• Joined on 2026-05-11
troytt opened issue troytt/diablo2-web#76 2026-09-18 06:36:38 +00:00
[DRLG-M4] 严格对齐 LvlSub.txt 试验次数与全排列候选位地块替换算法
troytt opened issue troytt/diablo2-web#75 2026-09-18 06:36:32 +00:00
[DRLG-M3] 还原原版 16 位多层碰撞掩码系统与投射物/视线穿透 (COLLIDE_MISSILE_BARRIER / RayTrace)
troytt opened issue troytt/diablo2-web#74 2026-09-18 06:36:21 +00:00
[DRLG-M2] 统一 35 个预设关卡流水线与 8×8 Room 几何装配切片
troytt opened issue troytt/diablo2-web#73 2026-09-18 06:36:13 +00:00
[DRLG-M1] 核心迷宫专用布局例程与基于 LvlPrest ID 的精准预设替换
troytt closed issue troytt/diablo2-web#71 2026-09-18 04:09:38 +00:00
[M16] 野外荒野生成器原版一致性:还原 Blizzard DRLG 原生机制(追踪)
troytt closed issue troytt/diablo2-web#70 2026-09-18 04:05:49 +00:00
feat(wilderness): 完善地表边缘过渡瓦片(Auto-Tiling)与 DRLGROOMTILE_GetTileCache 权重混合
troytt pushed to main at troytt/diablo2-web 2026-09-18 04:05:41 +00:00
ea61823e60 feat(wilderness): 完善地表边缘过渡瓦片(Auto-Tiling)与 DRLGROOMTILE_GetTileCache 权重混合 (Issue #70)
troytt closed issue troytt/diablo2-web#69 2026-09-18 03:29:56 +00:00
feat(wilderness): 实现相邻野外关卡接缝空间对齐与出入口坐标咬合
troytt pushed to main at troytt/diablo2-web 2026-09-18 03:29:41 +00:00
2274e2fe0b feat(wilderness): 实现相邻野外关卡接缝空间对齐与出入口坐标咬合 (Issue #69)
troytt closed issue troytt/diablo2-web#68 2026-09-18 03:10:00 +00:00
feat(wilderness): 还原 DRLGOUTDOORS_SpawnAct12Waypoint 小站与神殿拓扑放置算法
troytt pushed to main at troytt/diablo2-web 2026-09-18 03:09:52 +00:00
d7defd8da3 feat(wilderness): 还原 DRLGOUTDOORS_SpawnAct12Waypoint 小站与神殿拓扑放置算法 (#68)
troytt closed issue troytt/diablo2-web#67 2026-09-18 02:52:08 +00:00
feat(wilderness): 还原 DRLGOUTPLACE_PlaceAct1245OutdoorBorders 边界峭壁与门洞状态机
troytt pushed to main at troytt/diablo2-web 2026-09-18 02:52:00 +00:00
0e8778f31a feat(wilderness): 还原 DRLGOUTPLACE_PlaceAct1245OutdoorBorders 边界峭壁与门洞状态机
troytt closed issue troytt/diablo2-web#66 2026-09-18 02:32:35 +00:00
refactor(wilderness): 用基于控制顶点图(DRLGVER)的样条小径取代栅格化 A* 道路
troytt pushed to main at troytt/diablo2-web 2026-09-18 02:32:35 +00:00
939ada6e4c feat(wilderness): 用基于控制顶点图 (DRLGVER) 的 Catmull-Rom 样条道路取代栅格化 A* 道路 (#66)
troytt closed issue troytt/diablo2-web#72 2026-09-18 02:13:10 +00:00
feat(renderer/roofs): 还原原版暗黑2建筑/城门屋顶与过道拱梁遮挡消失机制(修复哈洛加斯等城门盲区)
troytt pushed to main at troytt/diablo2-web 2026-09-18 02:13:03 +00:00
11e8a39e4e fix(render): 还原原版暗黑2建筑与城门屋顶过道遮挡消失机制 (#72)
troytt closed issue troytt/diablo2-web#65 2026-09-18 01:38:17 +00:00
refactor(wilderness): 移除凭空发明的程序化十字矮石墙网络,回归原版自然地貌阻隔
troytt pushed to main at troytt/diablo2-web 2026-09-18 01:38:11 +00:00
d0efb04395 refactor(wilderness): 移除凭空发明的程序化十字矮石墙网络,回归原版自然地貌阻隔 (#65)
troytt opened issue troytt/diablo2-web#72 2026-09-18 01:22:08 +00:00
feat(renderer/roofs): 还原原版暗黑2建筑/城门屋顶与过道拱梁遮挡消失机制(修复哈洛加斯等城门盲区)