %Red%21, 6, 2 %GRAY%Dream 梦境 %Red%16, 31, 21 %CL%%GRAY%Delirium 迪勒瑞姆 %Red%20, 24, 16 %GRAY%Ferocity 残暴 %Red%33, 32, 13 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SHIELD SOCK=2 NMAG !RW]: %NAME%{%GRAY%Rhyme 押韵 %Red%13, 5 %GRAY%Splendor 灿烂 %Red%5, 17 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SHIELD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Ancient's Pledge 古代人的契约 %Red%8, 9, 7 %GRAY%Dragon 飞龙 %Red%29, 28, 12 %CL%%GRAY%Dream 梦境 %Red%16, 31, 21 %GRAY%Sanctuary 圣堂 %Red%18, 18, 23 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SHIELD SOCK=4 NMAG !RW]: %NAME%{%GRAY%Exile 流亡 %Red%26, 27, 24, 14 %GRAY%Phoenix 凤凰 %Red%26, 26, 28, 31 %CL%%GRAY%Spirit 精神 %Red%7, 10, 9, 11 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[DIN SOCK=4 NMAG !RW]: %NAME%{%GRAY%Exile 流亡 %Red%26, 27, 24, 14 %GRAY%Phoenix 凤凰 %Red%26, 26, 28, 31 %CL%%GRAY%Shattered Wall 破碎之墙 %Red%33, 31, 8, 32 %GRAY%Spirit 精神 %Red%7, 10, 9, 11 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
//Weapons 2soc
ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength 力量 %Red%11, 3 %GRAY%Wind 轻风 %Red%29, 1 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Zephyr 和风 %Red%9, 5 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[WAND SOCK=2 NMAG !RW]: %NAME%{%GRAY%Dominion 圣域 %Red%32, 27 %GRAY%Strength 力量 %Red%11, 3 %CL%%GRAY%White 白色 %Red%14, 16 %GRAY%Wind 轻风 %Red%29, 1 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[STAFF SOCK=2 NMAG !RW]: %NAME%{%GRAY%Leaf 叶子 %Red%3, 8 %GRAY%Neophyte 新教徒 %Red%10, 3 %CL%%GRAY%Strength 力量 %Red%11, 3 %GRAY%Wind 轻风 %Red%29, 1 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SOR SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte 新教徒 %Red%10, 3 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SCEPTER SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte 新教徒 %Red%10, 3 %GRAY%Strength 力量 %Red%11, 3 %CL%%GRAY%Wind 轻风 %Red%29, 1 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte 新教徒 %Red%10, 3 %GRAY%Strength 力量 %Red%11, 3 %CL%%GRAY%Wind 轻风 %Red%29, 1 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]: %NAME%{%GRAY%Steel 钢铁 %Red%3, 1 %GRAY%Strength 力量 %Red%11, 3 %CL%%GRAY%Wind 轻风 %Red%29, 1 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SIN SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte 新教徒 %Red%10, 3 %GRAY%Steel 钢铁 %Red%3, 1 %CL%%GRAY%Strength 力量 %Red%11, 3 %GRAY%Wind 轻风 %Red%29, 1 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
//Weapons 3soc
ItemDisplay[WEAPON !leg SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague 瘟疫 %Red%32, 19, 22 %GRAY%Venom 毒牙 %Red%7, 14, 23 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Fury 狂怒 %Red%31, 25, 5 %GRAY%Malice 怨恨 %Red%6, 1, 5 %CL%%GRAY%Plague 瘟疫 %Red%32, 19, 22 %GRAY%Venom 毒牙 %Red%7, 14, 23 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[STAFF SOCK=3 NMAG !RW]: %NAME%{%GRAY%Fury 狂怒 %Red%31, 25, 5 %GRAY%Malice 怨恨 %Red%6, 1, 5 %CL%%GRAY%Plague 瘟疫 %Red%32, 19, 22 %GRAY%Purity 纯洁 %Red%11, 5, 10 %CL%%GRAY%Venom 毒牙 %Red%7, 14, 23 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Edge 边缘 %Red%3, 7, 11 %GRAY%Melody 旋律 %Red%13, 18, 4 %CL%%GRAY%Plague 瘟疫 %Red%32, 19, 22 %GRAY%Purity 纯洁 %Red%11, 5, 10 %CL%%GRAY%Venom 毒牙 %Red%7, 14, 23 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SIN SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice 怨恨 %Red%6, 1, 5 %GRAY%Pattern 图纹 %Red%7, 9, 3 %CL%%GRAY%Plague 瘟疫 %Red%32, 19, 22 %GRAY%Venom 毒牙 %Red%7, 14, 23 %CL%%GRAY%Fury 狂怒 %Red%31, 25, 5 %GRAY%King's Grace 王者的慈悲 %Red%11, 8, 10 %CL%%GRAY%Lawbringer 执法者 %Red%11, 20, 18 %GRAY%Black 黑色 %Red%10, 16, 4 %CL%%GRAY%Chaos 混沌 %Red%19, 27, 22 %GRAY%Crescent Moon 新月 %Red%13, 22, 3 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[AXE SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice 怨恨 %Red%6, 1, 5 %GRAY%Plague 瘟疫 %Red%32, 19, 22 %CL%%GRAY%Venom 毒牙 %Red%7, 14, 23 %GRAY%Crescent Moon 新月 %Red%13, 22, 3 %CL%%GRAY%Fury 狂怒 %Red%31, 25, 5 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice 怨恨 %Red%6, 1, 5 %GRAY%Plague 瘟疫 %Red%32, 19, 22 %CL%%GRAY%Purity 纯洁 %Red%11, 5, 10 %GRAY%Venom 毒牙 %Red%7, 14, 23 %CL%%GRAY%Crescent Moon 新月 %Red%13, 22, 3 %GRAY%Fury 狂怒 %Red%31, 25, 5 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SWORD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Lawbringer 执法者 %Red%11, 20, 18 %GRAY%Malice 怨恨 %Red%6, 1, 5 %CL%%GRAY%Plague 瘟疫 %Red%32, 19, 22 %GRAY%Venom 毒牙 %Red%7, 14, 23 %CL%%GRAY%Crescent Moon 新月 %Red%13, 22, 3 %GRAY%Fury 狂怒 %Red%31, 25, 5 %CL%%GRAY%King's Grace 王者的慈悲 %Red%11, 8, 10 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SCEPTER SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice 怨恨 %Red%6, 1, 5 %GRAY%Plague 瘟疫 %Red%32, 19, 22 %CL%%GRAY%Venom 毒牙 %Red%7, 14, 23 %GRAY%Fury 狂怒 %Red%31, 25, 5 %CL%%GRAY%King's Grace 王者的慈悲 %Red%11, 8, 10 %GRAY%Lawbringer 执法者 %Red%11, 20, 18 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(clb OR spc OR mac OR mst OR fla OR 9cl OR 9sp OR 9ma OR 9mt OR 9fl OR 7cl OR 7sp OR 7ma OR 7mt OR 7fl) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Black 黑色 %Red%10, 16, 4 %GRAY%Fury 狂怒 %Red%31, 25, 5 %CL%%GRAY%Malice 怨恨 %Red%6, 1, 5 %GRAY%Plague 瘟疫 %Red%32, 19, 22 %CL%%GRAY%Venom 毒牙 %Red%7, 14, 23 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice 怨恨 %Red%6, 1, 5 %GRAY%Plague 瘟疫 %Red%32, 19, 22 %CL%%GRAY%Venom 毒牙 %Red%7, 14, 23 %GRAY%Black 黑色 %Red%10, 16, 4 %CL%%GRAY%Fury 狂怒 %Red%31, 25, 5 %GRAY%Lawbringer 执法者 %Red%11, 20, 18 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
//Weapons 4soc
ItemDisplay[WEAPON SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude 刚毅 %Red%1, 12, 14, 28 %GRAY%Hand of Justice 正义之手 %Red%29, 32, 11, 28 %CL%%GRAY%Passion 热情 %Red%14, 9, 2, 20 %GRAY%Phoenix 凤凰 %Red%26, 26, 28, 31 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Phoenix 凤凰 %Red%26, 26, 28, 31 %GRAY%Voice of Reason 思考之声 %Red%20, 18, 1, 2 %CL%%GRAY%Wrath 愤怒 %Red%21, 17, 30, 23 %GRAY%Hand of Justice 正义之手 %Red%29, 32, 11, 28 %CL%%GRAY%Harmony 和谐 %Red%3, 6, 12, 18 %GRAY%Passion 热情 %Red%14, 9, 2, 20 %CL%%GRAY%Brand 烙印 %Red%31, 28, 23, 25 %GRAY%Faith 信心 %Red%27, 31, 20, 2 %CL%%GRAY%Fortitude 刚毅 %Red%1, 12, 14, 28 %GRAY%Ice 冰冻 %Red%11, 13, 31, 28 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(fla OR 9fl OR 7fl) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude 刚毅 %Red%1, 12, 14, 28 %GRAY%Oath 誓约 %Red%13, 21, 23, 17 %CL%%GRAY%Passion 热情 %Red%14, 9, 2, 20 %GRAY%Phoenix 凤凰 %Red%26, 26, 28, 31 %CL%%GRAY%Voice of Reason 思考之声 %Red%20, 18, 1, 2 %GRAY%Hand of Justice 正义之手 %Red%29, 32, 11, 28 %CL%%GRAY%Heart of the Oak 橡树之心 %Red%18, 26, 21, 10 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SWORD SOCK=4 NMAG !RW]: %NAME%{%GRAY%Phoenix 凤凰 %Red%26, 26, 28, 31 %GRAY%Rift 裂缝 %Red%15, 18, 20, 25 %CL%%GRAY%Spirit 精神 %Red%7, 10, 9, 11 %GRAY%Voice of Reason 思考之声 %Red%20, 18, 1, 2 %CL%%GRAY%Hand of Justice 正义之手 %Red%29, 32, 11, 28 %GRAY%Kingslayer 弑王者 %Red%23, 22, 25, 19 %CL%%GRAY%Oath 誓约 %Red%13, 21, 23, 17 %GRAY%Passion 热情 %Red%14, 9, 2, 20 %CL%%GRAY%Famine 饥荒 %Red%19, 27, 9, 31 %GRAY%Fortitude 刚毅 %Red%1, 12, 14, 28 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude 刚毅 %Red%1, 12, 14, 28 %GRAY%Passion 热情 %Red%14, 9, 2, 20 %CL%%GRAY%Phoenix 凤凰 %Red%26, 26, 28, 31 %GRAY%Pride 骄傲 %Red%32, 29, 16, 28 %CL%%GRAY%Rampage 狂暴 %Red%13, 1, 6, 5 %GRAY%Rift 裂缝 %Red%15, 18, 20, 25 %CL%%GRAY%Hand of Justice 正义之手 %Red%29, 32, 11, 28 %GRAY%Infinity 无限 %Red%30, 23, 30, 24 %CL%%GRAY%Insight 眼光 %Red%8, 3, 7, 12 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SCEPTER SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude 刚毅 %Red%1, 12, 14, 28 %GRAY%Insight 眼光 %Red%8, 3, 7, 12 %CL%%GRAY%Passion 热情 %Red%14, 9, 2, 20 %GRAY%Phoenix 凤凰 %Red%26, 26, 28, 31 %CL%%GRAY%Rift 裂缝 %Red%15, 18, 20, 25 %GRAY%Holy Thunder 神圣雷击 %Red%5, 8, 9, 7 %CL%%GRAY%Hand of Justice 正义之手 %Red%29, 32, 11, 28 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[AXE SOCK=4 NMAG !RW]: %NAME%{%GRAY%Famine 饥荒 %Red%19, 27, 9, 31 %GRAY%Oath 誓约 %Red%13, 21, 23, 17 %CL%%GRAY%Passion 热情 %Red%14, 9, 2, 20 %GRAY%Phoenix 凤凰 %Red%26, 26, 28, 31 %CL%%GRAY%Fortitude 刚毅 %Red%1, 12, 14, 28 %GRAY%Hand of Justice 正义之手 %Red%29, 32, 11, 28 %CL%%GRAY%Kingslayer 弑王者 %Red%23, 22, 25, 19 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[STAFF SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude 刚毅 %Red%1, 12, 14, 28 %GRAY%Phoenix 凤凰 %Red%26, 26, 28, 31 %CL%%GRAY%Pride 骄傲 %Red%32, 29, 16, 28 %GRAY%Rampage 狂暴 %Red%13, 1, 6, 5 %CL%%GRAY%Spirit 精神 %Red%7, 10, 9, 11 %GRAY%Infinity 无限 %Red%30, 23, 30, 24 %CL%%GRAY%Insight 眼光 %Red%8, 3, 7, 12 %GRAY%Memory 记忆 %Red%17, 16, 12, 5 %CL%%GRAY%Passion 热情 %Red%14, 9, 2, 20 %GRAY%Hand of Justice 正义之手 %Red%29, 32, 11, 28 %CL%%GRAY%Heart of the Oak 橡树之心 %Red%18, 26, 21, 10 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Hand of Justice 正义之手 %Red%29, 32, 11, 28 %GRAY%Passion 热情 %Red%14, 9, 2, 20 %CL%%GRAY%Phoenix 凤凰 %Red%26, 26, 28, 31 %GRAY%Famine 饥荒 %Red%19, 27, 9, 31 %CL%%GRAY%Fortitude 刚毅 %Red%1, 12, 14, 28 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
//Weapons 5soc
ItemDisplay[WEAPON SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms 战争召唤 %Red%11, 8, 23, 24, 27 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms 战争召唤 %Red%11, 8, 23, 24, 27 %GRAY%Mist 迷雾 %Red%32, 13, 25, 10, 6 %CL%%GRAY%Zenith 天顶 %Red%31, 33, 9, 10, 8 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[WEAPON !(BOW OR XBOW OR SOR) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms 战争召唤 %Red%11, 8, 23, 24, 27 %GRAY%Eternity 永恒 %Red%11, 30, 24, 12, 29 %CL%%GRAY%Honor 荣耀 %Red%11, 1, 6, 3, 12 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[STAFF SOCK=5 NMAG !RW]: %NAME%{%GRAY%Doom 末日 %Red%15, 27, 22, 28, 32 %GRAY%Eternity 永恒 %Red%11, 30, 24, 12, 29 %CL%%GRAY%Honor 荣耀 %Red%11, 1, 6, 3, 12 %GRAY%Zenith 天顶 %Red%31, 33, 9, 10, 8 %CL%%GRAY%Beast 野兽 %Red%30, 3, 22, 23, 17 %GRAY%Call to Arms 战争召唤 %Red%11, 8, 23, 24, 27 %CL%%GRAY%Destruction 毁灭 %Red%26, 28, 30, 31, 18 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SCEPTER SOCK=5 NMAG !RW]: %NAME%{%GRAY%Beast 野兽 %Red%30, 3, 22, 23, 17 %GRAY%Call to Arms 战争召唤 %Red%11, 8, 23, 24, 27 %CL%%GRAY%Doom 末日 %Red%15, 27, 22, 28, 32 %GRAY%Eternity 永恒 %Red%11, 30, 24, 12, 29 %CL%%GRAY%Honor 荣耀 %Red%11, 1, 6, 3, 12 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Eternity 永恒 %Red%11, 30, 24, 12, 29 %GRAY%Honor 荣耀 %Red%11, 1, 6, 3, 12 %CL%%GRAY%Obedience 遵从 %Red%15, 18, 10, 5, 19 %GRAY%Beast 野兽 %Red%30, 3, 22, 23, 17 %CL%%GRAY%Call to Arms 战争召唤 %Red%11, 8, 23, 24, 27 %GRAY%Doom 末日 %Red%15, 27, 22, 28, 32 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[AXE SOCK=5 NMAG !RW]: %NAME%{%GRAY%Beast 野兽 %Red%30, 3, 22, 23, 17 %GRAY%Eternity 永恒 %Red%11, 30, 24, 12, 29 %CL%%GRAY%Grief 悔恨 %Red%5, 3, 28, 23, 8 %GRAY%Honor 荣耀 %Red%11, 1, 6, 3, 12 %CL%%GRAY%Call to Arms 战争召唤 %Red%11, 8, 23, 24, 27 %GRAY%Death 死神 %Red%15, 1, 26, 9, 25 %CL%%GRAY%Doom 末日 %Red%15, 27, 22, 28, 32 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SWORD 1H SOCK=5 NMAG !RW]: %NAME%{%GRAY%Destruction 毁灭 %Red%26, 28, 30, 31, 18 %GRAY%Doom 末日 %Red%15, 27, 22, 28, 32 %CL%%GRAY%Grief 悔恨 %Red%5, 3, 28, 23, 8 %GRAY%Honor 荣耀 %Red%11, 1, 6, 3, 12 %CL%%GRAY%Call to Arms 战争召唤 %Red%11, 8, 23, 24, 27 %GRAY%Eternity 永恒 %Red%11, 30, 24, 12, 29 %CL%%GRAY%Death 死神 %Red%15, 1, 26, 9, 25 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SWORD 2H SOCK=5 NMAG !RW]: %NAME%{%GRAY%Destruction 毁灭 %Red%26, 28, 30, 31, 18 %GRAY%Doom 末日 %Red%15, 27, 22, 28, 32 %CL%%GRAY%Grief 悔恨 %Red%5, 3, 28, 23, 8 %GRAY%Honor 荣耀 %Red%11, 1, 6, 3, 12 %CL%%GRAY%Zenith 天顶 %Red%31, 33, 9, 10, 8 %GRAY%Call to Arms 战争召唤 %Red%11, 8, 23, 24, 27 %CL%%GRAY%Eternity 永恒 %Red%11, 30, 24, 12, 29 %GRAY%Death 死神 %Red%15, 1, 26, 9, 25 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Eternity 永恒 %Red%11, 30, 24, 12, 29 %GRAY%Honor 荣耀 %Red%11, 1, 6, 3, 12 %CL%%GRAY%Obedience 遵从 %Red%15, 18, 10, 5, 19 %GRAY%Zenith 天顶 %Red%31, 33, 9, 10, 8 %CL%%GRAY%Call to Arms 战争召唤 %Red%11, 8, 23, 24, 27 %GRAY%Destruction 毁灭 %Red%26, 28, 30, 31, 18 %CL%%GRAY%Doom 末日 %Red%15, 27, 22, 28, 32 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
//Weapons 6soc
ItemDisplay[WEAPON SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying 死亡呼吸 %Red%26, 15, 1, 2, 33, 5 %GRAY%Silence 寂静 %Red%14, 2, 15, 24, 3, 26 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(AXE OR SWORD OR (whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm)) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying 死亡呼吸 %Red%26, 15, 1, 2, 33, 5 %GRAY%Last Wish 最后希望 %Red%31, 23, 31, 29, 31, 30 %CL%%GRAY%Silence 寂静 %Red%14, 2, 15, 24, 3, 26 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SWORD 1H SOCK=6 NMAG !RW]: %NAME%{%GRAY%Silence 寂静 %Red%14, 2, 15, 24, 3, 26 %GRAY%Unbending Will 坚定意志 %Red%19, 16, 6, 2, 1, 15 %CL%%GRAY%Breath of the Dying 死亡呼吸 %Red%26, 15, 1, 2, 33, 5 %GRAY%Last Wish 最后希望 %Red%31, 23, 31, 29, 31, 30 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[SWORD 2H SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum 庇护 %Red%25, 32, 15, 31, 14, 22 %GRAY%Silence 寂静 %Red%14, 2, 15, 24, 3, 26 %CL%%GRAY%Unbending Will 坚定意志 %Red%19, 16, 6, 2, 1, 15 %GRAY%Breath of the Dying 死亡呼吸 %Red%26, 15, 1, 2, 33, 5 %CL%%GRAY%Last Wish 最后希望 %Red%31, 23, 31, 29, 31, 30 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Last Wish 最后希望 %Red%31, 23, 31, 29, 31, 30 %GRAY%Rapture 欢欣 %Red%26, 31, 28, 8, 18, 23 %CL%%GRAY%Silence 寂静 %Red%14, 2, 15, 24, 3, 26 %GRAY%Asylum 庇护 %Red%25, 32, 15, 31, 14, 22 %CL%%GRAY%Breath of the Dying 死亡呼吸 %Red%26, 15, 1, 2, 33, 5 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum 庇护 %Red%25, 32, 15, 31, 14, 22 %GRAY%Breath of the Dying 死亡呼吸 %Red%26, 15, 1, 2, 33, 5 %CL%%GRAY%Silence 寂静 %Red%14, 2, 15, 24, 3, 26 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum 庇护 %Red%25, 32, 15, 31, 14, 22 %GRAY%Breath of the Dying 死亡呼吸 %Red%26, 15, 1, 2, 33, 5 %CL%%GRAY%Silence 寂静 %Red%14, 2, 15, 24, 3, 26 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
ItemDisplay[STAFF SOCK=6 NMAG !RW]: %NAME%{%GRAY%Last Wish 最后希望 %Red%31, 23, 31, 29, 31, 30 %GRAY%Obsession 着魔 %Red%33, 24, 20, 17, 16, 4 %CL%%GRAY%Silence 寂静 %Red%14, 2, 15, 24, 3, 26 %GRAY%Asylum 庇护 %Red%25, 32, 15, 31, 14, 22 %CL%%GRAY%Breath of the Dying 死亡呼吸 %Red%26, 15, 1, 2, 33, 5 %CL%%TAN%提示%WHITE%: 可能的符文之语:}%CONTINUE%
//Look at keys for RW recipes Description
ItemDisplay[(ARMOR OR WEAPON) !leg SOCK>1 NMAG !RW]:%NAME%{%WHITE%查看 %GRAY%钥匙 %WHITE%数量<20 的 %ORANGE%公式%CL%%NAME%}%CONTINUE%
//Notes for upgrading
//Recipes
ItemDisplay[ARMOR NORM RARE ID]: %NAME%{%YELLOW%这个物品%WHITE%, %ORANGE%8#%WHITE%, %ORANGE%10#%WHITE%, 完美 %PURPLE%O}%CONTINUE%
ItemDisplay[ARMOR EXC RARE ID]: %NAME%{%YELLOW%这个物品%WHITE%, %ORANGE%18#%WHITE%, %ORANGE%21#%WHITE%, 完美 %PURPLE%O}%CONTINUE%
ItemDisplay[WEAPON NORM RARE ID]: %NAME%{%YELLOW%这个物品%WHITE%, %ORANGE%9#%WHITE%, %ORANGE%11#%WHITE%, 完美 %BLUE%O}%CONTINUE%
ItemDisplay[WEAPON EXC RARE ID]: %NAME%{%YELLOW%这个物品%WHITE%, %ORANGE%19#%WHITE%, %ORANGE%22#%WHITE%, 完美 %BLUE%O}%CONTINUE%
ItemDisplay[ARMOR NORM CRAFT ID]: %NAME%{%ORANGE%这个物品%WHITE%, %ORANGE%8#%WHITE%, %ORANGE%10#%WHITE%, 完美 %PURPLE%O}%CONTINUE%
ItemDisplay[ARMOR EXC CRAFT ID]: %NAME%{%ORANGE%这个物品%WHITE%, %ORANGE%18#%WHITE%, %ORANGE%21#%WHITE%, 完美 %PURPLE%O}%CONTINUE%
ItemDisplay[WEAPON NORM CRAFT ID]: %NAME%{%ORANGE%这个物品%WHITE%, %ORANGE%9#%WHITE%, %ORANGE%11#%WHITE%, 完美 %BLUE%O}%CONTINUE%
ItemDisplay[WEAPON EXC CRAFT ID]: %NAME%{%ORANGE%这个物品%WHITE%, %ORANGE%19#%WHITE%, %ORANGE%22#%WHITE%, 完美 %BLUE%O}%CONTINUE%
ItemDisplay[ARMOR NORM UNI ID]: %NAME%{%GOLD%这个物品%WHITE%, %ORANGE%7#%WHITE%, %ORANGE%13#%WHITE%, 完美 O}%CONTINUE%
ItemDisplay[ARMOR EXC UNI ID]: %NAME%{%GOLD%这个物品%WHITE%, %ORANGE%18#%WHITE%, %ORANGE%20#%WHITE%, 完美 O}%CONTINUE%
ItemDisplay[WEAPON NORM UNI ID]: %NAME%{%GOLD%这个物品%WHITE%, %ORANGE%8#%WHITE%, %ORANGE%12#%WHITE%, 完美 %GREEN%O}%CONTINUE%
ItemDisplay[WEAPON EXC UNI ID]: %NAME%{%GOLD%这个物品%WHITE%, %ORANGE%17#%WHITE%, %ORANGE%21#%WHITE%, 完美 %GREEN%O}%CONTINUE%
ItemDisplay[ARMOR NORM SET ID]: %NAME%{%GREEN%这个物品%WHITE%, %ORANGE%7#%WHITE%, %ORANGE%13#%WHITE%, 完美 O}%CONTINUE%
ItemDisplay[ARMOR EXC SET ID]: %NAME%{%GREEN%这个物品%WHITE%, %ORANGE%18#%WHITE%, %ORANGE%20#%WHITE%, 完美 O}%CONTINUE%
ItemDisplay[WEAPON NORM SET ID]: %NAME%{%GREEN%这个物品%WHITE%, %ORANGE%8#%WHITE%, %ORANGE%12#%WHITE%, 完美 %GREEN%O}%CONTINUE%
ItemDisplay[WEAPON EXC SET ID]: %NAME%{%GREEN%这个物品%WHITE%, %ORANGE%17#%WHITE%, %ORANGE%21#%WHITE%, 完美 %GREEN%O}%CONTINUE%
//Exactly Requirements after upgrade
ItemDisplay[(ARMOR OR WEAPON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%CL%%TAN%提示%WHITE%: 升级:}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME% %GRAY%(%WHITE%需求: }%CONTINUE%
//Strength
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%力量%WHITE%:}%CONTINUE%
//STR REQ
//Items that after upgrade will Require STR 10
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH)) CHARSTAT0<10]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH))]: %NAME%{%NAME%10}%CONTINUE%
//Items that after upgrade will Require STR 15
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH)) CHARSTAT0<15]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH))]: %NAME%{%NAME%15}%CONTINUE%
//Items that after upgrade will Require STR 20
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH)) CHARSTAT0<20]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH))]: %NAME%{%NAME%20}%CONTINUE%
//Items that after upgrade will Require STR 24
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH)) CHARSTAT0<24]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH))]: %NAME%{%NAME%24}%CONTINUE%
//Items that after upgrade will Require STR 25
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH)) CHARSTAT0<25]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH))]: %NAME%{%NAME%25}%CONTINUE%
//Items that after upgrade will Require STR 28
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH)) CHARSTAT0<28]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH))]: %NAME%{%NAME%28}%CONTINUE%
//Items that after upgrade will Require STR 30
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH)) CHARSTAT0<30]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH))]: %NAME%{%NAME%30}%CONTINUE%
//Items that after upgrade will Require STR 31
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH)) CHARSTAT0<31]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH))]: %NAME%{%NAME%31}%CONTINUE%
//Items that after upgrade will Require STR 32
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH)) CHARSTAT0<32]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH))]: %NAME%{%NAME%32}%CONTINUE%
//Items that after upgrade will Require STR 33
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH)) CHARSTAT0<33]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH))]: %NAME%{%NAME%33}%CONTINUE%
//Items that after upgrade will Require STR 34
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH)) CHARSTAT0<34]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH))]: %NAME%{%NAME%34}%CONTINUE%
//Items that after upgrade will Require STR 35
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH)) CHARSTAT0<35]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH))]: %NAME%{%NAME%35}%CONTINUE%
//Items that after upgrade will Require STR 37
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH)) CHARSTAT0<37]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH))]: %NAME%{%NAME%37}%CONTINUE%
//Items that after upgrade will Require STR 38
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH)) CHARSTAT0<38]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH))]: %NAME%{%NAME%38}%CONTINUE%
//Items that after upgrade will Require STR 40
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH)) CHARSTAT0<40]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH))]: %NAME%{%NAME%40}%CONTINUE%
//Items that after upgrade will Require STR 41
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH)) CHARSTAT0<41]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH))]: %NAME%{%NAME%41}%CONTINUE%
//Items that after upgrade will Require STR 42
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH)) CHARSTAT0<42]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH))]: %NAME%{%NAME%42}%CONTINUE%
//Items that after upgrade will Require STR 43
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH)) CHARSTAT0<43]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH))]: %NAME%{%NAME%43}%CONTINUE%
//Items that after upgrade will Require STR 44
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH)) CHARSTAT0<44]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH))]: %NAME%{%NAME%44}%CONTINUE%
//Items that after upgrade will Require STR 45
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH)) CHARSTAT0<45]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH))]: %NAME%{%NAME%45}%CONTINUE%
//Items that after upgrade will Require STR 46
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH)) CHARSTAT0<46]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH))]: %NAME%{%NAME%46}%CONTINUE%
//Items that after upgrade will Require STR 47
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH)) CHARSTAT0<47]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE%
//Items that after upgrade will Require STR 48
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH)) CHARSTAT0<48]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH))]: %NAME%{%NAME%48}%CONTINUE%
//Items that after upgrade will Require STR 49
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH)) CHARSTAT0<49]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH))]: %NAME%{%NAME%49}%CONTINUE%
//Items that after upgrade will Require STR 50
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH)) CHARSTAT0<50]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH))]: %NAME%{%NAME%50}%CONTINUE%
//Items that after upgrade will Require STR 51
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH)) CHARSTAT0<51]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH))]: %NAME%{%NAME%51}%CONTINUE%
//Items that after upgrade will Require STR 52
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH)) CHARSTAT0<52]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH))]: %NAME%{%NAME%52}%CONTINUE%
//Items that after upgrade will Require STR 53
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH)) CHARSTAT0<53]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%53}%CONTINUE%
//Items that after upgrade will Require STR 54
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT0<54]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%54}%CONTINUE%
//Items that after upgrade will Require STR 55
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH)) CHARSTAT0<55]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH))]: %NAME%{%NAME%55}%CONTINUE%
//Items that after upgrade will Require STR 56
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH)) CHARSTAT0<56]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE%
//Items that after upgrade will Require STR 57
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH)) CHARSTAT0<57]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH))]: %NAME%{%NAME%57}%CONTINUE%
//Items that after upgrade will Require STR 58
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH)) CHARSTAT0<58]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH))]: %NAME%{%NAME%58}%CONTINUE%
//Items that after upgrade will Require STR 59
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH)) CHARSTAT0<59]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH))]: %NAME%{%NAME%59}%CONTINUE%
//Items that after upgrade will Require STR 60
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT0<60]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%60}%CONTINUE%
//Items that after upgrade will Require STR 61
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH)) CHARSTAT0<61]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH))]: %NAME%{%NAME%61}%CONTINUE%
//Items that after upgrade will Require STR 62
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH)) CHARSTAT0<62]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%62}%CONTINUE%
//Items that after upgrade will Require STR 63
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH)) CHARSTAT0<63]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH))]: %NAME%{%NAME%63}%CONTINUE%
//Items that after upgrade will Require STR 64
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH)) CHARSTAT0<64]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH))]: %NAME%{%NAME%64}%CONTINUE%
//Items that after upgrade will Require STR 65
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH)) CHARSTAT0<65]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH))]: %NAME%{%NAME%65}%CONTINUE%
