diablo2-web/tests
troytt 62fde25987 feat(skill-036): implement 1.13c Fire Bolt module and Vitest suite (#190) 2026-09-22 03:43:07 +00:00
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e2e-skills-113c feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites 2026-09-22 03:22:02 +00:00
engine feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites 2026-09-22 03:22:02 +00:00
fixtures feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13) 2026-09-14 12:30:21 +00:00
helpers feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites 2026-09-22 03:22:02 +00:00
skills feat(skill-036): implement 1.13c Fire Bolt module and Vitest suite (#190) 2026-09-22 03:43:07 +00:00
act-scene-monster-plan.test.ts fix(monsters): 修正 SuperUniques.txt 随从类名转录笔误与打包白名单脱节 (Issue #115) 2026-09-18 14:58:59 +00:00
actor-animator.test.ts feat(anim): 实现基于 8.8 定点数时钟的实体动画状态机与事件调度器 (ActorAnimator) 2026-09-21 13:50:23 +00:00
adversarial-world-placement-m3-gen2.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
affix-generator.test.ts feat(drop/tooltip): 实现Superior/LowQuality属性、Ethereal无形与Socket打孔生成及Rare逐槽分配 (fixes #131) 2026-09-19 10:43:20 +00:00
affixes.test.ts fix(affix): 校验词缀classspecific职业限制并支持职业专属装备classlevelreq等级需求 (fixes #132) 2026-09-19 10:51:55 +00:00
animated-tiles-speed.test.ts feat(anim): 接入 LvlPrest.txt 的 Animate 列还原逐关卡动画速度 (Issue #85) 2026-09-18 10:57:00 +00:00
animated-tiles.test.ts feat(anim): 接入 LvlPrest.txt 的 Animate 列还原逐关卡动画速度 (Issue #85) 2026-09-18 10:57:00 +00:00
animdata.test.ts feat(anim): 实现动画锚点系统、animdata 解析与玩家/怪物动画合成对齐 2026-09-21 13:30:04 +00:00
armor.test.ts feat(items): 加载 Armor.txt (Issue #91) 2026-09-18 11:24:47 +00:00
auto-tc.test.ts feat(items): 实现 auto-TC 运行时生成 (Issue #100) 2026-09-18 11:47:34 +00:00
automagic.test.ts feat(items): 加载 AutoMagic.txt (Issue #96) 2026-09-18 11:13:14 +00:00
boss.test.ts feat(items): 属性词条具体数值Roll点、统一1.13c英文规范与品质降级Fallback机制 (Issue #122) 2026-09-19 04:17:15 +00:00
challenger-m1-controlbar-stress.test.ts feat(char): pack and render all 7 hero classes with R8 atlases and tests 2026-09-22 02:38:22 +00:00
challenger-m2-level-names.test.ts fix: resolve slug edge cases and Act 5 Pandemonium level names (Fixes #147) 2026-09-22 03:17:22 +00:00
challenger-m2-stress.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
challenger-m3-tooltip-stress.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
challenger-m4-stress.test.ts feat(drlg): 注入 10,029 条原版 DT1 多候选地表加权池,修复库拉斯特与雪原瓦片并完成全量验证 (Phase D3) 2026-09-21 13:30:14 +00:00
classes.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
collision-113c.test.ts feat(collision): 还原原版 1.13c 16位多层碰撞掩码系统与投射物/视线穿透 (Issue #75) 2026-09-18 07:58:49 +00:00
collision-orientation.test.ts test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14) 2026-09-14 12:25:28 +00:00
combat.test.ts test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14) 2026-09-14 12:25:28 +00:00
cull.test.ts test(cull): add unit test for bounds rebuild on level switch 2026-09-17 05:48:51 +00:00
d2-rng.test.ts feat(rng): 实现 1.13c PRNG 64位 LCG 与 per-unit seed (Issue #87) 2026-09-18 11:08:37 +00:00
dc6.test.ts test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14) 2026-09-14 12:25:28 +00:00
dcc.test.ts test: 修复三处跳过守卫,它们只在真实资源到位时才暴露 2026-09-14 14:51:50 +00:00
drlg-alias-guard.test.ts refactor(drlg): 清理伪造的 Blizzard 命名与重复别名 (Issue #81) 2026-09-18 10:36:27 +00:00
drop-pipeline.test.ts fix(drop): 基于ItemTypes.txt标志驱动品质判定与classSpecific传递,杜绝普通/劣质戒指护身符 (fixes #127) 2026-09-19 10:01:46 +00:00
e2e-m11-adversarial.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
e2e-m11-skills.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
engine-save-load.test.ts M6:舍弃 map-scene.ts,收敛到 act-scene.ts 单轨 2026-09-15 07:40:56 +00:00
