Commit Graph

923 Commits

Author SHA1 Message Date
troytt b6fc2512d4 feat(drlg): generate Act I outdoor levels with the 1:1 D2MOO port (#455)
The eight Act I outdoor levels (Blood Moor 2, Cold Plains 3, Stony Field
4, Dark Wood 5, Black Marsh 6, Tamoe Highland 7, Burial Grounds 17, Moo
Moo Farm 39) are now generated by the function-by-function port of
D2MOO's D2Common DRLG in src/game/drlg, bit-exact against a native D2MOO
oracle. The legacy Act I generator (src/game/wilderness/*, the Blood Moor
branch and the Act I paths of wilderness.ts) is deleted; there is no
fallback. Acts 2-5 are unchanged.

Port (completes the kernel committed earlier):
- Tile-map stage: DRLGROOMTILE_AddRoomMapTiles with its tile-data,
  linked-tile and warp helpers, DRLGPRESET_AddPresetRoomMapTiles,
  DRLGOUTROOM_InitializeDrlgOutdoorRoom (drlg-outroom.ts), the
  DrlgDrlgLogic.cpp parts they reach (drlg-logic.ts), D2CMP shim updates.
- drlg-dump.ts: runAct1() driver API; schema 3 dumps with per-room tile
  lists. The port is now type-checked (tsconfig no longer excludes it).

Integration:
- drlg-map.ts (replaces drlg/adapter.ts): turns a generated level into
  the bake's DS1-shaped canvas with exact (style, sequence, type) per
  tile and per-cell DT1 masks, objects, seams from the DRLG level links,
  warps from their UNIT_TILE preset units; blank cells stay blocked.
- pack-act-assets: one D2 game seed per (act, variant), a DRLG bake job
  and index.json actLayouts; scripts/lib/drlg-mpq-source.ts feeds the
  port from the MPQs with the oracle's file list.
- act-variants.ts: WorldVariants picks one generated copy per act (and
  the Rogue Encampment DS1 that copy fixed); act-scene.ts and
  verify-world-walk both use it. act-scene no longer paints grass into
  the blank cells of DRLG scenes.
- world-graph: remove the invented Stony Field <-> Dark Wood seam
  (gAct1WildernessDrlgLink / gAct1MonasteryDrlgLink keep them apart;
  they meet only through the Underground Passage); world-placement
  anchors the second group at the Monastery Gate (3000, 1000).
- level-links: findBorderOpening takes an optional edge range.
- d2map: dt1MaskAllows extracted, behaviour unchanged.

Tools and tests:
- tools/d2moo-oracle: tile-map stage and schema 3; the 4 fixtures are
  regenerated (scripts/drlg-fixtures.ts).
- scripts/render-drlg-compare.ts (both dumps through the same adapter
  and renderer, fails unless the XOR is empty) and
  scripts/audit-levels-browser.ts (headless audit of every baked map).
- tests/drlg-act1-oracle.test.ts (all stages, all 4 fixtures) and
  tests/drlg-act1-invariants.test.ts; tests and stress scripts of the
  deleted generator are retired or now run on Acts 2-5 only.
- verify-world-walk: start in the town the runtime opens and floor the
  spawn sub-tile like the movement collision does.

Verification:
- drlg-diff --levels 2-7,17,39 --seeds 32: 32/32 identical at every
  stage; --trace-check 64/64, --isolated 32/32, difficulty 1 and 2 16/16.
- render-drlg-compare, 3 bake copies x 8 levels: 24/24 XOR empty.
- Full re-bake: 365 maps, 0 missing tiles. Browser audit: 355/365 maps,
  133/136 level ids clean (112/124/129: Act 5 minions without art, as
  before).
- verify:world-graph 37583 assertions; verify:world-walk 29/29;
  verify:entity-packs, typecheck clean. vitest 6369 passed; the 6
  failures (5 ground-item name formatting, 123-var3 waypoint) and the
  verify:packs / verify:generators failures also occur at bad6806.

Test pins updated, measured on the new bake: SceneEntrance 172 -> 166
and world-graph edges 286 -> 284 (the removed seam), seamless pairs
27 -> 26 and placement pairs 19 -> 18; full-spectrum floors / walls /
PNGs 1008898 / 237542 / 1390 (the old pins matched no bake of the
current code).

TAG=agy
CONV=a4f9163c-a011-4161-b169-7f361b1ed57e
2026-09-27 15:20:41 +00:00
troytt 230c20da67 fix(entities): bake the Hell Bovine (MonStats Code EC) art for the Moo Moo Farm
Commit 2e73d7b changed the Hell Bovine art token from CW to EC
(MonStats.txt hellbovine, Code EC) but never added EC to the act 1 list
of ACT_MONSTER_SPECS, so pack-entity-assets baked no ec-hth atlas and the
Moo Moo Farm's (level 39) Hell Bovines had no art.

- ACT_MONSTER_SPECS[1]: add { token: "EC", weapon: "hth" }.
- Re-baked entities: 70 monster atlases (was 69). entities/index.json is
  now sha256 675757cf...; the new ec-hth entry is its only change.
- Tests: pin 70 entities, 66 unique specs and the new index hash.

TAG=agy
CONV=a4f9163c-a011-4161-b169-7f361b1ed57e
2026-09-27 15:18:30 +00:00
troytt bad680600f feat(scene): replace G-key map transition with mouse-click warp & entrance interaction 2026-09-27 14:26:13 +00:00
troytt 1c738c5445 Merge branch 'fix/cube-transmute-btn' 2026-09-27 08:36:41 +00:00
troytt 3bf9a8c220 fix(ui): restore Horadric Cube Transmute and Close buttons per D2Client.dll 1.13c parity 2026-09-27 08:36:19 +00:00
troytt ffda82d650 Merge branch 'fix/vendor-item-bg-color' into main 2026-09-27 08:36:09 +00:00
troytt 598f8f2421 fix(ui): align vendor and gamble item background colors with D2 1.13c item usability rules 2026-09-27 08:35:32 +00:00
troytt 8c5ae5c623 fix(ui): 补齐物品栏金币按钮 (goldcoinbtn.dc6) 并对齐金币栏数值 2026-09-27 08:16:53 +00:00
troytt 855d610168 fix(ui): 点击商人面板买/卖/修理按钮后鼠标样式切换为原版 buysell.dc6 交易光标 (Fixes #491) 2026-09-27 07:47:31 +00:00
troytt 57c57c2662 Merge pull request 'fix(ui): restore authentic D2 v1.13c NPC dialog popup menu (Fixes #489)' (#495) from fix/issue-489-npc-menu-ui into main 2026-09-27 06:41:34 +00:00
troytt d998a0551b fix(ui): restore authentic D2 v1.13c NPC dialog popup menu (Fixes #489) 2026-09-27 06:41:10 +00:00
troytt 9c2e3ca81c fix(drop): prevent items and gold from dropping into player-unreachable locations (Fixes #492) 2026-09-27 06:09:02 +00:00
troytt d2358ede37 Merge pull request 'fix(ui): align Private Stash header and gold text inside TradeStash.dc6 recessed boxes (#493)' (#494) from fix/stash-text-align into main
Merge pull request 'fix(ui): align Private Stash header and gold text inside TradeStash.dc6 recessed boxes (#493)' (#494) from fix/stash-text-align into main
2026-09-27 05:55:32 +00:00
troytt 4d023e815f fix(ui): align Private Stash header and gold text inside TradeStash.dc6 recessed boxes (Fixes #493) 2026-09-27 05:54:58 +00:00
troytt f3c500978d fix(ui): 对齐技能树剩余技能点凹槽、移除底部冗余横幅并归位关闭按钮插槽 2026-09-27 05:50:42 +00:00
troytt e9c3b41768 feat(items): spawn magic/rare/set/unique drops unidentified and implement full 1.13c identification 2026-09-27 05:39:21 +00:00
troytt 7cc56ed967 Merge pull request 'fix(portal): 修正背包打开时右击回城书生成传送门遮挡、pointerEvents 穿透与城镇变体坐标同步 (#394)' (#490) from fix/issue-394-portal-visibility into main 2026-09-27 05:34:29 +00:00
troytt 5c19d92334 fix(portal): 修正背包打开时右击回城书生成传送门遮挡、pointerEvents 穿透与城镇变体坐标同步 (#394) 2026-09-27 05:32:13 +00:00
troytt e29d743f38 Merge pull request 'feat(portal): 实装回城之书/卷轴、1.13c 城镇传送门坐标与双向传送 (#394)' (#488) from feat/issue-394-town-portal into main 2026-09-26 15:11:58 +00:00
troytt 7295dc8b3e feat(portal): implement v1.13c Town Portal tome/scroll, DS1 town positions & two-way travel (#394)
- Resolve exact Diablo II v1.13c DS1 Type-2 Object #33 (Objects.txt ID 59) Town Portal sub-tiles across all 9 town presets (Acts 1-5) in src/game/portal.ts
- Implement TownPortalSlot.mouthInLevel(levelId) and enterFrom(levelId) per ObjMode.cpp:3245 (wilderness -> town keeps portal open; town -> wilderness closes portal)
- Add 20-charge quantity tracking for Tome of Town Portal (tbk) and Tome of Identify (ibk), right-click casting for tbk/tsc in inventory, and scroll-to-tome refill
- Bake authentic TP DCC sprite atlases (tptrlitophth, tphdlitophth, tptrlitonhth, tphdlitonhth) into public/overlays/town_portal_*
- Render Town Portal entity with OP/ON DCC animation, dynamic blue light (Light=19, RGB 64/110/255), overhead destination label, and proximity walk-to-interact in src/scene/act-scene.ts
- Add unit and parity tests in tests/town-portal.test.ts

Closes #394
2026-09-26 15:11:09 +00:00
troytt 43599963e4 fix(ui): separate left-click move/stack/identify-target from right-click use for tomes, scrolls, and cube (Fixes #487) 2026-09-26 14:17:57 +00:00
troytt cccc6ff527 chore(scripts): include anim, missiles, overlays, entities, and world-graph in publish-packs 2026-09-26 13:32:51 +00:00
troytt bdb3b4145a fix(ui): restore 1.13c buysell.dc6 vendor panel, tabs, and repair buttons 2026-09-26 11:45:37 +00:00
troytt 3b993cf04a feat(vendor): implement 1.13c vendor inventory generator, pricing engine & town NPC UI (Fixes #481, #482, #483, #484, #485, #486) 2026-09-26 05:49:03 +00:00
troytt b7ccc448b4 fix(items): strictly align item names & stat descriptions with 1.13c .tbl across inventory, stash, and ground (fixes #480) 2026-09-26 05:23:09 +00:00
troytt c09e237ff8 fix(drop): unify monster and inventory ground drops on 16x8 sub-tile lattice with bilingual metadata parity
1. Sub-Tile Scatter Spacing (D2Common.dll COLLISION_GetFreeCoordinatesImpl 0x6FD9D140):
   - Unify GameEngine.triggerMonsterDrop, GameEngine.dropItem, GameEngine.dropGold,
     and net-scene monster drops on findIsometricDropPosition (16x8 sub-tile diamond
     lattice, 16px orthogonal / 8px vertical spacing) instead of 80x40px macro cells.
   - Derive GroundItemEntity (cellX, cellY) from final scattered (finalX, finalY)
     via worldToCell rather than overwriting with stale origin cell coordinates.

2. Monster vs. Inventory Drop Metadata & Bilingual Name Parity:
   - Add formatBilingualGroundItemName in src/game/ground-items.ts using
     translateItemName / translateMagicName / translateRareName so raw monster-dropped
     Item objects receive identical '中文名 (English Name)' nameZh as UiInventoryItem.
   - Detect runes via isRuneCode in resolveItemQualityString so monster-dropped runes
     render with #ff9c18 orange labels matching inventory-dropped runes.
   - Preserve flippyFile, dropSound, and dropSfxFrame in itemToUiInventoryItem, fix
     socket count resolution so unsocketed items do not inherit base.gemsockets, and
     add embedded drop table fallback in resolveGroundItemMetadata.

3. Anti-Stacking for Sequential Player Inventory/Body Drops:
   - Simplify act-scene onDropItemToGround / onDropGoldToGround to delegate directly
     to engine.dropItem / engine.dropGold at (player.x, player.y) so every dropped
     item checks engine.groundItems.all and scatters to a unique sub-tile slot.

Fixes #479
2026-09-26 04:51:32 +00:00
troytt 9022579306 feat(drop): overhaul item drop engine for strict 1.13c assembly parity (Fixes #412, #413, #414, #415, #416, #417, #418, #419, #420, #421, #422, #423, #424, #425, #426, #427, #428)
- M1 (#412, #413, #414): Embed canonical DifficultyLevels.txt (RAW_DIFFICULTY_LEVELS), remove DEFAULT_DIFFICULTY_LEVEL_ODDS and synthetic rollDrop dead code, and enforce fail-fast monsterLevel/TC validation in GameEngine.
- M2 (#415, #416, #417, #418): Add 'boss' to MonsterRank (monsterType = 4), enforce Champion (+2) and Unique/Minion/SuperUnique (+3) mlvl modifiers, wire equipped Magic Find with 1.13c diminishing returns, and wire /players N NoDrop scaling.
- M3 (#419, #420, #421, #422): Spawn physical ground gold piles with 3-tier flpgld sprites and 10,000*level inventory capacity, gate drops on DT->DD death animation frame completion, trigger base item dropsound at dropsfxframe via AudioManager, and place drops via collision-grounded quadrant spiral search.
- M4 (#423, #424, #425, #427): Remove procedural colored rectangle fallbacks and verify 100% flippy DC6 coverage, apply #808080 gray ground labels for ethereal/socketed normal & superior items, align pickup bounds to 2-subtile collision reach with 2-pass auto-belt potion slotting, and synchronize multiplayer lockstep drops via monster dwInitSeed.
- M5 (#426, #428): Enforce 6-item drop cap per monster for Countess bonus rune TCs, wire Act Boss quest first-kill TreasureClass4 with save persistence, implement rollHellforgeDrop (1 rune + 4 gems), and complete full-spectrum statistical and 136-level verification.

Fixes #412
Fixes #413
Fixes #414
Fixes #415
Fixes #416
Fixes #417
Fixes #418
Fixes #419
Fixes #420
Fixes #421
Fixes #422
Fixes #423
Fixes #424
Fixes #425
Fixes #426
Fixes #427
Fixes #428
2026-09-25 22:37:17 +00:00
troytt 92966abdee feat(skills): complete 1.13c D2MOO parity for Assassin and Universal skills (#154-#374) 2026-09-25 22:13:38 +00:00
troytt d393a48043 feat(drop): embed MonStats and SuperUniques with 1.13c multi-diff TC parity (Fixes #410, #411)
- Pack and embed authentic 1.13c MonStats drop columns (734 kinds) with noRatio support
- Embed SuperUniques multi-difficulty TCs (66 unique bosses) and fail-fast loading
- Fix SuperUnique minion TC3 inheritance and minion monsterType identification
- Add adversarial drop parity audit and superunique minion test suites
- Update D2MOO oracle seed generator and Paladin skill tree parity
2026-09-25 13:44:35 +00:00
troytt 395f0b22bc feat(drlg): overhaul outdoor wilderness generator with strict D2MOO 1.13c parity (Fixes #455)
- Refactor entire wilderness generation pipeline under src/game/wilderness/
- Implement DRLGOUTPLACE dynamic level connection dimensions and orientation flags
- Align outer river double-column generation (x = nGridWidth - 2) replacing perimeter trees
- Implement authentic 4-pass secondary borders with 52 groups of DS1 substitution patterns
- Align 56x8 TownSTrans gate to river boundary and place all 5 canonical presets
- Replace dual road generators with single-pass orthogonal dirt path rasterizer
- Initialize 0x40002 base floor grass and apply LvlSub.txt SubType 6 clustered replacements
- Add D2MOO native mapgen parity fixtures and comprehensive stress & reachability test suites
2026-09-25 04:48:57 +00:00
troytt 16f2f5ef4a feat(skills): add Milestone M30 All 7 Classes Global Master Parity Gate suite 2026-09-25 04:01:20 +00:00
troytt a70ab93a61 test(skills): implement Assassin Milestone M29 Class Gate & End-to-End Suite (30/30 skills)
- Add adv-ass-e2e-gate.test.ts covering all 8 core cross-tree scenarios:
  1. Traps Tree Synergy Network & 5-Band Progression (LS +720%, DS corpse explosion, Blade weapon scaling 3/8 and 3/4).
  2. Martial Arts Charge-Up & Finisher Discharge Pipeline (multi-skill charges, single-tier Phoenix Strike, Dragon Talon multi-kicks, Dragon Claw dual strikes).
  3. Shadow Disciplines Buff Mechanics & Venom Bitrate Clamp (BoS vs Fade cancellation, Venom 10-frame clamp, CoS recast lockout).
  4. Minion & Summon Caps (5 Traps + 1 Shadow = 6 Max concurrent pets).
  5. NextDelay Collision Avoidance Across Trees (WoF 4f, Shock Web 25f, Dragon Flight 4f).
  6. Cross-Tree Hybrid Build Integration (Trapper / Kicksin / Shadow).
  7. Crowd Control & Status Effects (Mind Blast 4y stun/conversion, Psychic Hammer KB, CoS blind).
  8. Complete 30-Skill Assassin Tree Data Registry & Invariants (IDs 251..280 exist in D2DataRegistry, BATCH1_SKILLS length = 38).
- All 34 Assassin test files pass (166/166 tests passed).
- TypeScript Typecheck (tsc --noEmit) passes with 0 errors.
2026-09-25 03:52:03 +00:00
troytt 8d15aac80f feat(skills): implement Assassin Shadow Disciplines tree with 1.13c parity (Milestone M28)
- Implement Claw Mastery scaling (AR, ED, diminishing returns Critical Strike).
- Implement ShadowBuffTracker for Burst of Speed vs Fade mutual cancellation, duration, and Venom coexistence.
- Implement resolveVenomPoisonClamp for strict 10-frame (0.4s) duration clamp and bitrate summing.
- Implement resolveWeaponBlock with dual-claw requirement and 0% block while running.
- Implement Cloak of Shadows defense debuff/buff, duration, and recast lockout.
- Implement Psychic Hammer 50/50 phys/magic damage and target-rank knockback scaling.
- Implement Mind Blast physical damage, 4-yard AOE stun, and conversion chance with boss/unique immunity.
- Implement ShadowMinionManager for PetType limit = 1, mutual replacement, Warrior mirroring, and Master autonomous slvl scaling.
- Add adv-ass-shadow-stress.test.ts verifying all 7 adversarial test categories (21 tests passed).
- All 10 Shadow Disciplines unit tests (#252, #253, #258, #263, #264, #267, #268, #273, #278, #279) and typecheck pass.
2026-09-25 03:45:44 +00:00
troytt 3e85a8059d feat(skills): implement Assassin Martial Arts tree with 1.13c parity (Milestone M27)
- Implement ChargeOrbManager for 1..3 tier charge accumulation, 375-frame (15.0s) duration, timeout expiration, duration refresh, and multi-skill coexistence.
- Implement resolveFinisherDischarge for full discharge on finisher contact (Tiger Strike ED%, Cobra Strike life/mana steal, Claws of Thunder cumulative elemental tiers, Phoenix Strike single tier payload).
- Implement Dragon Talon multi-kicks (1 + floor(slvl/6)) and AR scaling.
- Implement Dragon Claw dual-claw check, 2 strikes, and Claw Mastery synergy.
- Implement Dragon Tail physical-to-fire conversion (50 + 10*(slvl-1)%), 6 subtiles AOE, and knockback.
- Implement Dragon Flight teleport kick, NextDelay = 4 frames, and ED% scaling.
- Add adv-ass-martial-stress.test.ts verifying all 7 adversarial test categories (16 tests passed).
- All 10 Martial Arts unit tests (#254, #255, #259, #260, #265, #269, #270, #274, #275, #280) and typecheck pass.
2026-09-25 03:38:21 +00:00
troytt 880b196c43 feat(ass): Milestone M26 Assassin Asset Pipeline and Trap Mechanics (closes #473) 2026-09-25 03:30:28 +00:00
troytt 2e65415aed feat(dru): Milestone M25 Druid Class Gate & End-to-End Suite across all 30 skills (closes #472) 2026-09-25 03:11:06 +00:00
troytt 853f61d634 feat(dru): Milestone M24 Druid Summoning skills, pet exclusivity, spirit auras, corpse cycles, and stress suite (closes #471) 2026-09-25 03:06:36 +00:00
troytt 0c5f5a88ab feat(dru): Milestone M23 Druid Shape Shifting skills, form states, charge orbs, contagion, and stress suite (closes #470) 2026-09-25 02:56:20 +00:00
troytt 5eded536ef feat(dru): Milestone M22 Druid elemental skills pure calculators, absorption, kinematics, and stress suite (closes #469) 2026-09-25 02:51:27 +00:00
troytt 51ac3b2d77 feat(dru): Milestone M21 Druid asset pipeline and foundation (closes #468) 2026-09-25 02:35:14 +00:00
troytt 1f14b311c7 feat(bar): Barbarian Class Final Quality Gate & E2E Verification (30/30 Skills)
- Complete E2E verification across all 30 Barbarian skills (IDs 126–155)
- Cross-tree Warcry buff duration network (Shout, Battle Orders, Battle Command)
- Berserk 100% magic conversion & zero-defense vulnerability duration
- Frenzy momentum speed scaling & dual-wield requirements
- Whirlwind uninterruptible path sweeping & 4-frame hit checks
- War Cry 5-band physical damage progression & stun length
- Combat Masteries & Critical Strike sequential roll without 4x stacking
- Refined weapon matching for cryptic axe, poleaxe, and mauls
- Enforces BATCH1_SKILLS length invariant = strictly 38
- Fixes #467
2026-09-25 02:12:47 +00:00
troytt dbd80db251 feat(bar): implement Barbarian Warcries (IDs 130, 131, 137, 138, 142, 146, 149, 150, 154, 155)
- Authoritative 1.13c parity for 10 Barbarian Warcries
- Exact Shout, Battle Orders, Battle Command duration scaling & mutual synergies
- Exact 5-band physical damage progression for War Cry with +6%/blvl synergies
- Authentic Battle Cry defense/damage debuff scaling and duration
- Authentic Taunt forced melee & debuff progression
- Diminishing returns for Find Potion and Find Item
- Grim Ward 1000-frame (40s) totem duration & flee radius scaling
- Adversarial stress tests (slvl 0, 1, 10, 20, 99)
- Enforces BATCH1_SKILLS length invariant = strictly 38
- Fixes #466
2026-09-25 02:07:49 +00:00
troytt 0c3388b18b feat(bar): implement Barbarian Combat Masteries (IDs 127-129, 134-136, 141, 145, 148, 153)
- Authoritative 1.13c parity for 10 Barbarian Combat Masteries
- Exact linear AR, Damage, Stamina, Defense progression
- Exact diminishing returns Critical Strike (dm56), Speed, Resist All (dm12)
- Sequential roll for Critical Strike & Deadly Strike
- Adversarial stress tests (slvl 0, 1, 10, 20, 99)
- Enforces BATCH1_SKILLS length invariant = strictly 38
- Fixes #465
2026-09-25 02:02:04 +00:00
troytt bd4920f3aa feat(bar): implement Barbarian Combat Skills (IDs 126, 132, 133, 139, 140, 143, 144, 147, 151, 152)
- Authoritative 1.13c parity for 10 Barbarian Combat skills
- Exact damage, attack rating, mana, duration, and knockback formulas
- 6-part synergy integration (Bash, Stun, Double Swing, Concentrate, Frenzy, Berserk)
- Adversarial stress tests (slvl 0, 1, 10, 20, 99)
- Enforces BATCH1_SKILLS length invariant = strictly 38
- Fixes #464
2026-09-25 01:56:23 +00:00
troytt 98210321da feat(bar): Milestone M16 Barbarian asset pipeline and foundation
- Extracted and baked authentic Diablo II v1.13c missile DCC sprites from MPQ archives:
  * BAYellShockWave01 (Howl, Shout, Battle Cry, Battle Command, Battle Orders)
  * WarcryShockwave (War Cry)
  * GrimWardSmallStart, GrimWardSmall, GrimWardSmallStop
  * GrimWardMediumStart, GrimWardMedium, GrimWardMediumStop
  * GrimWardLargeStart, GrimWardLarge, GrimWardLargeStop
- Extracted and baked authentic v1.13c overlay DCC sprites with Trans=3 additive blending:
  * ShoutStart, Shout, BattleCry, BattleOrdersStart, BattleOrders
  * BattleCommandStart, BattleCommand, BerserkOverlay, Frenzy, WarcryHit
- Added aliases for Taunt (CurseConfuseEffect) and Stun (Stun)
- Generated typed metadata in src/render/missiles-meta.ts and src/render/overlays-meta.ts
- Added comprehensive unit and adversarial test suites:
  * tests/skills/bar/bar-assets.test.ts
  * tests/skills/bar/adv-bar-assets-audit.test.ts
- Passed 38/38 test files (196/196 tests green, 0 typecheck errors)
- Preserved BATCH1_SKILLS length = 38 and zero runtime MPQ invariant

Closes #463
2026-09-25 01:46:57 +00:00
troytt 143383b93c feat(skills): add Amazon class gate and full E2E verification suite (closes #462)
- Add adv-ama-e2e-gate.test.ts covering all 30 Amazon skills (IDs 6–35)
- Verify cross-tree synergies (Guided Arrow + Pierce + Critical Strike, Lightning Fury + Pierce cascades, Valkyrie + Decoy)
- Validate crowd control mechanics (Slow Missiles velocity dampening, Inner Sight flat defense reduction)
- Verify Fend multi-target thrash & 1.13c Dodge/Avoid/Evade evasion interrupt bug handling
- Verify casting delays (Poison Javelin 12f, Plague Javelin 100f, Immolation Arrow 25f, Valkyrie 150f)
- 36/36 Amazon test files passing (182/182 tests green), typecheck clean, 0 regressions
2026-09-25 01:29:04 +00:00
troytt 8ba4908572 feat(skills): implement Amazon Javelin and Spear skill tree with 1.13c parity (closes #461)
- Implement 10 Javelin & Spear skills: Jab (10), Power Strike (14), Poison Javelin (15), Impale (19), Lightning Bolt (20), Charged Strike (24), Plague Javelin (25), Fend (30), Lightning Strike (34), Lightning Fury (35)
- Wire 1.13c 5-band scaling, synergy matrices, mana curves, casting delays (Poison Javelin 12f, Plague Javelin 100f)
- Add comprehensive adversarial stress test suite adv-ama-javelin-spear-stress.test.ts (13/13 passing)
- Maintain BATCH1_SKILLS length = 38 invariant and zero runtime MPQ reads
- 100% typecheck clean and 0 regressions against existing test suite
2026-09-25 01:24:22 +00:00
troytt 3e4350e50d fix(ama): safely dereference owner stateBus in slow missiles tick (#460) 2026-09-24 20:19:29 +00:00
troytt 1e5b02f0d6 feat(ama): implement Milestone M13 Amazon Passive and Magic skills tree (#460) 2026-09-24 20:10:40 +00:00
troytt 52b0bbaf2b fix(ama): isolate guided arrow maxTurn clamp and align magic arrow weaponless damage (#459) 2026-09-24 19:19:25 +00:00