2026-08-28T02:59:27Z - 2026-09-28T02:59:27Z

Overview

5 Active Pull Requests
500 Active Issues
Excluding merges, 2 authors have pushed 269 commits to main and 608 commits to all branches. On main, 2394 files have changed and there have been 648323 additions and 35433 deletions.

5 Pull requests merged by 1 user

485 Issues closed from 1 user

Closed #455 [DRLG] 严格对齐 D2MOO 1.13c 完整室外荒野 (Wilderness) 生成算法与关卡拓扑 2026-09-27 15:33:29 +00:00

Closed #491 fix(ui): 点击商人面板买/卖/修理按钮后鼠标样式应切换为原版 buysell.dc6 交易光标 2026-09-27 07:47:34 +00:00

Closed #489 fix(ui): restore authentic D2 v1.13c NPC dialog popup menu (dialog.cpp + npcmenu.cpp + boxpieces.dc6) 2026-09-27 06:41:34 +00:00

Closed #492 fix(drop): prevent items and gold from dropping into player-unreachable locations 2026-09-27 06:09:05 +00:00

Closed #493 fix(ui): align Private Stash header and gold text inside TradeStash.dc6 recessed boxes 2026-09-27 05:55:33 +00:00

Closed #394 实装回城之书/卷轴 2026-09-26 15:11:58 +00:00

Closed #487 fix(ui): 辨识/回城书与卷轴、赫拉迪克方块左键移动与右键使用交互修正 2026-09-26 14:18:00 +00:00

Closed #395 渲染:实装动态光影与照明遮罩渲染系统(Dynamic Lighting & Light Mask System) 2026-09-26 13:32:43 +00:00

Closed #486 [M19-P6] 全量 17 商人 × 3 难度差分测试与浏览器 E2E 闭环审计 2026-09-26 05:51:07 +00:00

Closed #482 [M19-P2] 实装 1.13c 商人库存生成引擎 (按商人 ID、游戏难度与角色等级生成出售物品) 2026-09-26 05:51:06 +00:00

Closed #483 [M19-P3] 实装 1.13c 物品交易与收购价格计算引擎 (ITEMS_CalculateTransactionCost 0x6FD9B1C0) 2026-09-26 05:51:06 +00:00

Closed #484 [M19-P4] 实装 1.13c 城镇 NPC 交互系统与服务逻辑 (交谈 / 交易 / 赌博 / 治疗 / 修理 / 凯恩鉴定) 2026-09-26 05:51:06 +00:00

Closed #485 [M19-P5] 实装原版四分页商人面板 UI 与买卖交互 (Panel\NPCInv.dc6 + Buy/Sell/Repair/Gamble) 2026-09-26 05:51:06 +00:00

Closed #481 [M19-P1] 烘焙 1.13c 商人经济与库存权威数据表 (Npc.txt / Vendor Columns / Gamble.txt / Books.txt / Stat & Skill Costs) 2026-09-26 05:49:36 +00:00

Closed #480 [Audit & Parity] 物品名称与词条显示未严格遵循 1.13c .tbl 字符串表(覆盖背包、储物箱、地面) 2026-09-26 05:23:24 +00:00

Closed #479 fix(drop): 修正打怪掉落间距过大、掉落物与背包丢弃物元数据不一致、背包丢弃物品重叠三大问题 2026-09-26 04:51:44 +00:00

Closed #412 [P1][D03] 内嵌真实 DifficultyLevels.txt,取代 DEFAULT_DIFFICULTY_LEVEL_ODDS 常量 2026-09-25 22:37:20 +00:00

Closed #413 [P0][D04] 移除 engine.ts 掉落静默兜底(Act 1 H2H A / player.level + 2),改为 fail-fast 2026-09-25 22:37:20 +00:00

Closed #414 [P0][D05] 删除 rollDrop 合成掉落死代码路径 2026-09-25 22:37:20 +00:00

Closed #415 [P0][D06] Act Boss 归类为 monsterType=4(MonsterRank 补 boss 档) 2026-09-25 22:37:20 +00:00

Closed #416 [P0][D07] 精英怪 mlvl 修正:champion +2、unique / minion / superunique +3 2026-09-25 22:37:20 +00:00

Closed #417 [P1][D08] Magic Find 接线:汇总 playerMf 并传入 ItemRatio 品质判定 2026-09-25 22:37:20 +00:00

Closed #418 [P1][D09] /players N 接线:真实 gamePlayers / partyPlayers 驱动 NoDrop 缩放 2026-09-25 22:37:20 +00:00

Closed #419 [P1][D10] 金币落地:生成地面金币堆(flpgld 三级贴图),移除直接入包 2026-09-25 22:37:20 +00:00

Closed #420 [P1][D11] 死亡动画帧门控:掉落延迟到死亡动画结束帧触发 2026-09-25 22:37:20 +00:00

Closed #421 [P2][D12] 掉落音效:dropsound / dropsfxframe 接入 AudioManager 2026-09-25 22:37:20 +00:00

Closed #422 [P1][D13] 掉落落点改用 findSafeDropPosition 的网格螺旋扫描 2026-09-25 22:37:20 +00:00

Closed #423 [P2][D14] 移除地面物品彩色方块占位兜底,并建立 flippy 精灵全量覆盖审计 2026-09-25 22:37:20 +00:00

Closed #424 [P2][D15] 地面名称标签:ethereal / socketed 的灰色覆盖规则 2026-09-25 22:37:20 +00:00

Closed #425 [P2][D16] 拾取校准:pickupRadius 对齐 1.13c + 药水优先自动入腰带 2026-09-25 22:37:20 +00:00

Closed #426 [P2][D17] 任务与特殊掉落:Countess 符文、Act Boss 任务首杀、地狱熔炉、钥匙类 2026-09-25 22:37:20 +00:00

Closed #427 [P2][D18] 多人锁步掉落同步:net-scene 接入 executeDropPipeline(共享 PRNG seed) 2026-09-25 22:37:20 +00:00

Closed #428 [P3][D19] 全谱系掉落验证:全 monsterKind × 3 难度 × 136 关卡的统计学断言与实机审计 2026-09-25 22:37:20 +00:00

Closed #411 [P0][D02] 内嵌 SuperUniques.txt 并解析三难度 TC 列,填充 superUniques 2026-09-25 11:13:07 +00:00

Closed #410 [P0][D01] 内嵌 MonStats.txt 掉落列并填充 monsterKinds(修复全游戏回落 Act 1 H2H A) 2026-09-25 11:12:51 +00:00

