..
e2e-skills-113c
feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites
2026-09-22 03:22:02 +00:00
engine
chore(m5): stabilize full-suite test timeouts and track project/test docs
2026-09-22 04:20:32 +00:00
fixtures
feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio ( fixes #13 )
2026-09-14 12:30:21 +00:00
helpers
feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites
2026-09-22 03:22:02 +00:00
skills
feat(skill-350): implement 1.13c Delerium Change module and Vitest suite ( #374 )
2026-09-22 03:48:40 +00:00
act-scene-monster-plan.test.ts
fix(monsters): 修正 SuperUniques.txt 随从类名转录笔误与打包白名单脱节 (Issue #115 )
2026-09-18 14:58:59 +00:00
actor-animator.test.ts
feat(anim): 实现基于 8.8 定点数时钟的实体动画状态机与事件调度器 (ActorAnimator)
2026-09-21 13:50:23 +00:00
adversarial-world-placement-m3-gen2.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
affix-generator.test.ts
feat(drop/tooltip): 实现Superior/LowQuality属性、Ethereal无形与Socket打孔生成及Rare逐槽分配 ( fixes #131 )
2026-09-19 10:43:20 +00:00
affixes.test.ts
fix(affix): 校验词缀classspecific职业限制并支持职业专属装备classlevelreq等级需求 ( fixes #132 )
2026-09-19 10:51:55 +00:00
animated-tiles-speed.test.ts
feat(anim): 接入 LvlPrest.txt 的 Animate 列还原逐关卡动画速度 (Issue #85 )
2026-09-18 10:57:00 +00:00
animated-tiles.test.ts
feat(anim): 接入 LvlPrest.txt 的 Animate 列还原逐关卡动画速度 (Issue #85 )
2026-09-18 10:57:00 +00:00
animdata.test.ts
feat(anim): 实现动画锚点系统、animdata 解析与玩家/怪物动画合成对齐
2026-09-21 13:30:04 +00:00
armor.test.ts
feat(items): 加载 Armor.txt (Issue #91 )
2026-09-18 11:24:47 +00:00
attack-skill.test.ts
feat(class): complete 7-class switching with signature sets and stash treasures ( Fixes #379 )
2026-09-22 10:45:48 +00:00
auto-tc.test.ts
feat(items): 实现 auto-TC 运行时生成 (Issue #100 )
2026-09-18 11:47:34 +00:00
automagic.test.ts
feat(items): 加载 AutoMagic.txt (Issue #96 )
2026-09-18 11:13:14 +00:00
boss.test.ts
feat(items): 属性词条具体数值Roll点、统一1.13c英文规范与品质降级Fallback机制 (Issue #122 )
2026-09-19 04:17:15 +00:00
cast-overlay-113c.test.ts
fix(skills): remove translucent solid light boxes during cast overlay animation ( #386 , #395 )
2026-09-23 06:14:11 +00:00
challenger-m1-controlbar-stress.test.ts
feat(char): pack and render all 7 hero classes with R8 atlases and tests
2026-09-22 02:38:22 +00:00
challenger-m2-level-names.test.ts
fix: resolve slug edge cases and Act 5 Pandemonium level names ( Fixes #147 )
2026-09-22 03:17:22 +00:00
challenger-m2-stress.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
challenger-m3-tooltip-stress.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
challenger-m4-inventory-audit.test.ts
test(inventory): track challenger M4 inventory audit suite
2026-09-22 05:02:56 +00:00
challenger-m4-stress.test.ts
feat(drlg): 注入 10,029 条原版 DT1 多候选地表加权池,修复库拉斯特与雪原瓦片并完成全量验证 (Phase D3)
2026-09-21 13:30:14 +00:00
challenger-m5-stash-entities-gold.test.ts
docs: update README with art assets, JSON data specifications, and UI parity
2026-09-22 13:12:25 +00:00
challenger-m5-stash-grid.test.ts
docs: update README with art assets, JSON data specifications, and UI parity
2026-09-22 13:12:25 +00:00
challenger-m6-attack-bindings.test.ts
docs: update README with art assets, JSON data specifications, and UI parity
2026-09-22 13:12:25 +00:00
challenger-m6-attack-combat.test.ts
docs: update README with art assets, JSON data specifications, and UI parity