//Items that after upgrade will Require STR 66
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH)) CHARSTAT0<66]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH))]: %NAME%{%NAME%66}%CONTINUE%
//Items that after upgrade will Require STR 67
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH)) CHARSTAT0<67]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH))]: %NAME%{%NAME%67}%CONTINUE%
//Items that after upgrade will Require STR 68
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH)) CHARSTAT0<68]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH))]: %NAME%{%NAME%68}%CONTINUE%
//Items that after upgrade will Require STR 69
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH)) CHARSTAT0<69]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH))]: %NAME%{%NAME%69}%CONTINUE%
//Items that after upgrade will Require STR 70
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH)) CHARSTAT0<70]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH))]: %NAME%{%NAME%70}%CONTINUE%
//Items that after upgrade will Require STR 71
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH)) CHARSTAT0<71]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH))]: %NAME%{%NAME%71}%CONTINUE%
//Items that after upgrade will Require STR 72
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH)) CHARSTAT0<72]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH))]: %NAME%{%NAME%72}%CONTINUE%
//Items that after upgrade will Require STR 73
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH)) CHARSTAT0<73]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%73}%CONTINUE%
//Items that after upgrade will Require STR 74
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH)) CHARSTAT0<74]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH))]: %NAME%{%NAME%74}%CONTINUE%
//Items that after upgrade will Require STR 75
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH)) CHARSTAT0<75]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH))]: %NAME%{%NAME%75}%CONTINUE%
//Items that after upgrade will Require STR 76
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH)) CHARSTAT0<76]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH))]: %NAME%{%NAME%76}%CONTINUE%
//Items that after upgrade will Require STR 77
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH)) CHARSTAT0<77]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH))]: %NAME%{%NAME%77}%CONTINUE%
//Items that after upgrade will Require STR 78
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH)) CHARSTAT0<78]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH))]: %NAME%{%NAME%78}%CONTINUE%
//Items that after upgrade will Require STR 79
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH)) CHARSTAT0<79]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH))]: %NAME%{%NAME%79}%CONTINUE%
//Items that after upgrade will Require STR 80
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH)) CHARSTAT0<80]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH))]: %NAME%{%NAME%80}%CONTINUE%
//Items that after upgrade will Require STR 81
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH)) CHARSTAT0<81]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH))]: %NAME%{%NAME%81}%CONTINUE%
//Items that after upgrade will Require STR 82
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH)) CHARSTAT0<82]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH))]: %NAME%{%NAME%82}%CONTINUE%
//Items that after upgrade will Require STR 83
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT0<83]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%83}%CONTINUE%
//Items that after upgrade will Require STR 84
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH)) CHARSTAT0<84]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH))]: %NAME%{%NAME%84}%CONTINUE%
//Items that after upgrade will Require STR 85
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH)) CHARSTAT0<85]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH))]: %NAME%{%NAME%85}%CONTINUE%
//Items that after upgrade will Require STR 86
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH)) CHARSTAT0<86]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH))]: %NAME%{%NAME%86}%CONTINUE%
//Items that after upgrade will Require STR 87
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH)) CHARSTAT0<87]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH))]: %NAME%{%NAME%87}%CONTINUE%
//Items that after upgrade will Require STR 88
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH)) CHARSTAT0<88]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH))]: %NAME%{%NAME%88}%CONTINUE%
//Items that after upgrade will Require STR 89
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH)) CHARSTAT0<89]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE%
//Items that after upgrade will Require STR 90
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH)) CHARSTAT0<90]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH))]: %NAME%{%NAME%90}%CONTINUE%
//Items that after upgrade will Require STR 91
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH)) CHARSTAT0<91]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH))]: %NAME%{%NAME%91}%CONTINUE%
//Items that after upgrade will Require STR 92
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH)) CHARSTAT0<92]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH))]: %NAME%{%NAME%92}%CONTINUE%
//Items that after upgrade will Require STR 93
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH)) CHARSTAT0<93]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH))]: %NAME%{%NAME%93}%CONTINUE%
//Items that after upgrade will Require STR 94
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH)) CHARSTAT0<94]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH))]: %NAME%{%NAME%94}%CONTINUE%
//Items that after upgrade will Require STR 95
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH)) CHARSTAT0<95]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE%
//Items that after upgrade will Require STR 96
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH)) CHARSTAT0<96]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH))]: %NAME%{%NAME%96}%CONTINUE%
//Items that after upgrade will Require STR 97
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH)) CHARSTAT0<97]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%97}%CONTINUE%
//Items that after upgrade will Require STR 98
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH)) CHARSTAT0<98]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH))]: %NAME%{%NAME%98}%CONTINUE%
//Items that after upgrade will Require STR 99
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH)) CHARSTAT0<99]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH))]: %NAME%{%NAME%99}%CONTINUE%
//Items that after upgrade will Require STR 100
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH)) CHARSTAT0<100]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH))]: %NAME%{%NAME%100}%CONTINUE%
//Items that after upgrade will Require STR 101
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH)) CHARSTAT0<101]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH))]: %NAME%{%NAME%101}%CONTINUE%
//Items that after upgrade will Require STR 102
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH)) CHARSTAT0<102]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH))]: %NAME%{%NAME%102}%CONTINUE%
//Items that after upgrade will Require STR 103
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH)) CHARSTAT0<103]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH))]: %NAME%{%NAME%103}%CONTINUE%
//Items that after upgrade will Require STR 104
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH)) CHARSTAT0<104]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH))]: %NAME%{%NAME%104}%CONTINUE%
//Items that after upgrade will Require STR 105
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH)) CHARSTAT0<105]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH))]: %NAME%{%NAME%105}%CONTINUE%
//Items that after upgrade will Require STR 106
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH)) CHARSTAT0<106]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH))]: %NAME%{%NAME%106}%CONTINUE%
//Items that after upgrade will Require STR 107
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH)) CHARSTAT0<107]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH))]: %NAME%{%NAME%107}%CONTINUE%
//Items that after upgrade will Require STR 108
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH)) CHARSTAT0<108]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH))]: %NAME%{%NAME%108}%CONTINUE%
//Items that after upgrade will Require STR 109
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH)) CHARSTAT0<109]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH))]: %NAME%{%NAME%109}%CONTINUE%
//Items that after upgrade will Require STR 110
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH)) CHARSTAT0<110]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH))]: %NAME%{%NAME%110}%CONTINUE%
//Items that after upgrade will Require STR 111
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH)) CHARSTAT0<111]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH))]: %NAME%{%NAME%111}%CONTINUE%
//Items that after upgrade will Require STR 112
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT0<112]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%112}%CONTINUE%
//Items that after upgrade will Require STR 113
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH)) CHARSTAT0<113]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH))]: %NAME%{%NAME%113}%CONTINUE%
//Items that after upgrade will Require STR 114
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH)) CHARSTAT0<114]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH))]: %NAME%{%NAME%114}%CONTINUE%
//Items that after upgrade will Require STR 115
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH)) CHARSTAT0<115]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH))]: %NAME%{%NAME%115}%CONTINUE%
//Items that after upgrade will Require STR 117
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH)) CHARSTAT0<117]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH))]: %NAME%{%NAME%117}%CONTINUE%
//Items that after upgrade will Require STR 118
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH)) CHARSTAT0<118]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH))]: %NAME%{%NAME%118}%CONTINUE%
//Items that after upgrade will Require STR 119
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH)) CHARSTAT0<119]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH))]: %NAME%{%NAME%119}%CONTINUE%
//Items that after upgrade will Require STR 121
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH)) CHARSTAT0<121]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH))]: %NAME%{%NAME%121}%CONTINUE%
//Items that after upgrade will Require STR 122
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH)) CHARSTAT0<122]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH))]: %NAME%{%NAME%122}%CONTINUE%
//Items that after upgrade will Require STR 123
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH)) CHARSTAT0<123]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH))]: %NAME%{%NAME%123}%CONTINUE%
//Items that after upgrade will Require STR 124
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH)) CHARSTAT0<124]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH))]: %NAME%{%NAME%124}%CONTINUE%
//Items that after upgrade will Require STR 125
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH)) CHARSTAT0<125]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH))]: %NAME%{%NAME%125}%CONTINUE%
//Items that after upgrade will Require STR 127
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH)) CHARSTAT0<127]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH))]: %NAME%{%NAME%127}%CONTINUE%
//Items that after upgrade will Require STR 128
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH)) CHARSTAT0<128]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH))]: %NAME%{%NAME%128}%CONTINUE%
//Items that after upgrade will Require STR 129
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH)) CHARSTAT0<129]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH))]: %NAME%{%NAME%129}%CONTINUE%
//Items that after upgrade will Require STR 130
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH)) CHARSTAT0<130]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH))]: %NAME%{%NAME%130}%CONTINUE%
//Items that after upgrade will Require STR 131
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH)) CHARSTAT0<131]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH))]: %NAME%{%NAME%131}%CONTINUE%
//Items that after upgrade will Require STR 132
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH)) CHARSTAT0<132]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH))]: %NAME%{%NAME%132}%CONTINUE%
//Items that after upgrade will Require STR 133
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH)) CHARSTAT0<133]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH))]: %NAME%{%NAME%133}%CONTINUE%
//Items that after upgrade will Require STR 134
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT0<134]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%134}%CONTINUE%
//Items that after upgrade will Require STR 135
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH)) CHARSTAT0<135]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH))]: %NAME%{%NAME%135}%CONTINUE%
//Items that after upgrade will Require STR 137
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT0<137]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%137}%CONTINUE%
//Items that after upgrade will Require STR 138
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH)) CHARSTAT0<138]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH))]: %NAME%{%NAME%138}%CONTINUE%
//Items that after upgrade will Require STR 139
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH)) CHARSTAT0<139]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH))]: %NAME%{%NAME%139}%CONTINUE%
//Items that after upgrade will Require STR 140
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH)) CHARSTAT0<140]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH))]: %NAME%{%NAME%140}%CONTINUE%
//Items that after upgrade will Require STR 141
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH)) CHARSTAT0<141]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH))]: %NAME%{%NAME%141}%CONTINUE%
//Items that after upgrade will Require STR 142
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH)) CHARSTAT0<142]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH))]: %NAME%{%NAME%142}%CONTINUE%
//Items that after upgrade will Require STR 143
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT0<143]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%143}%CONTINUE%
//Items that after upgrade will Require STR 145
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH)) CHARSTAT0<145]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%145}%CONTINUE%
//Items that after upgrade will Require STR 146
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH)) CHARSTAT0<146]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH))]: %NAME%{%NAME%146}%CONTINUE%
//Items that after upgrade will Require STR 147
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH)) CHARSTAT0<147]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH))]: %NAME%{%NAME%147}%CONTINUE%
//Items that after upgrade will Require STR 148
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH)) CHARSTAT0<148]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH))]: %NAME%{%NAME%148}%CONTINUE%
//Items that after upgrade will Require STR 149
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH)) CHARSTAT0<149]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH))]: %NAME%{%NAME%149}%CONTINUE%
//Items that after upgrade will Require STR 150
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH)) CHARSTAT0<150]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH))]: %NAME%{%NAME%150}%CONTINUE%
//Items that after upgrade will Require STR 151
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH)) CHARSTAT0<151]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH))]: %NAME%{%NAME%151}%CONTINUE%
//Items that after upgrade will Require STR 152
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH)) CHARSTAT0<152]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH))]: %NAME%{%NAME%152}%CONTINUE%
//Items that after upgrade will Require STR 153
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH)) CHARSTAT0<153]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH))]: %NAME%{%NAME%153}%CONTINUE%
//Items that after upgrade will Require STR 154
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH)) CHARSTAT0<154]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH))]: %NAME%{%NAME%154}%CONTINUE%
//Items that after upgrade will Require STR 155
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH)) CHARSTAT0<155]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH))]: %NAME%{%NAME%155}%CONTINUE%
//Items that after upgrade will Require STR 156
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH)) CHARSTAT0<156]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH))]: %NAME%{%NAME%156}%CONTINUE%
//Items that after upgrade will Require STR 157
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH)) CHARSTAT0<157]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH))]: %NAME%{%NAME%157}%CONTINUE%
//Items that after upgrade will Require STR 158
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH)) CHARSTAT0<158]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH))]: %NAME%{%NAME%158}%CONTINUE%
//Items that after upgrade will Require STR 159
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH)) CHARSTAT0<159]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH))]: %NAME%{%NAME%159}%CONTINUE%
//Items that after upgrade will Require STR 160
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH)) CHARSTAT0<160]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH))]: %NAME%{%NAME%160}%CONTINUE%
//Items that after upgrade will Require STR 161
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH)) CHARSTAT0<161]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH))]: %NAME%{%NAME%161}%CONTINUE%
//Items that after upgrade will Require STR 163
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH)) CHARSTAT0<163]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH))]: %NAME%{%NAME%163}%CONTINUE%
//Items that after upgrade will Require STR 164
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH)) CHARSTAT0<164]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH))]: %NAME%{%NAME%164}%CONTINUE%
//Items that after upgrade will Require STR 165
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH)) CHARSTAT0<165]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH))]: %NAME%{%NAME%165}%CONTINUE%
//Items that after upgrade will Require STR 166
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH)) CHARSTAT0<166]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH))]: %NAME%{%NAME%166}%CONTINUE%
//Items that after upgrade will Require STR 167
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH)) CHARSTAT0<167]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH))]: %NAME%{%NAME%167}%CONTINUE%
//Items that after upgrade will Require STR 168
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH)) CHARSTAT0<168]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH))]: %NAME%{%NAME%168}%CONTINUE%
//Items that after upgrade will Require STR 169
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH)) CHARSTAT0<169]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH))]: %NAME%{%NAME%169}%CONTINUE%
//Items that after upgrade will Require STR 170
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH)) CHARSTAT0<170]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH))]: %NAME%{%NAME%170}%CONTINUE%
//Items that after upgrade will Require STR 171
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT0<171]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%171}%CONTINUE%
//Items that after upgrade will Require STR 172
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH)) CHARSTAT0<172]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH))]: %NAME%{%NAME%172}%CONTINUE%
//Items that after upgrade will Require STR 174
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH)) CHARSTAT0<174]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH))]: %NAME%{%NAME%174}%CONTINUE%
//Items that after upgrade will Require STR 175
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH)) CHARSTAT0<175]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH))]: %NAME%{%NAME%175}%CONTINUE%
//Items that after upgrade will Require STR 178
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH)) CHARSTAT0<178]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH))]: %NAME%{%NAME%178}%CONTINUE%
//Items that after upgrade will Require STR 179
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH)) CHARSTAT0<179]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH))]: %NAME%{%NAME%179}%CONTINUE%
//Items that after upgrade will Require STR 182
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH)) CHARSTAT0<182]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH))]: %NAME%{%NAME%182}%CONTINUE%
//Items that after upgrade will Require STR 185
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH)) CHARSTAT0<185]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH))]: %NAME%{%NAME%185}%CONTINUE%
//Items that after upgrade will Require STR 186
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH)) CHARSTAT0<186]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH))]: %NAME%{%NAME%186}%CONTINUE%
//Items that after upgrade will Require STR 188
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH)) CHARSTAT0<188]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH))]: %NAME%{%NAME%188}%CONTINUE%
//Items that after upgrade will Require STR 189
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH)) CHARSTAT0<189]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH))]: %NAME%{%NAME%189}%CONTINUE%
//Items that after upgrade will Require STR 192
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH)) CHARSTAT0<192]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH))]: %NAME%{%NAME%192}%CONTINUE%
//Items that after upgrade will Require STR 195
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH)) CHARSTAT0<195]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH))]: %NAME%{%NAME%195}%CONTINUE%
//Items that after upgrade will Require STR 196
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH)) CHARSTAT0<196]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH))]: %NAME%{%NAME%196}%CONTINUE%
//Items that after upgrade will Require STR 198
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH)) CHARSTAT0<198]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH))]: %NAME%{%NAME%198}%CONTINUE%
//Items that after upgrade will Require STR 200
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH)) CHARSTAT0<200]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH))]: %NAME%{%NAME%200}%CONTINUE%
//Items that after upgrade will Require STR 208
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH)) CHARSTAT0<208]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH))]: %NAME%{%NAME%208}%CONTINUE%
//Items that after upgrade will Require STR 209
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH)) CHARSTAT0<209]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH))]: %NAME%{%NAME%209}%CONTINUE%
//Items that after upgrade will Require STR 210
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH)) CHARSTAT0<210]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH))]: %NAME%{%NAME%210}%CONTINUE%
//Items that after upgrade will Require STR 215
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH)) CHARSTAT0<215]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH))]: %NAME%{%NAME%215}%CONTINUE%
//Items that after upgrade will Require STR 219
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH)) CHARSTAT0<219]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH))]: %NAME%{%NAME%219}%CONTINUE%
//Items that after upgrade will Require STR 220
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH)) CHARSTAT0<220]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH))]: %NAME%{%NAME%220}%CONTINUE%
//Items that after upgrade will Require STR 222
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH)) CHARSTAT0<222]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH))]: %NAME%{%NAME%222}%CONTINUE%
