Commit Graph

808 Commits

Author SHA1 Message Date
troytt 617fdfec51 test(skills): persist M3 and M4 adversarial stress test suites on main 2026-09-23 21:00:53 +00:00
troytt a0567c2473 feat(skills): implement Thunder Storm, Energy Shield, and Lightning Mastery with 1.13c parity (closes #211, closes #212, closes #217)
- Thunder Storm (57):
  * Authentic 1.13c duration: 800 + (slvl - 1) * 200 frames (Param1=800, Param2=200).
  * Hyperbolic cadence decay: Math.max(25, 125 - Math.floor((110 * slvl) / (slvl + 6))) frames.
  * Range: 17 subtiles = 340px (Param7=17).
  * 5-band piecewise lightning damage (1-100 base, +10/+10/+11 across bands).
  * Authentic missile 'thunderstorm1' (ID 166, CelFile 'LightningboltBig', animLen 8) and cast overlay 'light_cast_2'.
  * Zero synergies in 1.13c; multiplicative scaling with Lightning Mastery.

- Energy Shield (58):
  * Authentic duration: 3600 + (slvl - 1) * 1500 frames (Param1=3600, Param2=1500).
  * 1.13c piecewise absorb percentage: 20% lvl 1, +5% lvl 2-8, +2% lvl 9-16, +1% lvl 17+, strictly hard capped at 95% (slvl 40).
  * Telekinesis hard synergy ratio: (32 - Math.min(20, Math.max(0, tkBlvl))) / 16 (2.0 down to 0.75). Hard points only (blvl); soft points ignored.
  * Absorbs raw incoming damage BEFORE player resistances are applied. Remainder mitigated by player resistances.
  * Poison (elemType === 'pois' || isPoison) and Open Wounds strictly bypass ES directly to HP.
  * Mana depletion drains mana to 0, collapses shield, and spills unabsorbed damage to HP.
  * Overlays: 'energyshield' looping body overlay and 'energyshieldhit0' directional hit overlay.

- Lightning Mastery (63):
  * Passive formula: 50 + (slvl - 1) * 12 percent (+50% at lvl 1, +62% at lvl 2, +158% at lvl 10, +278% at lvl 20, +518% at lvl 40).
  * Multiplicative scaling with synergies across all 5 lightning skills (Charged Bolt, Lightning, Chain Lightning, Nova, Thunder Storm): Final = Math.floor(Base * (1 + Syn/100) * (1 + Mastery/100)).
  * StatList accrued stat 'passive_ltng_mastery' integration and combat pipeline executeSUnitDmg support.

- 7-Dimensional Vitest Suites:
  * Full 7-D coverage for skill-057-thunder-storm.test.ts (15 tests passing).
  * Full 7-D coverage for skill-058-energy-shield.test.ts (15 tests passing).
  * Full 7-D coverage for skill-063-lightning-mastery.test.ts (17 tests passing).
  * Invariants: BATCH1_SKILLS length strictly 38, zero runtime MPQ queries.
  * Full repo test suite passing (414 test files, 4213 tests passing, 0 errors).
2026-09-23 20:33:24 +00:00
troytt 728d641646 feat(skills): implement Charged Bolt (38) and Telekinesis (43) with 1.13c parity (#192, #197)
- Fix double-append bug in src/game/engine.ts lines 446-449
- Implement Charged Bolt (38) kinematics, NextDelay 0, 5-band damage, 32-entry discrete orthogonal jitter, and +6% Lightning synergy
- Implement Telekinesis (43) 600px range, remote object triggering, ground item pickup whitelist, 1-2 damage, 35% knockback, 35 stun ticks, and Energy Shield hard synergy
- Add comprehensive 7-Dimensional test suites for Charged Bolt (38) and Telekinesis (43)
- Verify 100% pass across all 4,175 unit tests and clean typecheck
2026-09-23 19:30:47 +00:00
troytt 6fefc684ef feat(skills): implement Sorceress Lightning (49) & Chain Lightning (53) with 1.13c parity (closes #203, closes #207)
- Implement 1.13c piecewise 5-band damage and +8%/+4% synergies for Lightning and Chain Lightning
- Implement authentic missile kinematics, NextDelay 4, ping-pong retargeting excluding immediate victim, and infinite beam piercing
- Wire casting overlays, 0 frame cooldown, and 1.13c mana formulas in missile-engine.ts, skills.ts, and act-scene.ts
- Add comprehensive 7-dimensional verification test suites in tests/skills/sor/ (40/40 passing)
- Full repo test suite passing: 4,140 passed, 0 failed, 0 typecheck errors
2026-09-23 18:24:28 +00:00
troytt 0e0cd3adee feat(skills): harden 1.13c Nova and Static Field against adversarial probes (fixes #196, #202)
- Fix ghost property resistLightning to respect monster resistances and lightningResist in act-scene.ts
- Wire monster resistances across MonsterStats and applyEliteModifiers in combat.ts and monsters.ts
