troytt
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374bf2fff6
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docs: 记录本机原版 MPQ / DLL 的持久存放位置与 /tmp 丢失教训
把原版数据的权威路径固定为 /usr/local/google/home/taodao/d2-data,
由各工作树的 samples/d2 软链引用,避免十几个 worktree 各存一份 1.9 GB。
同时记下 2026-09-16 那次事故:数据原先放在 tmpfs 的 /tmp 下,机器重启后
被清空,samples/d2 变死链,角色与怪物立绘全部退化为占位方块。
顺带留档 22 个原版 DLL 的逆向参考价值,其中 D2Common.dll(DRLG 地图生成)
与 D2Game.dll(怪物惰性填充 / 视距休眠唤醒)是后续修野外悬崖拼接和接入
流式刷怪时的对照基准。
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2026-09-17 10:51:10 +00:00 |
troytt
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4c2e399e1d
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test(loop): expand timeout tolerance to 120ms to prevent jitter in concurrent runs
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2026-09-17 09:16:48 +00:00 |
troytt
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274ffae71e
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Merge branch 'feat/monster-room-placement'
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2026-09-17 09:11:24 +00:00 |
troytt
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5aba7487f3
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Merge branch 'fix/issue-16' into main
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2026-09-17 09:10:59 +00:00 |
troytt
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3951e70ef4
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Merge branch 'fix/issue-20'
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2026-09-17 09:09:01 +00:00 |
troytt
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6f01c8de89
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Merge branch 'fix/issue-19' into main
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2026-09-17 09:08:46 +00:00 |
troytt
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db3d6ffa84
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Merge branch 'fix/issue-57' into main
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2026-09-17 09:07:38 +00:00 |
troytt
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12718ebcd6
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Merge branch 'fix/issue-56' into main
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2026-09-17 09:03:15 +00:00 |
troytt
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74d2d1e36f
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test(wilderness): reconcile caravan and avenue floor style check with act topography passes
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2026-09-17 09:02:05 +00:00 |
troytt
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dfce2f6cef
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Merge branch 'fix/issue-55'
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2026-09-17 08:58:45 +00:00 |
troytt
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a6ab21881d
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Merge branch 'fix/issue-54'
# Conflicts:
# src/game/wilderness.ts
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2026-09-17 08:58:22 +00:00 |
troytt
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2de9835b34
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Merge branch 'fix/issue-53'
# Conflicts:
# src/game/wilderness.ts
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2026-09-17 08:56:41 +00:00 |
troytt
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3ab024d12f
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Merge branch 'fix/issue-52'
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2026-09-17 08:51:58 +00:00 |
troytt
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334b957ab6
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Merge branch 'fix/issue-51'
# Conflicts:
# src/game/wilderness.ts
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2026-09-17 08:51:55 +00:00 |
troytt
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4f8e077bbb
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Merge branch 'fix/issue-50'
# Conflicts:
# src/game/maze.ts
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2026-09-17 08:50:47 +00:00 |
troytt
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4c584db273
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Merge branch 'fix/issue-49'
# Conflicts:
# src/game/maze.ts
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2026-09-17 08:49:32 +00:00 |
troytt
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893e9b8550
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Merge branch 'fix/issue-48'
# Conflicts:
# src/game/maze.ts
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2026-09-17 08:41:40 +00:00 |
troytt
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e1163b1253
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Merge branch 'fix/issue-47'
# Conflicts:
# src/game/maze.ts
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2026-09-17 08:40:55 +00:00 |
troytt
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c310119ed2
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Merge branch 'fix/issue-46'
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2026-09-17 08:40:20 +00:00 |
troytt
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80b2fd0f71
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Merge branch 'fix/issue-45'
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2026-09-17 08:40:15 +00:00 |
troytt
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c83499c591
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Merge branch 'fix/issue-44'
# Conflicts:
# src/scene/act-scene.ts
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2026-09-17 08:40:10 +00:00 |
troytt
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9af2c07c38
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Merge branch 'fix/issue-43'
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2026-09-17 08:39:26 +00:00 |
troytt
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c2bda29211
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Merge remote-tracking branch 'origin/feat/monster-streaming' into feat/monster-room-placement
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2026-09-17 08:36:02 +00:00 |
troytt
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8e46b64156
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feat(monsters): room-local pack allocation and clustering placement
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2026-09-17 08:35:11 +00:00 |
troytt
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71fdaaefe3
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feat(sim/monsters): lazy room population with bPopulated and active/sleeping streaming
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2026-09-17 08:33:19 +00:00 |
troytt
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11e2e42731
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perf(render): optimize GL state with immutable texStorage2D, uniform caching, and configurable discard (fixes #20)
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2026-09-17 08:16:05 +00:00 |
troytt
