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fixtures
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feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13)
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2026-09-14 12:30:21 +00:00 |
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act-scene-monster-plan.test.ts
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fix(monsters): include superunique and minion monster IDs in PlannedLevel types
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2026-09-17 12:36:42 +00:00 |
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affix-generator.test.ts
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feat(items): 实现词缀抽取与 alvl 计算 (Issue #104)
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2026-09-18 11:48:25 +00:00 |
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affixes.test.ts
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feat(items): 加载 MagicPrefix.txt 与 MagicSuffix.txt (Issue #94)
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2026-09-18 11:28:39 +00:00 |
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animated-tiles-speed.test.ts
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feat(anim): 接入 LvlPrest.txt 的 Animate 列还原逐关卡动画速度 (Issue #85)
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2026-09-18 10:57:00 +00:00 |
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animated-tiles.test.ts
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feat(anim): 接入 LvlPrest.txt 的 Animate 列还原逐关卡动画速度 (Issue #85)
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2026-09-18 10:57:00 +00:00 |
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armor.test.ts
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feat(items): 加载 Armor.txt (Issue #91)
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2026-09-18 11:24:47 +00:00 |
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auto-tc.test.ts
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feat(items): 实现 auto-TC 运行时生成 (Issue #100)
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2026-09-18 11:47:34 +00:00 |
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automagic.test.ts
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feat(items): 加载 AutoMagic.txt (Issue #96)
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2026-09-18 11:13:14 +00:00 |
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collision-113c.test.ts
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feat(collision): 还原原版 1.13c 16位多层碰撞掩码系统与投射物/视线穿透 (Issue #75)
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2026-09-18 07:58:49 +00:00 |
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collision-orientation.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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combat.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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cull.test.ts
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test(cull): add unit test for bounds rebuild on level switch
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2026-09-17 05:48:51 +00:00 |
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d2-rng.test.ts
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feat(rng): 实现 1.13c PRNG 64位 LCG 与 per-unit seed (Issue #87)
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2026-09-18 11:08:37 +00:00 |
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dc6.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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dcc.test.ts
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test: 修复三处跳过守卫,它们只在真实资源到位时才暴露
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2026-09-14 14:51:50 +00:00 |
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drlg-alias-guard.test.ts
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refactor(drlg): 清理伪造的 Blizzard 命名与重复别名 (Issue #81)
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2026-09-18 10:36:27 +00:00 |
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drop-pipeline.test.ts
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feat(items): 用 TC 树替换 rollDrop 并彻底删除 demo 物品数据 (Issue #107)
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2026-09-18 12:54:21 +00:00 |
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engine-save-load.test.ts
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M6:舍弃 map-scene.ts,收敛到 act-scene.ts 单轨
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2026-09-15 07:40:56 +00:00 |
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engine.test.ts
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fix(monster): fix loading performance, monster facing, and spawn logic (#30, #31, #32)
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2026-09-15 15:03:28 +00:00 |
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formats-malformed.test.ts
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test: 修复三处跳过守卫,它们只在真实资源到位时才暴露
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2026-09-14 14:51:50 +00:00 |
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formulas.test.ts
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feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (fixes #24, fixes #39)
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2026-09-17 02:52:00 +00:00 |
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gems.test.ts
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feat(items): 实现宝石与符文镶嵌属性 Gems.txt (Issue #106)
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2026-09-18 11:48:37 +00:00 |
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global-dt1-load.test.ts
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fix(tiles): 参照 1.13c DRLGROOM_LoadDt1Files 补充常驻全局通用 DT1 (InvisWal / Blank / Warp) (Issue #112)
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2026-09-18 14:31:42 +00:00 |
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implode.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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iso-terrain.test.ts
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M6:舍弃 map-scene.ts,收敛到 act-scene.ts 单轨
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2026-09-15 07:40:56 +00:00 |
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item-names.test.ts
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feat(items): 实现物品名本地化三层链与中英文 fallback (Issue #108)