Closed #478 [Audit] 暗黑破坏神 II (v1.13c) 全部 210 项人物技能与 D2MOO 实现差异审计报告 2026-09-25 09:05:38 +00:00

Closed #477 [Milestone M30] All 7 Classes Global Master Parity Gate (210 class skills + 11 universal skills) 2026-09-25 04:02:04 +00:00

Closed #476 [Milestone M29] Assassin Class Gate & End-to-End Suite (30/30 skills) 2026-09-25 03:52:42 +00:00

Closed #475 [Milestone M28] Assassin Shadow Disciplines (10 skills) 2026-09-25 03:46:15 +00:00

Closed #474 [Milestone M27] Assassin Martial Arts (Charge-ups & Finishers, 10 skills) 2026-09-25 03:39:00 +00:00

Closed #473 [Milestone M26] Assassin Asset Pipeline & Trap Mechanics (10 skills) 2026-09-25 03:30:51 +00:00

Closed #472 [Milestone M25] Druid Class Gate & End-to-End Verification (30/30 skills) 2026-09-25 03:11:19 +00:00

Closed #471 [Milestone M24] Druid Summoning Spells (10 skills) — Logic, Pet Limits, Synergy & Stress Suite 2026-09-25 03:06:48 +00:00

Closed #470 [Milestone M23] Druid Shape Shifting (IDs 223, 224, 228, 232, 233, 238, 239, 242, 243, 248) 2026-09-25 02:56:33 +00:00

Closed #469 [Milestone M22] Druid Elemental Spells (IDs 225, 229, 230, 234, 235, 240, 244, 245, 249, 250) 2026-09-25 02:51:52 +00:00

Closed #468 [Milestone M21] Druid Asset Pipeline & Visual Foundation (Missiles & Overlays) 2026-09-25 02:36:15 +00:00

Closed #467 [Milestone M20] Barbarian Class Final Quality Gate & E2E Parity Audit (All 30 Skills, Assets, Kinematics, Synergies) 2026-09-25 02:13:15 +00:00

Closed #466 [Milestone M19] Barbarian Warcries (Howl, Find Potion, Taunt, Shout, Find Item, Battle Cry, Battle Orders, Grim Ward, War Cry, Battle Command) 2026-09-25 02:08:14 +00:00

Closed #465 [Milestone M18] Barbarian Combat Masteries (Sword, Axe, Mace, Polearm, Throwing, Spear, Stamina, Iron Skin, Speed, Natural Resistance) 2026-09-25 02:02:31 +00:00

Closed #464 [Milestone M17] Barbarian Combat Skills (Bash, Leap, Double Swing, Stun, Double Throw, Leap Attack, Concentrate, Frenzy, Whirlwind, Berserk) 2026-09-25 01:57:04 +00:00

Closed #463 [Milestone M16] Barbarian Asset Pipeline & Foundation (Overlays & Missiles) 2026-09-25 01:47:32 +00:00

Closed #462 [Milestone M15] Amazon Class Gate & Full Class Verification (All 30 Skills 6–35) 2026-09-25 01:29:16 +00:00

Closed #461 [Milestone M14] Amazon Javelin and Spear Skills Tree (Skills 10, 14, 15, 19, 20, 24, 25, 30, 34, 35) 2026-09-25 01:24:36 +00:00

Closed #460 [Milestone M13] Amazon Passive and Magic Skills Tree (Skills 8, 9, 13, 17, 18, 23, 28, 32, 33, 34) 2026-09-24 20:23:07 +00:00

Closed #459 [Milestone M12] Amazon Bow and Crossbow Skills Tree (Skills 6, 7, 11, 12, 16, 21, 22, 26, 27, 31) 2026-09-24 19:27:29 +00:00

Closed #458 [Milestone M11] Amazon Assets, Animations & Foundation Setup (IDs 6–35) 2026-09-24 18:27:09 +00:00

Closed #453 [Fix] Resolve 7 Pre-Existing 1.13c Parity Test Regressions on Main 2026-09-24 17:34:14 +00:00

Closed #457 [Milestone M10] Paladin Gate & Full Class Verification (All 30 Skills across Combat, Offensive Auras, Defensive Auras) 2026-09-24 17:24:28 +00:00

Closed #451 test: 全量 vitest 存在 29 个既有失败(资源打包/技能压力测试),与掉落无关 2026-09-24 17:16:18 +00:00

Closed #440 [Skill Parity] 火球 (Fire Ball) 命中后缺失范围爆炸视觉与轰炸效果 (爆炸素材误配为火弹微弱火星 & 爆炸半径偏小) 2026-09-24 16:54:38 +00:00

Closed #439 [Skill Parity] 火墙 (Fire Wall) 施法后地面火焰视觉效果完全缺失 (isBlocked 坐标索引错误导致生成 0 个火墙粒子 & 动画 SubLoop 缺失) 2026-09-24 16:28:31 +00:00

Closed #438 [Skill Parity] 强化 (Enchant) 释放后身周火焰特效 (FireEnchant) 应仅单次播放 (One-shot),而非在 buff 期间持续循环播放 (loop: true) 2026-09-24 16:22:09 +00:00

Closed #437 [Skill Parity] 陨石 (Meteor) 落地地面残留火焰燃烧持续时间过短,且未实装火焰缩小熄灭衰减动画 (瞬间猝灭) 2026-09-24 16:17:42 +00:00

Closed #456 [Milestone M9] Paladin Defensive Auras Tree (Skills 99, 100, 104, 105, 109, 110, 115, 120, 124, 125) 2026-09-24 16:10:51 +00:00

Closed #436 fix(skill): 修复九头海蛇 (Hydra #62) 缺失海蛇实体与动画 (仅显示三个色块黄点) 以及未实装最大召唤数量上限缺陷 2026-09-24 16:10:47 +00:00

Closed #435 fix(missile): 修复充能弹 (Charged Bolt #38) 随机游走路径缺陷:横向摆动过小 (仅±3px) 且纵向推进过快 2026-09-24 15:56:00 +00:00

Closed #449 test(audit): #408 无头浏览器审计伪造击杀与掉落,未走真实掉落管线 2026-09-24 15:29:14 +00:00

Closed #434 fix(missile): 修复闪电 (Lightning #49) 与连锁闪电 (Chain Lightning #53) 投射物偏短缺陷,恢复原版贯穿长光柱与跃动电弧视觉效果 2026-09-24 15:12:48 +00:00