//Items that after upgrade will Require STR 225
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH)) CHARSTAT0<225]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH))]: %NAME%{%NAME%225}%CONTINUE%
//Items that after upgrade will Require STR 232
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH)) CHARSTAT0<232]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH))]: %NAME%{%NAME%232}%CONTINUE%
//Items that after upgrade will Require STR 243
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH)) CHARSTAT0<243]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH))]: %NAME%{%NAME%243}%CONTINUE%
//Items that after upgrade will Require STR 253
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH)) CHARSTAT0<253]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH))]: %NAME%{%NAME%253}%CONTINUE%
//When -REQ appears
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE%
//Dexterity
ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, %LIGHT_GRAY%敏捷%WHITE%:}%CONTINUE%
//DEX REQ
//Items that after upgrade will Require DEX 10
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH)) CHARSTAT2<10]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH))]: %NAME%{%NAME%10}%CONTINUE%
//Items that after upgrade will Require DEX 15
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH)) CHARSTAT2<15]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH))]: %NAME%{%NAME%15}%CONTINUE%
//Items that after upgrade will Require DEX 17
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH)) CHARSTAT2<17]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH))]: %NAME%{%NAME%17}%CONTINUE%
//Items that after upgrade will Require DEX 20
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH)) CHARSTAT2<20]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH))]: %NAME%{%NAME%20}%CONTINUE%
//Items that after upgrade will Require DEX 23
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH)) CHARSTAT2<23]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH))]: %NAME%{%NAME%23}%CONTINUE%
//Items that after upgrade will Require DEX 25
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH)) CHARSTAT2<25]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%25}%CONTINUE%
//Items that after upgrade will Require DEX 27
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH)) CHARSTAT2<27]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH))]: %NAME%{%NAME%27}%CONTINUE%
//Items that after upgrade will Require DEX 32
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT2<32]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%32}%CONTINUE%
//Items that after upgrade will Require DEX 33
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH)) CHARSTAT2<33]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH))]: %NAME%{%NAME%33}%CONTINUE%
//Items that after upgrade will Require DEX 34
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT2<34]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%34}%CONTINUE%
//Items that after upgrade will Require DEX 35
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH)) CHARSTAT2<35]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH))]: %NAME%{%NAME%35}%CONTINUE%
//Items that after upgrade will Require DEX 36
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH)) CHARSTAT2<36]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH))]: %NAME%{%NAME%36}%CONTINUE%
//Items that after upgrade will Require DEX 37
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH)) CHARSTAT2<37]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH))]: %NAME%{%NAME%37}%CONTINUE%
//Items that after upgrade will Require DEX 39
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH)) CHARSTAT2<39]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH))]: %NAME%{%NAME%39}%CONTINUE%
//Items that after upgrade will Require DEX 42
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH)) CHARSTAT2<42]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH))]: %NAME%{%NAME%42}%CONTINUE%
//Items that after upgrade will Require DEX 43
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH)) CHARSTAT2<43]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH))]: %NAME%{%NAME%43}%CONTINUE%
//Items that after upgrade will Require DEX 44
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH)) CHARSTAT2<44]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH))]: %NAME%{%NAME%44}%CONTINUE%
//Items that after upgrade will Require DEX 45
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) ETH)) CHARSTAT2<45]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) ETH))]: %NAME%{%NAME%45}%CONTINUE%
//Items that after upgrade will Require DEX 46
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH)) CHARSTAT2<46]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH))]: %NAME%{%NAME%46}%CONTINUE%
//Items that after upgrade will Require DEX 47
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH)) CHARSTAT2<47]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE%
//Items that after upgrade will Require DEX 48
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH)) CHARSTAT2<48]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH))]: %NAME%{%NAME%48}%CONTINUE%
//Items that after upgrade will Require DEX 49
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH)) CHARSTAT2<49]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH))]: %NAME%{%NAME%49}%CONTINUE%
//Items that after upgrade will Require DEX 50
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH)) CHARSTAT2<50]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH))]: %NAME%{%NAME%50}%CONTINUE%
//Items that after upgrade will Require DEX 51
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH)) CHARSTAT2<51]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH))]: %NAME%{%NAME%51}%CONTINUE%
//Items that after upgrade will Require DEX 52
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH)) CHARSTAT2<52]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH))]: %NAME%{%NAME%52}%CONTINUE%
//Items that after upgrade will Require DEX 54
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH)) CHARSTAT2<54]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH))]: %NAME%{%NAME%54}%CONTINUE%
//Items that after upgrade will Require DEX 55
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH)) CHARSTAT2<55]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH))]: %NAME%{%NAME%55}%CONTINUE%
//Items that after upgrade will Require DEX 56
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH)) CHARSTAT2<56]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE%
//Items that after upgrade will Require DEX 57
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH)) CHARSTAT2<57]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH))]: %NAME%{%NAME%57}%CONTINUE%
//Items that after upgrade will Require DEX 58
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH)) CHARSTAT2<58]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH))]: %NAME%{%NAME%58}%CONTINUE%
//Items that after upgrade will Require DEX 59
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH)) CHARSTAT2<59]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH))]: %NAME%{%NAME%59}%CONTINUE%
//Items that after upgrade will Require DEX 60
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH)) CHARSTAT2<60]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH))]: %NAME%{%NAME%60}%CONTINUE%
//Items that after upgrade will Require DEX 61
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH)) CHARSTAT2<61]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH))]: %NAME%{%NAME%61}%CONTINUE%
//Items that after upgrade will Require DEX 62
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH)) CHARSTAT2<62]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH))]: %NAME%{%NAME%62}%CONTINUE%
//Items that after upgrade will Require DEX 63
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH)) CHARSTAT2<63]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH))]: %NAME%{%NAME%63}%CONTINUE%
//Items that after upgrade will Require DEX 65
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH)) CHARSTAT2<65]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH))]: %NAME%{%NAME%65}%CONTINUE%
//Items that after upgrade will Require DEX 66
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH)) CHARSTAT2<66]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH))]: %NAME%{%NAME%66}%CONTINUE%
//Items that after upgrade will Require DEX 67
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH)) CHARSTAT2<67]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH))]: %NAME%{%NAME%67}%CONTINUE%
//Items that after upgrade will Require DEX 69
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH)) CHARSTAT2<69]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH))]: %NAME%{%NAME%69}%CONTINUE%
//Items that after upgrade will Require DEX 70
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH)) CHARSTAT2<70]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH))]: %NAME%{%NAME%70}%CONTINUE%
//Items that after upgrade will Require DEX 71
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH)) CHARSTAT2<71]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH))]: %NAME%{%NAME%71}%CONTINUE%
//Items that after upgrade will Require DEX 72
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH)) CHARSTAT2<72]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH))]: %NAME%{%NAME%72}%CONTINUE%
//Items that after upgrade will Require DEX 73
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH))]: %NAME%{%NAME%73}%CONTINUE%
//Items that after upgrade will Require DEX 75
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH)) CHARSTAT2<75]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH))]: %NAME%{%NAME%75}%CONTINUE%
//Items that after upgrade will Require DEX 76
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH)) CHARSTAT2<76]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH))]: %NAME%{%NAME%76}%CONTINUE%
//Items that after upgrade will Require DEX 77
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH)) CHARSTAT2<77]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH))]: %NAME%{%NAME%77}%CONTINUE%
//Items that after upgrade will Require DEX 78
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik) ETH)) CHARSTAT2<78]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik) ETH))]: %NAME%{%NAME%78}%CONTINUE%
//Items that after upgrade will Require DEX 79
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH)) CHARSTAT2<79]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH))]: %NAME%{%NAME%79}%CONTINUE%
//Items that after upgrade will Require DEX 80
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH)) CHARSTAT2<80]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH))]: %NAME%{%NAME%80}%CONTINUE%
//Items that after upgrade will Require DEX 81
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH)) CHARSTAT2<81]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH))]: %NAME%{%NAME%81}%CONTINUE%
//Items that after upgrade will Require DEX 82
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH)) CHARSTAT2<82]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH))]: %NAME%{%NAME%82}%CONTINUE%
//Items that after upgrade will Require DEX 84
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH)) CHARSTAT2<84]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH))]: %NAME%{%NAME%84}%CONTINUE%
//Items that after upgrade will Require DEX 85
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH)) CHARSTAT2<85]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH))]: %NAME%{%NAME%85}%CONTINUE%
//Items that after upgrade will Require DEX 86
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH)) CHARSTAT2<86]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH))]: %NAME%{%NAME%86}%CONTINUE%
//Items that after upgrade will Require DEX 87
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH)) CHARSTAT2<87]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH))]: %NAME%{%NAME%87}%CONTINUE%
//Items that after upgrade will Require DEX 88
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik) !ETH) OR ((9di OR 8rx OR am4) ETH)) CHARSTAT2<88]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik) !ETH) OR ((9di OR 8rx OR am4) ETH))]: %NAME%{%NAME%88}%CONTINUE%
//Items that after upgrade will Require DEX 89
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH)) CHARSTAT2<89]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE%
//Items that after upgrade will Require DEX 90
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH)) CHARSTAT2<90]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH))]: %NAME%{%NAME%90}%CONTINUE%
//Items that after upgrade will Require DEX 91
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH)) CHARSTAT2<91]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH))]: %NAME%{%NAME%91}%CONTINUE%
//Items that after upgrade will Require DEX 93
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH)) CHARSTAT2<93]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH))]: %NAME%{%NAME%93}%CONTINUE%
//Items that after upgrade will Require DEX 94
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH)) CHARSTAT2<94]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH))]: %NAME%{%NAME%94}%CONTINUE%
//Items that after upgrade will Require DEX 95
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH)) CHARSTAT2<95]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE%
//Items that after upgrade will Require DEX 96
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH)) CHARSTAT2<96]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH))]: %NAME%{%NAME%96}%CONTINUE%
//Items that after upgrade will Require DEX 97
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH)) CHARSTAT2<97]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH))]: %NAME%{%NAME%97}%CONTINUE%
//Items that after upgrade will Require DEX 98
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH)) CHARSTAT2<98]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH))]: %NAME%{%NAME%98}%CONTINUE%
//Items that after upgrade will Require DEX 99
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH)) CHARSTAT2<99]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH))]: %NAME%{%NAME%99}%CONTINUE%
//Items that after upgrade will Require DEX 100
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH)) CHARSTAT2<100]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH))]: %NAME%{%NAME%100}%CONTINUE%
//Items that after upgrade will Require DEX 102
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH)) CHARSTAT2<102]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH))]: %NAME%{%NAME%102}%CONTINUE%
//Items that after upgrade will Require DEX 103
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH)) CHARSTAT2<103]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH))]: %NAME%{%NAME%103}%CONTINUE%
//Items that after upgrade will Require DEX 104
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT2<104]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%104}%CONTINUE%
//Items that after upgrade will Require DEX 105
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH)) CHARSTAT2<105]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH))]: %NAME%{%NAME%105}%CONTINUE%
//Items that after upgrade will Require DEX 106
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH)) CHARSTAT2<106]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH))]: %NAME%{%NAME%106}%CONTINUE%
//Items that after upgrade will Require DEX 107
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH)) CHARSTAT2<107]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH))]: %NAME%{%NAME%107}%CONTINUE%
//Items that after upgrade will Require DEX 108
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH)) CHARSTAT2<108]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH))]: %NAME%{%NAME%108}%CONTINUE%
//Items that after upgrade will Require DEX 109
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH)) CHARSTAT2<109]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH))]: %NAME%{%NAME%109}%CONTINUE%
//Items that after upgrade will Require DEX 110
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH)) CHARSTAT2<110]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%110}%CONTINUE%
//Items that after upgrade will Require DEX 111
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH)) CHARSTAT2<111]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH))]: %NAME%{%NAME%111}%CONTINUE%
//Items that after upgrade will Require DEX 112
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH)) CHARSTAT2<112]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH))]: %NAME%{%NAME%112}%CONTINUE%
//Items that after upgrade will Require DEX 113
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH)) CHARSTAT2<113]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH))]: %NAME%{%NAME%113}%CONTINUE%
//Items that after upgrade will Require DEX 114
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT2<114]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%114}%CONTINUE%
//Items that after upgrade will Require DEX 115
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH)) CHARSTAT2<115]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH))]: %NAME%{%NAME%115}%CONTINUE%
//Items that after upgrade will Require DEX 118
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH)) CHARSTAT2<118]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH))]: %NAME%{%NAME%118}%CONTINUE%
//Items that after upgrade will Require DEX 119
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH)) CHARSTAT2<119]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH))]: %NAME%{%NAME%119}%CONTINUE%
//Items that after upgrade will Require DEX 120
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH)) CHARSTAT2<120]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH))]: %NAME%{%NAME%120}%CONTINUE%
//Items that after upgrade will Require DEX 121
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH)) CHARSTAT2<121]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH))]: %NAME%{%NAME%121}%CONTINUE%
//Items that after upgrade will Require DEX 122
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH)) CHARSTAT2<122]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH))]: %NAME%{%NAME%122}%CONTINUE%
//Items that after upgrade will Require DEX 123
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH)) CHARSTAT2<123]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH))]: %NAME%{%NAME%123}%CONTINUE%
//Items that after upgrade will Require DEX 124
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH)) CHARSTAT2<124]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH))]: %NAME%{%NAME%124}%CONTINUE%
//Items that after upgrade will Require DEX 126
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH)) CHARSTAT2<126]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH))]: %NAME%{%NAME%126}%CONTINUE%
//Items that after upgrade will Require DEX 127
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH)) CHARSTAT2<127]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH))]: %NAME%{%NAME%127}%CONTINUE%
//Items that after upgrade will Require DEX 130
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH)) CHARSTAT2<130]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH))]: %NAME%{%NAME%130}%CONTINUE%
//Items that after upgrade will Require DEX 131
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH)) CHARSTAT2<131]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH))]: %NAME%{%NAME%131}%CONTINUE%
//Items that after upgrade will Require DEX 132
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH)) CHARSTAT2<132]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH))]: %NAME%{%NAME%132}%CONTINUE%
//Items that after upgrade will Require DEX 133
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT2<133]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%133}%CONTINUE%
//Items that after upgrade will Require DEX 134
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH)) CHARSTAT2<134]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH))]: %NAME%{%NAME%134}%CONTINUE%
//Items that after upgrade will Require DEX 135
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH)) CHARSTAT2<135]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH))]: %NAME%{%NAME%135}%CONTINUE%
//Items that after upgrade will Require DEX 136
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH)) CHARSTAT2<136]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%136}%CONTINUE%
//Items that after upgrade will Require DEX 137
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH)) CHARSTAT2<137]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH))]: %NAME%{%NAME%137}%CONTINUE%
//Items that after upgrade will Require DEX 139
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH)) CHARSTAT2<139]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH))]: %NAME%{%NAME%139}%CONTINUE%
//Items that after upgrade will Require DEX 140
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH)) CHARSTAT2<140]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH))]: %NAME%{%NAME%140}%CONTINUE%
//Items that after upgrade will Require DEX 141
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH)) CHARSTAT2<141]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%141}%CONTINUE%
//Items that after upgrade will Require DEX 142
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH)) CHARSTAT2<142]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH))]: %NAME%{%NAME%142}%CONTINUE%
//Items that after upgrade will Require DEX 143
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH)) CHARSTAT2<143]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH))]: %NAME%{%NAME%143}%CONTINUE%
//Items that after upgrade will Require DEX 145
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH)) CHARSTAT2<145]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%145}%CONTINUE%
//Items that after upgrade will Require DEX 146
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH)) CHARSTAT2<146]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH))]: %NAME%{%NAME%146}%CONTINUE%
//Items that after upgrade will Require DEX 149
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH)) CHARSTAT2<149]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH))]: %NAME%{%NAME%149}%CONTINUE%
//Items that after upgrade will Require DEX 151
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH)) CHARSTAT2<151]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH))]: %NAME%{%NAME%151}%CONTINUE%
//Items that after upgrade will Require DEX 152
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH)) CHARSTAT2<152]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH))]: %NAME%{%NAME%152}%CONTINUE%
//Items that after upgrade will Require DEX 153
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT2<153]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%153}%CONTINUE%
//Items that after upgrade will Require DEX 155
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT2<155]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%155}%CONTINUE%
//Items that after upgrade will Require DEX 157
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH)) CHARSTAT2<157]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH))]: %NAME%{%NAME%157}%CONTINUE%
//Items that after upgrade will Require DEX 163
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH)) CHARSTAT2<163]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH))]: %NAME%{%NAME%163}%CONTINUE%
//Items that after upgrade will Require DEX 167
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT2<167]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%167}%CONTINUE%
//Items that after upgrade will Require DEX 177
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH)) CHARSTAT2<177]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH))]: %NAME%{%NAME%177}%CONTINUE%
//Items that after upgrade will Require DEX 178
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH)) CHARSTAT2<178]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH))]: %NAME%{%NAME%178}%CONTINUE%
//Items that after upgrade will Require DEX 187
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH)) CHARSTAT2<187]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH))]: %NAME%{%NAME%187}%CONTINUE%
//Items that after upgrade will Require DEX 188
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH)) CHARSTAT2<188]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH))]: %NAME%{%NAME%188}%CONTINUE%
//When -REQ appears
ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%BLUE%%STAT91%%}%CONTINUE%
//LVL
//Part 1.