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2026-09-18 12:00:46 +00:00 |
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item-ratio.test.ts
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feat(items): 实现 ItemRatio 品质判定 (Issue #102)
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2026-09-18 11:46:42 +00:00 |
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item-struct.test.ts
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feat(items): 冻结物品数据结构与 .d2s 位对齐规格预留 (Issue #88)
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2026-09-18 11:12:17 +00:00 |
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item-types.test.ts
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feat(items): 加载 ItemTypes.txt 与 Equiv 继承判定 (Issue #89)
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2026-09-18 11:11:07 +00:00 |
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item-upgrade.test.ts
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feat(items): 实现 exceptional / elite 基底升级 (Issue #103)
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2026-09-18 11:46:21 +00:00 |
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items.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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killedge-113c.test.ts
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feat(maze): 还原相邻 Room 边界消隐去重 (bKillEdge) 与门洞平滑衔接 (Issue #77)
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2026-09-18 09:05:17 +00:00 |
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lockstep-hash.test.ts
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refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7)
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2026-09-14 13:05:18 +00:00 |
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loop.test.ts
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test(loop): expand timeout tolerance to 120ms to prevent jitter in concurrent runs
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2026-09-17 09:16:48 +00:00 |
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loot.test.ts
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feat(items): 新增掉落模拟器与概率表网页 loot.html (Issue #110)
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2026-09-18 12:20:28 +00:00 |
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m4.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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m5.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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maze-113c.test.ts
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feat(maze): 还原核心迷宫专用布局例程与基于 LvlPrest Def ID 的精准预设替换 (Issue #73)
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2026-09-18 08:45:15 +00:00 |
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maze-bounds.test.ts
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fix(map-gen/maze): enforce Levels.txt global bounds SizeX/SizeY on room growth (fixes #48)
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2026-09-17 06:59:31 +00:00 |
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maze-objects.test.ts
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fix(engine): fix logical tautologies, edge conditions, and argument defaults
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2026-09-17 15:46:49 +00:00 |
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maze-special-passes.test.ts
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feat(maze): 补齐后宫、地窖、蜘蛛巢穴与熔岩层迷宫特殊预设表 (Issue #84)
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2026-09-18 11:09:44 +00:00 |
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maze-specials.test.ts
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feat(maze): 补齐后宫、地窖、蜘蛛巢穴与熔岩层迷宫特殊预设表 (Issue #84)
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2026-09-18 11:09:44 +00:00 |
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maze-waypoint.test.ts
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feat(map-gen/maze): integrate waypoint room into maze preset replacement pass (fixes #47)
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2026-09-17 06:33:16 +00:00 |
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misc-items.test.ts
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feat(items): 加载 Misc.txt (Issue #93)
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2026-09-18 11:26:45 +00:00 |
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monster-art-diagnostics.test.ts
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fix(scene): 让怪物美术加载失败可观测,不再静默变红方块
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2026-09-17 11:40:05 +00:00 |
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monster-art.test.ts
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fix(monster): fix loading performance, monster facing, and spawn logic (#30, #31, #32)
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2026-09-15 15:03:28 +00:00 |
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monster-mapping.test.ts
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fix(monster-mapping): update hellbovine token to EC, remove XX tokens, and eliminate startsWith fallback
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2026-09-17 12:42:44 +00:00 |
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monster-packs.test.ts
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M7 第一步:真实怪物数据层
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2026-09-15 08:06:52 +00:00 |
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monster-rooms.test.ts
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fix(engine): fix logical tautologies, edge conditions, and argument defaults
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2026-09-17 15:46:49 +00:00 |
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monster-streaming.test.ts
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feat(sim/monsters): lazy room population with bPopulated and active/sleeping streaming
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2026-09-17 08:33:19 +00:00 |
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monsters.test.ts
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fix(monsters): eliminate unwired columns, dead logic, and wire elite modifier scaling
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2026-09-17 15:56:33 +00:00 |