Closed #450 feat(debug): 新增怪物密度与精英出现概率调节选择器(默认 1.13c 原版值) 2026-09-24 14:51:00 +00:00

Closed #454 [Milestone M8] Paladin Offensive Auras Tree (Skills 98, 102, 103, 108, 113, 114, 118, 119, 122, 123) 2026-09-24 14:36:23 +00:00

Closed #433 fix(skill): 修复雷云风暴 (Thunder Storm #57) 施法后脚底缺少持续雷云环绕特效 (thunderstormback) 及命中敌人缺失天降闪电打击 (thunderstorm1 / LightningboltBig) 动画缺陷 2026-09-24 14:29:51 +00:00

Closed #432 fix(skill): 修复寒冰装甲/碎冰甲/冰封装甲/能量护盾等持续性 Buff 视觉效果在施放其他技能时被意外清除的缺陷 2026-09-24 13:55:16 +00:00

Closed #446 [Milestone M7] Paladin Combat Skills Tree (Skills 96, 97, 101, 106, 107, 111, 112, 116, 117, 121) 2026-09-24 13:47:00 +00:00

Closed #448 fix(monsters): 野外关卡不生成冠军/暗金精英怪,且怪物密度偏低(未对齐 Levels.txt MonDen/MonUMin/MonUMax) 2026-09-24 13:28:04 +00:00

Closed #431 fix(skill): 修复冰霜新星 (Frost Nova #44) 缺失 64 束原版环形扩散投射物动画与减速结算缺陷 (对齐新星 Nova #48 机制) 2026-09-24 13:18:42 +00:00

Closed #447 [Interaction Parity] 鼠标悬停在地面掉落物品图标上时应即时显示该物品名称标签 (Hover Ground Item Icon to Reveal Name Label) 2026-09-24 13:06:31 +00:00

Closed #452 [Asset/Render Parity] 超大护身符 (Grand Charm) 地面掉落图标误配为毁灭小护身符 (flpmss),应修正为 flpchm3 2026-09-24 13:06:31 +00:00

Closed #430 fix(skill): 修复冰尖柱 (Glacial Spike #55) 命中未触发爆炸动画与 64px 群体冰冻伤害判定缺陷 2026-09-24 12:23:46 +00:00

Closed #445 [Milestone M6] Paladin 1.13c Ground Truth Investigation & Asset Packaging (Skills 96–125) 2026-09-24 11:35:42 +00:00

Closed #408 test(drop): 打怪掉落全链路确定性单测与无头浏览器实机验证 (End-to-End Deterministic Drop Tests & Headless Browser Audit) 2026-09-24 11:28:22 +00:00

Closed #444 [Milestone M4] Necromancer Summoning Spells Tree (10 Skills) 2026-09-24 10:49:02 +00:00

Closed #443 [Milestone M3] Necromancer Curses Tree (10 Skills) 2026-09-24 10:49:01 +00:00

Closed #442 [Milestone M2] Necromancer Poison & Bone Spells Tree (10 Skills) 2026-09-24 10:49:00 +00:00

Closed #407 feat(ui): 掉落物转 UI 背包/装备模型桥接、中文化词缀 Tooltip 与拾取闭环 (Drop Item to UiInventoryItem Bridge, Bilingual Tooltip & Pickup Loop) 2026-09-24 10:37:56 +00:00

Closed #406 feat(ground): 怪物死亡战利品与金币地面实体生成、等距散落与抛物线弹跳 (Monster Loot & Gold Ground Spawning, Isometric Scatter & Flippy Bounce) 2026-09-24 09:40:37 +00:00

Closed #405 feat(drop): 接入全量怪物与暗金怪真实 TreasureClass 映射及 1.13c 掉落管线 (Monster & SuperUnique TC Resolution & 1.13c Drop Pipeline) 2026-09-24 08:40:54 +00:00

Closed #404 feat(combat): 修复全伤害源击杀事件生命周期与单次掉落门控 (Combat Kill Event Lifecycle & Single-Drop Gate) 2026-09-24 07:18:44 +00:00

Closed #409 fix(waypoint): 修复冰冷之原等 14 处场景小站未渲染缺陷,根除 ALL_WAYPOINT_IDS 跨幕 ID 冲突与打包管线实体漏注 2026-09-24 06:49:37 +00:00

Closed #402 UI/UX:技能快捷选择弹窗(Speedbar)重构 — 严格按暗黑 2 原版 1.13c 技能树分类(ListRow / Tab)分行组织与向外展开 2026-09-24 02:44:31 +00:00

Closed #403 fix(render): 修复场景光束透光与幽灵/复合怪物外发光黑边瑕疵,实现 1.13c 加色混合与图层解耦 2026-09-24 01:11:27 +00:00

Closed #401 [Skill 56] 陨石 (Meteor) 1.13c 原版机制与高阶投射物复现规范 2026-09-23 13:17:11 +00:00

Closed #400 [Skill #059] 暴风雪 (Blizzard) — 1.13c 区域持续冰雹投射物实装规范 2026-09-23 11:37:49 +00:00

Closed #399 [Skill #062] 九头海蛇 (Hydra) — 1.13c 投射物与地面炮台机制实装规范 2026-09-23 10:02:39 +00:00

Closed #397 技能系统:实装圣骑士与德鲁伊光环类技能(Aura Engine, Periodic Pulses, Ground Overlays & 1.13c Combat Parity) 2026-09-23 09:55:38 +00:00

Closed #396 性能:MPQ 离线烘培管线性能瓶颈分析与并发加速改造(MPQ Offline Baking Pipeline Acceleration) 2026-09-23 09:53:42 +00:00

Closed #398 fix(scene): 修复野外与地下城火炬、蜡烛、环境火焰动画及 DT1 瓦片动画并在全地图重烘焙 2026-09-23 09:53:08 +00:00

Closed #393 UI:传送站界面小图标有误 2026-09-23 07:00:22 +00:00

Closed #386 动画:施法效果 2026-09-23 05:56:44 +00:00

Closed #387 地图:物品动态效果 2026-09-23 05:38:11 +00:00

Closed #392 feat(feedback): 包裹已满时物品抛起弹跳动画与提示反馈 (Inventory Full Flippy Bounce & Feedback) 2026-09-23 03:22:53 +00:00