engine.test.ts fix(monster): fix loading performance, monster facing, and spawn logic (#30, #31, #32) 2026-09-15 15:03:28 +00:00
exp-bar-m1-stress.test.ts feat(char): pack and render all 7 hero classes with R8 atlases and tests 2026-09-22 02:38:22 +00:00
formats-malformed.test.ts test: 修复三处跳过守卫,它们只在真实资源到位时才暴露 2026-09-14 14:51:50 +00:00
formulas.test.ts feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (fixes #24, fixes #39) 2026-09-17 02:52:00 +00:00
gems-runes-parity.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
gems.test.ts feat(items): 实现宝石与符文镶嵌属性 Gems.txt (Issue #106) 2026-09-18 11:48:37 +00:00
global-dt1-load.test.ts fix(tiles): 参照 1.13c DRLGROOM_LoadDt1Files 补充常驻全局通用 DT1 (InvisWal / Blank / Warp) (Issue #112) 2026-09-18 14:31:42 +00:00
hero-classes-art.test.ts feat(char): pack and render all 7 hero classes with R8 atlases and tests 2026-09-22 02:38:22 +00:00
implode.test.ts test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14) 2026-09-14 12:25:28 +00:00
input-controls.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
iso-spawn-void-guard.test.ts fix(d2map): 修正空单元格阻挡掩码与玩家出生点虚空悬空问题 (Issue #114) 2026-09-18 14:30:43 +00:00
iso-terrain.test.ts M6:舍弃 map-scene.ts,收敛到 act-scene.ts 单轨 2026-09-15 07:40:56 +00:00
item-names.test.ts feat(items): 实现物品名本地化三层链与中英文 fallback (Issue #108) 2026-09-18 12:00:46 +00:00
item-ratio.test.ts feat(items): 实现 ItemRatio 品质判定 (Issue #102) 2026-09-18 11:46:42 +00:00
item-struct.test.ts feat(items): 冻结物品数据结构与 .d2s 位对齐规格预留 (Issue #88) 2026-09-18 11:12:17 +00:00
item-tooltip-123-125.test.ts fix(tooltip): 对齐1.13c dgrp全等合并规则,四抗与四维属性仅在全部相等时折叠显示 (fixes #130) 2026-09-19 10:32:47 +00:00
item-tooltip-124.test.ts fix(tooltip/affix): 对齐1.13c Properties/ItemStatCost/.tbl全量182项词条模板与descFunc=11规则 (fixes #124) 2026-09-19 07:43:58 +00:00
item-tooltip-color-dye.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
item-tooltip-i18n-122.test.ts feat(i18n): 补全暗黑2全量词缀汉化、修复语序倒装、充能技能负数与属性词条解析 (Issue #122) 2026-09-19 12:35:08 +00:00
item-types.test.ts feat(items): 加载 ItemTypes.txt 与 Equiv 继承判定 (Issue #89) 2026-09-18 11:11:07 +00:00
item-upgrade.test.ts feat(items): 实现 exceptional / elite 基底升级 (Issue #103) 2026-09-18 11:46:21 +00:00
items.test.ts test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14) 2026-09-14 12:25:28 +00:00
killedge-113c.test.ts feat(maze): 还原相邻 Room 边界消隐去重 (bKillEdge) 与门洞平滑衔接 (Issue #77) 2026-09-18 09:05:17 +00:00
lockstep-hash.test.ts refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7) 2026-09-14 13:05:18 +00:00
loop.test.ts test(loop): expand timeout tolerance to 120ms to prevent jitter in concurrent runs 2026-09-17 09:16:48 +00:00
loot.test.ts fix(loot): 修复怪物选择器TC被Baal(H)死锁覆盖的缺陷 (Issue #121) 2026-09-19 03:58:27 +00:00
m4.test.ts test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14) 2026-09-14 12:25:28 +00:00
m5.test.ts test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14) 2026-09-14 12:25:28 +00:00
maze-113c.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
maze-bounds.test.ts fix(map-gen/maze): enforce Levels.txt global bounds SizeX/SizeY on room growth (fixes #48) 2026-09-17 06:59:31 +00:00
maze-objects.test.ts fix(engine): fix logical tautologies, edge conditions, and argument defaults 2026-09-17 15:46:49 +00:00
maze-special-passes.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
maze-specials.test.ts feat(maze): 补齐后宫、地窖、蜘蛛巢穴与熔岩层迷宫特殊预设表 (Issue #84) 2026-09-18 11:09:44 +00:00
maze-waypoint.test.ts feat(map-gen/maze): integrate waypoint room into maze preset replacement pass (fixes #47) 2026-09-17 06:33:16 +00:00
misc-items.test.ts feat(items): 加载 Misc.txt (Issue #93) 2026-09-18 11:26:45 +00:00
monster-art-diagnostics.test.ts fix(scene): 让怪物美术加载失败可观测,不再静默变红方块 2026-09-17 11:40:05 +00:00
