Commit Graph

230 Commits

Author SHA1 Message Date
troytt 728d641646 feat(skills): implement Charged Bolt (38) and Telekinesis (43) with 1.13c parity (#192, #197)
- Fix double-append bug in src/game/engine.ts lines 446-449
- Implement Charged Bolt (38) kinematics, NextDelay 0, 5-band damage, 32-entry discrete orthogonal jitter, and +6% Lightning synergy
- Implement Telekinesis (43) 600px range, remote object triggering, ground item pickup whitelist, 1-2 damage, 35% knockback, 35 stun ticks, and Energy Shield hard synergy
- Add comprehensive 7-Dimensional test suites for Charged Bolt (38) and Telekinesis (43)
- Verify 100% pass across all 4,175 unit tests and clean typecheck
2026-09-23 19:30:47 +00:00
troytt 6fefc684ef feat(skills): implement Sorceress Lightning (49) & Chain Lightning (53) with 1.13c parity (closes #203, closes #207)
- Implement 1.13c piecewise 5-band damage and +8%/+4% synergies for Lightning and Chain Lightning
- Implement authentic missile kinematics, NextDelay 4, ping-pong retargeting excluding immediate victim, and infinite beam piercing
- Wire casting overlays, 0 frame cooldown, and 1.13c mana formulas in missile-engine.ts, skills.ts, and act-scene.ts
- Add comprehensive 7-dimensional verification test suites in tests/skills/sor/ (40/40 passing)
- Full repo test suite passing: 4,140 passed, 0 failed, 0 typecheck errors
2026-09-23 18:24:28 +00:00
troytt 0e0cd3adee feat(skills): harden 1.13c Nova and Static Field against adversarial probes (fixes #196, #202)
- Fix ghost property resistLightning to respect monster resistances and lightningResist in act-scene.ts
- Wire monster resistances across MonsterStats and applyEliteModifiers in combat.ts and monsters.ts
- Clamp Static Field damage non-lethally post-resistance scaling and protect against difficulty floor underflow in missile-engine.ts
- Implement continuous sub-step collision and raycast line-of-sight in missile-engine.ts and skills.ts
- Add persistent NextDelay tracking on GameEngine with automatic per-tick expired entry pruning
- Align Nova (64 bolts, aspect ratio 0.5, NextDelay 4) and Static Field in executeSkillCore113c
2026-09-23 17:14:53 +00:00
troytt 35b926749e feat(skills): implement 1.13c Nova and Static Field with 7-D test verification (fixes #196, #202) 2026-09-23 16:27:57 +00:00
troytt 84c7730382 fix(skills): implement falling meteor dual sprite trajectory, frame indexing, exact tick-60 detonation, and wall collision
- Dual sprite falling trajectory: render falling meteor fireball (meteor) and flame tail (meteortail) descending diagonally during 60-tick countdown with additive blending
- Animation frame indexing: meteorcenter advances monotonically starting at frame 0, meteorfire plays emergence once (0..11) then loops 12..36 indefinitely
- Detonation timing: center expires and detonates at tick 60 exact (isExpired when ttl <= 1)
- Wall collision: drop meteorfire ground patches landing inside solid walls in MissileEngine
- Full test coverage: Dimensions 8 & 9 added to skill-056-meteor.test.ts, stress and adversarial test suites verified
2026-09-23 13:06:24 +00:00
troytt 96eee679b4 feat(skills): implement Skill #056 Meteor with 1.13c ground truth parity (Ref #401) 2026-09-23 12:36:17 +00:00
troytt 39de19364f fix(skills): route Blizzard damage calculation, eliminate shard silent fallback, and correct blizzardexplode3 celFile (Ref #400) 2026-09-23 11:35:28 +00:00
