Compare commits

..

50 Commits

Author SHA1 Message Date
troytt 9a32215ec0 feat(skills): implement 1.13c Pole Arm Mastery [Skill #134] (fixes #288) 2026-09-22 03:46:01 +00:00
troytt 20cf8c24a0 feat(skill-134): implement 1.13c Pole Arm Mastery module and Vitest suite (#288) 2026-09-22 03:46:00 +00:00
troytt 90caed28f0 feat(skills): implement 1.13c Double Swing [Skill #133] (fixes #287) 2026-09-22 03:45:59 +00:00
troytt 92b3bc7e33 feat(skill-133): implement 1.13c Double Swing module and Vitest suite (#287) 2026-09-22 03:45:58 +00:00
troytt 74fdb6bd94 feat(skills): implement 1.13c Leap [Skill #132] (fixes #286) 2026-09-22 03:45:57 +00:00
troytt f20da56d36 feat(skill-132): implement 1.13c Leap module and Vitest suite (#286) 2026-09-22 03:45:56 +00:00
troytt 244e91a15b feat(skills): implement 1.13c Find Potion [Skill #131] (fixes #285) 2026-09-22 03:45:55 +00:00
troytt 789d01d066 feat(skill-131): implement 1.13c Find Potion module and Vitest suite (#285) 2026-09-22 03:45:55 +00:00
troytt 211b9abbe3 feat(skills): implement 1.13c Howl [Skill #130] (fixes #284) 2026-09-22 03:45:53 +00:00
troytt c9a3f0364b feat(skill-130): implement 1.13c Howl module and Vitest suite (#284) 2026-09-22 03:45:53 +00:00
troytt 1ce500b01c feat(skills): implement 1.13c Mace Mastery [Skill #129] (fixes #283) 2026-09-22 03:45:52 +00:00
troytt 89ee0544db feat(skill-129): implement 1.13c Mace Mastery module and Vitest suite (#283) 2026-09-22 03:45:51 +00:00
troytt 9f2b86d734 feat(skills): implement 1.13c Axe Mastery [Skill #128] (fixes #282) 2026-09-22 03:45:50 +00:00
troytt 38b94d3fd0 feat(skill-128): implement 1.13c Axe Mastery module and Vitest suite (#282) 2026-09-22 03:45:49 +00:00
troytt 057f69ac6a feat(skills): implement 1.13c Sword Mastery [Skill #127] (fixes #281) 2026-09-22 03:45:48 +00:00
troytt c99728064a feat(skill-127): implement 1.13c Sword Mastery module and Vitest suite (#281) 2026-09-22 03:45:48 +00:00
troytt 69e1f7a942 feat(skills): implement 1.13c Bash [Skill #126] (fixes #280) 2026-09-22 03:45:46 +00:00
troytt 2e9fc80981 feat(skill-126): implement 1.13c Bash module and Vitest suite (#280) 2026-09-22 03:45:46 +00:00
troytt c800a87580 feat(skills): implement 1.13c Salvation [Skill #125] (fixes #279) 2026-09-22 03:45:45 +00:00
troytt 0a7fe31cc3 feat(skill-125): implement 1.13c Salvation module and Vitest suite (#279) 2026-09-22 03:45:44 +00:00
troytt 10b05eb819 feat(skills): implement 1.13c Redemption [Skill #124] (fixes #278) 2026-09-22 03:45:43 +00:00
troytt 3fc512d3ab feat(skill-124): implement 1.13c Redemption module and Vitest suite (#278) 2026-09-22 03:45:42 +00:00
troytt e9acd70c6b feat(skills): implement 1.13c Conviction [Skill #123] (fixes #277) 2026-09-22 03:45:41 +00:00
troytt 8f63a8324e feat(skill-123): implement 1.13c Conviction module and Vitest suite (#277) 2026-09-22 03:45:40 +00:00
troytt 6479b0ca82 feat(skills): implement 1.13c Fanaticism [Skill #122] (fixes #276) 2026-09-22 03:45:39 +00:00
troytt 9a553efb57 feat(skill-122): implement 1.13c Fanaticism module and Vitest suite (#276) 2026-09-22 03:45:39 +00:00
troytt 62b352b3b3 feat(skills): implement 1.13c Fist of the Heavens [Skill #121] (fixes #275) 2026-09-22 03:45:38 +00:00
troytt 6da97e0d14 feat(skill-121): implement 1.13c Fist of the Heavens module and Vitest suite (#275) 2026-09-22 03:45:37 +00:00
troytt a6d3b55635 feat(skills): implement 1.13c Meditation [Skill #120] (fixes #274) 2026-09-22 03:45:36 +00:00
troytt f6a06c231e feat(skill-120): implement 1.13c Meditation module and Vitest suite (#274) 2026-09-22 03:45:35 +00:00
troytt 1f490eae85 feat(skills): implement 1.13c Sanctuary [Skill #119] (fixes #273) 2026-09-22 03:45:34 +00:00
troytt bd0cfe1198 feat(skill-119): implement 1.13c Sanctuary module and Vitest suite (#273) 2026-09-22 03:45:33 +00:00
troytt cf4647ab27 feat(skills): implement 1.13c Holy Shock [Skill #118] (fixes #272) 2026-09-22 03:45:32 +00:00
troytt 49f6afbe6c feat(skill-118): implement 1.13c Holy Shock module and Vitest suite (#272) 2026-09-22 03:45:32 +00:00
troytt 4508b45350 feat(skills): implement 1.13c Holy Shield [Skill #117] (fixes #271) 2026-09-22 03:45:30 +00:00
troytt f3bceaef19 feat(skill-117): implement 1.13c Holy Shield module and Vitest suite (#271) 2026-09-22 03:45:30 +00:00
troytt 16023f8bc0 feat(skills): implement 1.13c Conversion [Skill #116] (fixes #270) 2026-09-22 03:45:29 +00:00
troytt 7c3ea35a97 feat(skill-116): implement 1.13c Conversion module and Vitest suite (#270) 2026-09-22 03:45:28 +00:00
troytt 99b1a4d092 feat(skills): implement 1.13c Vigor [Skill #115] (fixes #269) 2026-09-22 03:45:27 +00:00
troytt 8b77637642 feat(skill-115): implement 1.13c Vigor module and Vitest suite (#269) 2026-09-22 03:45:26 +00:00
troytt b81aca4fed feat(skills): implement 1.13c Holy Freeze [Skill #114] (fixes #268) 2026-09-22 03:45:25 +00:00
troytt 3465943b86 feat(skill-114): implement 1.13c Holy Freeze module and Vitest suite (#268) 2026-09-22 03:45:25 +00:00
troytt 4c2156da95 feat(skills): implement 1.13c Concentration [Skill #113] (fixes #267) 2026-09-22 03:45:23 +00:00
troytt daa352e5b7 feat(skill-113): implement 1.13c Concentration module and Vitest suite (#267) 2026-09-22 03:45:23 +00:00
troytt d5d6374a91 feat(skills): implement 1.13c Blessed Hammer [Skill #112] (fixes #266) 2026-09-22 03:45:22 +00:00
troytt b01209a11a feat(skill-112): implement 1.13c Blessed Hammer module and Vitest suite (#266) 2026-09-22 03:45:21 +00:00
troytt b0979b072e feat(skills): implement 1.13c Vengeance [Skill #111] (fixes #265) 2026-09-22 03:45:20 +00:00
troytt 045778c740 feat(skill-111): implement 1.13c Vengeance module and Vitest suite (#265) 2026-09-22 03:45:19 +00:00
troytt f7a1140172 feat(skills): implement 1.13c Resist Lightning [Skill #110] (fixes #264) 2026-09-22 03:45:18 +00:00
troytt 1660de238c feat(skill-110): implement 1.13c Resist Lightning module and Vitest suite (#264) 2026-09-22 03:45:18 +00:00
50 changed files with 3825 additions and 0 deletions

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #126: Bash (BAR)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 126 ("Bash")
* - Class: "bar"
* - Required Level: 1
* - Server Functions: srvstfunc=32, srvdofunc=2, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 126,
name: "Bash",
charClass: "bar",
srvStFunc: 32,
srvDoFunc: 2,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-126-bash',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #127: Sword Mastery (BAR)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 127 ("Sword Mastery")
* - Class: "bar"
* - Required Level: 1
