| .. |
|
fixtures
|
feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13)
|
2026-09-14 12:30:21 +00:00 |
|
animated-tiles.test.ts
|
feat(renderer/map): support animated tiles loop playback (fixes #43)
|
2026-09-17 06:34:02 +00:00 |
|
collision-orientation.test.ts
|
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
|
2026-09-14 12:25:28 +00:00 |
|
combat.test.ts
|
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
|
2026-09-14 12:25:28 +00:00 |
|
cull.test.ts
|
test(cull): add unit test for bounds rebuild on level switch
|
2026-09-17 05:48:51 +00:00 |
|
dc6.test.ts
|
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
|
2026-09-14 12:25:28 +00:00 |
|
dcc.test.ts
|
test: 修复三处跳过守卫,它们只在真实资源到位时才暴露
|
2026-09-14 14:51:50 +00:00 |
|
engine-save-load.test.ts
|
M6:舍弃 map-scene.ts,收敛到 act-scene.ts 单轨
|
2026-09-15 07:40:56 +00:00 |
|
engine.test.ts
|
fix(monster): fix loading performance, monster facing, and spawn logic (#30, #31, #32)
|
2026-09-15 15:03:28 +00:00 |
|
formats-malformed.test.ts
|
test: 修复三处跳过守卫,它们只在真实资源到位时才暴露
|
2026-09-14 14:51:50 +00:00 |
|
formulas.test.ts
|
feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (fixes #24, fixes #39)
|
2026-09-17 02:52:00 +00:00 |
|
implode.test.ts
|
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
|
2026-09-14 12:25:28 +00:00 |
|
iso-terrain.test.ts
|
M6:舍弃 map-scene.ts,收敛到 act-scene.ts 单轨
|
2026-09-15 07:40:56 +00:00 |
|
items.test.ts
|
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
|
2026-09-14 12:25:28 +00:00 |
|
lockstep-hash.test.ts
|
refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7)
|
2026-09-14 13:05:18 +00:00 |
|
loop.test.ts
|
test(loop): expand timeout tolerance to 120ms to prevent jitter in concurrent runs
|
2026-09-17 09:16:48 +00:00 |
|
m4.test.ts
|
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
|
2026-09-14 12:25:28 +00:00 |
|
m5.test.ts
|
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
|
2026-09-14 12:25:28 +00:00 |
|
maze-bounds.test.ts
|
fix(map-gen/maze): enforce Levels.txt global bounds SizeX/SizeY on room growth (fixes #48)
|
2026-09-17 06:59:31 +00:00 |
|
maze-objects.test.ts
|
feat(map-gen/maze): implement dynamic dungeon object spawning pipeline (fixes #50)
|
2026-09-17 07:08:47 +00:00 |
|
maze-special-passes.test.ts
|
feat(map-gen/maze): implement 11 official dungeon special passes (fixes #49)
|
2026-09-17 07:27:47 +00:00 |
|
maze-waypoint.test.ts
|
feat(map-gen/maze): integrate waypoint room into maze preset replacement pass (fixes #47)
|
2026-09-17 06:33:16 +00:00 |
|
monster-art.test.ts
|
fix(monster): fix loading performance, monster facing, and spawn logic (#30, #31, #32)
|
2026-09-15 15:03:28 +00:00 |
|
monster-mapping.test.ts
|
feat(monsters): 完成 M7 怪物 COF/DCC 8向动画与美术层接入
|
2026-09-15 09:45:23 +00:00 |
|
monster-packs.test.ts
|
M7 第一步:真实怪物数据层
|
2026-09-15 08:06:52 +00:00 |
|
monster-rooms.test.ts
|
feat(monsters): room-local pack allocation and clustering placement
|
2026-09-17 08:35:11 +00:00 |
|
monster-streaming.test.ts
|
feat(sim/monsters): lazy room population with bPopulated and active/sleeping streaming
|
2026-09-17 08:33:19 +00:00 |
|
monsters.test.ts
|
fix(monsters): 按 d2mods.info 官方规范修正 MonLvl 与 MonStats 等级/半径/稀有度逻辑
|
2026-09-15 08:57:15 +00:00 |
|
mpq-audio.test.ts
|
feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13)
|
2026-09-14 12:30:21 +00:00 |
|
mpq-roundtrip.test.ts
|
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
|
2026-09-14 12:25:28 +00:00 |
|
net-scene-integration.test.ts
|
refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7)
|
2026-09-14 13:05:18 +00:00 |
|
net.test.ts
|
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
|