2026-09-22 13:12:25 +00:00
challenger-m7-skill-formulas.test.ts
docs: update README with art assets, JSON data specifications, and UI parity
2026-09-22 13:12:25 +00:00
challenger-m7-tooltip-clamping.test.ts
docs: update README with art assets, JSON data specifications, and UI parity
2026-09-22 13:12:25 +00:00
challenger-m8-docking-stress.test.ts
docs: update README with art assets, JSON data specifications, and UI parity
2026-09-22 13:12:25 +00:00
challenger-m8-input-routing.test.ts
docs: update README with art assets, JSON data specifications, and UI parity
2026-09-22 13:12:25 +00:00
class-switching.test.ts
fix(ui): authentic tab indexing for skill tree and waypoint panels
2026-09-23 01:22:51 +00:00
classes.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
collision-113c.test.ts
feat(collision): 还原原版 1.13c 16位多层碰撞掩码系统与投射物/视线穿透 (Issue #75 )
2026-09-18 07:58:49 +00:00
collision-orientation.test.ts
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 ( fixes #14 )
2026-09-14 12:25:28 +00:00
combat.test.ts
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 ( fixes #14 )
2026-09-14 12:25:28 +00:00
cull.test.ts
test(cull): add unit test for bounds rebuild on level switch
2026-09-17 05:48:51 +00:00
cursor.test.ts
feat(ui): implement authentic D2 dynamic cursor and idle state machine ( Fixes #148 )
2026-09-22 04:01:53 +00:00
d2-rng.test.ts
feat(rng): 实现 1.13c PRNG 64位 LCG 与 per-unit seed (Issue #87 )
2026-09-18 11:08:37 +00:00
dc6.test.ts
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 ( fixes #14 )
2026-09-14 12:25:28 +00:00
dcc.test.ts
test: 修复三处跳过守卫,它们只在真实资源到位时才暴露
2026-09-14 14:51:50 +00:00
drlg-alias-guard.test.ts
refactor(drlg): 清理伪造的 Blizzard 命名与重复别名 (Issue #81 )
2026-09-18 10:36:27 +00:00
drop-pipeline.test.ts
fix(drop): 基于ItemTypes.txt标志驱动品质判定与classSpecific传递,杜绝普通/劣质戒指护身符 ( fixes #127 )
2026-09-19 10:01:46 +00:00
e2e-m11-adversarial.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
e2e-m11-skills.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
engine-save-load.test.ts
M6:舍弃 map-scene.ts,收敛到 act-scene.ts 单轨
2026-09-15 07:40:56 +00:00
engine.test.ts
fix(monster): fix loading performance, monster facing, and spawn logic ( #30 , #31 , #32 )
2026-09-15 15:03:28 +00:00
exp-bar-m1-stress.test.ts
feat(char): pack and render all 7 hero classes with R8 atlases and tests
2026-09-22 02:38:22 +00:00
firebolt-missile-113c.test.ts
feat(skills): authentic baked missile DCC atlas and explosion rendering
2026-09-23 02:35:55 +00:00
formats-malformed.test.ts
test: 修复三处跳过守卫,它们只在真实资源到位时才暴露
2026-09-14 14:51:50 +00:00
formulas.test.ts
feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics ( fixes #24 , fixes #39 )
2026-09-17 02:52:00 +00:00
gems-runes-parity.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
gems.test.ts
feat(items): 实现宝石与符文镶嵌属性 Gems.txt (Issue #106 )
2026-09-18 11:48:37 +00:00
glacial-spike-quickbar.test.ts
fix(ground-items): authentic ground item icon sprites and eliminate residual white dot
2026-09-23 05:48:03 +00:00
global-dt1-load.test.ts
fix(tiles): 参照 1.13c DRLGROOM_LoadDt1Files 补充常驻全局通用 DT1 (InvisWal / Blank / Warp) (Issue #112 )
2026-09-18 14:31:42 +00:00
ground-items-alt-labels.test.ts
feat(ui): authentic Alt key ground item floating labels and ladder collision avoidance ( Fixes #390 )
2026-09-23 02:35:05 +00:00
ground-items-drop.test.ts
fix(render): isometric grid drop dispersal and authentic ground slanted sprite perspective
2026-09-23 06:23:21 +00:00
ground-items-flippy-parity.test.ts
fix(render): authentic Diablo II v1.13c ground items flippy sprites and clean pickup lifecycle
2026-09-23 07:03:17 +00:00
ground-items-full-bounce.test.ts
feat(feedback): authentic inventory full flippy bounce animation & audio-visual refusal ( Fixes #392 )
2026-09-23 03:22:28 +00:00
ground-items-pickup.test.ts
fix(ground-items): authentic ground item icon sprites and eliminate residual white dot
2026-09-23 05:48:03 +00:00
ground-items-render.test.ts
fix(render): isometric grid drop dispersal and authentic ground slanted sprite perspective
2026-09-23 06:23:21 +00:00
hero-classes-art.test.ts
feat(char): pack and render all 7 hero classes with R8 atlases and tests
2026-09-22 02:38:22 +00:00
hotkeys-parity.test.ts
fix(ground-items): authentic ground item icon sprites and eliminate residual white dot
2026-09-23 05:48:03 +00:00
hotkeys.test.ts
fix(ground-items): authentic ground item icon sprites and eliminate residual white dot
2026-09-23 05:48:03 +00:00
implode.test.ts
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 ( fixes #14 )
2026-09-14 12:25:28 +00:00
input-controls.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
inventory.test.ts
feat(inventory): support ring, amulet, jewel, and charm VarInvGfx graphic variants ( Fixes #375 )
2026-09-22 09:36:29 +00:00
iso-spawn-void-guard.test.ts
fix(d2map): 修正空单元格阻挡掩码与玩家出生点虚空悬空问题 (Issue #114 )
2026-09-18 14:30:43 +00:00
iso-terrain.test.ts
M6:舍弃 map-scene.ts,收敛到 act-scene.ts 单轨
2026-09-15 07:40:56 +00:00
item-names.test.ts
feat(items): 实现物品名本地化三层链与中英文 fallback (Issue #108 )
2026-09-18 12:00:46 +00:00
item-ratio.test.ts
feat(items): 实现 ItemRatio 品质判定 (Issue #102 )
2026-09-18 11:46:42 +00:00
item-struct.test.ts
feat(items): 冻结物品数据结构与 .d2s 位对齐规格预留 (Issue #88 )
2026-09-18 11:12:17 +00:00
item-tooltip-123-125.test.ts
fix(tooltip): 对齐1.13c dgrp全等合并规则,四抗与四维属性仅在全部相等时折叠显示 ( fixes #130 )
2026-09-19 10:32:47 +00:00
item-tooltip-124.test.ts
fix(tooltip/affix): 对齐1.13c Properties/ItemStatCost/.tbl全量182项词条模板与descFunc=11规则 ( fixes #124 )
2026-09-19 07:43:58 +00:00
item-tooltip-color-dye.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
item-tooltip-i18n-122.test.ts
feat(i18n): 补全暗黑2全量词缀汉化、修复语序倒装、充能技能负数与属性词条解析 (Issue #122 )
2026-09-19 12:35:08 +00:00
item-types.test.ts
feat(items): 加载 ItemTypes.txt 与 Equiv 继承判定 (Issue #89 )
2026-09-18 11:11:07 +00:00
item-upgrade.test.ts
feat(items): 实现 exceptional / elite 基底升级 (Issue #103 )
2026-09-18 11:46:21 +00:00
items.test.ts
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 ( fixes #14 )
2026-09-14 12:25:28 +00:00
killedge-113c.test.ts
feat(maze): 还原相邻 Room 边界消隐去重 (bKillEdge) 与门洞平滑衔接 (Issue #77 )
2026-09-18 09:05:17 +00:00
lockstep-hash.test.ts
refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7 )
2026-09-14 13:05:18 +00:00
loop.test.ts
test(loop): expand timeout tolerance to 120ms to prevent jitter in concurrent runs
2026-09-17 09:16:48 +00:00
loot.test.ts
fix(loot): 修复怪物选择器TC被Baal(H)死锁覆盖的缺陷 (Issue #121 )
2026-09-19 03:58:27 +00:00
m4.test.ts
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 ( fixes #14 )
2026-09-14 12:25:28 +00:00
m5.test.ts
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 ( fixes #14 )