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mpq-audio.test.ts
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feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13)
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2026-09-14 12:30:21 +00:00 |
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mpq-roundtrip.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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net-scene-integration.test.ts
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refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7)
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2026-09-14 13:05:18 +00:00 |
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net.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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npc-paths.test.ts
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fix(art): 将 NPC 渲染文件的基础寻址从 objects 修正为 monsters
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2026-09-14 13:08:46 +00:00 |
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npc-placeholder.test.ts
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fix(render): NPC 有立绘时不再叠加绿色占位方块 (refs #6)
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2026-09-14 23:56:49 +00:00 |
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object-lookup.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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outdoor-vertices-path.test.ts
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feat(wilderness): 还原边界顶点链表与格子级土路算法替换 Catmull-Rom 样条 (Issue #82)
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2026-09-18 11:37:20 +00:00 |
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outdoor-waypoint-113c.test.ts
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feat(wilderness): 还原 DRLGOUTDOORS_SpawnAct12Waypoint 原版 8x8 单元网格打乱与有效性判定 (Issue #80)
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2026-09-18 11:15:41 +00:00 |
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packed-entity-art.test.ts
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fix(monster-mapping): update hellbovine token to EC, remove XX tokens, and eliminate startsWith fallback
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2026-09-17 12:42:44 +00:00 |
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packed-npc-art.test.ts
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fix(npc): 补齐城镇 NPC 解析的收尾问题并加上回归护栏 (refs #6)
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2026-09-14 15:58:51 +00:00 |
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preset.test.ts
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feat(preset): 统一 35 个预设关卡流水线与 8×8 Room 几何装配切片 (Issue #74)
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2026-09-18 07:00:53 +00:00 |
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properties.test.ts
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feat(items): 加载 ItemStatCost.txt 与 Properties.txt (Issue #90)
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2026-09-18 11:14:41 +00:00 |
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rare-names.test.ts
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feat(items): 加载 RarePrefix.txt 与 RareSuffix.txt (Issue #95)
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2026-09-18 11:12:17 +00:00 |
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reader.test.ts
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fix(engine): fix logical tautologies, edge conditions, and argument defaults
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2026-09-17 15:46:49 +00:00 |
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render-performance.test.ts
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test(render/perf): comprehensive lifecycle verification and performance regression suite (fixes #16)
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2026-09-17 08:15:13 +00:00 |
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renderer-tuning.test.ts
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perf(render): optimize GL state with immutable texStorage2D, uniform caching, and configurable discard (fixes #20)
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2026-09-17 08:16:05 +00:00 |
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resolve-type1.test.ts
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fix(npc): 补齐城镇 NPC 解析的收尾问题并加上回归护栏 (refs #6)
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2026-09-14 15:58:51 +00:00 |
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roofs.test.ts
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fix(render): 还原原版暗黑2建筑与城门屋顶过道遮挡消失机制 (#72)
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2026-09-18 02:12:37 +00:00 |
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runeword.test.ts
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feat(items): 实现符文之语 Runes.txt 与镶嵌装配 (Issue #105)
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2026-09-18 11:55:12 +00:00 |
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save-schema.test.ts
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fix(game): 移除不安全的类型转换并增加存档校验 (refs #7)
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2026-09-14 12:44:19 +00:00 |
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set-items.test.ts
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feat(items): 加载 SetItems.txt 与 Sets.txt (Issue #98)
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2026-09-18 11:35:37 +00:00 |
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tbl.test.ts
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feat(game): decode level names from string.tbl with graceful fallback
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2026-09-17 14:14:15 +00:00 |
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tile-cache-seed.test.ts
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fix(wilderness): 消除 DRLGROOMTILE_GetTileCache 中的 Math.random 强制注入确定性 seed (Issue #78)
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2026-09-18 10:30:32 +00:00 |
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tiles.test.ts
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test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14)
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2026-09-14 12:25:28 +00:00 |
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tilesub-113c.test.ts