2026-09-14 12:25:28 +00:00 |
|
npc-paths.test.ts
|
fix(art): 将 NPC 渲染文件的基础寻址从 objects 修正为 monsters
|
2026-09-14 13:08:46 +00:00 |
|
npc-placeholder.test.ts
|
fix(render): NPC 有立绘时不再叠加绿色占位方块 (refs #6)
|
2026-09-14 23:56:49 +00:00 |
|
object-lookup.test.ts
|
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
|
2026-09-14 12:25:28 +00:00 |
|
packed-entity-art.test.ts
|
perf(renderer): implement Raw 8-bit GPU Index Texture (gl.R8) + Shader Hardware Palette Lookup (#34)
|
2026-09-16 02:10:34 +00:00 |
|
packed-npc-art.test.ts
|
fix(npc): 补齐城镇 NPC 解析的收尾问题并加上回归护栏 (refs #6)
|
2026-09-14 15:58:51 +00:00 |
|
preset.test.ts
|
refactor(map-gen/preset): move Chaos Sanctuary (Level 108) into preset pipeline (fixes #45)
|
2026-09-17 06:20:35 +00:00 |
|
reader.test.ts
|
feat(formats): 添加安全的二进制数据读取器
|
2026-09-14 13:19:01 +00:00 |
|
render-performance.test.ts
|
test(render/perf): comprehensive lifecycle verification and performance regression suite (fixes #16)
|
2026-09-17 08:15:13 +00:00 |
|
renderer-tuning.test.ts
|
perf(render): optimize GL state with immutable texStorage2D, uniform caching, and configurable discard (fixes #20)
|
2026-09-17 08:16:05 +00:00 |
|
resolve-type1.test.ts
|
fix(npc): 补齐城镇 NPC 解析的收尾问题并加上回归护栏 (refs #6)
|
2026-09-14 15:58:51 +00:00 |
|
roofs.test.ts
|
feat(renderer/roofs): implement dynamic roof fade when player enters shelter (fixes #44)
|
2026-09-17 06:19:01 +00:00 |
|
save-schema.test.ts
|
fix(game): 移除不安全的类型转换并增加存档校验 (refs #7)
|
2026-09-14 12:44:19 +00:00 |
|
tbl.test.ts
|
fix(formats): 按官方哈希桶格式重写 tbl 解码器与编码器 (fixes #8)
|
2026-09-14 12:30:07 +00:00 |
|
tiles.test.ts
|
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
|
2026-09-14 12:25:28 +00:00 |
|
variants.test.ts
|
refactor(map-gen/preset): fix variant selection and seam orientation alignment (fixes #42)
|
2026-09-17 06:18:42 +00:00 |
|
warp-tiles.test.ts
|
feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23)
|
2026-09-16 23:39:33 +00:00 |
|
widths.test.ts
|
test: 修复三处跳过守卫,它们只在真实资源到位时才暴露
|
2026-09-14 14:51:50 +00:00 |
|
wilderness-acts.test.ts
|
feat(map-gen/wilderness): implement outdoor level initializers for acts 2-5 (fixes #51)
|
2026-09-17 07:11:19 +00:00 |
|
wilderness-features.test.ts
|
Merge branch 'fix/issue-57' into main
|
2026-09-17 09:07:38 +00:00 |
|
wilderness-ground-blend.test.ts
|
Merge branch 'fix/issue-53'
|
2026-09-17 08:56:41 +00:00 |
|
wilderness-jungles.test.ts
|
feat(map-gen/wilderness): implement Act 3 jungle river network and branch topology (fixes #53)
|
2026-09-17 07:25:07 +00:00 |
|
wilderness-population.test.ts
|
feat(map-gen/population): implement wilderness population phase, waypoints, shrines, superuniques & safe zones (fixes #36)
|
2026-09-17 03:44:12 +00:00 |
|
wilderness-roads-multi-act.test.ts
|
test(wilderness): reconcile caravan and avenue floor style check with act topography passes
|
2026-09-17 09:02:05 +00:00 |
|
wilderness-roads.test.ts
|
feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23)
|
2026-09-16 23:39:33 +00:00 |
|
wilderness-siege-strips.test.ts
|
feat(map-gen/wilderness): dynamic siege trench and fortification generation for Bloody Foothills (fixes #54)
|
2026-09-17 07:30:54 +00:00 |
|
wilderness-superuniques.test.ts
|
feat(map-gen/wilderness): data-driven wilderness SuperUniques and landmark entities from SuperUniques.txt (fixes #57)
|
2026-09-17 07:49:31 +00:00 |
|
wilderness-waypoints-shrines.test.ts
|
feat(map-gen/wilderness): thematic clustering and dispersed distribution for waypoints and shrines (fixes #56)
|
2026-09-17 07:36:39 +00:00 |
|
world-graph.test.ts
|
feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23)
|
2026-09-16 23:39:33 +00:00 |