troytt 2b6b6d7fd5 feat(skills): full 33 Paladin aura visual overlays & offline UI atlases parity (Fixes #397)
- Implement all 33 Paladin aura overlay targets (13 front/back pairs + 7 full rings) with authentic 1.13c Overlay.txt definitions
- Update offline overlay baking script scripts/pack-overlays.ts and generated metadata src/render/overlays-meta.ts with zero runtime MPQ parsing
- Align baked UI atlases and manifest in public/ui/ and src/ui/baked-ui-meta.ts
- Expand tests/skills/aura-target-parity.test.ts to 7 dimensions including 3D Isometric Aura Ring Sandwich depth layering
- Fix hero class walk offset assertion in tests/hero-classes-art.test.ts
- Add set item icon dye tests in tests/set-items-icons-dye.test.ts
2026-09-23 10:33:34 +00:00
troytt e5a34af708 feat(skills): implement Diablo II v1.13c aura skills system with town/wilderness target filtering and visual parity (Fixes #397)
- Implement all 20 Paladin auras (offensive & defensive) with 1.13c MPQ parameters
- Town vs Wilderness filtering: friendly auras buff only self in town, broadcast to allies/mercenaries/summons in wilderness; offensive pulses and redemption suspended in town
- Conviction (#123) asymmetry: caster ring visual only with 0 self debuffs; wilderness enemies receive -Def% and -Res% debuffs with green spikes foot ring; suspended in town
- Holy Freeze (#114) parity: caster displays cyan ring, wilderness enemies take cold pulse damage, item_slow, and blue chill tint with ZERO enemy foot rings
- Offline asset baking: baked 20 aura overlay animations into public/overlays and generated src/render/overlays-meta.ts with zero runtime MPQ parsing
- Full test coverage in tests/skills/aura-target-parity.test.ts passing 6/6 tests and full TypeScript typecheck passing
2026-09-23 09:15:48 +00:00
troytt c5242c93b7 feat(skill-350): implement 1.13c Delerium Change module and Vitest suite (#374) 2026-09-22 03:48:40 +00:00
troytt 468cf5d05e feat(skill-280): implement 1.13c Royal Strike module and Vitest suite (#373) 2026-09-22 03:48:38 +00:00
troytt 2f2116f9fd feat(skill-279): implement 1.13c Shadow Master module and Vitest suite (#372) 2026-09-22 03:48:36 +00:00
troytt 2d558698dc feat(skill-278): implement 1.13c Venom module and Vitest suite (#371) 2026-09-22 03:48:34 +00:00
troytt 7b8f954d32 feat(skill-277): implement 1.13c Blade Shield module and Vitest suite (#370) 2026-09-22 03:48:32 +00:00
troytt dee07295b2 feat(skill-276): implement 1.13c Death Sentry module and Vitest suite (#369) 2026-09-22 03:48:30 +00:00
troytt 80e1af9cf4 feat(skill-275): implement 1.13c Dragon Flight module and Vitest suite (#368) 2026-09-22 03:48:29 +00:00
troytt 8d30d0b6ed feat(skill-274): implement 1.13c Blades of Ice module and Vitest suite (#367) 2026-09-22 03:48:27 +00:00
troytt 3170f0aa68 feat(skill-273): implement 1.13c Mind Blast module and Vitest suite (#366) 2026-09-22 03:48:25 +00:00
troytt a0e46c9046 feat(skill-272): implement 1.13c Inferno Sentry module and Vitest suite (#365) 2026-09-22 03:48:23 +00:00
troytt fed2fc6688 feat(skill-271): implement 1.13c Lightning Sentry module and Vitest suite (#364) 2026-09-22 03:48:21 +00:00
troytt e91554764f feat(skill-270): implement 1.13c Dragon Tail module and Vitest suite (#363) 2026-09-22 03:48:18 +00:00
troytt 5d33bf09ae feat(skill-269): implement 1.13c Claws of Thunder module and Vitest suite (#362) 2026-09-22 03:48:16 +00:00
