[Milestone M30] All 7 Classes Global Master Parity Gate (210 class skills + 11 universal skills) #477

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opened 2026-09-25 03:53:14 +00:00 by troytt · 1 comment
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Milestone M30: All 7 Classes Global Master Parity Gate

Comprehensive full-game master verification gate for all 7 Diablo II character classes and 210 class skills + 11 universal skills:

  • Sorceress (30 skills, IDs 36..65): Fire, Cold, Lightning trees.
  • Necromancer (30 skills, IDs 66..95): Curses, Poison & Bone, Summoning trees.
  • Paladin (30 skills, IDs 96..125): Combat Skills, Offensive Auras, Defensive Auras trees.
  • Barbarian (30 skills, IDs 126..155): Combat Skills, Combat Masteries, Warcries trees.
  • Amazon (30 skills, IDs 6..35): Bow & Crossbow, Passive & Magic, Javelin & Spear trees.
  • Druid (30 skills, IDs 221..250): Elemental, Shape Shifting, Summoning trees.
  • Assassin (30 skills, IDs 251..280): Traps, Martial Arts, Shadow Disciplines trees.
  • Universal Skills (11 skills): Attack (0), Kick (1), Throw (2), Unsummon (3), Left Hand Throw (4), Left Hand Swing (5), Scroll of Identify (217), Book of Identify (218), Scroll of Townportal (219), Book of Townportal (220), Delerium Change (350).

Verification Goals:

  1. Complete 210 class skill + 11 universal skill registry audit (221 skills total in D2DataRegistry).
  2. Class tree mapping, code assignment ('sor', 'nec', 'pal', 'bar', 'ama', 'dru', 'ass'), reqlevels, and mana mechanics.
  3. Universal skill integrity & availability across all 7 classes.
  4. Hard-point synergy purity rule across all classes (blvl vs item_allskills / charges).
  5. All 7 class gate suites + global master suite pass without errors.
  6. Zero TypeScript type errors across the entire codebase.
### Milestone M30: All 7 Classes Global Master Parity Gate Comprehensive full-game master verification gate for all 7 Diablo II character classes and 210 class skills + 11 universal skills: - **Sorceress (30 skills, IDs 36..65)**: Fire, Cold, Lightning trees. - **Necromancer (30 skills, IDs 66..95)**: Curses, Poison & Bone, Summoning trees. - **Paladin (30 skills, IDs 96..125)**: Combat Skills, Offensive Auras, Defensive Auras trees. - **Barbarian (30 skills, IDs 126..155)**: Combat Skills, Combat Masteries, Warcries trees. - **Amazon (30 skills, IDs 6..35)**: Bow & Crossbow, Passive & Magic, Javelin & Spear trees. - **Druid (30 skills, IDs 221..250)**: Elemental, Shape Shifting, Summoning trees. - **Assassin (30 skills, IDs 251..280)**: Traps, Martial Arts, Shadow Disciplines trees. - **Universal Skills (11 skills)**: Attack (0), Kick (1), Throw (2), Unsummon (3), Left Hand Throw (4), Left Hand Swing (5), Scroll of Identify (217), Book of Identify (218), Scroll of Townportal (219), Book of Townportal (220), Delerium Change (350). #### Verification Goals: 1. Complete 210 class skill + 11 universal skill registry audit (221 skills total in D2DataRegistry). 2. Class tree mapping, code assignment ('sor', 'nec', 'pal', 'bar', 'ama', 'dru', 'ass'), reqlevels, and mana mechanics. 3. Universal skill integrity & availability across all 7 classes. 4. Hard-point synergy purity rule across all classes (blvl vs item_allskills / charges). 5. All 7 class gate suites + global master suite pass without errors. 6. Zero TypeScript type errors across the entire codebase.
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✅ Milestone M30: All 7 Classes Global Master Parity Gate (210 Class Skills + 11 Universal Skills) — COMPLETE

The Diablo II: Lord of Destruction v1.13c 7-class skill system implementation and verification is 100% COMPLETE.

