2026-09-24T23:40:54Z - 2026-09-27T23:40:54Z
Overview
4 Pull requests merged by 1 user
Merged
#495 fix(ui): restore authentic D2 v1.13c NPC dialog popup menu (Fixes #489)
Merged
#494 fix(ui): align Private Stash header and gold text inside TradeStash.dc6 recessed boxes (#493)
Merged
#490 fix(portal): 修正背包打开时右击回城书生成传送门遮挡、pointerEvents 穿透与城镇变体坐标同步 (#394)
Merged
#488 feat(portal): 实装回城之书/卷轴、1.13c 城镇传送门坐标与双向传送 (#394)
53 Issues closed from 1 user
Closed
#455 [DRLG] 严格对齐 D2MOO 1.13c 完整室外荒野 (Wilderness) 生成算法与关卡拓扑
Closed
#491 fix(ui): 点击商人面板买/卖/修理按钮后鼠标样式应切换为原版 buysell.dc6 交易光标
Closed
#489 fix(ui): restore authentic D2 v1.13c NPC dialog popup menu (dialog.cpp + npcmenu.cpp + boxpieces.dc6)
Closed
#492 fix(drop): prevent items and gold from dropping into player-unreachable locations
Closed
#493 fix(ui): align Private Stash header and gold text inside TradeStash.dc6 recessed boxes
Closed
#394 实装回城之书/卷轴
Closed
#487 fix(ui): 辨识/回城书与卷轴、赫拉迪克方块左键移动与右键使用交互修正
Closed
#395 渲染:实装动态光影与照明遮罩渲染系统(Dynamic Lighting & Light Mask System)
Closed
#486 [M19-P6] 全量 17 商人 × 3 难度差分测试与浏览器 E2E 闭环审计
Closed
#485 [M19-P5] 实装原版四分页商人面板 UI 与买卖交互 (Panel\NPCInv.dc6 + Buy/Sell/Repair/Gamble)
Closed
#484 [M19-P4] 实装 1.13c 城镇 NPC 交互系统与服务逻辑 (交谈 / 交易 / 赌博 / 治疗 / 修理 / 凯恩鉴定)
Closed
#483 [M19-P3] 实装 1.13c 物品交易与收购价格计算引擎 (ITEMS_CalculateTransactionCost 0x6FD9B1C0)
Closed
#482 [M19-P2] 实装 1.13c 商人库存生成引擎 (按商人 ID、游戏难度与角色等级生成出售物品)
Closed
#481 [M19-P1] 烘焙 1.13c 商人经济与库存权威数据表 (Npc.txt / Vendor Columns / Gamble.txt / Books.txt / Stat & Skill Costs)
Closed
#480 [Audit & Parity] 物品名称与词条显示未严格遵循 1.13c .tbl 字符串表(覆盖背包、储物箱、地面)
Closed
#479 fix(drop): 修正打怪掉落间距过大、掉落物与背包丢弃物元数据不一致、背包丢弃物品重叠三大问题
Closed
#428 [P3][D19] 全谱系掉落验证:全 monsterKind × 3 难度 × 136 关卡的统计学断言与实机审计
Closed
#427 [P2][D18] 多人锁步掉落同步:net-scene 接入 executeDropPipeline(共享 PRNG seed)
Closed
#426 [P2][D17] 任务与特殊掉落:Countess 符文、Act Boss 任务首杀、地狱熔炉、钥匙类
Closed
#425 [P2][D16] 拾取校准:pickupRadius 对齐 1.13c + 药水优先自动入腰带
Closed
#424 [P2][D15] 地面名称标签:ethereal / socketed 的灰色覆盖规则
Closed
#423 [P2][D14] 移除地面物品彩色方块占位兜底,并建立 flippy 精灵全量覆盖审计
Closed
#422 [P1][D13] 掉落落点改用 findSafeDropPosition 的网格螺旋扫描
Closed
#421 [P2][D12] 掉落音效:dropsound / dropsfxframe 接入 AudioManager
Closed
#420 [P1][D11] 死亡动画帧门控:掉落延迟到死亡动画结束帧触发
Closed
#419 [P1][D10] 金币落地:生成地面金币堆(flpgld 三级贴图),移除直接入包
Closed
#418 [P1][D09] /players N 接线:真实 gamePlayers / partyPlayers 驱动 NoDrop 缩放
Closed
#417 [P1][D08] Magic Find 接线:汇总 playerMf 并传入 ItemRatio 品质判定
Closed
#416 [P0][D07] 精英怪 mlvl 修正:champion +2、unique / minion / superunique +3
Closed
#415 [P0][D06] Act Boss 归类为 monsterType=4(MonsterRank 补 boss 档)
Closed
#414 [P0][D05] 删除 rollDrop 合成掉落死代码路径
Closed