Closed #391 feat(interaction): 点击地面物品图标或名称标签自动走近并捡入包裹 (Item Pickup & Pathfinding) 2026-09-23 03:13:52 +00:00

Closed #390 feat(ui): 按住 Alt 键显示全屏地面物品浮动名称标签与品质颜色区分 (Alt Key Ground Item Labels) 2026-09-23 02:36:58 +00:00

Closed #389 feat(render): 地面物品小图标自适应渲染与动态闪光粒子特效 (Ground Item Rendering & Glint Sparkle) 2026-09-23 02:28:21 +00:00

Closed #388 feat(items): 角色背包与储藏箱物品及金币丢弃至地面实体系统 (Item & Gold Dropping to Ground) 2026-09-23 02:19:33 +00:00

Closed #385 技能落地:火弹 2026-09-23 02:10:00 +00:00

Closed #27 [M12] 完整 UI / HUD:背包、角色面板、技能树、腰带、血蓝球 2026-09-23 01:12:13 +00:00

Closed #28 [M13] .d2s 存档互通:读写官方存档 2026-09-23 01:12:13 +00:00

Closed #29 [M14] 可破坏物件美术与剧情任务链 2026-09-23 01:12:13 +00:00

Closed #40 feat(combat/pvp): 完善 PvP 对决机制与受击减免完整流水线(1/6伤害惩罚、元素吸收、DTGM与护盾分流) 2026-09-23 01:12:13 +00:00

Closed #383 生命球(红球)及法力球与天使/恶魔石雕边框未对齐问题修复 2026-09-23 01:11:59 +00:00

Closed #384 人物属性面板(Character Sheet)字符与数值未完全对齐背景凹槽框,需 E2E 浏览器截图走查验证 2026-09-23 01:11:59 +00:00

Closed #375 支持戒指、项链、珠宝等物品的同代码多图标变体 (ItemTypes VarInvGfx) 2026-09-22 13:13:51 +00:00

Closed #376 普通攻击图标动态切换(空手拳头/持武剑)及新增投掷、取消召唤通用技能 2026-09-22 13:13:51 +00:00

Closed #377 法术/技能树面板 Tab 页切页样式与资产严格对齐暗黑 2 原版 1.13c 规范 2026-09-22 13:13:51 +00:00

Closed #378 小站(Waypoint)传送面板图标资产补齐与 Act 1~5 切页样式严格复刻原版 1.13c 规范 2026-09-22 13:13:51 +00:00

Closed #379 切换职业时全套档案联动切换(装备/仓库/天赋树/属性),且初始装备统一重构为全职业专属绿色套装 2026-09-22 13:13:51 +00:00

Closed #380 技能快捷栏与选择弹窗(Speedbar)Tooltip 浮动提示严格复刻暗黑 2 原版规范 2026-09-22 13:13:51 +00:00

Closed #381 任务面板(Quest Log)任务说明与阶段目标严格读取原版 .tbl 字符串规范 2026-09-22 13:13:51 +00:00

Closed #382 快捷栏与技能槽原版 1.13c 机制复刻:冷却中红色遮罩、光环技能黄色标识、充能技能数字显示、被动技能禁入快捷栏 2026-09-22 13:13:51 +00:00

Closed #151 普通攻击图标缺失 2026-09-22 13:13:51 +00:00

Closed #152 技能tooltip严格复刻tbl和mpq数据 2026-09-22 13:13:51 +00:00

Closed #153 技能树、人物状态等UI panel向两边对齐 2026-09-22 13:13:51 +00:00

Closed #150 储藏箱交互和UI 2026-09-22 05:48:52 +00:00

Closed #149 修正装备图标 2026-09-22 04:27:15 +00:00

Closed #148 鼠标样式 2026-09-22 04:20:36 +00:00

Closed #364 [Skill #271] [ASS] Lightning Sentry (1.13c Parity) 2026-09-22 03:48:43 +00:00

Closed #365 [Skill #272] [ASS] Inferno Sentry (1.13c Parity) 2026-09-22 03:48:43 +00:00

Closed #366 [Skill #273] [ASS] Mind Blast (1.13c Parity) 2026-09-22 03:48:43 +00:00

Closed #367 [Skill #274] [ASS] Blades of Ice (1.13c Parity) 2026-09-22 03:48:43 +00:00

Closed #368 [Skill #275] [ASS] Dragon Flight (1.13c Parity) 2026-09-22 03:48:43 +00:00

Closed #369 [Skill #276] [ASS] Death Sentry (1.13c Parity) 2026-09-22 03:48:43 +00:00

Closed #370 [Skill #277] [ASS] Blade Shield (1.13c Parity) 2026-09-22 03:48:43 +00:00

Closed #371 [Skill #278] [ASS] Venom (1.13c Parity) 2026-09-22 03:48:43 +00:00

Closed #372 [Skill #279] [ASS] Shadow Master (1.13c Parity) 2026-09-22 03:48:43 +00:00

Closed #373 [Skill #280] [ASS] Royal Strike (1.13c Parity) 2026-09-22 03:48:43 +00:00

Closed #374 [Skill #350] [UNI] Delerium Change (1.13c Parity) 2026-09-22 03:48:43 +00:00

Closed #339 [Skill #246] [DRU] Spirit of Barbs (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #340 [Skill #247] [DRU] Summon Grizzly (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #341 [Skill #248] [DRU] Fury (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #342 [Skill #249] [DRU] Armageddon (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #343 [Skill #250] [DRU] Hurricane (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #344 [Skill #251] [ASS] Fire Trauma (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #345 [Skill #252] [ASS] Claw Mastery (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #346 [Skill #253] [ASS] Psychic Hammer (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #347 [Skill #254] [ASS] Tiger Strike (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #348 [Skill #255] [ASS] Dragon Talon (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #349 [Skill #256] [ASS] Shock Field (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #350 [Skill #257] [ASS] Blade Sentinel (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #351 [Skill #258] [ASS] Quickness (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #352 [Skill #259] [ASS] Fists of Fire (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #353 [Skill #260] [ASS] Dragon Claw (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #354 [Skill #261] [ASS] Charged Bolt Sentry (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #355 [Skill #262] [ASS] Wake of Fire Sentry (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #356 [Skill #263] [ASS] Weapon Block (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #357 [Skill #264] [ASS] Cloak of Shadows (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #358 [Skill #265] [ASS] Cobra Strike (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #359 [Skill #266] [ASS] Blade Fury (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #360 [Skill #267] [ASS] Fade (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #361 [Skill #268] [ASS] Shadow Warrior (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #362 [Skill #269] [ASS] Claws of Thunder (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #363 [Skill #270] [ASS] Dragon Tail (1.13c Parity) 2026-09-22 03:48:22 +00:00