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:}%CONTINUE%
//Items that after upgrade will Require LVL 18
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18]: %NAME%{%NAME%18}%CONTINUE%
//Items that after upgrade will Require LVL 19
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19]: %NAME%{%NAME%19}%CONTINUE%
//Items that after upgrade will Require LVL 20
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20]: %NAME%{%NAME%20}%CONTINUE%
//Items that after upgrade will Require LVL 21
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21]: %NAME%{%NAME%21}%CONTINUE%
//Items that after upgrade will Require LVL 22
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22]: %NAME%{%NAME%22}%CONTINUE%
//Items that after upgrade will Require LVL 23
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23]: %NAME%{%NAME%23}%CONTINUE%
//Items that after upgrade will Require LVL 24
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24]: %NAME%{%NAME%24}%CONTINUE%
//Items that after upgrade will Require LVL 25
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE%
//Items that after upgrade will Require LVL 26
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26]: %NAME%{%NAME%26}%CONTINUE%
//Items that after upgrade will Require LVL 27
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27]: %NAME%{%NAME%27}%CONTINUE%
//Items that after upgrade will Require LVL 29
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29]: %NAME%{%NAME%29}%CONTINUE%
//Items that after upgrade will Require LVL 30
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30]: %NAME%{%NAME%30}%CONTINUE%
//Items that after upgrade will Require LVL 32
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32]: %NAME%{%NAME%32}%CONTINUE%
//Items that after upgrade will Require LVL 33
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33]: %NAME%{%NAME%33}%CONTINUE%
//Items that after upgrade will Require LVL 34
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34]: %NAME%{%NAME%34}%CONTINUE%
//Items that after upgrade will Require LVL 35
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35]: %NAME%{%NAME%35}%CONTINUE%
//Items that after upgrade will Require LVL 36
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36]: %NAME%{%NAME%36}%CONTINUE%
//Items that after upgrade will Require LVL 37
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37]: %NAME%{%NAME%37}%CONTINUE%
//Items that after upgrade will Require LVL 38
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38]: %NAME%{%NAME%38}%CONTINUE%
//Items that after upgrade will Require LVL 39
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39]: %NAME%{%NAME%39}%CONTINUE%
//Items that after upgrade will Require LVL 40
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40]: %NAME%{%NAME%40}%CONTINUE%
//Items that after upgrade will Require LVL 41
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41]: %NAME%{%NAME%41}%CONTINUE%
//Items that after upgrade will Require LVL 42
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42]: %NAME%{%NAME%42}%CONTINUE%
//Items that after upgrade will Require LVL 43
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43]: %NAME%{%NAME%43}%CONTINUE%
//Items that after upgrade will Require LVL 44
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44]: %NAME%{%NAME%44}%CONTINUE%
//Items that after upgrade will Require LVL 45
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE%
//Items that after upgrade will Require LVL 46
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46]: %NAME%{%NAME%46}%CONTINUE%
//Items that after upgrade will Require LVL 47
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47]: %NAME%{%NAME%47}%CONTINUE%
//Items that after upgrade will Require LVL 48
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48]: %NAME%{%NAME%48}%CONTINUE%
//Items that after upgrade will Require LVL 49
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49]: %NAME%{%NAME%49}%CONTINUE%
//Items that after upgrade will Require LVL 50
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50]: %NAME%{%NAME%50}%CONTINUE%
//Items that after upgrade will Require LVL 51
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51]: %NAME%{%NAME%51}%CONTINUE%
//Items that after upgrade will Require LVL 52
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52]: %NAME%{%NAME%52}%CONTINUE%
//Items that after upgrade will Require LVL 53
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53]: %NAME%{%NAME%53}%CONTINUE%
//Items that after upgrade will Require LVL 54
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54]: %NAME%{%NAME%54}%CONTINUE%
//Items that after upgrade will Require LVL 55
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55]: %NAME%{%NAME%55}%CONTINUE%
//Items that after upgrade will Require LVL 56
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56]: %NAME%{%NAME%56}%CONTINUE%
//Items that after upgrade will Require LVL 57
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57]: %NAME%{%NAME%57}%CONTINUE%
//Items that after upgrade will Require LVL 58
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58]: %NAME%{%NAME%58}%CONTINUE%
//Items that after upgrade will Require LVL 59
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59]: %NAME%{%NAME%59}%CONTINUE%
//Items that after upgrade will Require LVL 60
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60]: %NAME%{%NAME%60}%CONTINUE%
//Items that after upgrade will Require LVL 61
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61]: %NAME%{%NAME%61}%CONTINUE%
//Items that after upgrade will Require LVL 62
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62]: %NAME%{%NAME%62}%CONTINUE%
//Items that after upgrade will Require LVL 63
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63]: %NAME%{%NAME%63}%CONTINUE%
//Items that after upgrade will Require LVL 64
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64]: %NAME%{%NAME%64}%CONTINUE%
//Items that after upgrade will Require LVL 65
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65]: %NAME%{%NAME%65}%CONTINUE%
//Items that after upgrade will Require LVL 66
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66]: %NAME%{%NAME%66}%CONTINUE%
//Items that after upgrade will Require LVL 67
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67]: %NAME%{%NAME%67}%CONTINUE%
//Part 2.
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE%
//Part 3.
//Items that after upgrade will Require LVL 18
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ>17]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 19
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ>18]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 20
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ>19]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 21
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ>20]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 22
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ>21]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 23
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ>22]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 24
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ>23]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 25
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 26
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ>25]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 27
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ>26]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 29
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ>28]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 30
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ>29]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 32
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ>31]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 33
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ>32]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 34
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ>33]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 35
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ>34]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 36
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ>35]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 37
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ>36]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 38
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ>37]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 39
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ>38]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 40
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ>39]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 41
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ>40]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 42
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ>41]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 43
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ>42]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 44
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ>43]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 45
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 46
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ>45]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 47
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ>46]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 48
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ>47]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 49
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ>48]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 50
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ>49]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 51
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ>50]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 52
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ>51]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 53
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ>52]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 54
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ>53]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 55
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ>54]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 56
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ>55]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 57
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ>56]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 58
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ>57]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 59
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ>58]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 60
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ>59]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 61
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ>60]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 62
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ>61]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 63
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ>62]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 64
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ>63]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 65
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ>64]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 66
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ>65]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Items that after upgrade will Require LVL 67
ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ>66]: %NAME%{%NAME%%LVLREQ%}%CONTINUE%
//Upgrading Req End Line
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE%
//Items which will benefit socket roll chance from upgrading it first
//from 1 to 2
//opener
ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%升级后: %TAN%[%WHITE%任务:1}%CONTINUE%
//values
ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%2%WHITE%}%CONTINUE%
ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%2}%CONTINUE%
//closer
ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//from 2 to 3
//opener
ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR spk OR xpk OR bsh OR xsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%升级后: %TAN%[%WHITE%任务:1}%CONTINUE%
//values
ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR spk OR xpk OR bsh OR xsh OR (NEC NORM))) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%3%WHITE%}%CONTINUE%
ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR spk OR xpk OR bsh OR xsh OR (NEC NORM)) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%3}%CONTINUE%
//closer
ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR spk OR xpk OR bsh OR xsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//from 3 to 4
//opener
ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%升级后: %TAN%[%WHITE%任务:1}%CONTINUE%
//values
ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE%
ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%4}%CONTINUE%
//closer
ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//from 3 to 6
//opener
ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%升级后: %TAN%[%WHITE%任务:1}%CONTINUE%
//values
ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%4%WHITE%}%CONTINUE%
ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%C%WHITE%:%ORANGE%6}%CONTINUE%
//closer
ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//from 4 to 5
//opener
ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%CL%%WHITE%升级后: %TAN%[%WHITE%任务:1}%CONTINUE%
//values
ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE%
ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%5}%CONTINUE%
//closer
ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//from 4 to 6
//opener
ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%CL%%WHITE%升级后: %TAN%[%WHITE%任务:1}%CONTINUE%
//values
ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE%
ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE%
//closer
ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//from 5 to 6
//opener
ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%CL%%WHITE%升级后: %TAN%[%WHITE%任务:1}%CONTINUE%
//values
ItemDisplay[((lbw OR 8lb) ILVL<26) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE%
ItemDisplay[((lbw OR 8lb) ILVL>25) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE%
ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE%
//closer
ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//Info about Max Sockets from all sources of socketing
//opener
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !(THROWING OR dgr OR dir OR wnd OR ywn OR 9wn OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:2}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !THROWING (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE%
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:1}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR 1H OR hax) !(THROWING OR dgr OR dir OR wnd OR ywn OR 9wn OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:3}%CONTINUE%
ItemDisplay[2H !(THROWING OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE%
//corruption values
//helmets & circlets
ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<41]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//barb helms & dru pelts
ItemDisplay[(BAR OR DRU) NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(BAR OR DRU) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//chest
ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//shields
ItemDisplay[(buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
ItemDisplay[(uuc OR sml OR xml OR uml OR spk OR xpk OR bsh OR xsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(uit OR uow OR uts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//pala shields
ItemDisplay[DIN NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[DIN (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//necro shields
ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//Weapons
//always 1
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
//always 2
ItemDisplay[(hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR (SOR !(ob5 OR oba OR obf))) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
//always 3
ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//always 4
ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 9sr) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//always 5
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//always 6
ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 2/3/3
ItemDisplay[(kri OR clw OR btl OR skr OR ob5) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(kri OR clw OR btl OR skr OR ob5) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//varies 3/4/4
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//varies 3/4/5
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//varies 3/4/6
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 3/5/5
ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//varies 4/5/5
ItemDisplay[(2ax OR bax OR btx) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//varies 4/5/6
ItemDisplay[(mpi OR wax OR gax OR gix) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 5/6/6
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//closer
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !THROWING (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
//Note about Craft Affix Levels
ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE)]: %NAME%{%NAME%%CL%}%CONTINUE%
//All Affixes Opener
ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%[}%CONTINUE%
//Good Affixes Opener
ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%[}%CONTINUE%
//+Skills Affixes Opener
ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%TEAL%[}%CONTINUE%
//Craft Alvl Text Opener
ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE)]: %NAME%{%NAME%%WHITE%手工词缀等级: }%CONTINUE%
//All Affixes Color
ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%ORANGE%}%CONTINUE%
//Good Affixes Color
ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE)]: %NAME%{%NAME%%YELLOW%}%CONTINUE%
//+Skills Affixes Color
ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%TEAL%}%CONTINUE%
//CRAFTALVL Value
ItemDisplay[(ARMOR OR WEAPON OR amu OR rin) !CIRC (MAG OR RARE)]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE%
//All Affixes Text and Closer
ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80)) (MAG OR RARE)]: %NAME%{%NAME%%WHITE% - 能随机 %BLUE%所有词缀%ORANGE%]}%CONTINUE%
//Good Affixes Text and Closer
ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80)) (MAG OR RARE)]: %NAME%{%NAME%%WHITE% - 能随机 %LIGHT_GRAY%大多数 %BLUE%词缀%YELLOW%]}%CONTINUE%
//+Skills Affixes Text and Closer
ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74)) (MAG OR RARE)]: %NAME%{%NAME%%WHITE% - 非常好的 %LIGHT_GRAY%+技能 %BLUE%词缀%TEAL%]}%CONTINUE%
//Half Freeze Duration / Cannot Be Frozen Notes
//Unequipped
ItemDisplay[STAT118=1 !EQUIPPED]: %NAME%{%TAN%提示%WHITE%: 2 x %BLUE%冰冻减半 %WHITE%= %BLUE%无法冰冻%CL%%NAME%}%CONTINUE%
//Equipped w/o other CBF source
ItemDisplay[(CHARSTAT118=1 AND CHARSTAT153=0) STAT118=1 EQUIPPED]: %NAME%{%TAN%提示%WHITE%: (%CHARSTAT118%/2 %BLUE%冰冻减半%WHITE%) = %GRAY%无法冰冻 %WHITE%未激活%CL%%NAME%}%CONTINUE%
ItemDisplay[(CHARSTAT118>1 AND CHARSTAT153=0) STAT118=1 EQUIPPED]: %NAME%{%TAN%提示%WHITE%: (%CHARSTAT118%/2 %BLUE%冰冻减半%WHITE%) = %BLUE%无法冰冻 %WHITE%已激活%CL%%NAME%}%CONTINUE%
//Equipped with other CBF source 提示: 下面的2行WEAPON代码是来自Kassahi过滤器的让武器能显示攻速与范围
ItemDisplay[CHARSTAT153>0 STAT118=1 EQUIPPED]: %NAME%{%TAN%提示%WHITE%: %BLUE%无法冰冻 %WHITE%激活在其他地方%CL%%NAME%}%CONTINUE%
ItemDisplay[WEAPON !(BOW OR XBOW OR WAND OR SOR)]: %NAME%{%NAME%%CL%%WHITE%基础: %CORAL%攻速:%WPNSPD%, 范围:%RANGE%}%CONTINUE%
ItemDisplay[WEAPON (BOW OR XBOW)]: %NAME%{%NAME%%CL%%WHITE%基础: %CORAL%攻速:%WPNSPD%}%CONTINUE%
//Shop Hunting / Good Items Highlighting
ItemDisplay[WEAPON (MAG OR RARE OR CRAFT) (ED>299 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899)) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%高 ED %ORANGE%Amp Proc %GREEN%组合%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[WEAPON (MAG OR RARE OR CRAFT) ED>399 STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%高 ED 武器%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[WEAPON (MAG OR RARE OR CRAFT) TABSK34>2 STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%呐喊武器%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[SIN (MAG OR RARE OR CRAFT) TABSK49>2 STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%影子训练爪%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[SIN (MAG OR RARE OR CRAFT) ((TABSK49>1 OR CLSK6>1) AND SK278>1) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%毒牙爪%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[SIN (MAG OR RARE OR CRAFT) ((TABSK49>1 OR CLSK6>1) AND SK273>1) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%心灵爆震爪%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[SIN (MAG OR RARE OR CRAFT) (TABSK50>2 OR ((TABSK50>1 OR CLSK6>1) AND (SK280>1 OR SK265>1 OR SK274>1))) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%武学爪%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[SIN (MAG OR RARE OR CRAFT) (TABSK48>2 OR (((TABSK48>1 OR CLSK6>1) OR ((TABSK48>0 OR CLSK6>0) AND ALLSK>0)) AND (SK366>1 OR SK276>1 OR SK272>1 OR SK271>1 OR SK262>1))) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%陷阱爪%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[SIN (MAG OR RARE OR CRAFT) (TABSK48>2 OR (((TABSK48>1 OR CLSK6>1) OR ((TABSK48>0 OR CLSK6>0) AND ALLSK>0)) AND (SK257>1 OR SK266>1 OR SK277>1))) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %ORANGE%刀刃爪%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[GLOVES (MAG OR RARE OR CRAFT) (TABSK0>2 OR TABSK2>2 OR TABSK50>2) AND IAS>19 STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%3sk, 20ias 手套%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[GLOVES (MAG OR RARE OR CRAFT) (TABSK1>2 AND FCR>9) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%3sk, 10fcr 手套%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[SCEPTER (MAG OR RARE OR CRAFT) ((TABSK24>2 AND SK101>1) OR (TABSK24>1 AND SK101>2) OR (CLSK3>1 AND SK101>2)) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%圣光弹权杖%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[SCEPTER (MAG OR RARE OR CRAFT) ((TABSK24>2 AND SK121>1) OR (TABSK24>1 AND SK121>2) OR (CLSK3>1 AND SK121>2)) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%天堂之拳权杖%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[SCEPTER (MAG OR RARE OR CRAFT) ((TABSK25>2 AND SK118>1) OR (TABSK25>1 AND SK118>2) OR (CLSK3>1 AND SK118>2)) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%神圣冲击权杖%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[WAND (MAG OR RARE OR CRAFT) ((TABSK18>2 AND (SK70>1 OR SK75>1 OR SK80>1 OR SK85>1 OR SK89>1 OR SK90>1 OR SK94>1 OR SK95>1)) OR ((TABSK18>1 OR CLSK2>1) AND (SK70>2 OR SK75>2 OR SK80>2 OR SK85>2 OR SK89>2 OR SK90>2 OR SK94>2 OR SK95>2))) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%召唤魔杖%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[NEC (MAG OR RARE OR CRAFT) ((TABSK18>2 AND (SK70>1 OR SK75>1 OR SK80>1 OR SK85>1 OR SK89>1 OR SK90>1 OR SK94>1 OR SK95>1)) OR ((TABSK18>1 OR CLSK2>1) AND (SK70>2 OR SK75>2 OR SK80>2 OR SK85>2 OR SK89>2 OR SK90>2 OR SK94>2 OR SK95>2))) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%召唤头颅%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%**}
//
ItemDisplay[WAND (MAG OR RARE OR CRAFT) ((TABSK16>2 AND SK381>1) OR ((TABSK16>1 OR CLSK2>1) AND SK381>2)) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%黑暗契约魔杖%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[NEC (MAG OR RARE OR CRAFT) ((TABSK16>2 AND SK381>1) OR ((TABSK16>1 OR CLSK2>1) AND SK381>2)) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%黑暗契约头颅%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%**}
//
ItemDisplay[WAND (MAG OR RARE OR CRAFT) ((TABSK17>2 AND (SK92>1 OR SK83>1)) OR ((TABSK17>1 OR CLSK2>1) AND (SK92>2 OR SK83>2))) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%毒素法术魔杖%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[NEC (MAG OR RARE OR CRAFT) ((TABSK17>2 AND (SK92>1 OR SK83>1)) OR ((TABSK17>1 OR CLSK2>1) AND (SK92>2 OR SK83>2 OR SK73>2))) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%毒素法术头颅%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%**}
//
ItemDisplay[WAND (MAG OR RARE OR CRAFT) ((TABSK17>2 AND (SK93>1 OR SK84>1 OR SK67>1)) OR ((TABSK17>1 OR CLSK2>1) AND (SK93>2 OR SK84>2 OR SK67>2))) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%白骨法术魔杖%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[NEC (MAG OR RARE OR CRAFT) ((TABSK17>2 AND (SK93>1 OR SK84>1 OR SK67>1)) OR ((TABSK17>1 OR CLSK2>1) AND (SK93>2 OR SK84>2 OR SK67>2))) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%白骨法术头颅%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%**}
//
ItemDisplay[WAND (MAG OR RARE OR CRAFT) ((TABSK17>2 AND SK74>1) OR ((TABSK17>1 OR CLSK2>1) AND SK74>2)) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%尸体爆炸魔杖%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[NEC (MAG OR RARE OR CRAFT) ((TABSK17>2 AND SK74>1) OR ((TABSK17>1 OR CLSK2>1) AND SK74>2)) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%尸体爆炸头颅%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%**}
//
ItemDisplay[STAFF (MAG OR RARE OR CRAFT) CHSK54>0 STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %GREEN%传送聚气%RED% ***%CL%%GREEN%***%RED%*** %TAN%提示%WHITE%: 注意我,就是我: %RED%***%GREEN%***}
//
ItemDisplay[WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=909 OR SUFFIX=912) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %LIGHT_GRAY%高 %PURPLE%降低抵抗 %GREEN%CTC %LIGHT_GRAY%Proc%RED% ***%CL%%DARK_GREEN%*%GRAY%* %TAN%提示%WHITE%: 注意我,就是我: %GRAY%*%DARK_GREEN%*}
//
ItemDisplay[WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=899 OR SUFFIX=906) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %LIGHT_GRAY%高 %ORANGE%伤害加深 %GREEN%CTC %LIGHT_GRAY%Proc%RED% ***%CL%%DARK_GREEN%*%GRAY%* %TAN%提示%WHITE%: 注意我,就是我: %GRAY%*%DARK_GREEN%*}
//
ItemDisplay[WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=594 OR SUFFIX=595) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %DARK_GREEN%降低抵抗聚气%RED% ***%CL%%DARK_GREEN%*%GRAY%* %TAN%提示%WHITE%: 注意我,就是我: %GRAY%*%DARK_GREEN%*}
//
ItemDisplay[WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=578 OR SUFFIX=579) STAT360=0]: %NAME%{%NAME%%CL%%RED%*** %DARK_GREEN%偷取生命聚气%RED% ***%CL%%DARK_GREEN%*%GRAY%* %TAN%提示%WHITE%: 注意我,就是我: %GRAY%*%DARK_GREEN%*}
//ALL ITEM DESCRIPTIONS CLOSER - DESCRIPTIONS ABOVE THIS LINE
//Imbue Bases
ItemDisplay[ci3 NMAG !ETH SOCK=0]: %DOT-D6%%TIER-3%%NAME%{%TAN%提示%WHITE%: 你能 %YELLOW%注入 %WHITE%它使用恰西的任务%NL%%NAME%}
ItemDisplay[(am5 OR ama OR amf) (AMAZON OR FILTLVL<2) NMAG ETH (ALVL>59 OR CRAFTALVL>59) FILTLVL<4]: %NAME%{%TAN%提示%WHITE%: 你能 %YELLOW%注入 %WHITE%它使用恰西的任务}
//RuneWord Bases
//Chests
ItemDisplay[((gth OR ful OR aar) OR (xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp)) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK~1-2 ED>9]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK~1-2 ED>4]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[((gth OR ful OR aar) OR (xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp)) !INF !ETH NMAG !RW !SOCK=1 ED>4 FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK=1 FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[utp !INF !ETH NMAG !RW !SOCK~1-2 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[utp !INF !ETH NMAG !RW !SOCK~1-2 ED>4]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED>9]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED>4 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 DEF>699]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 DEF>649 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
//Helmets
ItemDisplay[(xhm OR uh9 OR usk OR urn OR ci3) !INF NMAG !RW (SOCK=0 OR SOCK=3) ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(xhm OR uh9 OR usk OR urn OR ci3) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(xhm OR uh9 OR usk OR urn OR ci3) !INF NMAG !RW (SOCK=0 OR SOCK=3) ED>9]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(xhm OR uh9 OR usk OR urn OR ci3) !INF NMAG !RW (SOCK=0 OR SOCK=3) ED>4 FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[(ci3) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[BAR (SK128>2 OR SK141>2 OR SK146>2 OR SK149>2 OR SK368>2 OR (SK128>1 AND (SK141>1 OR SK146>1 OR SK149>1 OR SK368>1))) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[DRU (((SK227>1 OR SK221>1) AND SK237>1 AND SK247>1) OR (SK240>1 AND SK245>1 AND SK250>1) OR ((SK240>2 OR SK250>2) AND SK245>2) OR (SK240>2 AND (SK245>2 OR SK250>2)) OR (SK240>2 AND SK250>0)) !INF !ETH NMAG !RW !SOCK=1]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[BAR (SK149>2 OR SK154>2) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %NAME%{%NAME%}
ItemDisplay[BAR (SK128>2 OR SK141>2 OR SK146>2 OR SK368>2 OR (SK128>1 AND (SK141>1 OR SK146>1 OR SK149>1 OR SK368>1))) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %NAME%{%NAME%}
ItemDisplay[BAR (SK149>2 OR SK154>2) !INF !ETH NMAG !RW SOCK=2]: %NAME%{%NAME%}
ItemDisplay[DRU (SK221>2 OR SK225>2 OR SK227>2 OR SK237>2 OR SK238>2 OR SK239>2 OR SK240>2 OR SK243>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK249>2 OR SK250>2) !INF !ETH NMAG !RW !SOCK=1]: %NAME%{%NAME%}
ItemDisplay[BAR SK149>2 !INF ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %NAME%{%NAME%}
//Shields
ItemDisplay[DIN ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) AR>100]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[DIN ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) RES>19]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[DIN ELT !INF !ETH NMAG !RW !SOCK~1-2 RES>24]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[DIN ELT !INF !ETH NMAG !RW !SOCK~1-2 AR>100]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK~1-2 RES>24 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK=1 RES>19 PALADIN]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK=1 RES>24 FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK=1 RES>19 FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[DIN !INF !ETH NMAG !RW !SOCK=1 RES>19 (CLVL<80 OR FILTLVL<2)]: %NAME%{%NAME%}
ItemDisplay[(ush OR xsh) !INF !ETH NMAG !RW !SOCK=1 ED=15]: %NAME%{%NAME%}
ItemDisplay[(ush OR xsh) !INF !ETH NMAG !RW !SOCK=1 ED>4 FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[(ush OR xsh) !INF !ETH NMAG !RW !SOCK=1 FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>9]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>4 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<4]: %NAME%{%NAME%}
//Splendor Shields
ItemDisplay[NEC (SK67>2 OR SK74>2 OR SK94>2 OR SK75>2 OR SK70>2 OR SK84>2 OR SK83>2 OR SK89>2 OR SK92>2 OR SK93>2 OR SK79>2 OR SK80>2 OR SK85>2 OR SK95>2 OR SK374>2 OR SK381>2) !INF !ETH !SOCK=1 NMAG !RW FILTLVL<4]: %NAME%{%NAME%}
//Weapons
//Bows/Crossbows
ItemDisplay[(amc OR amb) NMAG !INF !RW TABSK0>2 ED>4 (SOCK=0 OR SOCK=4 OR SOCK=5)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(amc OR amb) NMAG !INF !RW TABSK0>2 (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[(amc OR amb) NMAG !INF !RW TABSK0>2 SOCK=3 FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[6cb NMAG !RW !INF (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) ED>9 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 ED=15]: %NAME%{%NAME%}
ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 ED>9 FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) ED=15]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) ED>9 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) FILTLVL<4]: %NAME%{%NAME%}
//Clubs
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 ((SK222>2 AND SK238>2) AND (SK224>2 OR SK223>2))]: %NAME%%TIER-5%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK227>2 AND SK237>2 AND SK247>2)]: %NAME%%TIER-5%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK230>2 AND SK235>2 AND SK250>2)]: %NAME%%TIER-5%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK240>2 AND SK245>2 AND SK250>2)]: %NAME%%TIER-5%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK224>2 AND SK228>2 AND SK243>2)]: %NAME%%TIER-5%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK227>1 AND SK237>1 AND SK247>1) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK230>1 AND SK235>1 AND SK250>1) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK240>1 AND SK245>1 AND SK250>1) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (SK224>1 AND SK228>1 AND SK243>1) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(7cl OR 7sp) NMAG !INF !RW !SOCK=1 (SK221>2 OR SK223>2 OR SK224>2 OR SK225>2 OR SK227>2 OR SK228>2 OR SK233>2 OR SK237>2 OR SK238>2 OR SK239>2 OR SK240>2 OR SK243>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK248>2 OR SK249>2 OR SK250>2) FILTLVL<4]: %NAME%{%NAME%}
//Daggers
ItemDisplay[(7dg OR 7di OR 7bl) ((SK254>2 OR SK255>2 OR SK270>2) AND SK275>0) !ETH !INF NMAG !RW !SOCK=1]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7dg OR 7di OR 7bl) (SK254>2 OR SK255>2 OR SK270>2) !ETH !INF NMAG !RW !SOCK=1]: %NAME%{%NAME%}
ItemDisplay[(7dg OR 7di OR 7bl) !ETH !INF NMAG !RW !SOCK=1 ED=15]: %NAME%{%NAME%}
ItemDisplay[(7dg OR 7di OR 7bl) !ETH !INF NMAG !RW !SOCK=1 ED>9 FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[(7dg OR 7di OR 7bl) !ETH !INF NMAG !RW !SOCK=1 ED>4 FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(kri OR 9kr OR 7kr) (SK265>2 AND SK275>0) !ETH !INF NMAG !RW !SOCK~1-2]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(kri OR 9kr OR 7kr) (SK265>2 OR SK73>2) !ETH !INF NMAG !RW !SOCK~1-2]: %NAME%{%NAME%}
//Axes
ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK~1-4]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) !ETH !INF NMAG !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) !ETH !INF NMAG !RW !SOCK=1 ED>4 FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[(7wa OR 72a OR 7mp) !ETH !INF NMAG !RW !SOCK=1 FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) ED>4]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<6]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
//Hammers
ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK=1 ED>4 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK=1 FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm) !INF ETH NMAG !RW !SOCK=1 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm) !INF ETH NMAG !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(7m7 OR 7gm) !INF ETH NMAG !RW !SOCK=1 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[7wh !INF NMAG !ETH !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7wh !INF NMAG !ETH !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[7wh !INF NMAG !ETH !RW !SOCK=1 ED>4 FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[7wh !INF NMAG ETH !RW !SOCK=1 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7wh !INF NMAG ETH !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[7wh !INF NMAG ETH !RW !SOCK=1 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
//Scepters
