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browser
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M6:舍弃 map-scene.ts,收敛到 act-scene.ts 单轨
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2026-09-15 07:40:56 +00:00 |
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lib
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fix(formats): 按官方哈希桶格式重写 tbl 解码器与编码器 (fixes #8)
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2026-09-14 12:30:07 +00:00 |
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audit-boss-kill-10-zh.js
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feat(i18n): 补全暗黑2全量词缀汉化、修复语序倒装、充能技能负数与属性词条解析 (Issue #122)
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2026-09-19 12:35:08 +00:00 |
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audit-parity.ts
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fix(drop): 补齐Boss掉落monsterType=4使底模升级走Good档并建立1.13c回归基线 (fixes #126)
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2026-09-19 09:52:01 +00:00 |
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audit-skills-browser.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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build-skill-catalog.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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build-skill-tree.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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create-gitea-skills-milestone.ts
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feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites
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2026-09-22 03:22:02 +00:00 |
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dump-format.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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forensic-audit-m3.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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generate-affix-dictionaries.ts
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feat(i18n): 补全暗黑2全量词缀汉化、修复语序倒装、充能技能负数与属性词条解析 (Issue #122)
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2026-09-19 12:35:08 +00:00 |
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generate-skill-tree-ts.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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generate_gems_data.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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gitea-skill-workflow.ts
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feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites
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2026-09-22 03:22:02 +00:00 |
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inspect-mpq.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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make-fixtures.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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make-map-fixtures.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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make-mpq-fixture.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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make-pl2-fixture.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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net-relay.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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net-server.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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pack-act-assets.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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pack-animdata.ts
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feat(anim): 实现动画锚点系统、animdata 解析与玩家/怪物动画合成对齐
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2026-09-21 13:30:04 +00:00 |
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pack-characters.ts
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feat(char): pack and render all 7 hero classes with R8 atlases and tests
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2026-09-22 02:38:22 +00:00 |
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pack-entity-assets.ts
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feat(anim): 实现角色与怪物动作播放、武器切换感知与地表锚点对齐 (Fixes #145)
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2026-09-21 14:51:18 +00:00 |
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pack-skill-assets.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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pack-ui-assets.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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pack-ui.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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png.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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port-object-lookup.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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publish-packs.ts
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fix(publish): fine-grained batched push with resume
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2026-09-15 06:33:19 +00:00 |
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rebuild-pack-index-and-monsters.ts
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fix(packs): restore full Acts 1..5 index and map/bake all 741 monster IDs across all acts (#33)
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2026-09-16 01:43:11 +00:00 |
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scratch-audit-dt1-inventory.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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spike-chrome-net.mjs
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feat(anim): 实现动画锚点系统、animdata 解析与玩家/怪物动画合成对齐
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2026-09-21 13:30:04 +00:00 |
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stress-barricade-extent.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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stress-test-m1-seeds.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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stress-test-m2-connectivity.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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stress-test-m2-geometry.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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stress-test-m3-adversarial.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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stress-world-placement.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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verify-acts.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-animation-browser.ts
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feat(anim): 实现角色与怪物动作播放、武器切换感知与地表锚点对齐 (Fixes #145)
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2026-09-21 14:51:18 +00:00 |
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verify-archive.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-audio.ts
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feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13)
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2026-09-14 12:30:21 +00:00 |
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verify-bundle-no-mpq.ts
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feat(anim): 实现动画锚点系统、animdata 解析与玩家/怪物动画合成对齐
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2026-09-21 13:30:04 +00:00 |