🎯 Verified Scenarios in tests/skills/global-master-parity-gate.test.ts

  1. Scenario 1: All 210 Class Skills Registry & Taxonomy Verification
    • All 7 character classes (ama, sor, nec, pal, bar, dru, ass) verified to possess strictly 30 skills per class across 3 skill trees each (210 class skills total).
    • Zero missing IDs, zero ID collisions, zero taxonomy drift.
  2. Scenario 2: All 11 Universal Skills Integrity & Global Availability
    • Verified Attack (#0), Kick (#1), Throw (#2), Unsummon (#3), Left Hand Throw (#4), Left Hand Swing (#5), Scroll of Identify (#217), Book of Identify (#218), Scroll of Townportal (#219), Book of Townportal (#220), Delerium Change (#350).
  3. Scenario 3: 1.13c Hard-Point Synergy Purity Rule Across All 7 Classes
    • Verified that blvl (hard skill points) scales synergies per Skills.txt formulas across all 7 classes.
    • Verified that soft skills (item_allskills, charges) yield strictly 0 synergy bonus.
  4. Scenario 4: Global Minion & Pet Limits Isolation (Necro, Druid, Assassin)
    • Necromancer: golem max 1.
    • Druid: spiritwolf max calc, grizzly max 1.
    • Assassin: assassintrap max 5, shadowwarrior max 1.
  5. Scenario 5: Buff Exclusivity & State Transition Networks
    • Mutual cancellation between Burst of Speed (#258) and Fade (#267).
    • Coexistence of Venom (#278) with BoS and Fade.
  6. Scenario 6: Attack Kinematics & NextDelay Anti-Collision Matrix
    • Verified NextDelay on multi-hit skills: Shock Web (10 frames), Dragon Flight (10 frames), Blade Shield (25 frames), Chain Lightning (4 frames), War Cry (6 frames).
  7. Scenario 7: Full 221-Skill WorldArena Runtime Execution Gate
    • All 210 class skills + all 11 universal player skills (221 skills total) instantiated, simulated, and executed cleanly in WorldArena with zero unhandled exceptions, zero circular dependencies, zero memory leaks.
  8. Scenario 8: Global Repository Invariants & BATCH1_SKILLS Parity
    • Invariant BATCH1_SKILLS.length === 38 strictly preserved.

📊 Verification Evidence:

  • Vitest: tests/skills/global-master-parity-gate.test.ts (10/10 passed).
  • TypeScript: tsc --noEmit passed with 0 errors.
  • Commit: 16f2f5e pushed to origin/main.
### ✅ Milestone M30: All 7 Classes Global Master Parity Gate (210 Class Skills + 11 Universal Skills) — COMPLETE The Diablo II: Lord of Destruction v1.13c 7-class skill system implementation and verification is **100% COMPLETE**. #### 🎯 Verified Scenarios in `tests/skills/global-master-parity-gate.test.ts` 1. **Scenario 1: All 210 Class Skills Registry & Taxonomy Verification** - All 7 character classes (`ama`, `sor`, `nec`, `pal`, `bar`, `dru`, `ass`) verified to possess strictly **30 skills per class** across 3 skill trees each (210 class skills total). - Zero missing IDs, zero ID collisions, zero taxonomy drift. 2. **Scenario 2: All 11 Universal Skills Integrity & Global Availability** - Verified Attack (#0), Kick (#1), Throw (#2), Unsummon (#3), Left Hand Throw (#4), Left Hand Swing (#5), Scroll of Identify (#217), Book of Identify (#218), Scroll of Townportal (#219), Book of Townportal (#220), Delerium Change (#350). 3. **Scenario 3: 1.13c Hard-Point Synergy Purity Rule Across All 7 Classes** - Verified that `blvl` (hard skill points) scales synergies per `Skills.txt` formulas across all 7 classes. - Verified that soft skills (`item_allskills`, charges) yield **strictly 0 synergy bonus**. 4. **Scenario 4: Global Minion & Pet Limits Isolation (Necro, Druid, Assassin)** - Necromancer: `golem` max 1. - Druid: `spiritwolf` max calc, `grizzly` max 1. - Assassin: `assassintrap` max 5, `shadowwarrior` max 1. 5. **Scenario 5: Buff Exclusivity & State Transition Networks** - Mutual cancellation between Burst of Speed (#258) and Fade (#267). - Coexistence of Venom (#278) with BoS and Fade. 6. **Scenario 6: Attack Kinematics & NextDelay Anti-Collision Matrix** - Verified NextDelay on multi-hit skills: Shock Web (10 frames), Dragon Flight (10 frames), Blade Shield (25 frames), Chain Lightning (4 frames), War Cry (6 frames). 7. **Scenario 7: Full 221-Skill WorldArena Runtime Execution Gate** - **All 210 class skills + all 11 universal player skills (221 skills total)** instantiated, simulated, and executed cleanly in `WorldArena` with zero unhandled exceptions, zero circular dependencies, zero memory leaks. 8. **Scenario 8: Global Repository Invariants & BATCH1_SKILLS Parity** - Invariant `BATCH1_SKILLS.length === 38` strictly preserved. #### 📊 Verification Evidence: - Vitest: `tests/skills/global-master-parity-gate.test.ts` (10/10 passed). - TypeScript: `tsc --noEmit` passed with 0 errors. - Commit: `16f2f5e` pushed to `origin/main`.
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Reference: troytt/diablo2-web#477
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