* - Server Functions: srvstfunc=0, srvdofunc=0, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="swordmastery", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 127,
name: "Sword Mastery",
charClass: "bar",
srvStFunc: 0,
srvDoFunc: 0,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-127-sword-mastery',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #128: Axe Mastery (BAR)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 128 ("Axe Mastery")
* - Class: "bar"
* - Required Level: 1
* - Server Functions: srvstfunc=0, srvdofunc=0, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="axemastery", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 128,
name: "Axe Mastery",
charClass: "bar",
srvStFunc: 0,
srvDoFunc: 0,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-128-axe-mastery',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #129: Mace Mastery (BAR)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 129 ("Mace Mastery")
* - Class: "bar"
* - Required Level: 1
* - Server Functions: srvstfunc=0, srvdofunc=0, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="macemastery", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 129,
name: "Mace Mastery",
charClass: "bar",
srvStFunc: 0,
srvDoFunc: 0,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-129-mace-mastery',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #130: Howl (BAR)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 130 ("Howl")
* - Class: "bar"
* - Required Level: 1
* - Server Functions: srvstfunc=0, srvdofunc=22, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="howl", state="", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 130,
name: "Howl",
charClass: "bar",
srvStFunc: 0,
srvDoFunc: 22,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-130-howl',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #131: Find Potion (BAR)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 131 ("Find Potion")
* - Class: "bar"
* - Required Level: 1
* - Server Functions: srvstfunc=33, srvdofunc=69, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 131,
name: "Find Potion",
charClass: "bar",
srvStFunc: 33,
srvDoFunc: 69,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-131-find-potion',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #132: Leap (BAR)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 132 ("Leap")
* - Class: "bar"
* - Required Level: 6
* - Server Functions: srvstfunc=40, srvdofunc=77, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="leapknockback", state="", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 132,
name: "Leap",
charClass: "bar",
srvStFunc: 40,
srvDoFunc: 77,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-132-leap',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #133: Double Swing (BAR)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 133 ("Double Swing")
* - Class: "bar"
* - Required Level: 6
* - Server Functions: srvstfunc=0, srvdofunc=70, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 133,
name: "Double Swing",
charClass: "bar",
srvStFunc: 0,
srvDoFunc: 70,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-133-double-swing',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #134: Pole Arm Mastery (BAR)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 134 ("Pole Arm Mastery")
* - Class: "bar"
* - Required Level: 6
* - Server Functions: srvstfunc=0, srvdofunc=0, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="polearmmastery", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 134,
name: "Pole Arm Mastery",
charClass: "bar",
srvStFunc: 0,
srvDoFunc: 0,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-134-pole-arm-mastery',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #110: Resist Lightning (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 110 ("Resist Lightning")
* - Class: "pal"
* - Required Level: 12
* - Server Functions: srvstfunc=0, srvdofunc=65, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="resistlight", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 110,
name: "Resist Lightning",
charClass: "pal",
srvStFunc: 0,
srvDoFunc: 65,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-110-resist-lightning',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #111: Vengeance (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 111 ("Vengeance")
* - Class: "pal"
* - Required Level: 18
* - Server Functions: srvstfunc=35, srvdofunc=2, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 111,
name: "Vengeance",
charClass: "pal",
srvStFunc: 35,
srvDoFunc: 2,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-111-vengeance',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #112: Blessed Hammer (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 112 ("Blessed Hammer")
* - Class: "pal"
* - Required Level: 18
* - Server Functions: srvstfunc=0, srvdofunc=73, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="blessedhammer", state="", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="(skill('Vigor'.blvl)+skill('Blessed Aim'.blvl))*par8", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 112,
name: "Blessed Hammer",
charClass: "pal",
srvStFunc: 0,
srvDoFunc: 73,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-112-blessed-hammer',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #113: Concentration (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 113 ("Concentration")
* - Class: "pal"
* - Required Level: 18
* - Server Functions: srvstfunc=0, srvdofunc=65, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="concentration", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 113,
name: "Concentration",
charClass: "pal",
srvStFunc: 0,
srvDoFunc: 65,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-113-concentration',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #114: Holy Freeze (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 114 ("Holy Freeze")
* - Class: "pal"
* - Required Level: 18
* - Server Functions: srvstfunc=0, srvdofunc=81, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="holywind", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="skill('Resist Cold'.blvl)*par8+skill('Salvation'.blvl)*par7", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 114,
name: "Holy Freeze",
charClass: "pal",
srvStFunc: 0,
srvDoFunc: 81,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-114-holy-freeze',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #115: Vigor (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 115 ("Vigor")
* - Class: "pal"
* - Required Level: 18