2026-09-14 12:25:28 +00:00
maze-113c.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
maze-bounds.test.ts
fix(map-gen/maze): enforce Levels.txt global bounds SizeX/SizeY on room growth ( fixes #48 )
2026-09-17 06:59:31 +00:00
maze-objects.test.ts
fix(engine): fix logical tautologies, edge conditions, and argument defaults
2026-09-17 15:46:49 +00:00
maze-special-passes.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
maze-specials.test.ts
feat(maze): 补齐后宫、地窖、蜘蛛巢穴与熔岩层迷宫特殊预设表 (Issue #84 )
2026-09-18 11:09:44 +00:00
maze-waypoint.test.ts
feat(map-gen/maze): integrate waypoint room into maze preset replacement pass ( fixes #47 )
2026-09-17 06:33:16 +00:00
misc-items.test.ts
feat(items): 加载 Misc.txt (Issue #93 )
2026-09-18 11:26:45 +00:00
missile-skills-113c.test.ts
fix(render): remove duplicate blendMode declaration and add mock activeTexture
2026-09-23 05:56:33 +00:00
monster-art-diagnostics.test.ts
fix(scene): 让怪物美术加载失败可观测,不再静默变红方块
2026-09-17 11:40:05 +00:00
monster-art.test.ts
fix(monster): fix loading performance, monster facing, and spawn logic ( #30 , #31 , #32 )
2026-09-15 15:03:28 +00:00
monster-mapping.test.ts
fix(monster-mapping): update hellbovine token to EC, remove XX tokens, and eliminate startsWith fallback
2026-09-17 12:42:44 +00:00
monster-packs.test.ts
M7 第一步:真实怪物数据层
2026-09-15 08:06:52 +00:00
monster-rooms.test.ts
fix(engine): fix logical tautologies, edge conditions, and argument defaults
2026-09-17 15:46:49 +00:00
monster-streaming.test.ts
feat(sim/monsters): lazy room population with bPopulated and active/sleeping streaming
2026-09-17 08:33:19 +00:00
monsters.test.ts
fix(monsters): eliminate unwired columns, dead logic, and wire elite modifier scaling
2026-09-17 15:56:33 +00:00
mpq-audio.test.ts
feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio ( fixes #13 )
2026-09-14 12:30:21 +00:00
mpq-roundtrip.test.ts
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 ( fixes #14 )
2026-09-14 12:25:28 +00:00
net-scene-integration.test.ts
refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7 )
2026-09-14 13:05:18 +00:00
net.test.ts
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 ( fixes #14 )
2026-09-14 12:25:28 +00:00
npc-paths.test.ts
fix(art): 将 NPC 渲染文件的基础寻址从 objects 修正为 monsters
2026-09-14 13:08:46 +00:00
npc-placeholder.test.ts
fix(render): NPC 有立绘时不再叠加绿色占位方块 (refs #6 )
2026-09-14 23:56:49 +00:00
object-animation-113c.test.ts
feat(scene): authentic 1.13c animated map objects and phase staggering ( Fixes #387 )
2026-09-23 03:14:14 +00:00
object-lookup.test.ts
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 ( fixes #14 )
2026-09-14 12:25:28 +00:00
outdoor-vertices-path.test.ts
feat(wilderness): 还原边界顶点链表与格子级土路算法替换 Catmull-Rom 样条 (Issue #82 )
2026-09-18 11:37:20 +00:00
outdoor-waypoint-113c.test.ts
feat(wilderness): 还原 DRLGOUTDOORS_SpawnAct12Waypoint 原版 8x8 单元网格打乱与有效性判定 (Issue #80 )
2026-09-18 11:15:41 +00:00
packed-entity-art.test.ts
feat(anim): 实现 Schema 2 实体图集打包与全量验证 (M1 完成)
2026-09-21 14:03:17 +00:00
packed-npc-art.test.ts
fix(npc): 补齐城镇 NPC 解析的收尾问题并加上回归护栏 (refs #6 )
2026-09-14 15:58:51 +00:00
parity-1.13c.test.ts
feat(tooltip/drop): 接线properties.ts实现显示层数据驱动化并完成Phase4 1.13c细节对齐 ( fixes #133 )
2026-09-19 11:06:06 +00:00
preset.test.ts
feat(preset): 统一 35 个预设关卡流水线与 8×8 Room 几何装配切片 (Issue #74 )
2026-09-18 07:00:53 +00:00
properties.test.ts
feat(items): 加载 ItemStatCost.txt 与 Properties.txt (Issue #90 )
2026-09-18 11:14:41 +00:00
quest-tbl.test.ts
feat(quest): authentic Diablo II 1.13c quest log tbl strings ( Fixes #381 )
2026-09-22 11:24:02 +00:00
rare-names.test.ts
feat(items): 加载 RarePrefix.txt 与 RareSuffix.txt (Issue #95 )
2026-09-18 11:12:17 +00:00
reader.test.ts
fix(engine): fix logical tautologies, edge conditions, and argument defaults
2026-09-17 15:46:49 +00:00
render-performance.test.ts
test(render/perf): comprehensive lifecycle verification and performance regression suite ( fixes #16 )
2026-09-17 08:15:13 +00:00
renderer-tuning.test.ts
perf(render): optimize GL state with immutable texStorage2D, uniform caching, and configurable discard ( fixes #20 )
2026-09-17 08:16:05 +00:00
resolve-type1.test.ts
fix(npc): 补齐城镇 NPC 解析的收尾问题并加上回归护栏 (refs #6 )
2026-09-14 15:58:51 +00:00
roofs.test.ts
fix(render): 还原原版暗黑2建筑与城门屋顶过道遮挡消失机制 ( #72 )
2026-09-18 02:12:37 +00:00
runeword.test.ts
feat(items): 实现符文之语 Runes.txt 与镶嵌装配 (Issue #105 )
2026-09-18 11:55:12 +00:00
save-schema.test.ts
fix(game): 移除不安全的类型转换并增加存档校验 (refs #7 )
2026-09-14 12:44:19 +00:00
scene-drop-preload.test.ts
feat(boss): 新建幕Boss击杀模拟与真实属性掉落页面 (boss.html)
2026-09-19 03:42:32 +00:00
set-items.test.ts
feat(items): 加载 SetItems.txt 与 Sets.txt (Issue #98 )
2026-09-18 11:35:37 +00:00
shadow-rendering.test.ts
feat(map): authentic Diablo II 1.13c shadow layer (type 13) rendering and pack verification
2026-09-23 01:22:51 +00:00
skill-calc-engine.test.ts
fix(skills): reconstruct skill tooltips to 1.13c formula and next level preview ( Fixes #152 )
2026-09-22 07:13:00 +00:00
skill-quickbar-tooltip.test.ts
feat(ui): authentic Diablo II 1.13c skill quickbar & speedbar tooltips ( Fixes #380 )
2026-09-22 10:57:58 +00:00
skill-tree-panel.test.ts
feat(ui): replicate authentic D2 1.13c skill tree tabs and skill points banner ( Fixes #377 )
2026-09-22 09:50:40 +00:00
skill-tree-stress.test.ts
chore(m5): stabilize full-suite test timeouts and track project/test docs
2026-09-22 04:20:32 +00:00
skill-tree.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
skills-batch1.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
skills-combat-stress.test.ts
feat(skills): authentic 1.13c Fire Bolt projectile physics from Missiles.txt ( Fixes #385 )
2026-09-23 02:09:50 +00:00
skills-stress.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
stash.test.ts
feat(stash): implement camp town stash entities across 5 acts and 6x8 storage panel ( Fixes #150 )
2026-09-22 05:33:57 +00:00
stress-world-placement.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
superuniques-fidelity.test.ts
fix(monsters): 修正 SuperUniques.txt 随从类名转录笔误与打包白名单脱节 (Issue #115 )
2026-09-18 14:58:59 +00:00
synergy-stress.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
tbl.test.ts
feat(game): decode level names from string.tbl with graceful fallback
2026-09-17 14:14:15 +00:00
tile-cache-seed.test.ts
fix(wilderness): 消除 DRLGROOMTILE_GetTileCache 中的 Math.random 强制注入确定性 seed (Issue #78 )
2026-09-18 10:30:32 +00:00
tiles.test.ts
test: 引入 Vitest 测试框架、覆盖率统计与 CI 流水线 ( fixes #14 )
2026-09-14 12:25:28 +00:00
tilesub-113c.test.ts
feat(tilesub): 严格对齐 1.13c LvlSub.txt 试验次数与全排列候选位地块替换算法 (Issue #76 )
2026-09-18 08:06:50 +00:00
treasure-class.test.ts
