troytt
2d6bbb93a2
fix(sor-cold): remediate number overload contract and wire reactive combat hooks (Issue #194 , #204 , #214 )
...
- Fix calculateShiverArmorDamage and calculateChillingArmorDamage number overload to treat number as allocated synergy points (synPoints) with 1.13c percentage scaling, supporting explicit options.synMultiplier override
- Guard duration and chill/freeze length calculators against negative synergy inputs with Math.max(0, synPoints)
- Wire reactive combat hooks in combat.ts (tickMonsters/updateMonsters and hitPlayerWithMissile):
* Frozen Armor: reactively freezes attacking monster upon taking physical melee damage
* Shiver Armor: proactively chills and damages attacking monster upon melee attack initiation
* Chilling Armor: reflects retaliatory chillingarmorbolt on incoming ranged missiles with returnFire=false
- Wire proactive and reactive combat events in combat-pipeline.ts (executeSUnitDmg):
* Dispatches attackedinmelee proactively before hit resolution
* Dispatches damagedinmelee post-damage on melee hits
* Dispatches hitbymissile post-damage on missile hits
* Exposes attackerStatesApplied, attackerColdDamage256, reflectedPhys256, and spawnedMissiles on SUnitDmgOutcome
- Add comprehensive remediation test suite tests/skills/sor/cold-armors-remediation.test.ts
2026-09-24 01:06:25 +00:00
troytt
e7d105dce0
feat(skills): implement Frozen Armor, Shiver Armor, and Chilling Armor with 1.13c parity ( closes #194 , closes #204 , closes #214 )
2026-09-24 00:29:57 +00:00
troytt
617fdfec51
test(skills): persist M3 and M4 adversarial stress test suites on main
2026-09-23 21:00:53 +00:00
troytt
a0567c2473
feat(skills): implement Thunder Storm, Energy Shield, and Lightning Mastery with 1.13c parity ( closes #211 , closes #212 , closes #217 )
...
- Thunder Storm (57):
* Authentic 1.13c duration: 800 + (slvl - 1) * 200 frames (Param1=800, Param2=200).
* Hyperbolic cadence decay: Math.max(25, 125 - Math.floor((110 * slvl) / (slvl + 6))) frames.
* Range: 17 subtiles = 340px (Param7=17).
* 5-band piecewise lightning damage (1-100 base, +10/+10/+11 across bands).
* Authentic missile 'thunderstorm1' (ID 166, CelFile 'LightningboltBig', animLen 8) and cast overlay 'light_cast_2'.
* Zero synergies in 1.13c; multiplicative scaling with Lightning Mastery.
- Energy Shield (58):
* Authentic duration: 3600 + (slvl - 1) * 1500 frames (Param1=3600, Param2=1500).
* 1.13c piecewise absorb percentage: 20% lvl 1, +5% lvl 2-8, +2% lvl 9-16, +1% lvl 17+, strictly hard capped at 95% (slvl 40).
* Telekinesis hard synergy ratio: (32 - Math.min(20, Math.max(0, tkBlvl))) / 16 (2.0 down to 0.75). Hard points only (blvl); soft points ignored.
* Absorbs raw incoming damage BEFORE player resistances are applied. Remainder mitigated by player resistances.
* Poison (elemType === 'pois' || isPoison) and Open Wounds strictly bypass ES directly to HP.
* Mana depletion drains mana to 0, collapses shield, and spills unabsorbed damage to HP.
* Overlays: 'energyshield' looping body overlay and 'energyshieldhit0' directional hit overlay.
- Lightning Mastery (63):
* Passive formula: 50 + (slvl - 1) * 12 percent (+50% at lvl 1, +62% at lvl 2, +158% at lvl 10, +278% at lvl 20, +518% at lvl 40).
* Multiplicative scaling with synergies across all 5 lightning skills (Charged Bolt, Lightning, Chain Lightning, Nova, Thunder Storm): Final = Math.floor(Base * (1 + Syn/100) * (1 + Mastery/100)).
* StatList accrued stat 'passive_ltng_mastery' integration and combat pipeline executeSUnitDmg support.
- 7-Dimensional Vitest Suites:
* Full 7-D coverage for skill-057-thunder-storm.test.ts (15 tests passing).
* Full 7-D coverage for skill-058-energy-shield.test.ts (15 tests passing).
* Full 7-D coverage for skill-063-lightning-mastery.test.ts (17 tests passing).
* Invariants: BATCH1_SKILLS length strictly 38, zero runtime MPQ queries.
* Full repo test suite passing (414 test files, 4213 tests passing, 0 errors).
2026-09-23 20:33:24 +00:00
troytt
728d641646
feat(skills): implement Charged Bolt (38) and Telekinesis (43) with 1.13c parity ( #192 , #197 )
...
- Fix double-append bug in src/game/engine.ts lines 446-449
- Implement Charged Bolt (38) kinematics, NextDelay 0, 5-band damage, 32-entry discrete orthogonal jitter, and +6% Lightning synergy
- Implement Telekinesis (43) 600px range, remote object triggering, ground item pickup whitelist, 1-2 damage, 35% knockback, 35 stun ticks, and Energy Shield hard synergy
- Add comprehensive 7-Dimensional test suites for Charged Bolt (38) and Telekinesis (43)
- Verify 100% pass across all 4,175 unit tests and clean typecheck
2026-09-23 19:30:47 +00:00
troytt
6fefc684ef
feat(skills): implement Sorceress Lightning (49) & Chain Lightning (53) with 1.13c parity ( closes #203 , closes #207 )
...
- Implement 1.13c piecewise 5-band damage and +8%/+4% synergies for Lightning and Chain Lightning
- Implement authentic missile kinematics, NextDelay 4, ping-pong retargeting excluding immediate victim, and infinite beam piercing
- Wire casting overlays, 0 frame cooldown, and 1.13c mana formulas in missile-engine.ts, skills.ts, and act-scene.ts
- Add comprehensive 7-dimensional verification test suites in tests/skills/sor/ (40/40 passing)
- Full repo test suite passing: 4,140 passed, 0 failed, 0 typecheck errors
2026-09-23 18:24:28 +00:00
troytt
0e0cd3adee
feat(skills): harden 1.13c Nova and Static Field against adversarial probes ( fixes #196 , #202 )
...
- Fix ghost property resistLightning to respect monster resistances and lightningResist in act-scene.ts
- Wire monster resistances across MonsterStats and applyEliteModifiers in combat.ts and monsters.ts
- Clamp Static Field damage non-lethally post-resistance scaling and protect against difficulty floor underflow in missile-engine.ts
- Implement continuous sub-step collision and raycast line-of-sight in missile-engine.ts and skills.ts
- Add persistent NextDelay tracking on GameEngine with automatic per-tick expired entry pruning
- Align Nova (64 bolts, aspect ratio 0.5, NextDelay 4) and Static Field in executeSkillCore113c
2026-09-23 17:14:53 +00:00
troytt
35b926749e
feat(skills): implement 1.13c Nova and Static Field with 7-D test verification ( fixes #196 , #202 )
2026-09-23 16:27:57 +00:00
troytt
72b9f9e7ec
feat(assets): bake 9 missing missile and 9 overlay DCC sprite atlases with dark border thresholding (Milestone M0)
2026-09-23 15:11:21 +00:00
troytt
c2e4c5b067
Merge branch 'feat/refactor-transparency'
2026-09-23 14:30:19 +00:00
troytt
a8295c265d
feat(render): refactor transparency and blend modes for light beams and monsters
2026-09-23 14:29:50 +00:00
troytt
84c7730382
fix(skills): implement falling meteor dual sprite trajectory, frame indexing, exact tick-60 detonation, and wall collision
...
