..
browser
M6:舍弃 map-scene.ts,收敛到 act-scene.ts 单轨
2026-09-15 07:40:56 +00:00
lib
feat(drlg): generate Act I outdoor levels with the 1:1 D2MOO port ( #455 )
2026-09-27 15:20:41 +00:00
audit-boss-kill-10-zh.js
feat(i18n): 补全暗黑2全量词缀汉化、修复语序倒装、充能技能负数与属性词条解析 (Issue #122 )
2026-09-19 12:35:08 +00:00
audit-levels-browser.ts
feat(drlg): generate Act I outdoor levels with the 1:1 D2MOO port ( #455 )
2026-09-27 15:20:41 +00:00
audit-parity.ts
fix(drop): 补齐Boss掉落monsterType=4使底模升级走Good档并建立1.13c回归基线 ( fixes #126 )
2026-09-19 09:52:01 +00:00
audit-skills-browser.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
audit-skills-d2moo.ts
feat(drop): embed MonStats and SuperUniques with 1.13c multi-diff TC parity ( Fixes #410 , #411 )
2026-09-25 13:44:35 +00:00
benchmark-act-concurrency.ts
feat(pipeline): multi-worker concurrency architecture for entity animation packing ( Fixes #396 )
2026-09-23 09:55:05 +00:00
benchmark-entity-concurrency.ts
feat(pipeline): multi-worker concurrency architecture for entity animation packing ( Fixes #396 )
2026-09-23 09:55:05 +00:00
build-skill-catalog.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
build-skill-tree.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
create-gitea-skills-milestone.ts
feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites
2026-09-22 03:22:02 +00:00
create-gitea-vendor-milestone.ts
feat(vendor): implement 1.13c vendor inventory generator, pricing engine & town NPC UI ( Fixes #481 , #482 , #483 , #484 , #485 , #486 )
2026-09-26 05:49:03 +00:00
drlg-diff.ts
feat(drop): embed MonStats and SuperUniques with 1.13c multi-diff TC parity ( Fixes #410 , #411 )
2026-09-25 13:44:35 +00:00
drlg-fixtures.ts
feat(drlg): generate Act I outdoor levels with the 1:1 D2MOO port ( #455 )
2026-09-27 15:20:41 +00:00
dump-format.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
execute-r3-all-221-skills.ts
fix(r3): add 10s AbortSignal timeout and per-issue tracker persistence
2026-09-22 03:57:00 +00:00
extract-d2moo-tables.ts
feat(drop): embed MonStats and SuperUniques with 1.13c multi-diff TC parity ( Fixes #410 , #411 )
2026-09-25 13:44:35 +00:00
forensic-audit-m3.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
gen-drlg-ids.ts
feat(drop): embed MonStats and SuperUniques with 1.13c multi-diff TC parity ( Fixes #410 , #411 )
2026-09-25 13:44:35 +00:00
generate-affix-dictionaries.ts
feat(i18n): 补全暗黑2全量词缀汉化、修复语序倒装、充能技能负数与属性词条解析 (Issue #122 )
2026-09-19 12:35:08 +00:00
generate-skill-tree-ts.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
generate_gems_data.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
gitea-skill-workflow.ts
fix(r3): add 10s AbortSignal timeout and per-issue tracker persistence
2026-09-22 03:57:00 +00:00
inspect-mpq.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
make-fixtures.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
make-map-fixtures.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
make-mpq-fixture.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
make-pl2-fixture.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
net-relay.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
net-server.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
pack-act-assets.ts
feat(drlg): generate Act I outdoor levels with the 1:1 D2MOO port ( #455 )
2026-09-27 15:20:41 +00:00
pack-animdata.ts
feat(anim): 实现动画锚点系统、animdata 解析与玩家/怪物动画合成对齐
2026-09-21 13:30:04 +00:00
pack-canonical-drop-data.ts
feat(skills): complete 1.13c D2MOO parity for Assassin and Universal skills (#154-#374)
2026-09-25 22:13:38 +00:00
pack-canonical-tbl.ts
fix(items): strictly align item names & stat descriptions with 1.13c .tbl across inventory, stash, and ground ( fixes #480 )
2026-09-26 05:23:09 +00:00
pack-characters.ts
feat(char): pack and render all 7 hero classes with R8 atlases and tests
2026-09-22 02:38:22 +00:00
pack-cursor.ts
fix(ui): 点击商人面板买/卖/修理按钮后鼠标样式切换为原版 buysell.dc6 交易光标 ( Fixes #491 )
2026-09-27 07:47:31 +00:00
pack-entity-assets.ts
feat(ama): implement Milestone M11 Amazon assets, animations & foundation setup ( #458 )
2026-09-24 18:07:04 +00:00
pack-missiles.ts
feat(ass): Milestone M26 Assassin Asset Pipeline and Trap Mechanics ( closes #473 )
2026-09-25 03:30:28 +00:00
