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animation.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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char-anim-speed.ts
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Fix skill anim modes, monster knockback, warp hover, and rate limiting (Closes #565, #566, #573, #575)
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2026-10-02 15:25:34 +00:00 |
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char-appearance.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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character.ts
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fix(frontend): align pre-game tick accumulator and anim rates with 1.13c ground truth
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2026-10-02 06:13:54 +00:00 |
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class-starter-profiles.ts
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refactor(client): remove leftover single-player client code
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2026-10-01 06:03:55 +00:00 |
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classes.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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direction.ts
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feat(client,common): implement 1.13c frame-by-frame 25Hz unit turn transition (closes #543)
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2026-10-02 12:29:29 +00:00 |
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hireling-table.ts
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fix(ui): restore authentic 1.13c mercenary hire stone dialog and packet protocol (#558)
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2026-10-02 10:41:26 +00:00 |
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monster-art.ts
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feat(baker): implement full-spectrum R1 entity, object, character, and flippy asset baker (#540)
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2026-10-01 18:21:03 +00:00 |
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monster-kill-classes.ts
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Add per-account/character monster kill statistics page (stats.html)
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2026-10-03 03:06:08 +00:00 |
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monster-mapping.ts
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Fix bilingual test fixture, font Node fetch resilience, NPC talk packet duplicate, and Act 5 hcIdx alignment (Batch 3 Gate Remediation)
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2026-10-02 20:20:23 +00:00 |
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monster-rooms.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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monster-streaming.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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monsters-data.ts
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fix(units): align getMonsterKindByHcIdx with MONSTER_HCIDX_TO_ID for hcIdx 0..733 (Closes #713)
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2026-10-03 06:01:43 +00:00 |
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monsters.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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npc-table.ts
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Fix world panels NPC menu anchor, hover state, static options, waypoints, tooltips, and fail-fast parity (Closes #664, #665, #666, #667, #668, #669, #670, #671, #672, #673, #674, #675, #676, #677, #678)
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2026-10-03 01:53:27 +00:00 |
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object-lookup-data.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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object-lookup.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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objects.ts
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feat(baker): implement full-spectrum R1 entity, object, character, and flippy asset baker (#540)
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2026-10-01 18:21:03 +00:00 |
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pet-type-table.ts
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fix(ui): top-left HUD portraits for party members, mercenaries, and summoned minions (Fixes #556)
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2026-10-02 10:42:13 +00:00 |
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plr-mode.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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unit-types.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |