- Hover ground item icon reveals authentic name label without needing Alt key (Fixes#447)
- Connect SceneMouseController pointermove/pointerleave with GroundLabelOverlay hover callback and ladder layout rendering
- Correct Grand Charm (cm3) and Gheed's Fortune ground flippy sprite mapping to flpchm3 (Fixes#452)
- Correct Small Charm (cm1) and Large Charm (cm2) default flippy mappings to flpchm1 and flpchm2
- Add 1.13c charm ground flippy resolution tier and Chinese semantic fallbacks in resolveGroundItemSpriteRect
- Add comprehensive vitest suites in tests/charm-ground-flippy-parity.test.ts and tests/ground-items-alt-labels.test.ts
- Update scripts/pack-missiles.ts to include missing Necromancer missiles: corpseexplosion, poisoncorpseexplosion, poisonexplosioncloud, poisonpuff, cursecast, bonecast, bonespeartrail, revive
- Update scripts/pack-overlays.ts to include 15 Necromancer overlays: 10 Curses overhead state icons, 2 hit overlays, 3 Bone Armor overlays
- Extract and bake 32-bit RGBA sprite sheets into public/missiles/ and public/overlays/ with transparent border thresholding (max(r,g,b) <= 4 -> alpha = 0)
- Generate strongly-typed metadata in src/render/missiles-meta.ts and src/render/overlays-meta.ts
- Add comprehensive Vitest test suite in tests/skills/nec/necro-assets.test.ts verifying physical file existence, JSON frame geometry, and 0 transparent border artifacts
- Verified typecheck with 0 errors and all asset test suites passing 100%
- Implement all 33 Paladin aura overlay targets (13 front/back pairs + 7 full rings) with authentic 1.13c Overlay.txt definitions
- Update offline overlay baking script scripts/pack-overlays.ts and generated metadata src/render/overlays-meta.ts with zero runtime MPQ parsing
- Align baked UI atlases and manifest in public/ui/ and src/ui/baked-ui-meta.ts
- Expand tests/skills/aura-target-parity.test.ts to 7 dimensions including 3D Isometric Aura Ring Sandwich depth layering
- Fix hero class walk offset assertion in tests/hero-classes-art.test.ts
- Add set item icon dye tests in tests/set-items-icons-dye.test.ts
- Implement all 20 Paladin auras (offensive & defensive) with 1.13c MPQ parameters
- Town vs Wilderness filtering: friendly auras buff only self in town, broadcast to allies/mercenaries/summons in wilderness; offensive pulses and redemption suspended in town
- Conviction (#123) asymmetry: caster ring visual only with 0 self debuffs; wilderness enemies receive -Def% and -Res% debuffs with green spikes foot ring; suspended in town
- Holy Freeze (#114) parity: caster displays cyan ring, wilderness enemies take cold pulse damage, item_slow, and blue chill tint with ZERO enemy foot rings
- Offline asset baking: baked 20 aura overlay animations into public/overlays and generated src/render/overlays-meta.ts with zero runtime MPQ parsing
- Full test coverage in tests/skills/aura-target-parity.test.ts passing 6/6 tests and full TypeScript typecheck passing
- Extract and stitch all 213 Blizzard flp*.dc6 resting frames into items-atlas.png
- Support all 4 flpgld gold pile size groups and color dye transforms
- Implement resolveGroundItemSpriteRect() in src/ui/inventory.ts
- Render authentic isometric ground art with contact shadow in drawGroundItem()
- Eliminate synthetic blue boxes, 2D perspective shear hacks, and sparkle white dots
- Fix engine pickup entity matching so picked items are cleanly removed with zero residual dots
- Add tests/ground-items-flippy-parity.test.ts
- Decode and extract all frames for map objects (DCC/DC6) in scripts/pack-act-assets.ts
- Deduplicate unique member art across object placements and pack into objectPages atlas
- Serialize animatedFrames, frameDelta, frameDurationMs, cycleAnim, and sync from Objects.txt into scene.json
- Support multi-frame MapRuntime ObjectDrawable ticking and rendering in src/scene/act-scene.ts
- Introduce SplitMix64 spatial phase hash (computeObjectPhaseOffsetMs) for non-synced objects to eliminate unnatural mechanical synchronization across scene torches and campfires
- Preserve backward-compatibility for single-frame static objects (Stash B6)
- Add 100% passing test suite in tests/object-animation-113c.test.ts