- Clamp Static Field damage non-lethally post-resistance scaling and protect against difficulty floor underflow in missile-engine.ts
- Implement continuous sub-step collision and raycast line-of-sight in missile-engine.ts and skills.ts
- Add persistent NextDelay tracking on GameEngine with automatic per-tick expired entry pruning
- Align Nova (64 bolts, aspect ratio 0.5, NextDelay 4) and Static Field in executeSkillCore113c
2026-09-23 17:14:53 +00:00
troytt 35b926749e feat(skills): implement 1.13c Nova and Static Field with 7-D test verification (fixes #196, #202) 2026-09-23 16:27:57 +00:00
troytt 72b9f9e7ec feat(assets): bake 9 missing missile and 9 overlay DCC sprite atlases with dark border thresholding (Milestone M0) 2026-09-23 15:11:21 +00:00
troytt c2e4c5b067 Merge branch 'feat/refactor-transparency' 2026-09-23 14:30:19 +00:00
troytt a8295c265d feat(render): refactor transparency and blend modes for light beams and monsters 2026-09-23 14:29:50 +00:00
troytt 3349bb7628 fix(skills): restore BATCH1_SKILLS catalog to 38 skills and decouple Hydra damage evaluation 2026-09-23 13:29:26 +00:00
troytt c944a77a58 fix(skills): scope isAirborne wall bypass strictly to falling meteor and tail 2026-09-23 13:19:14 +00:00
troytt 84c7730382 fix(skills): implement falling meteor dual sprite trajectory, frame indexing, exact tick-60 detonation, and wall collision
- Dual sprite falling trajectory: render falling meteor fireball (meteor) and flame tail (meteortail) descending diagonally during 60-tick countdown with additive blending
- Animation frame indexing: meteorcenter advances monotonically starting at frame 0, meteorfire plays emergence once (0..11) then loops 12..36 indefinitely
- Detonation timing: center expires and detonates at tick 60 exact (isExpired when ttl <= 1)
- Wall collision: drop meteorfire ground patches landing inside solid walls in MissileEngine
- Full test coverage: Dimensions 8 & 9 added to skill-056-meteor.test.ts, stress and adversarial test suites verified
2026-09-23 13:06:24 +00:00
troytt 96eee679b4 feat(skills): implement Skill #056 Meteor with 1.13c ground truth parity (Ref #401) 2026-09-23 12:36:17 +00:00
troytt 39de19364f fix(skills): route Blizzard damage calculation, eliminate shard silent fallback, and correct blizzardexplode3 celFile (Ref #400) 2026-09-23 11:35:28 +00:00
troytt adaef0d222 test(skills): add comprehensive Blizzard missile physics stress verification suite (Ref #400) 2026-09-23 11:35:28 +00:00
troytt ddad686654 feat(skills): implement Blizzard (Skill 59) with 1.13c parity and baked missile assets (Ref #400)
- Add authoritative 64-entry circle lookup table (BLIZZARD_CIRCLE_X, BLIZZARD_CIRCLE_Y) matching D2Game.dll 0x6FD1C960 with 2:1 isometric projection (ISO_GROUND_ASPECT_RATIO = 0.5)
- Pack authentic DCC missile sprites (blizzard1..3, blizzardexplode1..2, blizzard4 alias, blizzardexplode3 alias) from d2data.mpq into public/missiles/ and export metadata in missiles-meta.ts
- Implement 1.13c simulation in skills.ts and missile-engine.ts:
  * Controller missile 158 blizzardcenter: 100 ticks lifetime, emits 1 falling shard every 4 ticks (Param3=4), coprime step 13 mod 64, radius 7 subtiles
  * Falling shards (blizzard1..4): 9 ticks range, vertical screen altitude descent from 120 px to 0 px
  * Impact explosions (blizzardexplode1..3): 6 ticks duration, cold damage, 100 ticks chill, NextDelay = 0
  * Authentic 5-band level scaling [15, 30, 45, 55, 65] and +5%/pt synergies
- Integrate Blizzard casting in act-scene.ts: spawn blizzardcenter, handle altitude offset, aliased art fallback, and ice_cast_3 overlay
- Add comprehensive 10-case verification test suite (tests/blizzard-missile-113c.test.ts)
2026-09-23 11:35:28 +00:00
troytt 6f9b2e7fb1 docs(skills): add frozen orb skill development guide 2026-09-23 10:33:46 +00:00
troytt 2b6b6d7fd5 feat(skills): full 33 Paladin aura visual overlays & offline UI atlases parity (Fixes #397)
- Implement all 33 Paladin aura overlay targets (13 front/back pairs + 7 full rings) with authentic 1.13c Overlay.txt definitions
- Update offline overlay baking script scripts/pack-overlays.ts and generated metadata src/render/overlays-meta.ts with zero runtime MPQ parsing
- Align baked UI atlases and manifest in public/ui/ and src/ui/baked-ui-meta.ts