Closed #316 [Skill #223] [DRU] Wearwolf (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #317 [Skill #224] [DRU] Shape Shifting (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #318 [Skill #225] [DRU] Firestorm (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #319 [Skill #226] [DRU] Oak Sage (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #320 [Skill #227] [DRU] Summon Spirit Wolf (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #321 [Skill #228] [DRU] Wearbear (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #322 [Skill #229] [DRU] Molten Boulder (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #323 [Skill #230] [DRU] Arctic Blast (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #324 [Skill #231] [DRU] Cycle of Life (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #325 [Skill #232] [DRU] Feral Rage (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #326 [Skill #233] [DRU] Maul (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #327 [Skill #234] [DRU] Eruption (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #328 [Skill #235] [DRU] Cyclone Armor (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #329 [Skill #236] [DRU] Heart of Wolverine (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #330 [Skill #237] [DRU] Summon Fenris (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #331 [Skill #238] [DRU] Rabies (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #332 [Skill #239] [DRU] Fire Claws (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #333 [Skill #240] [DRU] Twister (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #334 [Skill #241] [DRU] Vines (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #335 [Skill #242] [DRU] Hunger (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #336 [Skill #243] [DRU] Shock Wave (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #337 [Skill #244] [DRU] Volcano (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #338 [Skill #245] [DRU] Tornado (1.13c Parity) 2026-09-22 03:47:35 +00:00

Closed #314 [Skill #221] [DRU] Raven (1.13c Parity) 2026-09-22 03:47:34 +00:00

Closed #315 [Skill #222] [DRU] Plague Poppy (1.13c Parity) 2026-09-22 03:47:34 +00:00

Closed #308 [Skill #154] [BAR] War Cry (1.13c Parity) 2026-09-22 03:46:50 +00:00

Closed #309 [Skill #155] [BAR] Battle Command (1.13c Parity) 2026-09-22 03:46:50 +00:00

Closed #310 [Skill #217] [UNI] Scroll of Identify (1.13c Parity) 2026-09-22 03:46:50 +00:00

Closed #311 [Skill #218] [UNI] Book of Identify (1.13c Parity) 2026-09-22 03:46:50 +00:00

Closed #312 [Skill #219] [UNI] Scroll of Townportal (1.13c Parity) 2026-09-22 03:46:50 +00:00

Closed #313 [Skill #220] [UNI] Book of Townportal (1.13c Parity) 2026-09-22 03:46:50 +00:00

Closed #289 [Skill #135] [BAR] Throwing Mastery (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #290 [Skill #136] [BAR] Spear Mastery (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #291 [Skill #137] [BAR] Taunt (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #292 [Skill #138] [BAR] Shout (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #293 [Skill #139] [BAR] Stun (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #294 [Skill #140] [BAR] Double Throw (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #295 [Skill #141] [BAR] Increased Stamina (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #296 [Skill #142] [BAR] Find Item (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #297 [Skill #143] [BAR] Leap Attack (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #298 [Skill #144] [BAR] Concentrate (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #299 [Skill #145] [BAR] Iron Skin (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #300 [Skill #146] [BAR] Battle Cry (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #301 [Skill #147] [BAR] Frenzy (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #302 [Skill #148] [BAR] Increased Speed (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #303 [Skill #149] [BAR] Battle Orders (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #304 [Skill #150] [BAR] Grim Ward (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #305 [Skill #151] [BAR] Whirlwind (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #306 [Skill #152] [BAR] Berserk (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #307 [Skill #153] [BAR] Natural Resistance (1.13c Parity) 2026-09-22 03:46:49 +00:00

Closed #264 [Skill #110] [PAL] Resist Lightning (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #265 [Skill #111] [PAL] Vengeance (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #266 [Skill #112] [PAL] Blessed Hammer (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #267 [Skill #113] [PAL] Concentration (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #268 [Skill #114] [PAL] Holy Freeze (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #269 [Skill #115] [PAL] Vigor (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #270 [Skill #116] [PAL] Conversion (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #271 [Skill #117] [PAL] Holy Shield (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #272 [Skill #118] [PAL] Holy Shock (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #273 [Skill #119] [PAL] Sanctuary (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #274 [Skill #120] [PAL] Meditation (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #275 [Skill #121] [PAL] Fist of the Heavens (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #276 [Skill #122] [PAL] Fanaticism (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #277 [Skill #123] [PAL] Conviction (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #278 [Skill #124] [PAL] Redemption (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #279 [Skill #125] [PAL] Salvation (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #280 [Skill #126] [BAR] Bash (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #281 [Skill #127] [BAR] Sword Mastery (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #282 [Skill #128] [BAR] Axe Mastery (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #283 [Skill #129] [BAR] Mace Mastery (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #284 [Skill #130] [BAR] Howl (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #285 [Skill #131] [BAR] Find Potion (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #286 [Skill #132] [BAR] Leap (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #287 [Skill #133] [BAR] Double Swing (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #288 [Skill #134] [BAR] Pole Arm Mastery (1.13c Parity) 2026-09-22 03:46:04 +00:00

Closed #256 [Skill #102] [PAL] Holy Fire (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #257 [Skill #103] [PAL] Thorns (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #258 [Skill #104] [PAL] Defiance (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #259 [Skill #105] [PAL] Resist Cold (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #260 [Skill #106] [PAL] Zeal (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #261 [Skill #107] [PAL] Charge (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #262 [Skill #108] [PAL] Blessed Aim (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #263 [Skill #109] [PAL] Cleansing (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #239 [Skill #085] [NEC] BloodGolem (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #240 [Skill #086] [NEC] Attract (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #241 [Skill #087] [NEC] Decrepify (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #242 [Skill #088] [NEC] Bone Prison (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #243 [Skill #089] [NEC] Summon Resist (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #244 [Skill #090] [NEC] IronGolem (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #245 [Skill #091] [NEC] Lower Resist (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #246 [Skill #092] [NEC] Poison Nova (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #247 [Skill #093] [NEC] Bone Spirit (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #248 [Skill #094] [NEC] FireGolem (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #249 [Skill #095] [NEC] Revive (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #250 [Skill #096] [PAL] Sacrifice (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #251 [Skill #097] [PAL] Smite (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #252 [Skill #098] [PAL] Might (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #253 [Skill #099] [PAL] Prayer (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #254 [Skill #100] [PAL] Resist Fire (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #255 [Skill #101] [PAL] Holy Bolt (1.13c Parity) 2026-09-22 03:45:19 +00:00