pack-overlays.ts
feat(portal): implement v1.13c Town Portal tome/scroll, DS1 town positions & two-way travel ( #394 )
2026-09-26 15:11:09 +00:00
pack-skill-assets.ts
docs: update README with art assets, JSON data specifications, and UI parity
2026-09-22 13:12:25 +00:00
pack-ui-assets.ts
fix(ui): restore Horadric Cube Transmute and Close buttons per D2Client.dll 1.13c parity
2026-09-27 08:36:19 +00:00
pack-ui.ts
fix(ui): restore Horadric Cube Transmute and Close buttons per D2Client.dll 1.13c parity
2026-09-27 08:36:19 +00:00
patch-skill-catalog.ts
fix(skills): reconstruct skill tooltips to 1.13c formula and next level preview ( Fixes #152 )
2026-09-22 07:13:00 +00:00
png.ts
fix(render): authentic Diablo II v1.13c ground items flippy sprites and clean pickup lifecycle
2026-09-23 07:03:17 +00:00
port-object-lookup.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
publish-packs.ts
chore(scripts): include anim, missiles, overlays, entities, and world-graph in publish-packs
2026-09-26 13:32:51 +00:00
rebuild-pack-index-and-monsters.ts
fix(packs): restore full Acts 1..5 index and map/bake all 741 monster IDs across all acts ( #33 )
2026-09-16 01:43:11 +00:00
render-drlg-compare.ts
feat(drlg): generate Act I outdoor levels with the 1:1 D2MOO port ( #455 )
2026-09-27 15:20:41 +00:00
scratch-audit-dt1-inventory.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
spike-chrome-net.mjs
feat(anim): 实现动画锚点系统、animdata 解析与玩家/怪物动画合成对齐
2026-09-21 13:30:04 +00:00
stress-barricade-extent.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
stress-test-m1-seeds.ts
feat(drlg): generate Act I outdoor levels with the 1:1 D2MOO port ( #455 )
2026-09-27 15:20:41 +00:00
stress-test-m2-connectivity.ts
feat(drlg): generate Act I outdoor levels with the 1:1 D2MOO port ( #455 )
2026-09-27 15:20:41 +00:00
stress-test-m2-geometry.ts
feat(drlg): generate Act I outdoor levels with the 1:1 D2MOO port ( #455 )
2026-09-27 15:20:41 +00:00
stress-test-m3-adversarial.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
stress-world-placement.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
verify-acts.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-animation-browser.ts
feat(anim): 实现角色与怪物动作播放、武器切换感知与地表锚点对齐 ( Fixes #145 )
2026-09-21 14:51:18 +00:00
verify-archive.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-audio.ts
feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio ( fixes #13 )
2026-09-14 12:30:21 +00:00
verify-bundle-no-mpq.ts
feat(anim): 实现动画锚点系统、animdata 解析与玩家/怪物动画合成对齐
2026-09-21 13:30:04 +00:00
verify-challenger-elite-stats.ts
fix(monsters): enforce 1.13c champion [2,4] and unique [3,6] minion pack sizes ( Fixes #448 )
2026-09-24 14:01:16 +00:00
verify-challenger-m1-2.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
verify-challenger-m1-stress.ts
feat(skills): complete 1.13c D2MOO parity for Assassin and Universal skills (#154-#374)
2026-09-25 22:13:38 +00:00
verify-challenger-m1-tooltip.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
verify-challenger-m1-transparency.ts
feat(render): refactor transparency and blend modes for light beams and monsters
2026-09-23 14:29:50 +00:00
verify-challenger-m1.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
verify-challenger-m2-monster-art.ts
feat(render): refactor transparency and blend modes for light beams and monsters
2026-09-23 14:29:50 +00:00
verify-challenger-m2-stress.ts
feat(skills): complete 1.13c D2MOO parity for Assassin and Universal skills (#154-#374)
2026-09-25 22:13:38 +00:00
verify-challenger-m2-tooltip.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
verify-challenger-m3-stress.ts
feat(skills): complete 1.13c D2MOO parity for Assassin and Universal skills (#154-#374)
2026-09-25 22:13:38 +00:00
verify-challenger-m3-tooltip.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
verify-challenger-m3-world-placement.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
verify-challenger-m3.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
verify-challenger-m4-traversability.ts
feat(drlg): 注入 10,029 条原版 DT1 多候选地表加权池,修复库拉斯特与雪原瓦片并完成全量验证 (Phase D3)
2026-09-21 13:30:14 +00:00
verify-collision-orientation.ts
fix(collision): 修复 DT1 碰撞网格方向与朝向对齐 ( fixes #4 )
2026-09-14 07:54:38 +00:00