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verify-challenger-m1-2.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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verify-challenger-m1-tooltip.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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verify-challenger-m1.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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verify-challenger-m2-tooltip.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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verify-challenger-m3-tooltip.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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verify-challenger-m3-world-placement.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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verify-challenger-m3.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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verify-challenger-m4-traversability.ts
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feat(drlg): 注入 10,029 条原版 DT1 多候选地表加权池,修复库拉斯特与雪原瓦片并完成全量验证 (Phase D3)
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2026-09-21 13:30:14 +00:00 |
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verify-collision-orientation.ts
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fix(collision): 修复 DT1 碰撞网格方向与朝向对齐 (fixes #4)
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2026-09-14 07:54:38 +00:00 |
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verify-combat.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-controlbar-browser.ts
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feat(char): pack and render all 7 hero classes with R8 atlases and tests
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2026-09-22 02:38:22 +00:00 |
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verify-d2-data.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-dc6.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-dcc.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-deploy.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-depth-order.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-dt1-pixels.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-entity-packs.ts
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feat(anim): 实现 Schema 2 实体图集打包与全量验证 (M1 完成)
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2026-09-21 14:03:17 +00:00 |
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verify-exp-bar-m1.ts
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feat(char): pack and render all 7 hero classes with R8 atlases and tests
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2026-09-22 02:38:22 +00:00 |
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verify-format-parity.sh
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chore(scripts): 使用 tsx 运行 TypeScript 脚本,解除对特定 Node 运行时的依赖 (fixes #12)
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2026-09-14 11:44:43 +00:00 |
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verify-formats.ts
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test(formats): 增加针对损坏资产的覆盖率和回归测试 (fixes #11)
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2026-09-14 13:24:25 +00:00 |
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verify-generators.ts
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refactor(map-gen/preset): move Chaos Sanctuary (Level 108) into preset pipeline (fixes #45)
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2026-09-17 06:20:35 +00:00 |
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verify-implode.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-items.ts
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test(items): 重写 scripts/verify-items.ts 全量真实数据与 TC 不变量断言 (Issue #109)
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2026-09-18 12:26:24 +00:00 |
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verify-listfile.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-m4.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-m5.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-maxroll-loot.ts
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feat(loot): 参考 Maxroll 重构怪物选择器与高质感掉落卡片列表 (Issue #110)
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2026-09-19 02:38:53 +00:00 |
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verify-monsters.ts
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feat(monsters): 完成 M7 怪物 COF/DCC 8向动画与美术层接入
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2026-09-15 09:45:23 +00:00 |
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verify-mpq-roundtrip.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-net.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-object-lookup.ts
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feat(objects): 完整实现对象层解码、打包图集与场景深度绘制 (#5)
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2026-09-14 09:27:54 +00:00 |
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verify-objects.ts
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fix: 修复非基底对象 NPC 丢失及其资源检索区分大小写的问题
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2026-09-14 15:37:32 +00:00 |
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verify-packs.ts
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feat(drlg): 注入 10,029 条原版 DT1 多候选地表加权池,修复库拉斯特与雪原瓦片并完成全量验证 (Phase D3)
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2026-09-21 13:30:14 +00:00 |
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verify-renderer-lifecycle.ts
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Merge branch 'fix/issue-16' into main
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2026-09-17 09:10:59 +00:00 |
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verify-skill-browser.ts
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feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites
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2026-09-22 03:22:02 +00:00 |
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verify-sprites.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-stress-m1.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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verify-tbl.ts
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fix(formats): 按官方哈希桶格式重写 tbl 解码器与编码器 (fixes #8)
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2026-09-14 12:30:07 +00:00 |
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verify-tile-alignment.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-tiles.ts
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verify-tiles: 给 DT1 库缓存加上限,避免跑全量时内存涨到数 GB
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2026-09-14 09:28:07 +08:00 |
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verify-tooltip-browser.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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verify-tooltip-empirical.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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verify-ui-browser.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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verify-widths.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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verify-world-graph.ts
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refactor(acts): unify ACT_TOWNS and townLevelForAct single source of truth
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2026-09-17 13:31:07 +00:00 |
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verify-world-walk.ts
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feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23)
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2026-09-16 23:39:33 +00:00 |
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worktree.sh
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chore(tooling): add git worktree helper script for multi-session development
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2026-09-17 05:49:58 +00:00 |