ItemDisplay[7ws NMAG !ETH !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7ws NMAG ETH !RW !SOCK~1-2 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7ws NMAG ETH !RW !SOCK~1-2 ED>4 FILTLVL<6]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (((SK101>2 AND SK121>0) AND SK125>0) OR ((SK101>0 AND SK121>2) AND SK125>0)) (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (SK112>2 AND (SK113>2 OR SK125>2)) (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) SK117>2 NMAG !RW (SOCK=0 OR SOCK=5)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) (SK99>2 OR SK109>2 OR SK118>2) !INF NMAG !RW (SOCK=0 OR SOCK=5)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) (SK100>2 AND SK108>2 AND SK125>2) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7ws NMAG !ETH !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW ((SK101>2 OR SK121>2) AND SK125>0) (SOCK=0 OR SOCK=3)]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (SK112>2 AND (SK113>0 OR SK125>0)) (SOCK=0 OR SOCK=3)]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) (SK99>2 OR SK109>2 OR SK118>2) !INF NMAG !RW SOCK=4]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) (SK99>2 OR SK109>2 OR SK118>2) !INF NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) SK117>0 NMAG !RW (SOCK=0 OR SOCK=5) PALADIN FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (SK101>2 OR SK112>2 OR SK121>2) (SOCK=0 OR SOCK=3) FILTLVL<6]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[7ws NMAG !ETH !RW !SOCK=1 ED>4 FILTLVL<6]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) SK117>0 NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<6]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) (SK100>1 AND SK108>1 AND SK125>1) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4)]: %NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) (SK100>2 OR SK108>2 OR SK125>2) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) (SK100>0 OR SK108>0 OR SK125>0) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=5) SK124>2]: %NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=5) SK124>0 FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[(wsp OR 9ws OR 7ws) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[7ws !INF !ETH NMAG !RW !SOCK=1 (SK96>2 OR SK97>2 OR SK98>2 OR SK99>2 OR SK100>2 OR SK101>2 OR SK102>2 OR SK103>2 OR SK104>2 OR SK105>2 OR SK106>2 OR SK107>2 OR SK108>2 OR SK109>2 OR SK110>2 OR SK111>2 OR SK112>2 OR SK113>2 OR SK114>2 OR SK115>2 OR SK116>2 OR SK117>2 OR SK118>2 OR SK119>2 OR SK120>2 OR SK121>2 OR SK122>2 OR SK123>2 OR SK124>2 OR SK125>2 OR SK364>2 OR SK371>2 OR SK378>2)]: %NAME%{%NAME%}
//Swords
ItemDisplay[(crs OR bsd OR lsd) NMAG !INF !RW SOCK=4 FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[((crs (ILVL>25 AND ILVL<41)) OR ((bsd OR lsd) ILVL>25)) NMAG !INF !RW (SOCK=0 OR SOCK=4) (CLVL<80 OR FILTLVL<2)]: %NAME%{%NAME%}
ItemDisplay[crs ILVL>25 NMAG !INF !RW SOCK~4-5 FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[crs ILVL>25 NMAG !INF !RW (SOCK=0 OR SOCK>4) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 ED>9]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 ED>4 FILTLVL<4]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF !SOCK~1-2 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF !SOCK~1-2 ED>4]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF !SOCK~1-2 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-2 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-2 ED>9]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-2 ED>4 FILTLVL<4]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-2 (BARARIAN OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%}
//Maces
ItemDisplay[fla NMAG !RW !INF (SOCK=0 OR SOCK>2) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[fla NMAG !RW !INF SOCK>3 FILTLVL>6]: %NAME%{%NAME%}
//Wands
ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK66>1 OR SK87>1 OR SK91>1) AND ((SK367>1 AND (SK68>1 OR SK95>1)) OR (SK68>1 AND (SK367>1 OR SK95>1)))) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) (((SK87>0 OR SK91>0) AND (SK95>0 OR SK68>0) AND (SK367>0)) OR ((SK87>0 OR SK91>0) AND (SK95>0 AND SK68>0))) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) (((SK87>2 OR SK91>2) AND (SK95>2 OR SK68>2 OR SK367>2))) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK75>2 OR SK85>2 OR SK94>2) AND SK79>2) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK75>2 OR SK85>2) AND ((SK79>1 AND SK66>1) OR (SK79>0 AND SK66>2) OR (SK79>2 AND SK66>0))) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK94>2 AND SK79>1 AND SK91>1) OR (SK94>2 AND SK79>2 AND SK91>0) OR (SK94>2 AND SK79>0 AND SK91>2)) !SOCK=1 NMAG !RW]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[WAND !(wnd OR ywn OR 9wn) (SK67>2 OR SK74>2 OR SK94>2 OR SK75>2 OR SK70>2 OR SK84>2 OR SK83>2 OR SK89>2 OR SK92>2 OR SK93>2 OR SK79>2 OR SK80>2 OR SK85>2 OR SK95>2 OR SK374>2 OR SK381>2) !SOCK=1 NMAG !RW FILTLVL<4]: %NAME%{%NAME%}
//Staves
ItemDisplay[(6cs OR 6bs OR 6ws) (SK48>2 OR SK49>2 OR SK38>2 OR SK53>2 OR SK57>2 OR SK63>2) NMAG !RW (SOCK=0 OR SOCK=4)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(8ws OR 6ws) ((SK44>2 OR SK64>2 OR SK65>2 OR SK59>2 OR SK369>2) OR ((SK44>1 OR SK64>1 OR SK59>1 OR SK369>1) AND SK65>0)) NMAG !RW (SOCK=0 OR SOCK=5)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[6ws NMAG !INF !RW !SOCK~1-3]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(cst OR bst OR 8cs OR 8bs OR 6cs OR 6bs OR wst OR 8ws OR 6ws) (SK58>2 OR (SK58>0 AND SK50>0)) NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5)]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK=1 ED>4 FILTLVL<6]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK~1-3]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[(6ws OR 6cs OR 6bs) NMAG !INF !RW !SOCK=1 BARBARIAN FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[8ws NMAG !INF !RW !SOCK~1-3 FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[wst ((SK44>2 OR SK64>2 OR SK65>2 OR SK59>2 OR SK369>2) OR ((SK44>1 OR SK64>1 OR SK59>1 OR SK369>1) AND SK65>0)) NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(8cs OR 8bs OR 8ws) (SK48>2 OR SK49>2 OR SK38>2 OR SK53>2 OR SK57>2 OR SK63>2) NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(cst OR bst OR 8cs OR 8bs OR 6cs OR 6bs OR wst OR 8ws OR 6ws) (SK58>1 OR SK50>1) NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[STAFF ELT NMAG !RW SOCK=3 FILTLVL<4]: %NAME%{%NAME%}
//Polearms/Spears/Amazon Spears
ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3 ED>4]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[7p7 NMAG !ETH !INF !RW !SOCK=1 ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7p7 NMAG ETH !INF !RW !SOCK=1 ED>9]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[7p7 NMAG !ETH !INF !RW !SOCK=1 ED>9]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[7p7 NMAG ETH !INF !RW !SOCK=1 ED>4]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[7p7 NMAG !ETH !INF !RW !SOCK=1 ED>4 FILTLVL<6]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[7p7 NMAG ETH !INF !RW !SOCK=1]: %DOT-D6%%TIER-3%%NAME%{%NAME%}
ItemDisplay[7p7 NMAG !ETH !INF !RW !SOCK=1 BARBARIAN FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[((POLEARM OR SPEAR) !JAV ELT) NMAG ETH !INF !RW SOCK=3]: %NAME%{%NAME%}
ItemDisplay[((POLEARM OR SPEAR) ELT) NMAG ETH !INF !RW SOCK=3 NECROMANCER]: %NAME%{%NAME%}
ItemDisplay[((POLEARM OR SPEAR) ELT) NMAG !INF !RW SOCK=3 NECROMANCER FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[((POLEARM OR SPEAR) EXC) NMAG ETH !INF !RW SOCK=3 NECROMANCER FILTLVL<6]: %NAME%{%NAME%}
ItemDisplay[(amd OR ame) TABSK2>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) ED=15]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(amd OR ame) TABSK2>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>9]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[(amd OR ame) TABSK2>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>4]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[(amd OR ame) TABSK2>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<4]: %NAME%{%NAME%}
//Claws
ItemDisplay[((SIN ELT) OR 9tw OR 9lw) (SK275>0 OR SK276>0 OR SK278>0 OR SK277>0 OR SK252>0 OR SK263>0) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) ED>4]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[((SIN ELT) OR 9tw OR 9lw) ((SK275>0 OR SK276>0 OR SK278>0 OR SK277>0 OR SK252>0 OR SK263>0) AND (SK257>2 OR SK266>2)) !INF ETH NMAG !RW !SOCK=1]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[(9tw OR 7tw) (SK262>2 OR SK271>2) !INF NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%NAME%{%NAME%}
ItemDisplay[((SIN ELT) OR 9tw OR 9lw) (SK275>0 OR SK276>0 OR SK278>0 OR SK277>0 OR SK252>0 OR SK263>0) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3)]: %DOT-D6%%TIER-5%%NAME%{%NAME%}
ItemDisplay[((SIN ELT) OR 9tw OR 9lw) (SK257>2 OR SK266>2) !INF ETH NMAG !RW !SOCK=1 FILTLVL<6]: %DOT-D6%%TIER-2%%NAME%{%NAME%}
ItemDisplay[((SIN ELT) OR 9tw OR 9lw) ((SK254>2 OR SK252>2 OR SK255>2 OR SK260>2 OR SK275>2) OR ((SK254>0 OR SK255>0 OR SK260>0) AND (SK275>0 AND SK276>0)) OR ((SK254>1 OR SK255>1 OR SK260>1) AND (SK275>0 OR SK276>0 OR SK278>0))) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=2) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) (SK254>2 OR SK255>2 OR SK259>2 OR SK260>2 OR SK262>2 OR SK266>2 OR SK267>2 OR SK271>2 OR SK272>2 OR SK273>2 OR SK276>2 OR SK277>2 OR SK278>2 OR SK265>2 OR (SK278>1 AND SK265>1) OR SK366>2 OR SK280>2 OR SK252>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[((SIN ELT) OR 9tw OR 9lw) !INF ETH NMAG !RW !SOCK=1 FILTLVL<4]: %NAME%{%NAME%}
//Add PRICETAG to class items with staffmods 提示: 这个老外真的是烦死人了价格改为只显示35000
//Daggers
ItemDisplay[NMAG !RW PRICE=35000 DAGGER ((SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0) OR (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0))]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE%
//Assasin
ItemDisplay[NMAG !RW PRICE=35000 !DAGGER (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0)]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE%
//Barbarian
ItemDisplay[NMAG !RW PRICE=35000 (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0 OR SK368>0)]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE%
//Druid
ItemDisplay[NMAG !RW PRICE=35000 (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0 OR SK370>0)]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE%
//Necromancer
ItemDisplay[NMAG !RW PRICE=35000 !DAGGER (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0)]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE%
//Paladin
ItemDisplay[NMAG !RW PRICE=35000 (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0 OR SK378>0)]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE%
//Sorceress
ItemDisplay[NMAG !RW PRICE=35000 (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0 OR SK376>0)]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE%
//Potentially expensive (Worth some GOLD) items 提示: 这个老外真的是烦死人了价格改为只显示35000
ItemDisplay[(7tk OR 7bk OR 7ta) (NMAG OR ((MAG OR RARE) !ID)) !ETH !INF FILTLVL<4 PRICE=35000]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}
ItemDisplay[WAND (SK81>2 OR SK84>2 OR SK85>2 OR SK367>2 OR SK83>1 OR SK86>1 OR SK87>1 OR SK88>1 OR SK89>1 OR SK90>1 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR ((SK82>0 OR SK83>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK83>0 OR SK80>0 OR SK79>0) AND (SK81>1 OR SK84>1 OR SK85>1 OR SK367>1 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0))) !ETH !INF !RW NMAG FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(SOR OR sst OR 8ss OR 6ss) (SK52>2 OR SK54>2 OR SK55>2 OR SK369>1 OR SK376>1 OR SK56>1 OR SK57>1 OR SK58>1 OR SK59>1 OR SK60>1 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR ((SK383>0 OR SK51>0 OR SK47>0 OR SK49>0 OR SK48>0 OR SK50>0) AND (SK52>1 OR SK54>1 OR SK55>1 OR SK369>0 OR SK376>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0))) !ETH !INF !RW NMAG FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(SIN OR DAGGER) (SK270>2 OR SK269>2 OR SK268>2 OR SK267>2 OR SK273>2 OR SK266>2 OR SK366>1 OR SK272>1 OR SK274>1 OR SK275>1 OR SK277>1 OR SK271>0 OR SK276>0 OR SK278>0 OR SK279>0 OR SK280>0 OR ((SK261>0 OR SK262>0 OR SK263>0 OR 264>0 OR 265>0) AND (SK270>1 OR SK269>1 OR SK268>1 OR SK267>1 OR SK273>1 OR SK266>1 OR SK366>0 OR SK272>0 OR SK274>0 OR SK275>0 OR SK277>0))) !ETH !INF !RW NMAG FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[SCEPTER !(wsp OR 9qs OR 9ws OR 7ws) (SK111>2 OR SK112>2 OR SK116>2 OR SK113>2 OR SK114>2 OR SK115>2 OR SK378>1 OR SK121>1 OR SK117>1 OR SK118>1 OR SK119>1 OR SK120>1 OR SK364>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR ((SK108>0 OR SK109>0 OR SK371>0 OR SK107>0) AND (SK111>1 OR SK112>1 OR SK116>1 OR SK113>1 OR SK114>1 OR SK115>1 OR SK378>0 OR SK121>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0))) !ETH !INF !RW NMAG FILTLVL<4]: %NAME%{%NAME%}
ItemDisplay[(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) (SK370>2 OR SK238>2 OR SK243>2 OR SK246>2 OR SK244>1 OR SK245>1 OR SK239>1 OR SK237>1 OR SK241>1 OR SK247>0 OR SK226>0 OR SK248>0 OR SK249>0 OR SK250>0 OR ((SK234>0 OR SK240>0 OR SK242>0 OR SK227>0 OR SK231>0) AND (SK370>1 OR SK238>1 OR SK243>1 OR SK246>1 OR SK244>0 OR SK245>0 OR SK239>0 OR SK237>0 OR SK241>0))) !ETH !INF !RW NMAG FILTLVL<4]: %NAME%{%NAME%}
//Show me quantitiy of all stackables
ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR aqv OR cqv OR (MAPTIER>0 !NMAG)) QTY>0]: %NAME% %TAN%x %WHITE%%QTY%{%NAME%}%CONTINUE%
//Jewel notes part.1
//All w/o High OW Damage Character Level Requirements Values
ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%NAME%%BLUE%所有词缀 %LIGHT_GRAY%除开高OW伤害 %WHITE%需求 Clvl: }%CONTINUE%
ItemDisplay[jew ID RARE ILVL~68-69 STAT486=0 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~68-69 STAT486=0]: %NAME%{%NAME%98}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~70-72 STAT486=0 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~70-72 STAT486=0]: %NAME%{%NAME%95}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~73-74 STAT486=0 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~73-74 STAT486=0]: %NAME%{%NAME%93}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~75-77 STAT486=0 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~75-77 STAT486=0]: %NAME%{%NAME%90}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~78-79 STAT486=0 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~78-79 STAT486=0]: %NAME%{%NAME%88}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~80-82 STAT486=0 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~80-82 STAT486=0]: %NAME%{%NAME%85}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~83-84 STAT486=0 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~83-84 STAT486=0]: %NAME%{%NAME%83}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~85-87 STAT486=0 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~85-87 STAT486=0]: %NAME%{%NAME%80}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~88-89 STAT486=0 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~88-89 STAT486=0]: %NAME%{%NAME%78}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~90-92 STAT486=0 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~90-92 STAT486=0]: %NAME%{%NAME%75}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~93-94 STAT486=0 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~93-94 STAT486=0]: %NAME%{%NAME%73}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~95-97 STAT486=0 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~95-97 STAT486=0]: %NAME%{%NAME%70}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0]: %NAME%{%NAME%68}%CONTINUE%
ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%CL%%NAME%%CL%}%CONTINUE%
//All Affixes Character Level Requirements Values
ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%NAME%%WHITE%随机 %BLUE%所有词缀 %WHITE%需求角色等级: }%CONTINUE%
ItemDisplay[jew ID RARE ILVL~68-72 STAT486=0]: %NAME%{%NAME%%RED%不可能的}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~73-74 STAT486=0 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~73-74 STAT486=0]: %NAME%{%NAME%98}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~75-77 STAT486=0 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~75-77 STAT486=0]: %NAME%{%NAME%95}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~78-79 STAT486=0 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~78-79 STAT486=0]: %NAME%{%NAME%93}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~80-82 STAT486=0 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~80-82 STAT486=0]: %NAME%{%NAME%90}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~83-84 STAT486=0 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~83-84 STAT486=0]: %NAME%{%NAME%88}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~85-87 STAT486=0 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~85-87 STAT486=0]: %NAME%{%NAME%85}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~88-89 STAT486=0 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~88-89 STAT486=0]: %NAME%{%NAME%83}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~90-92 STAT486=0 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~90-92 STAT486=0]: %NAME%{%NAME%80}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~93-94 STAT486=0 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~93-94 STAT486=0]: %NAME%{%NAME%78}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~95-97 STAT486=0 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~95-97 STAT486=0]: %NAME%{%NAME%75}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE%
ItemDisplay[jew ID RARE ILVL~98-99 STAT486=0]: %NAME%{%NAME%73}%CONTINUE%
ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%CL%%NAME%%CL%}%CONTINUE%
//Jewel Notes part.2
ItemDisplay[jew ID RARE ILVL>67 STAT486=0]: %NAME%{%CL%%NAME%%ORANGE%[%WHITE%你也许想 %YELLOW%洗属性 %WHITE%用 6x 完美的 %GRAY%O%ORANGE%]%CL%}%CONTINUE%
ItemDisplay[jew ID]: %NAME%{%NAME%%CL%%TAN%提示%WHITE%: 盒子用 %GRAY%钥匙 %WHITE%摧毁为: %BLUE%珠宝碎片%CL%}%CONTINUE%
ItemDisplay[jew STAT477=21 ]: %NAME%{%TAN%提示%WHITE%: 镜像白 %BLUE%珠宝}
ItemDisplay[jew STAT477=4 ]: %NAME%{%TAN%提示%WHITE%: %GRAY%镜像黑 %BLUE%珠宝}
ItemDisplay[jewf ID]: %BLUE%%NAME%{%GRAY%(可堆叠的珠宝)%NL%%TAN%提示%WHITE%: 用于那些盒子公式}
//Standard of Heroes
ItemDisplay[std]: %PX-9D%%NAME%{%NAME%}//{%WHITE%+10% 经验%NL%+20% 魔法&金币寻找%NL%+20% 怪物密度%NL%%TAN%提示: %WHITE%用盒子与地图合成:}
//Show me every identified item
ItemDisplay[(ARMOR OR WEAPON OR (aqv OR cqv)) (MAG OR RARE OR SET OR UNI OR CRAFT) ID]: %NAME%{%NAME%}