* - Server Functions: srvstfunc=0, srvdofunc=65, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="stamina", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 115,
name: "Vigor",
charClass: "pal",
srvStFunc: 0,
srvDoFunc: 65,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-115-vigor',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #116: Conversion (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 116 ("Conversion")
* - Class: "pal"
* - Required Level: 24
* - Server Functions: srvstfunc=32, srvdofunc=79, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 116,
name: "Conversion",
charClass: "pal",
srvStFunc: 32,
srvDoFunc: 79,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-116-conversion',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #117: Holy Shield (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 117 ("Holy Shield")
* - Class: "pal"
* - Required Level: 24
* - Server Functions: srvstfunc=36, srvdofunc=18, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="holyshield", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 117,
name: "Holy Shield",
charClass: "pal",
srvStFunc: 36,
srvDoFunc: 18,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-117-holy-shield',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #118: Holy Shock (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 118 ("Holy Shock")
* - Class: "pal"
* - Required Level: 24
* - Server Functions: srvstfunc=0, srvdofunc=66, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="holyshock", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="skill('Resist Lightning'.blvl)*par8+skill('Salvation'.blvl)*par7", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 118,
name: "Holy Shock",
charClass: "pal",
srvStFunc: 0,
srvDoFunc: 66,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-118-holy-shock',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #119: Sanctuary (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 119 ("Sanctuary")
* - Class: "pal"
* - Required Level: 24
* - Server Functions: srvstfunc=0, srvdofunc=66, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="sanctuary", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="skill('Cleansing'.blvl)*par8", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 119,
name: "Sanctuary",
charClass: "pal",
srvStFunc: 0,
srvDoFunc: 66,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-119-sanctuary',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #120: Meditation (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 120 ("Meditation")
* - Class: "pal"
* - Required Level: 24
* - Server Functions: srvstfunc=0, srvdofunc=65, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="meditation", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 120,
name: "Meditation",
charClass: "pal",
srvStFunc: 0,
srvDoFunc: 65,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-120-meditation',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #121: Fist of the Heavens (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 121 ("Fist of the Heavens")
* - Class: "pal"
* - Required Level: 30
* - Server Functions: srvstfunc=0, srvdofunc=80, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="fistoftheheavensdelay", state="", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="skill('Holy Shock'.blvl)*par8", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 121,
name: "Fist of the Heavens",
charClass: "pal",
srvStFunc: 0,
srvDoFunc: 80,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-121-fist-of-the-heavens',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #122: Fanaticism (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 122 ("Fanaticism")
* - Class: "pal"
* - Required Level: 30
* - Server Functions: srvstfunc=0, srvdofunc=65, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="fanaticism", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 122,
name: "Fanaticism",
charClass: "pal",
srvStFunc: 0,
srvDoFunc: 65,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-122-fanaticism',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #123: Conviction (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 123 ("Conviction")
* - Class: "pal"
* - Required Level: 30
* - Server Functions: srvstfunc=0, srvdofunc=66, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="conviction", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 123,
name: "Conviction",
charClass: "pal",
srvStFunc: 0,
srvDoFunc: 66,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-123-conviction',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #124: Redemption (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 124 ("Redemption")
* - Class: "pal"
* - Required Level: 30
* - Server Functions: srvstfunc=0, srvdofunc=82, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="redemption", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 124,
name: "Redemption",
charClass: "pal",
srvStFunc: 0,
srvDoFunc: 82,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-124-redemption',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,44 @@
/**
* Diablo II: Lord of Destruction v1.13c — Skill #125: Salvation (PAL)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 125 ("Salvation")
* - Class: "pal"
* - Required Level: 30
* - Server Functions: srvstfunc=0, srvdofunc=65, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="resistall", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 125,
name: "Salvation",
charClass: "pal",
srvStFunc: 0,
srvDoFunc: 65,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-125-salvation',
],
}
},
}
export default skillModule

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #126: Bash (BAR)
* Gitea Tracking Issue: #280
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/bar/skill-126-bash.ts'
describe('[Skill #126] Bash (BAR) — 1.13c Parity (Issue #280)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(126)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(126)
expect(skillModule.name).toBe("Bash")
expect(skillModule.charClass).toBe("bar")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(126, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(2)
expect(r1.manaCost256).toBe(512)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(126, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(2)
expect(r10.manaCost256).toBe(512)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(126, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(2)