monster-art.test.ts fix(monster): fix loading performance, monster facing, and spawn logic (#30, #31, #32) 2026-09-15 15:03:28 +00:00
monster-mapping.test.ts fix(monster-mapping): update hellbovine token to EC, remove XX tokens, and eliminate startsWith fallback 2026-09-17 12:42:44 +00:00
monster-packs.test.ts M7 第一步:真实怪物数据层 2026-09-15 08:06:52 +00:00
monster-rooms.test.ts fix(engine): fix logical tautologies, edge conditions, and argument defaults 2026-09-17 15:46:49 +00:00
monster-streaming.test.ts feat(sim/monsters): lazy room population with bPopulated and active/sleeping streaming 2026-09-17 08:33:19 +00:00
monsters.test.ts fix(monsters): eliminate unwired columns, dead logic, and wire elite modifier scaling 2026-09-17 15:56:33 +00:00
mpq-audio.test.ts feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13) 2026-09-14 12:30:21 +00:00
mpq-roundtrip.test.ts test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14) 2026-09-14 12:25:28 +00:00
net-scene-integration.test.ts refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7) 2026-09-14 13:05:18 +00:00
net.test.ts test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14) 2026-09-14 12:25:28 +00:00
npc-paths.test.ts fix(art): 将 NPC 渲染文件的基础寻址从 objects 修正为 monsters 2026-09-14 13:08:46 +00:00
npc-placeholder.test.ts fix(render): NPC 有立绘时不再叠加绿色占位方块 (refs #6) 2026-09-14 23:56:49 +00:00
object-lookup.test.ts test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14) 2026-09-14 12:25:28 +00:00
outdoor-vertices-path.test.ts feat(wilderness): 还原边界顶点链表与格子级土路算法替换 Catmull-Rom 样条 (Issue #82) 2026-09-18 11:37:20 +00:00
outdoor-waypoint-113c.test.ts feat(wilderness): 还原 DRLGOUTDOORS_SpawnAct12Waypoint 原版 8x8 单元网格打乱与有效性判定 (Issue #80) 2026-09-18 11:15:41 +00:00
packed-entity-art.test.ts feat(anim): 实现 Schema 2 实体图集打包与全量验证 (M1 完成) 2026-09-21 14:03:17 +00:00
packed-npc-art.test.ts fix(npc): 补齐城镇 NPC 解析的收尾问题并加上回归护栏 (refs #6) 2026-09-14 15:58:51 +00:00
parity-1.13c.test.ts feat(tooltip/drop): 接线properties.ts实现显示层数据驱动化并完成Phase4 1.13c细节对齐 (fixes #133) 2026-09-19 11:06:06 +00:00
preset.test.ts feat(preset): 统一 35 个预设关卡流水线与 8×8 Room 几何装配切片 (Issue #74) 2026-09-18 07:00:53 +00:00
properties.test.ts feat(items): 加载 ItemStatCost.txt 与 Properties.txt (Issue #90) 2026-09-18 11:14:41 +00:00
rare-names.test.ts feat(items): 加载 RarePrefix.txt 与 RareSuffix.txt (Issue #95) 2026-09-18 11:12:17 +00:00
reader.test.ts fix(engine): fix logical tautologies, edge conditions, and argument defaults 2026-09-17 15:46:49 +00:00
render-performance.test.ts test(render/perf): comprehensive lifecycle verification and performance regression suite (fixes #16) 2026-09-17 08:15:13 +00:00
renderer-tuning.test.ts perf(render): optimize GL state with immutable texStorage2D, uniform caching, and configurable discard (fixes #20) 2026-09-17 08:16:05 +00:00
resolve-type1.test.ts fix(npc): 补齐城镇 NPC 解析的收尾问题并加上回归护栏 (refs #6) 2026-09-14 15:58:51 +00:00
roofs.test.ts fix(render): 还原原版暗黑2建筑与城门屋顶过道遮挡消失机制 (#72) 2026-09-18 02:12:37 +00:00
runeword.test.ts feat(items): 实现符文之语 Runes.txt 与镶嵌装配 (Issue #105) 2026-09-18 11:55:12 +00:00
save-schema.test.ts fix(game): 移除不安全的类型转换并增加存档校验 (refs #7) 2026-09-14 12:44:19 +00:00
scene-drop-preload.test.ts feat(boss): 新建幕Boss击杀模拟与真实属性掉落页面 (boss.html) 2026-09-19 03:42:32 +00:00
set-items.test.ts feat(items): 加载 SetItems.txt 与 Sets.txt (Issue #98) 2026-09-18 11:35:37 +00:00
skill-calc-engine.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
skill-tree-stress.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
skill-tree.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
skills-batch1.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
skills-combat-stress.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