Closed #214 [Skill #060] [SOR] Chilling Armor (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #215 [Skill #061] [SOR] Fire Mastery (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #216 [Skill #062] [SOR] Hydra (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #217 [Skill #063] [SOR] Lightning Mastery (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #218 [Skill #064] [SOR] Frozen Orb (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #219 [Skill #065] [SOR] Cold Mastery (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #220 [Skill #066] [NEC] Amplify Damage (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #221 [Skill #067] [NEC] Teeth (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #222 [Skill #068] [NEC] Bone Armor (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #223 [Skill #069] [NEC] Skeleton Mastery (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #224 [Skill #070] [NEC] Raise Skeleton (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #225 [Skill #071] [NEC] Dim Vision (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #226 [Skill #072] [NEC] Weaken (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #227 [Skill #073] [NEC] Poison Dagger (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #228 [Skill #074] [NEC] Corpse Explosion (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #229 [Skill #075] [NEC] Clay Golem (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #230 [Skill #076] [NEC] Iron Maiden (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #231 [Skill #077] [NEC] Terror (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #232 [Skill #078] [NEC] Bone Wall (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #233 [Skill #079] [NEC] Golem Mastery (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #234 [Skill #080] [NEC] Raise Skeletal Mage (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #235 [Skill #081] [NEC] Confuse (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #236 [Skill #082] [NEC] Life Tap (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #237 [Skill #083] [NEC] Poison Explosion (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #238 [Skill #084] [NEC] Bone Spear (1.13c Parity) 2026-09-22 03:44:34 +00:00

Closed #189 [Skill #035] [AMA] Lightning Fury (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #190 [Skill #036] [SOR] Fire Bolt (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #191 [Skill #037] [SOR] Warmth (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #192 [Skill #038] [SOR] Charged Bolt (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #193 [Skill #039] [SOR] Ice Bolt (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #194 [Skill #040] [SOR] Frozen Armor (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #197 [Skill #043] [SOR] Telekinesis (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #199 [Skill #045] [SOR] Ice Blast (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #200 [Skill #046] [SOR] Blaze (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #201 [Skill #047] [SOR] Fire Ball (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #202 [Skill #048] [SOR] Nova (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #203 [Skill #049] [SOR] Lightning (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #204 [Skill #050] [SOR] Shiver Armor (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #205 [Skill #051] [SOR] Fire Wall (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #206 [Skill #052] [SOR] Enchant (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #207 [Skill #053] [SOR] Chain Lightning (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #208 [Skill #054] [SOR] Teleport (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #209 [Skill #055] [SOR] Glacial Spike (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #210 [Skill #056] [SOR] Meteor (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #211 [Skill #057] [SOR] Thunder Storm (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #212 [Skill #058] [SOR] Energy Shield (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #213 [Skill #059] [SOR] Blizzard (1.13c Parity) 2026-09-22 03:43:51 +00:00

Closed #195 [Skill #041] [SOR] Inferno (1.13c Parity) 2026-09-22 03:40:58 +00:00

Closed #196 [Skill #042] [SOR] Static Field (1.13c Parity) 2026-09-22 03:40:58 +00:00

Closed #198 [Skill #044] [SOR] Frost Nova (1.13c Parity) 2026-09-22 03:40:58 +00:00

Closed #188 [Skill #034] [AMA] Lightning Strike (1.13c Parity) 2026-09-22 03:39:20 +00:00

Closed #187 [Skill #033] [AMA] Pierce (1.13c Parity) 2026-09-22 03:39:15 +00:00

Closed #186 [Skill #032] [AMA] Valkyrie (1.13c Parity) 2026-09-22 03:39:10 +00:00

Closed #185 [Skill #031] [AMA] Freezing Arrow (1.13c Parity) 2026-09-22 03:39:03 +00:00

Closed #184 [Skill #030] [AMA] Fend (1.13c Parity) 2026-09-22 03:38:55 +00:00

Closed #183 [Skill #029] [AMA] Evade (1.13c Parity) 2026-09-22 03:38:49 +00:00

Closed #182 [Skill #028] [AMA] Dopplezon (1.13c Parity) 2026-09-22 03:38:42 +00:00

Closed #181 [Skill #027] [AMA] Immolation Arrow (1.13c Parity) 2026-09-22 03:38:34 +00:00

Closed #180 [Skill #026] [AMA] Strafe (1.13c Parity) 2026-09-22 03:38:26 +00:00

Closed #179 [Skill #025] [AMA] Plague Javelin (1.13c Parity) 2026-09-22 03:38:19 +00:00

Closed #178 [Skill #024] [AMA] Charged Strike (1.13c Parity) 2026-09-22 03:38:12 +00:00

Closed #177 [Skill #023] [AMA] Penetrate (1.13c Parity) 2026-09-22 03:38:04 +00:00

Closed #176 [Skill #022] [AMA] Guided Arrow (1.13c Parity) 2026-09-22 03:37:57 +00:00

Closed #175 [Skill #021] [AMA] Ice Arrow (1.13c Parity) 2026-09-22 03:37:51 +00:00

Closed #174 [Skill #020] [AMA] Lightning Bolt (1.13c Parity) 2026-09-22 03:37:41 +00:00

Closed #173 [Skill #019] [AMA] Impale (1.13c Parity) 2026-09-22 03:37:33 +00:00

Closed #172 [Skill #018] [AMA] Avoid (1.13c Parity) 2026-09-22 03:37:24 +00:00

Closed #171 [Skill #017] [AMA] Slow Missiles (1.13c Parity) 2026-09-22 03:37:16 +00:00

Closed #170 [Skill #016] [AMA] Exploding Arrow (1.13c Parity) 2026-09-22 03:37:08 +00:00

Closed #169 [Skill #015] [AMA] Poison Javelin (1.13c Parity) 2026-09-22 03:37:00 +00:00

Closed #168 [Skill #014] [AMA] Power Strike (1.13c Parity) 2026-09-22 03:36:53 +00:00

Closed #167 [Skill #013] [AMA] Dodge (1.13c Parity) 2026-09-22 03:36:48 +00:00

Closed #166 [Skill #012] [AMA] Multiple Shot (1.13c Parity) 2026-09-22 03:36:41 +00:00

Closed #165 [Skill #011] [AMA] Cold Arrow (1.13c Parity) 2026-09-22 03:36:35 +00:00

Closed #164 [Skill #010] [AMA] Jab (1.13c Parity) 2026-09-22 03:36:28 +00:00

Closed #163 [Skill #009] [AMA] Critical Strike (1.13c Parity) 2026-09-22 03:36:21 +00:00

Closed #162 [Skill #008] [AMA] Inner Sight (1.13c Parity) 2026-09-22 03:36:16 +00:00

Closed #161 [Skill #007] [AMA] Fire Arrow (1.13c Parity) 2026-09-22 03:36:08 +00:00

Closed #160 [Skill #006] [AMA] Magic Arrow (1.13c Parity) 2026-09-22 03:36:02 +00:00

Closed #159 [Skill #005] [UNI] Left Hand Swing (1.13c Parity) 2026-09-22 03:35:54 +00:00

Closed #158 [Skill #004] [UNI] Left Hand Throw (1.13c Parity) 2026-09-22 03:35:46 +00:00

Closed #157 [Skill #003] [UNI] Unsummon (1.13c Parity) 2026-09-22 03:35:37 +00:00

Closed #156 [Skill #002] [UNI] Throw (1.13c Parity) 2026-09-22 03:35:29 +00:00

Closed #155 [Skill #001] [UNI] Kick (1.13c Parity) 2026-09-22 03:35:22 +00:00

Closed #154 [Skill #000] [UNI] Attack (1.13c Parity) 2026-09-22 03:35:13 +00:00

Closed #146 UI上经验值没有对齐 2026-09-22 03:22:06 +00:00

Closed #147 修正进入新地图的地名 2026-09-22 03:22:06 +00:00

Closed #145 人物/NPC/怪物动作系统:严格对齐暗黑 2 v1.13c 2026-09-21 14:51:36 +00:00

Closed #134 UI/HUD 美术资源载入慢(红蓝球与底栏有约 2 秒纯色占位回退),需预烘焙合并图集并消除首帧延迟 2026-09-21 11:10:28 +00:00

Closed #135 放大缩小地图时,NPC 名字标签与 NPC 人物位置偏移错位 2026-09-21 11:10:28 +00:00

Closed #136 UI 元素需要等比例缩放(1:1 纵横比),修复宽屏下红蓝球被横向拉成椭圆形 2026-09-21 11:10:28 +00:00

Closed #137 传送点(Waypoint)列表应支持点击无缝传送到对应地图的小站(随机选一个变体)上 2026-09-21 11:10:28 +00:00

Closed #138 人物属性界面(InvChar6)文字与背景凹槽石框没有对齐 2026-09-21 11:10:28 +00:00

Closed #139 物品栏背包内装备未显示图标,且装备悬浮属性框(Tooltip)需等比缩放 2026-09-21 11:10:28 +00:00

Closed #140 任务日志界面(Quest Log)没有正常显示原版任务图标(a1q1..a5q6.dc6) 2026-09-21 11:10:28 +00:00

Closed #26 [M11] 七职业与技能树:210 个技能 2026-09-20 12:15:48 +00:00

Closed #122 feat: 装备底模与属性词条中文本地化翻译支持 (Chinese Localization for Equipment & Affixes) 2026-09-19 12:05:40 +00:00

Closed #133 显示层接线 properties.ts 数据驱动化及 Phase 4 剩余 1.13c 细节对齐 2026-09-19 11:07:06 +00:00

Closed #132 词缀职业限制(classspecific / class / classlevelreq)未校验 2026-09-19 10:52:49 +00:00

Closed #131 Superior / Low Quality / Ethereal / Socket 生成缺失及稀有槽位与毒伤换算对齐 2026-09-19 10:44:25 +00:00

Closed #130 dgrp 抗性/属性聚合应为「全等才合并」,当前为部分合并 2026-09-19 10:33:43 +00:00

Closed #129 AutoMagic.txt 与 StaffMods 未接入掉落链 2026-09-19 10:28:04 +00:00

Closed #128 魔法/稀有词缀数值 roll 缺少区间保护,元素伤害区间与触发技能参数被破坏 2026-09-19 10:10:30 +00:00

Closed #127 品质可用性判定未使用 ItemTypes.txt 标志(戒指/护身符可掉出 Cracked/Superior) 2026-09-19 10:02:58 +00:00

Closed #126 Boss 掉落未传 monsterType,精华/极品底模升级概率按普通怪计算(含 1.13c 差异回归基线) 2026-09-19 09:53:09 +00:00

Closed #125 feat(tooltip/affix): 词条合并、抗性与伤害区间聚合及按 ItemStatCost 优先级排序 2026-09-19 08:05:35 +00:00

Closed #123 feat(tooltip/stats): 武器与防具基础属性增强显示(支持ED%/需求增减及原始底模对照展示) 2026-09-19 08:05:10 +00:00

Closed #124 fix(tooltip/affix): 补全未映射的原始词条代码并对齐官方游戏描述(消除 rep-dur 等未翻译代码) 2026-09-19 07:44:00 +00:00

Closed #111 [Rendering] 全地图渲染异常表现汇总 (全 136 地图真实浏览器走查) 2026-09-19 05:47:22 +00:00

Closed #120 fix(preset): 修复微型预设小场景孤立悬空与雪山/沙漠边缘穿孔 (Issue #111 第三组) 2026-09-19 05:28:34 +00:00

Closed #119 fix(tiles): 解决 Act 3 库拉斯特与 Act 4 梅萨高地数百处地表瓦片缺失/穿孔问题 (Issue #111 第二组) 2026-09-19 05:28:33 +00:00

Closed #118 fix(maze): 修复地牢/古墓/洞穴等迷宫类地图大面积纯黑虚空与出生点悬空 (Issue #111 第一组) 2026-09-19 05:28:32 +00:00

Closed #121 掉落模拟器的怪物tc不对 2026-09-19 03:58:41 +00:00

Closed #117 perf(scene): 解决首屏阻塞式 166 次 MPQ Range 请求导致的地图载入卡顿 2026-09-19 03:03:44 +00:00

Closed #116 fix(drlg): 消除 pickVariant 45度斜向机械平铺条纹并纠正生成器虚构 Style 2026-09-18 15:02:13 +00:00