expect(r20.manaCost256).toBe(512)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(145)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(126)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(126, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(126, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "bar",
skillId: 126,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(126)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #127: Sword Mastery (BAR)
* Gitea Tracking Issue: #281
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/bar/skill-127-sword-mastery.ts'
describe('[Skill #127] Sword Mastery (BAR) — 1.13c Parity (Issue #281)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(127)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(127)
expect(skillModule.name).toBe("Sword Mastery")
expect(skillModule.charClass).toBe("bar")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(127, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(127, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(127, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(180)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(127)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(127, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(127, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "bar",
skillId: 127,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(127)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #128: Axe Mastery (BAR)
* Gitea Tracking Issue: #282
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/bar/skill-128-axe-mastery.ts'
describe('[Skill #128] Axe Mastery (BAR) — 1.13c Parity (Issue #282)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(128)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(128)
expect(skillModule.name).toBe("Axe Mastery")
expect(skillModule.charClass).toBe("bar")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(128, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(128, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(128, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(180)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(128)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(128, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(128, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "bar",
skillId: 128,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(128)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #129: Mace Mastery (BAR)
* Gitea Tracking Issue: #283
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/bar/skill-129-mace-mastery.ts'
describe('[Skill #129] Mace Mastery (BAR) — 1.13c Parity (Issue #283)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(129)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(129)
expect(skillModule.name).toBe("Mace Mastery")
expect(skillModule.charClass).toBe("bar")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(129, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(129, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(129, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(180)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(129)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(129, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(129, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "bar",
skillId: 129,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(129)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #130: Howl (BAR)
* Gitea Tracking Issue: #284
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/bar/skill-130-howl.ts'
describe('[Skill #130] Howl (BAR) — 1.13c Parity (Issue #284)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(130)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(130)
expect(skillModule.name).toBe("Howl")
expect(skillModule.charClass).toBe("bar")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(130, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(4)
expect(r1.manaCost256).toBe(1024)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(130, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(4)
expect(r10.manaCost256).toBe(1024)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(130, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(4)
expect(r20.manaCost256).toBe(1024)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(21)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(130)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(130, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(130, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "bar",
skillId: 130,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(130)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #131: Find Potion (BAR)
* Gitea Tracking Issue: #285
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/bar/skill-131-find-potion.ts'
describe('[Skill #131] Find Potion (BAR) — 1.13c Parity (Issue #285)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(131)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(131)
expect(skillModule.name).toBe("Find Potion")
expect(skillModule.charClass).toBe("bar")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(131, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(2)
expect(r1.manaCost256).toBe(512)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(131, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(2)
expect(r10.manaCost256).toBe(512)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(131, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(2)
expect(r20.manaCost256).toBe(512)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(0)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(131)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(131, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(131, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "bar",
skillId: 131,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(131)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #132: Leap (BAR)
* Gitea Tracking Issue: #286
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/bar/skill-132-leap.ts'
describe('[Skill #132] Leap (BAR) — 1.13c Parity (Issue #286)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(132)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(132)
expect(skillModule.name).toBe("Leap")
expect(skillModule.charClass).toBe("bar")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(132, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(2)
expect(r1.manaCost256).toBe(512)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(132, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(2)
expect(r10.manaCost256).toBe(512)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(132, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(2)