verify-combat.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-controlbar-browser.ts
feat(char): pack and render all 7 hero classes with R8 atlases and tests
2026-09-22 02:38:22 +00:00
verify-d2-data.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-dc6.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-dcc.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-deploy.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-depth-order.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-dt1-pixels.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-entity-packs.ts
feat(render): refactor transparency and blend modes for light beams and monsters
2026-09-23 14:29:50 +00:00
verify-exp-bar-m1.ts
feat(char): pack and render all 7 hero classes with R8 atlases and tests
2026-09-22 02:38:22 +00:00
verify-format-parity.sh
chore(scripts): 使用 tsx 运行 TypeScript 脚本,解除对特定 Node 运行时的依赖 ( fixes #12 )
2026-09-14 11:44:43 +00:00
verify-formats.ts
test(formats): 增加针对损坏资产的覆盖率和回归测试 ( fixes #11 )
2026-09-14 13:24:25 +00:00
verify-generators.ts
feat(drlg): generate Act I outdoor levels with the 1:1 D2MOO port ( #455 )
2026-09-27 15:20:41 +00:00
verify-ground-combat-browser.ts
test(audit): use authentic combat and drop pipeline in browser verification ( Fixes #449 )
2026-09-24 15:28:03 +00:00
verify-implode.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-items.ts
test(items): 重写 scripts/verify-items.ts 全量真实数据与 TC 不变量断言 (Issue #109 )
2026-09-18 12:26:24 +00:00
verify-listfile.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-m4.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-m5.ts
feat(skills): complete 1.13c D2MOO parity for Assassin and Universal skills (#154-#374)
2026-09-25 22:13:38 +00:00
verify-maxroll-loot.ts
feat(loot): 参考 Maxroll 重构怪物选择器与高质感掉落卡片列表 (Issue #110 )
2026-09-19 02:38:53 +00:00
verify-monster-dispatch.ts
fix(skill): implement Glacial Spike explosion and 64px AoE freeze ( Fixes #430 )
2026-09-24 12:23:39 +00:00
verify-monsters.ts
feat(monsters): 完成 M7 怪物 COF/DCC 8向动画与美术层接入
2026-09-15 09:45:23 +00:00
verify-mpq-roundtrip.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-net.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-object-lookup.ts
feat(objects): 完整实现对象层解码、打包图集与场景深度绘制 ( #5 )
2026-09-14 09:27:54 +00:00
verify-objects.ts
feat(scene): authentic 1.13c animated map objects and phase staggering ( Fixes #387 )
2026-09-23 03:14:14 +00:00
verify-packs.ts
fix(waypoint): 修复冰冷之原等14处场景小站未渲染缺陷并消除全量跨幕ID冲突 ( #409 )
2026-09-24 06:10:49 +00:00
verify-png-stress.ts
feat(pipeline): multi-worker concurrency architecture for entity animation packing ( Fixes #396 )
2026-09-23 09:55:05 +00:00
verify-renderer-lifecycle.ts
Merge branch 'fix/issue-16' into main
2026-09-17 09:10:59 +00:00
verify-scene-object-dispatch.ts
feat(render): refactor transparency and blend modes for light beams and monsters
2026-09-23 14:29:50 +00:00
verify-skill-browser.ts
feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites
2026-09-22 03:22:02 +00:00
verify-sprites.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-stress-m1.ts
feat(drlg): generate Act I outdoor levels with the 1:1 D2MOO port ( #455 )
2026-09-27 15:20:41 +00:00
verify-tbl.ts
fix(formats): 按官方哈希桶格式重写 tbl 解码器与编码器 ( fixes #8 )
2026-09-14 12:30:07 +00:00
verify-tile-alignment.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-tiles.ts
verify-tiles: 给 DT1 库缓存加上限,避免跑全量时内存涨到数 GB
2026-09-14 09:28:07 +08:00
verify-tooltip-browser.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
verify-tooltip-empirical.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
verify-ui-browser.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
verify-vendor-ui.ts
fix(ui): restore authentic D2 v1.13c NPC dialog popup menu ( Fixes #489 )
2026-09-27 06:41:10 +00:00
verify-widths.ts
初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
2026-09-13 18:10:28 +08:00
verify-world-graph.ts
refactor(acts): unify ACT_TOWNS and townLevelForAct single source of truth
2026-09-17 13:31:07 +00:00
verify-world-walk.ts
feat(drlg): generate Act I outdoor levels with the 1:1 D2MOO port ( #455 )
2026-09-27 15:20:41 +00:00
worktree.sh
chore(tooling): add git worktree helper script for multi-session development
2026-09-17 05:49:58 +00:00