- Expand tests/skills/aura-target-parity.test.ts to 7 dimensions including 3D Isometric Aura Ring Sandwich depth layering
- Fix hero class walk offset assertion in tests/hero-classes-art.test.ts
- Add set item icon dye tests in tests/set-items-icons-dye.test.ts
2026-09-23 10:33:34 +00:00
troytt 39c25dfe6f fix(skills): eliminate idle hydra turret inward crossfire self-targeting (Ref #399)
- Remove targetX and targetY from stationary turret projectile definition in castSkill (act-scene.ts)
- Remove idle fallback to projectile.targetX/Y in tickProjectiles (skills.ts) so turrets only fire when an alive target is found within range
- Add negative unit test in Dimension 3 verifying 0 projectiles are spawned over 50 ticks with empty targets array
2026-09-23 09:58:57 +00:00
troytt ebaa1b4df2 feat(skills): implement Hydra (Skill 62) with 1.13c parity and visual assets (Ref #399) 2026-09-23 09:58:57 +00:00
troytt ef2dbcdbdf feat(pipeline): multi-worker concurrency architecture for entity animation packing (Fixes #396) 2026-09-23 09:55:05 +00:00
troytt 806bc9c8bc test(render): tighten assertions and add anti-drift/edge-case tests for Issue #398 2026-09-23 09:25:08 +00:00
troytt e5a34af708 feat(skills): implement Diablo II v1.13c aura skills system with town/wilderness target filtering and visual parity (Fixes #397)
- Implement all 20 Paladin auras (offensive & defensive) with 1.13c MPQ parameters
- Town vs Wilderness filtering: friendly auras buff only self in town, broadcast to allies/mercenaries/summons in wilderness; offensive pulses and redemption suspended in town
- Conviction (#123) asymmetry: caster ring visual only with 0 self debuffs; wilderness enemies receive -Def% and -Res% debuffs with green spikes foot ring; suspended in town
- Holy Freeze (#114) parity: caster displays cyan ring, wilderness enemies take cold pulse damage, item_slow, and blue chill tint with ZERO enemy foot rings
- Offline asset baking: baked 20 aura overlay animations into public/overlays and generated src/render/overlays-meta.ts with zero runtime MPQ parsing
- Full test coverage in tests/skills/aura-target-parity.test.ts passing 6/6 tests and full TypeScript typecheck passing
2026-09-23 09:15:48 +00:00
troytt ce6fdf131e fix(render): animated torches, candles, environmental fires, and DT1 tile sequences (Fixes #398) 2026-09-23 08:58:23 +00:00
troytt c3bb79e403 feat(skills): implement Frozen Orb with 1.13c parity and visual assets 2026-09-23 08:07:47 +00:00
troytt e5c40fa244 fix(inventory): correct Swirling Crystal inventory size to 1x3 and fix Oculus sprite parity
- Correct Swirling Crystal (oba) invWidth from 2 to 1 (1x3) per canonical 1.13c weapons.txt for both The Oculus (STARTER_EQUIPPED_GEAR.weapon1) and Tal Rasha's Lidless Eye (CLASS_EXCLUSIVE_SETS.sor.weapon1)
- Fix The Oculus invFile from invbst (1x4 Battle Staff) to canonical invob5 (1x3 Swirling Crystal sprite)
- Audit all starter item dimensions across all 7 classes against canonical 1.13c weapons.txt, armor.txt, and misc.txt
- Add tests/starter-items-inv-size-parity.test.ts to prevent inventory size regressions
2026-09-23 07:25:25 +00:00
troytt b1479b31ac fix(render): authentic Diablo II v1.13c ground items flippy sprites and clean pickup lifecycle
- Extract and stitch all 213 Blizzard flp*.dc6 resting frames into items-atlas.png
- Support all 4 flpgld gold pile size groups and color dye transforms
- Implement resolveGroundItemSpriteRect() in src/ui/inventory.ts
- Render authentic isometric ground art with contact shadow in drawGroundItem()
- Eliminate synthetic blue boxes, 2D perspective shear hacks, and sparkle white dots
- Fix engine pickup entity matching so picked items are cleanly removed with zero residual dots
- Add tests/ground-items-flippy-parity.test.ts
2026-09-23 07:03:17 +00:00
troytt 807585a615 Merge branch 'issue-393' into main: fix waypoint menu icons parity (#393) 2026-09-23 06:43:24 +00:00
troytt 6cba99f017 fix(ui): waypoint menu icons and click logic 1.13c parity (#393)
- Ground Truth Invariant (D2Client.dll 1.13c at 0x6fb5b2f4-0x6fb5b355 & 0x6fb5a53d):
  - In waygateicons.dc6 (5 frames):
    - Frame 0 (sx=0): Current waypoint unhovered state (blue portal).