expect(r20.manaCost256).toBe(512)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(26)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(132)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(132, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(132, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "bar",
skillId: 132,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(132)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #133: Double Swing (BAR)
* Gitea Tracking Issue: #287
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/bar/skill-133-double-swing.ts'
describe('[Skill #133] Double Swing (BAR) — 1.13c Parity (Issue #287)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(133)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(133)
expect(skillModule.name).toBe("Double Swing")
expect(skillModule.charClass).toBe("bar")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(133, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(1)
expect(r1.manaCost256).toBe(256)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(133, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(133, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(0)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(133)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(133, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(133, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "bar",
skillId: 133,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(133)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #134: Pole Arm Mastery (BAR)
* Gitea Tracking Issue: #288
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/bar/skill-134-pole-arm-mastery.ts'
describe('[Skill #134] Pole Arm Mastery (BAR) — 1.13c Parity (Issue #288)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(134)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(134)
expect(skillModule.name).toBe("Pole Arm Mastery")
expect(skillModule.charClass).toBe("bar")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(134, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(134, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(134, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(182)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(134)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(134, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(134, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "bar",
skillId: 134,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(134)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #110: Resist Lightning (PAL)
* Gitea Tracking Issue: #264
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-110-resist-lightning.ts'
describe('[Skill #110] Resist Lightning (PAL) — 1.13c Parity (Issue #264)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(110)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(110)
expect(skillModule.name).toBe("Resist Lightning")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(110, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(110, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(110, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(54)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(110)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(110, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(110, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 110,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(110)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #111: Vengeance (PAL)
* Gitea Tracking Issue: #265
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-111-vengeance.ts'
describe('[Skill #111] Vengeance (PAL) — 1.13c Parity (Issue #265)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(111)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(111)
expect(skillModule.name).toBe("Vengeance")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(111, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(4)
expect(r1.manaCost256).toBe(1024)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(111, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(6)
expect(r10.manaCost256).toBe(1600)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(111, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(8)
expect(r20.manaCost256).toBe(2240)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(315)
expect(r20.radiusSubtiles).toBe(184)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(111)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(111, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(111, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 111,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(111)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #112: Blessed Hammer (PAL)
* Gitea Tracking Issue: #266
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-112-blessed-hammer.ts'
describe('[Skill #112] Blessed Hammer (PAL) — 1.13c Parity (Issue #266)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(112)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(112)
expect(skillModule.name).toBe("Blessed Hammer")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(112, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(5)
expect(r1.manaCost256).toBe(1280)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(3072)
expect(r1.maxElemDmg256).toBe(4096)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(112, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(7)
expect(r10.manaCost256).toBe(1856)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(22528)
expect(r10.maxElemDmg256).toBe(23552)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(112, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(9)
expect(r20.manaCost256).toBe(2496)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(50176)
expect(r20.maxElemDmg256).toBe(51200)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(0)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(112)!
const synId = 115
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(112, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(280)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(112, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 112,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(112)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #113: Concentration (PAL)
* Gitea Tracking Issue: #267
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-113-concentration.ts'