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33585afe8d
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test(render/perf): comprehensive lifecycle verification and performance regression suite (fixes #16)
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2026-09-17 08:15:13 +00:00 |
troytt
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167928a31f
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feat(sim/loop): decouple simulation from rAF with independent timer and separate TPS/FPS metrics (fixes #19)
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2026-09-17 08:12:57 +00:00 |
troytt
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92d6731dae
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feat(map-gen/wilderness): data-driven wilderness SuperUniques and landmark entities from SuperUniques.txt (fixes #57)
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2026-09-17 07:49:31 +00:00 |
troytt
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46b7166f22
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feat(map-gen/wilderness): thematic clustering and dispersed distribution for waypoints and shrines (fixes #56)
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2026-09-17 07:36:39 +00:00 |
troytt
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2fe5f4d892
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feat(map-gen/wilderness): dynamic siege trench and fortification generation for Bloody Foothills (fixes #54)
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2026-09-17 07:30:54 +00:00 |
troytt
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3f463ba777
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feat(map-gen/wilderness): extend road and stone divider networks to Acts 2, 3, and 5 (fixes #55)
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2026-09-17 07:28:07 +00:00 |
troytt
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81d2172cca
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feat(map-gen/maze): implement 11 official dungeon special passes (fixes #49)
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2026-09-17 07:27:47 +00:00 |
troytt
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723f5dce27
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feat(map-gen/wilderness): implement Act 3 jungle river network and branch topology (fixes #53)
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2026-09-17 07:25:07 +00:00 |
troytt
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8baf91c51f
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feat(map-gen/wilderness): implement outdoor level initializers for acts 2-5 (fixes #51)
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2026-09-17 07:11:19 +00:00 |
troytt
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ffc2b297f6
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feat(map-gen/maze): implement dynamic dungeon object spawning pipeline (fixes #50)
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2026-09-17 07:08:47 +00:00 |
troytt
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12588ea948
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feat(map-gen/wilderness): support multi-DT1 weighted ground tile blending (fixes #52)
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2026-09-17 07:08:24 +00:00 |
troytt
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801afd7ddb
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fix(map-gen/maze): enforce Levels.txt global bounds SizeX/SizeY on room growth (fixes #48)
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2026-09-17 06:59:31 +00:00 |
troytt
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c56b808d7a
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feat(renderer/map): support animated tiles loop playback (fixes #43)
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2026-09-17 06:34:02 +00:00 |
troytt
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776e2d3c20
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feat(map-gen/maze): integrate waypoint room into maze preset replacement pass (fixes #47)
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2026-09-17 06:33:16 +00:00 |
troytt
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8bb99ded7e
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refactor(map-gen/maze): align special room placement with D2 scanning rules (fixes #46)
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2026-09-17 06:20:59 +00:00 |
troytt
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72aa835260
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refactor(map-gen/preset): move Chaos Sanctuary (Level 108) into preset pipeline (fixes #45)
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2026-09-17 06:20:35 +00:00 |
troytt
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57c13bdc26
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feat(renderer/roofs): implement dynamic roof fade when player enters shelter (fixes #44)
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2026-09-17 06:19:01 +00:00 |
troytt
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a01cffa0b5
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refactor(map-gen/preset): fix variant selection and seam orientation alignment (fixes #42)
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2026-09-17 06:18:42 +00:00 |
troytt
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1fa3f8b7a2
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chore(git): ignore node_modules symlinks in worktrees
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2026-09-17 05:50:28 +00:00 |
troytt
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87a575f4e8
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chore(tooling): add git worktree helper script for multi-session development
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2026-09-17 05:49:58 +00:00 |
troytt
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80c74a6b95
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test(cull): add unit test for bounds rebuild on level switch
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2026-09-17 05:48:51 +00:00 |
troytt
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4ea77e2c00
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fix(scene): handle level transition entity cleanup, art reloading & wilderness floor gaps
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2026-09-17 05:48:38 +00:00 |
troytt
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e9f2ceec9b
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feat(map-gen/population): implement wilderness population phase, waypoints, shrines, superuniques & safe zones (fixes #36)
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2026-09-17 03:44:12 +00:00 |
troytt
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93a854d9ad
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feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (fixes #24, fixes #39)
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2026-09-17 02:52:00 +00:00 |