    - Frame 1 (sx=30): Current waypoint hovered state (blue portal lit).
    - Frame 3 (sx=90): Activated destination waypoint unhovered state (stone icon).
    - Frame 4 (sx=120): Activated destination waypoint hovered state (stone icon lit).
    - Locked waypoint: Skips sprite draw call completely (je 0x6fb5b355), text drawn in gray.
  - Waypoint click handling:
    - Current waypoint click is a no-op (player already present at location).
    - Locked waypoint click is a no-op.
    - Activated destination waypoint click initiates teleport and closes panel.
- Track current waypoint, current level, and act tab across act-scene and world-panels.
- Update tests in tests/world-panels.test.ts to verify authentic 1.13c behavior.
2026-09-23 06:43:05 +00:00
troytt 263286c0c2 fix(render): isometric grid drop dispersal and authentic ground slanted sprite perspective 2026-09-23 06:23:21 +00:00
troytt 513ad145e8 Merge branch 'issue-386-followup' into main (Fixes #386 follow-up, tracks #395) 2026-09-23 06:14:16 +00:00
troytt 15948eb896 fix(skills): remove translucent solid light boxes during cast overlay animation (#386, #395) 2026-09-23 06:14:11 +00:00
troytt 88bb16238d fix(render): remove duplicate blendMode declaration and add mock activeTexture 2026-09-23 05:56:33 +00:00
troytt da24f9944f Merge branch 'issue-386' into main (Fixes #386) 2026-09-23 05:54:15 +00:00
troytt e3ab3d8552 test: align renderer mock calls in missile-skills test 2026-09-23 05:49:34 +00:00
troytt c814376e8a fix(ground-items): authentic ground item icon sprites and eliminate residual white dot 2026-09-23 05:48:03 +00:00
troytt ff347bb946 Merge branch 'issue-387' into main (Fixes #387) 2026-09-23 05:37:19 +00:00
troytt 6eaeab4619 feat(skills): authentic 1.13c Cast Overlay system and elemental spell animations (Fixes #386) 2026-09-23 03:53:57 +00:00
troytt a31997a2b7 Merge branch 'issue-392' into main (Fixes #392) 2026-09-23 03:22:47 +00:00
troytt ea8644c2ea feat(feedback): authentic inventory full flippy bounce animation & audio-visual refusal (Fixes #392) 2026-09-23 03:22:28 +00:00
troytt 3704e7d088 feat(scene): authentic 1.13c animated map objects and phase staggering (Fixes #387)
- Decode and extract all frames for map objects (DCC/DC6) in scripts/pack-act-assets.ts
- Deduplicate unique member art across object placements and pack into objectPages atlas
- Serialize animatedFrames, frameDelta, frameDurationMs, cycleAnim, and sync from Objects.txt into scene.json
- Support multi-frame MapRuntime ObjectDrawable ticking and rendering in src/scene/act-scene.ts
- Introduce SplitMix64 spatial phase hash (computeObjectPhaseOffsetMs) for non-synced objects to eliminate unnatural mechanical synchronization across scene torches and campfires
- Preserve backward-compatibility for single-frame static objects (Stash B6)
- Add 100% passing test suite in tests/object-animation-113c.test.ts
2026-09-23 03:14:14 +00:00
troytt a1e00c9286 Merge branch 'issue-391' into main (Fixes #391) 2026-09-23 03:13:42 +00:00
troytt 53a9ef3f9b feat(interaction): implement authentic ground item & gold pickup with pathfinding (Fixes #391) 2026-09-23 03:12:06 +00:00
troytt 7d7925ab2b Merge branch 'issue-390' into main (Fixes #390) 2026-09-23 02:36:16 +00:00
troytt ff867a13e3 feat(skills): authentic baked missile DCC atlas and explosion rendering 2026-09-23 02:35:55 +00:00
troytt 30e8ecee5f feat(ui): authentic Alt key ground item floating labels and ladder collision avoidance (Fixes #390) 2026-09-23 02:35:05 +00:00
troytt 2733ba625b feat(render): authentic ground item rendering and glint sparkles (Fixes #389) 2026-09-23 02:27:31 +00:00
troytt 2c5c5855f6 Merge branch 'issue-388' into main (Fixes #388) 2026-09-23 02:19:19 +00:00
troytt 3f78ad782e feat(items): authentic 1.13c ground items entity, safe drop radial search and item/gold dropping (Fixes #388) 2026-09-23 02:19:12 +00:00
troytt 627af83e97 feat(skills): authentic 1.13c Fire Bolt projectile physics from Missiles.txt (Fixes #385) 2026-09-23 02:09:50 +00:00