describe('[Skill #113] Concentration (PAL) — 1.13c Parity (Issue #267)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(113)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(113)
expect(skillModule.name).toBe("Concentration")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(113, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(113, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(113, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(54)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(113)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(113, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(113, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 113,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(113)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #114: Holy Freeze (PAL)
* Gitea Tracking Issue: #268
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-114-holy-freeze.ts'
describe('[Skill #114] Holy Freeze (PAL) — 1.13c Parity (Issue #268)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(114)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(114)
expect(skillModule.name).toBe("Holy Freeze")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(114, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(512)
expect(r1.maxElemDmg256).toBe(768)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(114, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(3328)
expect(r10.maxElemDmg256).toBe(3584)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(114, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(9472)
expect(r20.maxElemDmg256).toBe(9728)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(25)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(114)!
const synId = 105
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(114, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(300)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(114, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 114,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(114)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #115: Vigor (PAL)
* Gitea Tracking Issue: #269
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-115-vigor.ts'
describe('[Skill #115] Vigor (PAL) — 1.13c Parity (Issue #269)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(115)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(115)
expect(skillModule.name).toBe("Vigor")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(115, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(115, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(115, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(73)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(115)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(115, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(115, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 115,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(115)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #116: Conversion (PAL)
* Gitea Tracking Issue: #270
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-116-conversion.ts'
describe('[Skill #116] Conversion (PAL) — 1.13c Parity (Issue #270)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(116)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(116)
expect(skillModule.name).toBe("Conversion")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(116, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(4)
expect(r1.manaCost256).toBe(1024)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(116, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(4)
expect(r10.manaCost256).toBe(1024)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(116, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(4)
expect(r20.manaCost256).toBe(1024)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(400)
expect(r20.radiusSubtiles).toBe(0)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(116)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(116, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(116, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 116,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(116)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #117: Holy Shield (PAL)
* Gitea Tracking Issue: #271
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-117-holy-shield.ts'
describe('[Skill #117] Holy Shield (PAL) — 1.13c Parity (Issue #271)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(117)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(117)
expect(skillModule.name).toBe("Holy Shield")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(117, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(35)
expect(r1.manaCost256).toBe(8960)
expect(r1.minPhysDmg).toBe(3)
expect(r1.maxPhysDmg).toBe(6)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(117, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(35)
expect(r10.manaCost256).toBe(8960)
expect(r10.minPhysDmg).toBe(23)
expect(r10.maxPhysDmg).toBe(26)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(117, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(35)
expect(r20.manaCost256).toBe(8960)
expect(r20.minPhysDmg).toBe(57)
expect(r20.maxPhysDmg).toBe(60)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(12625)
expect(r20.radiusSubtiles).toBe(12625)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(117)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(117, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(117, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 117,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(117)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #118: Holy Shock (PAL)
* Gitea Tracking Issue: #272
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-118-holy-shock.ts'
describe('[Skill #118] Holy Shock (PAL) — 1.13c Parity (Issue #272)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(118)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(118)
expect(skillModule.name).toBe("Holy Shock")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(118, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(256)
expect(r1.maxElemDmg256).toBe(2560)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(118, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(256)
expect(r10.maxElemDmg256).toBe(17408)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(118, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(256)
expect(r20.maxElemDmg256).toBe(39936)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(25)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(118)!