//Project Diablo 2 items
ItemDisplay[wss]: %MAP-0A%%DOT-66%%NAME% %ORANGE%*{%RED%警告%WHITE%: 它可能会损坏你的物品%NL%%TAN%提示%WHITE%: 使用它 %RED%腐化 %WHITE%物品/地图:}
ItemDisplay[iwss]: %MAP-0A%%DOT-66%%NAME% %ORANGE%*{%WHITE%随机事件到你的地图%NL%%TAN%提示%WHITE%: 使用它 %PURPLE%添加 %WHITE%一个事件}
ItemDisplay[scrb]: %MAP-A9%%NAME% %ORANGE%*{%NAME%}//{%RED%地下城组%NL%%TAN%提示%WHITE%: 盒子用于 %GRAY%[%ORANGE%T3%GRAY%] %WHITE%制作地图:}
ItemDisplay[ubtm]: %MAP-A9%%GRAY%* %NAME% %GRAY%*{%GRAY%(它会创建 3 个传送门最多 3 次回城)%NL%%TAN%提示%WHITE%: 超级崔斯特姆入口}
ItemDisplay[imra]: %NAME% %ORANGE%*{%WHITE%地图 + %GOLD%法珠 %WHITE%+ %BLUE%珠宝 %WHITE%+ %ORANGE%任意符文%NL%%TAN%提示%WHITE%: 注入白色地图为 %YELLOW%亮金%WHITE%:%NL%}%CONTINUE%
ItemDisplay[rera]: %NAME% %ORANGE%*{%YELLOW%地图 %WHITE%+ %GOLD%法珠 %WHITE%+ 完美宝石 + %ORANGE%任意符文%NL%%TAN%提示%WHITE%: 重置 %YELLOW%亮金 %WHITE%地图:%NL%}%CONTINUE%
ItemDisplay[upma]: %NAME% %ORANGE%*{%BLUE%地图 %WHITE%+ %GOLD%法珠 %WHITE%+ 完美 %GRAY%O %WHITE%+ %ORANGE%任意符文%NL%%TAN%提示%WHITE%: 注入 %BLUE%魔法 %WHITE%地图为 %YELLOW%亮金%WHITE%:%NL%}%CONTINUE%
ItemDisplay[imma]: %NAME% %ORANGE%*{%WHITE%地图 + %GOLD%法珠 %WHITE%+ %BLUE%珠宝 %NL%%TAN%提示%WHITE%: 注入白色地图为 %BLUE%魔法%WHITE%:%NL%}%CONTINUE%
ItemDisplay[scou]: %NAME% %ORANGE%*{%BLUE%M%WHITE%a%YELLOW%p %WHITE%+ %GOLD%法珠%NL%%TAN%提示%WHITE%: 注入 %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%地图为白色:%NL%}
ItemDisplay[fort]: %GOLD%%NAME% %ORANGE%*{%BLUE%M%WHITE%a%YELLOW%p %WHITE%+ %GOLD%法珠%NL%%WHITE%2x 生命, 2x 经验, 20% 伤害, 2x 掉落%NL%%TAN%提示%WHITE%: 减少一半的基础密度, 怪物增强:%NL%}
ItemDisplay[upmp]: %NAME% %ORANGE%*{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %TAN%(%WHITE%层级:%ORANGE%x%TAN%) %WHITE%+ %GOLD%法珠 %WHITE%= 地图 %TAN%(%WHITE%层级:%ORANGE%x%WHITE%+1%TAN%)%NL%提示%WHITE%: 升级地图为更高层级:%NL%}
ItemDisplay[(imra OR rera OR upma OR imma)]: %NAME%{%GRAY%(跳过地图制作 %GOLD%注入法珠%GRAY%)%NL%%NAME%}%CONTINUE%
ItemDisplay[imma FILTLVL>3 !SHOP !TOWN]: {%NAME%}%CONTINUE%
ItemDisplay[irra]: %NAME% %ORANGE%*{%WHITE%地图 + %GOLD%法珠%NL%%TAN%提示%WHITE%: 注入白色地图为 %YELLOW%亮金%WHITE%:%NL%}
ItemDisplay[rrra]: %NAME% %ORANGE%*{%YELLOW%地图 %WHITE%+ %GOLD%法珠%NL%%TAN%提示%WHITE%: 重置 %YELLOW%亮金 %WHITE%地图:%NL%}
ItemDisplay[urma]: %NAME% %ORANGE%*{%BLUE%地图 %WHITE%+ %GOLD%法珠%NL%%TAN%提示%WHITE%: 注入 %BLUE%魔法 %WHITE%地图为 %YELLOW%亮金%WHITE%:%NL%}
ItemDisplay[irma]: %NAME% %ORANGE%*{%WHITE%地图 + %GOLD%法珠%NL%%TAN%提示%WHITE%: 注入白色地图为 %BLUE%魔法%WHITE%:%NL%}
ItemDisplay[lbox]: %BORDER-0A%%DOT-62%%GREEN%*%PURPLE%*%RED%* %NAME% %RED%*%PURPLE%*%GREEN%*{%WHITE%双手武器 = 2-4 最大孔%NL%单手武器 = 1-2 最大孔%NL%头盔, 护甲, 盾牌 = 1-2 最大孔%NL%%TAN%提示%WHITE%: 使用它 %TAN%打孔 %WHITE%一件物品}
ItemDisplay[lpp]: %DOT-0A%%PX-62%%GRAY%*%YELLOW%* %NAME% %YELLOW%*%GRAY%*{%WHITE%双手武器 = 2-4 最大孔%NL%单手武器 = 1-2 最大孔%NL%头盔, 护甲, 盾牌 = 1-2 最大孔%NL%%TAN%提示%WHITE%: 使用它 %TAN%打孔 %WHITE%普通/%BLUE%魔法%WHITE%/%YELLOW%亮金%WHITE%/%ORANGE%手工 %WHITE%物品}
ItemDisplay[lmal]: %GOLD%%NAME% %ORANGE%*{%WHITE%所有类型物品 = 1 最大孔%NL%%TAN%提示%WHITE%: 使用它 %TAN%打孔 %WHITE%一件物品}
ItemDisplay[lsvl]: %BORDER-9B%%DOT-62%%GREEN%*%PURPLE%*%RED%*%TAN%*%GRAY%* %NAME% %GRAY%*%TAN%*%RED%*%PURPLE%*%GREEN%*{%TAN%提示%WHITE%: %WHITE%这个物品是 %PURPLE%E%RED%x%ORANGE%t%YELLOW%re%ORANGE%m%RED%e%PURPLE%l%RED%y 稀有%WHITE%.}
ItemDisplay[llmr]: %BORDER-9B%%DOT-62%%GREEN%*%PURPLE%*%RED%*%ORANGE%*%GOLD%* %NAME% %GOLD%*%ORANGE%*%RED%*%PURPLE%*%GREEN%*{%WHITE%只能用于 %BLUE%魔法%WHITE%/%YELLOW%亮金%WHITE%/%ORANGE%手工 %WHITE%装备%NL%%TAN%提示%WHITE%: %WHITE%这个物品是 %PURPLE%E%RED%x%ORANGE%t%YELLOW%re%ORANGE%m%RED%e%PURPLE%l%RED%y 稀有%WHITE%.}
ItemDisplay[rkey]: %MAP-0A%%PX-62%%GRAY%*%LIGHT_GRAY%*%YELLOW%* %NAME% %YELLOW%*%LIGHT_GRAY%*%GRAY%*{%TAN%提示%WHITE%: 你能在盒子公式 w/o 使用它而不会丢失}
//DClone/Rathma/Lucion Materials & items
ItemDisplay[(dcma OR rtma) STAT185=0]: %MAP-0A%%PX-62%%GRAY%*%RED%* %NAME% %RED%*%GRAY%*{%BLUE%层级: 0 (默认)%NL%%RED%需要自己承担风险哦!%NL%%TAN%提示%WHITE%: %GRAY%你最好不要进去...}
ItemDisplay[(dcma OR rtma) STAT185>0]: %MAP-0A%%PX-62%%GRAY%*%RED%* %NAME% %RED%*%GRAY%*{%RED%需要自己承担风险哦!%NL%%TAN%提示%WHITE%: %GRAY%你最好不要进去...}
ItemDisplay[luca]: %MAP-0A%%PX-62%%GRAY%*%RED%* %NAME% %RED%*%GRAY%*{%RED%DO IT AT YOUR OWN RISK!%NL%%TAN%提示%WHITE%: %GRAY%你最好不要进去...}
ItemDisplay[lucb]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%提示%WHITE%: %GRAY%我听到翅膀拍击声了吗...? %RED%路西安%GRAY%...?}
ItemDisplay[lucc]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%提示%WHITE%: %GRAY%我听到翅膀拍击声了吗...? %RED%路西安%GRAY%...?}
ItemDisplay[lucd]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%提示%WHITE%: %GRAY%我听到翅膀拍击声了吗...? %RED%路西安%GRAY%...?}
ItemDisplay[dcbl OR dcho]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%提示%WHITE%: %RED%暗黑破坏神克隆体 %GRAY%在附近游走...}
ItemDisplay[dcso]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%提示%WHITE%: %GRAY%蕴含灵魂之 %RED%暗黑破坏神克隆体}
ItemDisplay[rtmf]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%提示%WHITE%: 2x %ORANGE%上古遗骸碎片 %WHITE%+ %GOLD%地狱火炬 %WHITE%= %ORANGE%塔格奥的下颌骨}
ItemDisplay[rtmv]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%提示%WHITE%: %RED%拉斯玛 %GRAY%越来越近了...}
ItemDisplay[rtmo]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%提示%WHITE%: %RED%拉斯玛 %GRAY%越来越近了...}
ItemDisplay[cm2f]: %MAP-0A%%PX-62%%ORANGE%%NAME% %RED%*{%TAN%提示%WHITE%: %RED%拉斯玛 %GRAY%越来越近了...}
ItemDisplay[cwss]: %MAP-0A%%DOT-84%%NAME% %GREEN%*{%RED%警告%WHITE%: 你可能会损坏它%NL%%TAN%提示%WHITE%: 使用它 %RED%腐化 %GOLD%毁灭}
ItemDisplay[rid]: %MAP-0A%%PX-62%%GRAY%*%LIGHT_GRAY%*%RED%* %NAME% %RED%*%LIGHT_GRAY%*%GRAY%*
ItemDisplay[rtp]: %MAP-0A%%PX-62%%GRAY%*%LIGHT_GRAY%*%BLUE%* %NAME% %BLUE%*%LIGHT_GRAY%*%GRAY%*{%TAN%提示%WHITE%: 你能在盒子公式 w/o 使用它而不会丢失}
//Uber Ancients
ItemDisplay[ubaa]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%提示%WHITE%: 超级古代人材料来自 %GRAY%[%DARK_GREEN%T1%GRAY%] %WHITE%地图}
ItemDisplay[ubab]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%提示%WHITE%: 超级古代人材料来自 %GRAY%[%TAN%T2%GRAY%] %WHITE%地图}
ItemDisplay[ubac]: %MAP-0A%%PX-62%%NAME% %RED%*{%TAN%提示%WHITE%: 超级古代人材料来自 %GRAY%[%ORANGE%T3%GRAY%] %WHITE%地图}
ItemDisplay[uba]: %MAP-0A%%PX-62%%GRAY%*%RED%* %NAME% %RED%*%GRAY%*{%TAN%提示%WHITE%: 挑战自我, 为伟大的战利品而战!}
//Project Diablo 2 Maps
ItemDisplay[MAPTIER>0 NMAG]: %WHITE%%NAME%%CONTINUE%
ItemDisplay[MAPTIER=1]: %GRAY%[%DARK_GREEN%T1%GRAY%] %NAME% %DARK_GREEN%*%CONTINUE%
ItemDisplay[MAPTIER=2 OR t53]: %GRAY%[%TAN%T2%GRAY%] %NAME% %TAN%*%CONTINUE%
ItemDisplay[MAPTIER=3 OR t51 OR t52]: %GRAY%[%ORANGE%T3%GRAY%] %NAME% %ORANGE%*%CONTINUE%
ItemDisplay[MAPTIER=4]: %GRAY%[%RED%Dungeon%GRAY%] %NAME%%CONTINUE%
ItemDisplay[MAPTIER>0 (!ID OR NMAG) !UNI]: %MAP-7F%%NAME%%CONTINUE%
ItemDisplay[MAPTIER>0 !ID UNI]: %MAP-7F%%DOT-68%%RED%*%GREEN%*%YELLOW%* %NAME% %YELLOW%*%GREEN%*%RED%*%CONTINUE%
ItemDisplay[MAPTIER~1-3]: %NAME%{%TAN%提示%WHITE%: 要修改地图请访问安亚}%CONTINUE%
ItemDisplay[MAPTIER~1-4]: %NAME%{%WHITE%盒子 3 张同层级地图 = 随机一张同层级地图%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER~1-3 MAG]: %NAME%{%WHITE%洗属性: 盒子中用 3 %TAN%x %WHITE%完美 %GRAY%O%NL%%NAME%}%CONTINUE%
ItemDisplay[t60 OR t61 OR t62 OR t63 OR t64 OR t65 OR t66 OR t67 OR t68 OR t69]: %NAME%{%GRAY%(不会永久死亡在 HC 模式)%NL%在这里你可以挑战其它的玩家%NL%%TAN%提示%WHITE%: PvP 竞技场}%CONTINUE%
//Map Immunes (Fire/Cold/Light/Poison/Magic/Phys)
//ItemDisplay[t11]: %NAME%{%WHITE%免疫: %RED%125% %BLUE%110% %YELLOW%140% %GREEN%105% %ORANGE%110% %GOLD%120%%NL%%NAME%}%CONTINUE%
ItemDisplay[t11]: %NAME%{%WHITE%免疫: %RED%130% %YELLOW%120%%NL%%NAME%}%CONTINUE%
ItemDisplay[t12]: %NAME%{%WHITE%免疫: %RED%135% %BLUE%130% %GRAY%(%WHITE%闪电. 尖塔: %YELLOW%100%%WHITE%/%GREEN%1000%%GRAY%)%NL%%NAME%}%CONTINUE%
ItemDisplay[t13]: %NAME%{%WHITE%免疫: %RED%125% %BLUE%130% %GOLD%110%%NL%%NAME%}%CONTINUE%
ItemDisplay[t14]: %NAME%{%WHITE%免疫: %YELLOW%125% %GREEN%130%%NL%%NAME%}%CONTINUE%
ItemDisplay[t15]: %NAME%{%WHITE%免疫: %BLUE%125% %GREEN%105% %ORANGE%150%%NL%%NAME%}%CONTINUE%
ItemDisplay[t16]: %NAME%{%WHITE%免疫: %RED%135% %BLUE%115% %ORANGE%125%%NL%%NAME%}%CONTINUE%
ItemDisplay[t21]: %NAME%{%WHITE%免疫: %RED%140% %YELLOW%125%%NL%%NAME%}%CONTINUE%
ItemDisplay[t22]: %NAME%{%WHITE%免疫: %RED%125% %YELLOW%105%%NL%%NAME%}%CONTINUE%
ItemDisplay[t23]: %NAME%{%WHITE%免疫: %RED%130% %YELLOW%100%%NL%%NAME%}%CONTINUE%
ItemDisplay[t24]: %NAME%{%WHITE%免疫: %YELLOW%120% %GREEN%110% %GOLD%105%%NL%%NAME%}%CONTINUE%
ItemDisplay[t25]: %NAME%{%WHITE%免疫: %YELLOW%135% %GREEN%125%%NL%%NAME%}%CONTINUE%
ItemDisplay[t26]: %NAME%{%WHITE%免疫: %GREEN%135% %GOLD%100%%NL%%NAME%}%CONTINUE%
ItemDisplay[t27]: %NAME%{%WHITE%免疫: %GRAY%无免疫区域%NL%%NAME%}%CONTINUE%
ItemDisplay[t28]: %NAME%{%WHITE%免疫: %GRAY%无免疫区域%NL%%NAME%}%CONTINUE%
ItemDisplay[t31]: %NAME%{%WHITE%免疫: %BLUE%180% %GREEN%130% %ORANGE%100%%NL%%NAME%}%CONTINUE%
ItemDisplay[t32]: %NAME%{%WHITE%免疫: %BLUE%130% %YELLOW%130%%NL%%NAME%}%CONTINUE%
ItemDisplay[t33]: %NAME%{%WHITE%免疫: %RED%120% %BLUE%110%%NL%%NAME%}%CONTINUE%
ItemDisplay[t34]: %NAME%{%WHITE%免疫: %YELLOW%130% %GREEN%120%%NL%%NAME%}%CONTINUE%
ItemDisplay[t35]: %NAME%{%WHITE%免疫: %GRAY%无免疫区域%NL%%NAME%}%CONTINUE%
ItemDisplay[t36]: %NAME%{%WHITE%免疫: %BLUE%130% %YELLOW%100%%NL%%NAME%}%CONTINUE%
ItemDisplay[t37]: %NAME%{%WHITE%免疫: %YELLOW%135% %GREEN%130% %GOLD%100%%NL%%NAME%}%CONTINUE%
ItemDisplay[t38]: %NAME%{%WHITE%免疫: %RED%130% %GREEN%110% %GOLD%120%%NL%%NAME%}%CONTINUE%
ItemDisplay[t39]: %NAME%{%WHITE%免疫: %RED%125% %BLUE%130% %GREEN%110% %GRAY%(%WHITE%火焰塔: %GREEN%1000%%GRAY%)%NL%%NAME%}%CONTINUE%
ItemDisplay[t3a]: %NAME%{%WHITE%免疫: %BLUE%130% %GREEN%130% %ORANGE%120%%NL%%NAME%}%CONTINUE%
ItemDisplay[(t41 OR t42 OR t43)]: %NAME%{%WHITE%免疫: %PURPLE%所有 %WHITE%类型%NAME%}%CONTINUE%
ItemDisplay[t50 OR t51 OR t52 OR t53 OR t54 OR t55 OR t56 OR t57 OR t58 OR t59]: %NAME%{%WHITE%免疫: %GRAY%无免疫区域%NAME%}%CONTINUE%
//Essences
ItemDisplay[tes]: %PX-9D%%NAME%{%TAN%精华 %WHITE%掉落: %BLUE%安达利尔 %WHITE%或 %BLUE%都瑞尔}
ItemDisplay[ceh]: %PX-9D%%NAME%{%TAN%精华 %WHITE%掉落: %TAN%墨菲斯托}
ItemDisplay[bet]: %PX-9D%%NAME%{%TAN%精华 %WHITE%掉落: %RED%暗黑破坏神}
ItemDisplay[fed]: %PX-9D%%NAME%{%TAN%精华 %WHITE%掉落: %DARK_GREEN%巴尔}
//Uber Keys
ItemDisplay[pk1]: %PX-9D%%NAME%{%TAN%钥匙 %WHITE%掉落: %RED%女伯爵 %WHITE%或 %RED%血鸟}
ItemDisplay[pk2]: %PX-9D%%NAME%{%TAN%钥匙 %WHITE%掉落: %BLUE%召唤者 %WHITE%或 %BLUE%疯狂血腥女巫}
ItemDisplay[pk3]: %PX-9D%%NAME%{%TAN%钥匙 %WHITE%掉落: %PURPLE%尼拉塞克 %WHITE%或 %PURPLE%衣卒尔}
//Organs
ItemDisplay[mbr]: %PX-9D%%NAME%{%WHITE%合成 %RED%群魔殿护符%NL%%TAN%提示%WHITE%: 盒子 %ORANGE%任意 %WHITE%3 器官 + %GRAY%钥匙}
ItemDisplay[bey]: %PX-9D%%NAME%{%WHITE%合成 %RED%群魔殿护符%NL%%TAN%提示%WHITE%: 盒子 %ORANGE%任意 %WHITE%3 器官 + %GRAY%钥匙}
ItemDisplay[dhn]: %PX-9D%%NAME%{%WHITE%合成 %RED%群魔殿护符%NL%%TAN%提示%WHITE%: 盒子 %ORANGE%任意 %WHITE%3 器官 + %GRAY%钥匙}
//Runes Notes
ItemDisplay[RUNE>0]: %NAME%{%TAN%提示%WHITE%: 检查设置里面的快捷键 %GRAY%(非)%WHITE%可堆叠%NL%}%CONTINUE%
ItemDisplay[(r01 OR r01s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%艾尔[1] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%艾德%GRAY%[%TAN%2%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r02 OR r02s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%艾德[2] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%特尔%GRAY%[%TAN%3%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r03 OR r03s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%特尔[3] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%那夫%GRAY%[%TAN%4%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r04 OR r04s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%那夫[4] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%爱斯%GRAY%[%TAN%5%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r05 OR r05s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%爱斯[5] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%伊司%GRAY%[%TAN%6%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r06 OR r06s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%伊司[6] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%塔尔%GRAY%[%TAN%7%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r07 OR r07s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%塔尔[7] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%拉尔%GRAY%[%TAN%8%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r08 OR r08s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%拉尔[8] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%欧特%GRAY%[%TAN%9%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r09 OR r09s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%欧特[9] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%书尔%GRAY%[%TAN%10%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r10 OR r10s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%书尔[10] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%安姆%GRAY%[%TAN%11%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r11 OR r11s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%安姆[11] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%索尔%GRAY%[%TAN%12%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r12 OR r12s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%索尔[12] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%夏%GRAY%[%TAN%13%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r13 OR r13s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%夏[13] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%多尔%GRAY%[%TAN%14%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r14 OR r14s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%多尔[14] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%海尔%GRAY%[%WHITE%15%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r15 OR r15s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%海尔[15] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%埃欧%GRAY%[%TAN%16%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r16 OR r16s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%埃欧[16] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%卢姆%GRAY%[%TAN%17%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r17 OR r17s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%卢姆[17] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%科%GRAY%[%WHITE%18%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r18 OR r18s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%科[18] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%法尔%GRAY%[%WHITE%19%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r19 OR r19s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%法尔[19] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%蓝姆%GRAY%[%RED%20%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r20 OR r20s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x %ORANGE%蓝姆[20] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%普尔%GRAY%[%RED%21%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r21 OR r21s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 2x %ORANGE%普尔[21] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%乌姆%GRAY%[%RED%22%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r22 OR r22s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 2x %ORANGE%乌姆[22] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%马尔%GRAY%[%RED%23%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r23 OR r23s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 2x %ORANGE%马尔[23] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%伊司特%GRAY%[%RED%24%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r24 OR r24s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 2x %ORANGE%伊司特[24] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%古尔%GRAY%[%RED%25%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r25 OR r25s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 2x %ORANGE%古尔[25] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%伐克斯%GRAY%[%GREEN%26%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r26 OR r26s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 2x %ORANGE%伐克斯[26] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%欧姆%GRAY%[%GREEN%27%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r27 OR r27s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 2x %ORANGE%欧姆[27] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%罗%GRAY%[%GREEN%28%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r28 OR r28s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 2x %ORANGE%罗[28] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%瑟%GRAY%[%GREEN%29%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r29 OR r29s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 2x %ORANGE%瑟[29] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%贝%GRAY%[%GREEN%30%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r30 OR r30s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 2x %ORANGE%贝[30] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%乔%GRAY%[%GREEN%31%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r31 OR r31s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 2x %ORANGE%乔[31] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%查姆%GRAY%[%GREEN%32%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r32 OR r32s)]: %NAME%{%NAME%%TAN%提示%WHITE%: 2x %ORANGE%查姆[32] %WHITE%+ %GRAY%钥匙 %WHITE%= %ORANGE%萨德%GRAY%[%GREEN%33%GRAY%]%NL%}%CONTINUE%
ItemDisplay[(r33 OR r33s)]: %NAME%{%NAME%%TAN%提示%WHITE%: %ORANGE%萨德[33] %WHITE% + 完美 %GRAY%O %WHITE%= 修复任意物品 %GRAY%(包括无形)%NL%}%CONTINUE%
ItemDisplay[r01s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +15 防御%NL%护甲/头盔: +15 防御%NL%武器: +50 准确率%NL%}
ItemDisplay[r02s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 7% 格挡机率%NL%护甲/头盔: -15% 耐力消耗%NL%武器: +75% 伤害, +50 准确率对不死%NL%}
ItemDisplay[r03s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +2 杀死法力%NL%护甲/头盔: +2 杀死法力%NL%武器: +2 杀死法力%NL%}
ItemDisplay[r04s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +30 远程防御%NL%护甲/头盔: +30 远程防御%NL%武器: 击退%NL%}
ItemDisplay[r05s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 回复法力 15%%NL%护甲/头盔: 回复法力 15%%NL%武器: -25% 目标防御%NL%}
ItemDisplay[r06s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 15% 伤害转为法力%NL%护甲/头盔: 15% 伤害转为法力%NL%武器: +9 最大伤%NL%}
ItemDisplay[r07s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 毒抗 +35%%NL%护甲/头盔: 毒抗 +30%%NL%武器: +75 毒素伤害持续 5 秒%NL%}
ItemDisplay[r08s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 火抗 +35%%NL%护甲/头盔: 火抗 +30%%NL%武器: +5-30 火焰伤害%NL%}
ItemDisplay[r09s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 电抗 +35%%NL%护甲/头盔: 电抗 +30%%NL%武器: +1-50 闪电伤害%NL%}
