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plugin-host
fix(plugins): remediate Iteration 2 plugin system docs, runtime edge-cases, E2E checks, and unit tests
2026-10-03 10:08:55 +00:00
batch1-adversarial-stress.test.ts
Fix E2E parity test types and crossbow localization check (Closes Gate 1 Review)
2026-10-02 16:11:15 +00:00
challenger-hud-belts-exp-stress.test.ts
Fix automap boundaries, unhandled setContext, town NPC dots, and background exploration (Batch 2 Gate Remediation)
2026-10-02 18:27:26 +00:00
char-anim-speed-loop.test.ts
merge: resolve conflicts preserving 1.13c turn transition and monster movement speed
2026-10-02 13:42:19 +00:00
client-world-identity.test.ts
Fix S2C 0x59 identity stability and 0x8E corpse packets ( Closes #563 , #564 , #567 , #569 , #570 )
2026-10-02 15:00:35 +00:00
client-world.test.ts
Fix Attack skill 0 targeting, DCC hitbox picking, corpse skills, warp 0x13, and net-world authority ( Closes #577 , #578 , #579 , #580 , #581 , #582 , #583 , #585 , #589 , #590 , #591 , #593 , #594 , #595 )
2026-10-02 23:38:48 +00:00
combat-targeting-batch5.test.ts
Fix Attack skill 0 targeting, DCC hitbox picking, corpse skills, warp 0x13, and net-world authority ( Closes #577 , #578 , #579 , #580 , #581 , #582 , #583 , #585 , #589 , #590 , #591 , #593 , #594 , #595 )
2026-10-02 23:38:48 +00:00
core-hud-parity.test.ts
Fix mini-panel 8-button layout, death DC6, belt indexing/tables, and experience table ( Closes #636 , #637 , #638 , #639 , #640 , #641 )
2026-10-02 17:08:01 +00:00
derived-stats.test.ts
Fix control bar tooltips, cursor state machine, stamina bar, defense formulas, and HUD asset fallbacks ( Closes #644 , #645 , #646 , #647 , #648 , #649 , #651 , #652 , #653 , #654 )
2026-10-02 19:14:53 +00:00
drlg-map-motion.test.ts
fix(mcp,map): shift statstring[27] progression by 1 bit and skip [D2MissingArt] on 0-block DT1 tiles ( #738 , #739 )
2026-10-03 11:01:41 +00:00
escape-menu-113c.test.ts
fix(client): exit Escape menu Save and Exit Game to Battle.net Lobby instead of login
2026-10-02 02:57:47 +00:00
frontend-batch7-batch8.test.ts
fix(mcp,map): shift statstring[27] progression by 1 bit and skip [D2MissingArt] on 0-block DT1 tiles ( #738 , #739 )
2026-10-03 11:01:41 +00:00
frontend-i18n-manifest-batch8.test.ts
Fix campfire bafws/pafws forward overlays, frontend manifest tbl strings, main.ts validation/difficulty guards, and i18n listener error propagation ( Closes #702 , #712 )
2026-10-03 02:28:31 +00:00
gamble-replay-ui.test.ts
test(client): capture-backed gamble flow (fixture 09, Gheed)
2026-10-01 11:09:54 +00:00
ground-item-pickup-and-alt-labels-555.test.ts
fix(client): ground items cannot be picked up and holding Alt does not display ground item labels ( #555 )
2026-10-02 10:26:12 +00:00
hire-dialog.test.ts
fix(ui): restore authentic 1.13c mercenary hire stone dialog and packet protocol ( #558 )
2026-10-02 10:41:26 +00:00
hud-portrait-roster-pets.test.ts
fix(ui): top-left HUD portraits for party members, mercenaries, and summoned minions ( Fixes #556 )
2026-10-02 10:42:13 +00:00
hud-server-authority.test.ts
Fix mini-panel 8-button layout, death DC6, belt indexing/tables, and experience table ( Closes #636 , #637 , #638 , #639 , #640 , #641 )
2026-10-02 17:08:01 +00:00
hud-session-play.test.ts
Fix skill button overlays, UI missing-art fail-fast, offline tome/equip rules, skill tree tbl strings, and integer formatting ( Closes #690 , #691 , #692 , #693 , #694 , #695 )
2026-10-03 03:14:57 +00:00
inventory-batch6.test.ts
Fix inventory.txt layout, item graphicIndex, misc.txt usables, weapon swap tabs, slot colors, and socket overlays ( Closes #680 , #681 , #682 , #683 , #684 , #685 )
2026-10-03 00:39:52 +00:00
local-position-gate-session.test.ts
fix(client): keep unit animation facing aligned with movement direction
2026-10-02 06:38:35 +00:00
minimap-level-switch-549.test.ts
fix(automap): sync minimap/automap active level with main map on area transitions ( Fixes #549 )
2026-10-02 08:02:56 +00:00
missile-id-map.test.ts
fix(client): table-driven missile ids and derived character stats (P3)
2026-10-01 01:41:13 +00:00
motion-kinematics-batch5.test.ts
Fix remote entity velocity, player FRW kinematics, PATHTYPE_STRAIGHT, and gateModeBase ( Closes #586 , #587 , #588 , #598 , #600 )
2026-10-02 23:16:40 +00:00
motion-predictor.test.ts
Fix remote entity velocity, player FRW kinematics, PATHTYPE_STRAIGHT, and gateModeBase ( Closes #586 , #587 , #588 , #598 , #600 )
2026-10-02 23:16:40 +00:00
pathfind.test.ts
Fix remote entity velocity, player FRW kinematics, PATHTYPE_STRAIGHT, and gateModeBase ( Closes #586 , #587 , #588 , #598 , #600 )
2026-10-02 23:16:40 +00:00
player-anim-modes-544.test.ts
Fix automap boundaries, unhandled setContext, town NPC dots, and background exploration (Batch 2 Gate Remediation)
2026-10-02 18:27:26 +00:00
remote-interpolation.test.ts
Fix remote entity velocity, player FRW kinematics, PATHTYPE_STRAIGHT, and gateModeBase ( Closes #586 , #587 , #588 , #598 , #600 )
2026-10-02 23:16:40 +00:00
renderer-animation-parity-m4-p1.test.ts
Fix D2Gfx 8 blending modes, object sync speed formula, click parallax, and hitbox precedence (Batch 4 Gate Remediation)
2026-10-02 22:32:52 +00:00
renderer-overlays-batch5.test.ts
Fix dual-clock animation, Overlay.txt data, panel camera shift, and automap toggle ( Closes #584 , #592 , #596 , #597 , #599 , #601 , #602 , #603 )
2026-10-02 23:30:08 +00:00
session-lost-login.test.ts
fix(client): return to the login screen with a 1.13c reason on session loss
2026-10-01 12:02:30 +00:00
settings-toolbar-view.test.ts
feat(plugins): implement top-level plugin architecture, toolbar plugin modal menu, and kill-stats plugin migration
2026-10-03 08:13:18 +00:00
skills-charsheet-batch6.test.ts
Fix speedbar generic skills, skilldesc.txt tooltips, character sheet dual AR/damage and stat colors, skills.txt metadata, and Attack icon ( Closes #679 , #686 , #687 , #688 , #689 )
2026-10-03 01:32:49 +00:00
spawn-position-539.test.ts
Fix D2Gfx 8 blending modes, object sync speed formula, click parallax, and hitbox precedence (Batch 4 Gate Remediation)
2026-10-02 22:32:52 +00:00
timing-modes-parity.test.ts
Fix skill anim modes, monster knockback, warp hover, and rate limiting ( Closes #565 , #566 , #573 , #575 )
2026-10-02 15:25:34 +00:00
transaction-cost-input.test.ts
feat(client): price server items with the 1.13c #10107/#10071 port
2026-10-01 10:29:07 +00:00
ui-offline-batch7.test.ts
Fix skill button overlays, UI missing-art fail-fast, offline tome/equip rules, skill tree tbl strings, and integer formatting ( Closes #690 , #691 , #692 , #693 , #694 , #695 )
2026-10-03 03:14:57 +00:00
unit-facing-motion.test.ts
merge: resolve conflicts preserving 1.13c turn transition and monster movement speed
2026-10-02 13:42:19 +00:00
vendor-stash-replay.test.ts
feat(client): server-driven NPC/stash interaction state in ClientWorld
2026-10-01 10:08:43 +00:00
vendor-stash-ui.test.ts
feat(client,netproto): complete D2GS v1.13c online gameplay loops (R1-R5: item tooltips, container ops, NPC dialogue/travel, mercenaries, warps/portals/SkillCast/death, party/trade/quest panels)
2026-10-02 06:08:32 +00:00
viewport-formula-profiles.test.ts
Fix skill button overlays, UI missing-art fail-fast, offline tome/equip rules, skill tree tbl strings, and integer formatting ( Closes #690 , #691 , #692 , #693 , #694 , #695 )
2026-10-03 03:14:57 +00:00
world-panels-batch6.test.ts
Fix world panels NPC menu anchor, hover state, static options, waypoints, tooltips, and fail-fast parity ( Closes #664 , #665 , #666 , #667 , #668 , #669 , #670 , #671 , #672 , #673 , #674 , #675 , #676 , #677 , #678 )
2026-10-03 01:53:27 +00:00