const synId = 110
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(118, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(240)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(118, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 118,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(118)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #119: Sanctuary (PAL)
* Gitea Tracking Issue: #273
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-119-sanctuary.ts'
describe('[Skill #119] Sanctuary (PAL) — 1.13c Parity (Issue #273)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(119)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(119)
expect(skillModule.name).toBe("Sanctuary")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(119, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(1)
expect(r1.manaCost256).toBe(256)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(2048)
expect(r1.maxElemDmg256).toBe(4096)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(119, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(1)
expect(r10.manaCost256).toBe(256)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(11264)
expect(r10.maxElemDmg256).toBe(13824)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(119, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(1)
expect(r20.manaCost256).toBe(256)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(22528)
expect(r20.maxElemDmg256).toBe(27648)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(24)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(119)!
const synId = 109
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(119, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(140)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(119, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 119,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(119)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #120: Meditation (PAL)
* Gitea Tracking Issue: #274
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-120-meditation.ts'
describe('[Skill #120] Meditation (PAL) — 1.13c Parity (Issue #274)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(120)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(120)
expect(skillModule.name).toBe("Meditation")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(120, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(120, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(120, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(54)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(120)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(120, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(120, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 120,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(120)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #121: Fist of the Heavens (PAL)
* Gitea Tracking Issue: #275
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-121-fist-of-the-heavens.ts'
describe('[Skill #121] Fist of the Heavens (PAL) — 1.13c Parity (Issue #275)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(121)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(121)
expect(skillModule.name).toBe("Fist of the Heavens")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(121, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(25)
expect(r1.manaCost256).toBe(6400)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(38400)
expect(r1.maxElemDmg256).toBe(51200)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(121, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(25)
expect(r10.manaCost256).toBe(6400)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(80640)
expect(r10.maxElemDmg256).toBe(93440)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(121, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(25)
expect(r20.manaCost256).toBe(6400)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(172800)
expect(r20.maxElemDmg256).toBe(185600)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(20)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(25)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(121)!
const synId = 118
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(121, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(140)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(121, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 121,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(121)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #122: Fanaticism (PAL)
* Gitea Tracking Issue: #276
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-122-fanaticism.ts'
describe('[Skill #122] Fanaticism (PAL) — 1.13c Parity (Issue #276)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(122)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(122)
expect(skillModule.name).toBe("Fanaticism")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(122, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(122, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(122, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(30)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(122)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(122, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(122, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 122,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(122)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #123: Conviction (PAL)
* Gitea Tracking Issue: #277
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-123-conviction.ts'
describe('[Skill #123] Conviction (PAL) — 1.13c Parity (Issue #277)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(123)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(123)
expect(skillModule.name).toBe("Conviction")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(123, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(123, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(123, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(20)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(123)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(123, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(123, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 123,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(123)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #124: Redemption (PAL)
* Gitea Tracking Issue: #278
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-124-redemption.ts'
describe('[Skill #124] Redemption (PAL) — 1.13c Parity (Issue #278)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(124)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(124)
expect(skillModule.name).toBe("Redemption")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(124, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(124, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(124, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(16)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(124)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(124, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(124, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 124,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(124)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})

View File

@ -0,0 +1,109 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #125: Salvation (PAL)
* Gitea Tracking Issue: #279
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/pal/skill-125-salvation.ts'
describe('[Skill #125] Salvation (PAL) — 1.13c Parity (Issue #279)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(125)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(125)
expect(skillModule.name).toBe("Salvation")
expect(skillModule.charClass).toBe("pal")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(125, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(125, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(125, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(54)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(125)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(125, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(125, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "pal",
skillId: 125,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(125)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})