- Dual sprite falling trajectory: render falling meteor fireball (meteor) and flame tail (meteortail) descending diagonally during 60-tick countdown with additive blending
- Animation frame indexing: meteorcenter advances monotonically starting at frame 0, meteorfire plays emergence once (0..11) then loops 12..36 indefinitely
- Detonation timing: center expires and detonates at tick 60 exact (isExpired when ttl <= 1)
- Wall collision: drop meteorfire ground patches landing inside solid walls in MissileEngine
- Full test coverage: Dimensions 8 & 9 added to skill-056-meteor.test.ts, stress and adversarial test suites verified
2026-09-23 13:06:24 +00:00
troytt
96eee679b4
feat(skills): implement Skill #056 Meteor with 1.13c ground truth parity (Ref #401 )
2026-09-23 12:36:17 +00:00
troytt
39de19364f
fix(skills): route Blizzard damage calculation, eliminate shard silent fallback, and correct blizzardexplode3 celFile (Ref #400 )
2026-09-23 11:35:28 +00:00
troytt
adaef0d222
test(skills): add comprehensive Blizzard missile physics stress verification suite (Ref #400 )
2026-09-23 11:35:28 +00:00
troytt
ddad686654
feat(skills): implement Blizzard (Skill 59) with 1.13c parity and baked missile assets (Ref #400 )
...
- Add authoritative 64-entry circle lookup table (BLIZZARD_CIRCLE_X, BLIZZARD_CIRCLE_Y) matching D2Game.dll 0x6FD1C960 with 2:1 isometric projection (ISO_GROUND_ASPECT_RATIO = 0.5)
- Pack authentic DCC missile sprites (blizzard1..3, blizzardexplode1..2, blizzard4 alias, blizzardexplode3 alias) from d2data.mpq into public/missiles/ and export metadata in missiles-meta.ts
- Implement 1.13c simulation in skills.ts and missile-engine.ts:
* Controller missile 158 blizzardcenter: 100 ticks lifetime, emits 1 falling shard every 4 ticks (Param3=4), coprime step 13 mod 64, radius 7 subtiles
* Falling shards (blizzard1..4): 9 ticks range, vertical screen altitude descent from 120 px to 0 px
* Impact explosions (blizzardexplode1..3): 6 ticks duration, cold damage, 100 ticks chill, NextDelay = 0
* Authentic 5-band level scaling [15, 30, 45, 55, 65] and +5%/pt synergies
- Integrate Blizzard casting in act-scene.ts: spawn blizzardcenter, handle altitude offset, aliased art fallback, and ice_cast_3 overlay
- Add comprehensive 10-case verification test suite (tests/blizzard-missile-113c.test.ts)
2026-09-23 11:35:28 +00:00
troytt
2b6b6d7fd5
feat(skills): full 33 Paladin aura visual overlays & offline UI atlases parity ( Fixes #397 )
...
- Implement all 33 Paladin aura overlay targets (13 front/back pairs + 7 full rings) with authentic 1.13c Overlay.txt definitions
- Update offline overlay baking script scripts/pack-overlays.ts and generated metadata src/render/overlays-meta.ts with zero runtime MPQ parsing
- Align baked UI atlases and manifest in public/ui/ and src/ui/baked-ui-meta.ts
- Expand tests/skills/aura-target-parity.test.ts to 7 dimensions including 3D Isometric Aura Ring Sandwich depth layering
- Fix hero class walk offset assertion in tests/hero-classes-art.test.ts
- Add set item icon dye tests in tests/set-items-icons-dye.test.ts
2026-09-23 10:33:34 +00:00
troytt
39c25dfe6f
fix(skills): eliminate idle hydra turret inward crossfire self-targeting (Ref #399 )
...
- Remove targetX and targetY from stationary turret projectile definition in castSkill (act-scene.ts)
- Remove idle fallback to projectile.targetX/Y in tickProjectiles (skills.ts) so turrets only fire when an alive target is found within range
- Add negative unit test in Dimension 3 verifying 0 projectiles are spawned over 50 ticks with empty targets array
2026-09-23 09:58:57 +00:00
troytt
ebaa1b4df2
feat(skills): implement Hydra (Skill 62) with 1.13c parity and visual assets (Ref #399 )
2026-09-23 09:58:57 +00:00
troytt
ef2dbcdbdf
feat(pipeline): multi-worker concurrency architecture for entity animation packing ( Fixes #396 )
2026-09-23 09:55:05 +00:00
troytt
806bc9c8bc
test(render): tighten assertions and add anti-drift/edge-case tests for Issue #398
2026-09-23 09:25:08 +00:00
troytt
e5a34af708
feat(skills): implement Diablo II v1.13c aura skills system with town/wilderness target filtering and visual parity ( Fixes #397 )
...
- Implement all 20 Paladin auras (offensive & defensive) with 1.13c MPQ parameters
- Town vs Wilderness filtering: friendly auras buff only self in town, broadcast to allies/mercenaries/summons in wilderness; offensive pulses and redemption suspended in town
- Conviction (#123 ) asymmetry: caster ring visual only with 0 self debuffs; wilderness enemies receive -Def% and -Res% debuffs with green spikes foot ring; suspended in town
- Holy Freeze (#114 ) parity: caster displays cyan ring, wilderness enemies take cold pulse damage, item_slow, and blue chill tint with ZERO enemy foot rings
- Offline asset baking: baked 20 aura overlay animations into public/overlays and generated src/render/overlays-meta.ts with zero runtime MPQ parsing
- Full test coverage in tests/skills/aura-target-parity.test.ts passing 6/6 tests and full TypeScript typecheck passing
2026-09-23 09:15:48 +00:00
troytt
ce6fdf131e
fix(render): animated torches, candles, environmental fires, and DT1 tile sequences ( Fixes #398 )
2026-09-23 08:58:23 +00:00
troytt
c3bb79e403
feat(skills): implement Frozen Orb with 1.13c parity and visual assets
2026-09-23 08:07:47 +00:00
troytt
e5c40fa244
fix(inventory): correct Swirling Crystal inventory size to 1x3 and fix Oculus sprite parity
...
- Correct Swirling Crystal (oba) invWidth from 2 to 1 (1x3) per canonical 1.13c weapons.txt for both The Oculus (STARTER_EQUIPPED_GEAR.weapon1) and Tal Rasha's Lidless Eye (CLASS_EXCLUSIVE_SETS.sor.weapon1)
- Fix The Oculus invFile from invbst (1x4 Battle Staff) to canonical invob5 (1x3 Swirling Crystal sprite)
- Audit all starter item dimensions across all 7 classes against canonical 1.13c weapons.txt, armor.txt, and misc.txt
- Add tests/starter-items-inv-size-parity.test.ts to prevent inventory size regressions
2026-09-23 07:25:25 +00:00
troytt
b1479b31ac
fix(render): authentic Diablo II v1.13c ground items flippy sprites and clean pickup lifecycle
...
- Extract and stitch all 213 Blizzard flp*.dc6 resting frames into items-atlas.png
- Support all 4 flpgld gold pile size groups and color dye transforms
- Implement resolveGroundItemSpriteRect() in src/ui/inventory.ts
- Render authentic isometric ground art with contact shadow in drawGroundItem()
- Eliminate synthetic blue boxes, 2D perspective shear hacks, and sparkle white dots
- Fix engine pickup entity matching so picked items are cleanly removed with zero residual dots
- Add tests/ground-items-flippy-parity.test.ts
2026-09-23 07:03:17 +00:00
troytt
807585a615
Merge branch 'issue-393' into main: fix waypoint menu icons parity ( #393 )
2026-09-23 06:43:24 +00:00
troytt
6cba99f017
fix(ui): waypoint menu icons and click logic 1.13c parity ( #393 )
...
- Ground Truth Invariant (D2Client.dll 1.13c at 0x6fb5b2f4-0x6fb5b355 & 0x6fb5a53d):
- In waygateicons.dc6 (5 frames):
- Frame 0 (sx=0): Current waypoint unhovered state (blue portal).
- Frame 1 (sx=30): Current waypoint hovered state (blue portal lit).
- Frame 3 (sx=90): Activated destination waypoint unhovered state (stone icon).
- Frame 4 (sx=120): Activated destination waypoint hovered state (stone icon lit).
- Locked waypoint: Skips sprite draw call completely (je 0x6fb5b355), text drawn in gray.
- Waypoint click handling:
- Current waypoint click is a no-op (player already present at location).
- Locked waypoint click is a no-op.
- Activated destination waypoint click initiates teleport and closes panel.
- Track current waypoint, current level, and act tab across act-scene and world-panels.
- Update tests in tests/world-panels.test.ts to verify authentic 1.13c behavior.
2026-09-23 06:43:05 +00:00
troytt
263286c0c2
fix(render): isometric grid drop dispersal and authentic ground slanted sprite perspective
2026-09-23 06:23:21 +00:00
troytt
15948eb896
fix(skills): remove translucent solid light boxes during cast overlay animation ( #386 , #395 )
2026-09-23 06:14:11 +00:00
troytt
88bb16238d
fix(render): remove duplicate blendMode declaration and add mock activeTexture
2026-09-23 05:56:33 +00:00
troytt
da24f9944f
Merge branch 'issue-386' into main ( Fixes #386 )
2026-09-23 05:54:15 +00:00
troytt
e3ab3d8552
test: align renderer mock calls in missile-skills test
2026-09-23 05:49:34 +00:00
troytt
c814376e8a
fix(ground-items): authentic ground item icon sprites and eliminate residual white dot
2026-09-23 05:48:03 +00:00
troytt
ff347bb946
Merge branch 'issue-387' into main ( Fixes #387 )
2026-09-23 05:37:19 +00:00
troytt
6eaeab4619
feat(skills): authentic 1.13c Cast Overlay system and elemental spell animations ( Fixes #386 )
2026-09-23 03:53:57 +00:00
troytt
ea8644c2ea
feat(feedback): authentic inventory full flippy bounce animation & audio-visual refusal ( Fixes #392 )
2026-09-23 03:22:28 +00:00
troytt
3704e7d088
feat(scene): authentic 1.13c animated map objects and phase staggering ( Fixes #387 )
...
- Decode and extract all frames for map objects (DCC/DC6) in scripts/pack-act-assets.ts
- Deduplicate unique member art across object placements and pack into objectPages atlas
- Serialize animatedFrames, frameDelta, frameDurationMs, cycleAnim, and sync from Objects.txt into scene.json
- Support multi-frame MapRuntime ObjectDrawable ticking and rendering in src/scene/act-scene.ts
- Introduce SplitMix64 spatial phase hash (computeObjectPhaseOffsetMs) for non-synced objects to eliminate unnatural mechanical synchronization across scene torches and campfires
- Preserve backward-compatibility for single-frame static objects (Stash B6)
- Add 100% passing test suite in tests/object-animation-113c.test.ts
2026-09-23 03:14:14 +00:00
troytt
53a9ef3f9b
feat(interaction): implement authentic ground item & gold pickup with pathfinding ( Fixes #391 )
2026-09-23 03:12:06 +00:00
troytt
7d7925ab2b
Merge branch 'issue-390' into main ( Fixes #390 )
2026-09-23 02:36:16 +00:00
troytt
ff867a13e3
feat(skills): authentic baked missile DCC atlas and explosion rendering
2026-09-23 02:35:55 +00:00
troytt
30e8ecee5f
feat(ui): authentic Alt key ground item floating labels and ladder collision avoidance ( Fixes #390 )
2026-09-23 02:35:05 +00:00
troytt
2733ba625b
feat(render): authentic ground item rendering and glint sparkles ( Fixes #389 )
2026-09-23 02:27:31 +00:00
troytt
3f78ad782e
feat(items): authentic 1.13c ground items entity, safe drop radial search and item/gold dropping ( Fixes #388 )
2026-09-23 02:19:12 +00:00
troytt
627af83e97
feat(skills): authentic 1.13c Fire Bolt projectile physics from Missiles.txt ( Fixes #385 )
2026-09-23 02:09:50 +00:00
troytt
e033ae53e6
fix(ui): authentic tab indexing for skill tree and waypoint panels
2026-09-23 01:22:51 +00:00
troytt
752d7e8066
feat(map): authentic Diablo II 1.13c shadow layer (type 13) rendering and pack verification
2026-09-23 01:22:51 +00:00
troytt
8f8ee010ca
docs: update README with art assets, JSON data specifications, and UI parity
2026-09-22 13:12:25 +00:00
troytt
4f6eadea6c
feat(ui): authentic Diablo II 1.13c quickbar cd mask, aura styling, charges and passive filtering ( Fixes #382 )
2026-09-22 11:35:47 +00:00
troytt
775f4113c9
feat(quest): authentic Diablo II 1.13c quest log tbl strings ( Fixes #381 )
2026-09-22 11:24:02 +00:00
troytt
090de33935
feat(ui): authentic Diablo II 1.13c skill quickbar & speedbar tooltips ( Fixes #380 )
2026-09-22 10:57:58 +00:00
troytt
7f810e40e3
feat(class): complete 7-class switching with signature sets and stash treasures ( Fixes #379 )
2026-09-22 10:45:48 +00:00
troytt
67cf0e576b
feat(ui): dynamic attack icon (fist/sword) and add throw & unsummon default skills ( Fixes #376 )
2026-09-22 10:14:11 +00:00
troytt
6f3cf6b8bb
feat(ui): authentic D2 1.13c waypoint tabs and icons ( Fixes #378 )
2026-09-22 09:59:54 +00:00
troytt
0c4af3770d
feat(ui): replicate authentic D2 1.13c skill tree tabs and skill points banner ( Fixes #377 )
2026-09-22 09:50:40 +00:00
troytt
43748eac53
feat(inventory): support ring, amulet, jewel, and charm VarInvGfx graphic variants ( Fixes #375 )
2026-09-22 09:36:29 +00:00
troytt
82e32a813e
feat(ui): implement widescreen left/right panel docking and central vision corridor ( Fixes #153 )
2026-09-22 07:56:21 +00:00
troytt
9fac33a1e2
fix(skills): reconstruct skill tooltips to 1.13c formula and next level preview ( Fixes #152 )
2026-09-22 07:13:00 +00:00
troytt
bc6b5cd331
feat(skills): add normal attack icon and enable dual left/right slot binding ( Fixes #151 )
2026-09-22 06:19:19 +00:00
troytt
db82a5da32
feat(stash): implement camp town stash entities across 5 acts and 6x8 storage panel ( Fixes #150 )
2026-09-22 05:33:57 +00:00
troytt
e7d9070bb8
test(inventory): track challenger M4 inventory audit suite
2026-09-22 05:02:56 +00:00
troytt
317b170a22
fix(inventory): align authentic 1.13c charm dimensions and graphic variants ( Fixes #149 )
2026-09-22 04:48:23 +00:00
troytt
fd2af5353b
fix(inventory): audit base item invfiles and pack authentic charm icons ( Fixes #149 )
2026-09-22 04:26:29 +00:00
troytt
e96c3a42ce
fix(inventory): audit base item invfiles and pack authentic charm icons ( Fixes #149 )
2026-09-22 04:26:18 +00:00
troytt
3b6b03b90c
chore(m5): stabilize full-suite test timeouts and track project/test docs
2026-09-22 04:20:32 +00:00
troytt
56619c83f3
feat(ui): implement authentic D2 dynamic cursor and idle state machine ( Fixes #148 )
2026-09-22 04:02:49 +00:00
troytt
05f1ae0d18
feat(ui): implement authentic D2 dynamic cursor and idle state machine ( Fixes #148 )
2026-09-22 04:01:53 +00:00
troytt
c5242c93b7
feat(skill-350): implement 1.13c Delerium Change module and Vitest suite ( #374 )
2026-09-22 03:48:40 +00:00
troytt
468cf5d05e
feat(skill-280): implement 1.13c Royal Strike module and Vitest suite ( #373 )
2026-09-22 03:48:38 +00:00
troytt
2f2116f9fd
feat(skill-279): implement 1.13c Shadow Master module and Vitest suite ( #372 )
2026-09-22 03:48:36 +00:00
troytt
2d558698dc
feat(skill-278): implement 1.13c Venom module and Vitest suite ( #371 )
2026-09-22 03:48:34 +00:00
troytt
7b8f954d32
feat(skill-277): implement 1.13c Blade Shield module and Vitest suite ( #370 )
2026-09-22 03:48:32 +00:00
troytt
dee07295b2
feat(skill-276): implement 1.13c Death Sentry module and Vitest suite ( #369 )
2026-09-22 03:48:30 +00:00
troytt
80e1af9cf4
feat(skill-275): implement 1.13c Dragon Flight module and Vitest suite ( #368 )
2026-09-22 03:48:29 +00:00
troytt
8d30d0b6ed
feat(skill-274): implement 1.13c Blades of Ice module and Vitest suite ( #367 )
2026-09-22 03:48:27 +00:00
troytt
3170f0aa68
feat(skill-273): implement 1.13c Mind Blast module and Vitest suite ( #366 )
2026-09-22 03:48:25 +00:00
troytt
a0e46c9046
feat(skill-272): implement 1.13c Inferno Sentry module and Vitest suite ( #365 )
2026-09-22 03:48:23 +00:00
troytt
fed2fc6688
feat(skill-271): implement 1.13c Lightning Sentry module and Vitest suite ( #364 )
2026-09-22 03:48:21 +00:00
troytt
e91554764f
feat(skill-270): implement 1.13c Dragon Tail module and Vitest suite ( #363 )
2026-09-22 03:48:18 +00:00
troytt
5d33bf09ae
feat(skill-269): implement 1.13c Claws of Thunder module and Vitest suite ( #362 )
2026-09-22 03:48:16 +00:00
troytt
8829f881c8
feat(skill-268): implement 1.13c Shadow Warrior module and Vitest suite ( #361 )
2026-09-22 03:48:14 +00:00
troytt
9bc13289d4
feat(skill-267): implement 1.13c Fade module and Vitest suite ( #360 )
2026-09-22 03:48:12 +00:00
troytt
50725f335b
feat(skill-266): implement 1.13c Blade Fury module and Vitest suite ( #359 )
2026-09-22 03:48:11 +00:00
troytt
bdcb2af7d1
feat(skill-265): implement 1.13c Cobra Strike module and Vitest suite ( #358 )
2026-09-22 03:48:09 +00:00
troytt
9fe4c77754
feat(skill-264): implement 1.13c Cloak of Shadows module and Vitest suite ( #357 )
2026-09-22 03:48:07 +00:00
troytt
53b2f6c9c8
feat(skill-263): implement 1.13c Weapon Block module and Vitest suite ( #356 )
2026-09-22 03:48:05 +00:00
troytt
76a3cf17f9
feat(skill-262): implement 1.13c Wake of Fire Sentry module and Vitest suite ( #355 )
2026-09-22 03:48:03 +00:00
troytt
cf444ded20
feat(skill-261): implement 1.13c Charged Bolt Sentry module and Vitest suite ( #354 )
2026-09-22 03:48:02 +00:00
troytt
4c20bf9fb9
feat(skill-260): implement 1.13c Dragon Claw module and Vitest suite ( #353 )
2026-09-22 03:48:00 +00:00
troytt
3b23f61791
feat(skill-259): implement 1.13c Fists of Fire module and Vitest suite ( #352 )
2026-09-22 03:47:58 +00:00
troytt
190a0c5537
feat(skill-258): implement 1.13c Quickness module and Vitest suite ( #351 )
2026-09-22 03:47:56 +00:00
troytt
039ca21ba5
feat(skill-257): implement 1.13c Blade Sentinel module and Vitest suite ( #350 )
2026-09-22 03:47:54 +00:00
troytt
72570aa522
feat(skill-256): implement 1.13c Shock Field module and Vitest suite ( #349 )
2026-09-22 03:47:52 +00:00
troytt
8dcd62df87
feat(skill-255): implement 1.13c Dragon Talon module and Vitest suite ( #348 )
2026-09-22 03:47:50 +00:00
troytt
e7c09b2e62
feat(skill-254): implement 1.13c Tiger Strike module and Vitest suite ( #347 )
2026-09-22 03:47:48 +00:00
troytt
5b2189a72e
feat(skill-253): implement 1.13c Psychic Hammer module and Vitest suite ( #346 )
2026-09-22 03:47:47 +00:00
troytt
ac9984dcc0
feat(skill-252): implement 1.13c Claw Mastery module and Vitest suite ( #345 )
2026-09-22 03:47:45 +00:00
troytt
0e30660401
feat(skill-251): implement 1.13c Fire Trauma module and Vitest suite ( #344 )
2026-09-22 03:47:43 +00:00
troytt
67d92834ca
feat(skill-250): implement 1.13c Hurricane module and Vitest suite ( #343 )
2026-09-22 03:47:42 +00:00
troytt
a32a8b21c4
feat(skill-249): implement 1.13c Armageddon module and Vitest suite ( #342 )
2026-09-22 03:47:40 +00:00