troytt
2d6bbb93a2
fix(sor-cold): remediate number overload contract and wire reactive combat hooks (Issue #194 , #204 , #214 )
...
- Fix calculateShiverArmorDamage and calculateChillingArmorDamage number overload to treat number as allocated synergy points (synPoints) with 1.13c percentage scaling, supporting explicit options.synMultiplier override
- Guard duration and chill/freeze length calculators against negative synergy inputs with Math.max(0, synPoints)
- Wire reactive combat hooks in combat.ts (tickMonsters/updateMonsters and hitPlayerWithMissile):
* Frozen Armor: reactively freezes attacking monster upon taking physical melee damage
* Shiver Armor: proactively chills and damages attacking monster upon melee attack initiation
* Chilling Armor: reflects retaliatory chillingarmorbolt on incoming ranged missiles with returnFire=false
- Wire proactive and reactive combat events in combat-pipeline.ts (executeSUnitDmg):
* Dispatches attackedinmelee proactively before hit resolution
* Dispatches damagedinmelee post-damage on melee hits
* Dispatches hitbymissile post-damage on missile hits
* Exposes attackerStatesApplied, attackerColdDamage256, reflectedPhys256, and spawnedMissiles on SUnitDmgOutcome
- Add comprehensive remediation test suite tests/skills/sor/cold-armors-remediation.test.ts
2026-09-24 01:06:25 +00:00
troytt
e7d105dce0
feat(skills): implement Frozen Armor, Shiver Armor, and Chilling Armor with 1.13c parity ( closes #194 , closes #204 , closes #214 )
2026-09-24 00:29:57 +00:00
troytt
a0567c2473
feat(skills): implement Thunder Storm, Energy Shield, and Lightning Mastery with 1.13c parity ( closes #211 , closes #212 , closes #217 )
...
- Thunder Storm (57):
* Authentic 1.13c duration: 800 + (slvl - 1) * 200 frames (Param1=800, Param2=200).
* Hyperbolic cadence decay: Math.max(25, 125 - Math.floor((110 * slvl) / (slvl + 6))) frames.
* Range: 17 subtiles = 340px (Param7=17).
* 5-band piecewise lightning damage (1-100 base, +10/+10/+11 across bands).
* Authentic missile 'thunderstorm1' (ID 166, CelFile 'LightningboltBig', animLen 8) and cast overlay 'light_cast_2'.
* Zero synergies in 1.13c; multiplicative scaling with Lightning Mastery.
- Energy Shield (58):
* Authentic duration: 3600 + (slvl - 1) * 1500 frames (Param1=3600, Param2=1500).
* 1.13c piecewise absorb percentage: 20% lvl 1, +5% lvl 2-8, +2% lvl 9-16, +1% lvl 17+, strictly hard capped at 95% (slvl 40).
* Telekinesis hard synergy ratio: (32 - Math.min(20, Math.max(0, tkBlvl))) / 16 (2.0 down to 0.75). Hard points only (blvl); soft points ignored.
* Absorbs raw incoming damage BEFORE player resistances are applied. Remainder mitigated by player resistances.
* Poison (elemType === 'pois' || isPoison) and Open Wounds strictly bypass ES directly to HP.
* Mana depletion drains mana to 0, collapses shield, and spills unabsorbed damage to HP.
* Overlays: 'energyshield' looping body overlay and 'energyshieldhit0' directional hit overlay.
- Lightning Mastery (63):
* Passive formula: 50 + (slvl - 1) * 12 percent (+50% at lvl 1, +62% at lvl 2, +158% at lvl 10, +278% at lvl 20, +518% at lvl 40).
* Multiplicative scaling with synergies across all 5 lightning skills (Charged Bolt, Lightning, Chain Lightning, Nova, Thunder Storm): Final = Math.floor(Base * (1 + Syn/100) * (1 + Mastery/100)).
* StatList accrued stat 'passive_ltng_mastery' integration and combat pipeline executeSUnitDmg support.
- 7-Dimensional Vitest Suites:
* Full 7-D coverage for skill-057-thunder-storm.test.ts (15 tests passing).
* Full 7-D coverage for skill-058-energy-shield.test.ts (15 tests passing).
* Full 7-D coverage for skill-063-lightning-mastery.test.ts (17 tests passing).
* Invariants: BATCH1_SKILLS length strictly 38, zero runtime MPQ queries.
* Full repo test suite passing (414 test files, 4213 tests passing, 0 errors).
2026-09-23 20:33:24 +00:00
troytt
728d641646
feat(skills): implement Charged Bolt (38) and Telekinesis (43) with 1.13c parity ( #192 , #197 )
...
- Fix double-append bug in src/game/engine.ts lines 446-449
- Implement Charged Bolt (38) kinematics, NextDelay 0, 5-band damage, 32-entry discrete orthogonal jitter, and +6% Lightning synergy
- Implement Telekinesis (43) 600px range, remote object triggering, ground item pickup whitelist, 1-2 damage, 35% knockback, 35 stun ticks, and Energy Shield hard synergy
- Add comprehensive 7-Dimensional test suites for Charged Bolt (38) and Telekinesis (43)
- Verify 100% pass across all 4,175 unit tests and clean typecheck
2026-09-23 19:30:47 +00:00
troytt
6fefc684ef
feat(skills): implement Sorceress Lightning (49) & Chain Lightning (53) with 1.13c parity ( closes #203 , closes #207 )
...