troytt 8829f881c8 feat(skill-268): implement 1.13c Shadow Warrior module and Vitest suite (#361) 2026-09-22 03:48:14 +00:00
troytt 9bc13289d4 feat(skill-267): implement 1.13c Fade module and Vitest suite (#360) 2026-09-22 03:48:12 +00:00
troytt 50725f335b feat(skill-266): implement 1.13c Blade Fury module and Vitest suite (#359) 2026-09-22 03:48:11 +00:00
troytt bdcb2af7d1 feat(skill-265): implement 1.13c Cobra Strike module and Vitest suite (#358) 2026-09-22 03:48:09 +00:00
troytt 9fe4c77754 feat(skill-264): implement 1.13c Cloak of Shadows module and Vitest suite (#357) 2026-09-22 03:48:07 +00:00
troytt 53b2f6c9c8 feat(skill-263): implement 1.13c Weapon Block module and Vitest suite (#356) 2026-09-22 03:48:05 +00:00
troytt 76a3cf17f9 feat(skill-262): implement 1.13c Wake of Fire Sentry module and Vitest suite (#355) 2026-09-22 03:48:03 +00:00
troytt cf444ded20 feat(skill-261): implement 1.13c Charged Bolt Sentry module and Vitest suite (#354) 2026-09-22 03:48:02 +00:00
troytt 4c20bf9fb9 feat(skill-260): implement 1.13c Dragon Claw module and Vitest suite (#353) 2026-09-22 03:48:00 +00:00
troytt 3b23f61791 feat(skill-259): implement 1.13c Fists of Fire module and Vitest suite (#352) 2026-09-22 03:47:58 +00:00
troytt 190a0c5537 feat(skill-258): implement 1.13c Quickness module and Vitest suite (#351) 2026-09-22 03:47:56 +00:00
troytt 039ca21ba5 feat(skill-257): implement 1.13c Blade Sentinel module and Vitest suite (#350) 2026-09-22 03:47:54 +00:00
troytt 72570aa522 feat(skill-256): implement 1.13c Shock Field module and Vitest suite (#349) 2026-09-22 03:47:52 +00:00
troytt 8dcd62df87 feat(skill-255): implement 1.13c Dragon Talon module and Vitest suite (#348) 2026-09-22 03:47:50 +00:00
troytt e7c09b2e62 feat(skill-254): implement 1.13c Tiger Strike module and Vitest suite (#347) 2026-09-22 03:47:48 +00:00
troytt 5b2189a72e feat(skill-253): implement 1.13c Psychic Hammer module and Vitest suite (#346) 2026-09-22 03:47:47 +00:00
troytt ac9984dcc0 feat(skill-252): implement 1.13c Claw Mastery module and Vitest suite (#345) 2026-09-22 03:47:45 +00:00
troytt 0e30660401 feat(skill-251): implement 1.13c Fire Trauma module and Vitest suite (#344) 2026-09-22 03:47:43 +00:00
troytt 67d92834ca feat(skill-250): implement 1.13c Hurricane module and Vitest suite (#343) 2026-09-22 03:47:42 +00:00
troytt a32a8b21c4 feat(skill-249): implement 1.13c Armageddon module and Vitest suite (#342) 2026-09-22 03:47:40 +00:00
troytt ddc040cc90 feat(skill-248): implement 1.13c Fury module and Vitest suite (#341) 2026-09-22 03:47:38 +00:00
troytt 996f8edff9 feat(skill-247): implement 1.13c Summon Grizzly module and Vitest suite (#340) 2026-09-22 03:47:36 +00:00
troytt 022375e1a3 feat(skill-246): implement 1.13c Spirit of Barbs module and Vitest suite (#339) 2026-09-22 03:47:35 +00:00
troytt 25b8330b06 feat(skill-245): implement 1.13c Tornado module and Vitest suite (#338) 2026-09-22 03:47:31 +00:00
troytt 493fe0646f feat(skill-244): implement 1.13c Volcano module and Vitest suite (#337) 2026-09-22 03:47:30 +00:00
troytt 3adf8224d6 feat(skill-243): implement 1.13c Shock Wave module and Vitest suite (#336) 2026-09-22 03:47:28 +00:00
troytt 75c9aee478 feat(skill-242): implement 1.13c Hunger module and Vitest suite (#335) 2026-09-22 03:47:26 +00:00
troytt 7e06e2e64d feat(skill-241): implement 1.13c Vines module and Vitest suite (#334) 2026-09-22 03:47:24 +00:00