feat(items): 加载 TreasureClassEx.txt (Issue #99 )
2026-09-18 11:35:05 +00:00
treasure-engine.test.ts
feat(items): 实现 TreasureClassEx 展开算法 (Issue #101 )
2026-09-18 11:49:45 +00:00
ui-hud.test.ts
fix(skills): reconstruct skill tooltips to 1.13c formula and next level preview ( Fixes #152 )
2026-09-22 07:13:00 +00:00
unique-items.test.ts
feat(items): 加载 UniqueItems.txt (Issue #97 )
2026-09-18 11:29:08 +00:00
variant-distribution.test.ts
fix(drlg): 消除 pickVariant 45度斜向机械平铺条纹并纠正生成器虚构 Style (Issue #116 )
2026-09-18 14:30:37 +00:00
variants.test.ts
refactor(map-gen/preset): fix variant selection and seam orientation alignment ( fixes #42 )
2026-09-17 06:18:42 +00:00
warp-tiles.test.ts
feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 ( fixes #23 )
2026-09-16 23:39:33 +00:00
weapons.test.ts
feat(items): 加载 Weapons.txt (Issue #92 )
2026-09-18 11:27:13 +00:00
widescreen-docking.test.ts
feat(ui): implement widescreen left/right panel docking and central vision corridor ( Fixes #153 )
2026-09-22 07:56:21 +00:00
widths.test.ts
test: 修复三处跳过守卫,它们只在真实资源到位时才暴露
2026-09-14 14:51:50 +00:00
wilderness-acts.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
wilderness-barricade-stress.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
wilderness-borders.test.ts
feat(wilderness): 还原 DRLGOUTPLACE_PlaceAct1245OutdoorBorders 边界峭壁与门洞状态机
2026-09-18 02:51:30 +00:00
wilderness-features.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
wilderness-ground-blend.test.ts
feat(drlg): 注入 10,029 条原版 DT1 多候选地表加权池,修复库拉斯特与雪原瓦片并完成全量验证 (Phase D3)
2026-09-21 13:30:14 +00:00
wilderness-jungles.test.ts
feat(map-gen/wilderness): implement Act 3 jungle river network and branch topology ( fixes #53 )
2026-09-17 07:25:07 +00:00
wilderness-population.test.ts
feat(map-gen/population): implement wilderness population phase, waypoints, shrines, superuniques & safe zones ( fixes #36 )
2026-09-17 03:44:12 +00:00
wilderness-roads-multi-act.test.ts
test(tiles): 同步 Kurast/Mesa/Desert/Barricade 真实 DT1 瓦片断言 (Issue #83 )
2026-09-18 11:32:55 +00:00
wilderness-roads.test.ts
fix(engine): fix logical tautologies, edge conditions, and argument defaults
2026-09-17 15:46:49 +00:00
wilderness-seams.test.ts
feat(wilderness): 实现相邻野外关卡接缝空间对齐与出入口坐标咬合 (Issue #69 )
2026-09-18 03:29:18 +00:00
wilderness-seed-sensitivity.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
wilderness-siege-strips.test.ts
fix(drlg): 消除 pickVariant 45度斜向机械平铺条纹并纠正生成器虚构 Style (Issue #116 )
2026-09-18 14:30:37 +00:00
wilderness-spline-roads.test.ts
feat(wilderness): 用基于控制顶点图 (DRLGVER) 的 Catmull-Rom 样条道路取代栅格化 A* 道路 ( #66 )
2026-09-18 02:32:14 +00:00
wilderness-superuniques.test.ts
fix(monsters): 修正 SuperUniques.txt 随从类名转录笔误与打包白名单脱节 (Issue #115 )
2026-09-18 14:58:59 +00:00
wilderness-telemetry.test.ts
refactor(wilderness): 移除凭空发明的程序化十字矮石墙网络,回归原版自然地貌阻隔 ( #65 )
2026-09-18 01:38:00 +00:00
wilderness-waypoints-shrines.test.ts
feat(wilderness): 还原 DRLGOUTDOORS_SpawnAct12Waypoint 原版 8x8 单元网格打乱与有效性判定 (Issue #80 )
2026-09-18 11:15:41 +00:00
world-graph.test.ts
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 ( fixes #134 , fixes #135 , fixes #136 , fixes #137 , fixes #138 , fixes #139 , fixes #140 )
2026-09-21 11:09:10 +00:00
world-panels.test.ts
fix(ui): waypoint menu icons and click logic 1.13c parity ( #393 )
2026-09-23 06:43:05 +00:00