- Implement 1.13c piecewise 5-band damage and +8%/+4% synergies for Lightning and Chain Lightning
- Implement authentic missile kinematics, NextDelay 4, ping-pong retargeting excluding immediate victim, and infinite beam piercing
- Wire casting overlays, 0 frame cooldown, and 1.13c mana formulas in missile-engine.ts, skills.ts, and act-scene.ts
- Add comprehensive 7-dimensional verification test suites in tests/skills/sor/ (40/40 passing)
- Full repo test suite passing: 4,140 passed, 0 failed, 0 typecheck errors
2026-09-23 18:24:28 +00:00
troytt
0e0cd3adee
feat(skills): harden 1.13c Nova and Static Field against adversarial probes ( fixes #196 , #202 )
...
- Fix ghost property resistLightning to respect monster resistances and lightningResist in act-scene.ts
- Wire monster resistances across MonsterStats and applyEliteModifiers in combat.ts and monsters.ts
- Clamp Static Field damage non-lethally post-resistance scaling and protect against difficulty floor underflow in missile-engine.ts
- Implement continuous sub-step collision and raycast line-of-sight in missile-engine.ts and skills.ts
- Add persistent NextDelay tracking on GameEngine with automatic per-tick expired entry pruning
- Align Nova (64 bolts, aspect ratio 0.5, NextDelay 4) and Static Field in executeSkillCore113c
2026-09-23 17:14:53 +00:00
troytt
35b926749e
feat(skills): implement 1.13c Nova and Static Field with 7-D test verification ( fixes #196 , #202 )
2026-09-23 16:27:57 +00:00
troytt
84c7730382
fix(skills): implement falling meteor dual sprite trajectory, frame indexing, exact tick-60 detonation, and wall collision
...
- Dual sprite falling trajectory: render falling meteor fireball (meteor) and flame tail (meteortail) descending diagonally during 60-tick countdown with additive blending
- Animation frame indexing: meteorcenter advances monotonically starting at frame 0, meteorfire plays emergence once (0..11) then loops 12..36 indefinitely
- Detonation timing: center expires and detonates at tick 60 exact (isExpired when ttl <= 1)
- Wall collision: drop meteorfire ground patches landing inside solid walls in MissileEngine
- Full test coverage: Dimensions 8 & 9 added to skill-056-meteor.test.ts, stress and adversarial test suites verified
2026-09-23 13:06:24 +00:00
troytt
96eee679b4
feat(skills): implement Skill #056 Meteor with 1.13c ground truth parity (Ref #401 )
2026-09-23 12:36:17 +00:00
troytt
ddad686654
feat(skills): implement Blizzard (Skill 59) with 1.13c parity and baked missile assets (Ref #400 )
...
- Add authoritative 64-entry circle lookup table (BLIZZARD_CIRCLE_X, BLIZZARD_CIRCLE_Y) matching D2Game.dll 0x6FD1C960 with 2:1 isometric projection (ISO_GROUND_ASPECT_RATIO = 0.5)
- Pack authentic DCC missile sprites (blizzard1..3, blizzardexplode1..2, blizzard4 alias, blizzardexplode3 alias) from d2data.mpq into public/missiles/ and export metadata in missiles-meta.ts
- Implement 1.13c simulation in skills.ts and missile-engine.ts:
* Controller missile 158 blizzardcenter: 100 ticks lifetime, emits 1 falling shard every 4 ticks (Param3=4), coprime step 13 mod 64, radius 7 subtiles
* Falling shards (blizzard1..4): 9 ticks range, vertical screen altitude descent from 120 px to 0 px
* Impact explosions (blizzardexplode1..3): 6 ticks duration, cold damage, 100 ticks chill, NextDelay = 0
* Authentic 5-band level scaling [15, 30, 45, 55, 65] and +5%/pt synergies
- Integrate Blizzard casting in act-scene.ts: spawn blizzardcenter, handle altitude offset, aliased art fallback, and ice_cast_3 overlay
- Add comprehensive 10-case verification test suite (tests/blizzard-missile-113c.test.ts)
2026-09-23 11:35:28 +00:00
troytt
ebaa1b4df2
feat(skills): implement Hydra (Skill 62) with 1.13c parity and visual assets (Ref #399 )
2026-09-23 09:58:57 +00:00
troytt
c3bb79e403
feat(skills): implement Frozen Orb with 1.13c parity and visual assets
2026-09-23 08:07:47 +00:00
troytt
c814376e8a
fix(ground-items): authentic ground item icon sprites and eliminate residual white dot
2026-09-23 05:48:03 +00:00
troytt
550787cb0a
feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites
2026-09-22 03:22:02 +00:00