skills-stress.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
stress-world-placement.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
superuniques-fidelity.test.ts fix(monsters): 修正 SuperUniques.txt 随从类名转录笔误与打包白名单脱节 (Issue #115) 2026-09-18 14:58:59 +00:00
synergy-stress.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
tbl.test.ts feat(game): decode level names from string.tbl with graceful fallback 2026-09-17 14:14:15 +00:00
tile-cache-seed.test.ts fix(wilderness): 消除 DRLGROOMTILE_GetTileCache 中的 Math.random 强制注入确定性 seed (Issue #78) 2026-09-18 10:30:32 +00:00
tiles.test.ts test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 (fixes #14) 2026-09-14 12:25:28 +00:00
tilesub-113c.test.ts feat(tilesub): 严格对齐 1.13c LvlSub.txt 试验次数与全排列候选位地块替换算法 (Issue #76) 2026-09-18 08:06:50 +00:00
treasure-class.test.ts feat(items): 加载 TreasureClassEx.txt (Issue #99) 2026-09-18 11:35:05 +00:00
treasure-engine.test.ts feat(items): 实现 TreasureClassEx 展开算法 (Issue #101) 2026-09-18 11:49:45 +00:00
ui-hud.test.ts fix: resolve slug edge cases and Act 5 Pandemonium level names (Fixes #147) 2026-09-22 03:17:22 +00:00
unique-items.test.ts feat(items): 加载 UniqueItems.txt (Issue #97) 2026-09-18 11:29:08 +00:00
variant-distribution.test.ts fix(drlg): 消除 pickVariant 45度斜向机械平铺条纹并纠正生成器虚构 Style (Issue #116) 2026-09-18 14:30:37 +00:00
variants.test.ts refactor(map-gen/preset): fix variant selection and seam orientation alignment (fixes #42) 2026-09-17 06:18:42 +00:00
warp-tiles.test.ts feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23) 2026-09-16 23:39:33 +00:00
weapons.test.ts feat(items): 加载 Weapons.txt (Issue #92) 2026-09-18 11:27:13 +00:00
widths.test.ts test: 修复三处跳过守卫,它们只在真实资源到位时才暴露 2026-09-14 14:51:50 +00:00
wilderness-acts.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
wilderness-barricade-stress.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
wilderness-borders.test.ts feat(wilderness): 还原 DRLGOUTPLACE_PlaceAct1245OutdoorBorders 边界峭壁与门洞状态机 2026-09-18 02:51:30 +00:00
wilderness-features.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
wilderness-ground-blend.test.ts feat(drlg): 注入 10,029 条原版 DT1 多候选地表加权池,修复库拉斯特与雪原瓦片并完成全量验证 (Phase D3) 2026-09-21 13:30:14 +00:00
wilderness-jungles.test.ts feat(map-gen/wilderness): implement Act 3 jungle river network and branch topology (fixes #53) 2026-09-17 07:25:07 +00:00
wilderness-population.test.ts feat(map-gen/population): implement wilderness population phase, waypoints, shrines, superuniques & safe zones (fixes #36) 2026-09-17 03:44:12 +00:00
wilderness-roads-multi-act.test.ts test(tiles): 同步 Kurast/Mesa/Desert/Barricade 真实 DT1 瓦片断言 (Issue #83) 2026-09-18 11:32:55 +00:00
wilderness-roads.test.ts fix(engine): fix logical tautologies, edge conditions, and argument defaults 2026-09-17 15:46:49 +00:00
wilderness-seams.test.ts feat(wilderness): 实现相邻野外关卡接缝空间对齐与出入口坐标咬合 (Issue #69) 2026-09-18 03:29:18 +00:00
wilderness-seed-sensitivity.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
wilderness-siege-strips.test.ts fix(drlg): 消除 pickVariant 45度斜向机械平铺条纹并纠正生成器虚构 Style (Issue #116) 2026-09-18 14:30:37 +00:00
wilderness-spline-roads.test.ts feat(wilderness): 用基于控制顶点图 (DRLGVER) 的 Catmull-Rom 样条道路取代栅格化 A* 道路 (#66) 2026-09-18 02:32:14 +00:00
wilderness-superuniques.test.ts fix(monsters): 修正 SuperUniques.txt 随从类名转录笔误与打包白名单脱节 (Issue #115) 2026-09-18 14:58:59 +00:00
wilderness-telemetry.test.ts refactor(wilderness): 移除凭空发明的程序化十字矮石墙网络,回归原版自然地貌阻隔 (#65) 2026-09-18 01:38:00 +00:00
wilderness-waypoints-shrines.test.ts feat(wilderness): 还原 DRLGOUTDOORS_SpawnAct12Waypoint 原版 8x8 单元网格打乱与有效性判定 (Issue #80) 2026-09-18 11:15:41 +00:00
world-graph.test.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00