ItemDisplay[r10s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 冰抗 +35%%NL%护甲/头盔: 冰抗 +30%%NL%武器: +3-14 冰冻伤害%NL%}
ItemDisplay[r11s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 反伤 14%NL%护甲/头盔: 反伤 14%NL%武器: 7% 偷取生命%NL%}
ItemDisplay[r12s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 物伤减少 7%NL%护甲/头盔: 物伤减少 7%NL%武器: +9 最小伤%NL%}
ItemDisplay[r13s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 20% 快速格挡%NL%护甲/头盔: 20% 打击恢复(FHR)%NL%武器: 20% 攻速%NL%}
ItemDisplay[r14s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 回复生命 +10%NL%护甲/头盔: 回复生命 +10%NL%武器: 20% ED%NL%}
ItemDisplay[r15s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 需求 -15%%NL%护甲/头盔: 需求 -15%%NL%武器: 需求 -20%%NL%}
ItemDisplay[r16s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +10 体力%NL%护甲/头盔: +10 体力%NL%武器: +10 体力%NL%}
ItemDisplay[r17s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +10 精力%NL%护甲/头盔: +10 精力%NL%武器: +10 精力%NL%}
ItemDisplay[r18s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +10 敏捷%NL%护甲/头盔: +10 敏捷%NL%武器: +10 敏捷%NL%}
ItemDisplay[r19s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +10 力量%NL%护甲/头盔: +10 力量%NL%武器: +10 力量%NL%}
ItemDisplay[r20s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 50% 额外金币%NL%护甲/头盔: 50% 额外金币%NL%武器: 75% 额外金币%NL%}
ItemDisplay[r21s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 30% 防御(ed)%NL%护甲/头盔: 30% 防御(ed)%NL%武器: +75% 伤害, +100 准确率对恶魔%NL%}
ItemDisplay[r22s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 全抗 +22%NL%护甲/头盔: 全抗 +15%NL%武器: 10% 撕开伤口, +120 撕开伤口伤害%NL%}
ItemDisplay[r23s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 魔法伤害减少 7%NL%护甲/头盔: 魔法伤害减少 7%NL%武器: 防止怪物自疗%NL%}
ItemDisplay[r24s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 30% MF%NL%护甲/头盔: 30% MF%NL%武器: 30% MF%NL%}
ItemDisplay[r25s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +4% 最大毒抗%NL%护甲/头盔: +4% 最大毒抗%NL%武器: +20% 准确率%NL%}
ItemDisplay[r26s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +4% 最大火抗%NL%护甲/头盔: +4% 最大火抗%NL%武器: 7% 偷取法力%NL%}
ItemDisplay[r27s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +4% 最大冰抗%NL%护甲/头盔: +4% 最大冰抗%NL%武器: 45% ED%NL%}
ItemDisplay[r28s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +4% 最大电抗%NL%护甲/头盔: +4% 最大电抗%NL%武器: 20% 致命攻击DS%NL%}
ItemDisplay[r29s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +50 法力%NL%护甲/头盔: 增加最大法力 5%%NL%武器: +4 杀死生命%NL%}
ItemDisplay[r30s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 物伤减少 5%%NL%护甲/头盔: 物伤减少 5%%NL%武器: 20% 压碎打击CB%NL%}
ItemDisplay[r31s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +75 生命%NL%护甲/头盔: 增加最大生命 5%%NL%武器: 忽视目标防御力%NL%}
ItemDisplay[r32s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 无法冰冻%NL%护甲/头盔: 无法冰冻%NL%武器: 冻结目标 +3%NL%}
ItemDisplay[r33s]: %NAME%{%NAME%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 无法破坏%NL%护甲/头盔: 无法破坏%NL%武器: 无法破坏%NL%}
//Gems Notes
ItemDisplay[gzv OR glw OR glg OR glr OR glb OR gly OR skl OR gpv OR gpw OR gpg OR gpr OR gpb OR gpy OR skz OR GEM>3]: %NAME%{%TAN%提示%WHITE%: 检查设置里面的快捷键 %GRAY%(非)%WHITE%可堆叠%NL%}%CONTINUE%
ItemDisplay[gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls OR gzv OR glw OR glg OR glr OR glb OR gly OR skl]: %NAME%{%NAME%%TAN%提示%WHITE%: 3x无睱疵的 + %GRAY%钥匙 %WHITE%= 完美的}%CONTINUE%
ItemDisplay[gzv OR glw OR glg OR glr OR glb OR gly OR skl]: %NAME%{%NAME%%NL%}%CONTINUE%
ItemDisplay[gzvs]: %NAME%{%NAME%%NL%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +24 防御%NL%护甲/头盔: +8 力量%NL%武器: +100 准确率%NL%}%CONTINUE%
ItemDisplay[glys]: %NAME%{%NAME%%NL%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 28% 电抗%NL%护甲/头盔: 20% MF%NL%武器: 1-30 闪电伤害%NL%}%CONTINUE%
ItemDisplay[glbs]: %NAME%{%NAME%%NL%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 28% 冰抗%NL%护甲/头盔: +31 法力%NL%武器: 6-10 冰冻伤害%NL%}%CONTINUE%
ItemDisplay[glgs]: %NAME%{%NAME%%NL%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 28% 毒抗%NL%护甲/头盔: +8 敏捷%NL%武器: +60 毒素伤害持续 6 秒%NL%}%CONTINUE%
ItemDisplay[glrs]: %NAME%{%NAME%%NL%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 28% 火抗%NL%护甲/头盔: +31 生命%NL%武器: 10-16 火焰伤害%NL%}%CONTINUE%
ItemDisplay[glws]: %NAME%{%NAME%%NL%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 全抗 +14%%NL%护甲/头盔: +80 准确率%NL%武器: +54% 伤害对不死%NL%}%CONTINUE%
ItemDisplay[skls]: %NAME%{%NAME%%NL%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 反伤+16%NL%护甲/头盔: 回复生命 +4, 回复法力 12%%NL%武器: 3%吸血, 3%吸法%NL%}%CONTINUE%
ItemDisplay[(gpvs OR gpv)]: %NAME%{%NAME%%WHITE%你能使用 %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%物品做底材%NL%手套: %ORANGE%9# %WHITE%| 腰带: %ORANGE%6# %WHITE%| 鞋子: %ORANGE%10#%NL%%WHITE%武器: %ORANGE%3# %WHITE%| 护甲: %ORANGE%7# %WHITE%| 盾牌: %ORANGE%5#%NL%%WHITE%戒指: %ORANGE%11# %WHITE%| 头盔: %ORANGE%4# %WHITE%| 项链: %ORANGE%8#%NL%%TAN%提示%WHITE%: 施法者 手工公式: 完美 %PURPLE%O%WHITE%, %BLUE%珠宝%WHITE%,}%CONTINUE%
ItemDisplay[(gpys OR gpy)]: %NAME%{%NAME%%WHITE%你能使用 %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%物品做底材%NL%手套: %ORANGE%15# %WHITE%| 腰带: %ORANGE%1# %WHITE%| 鞋子: %ORANGE%16#%NL%%WHITE%武器: %ORANGE%13# %WHITE%| 护甲: %ORANGE%2# %WHITE%| 盾牌: %ORANGE%14#%NL%%WHITE%戒指: %ORANGE%17# %WHITE%| 头盔: %ORANGE%3# %WHITE%| 项链: %ORANGE%18#%NL%%TAN%提示%WHITE%: 丰饶 手工公式: 完美 %YELLOW%O%WHITE%, %BLUE%珠宝%WHITE%,}%CONTINUE%
ItemDisplay[(gpbs OR gpb)]: %NAME%{%NAME%%WHITE%你能使用 %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%物品做底材%NL%手套: %ORANGE%9# %WHITE%| 腰带: %ORANGE%7# %WHITE%| 鞋子: %ORANGE%8#%NL%%WHITE%武器: %ORANGE%3# %WHITE%| 护甲: %ORANGE%4# %WHITE%| 盾牌: %ORANGE%5#%NL%%WHITE%戒指: %ORANGE%11# %WHITE%| 头盔: %ORANGE%6# %WHITE%| 项链: %ORANGE%10#%NL%%TAN%提示%WHITE%: 打击 手工公式: 完美 %BLUE%O%WHITE%, %BLUE%珠宝%WHITE%,}%CONTINUE%
ItemDisplay[(gpgs OR gpg)]: %NAME%{%NAME%%WHITE%你能使用 %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%物品做底材%NL%手套: %ORANGE%8# %WHITE%| 腰带: %ORANGE%7# %WHITE%| 鞋子: %ORANGE%9#%NL%%WHITE%武器: %ORANGE%12# %WHITE%| 护甲: %ORANGE%5# %WHITE%| 盾牌: %ORANGE%4#%NL%%WHITE%戒指: %ORANGE%11# %WHITE%| 头盔: %ORANGE%6# %WHITE%| 项链: %ORANGE%10#%NL%%TAN%提示%WHITE%: 安全 手工公式: 完美 %GREEN%O%WHITE%, %BLUE%珠宝%WHITE%,}%CONTINUE%
ItemDisplay[(gprs OR gpr)]: %NAME%{%NAME%%WHITE%你能使用 %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%物品做底材%NL%手套: %ORANGE%4# %WHITE%| 腰带: %ORANGE%7# %WHITE%| 鞋子: %ORANGE%5#%NL%%WHITE%武器: %ORANGE%9# %WHITE%| 护甲: %ORANGE%10# %WHITE%| 盾牌: %ORANGE%6#%NL%%WHITE%戒指: %ORANGE%12# %WHITE%| 头盔: %ORANGE%8# %WHITE%| 项链: %ORANGE%11#%NL%%TAN%提示%WHITE%: 生命 手工公式: 完美 %RED%O%WHITE%, %BLUE%珠宝%WHITE%,}%CONTINUE%
ItemDisplay[(gpws OR gpw)]: %NAME%{%NAME%%WHITE%你能使用 %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%物品做底材%NL%手套: %ORANGE%13# %WHITE%| 腰带: %ORANGE%16# %WHITE%| 鞋子: %ORANGE%18#%NL%%WHITE%武器: %ORANGE%12# %WHITE%| 护甲: %ORANGE%1# %WHITE%| 盾牌: %ORANGE%9#%NL%%WHITE%戒指: %ORANGE%15# %WHITE%| 头盔: %ORANGE%2# %WHITE%| 项链: %ORANGE%7#%NL%%TAN%提示%WHITE%: 闪耀 手工公式: 完美 %GRAY%O%WHITE%, %BLUE%珠宝%WHITE%,}%CONTINUE%
ItemDisplay[(skzs OR skz)]: %NAME%{%NAME%%WHITE%你能使用 %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%物品做底材%NL%手套: %ORANGE%16# %WHITE%| 腰带: %ORANGE%2# %WHITE%| 鞋子: %ORANGE%1#%NL%%WHITE%武器: %ORANGE%13# %WHITE%| 护甲: %ORANGE%3# %WHITE%| 盾牌: %ORANGE%12#%NL%%WHITE%戒指: %ORANGE%15# %WHITE%| 头盔: %ORANGE%17# %WHITE%| 项链: %ORANGE%14#%NL%%TAN%提示%WHITE%: 吸血鬼 手工公式: 完美 %GRAY%O%WHITE%, %BLUE%珠宝%WHITE%,}%CONTINUE%
ItemDisplay[gpvs]: %DOT-70%%NAME%{%NAME%%NL%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: +30 防御%NL%护甲/头盔: +10 力量%NL%武器: +150 准确率%NL%}%CONTINUE%
ItemDisplay[gpys]: %DOT-70%%NAME%{%NAME%%NL%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 40% 电抗%NL%护甲/头盔: 24% MF%NL%武器: 1-40 闪电伤害%NL%}%CONTINUE%
ItemDisplay[gpbs]: %DOT-70%%NAME%{%NAME%%NL%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 40% 冰抗%NL%护甲/头盔: +38 法力%NL%武器: 10-14 冰冻伤害%NL%}%CONTINUE%
ItemDisplay[gpgs]: %DOT-70%%NAME%{%NAME%%NL%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 40% 毒抗%NL%护甲/头盔: +10 敏捷%NL%武器: +100 毒素伤害持续 7 秒%NL%}%CONTINUE%
ItemDisplay[gprs]: %DOT-70%%NAME%{%NAME%%NL%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 40% 火抗%NL%护甲/头盔: +38 生命%NL%武器: 15-20 火焰伤害%NL%}%CONTINUE%
ItemDisplay[gpws]: %DOT-70%%NAME%{%NAME%%NL%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 全抗 +19%%NL%护甲/头盔: +100 准确率%NL%武器: +68% 伤害对不死%NL%}%CONTINUE%
ItemDisplay[skzs]: %DOT-70%%NAME%{%NAME%%NL%%ORANGE%[ %TAN%x %WHITE%%QTY% %ORANGE%]%NL%%WHITE%盾牌: 反伤+20%NL%护甲/头盔: 回复生命 +5, 回复法力 19%%NL%武器: 4%吸血, 3%吸法%NL%}%CONTINUE%
//Hide Flawlesses on Max Strict Level
ItemDisplay[(GEM<5 OR (gzvs OR glys OR glbs OR glgs OR glrs OR glws OR skls)) FILTLVL>5]:{%NAME%}%CONTINUE%
//Craft Infusions
ItemDisplay[crfb]: %DOT-66%%ORANGE%[%RED%O%ORANGE%] %NAME%{武器: [50-80]% ED, [3-6]% 吸血, [10-20] 生命%NL%盾牌: [10-20]% 格挡几率, [3-6]% 吸血, [10-20] 生命%NL%护甲: [3-6] 杀死生命, [3-6]% 吸血, [20-40] 生命%NL%头盔: [10-20]% 压碎打击CB, [2-4]% 吸血, [10-20] 生命%NL%鞋子: [15-30] 回复生命, [2-4]% 吸血, [10-20] 生命%NL%手套: [5-10]% 压碎打击CB, [2-4]% 吸血, [10-20] 生命%NL%腰带: [10-20]% 撕裂伤口, [3-6]% 吸血, [10-20] 生命%NL%戒指: [5-10] 力量, [1-3]% 吸血, [10-20] 生命%NL%项链: 10% 高跑, [3-6] 杀死生命, [10-20] 生命%NL%%TAN%提示%WHITE%: 固定属性:}
ItemDisplay[crfc]: %DOT-66%%ORANGE%[%PURPLE%O%ORANGE%] %NAME%{武器: 1 所有技能, [10-20]% FCR, [10-20] 法力%NL%盾牌: [10-20]% 格挡几率, [5-10]% FCR, [20-30] 法力%NL%护甲: [5-10]% FCR, [3-6] 杀死法力, [20-30] 法力%NL%头盔: [5-10]% FCR, [4-10]% 回复法力, [10-20] 法力%NL%鞋子: [10-15]% 最大法力, [4-10]% 回复法力, [10-20] 法力%NL%手套: [5-10]% FCR, [1-3] 杀死法力, [10-20] 法力%NL%腰带: 10% FCR, [4-10]% 回复法力, [10-20] 法力%NL%戒指: [5-10] 精力, [1-2] 杀死法力, [10-20] 法力%NL%项链: [5-10]% FCR, [4-10]% 回复法力, [10-20] 法力%NL%%TAN% 提示%WHITE%: 固定属性:}
ItemDisplay[crfs]: %DOT-66%%ORANGE%[%GREEN%O%ORANGE%] %NAME%{武器: [50-80]% ED, 击退, [2-5] M&PDR%NL%盾牌: [20-60]% 防御, [5-10]% PDR, [100-150]近战防御%NL%护甲: [20-60]% 防御, [5-10]% PDR, [100-150]近战防御%NL%头盔: [20-60]% 防御, [10-20]% 电抗, [5-10]% PDR%NL%鞋子: [20-60]% 防御, [10-20]% 火抗, [2-5] M&PDR%NL%手套: [10-30]% 防御, [10-20]% 冰抗, [2-5] M&PDR%NL%腰带: [10-30]% 防御, [10-20]% 毒抗, [2-5] M&PDR%NL%戒指: [5-10] 体力, [2-5] M&PDR%NL%项链: 10% 格挡几率, [4-7] M&PDR%NL%%TAN%提示%WHITE%: 固定属性:}
ItemDisplay[crfh]: %DOT-66%%ORANGE%[%BLUE%O%ORANGE%] %NAME%{武器: [50-80]% ED, -[10-20]% 目标防御%NL%盾牌: [10-20]% 格挡几率, [20-30]% 快速格挡%NL%护甲: [25-50]% 防御, [30-40]% FHR%NL%头盔: [100-200] 准确率, [10-20]% FHR%NL%鞋子: [60-120] 近战防御, [10-20]% FHR%NL%手套: 击退, -[10-20]% 目标防御%NL%腰带: [5-10]% 伤害转法力, [10-20]% FHR%NL%戒指: [5-10] 敏捷, [2-4] 最大伤%NL%项链: [150-250] 准确率, [10-20]% FHR%NL%%TAN%提示%WHITE%: 固定属性:}
ItemDisplay[crfv]: %DOT-66%%ORANGE%[%GRAY%O%ORANGE%] %NAME%{武器: [100-140]% 伤害对 恶魔/不死, [3-6]% 吸法, [10-15] 回复生命%NL%盾牌: [10-20]% 格挡几率, [3-6]% 吸法, -[20-30]% 需求%NL%护甲: [3-6]% 吸法, [5-10] 回复生命, -[20-30]% 需求%NL%头盔: [10-20]% 致命攻击DS, [2-4]% 吸法, [5-10] 回复生命%NL%鞋子: [10-20]% 减少中毒时间, [2-4]% 吸法, [5-10] 回复生命%NL%手套: [5-10]% 致命攻击DS, [2-4]% 吸法, [5-10] 回复生命%NL%腰带: [10-20]% 伤害转法力, [3-6]% 吸法, [5-10] 回复生命%NL%戒指: [10-20]% 减少中毒时间, [1-3]% 吸法, [5-10] 回复生命%NL%项链: [5-10]% 诅咒抗性, [3-6]% 吸法, [5-10] 回复生命%NL%%TAN% 提示%WHITE%: 固定属性:}
ItemDisplay[crfu]: %DOT-66%%ORANGE%[%YELLOW%O%ORANGE%] %NAME%{武器: [50-80]% ED, [20-30]% MF, [1-3] 照亮范围%NL%盾牌: [10-20]% 格挡几率, [20-30]% MF, [1-3] 照亮范围%NL%护甲: [25-50]% 防御, [20-30]% MF, [1-3] 照亮范围%NL%头盔: [25-50]% 防御, [20-30]% MF, [1-3] 照亮范围%NL%鞋子: [25-50]% 防御, [15-25]% MF, [1-3] 照亮范围%NL%手套: [25-50]% 防御, [15-25]% MF, [1-3] 照亮范围%NL%腰带: [25-50]% 防御, [20-30]% MF, [1-3] 照亮范围%NL%戒指: [5-10] 体力, [10-20]% MF, [1-3] 照亮范围%NL%项链: [10-20] 体力, [20-30]% MF, [1-3] 照亮范围%NL%%TAN%提示%WHITE%: 固定属性:}
ItemDisplay[crfp]: %DOT-66%%ORANGE%[%WHITE%O%ORANGE%] %NAME%{武器: [20-40]% ED, 20% 攻速, [50-100] AR%NL%盾牌: [5-10]% 全抗, [10-20]% 格挡几率, 冰冻减半%NL%护甲: [5-10]% 全抗, [10-20]% 格挡几率, [25-50]% 防御%NL%头盔: [5-10]% 攻速, [25-50]% 防御, 冰冻减半%NL%鞋子: 10% 高跑, [100-150] 远程防御, 冰冻减半%NL%手套: [5-10]% 攻速, [10-20]% 准确率, [25-50]% 防御%NL%腰带: [5-10]% 攻速, [25-50]% 防御, 冰冻减半%NL%戒指: [3-5]% 全抗, [50-100] 远程防御, 冰冻减半%NL%项链: [5-15]% 全抗, [100-150] 远程防御, [4-8] 所有属性%NL%%TAN% 提示%WHITE%: 固定属性:}
//WELCOME NEW CHARACTER MESSAGE
ItemDisplay[(ARMOR OR WEAPON) INF ILVL=1 PRICE=1]: %NAME%{%NAME%%NL%%NL%%TAN% ~Kryszard%NL%%RED%祝你好运 & 玩得开心!%NL%%GRAY%别再看废话了,继续玩吧!%NL%谷歌一下就知道了. 链接 %ORANGE%捐赠 %GRAY%内部. 好的, 现在:%NL%更好的游戏体验! 要了解更多,请访问我的 GitHub:%NL%感谢您选择我的战利品过滤器. 我希望它能成为你的%NL%%TAN%欢迎来到 %RED%Project Diablo 2!%NL%}
//Show Class Items with Staffmods for leveling
//Assasin
ItemDisplay[NMAG !RW (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0) (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%{%NAME%}
//Barbarian
ItemDisplay[NMAG !RW (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0 OR SK368>0) (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%{%NAME%}
//Druid
ItemDisplay[NMAG !RW (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0 OR SK370>0) (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%{%NAME%}
//Necromancer
ItemDisplay[NMAG !RW (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0) (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%{%NAME%}
//Paladin
ItemDisplay[NMAG !RW (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0 OR SK378>0) (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%{%NAME%}
//Sorceress
ItemDisplay[NMAG !RW (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0 OR SK376>0) (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%{%NAME%}
//Always show me those items
ItemDisplay[UNI OR SET OR RW OR CRAFT OR GEMMED]: %NAME%{%NAME%}
//Notifying for Unknown Items (future proofing) (Thanks to BetweenWalls)
ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR aqv OR cqv OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd)]: %MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%物品描述将在赛季后期进行调整.%CL%%TAN%提示%WHITE%: 这个物品是最近添加到游戏中的.} // notifications for unknown items (the first group of conditions including ilvl/qty/price is a workaround for !GOLD>0 since that doesn't work like other conditions)
//HIDE EVERYTHING ELSE 提示: 这个老外真的是烦死人了价格改为只显示35000
ItemDisplay[(tkf OR tax OR bkf) ((NMAG AND !INF) OR ((MAG OR RARE) !ETH !ID)) CLVL<13 FILTLVL<4 PRICE=35000]: %NAME% %GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}
ItemDisplay[(ARMOR OR WEAPON) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<41 FILTLVL<4))]: %NAME%
ItemDisplay[(ARMOR OR WEAPON) (EXC OR ELT) (MAG OR RARE) !ID (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%
ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD) NORM RARE !ID (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR (WEAPON AND !THROWING)) (EXC OR ELT) NMAG !ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%{%NAME%}
ItemDisplay[(WEAPON AND !THROWING) (EXC OR ELT) NMAG ETH !INF !SOCK=1 (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%{%NAME%}
ItemDisplay[(CIRC OR HELM) NORM NMAG !ETH !INF SOCK=3 (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%{%NAME%}
ItemDisplay[CHEST NORM NMAG !ETH !INF SOCK=4 (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%{%NAME%}
ItemDisplay[((POLEARM OR SPEAR) AND !THROWING) NMAG ETH !INF (SOCK=0 OR SOCK=3 OR SOCK=4) (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%{%NAME%}
ItemDisplay[BOW NMAG !RW TABSK0>0 (CLVL<41 FILTLVL<4)]: %NAME%{%NAME%}
ItemDisplay[BOW NMAG !RW TABSK0>2 (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%{%NAME%}
ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>0 (CLVL<41 FILTLVL<4)]: %NAME%{%NAME%}
ItemDisplay[(am5 OR ama OR amf) NMAG !RW TABSK2>2 (FILTLVL<2 OR (CLVL<80 AND (FILTLVL>1 AND FILTLVL<4)))]: %NAME%{%NAME%}
ItemDisplay[(GLOVES OR BOOTS OR BELT) NMAG !INF (CLVL<19 FILTLVL<4)]: %NAME%{%NAME%}
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !INF (CLVL<31 FILTLVL<4)]: %NAME%{%NAME%}
ItemDisplay[(ARMOR OR WEAPON) (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) !leg FILTLVL>0]: %NAME%{%PURPLE%在设置中降低过滤等级以始终显示它%NL%%WHITE%在城镇外/在战场上它将是%RED%隐藏的%NL%警告%WHITE%: 在当前过滤器等级此物品%RED%仅显示在%WHITE%在城镇中%CL%%NAME%}
ItemDisplay[(ARMOR OR WEAPON) !(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) !leg FILTLVL>0]: {%PURPLE%在设置中降低过滤等级以始终显示它%NL%%WHITE%在城镇外/在战场上它将是%RED%隐藏的%NL%警告%WHITE%: 在当前过滤器等级此物品%RED%仅显示在%WHITE%在城镇中%CL%%NAME%}
ItemDisplay[(ARMOR OR WEAPON) INF FILTLVL>0]: {%NAME%}
ItemDisplay[(ARMOR OR WEAPON) !leg !THROWPOTS ((CLVL>30 FILTLVL>0) OR FILTLVL>3)]: {%NAME%}
//Its just different sizes. BORDER > MAP > DOT > PX.
//%TIER-X% - just minimap pin w/o chat notify when tier is higher
//BELOW: Minimap Pin + Notify for TIER1, Just Pin for TIER2, Hide for Tier3+
//ItemDisplay[(ARMOR OR WEAPON) FILTLVL<3]: %MAP-0A%%PX-62%%TIER-1%%NAME%
//ItemDisplay[(ARMOR OR WEAPON) FILTLVL>2]: %NAME%
// 提示: 这几行是血法大于80%的时候屏蔽超红超蓝
ItemDisplay[FILTLVL>1 CLVL>59 hp5 !(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) !(MAPID>160 MAPID<164) !((CHARSTAT6<10240 CHARSTAT7>12799 CHARSTAT7<25600) OR (CHARSTAT6<20480 CHARSTAT7>25599 CHARSTAT7<38400) OR (CHARSTAT6<30720 CHARSTAT7>38399 CHARSTAT7<51200) OR (CHARSTAT6<40960 CHARSTAT7>51199 CHARSTAT7<64000) OR (CHARSTAT6<51200 CHARSTAT7>63999 CHARSTAT7<76800) OR (CHARSTAT6<61440 CHARSTAT7>76799 CHARSTAT7<89600) OR (CHARSTAT6<71680 CHARSTAT7>89599 CHARSTAT7<102400) OR (CHARSTAT6<81920 CHARSTAT7>102399 CHARSTAT7<115200) OR (CHARSTAT6<92160 CHARSTAT7>115199 CHARSTAT7<128000) OR (CHARSTAT6<10240 CHARSTAT7>127999 CHARSTAT7<140800) OR (CHARSTAT6<112640 CHARSTAT7>140799 CHARSTAT7<153600) OR (CHARSTAT6<122880 CHARSTAT7>153599 CHARSTAT7<166400) OR (CHARSTAT6<133120 CHARSTAT7>166399 CHARSTAT7<179200) OR (CHARSTAT6<143360 CHARSTAT7>179199 CHARSTAT7<192000) OR (CHARSTAT6<153600 CHARSTAT7>191999 CHARSTAT7<204800) OR (CHARSTAT6<163840 CHARSTAT7>204799 CHARSTAT7<217600) OR (CHARSTAT6<174080 CHARSTAT7>217599 CHARSTAT7<230400) OR (CHARSTAT6<184320 CHARSTAT7>230399 CHARSTAT7<243200) OR (CHARSTAT6<194560 CHARSTAT7>243199 CHARSTAT7<256000) OR (CHARSTAT6<204800 CHARSTAT7>255999 CHARSTAT7<268800) OR (CHARSTAT6<215040 CHARSTAT7>268799 CHARSTAT7<384000) OR (CHARSTAT6<307200 CHARSTAT7>383999 CHARSTAT7<512000) OR (CHARSTAT6<409600 CHARSTAT7>511999 CHARSTAT7<640000) OR (CHARSTAT6<512000 CHARSTAT7>639999 CHARSTAT7<768000) OR (CHARSTAT6<614400 CHARSTAT7>767999 CHARSTAT7<896000) OR (CHARSTAT6<716800 CHARSTAT7>895999 CHARSTAT7<1024000) OR (CHARSTAT6<819200 CHARSTAT7>1023999 CHARSTAT7<1152000) OR (CHARSTAT6<921600 CHARSTAT7>1151999 CHARSTAT7<1280000))]:{%NAME%}
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