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feat(tilesub): 严格对齐 1.13c LvlSub.txt 试验次数与全排列候选位地块替换算法 (Issue #76)
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2026-09-18 08:06:50 +00:00 |
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treasure-class.test.ts
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feat(items): 加载 TreasureClassEx.txt (Issue #99)
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2026-09-18 11:35:05 +00:00 |
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treasure-engine.test.ts
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feat(items): 实现 TreasureClassEx 展开算法 (Issue #101)
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2026-09-18 11:49:45 +00:00 |
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unique-items.test.ts
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feat(items): 加载 UniqueItems.txt (Issue #97)
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2026-09-18 11:29:08 +00:00 |
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variants.test.ts
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refactor(map-gen/preset): fix variant selection and seam orientation alignment (fixes #42)
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2026-09-17 06:18:42 +00:00 |
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warp-tiles.test.ts
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feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23)
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2026-09-16 23:39:33 +00:00 |
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weapons.test.ts
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feat(items): 加载 Weapons.txt (Issue #92)
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2026-09-18 11:27:13 +00:00 |
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widths.test.ts
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test: 修复三处跳过守卫,它们只在真实资源到位时才暴露
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2026-09-14 14:51:50 +00:00 |
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wilderness-acts.test.ts
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feat(wilderness): 还原边界顶点链表与格子级土路算法替换 Catmull-Rom 样条 (Issue #82)
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2026-09-18 11:37:20 +00:00 |
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wilderness-borders.test.ts
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feat(wilderness): 还原 DRLGOUTPLACE_PlaceAct1245OutdoorBorders 边界峭壁与门洞状态机
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2026-09-18 02:51:30 +00:00 |
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wilderness-features.test.ts
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fix(wilderness): 修复 Act 1 荒野关卡内部连通性与通路屏障 (Issue #79)
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2026-09-18 10:52:05 +00:00 |
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wilderness-ground-blend.test.ts
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fix(wilderness): 修复 pack-act-assets 漏传 dt1Libraries 及 wilderness 自动贴图跨章节污染 (Issue #113)
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2026-09-18 14:26:16 +00:00 |
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wilderness-jungles.test.ts
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feat(map-gen/wilderness): implement Act 3 jungle river network and branch topology (fixes #53)
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2026-09-17 07:25:07 +00:00 |
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wilderness-population.test.ts
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feat(map-gen/population): implement wilderness population phase, waypoints, shrines, superuniques & safe zones (fixes #36)
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2026-09-17 03:44:12 +00:00 |
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wilderness-roads-multi-act.test.ts
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test(tiles): 同步 Kurast/Mesa/Desert/Barricade 真实 DT1 瓦片断言 (Issue #83)
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2026-09-18 11:32:55 +00:00 |
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wilderness-roads.test.ts
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fix(engine): fix logical tautologies, edge conditions, and argument defaults
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2026-09-17 15:46:49 +00:00 |
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wilderness-seams.test.ts
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feat(wilderness): 实现相邻野外关卡接缝空间对齐与出入口坐标咬合 (Issue #69)
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2026-09-18 03:29:18 +00:00 |
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wilderness-siege-strips.test.ts
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test(tiles): 同步 Kurast/Mesa/Desert/Barricade 真实 DT1 瓦片断言 (Issue #83)
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2026-09-18 11:32:55 +00:00 |
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wilderness-spline-roads.test.ts
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feat(wilderness): 用基于控制顶点图 (DRLGVER) 的 Catmull-Rom 样条道路取代栅格化 A* 道路 (#66)
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2026-09-18 02:32:14 +00:00 |
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wilderness-superuniques.test.ts
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fix(monsters): derive superunique specs from SuperUniques table and eliminate fallen1 fallback
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2026-09-17 12:54:09 +00:00 |
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wilderness-telemetry.test.ts
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refactor(wilderness): 移除凭空发明的程序化十字矮石墙网络,回归原版自然地貌阻隔 (#65)
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2026-09-18 01:38:00 +00:00 |
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wilderness-waypoints-shrines.test.ts
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feat(wilderness): 还原 DRLGOUTDOORS_SpawnAct12Waypoint 原版 8x8 单元网格打乱与有效性判定 (Issue #80)
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2026-09-18 11:15:41 +00:00 |
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world-graph.test.ts
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refactor(acts): unify ACT_TOWNS and townLevelForAct single source of truth
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2026-09-17 13:31:07 +00:00 |