#413 [P0][D04] 移除 engine.ts 掉落静默兜底(Act 1 H2H A / player.level + 2),改为 fail-fast
Closed
#412 [P1][D03] 内嵌真实 DifficultyLevels.txt,取代 DEFAULT_DIFFICULTY_LEVEL_ODDS 常量
Closed
#411 [P0][D02] 内嵌 SuperUniques.txt 并解析三难度 TC 列,填充 superUniques
Closed
#410 [P0][D01] 内嵌 MonStats.txt 掉落列并填充 monsterKinds(修复全游戏回落 Act 1 H2H A)
Closed
#478 [Audit] 暗黑破坏神 II (v1.13c) 全部 210 项人物技能与 D2MOO 实现差异审计报告
Closed
#477 [Milestone M30] All 7 Classes Global Master Parity Gate (210 class skills + 11 universal skills)
Closed
#476 [Milestone M29] Assassin Class Gate & End-to-End Suite (30/30 skills)
Closed
#475 [Milestone M28] Assassin Shadow Disciplines (10 skills)
Closed
#474 [Milestone M27] Assassin Martial Arts (Charge-ups & Finishers, 10 skills)
Closed
#473 [Milestone M26] Assassin Asset Pipeline & Trap Mechanics (10 skills)
Closed
#472 [Milestone M25] Druid Class Gate & End-to-End Verification (30/30 skills)
Closed
#471 [Milestone M24] Druid Summoning Spells (10 skills) — Logic, Pet Limits, Synergy & Stress Suite
Closed
#470 [Milestone M23] Druid Shape Shifting (IDs 223, 224, 228, 232, 233, 238, 239, 242, 243, 248)
Closed
#469 [Milestone M22] Druid Elemental Spells (IDs 225, 229, 230, 234, 235, 240, 244, 245, 249, 250)
Closed
#468 [Milestone M21] Druid Asset Pipeline & Visual Foundation (Missiles & Overlays)
Closed
#467 [Milestone M20] Barbarian Class Final Quality Gate & E2E Parity Audit (All 30 Skills, Assets, Kinematics, Synergies)
Closed
#466 [Milestone M19] Barbarian Warcries (Howl, Find Potion, Taunt, Shout, Find Item, Battle Cry, Battle Orders, Grim Ward, War Cry, Battle Command)
Closed
#465 [Milestone M18] Barbarian Combat Masteries (Sword, Axe, Mace, Polearm, Throwing, Spear, Stamina, Iron Skin, Speed, Natural Resistance)
Closed
#464 [Milestone M17] Barbarian Combat Skills (Bash, Leap, Double Swing, Stun, Double Throw, Leap Attack, Concentrate, Frenzy, Whirlwind, Berserk)
Closed
#463 [Milestone M16] Barbarian Asset Pipeline & Foundation (Overlays & Missiles)
Closed
#462 [Milestone M15] Amazon Class Gate & Full Class Verification (All 30 Skills 6–35)
Closed
#461 [Milestone M14] Amazon Javelin and Spear Skills Tree (Skills 10, 14, 15, 19, 20, 24, 25, 30, 34, 35)
7 Issues created by 1 user
Opened
#496 [DRLG] 第二幕户外关卡改用 D2MOO 1:1 移植(关卡 41–46)
Opened
#497 [DRLG] 第四幕户外关卡改用 D2MOO 1:1 移植(关卡 104–106、108)
Opened
#498 [DRLG] 第五幕户外关卡改用 D2MOO 1:1 移植(关卡 110–112、117、134)
Opened
#499 [DRLG] 第三幕户外关卡改用 D2MOO 1:1 移植(关卡 76–83)
Opened
#500 [资源] 第五幕 minion2/6/7(Code xx)没有怪物美术(关卡 112/124/129)
Opened
#501 [迷宫] 123 Halls of Pain var3 小站退回 placed
Opened
#502 [渲染] DRLG 关卡使用 D2 实际选中的瓦片变体(需决定 pickVariant 规则)