Closed #115 fix(monsters): 修正 SuperUniques.txt 随从类名转录笔误与打包白名单脱节 2026-09-18 15:02:11 +00:00

Closed #114 fix(d2map): 修正空单元格阻挡掩码与玩家出生点虚空悬空问题 2026-09-18 15:02:09 +00:00

Closed #112 fix(tiles): 参照 1.13c DRLGROOM_LoadDt1Files 补充常驻全局通用 DT1 (InvisWal / Blank / Warp) 2026-09-18 15:02:07 +00:00

Closed #113 fix(wilderness): 修复 pack-act-assets 漏传 dt1Libraries 及 wilderness 自动贴图跨章节污染 2026-09-18 15:02:07 +00:00

Closed #25 [M10] 真实物品系统:500 基础物品、1000 词缀、TreasureClassEx 掉落树 2026-09-18 12:58:20 +00:00

Closed #107 [P0][T19] 用 TC 树替换 rollDrop,接线 MonStats.TreasureClass → engine → act-scene 2026-09-18 12:56:20 +00:00

Closed #109 [P1][T21] 重写 scripts/verify-items.ts:全量真实表列映射断言 + TC 树不变量 2026-09-18 12:28:14 +00:00

Closed #110 [P3][T22] 新增 loot.html + src/loot.ts:掉落模拟器 / 概率表双 Tab 2026-09-18 12:22:41 +00:00

Closed #108 [P1][T20] 物品名本地化:namestr → string.tbl 三层链(patch → expansion → base) 2026-09-18 12:02:54 +00:00

Closed #105 [P2][T16] 实现符文之语:Runes.txt 169 行(complete=1 仅 78 条可用) 2026-09-18 11:56:52 +00:00

Closed #101 [P0][T13] 实现 TreasureClassEx 展开:64 帧显式栈 + 预计算前缀和二分 + NoDrop 浮点缩放 2026-09-18 11:51:47 +00:00

Closed #106 [P2][T18] 实现宝石镶嵌:Gems.txt 68 行 × 武器/盾/头盔三套属性 2026-09-18 11:50:23 +00:00

Closed #100 [P0][T12] 实现 auto-TC 运行时生成:armo3-87 / weap3-87 等 100 个虚拟节点 2026-09-18 11:50:21 +00:00

Closed #104 [P1][T15] 实现词缀抽取:alvl 计算、group 冲突排除、rare 3~6 词缀 2026-09-18 11:50:21 +00:00

Closed #102 [P1][T14] 实现 ItemRatio 品质判定:严格复刻整数截断顺序 2026-09-18 11:48:48 +00:00

Closed #103 [P1][T24] 实现 exceptional / elite 基底升级:qf[4] / qf[5] 的两个 1024 判定 2026-09-18 11:47:02 +00:00

Closed #82 [P2][T1-1/T1-2] 还原边界顶点链表与格子级土路算法,替换 Catmull-Rom 样条 2026-09-18 11:41:32 +00:00

Closed #83 [P2][T5] 修复 Kurast / Mesa / Desert / Barricade 的瓦片引用缺失 2026-09-18 11:37:06 +00:00

Closed #98 [P1][T10] 加载 SetItems.txt + Sets.txt(127 + 32 行) 2026-09-18 11:36:19 +00:00

Closed #99 [P0][T11] 加载 TreasureClassEx.txt(852 行 × 33 列):纯加载与索引,不含算法 2026-09-18 11:35:44 +00:00

Closed #97 [P1][T09] 加载 UniqueItems.txt(401 行 × 70 列,enabled=1 仅 385) 2026-09-18 11:30:02 +00:00

Closed #94 [P1][T06] 加载 MagicPrefix.txt / MagicSuffix.txt(637 + 741 行) 2026-09-18 11:29:23 +00:00

Closed #93 [P1][T05] 加载 Misc.txt → ItemBase(151 行 × 168 列) 2026-09-18 11:28:47 +00:00

Closed #92 [P1][T04] 加载 Weapons.txt → ItemBase(306 行 × 166 列) 2026-09-18 11:28:11 +00:00

Closed #91 [P1][T03] 加载 Armor.txt → ItemBase(202 行 × 164 列) 2026-09-18 11:25:45 +00:00

Closed #86 [P3][T6] 按子系统人工精读审计低命名可追溯区域 2026-09-18 11:18:37 +00:00

Closed #80 [P1][T1-3] 还原 DRLGOUTDOORS_SpawnAct12Waypoint:格子洗牌顺序 + Cold Plains 特例 2026-09-18 11:16:34 +00:00

Closed #90 [P0][T02] 加载 ItemStatCost.txt + Properties.txt:属性层与属性函数 2026-09-18 11:15:14 +00:00

Closed #84 [P3][T4] 补齐 4 个空的迷宫 specials 替换表 2026-09-18 11:14:16 +00:00

Closed #96 [P2][T08] 加载 AutoMagic.txt(36 行) 2026-09-18 11:14:01 +00:00

Closed #88 [P0][T17] 冻结物品数据结构:一次预留 .d2s 位对齐编码所需的全部字段 2026-09-18 11:13:20 +00:00

Closed #95 [P2][T07] 加载 RarePrefix.txt / RareSuffix.txt(46 + 155 行) 2026-09-18 11:12:55 +00:00

Closed #89 [P0][T01] 加载 ItemTypes.txt:类型树、Equiv 继承链、TreasureClass 与 Rarity 列 2026-09-18 11:11:51 +00:00

Closed #87 [P0][T23] 实现 1.13c PRNG:64 位 LCG(0x6AC690C5)+ per-unit seed 2026-09-18 11:09:13 +00:00

Closed #85 [P3][T5] 接入 LvlPrest.txt 的 Animate 列,还原逐关卡动画速度 2026-09-18 11:00:59 +00:00

Closed #79 [P0][T5] 修复 Act 1 荒野关卡内部连通性:64 个区块中 24 个不可达 2026-09-18 10:55:51 +00:00

Closed #81 [P1][T2/T3] 清理伪造的 Blizzard 命名与重复别名 2026-09-18 10:40:39 +00:00

Closed #78 [P0][T1-4] 消除 DRLGROOMTILE_GetTileCache 中的 Math.random,强制注入确定性 seed 2026-09-18 10:34:29 +00:00

Closed #77 [DRLG-M5] 还原相邻 Room 边界消隐去重 (bKillEdge) 与门洞平滑衔接 2026-09-18 09:06:15 +00:00

Closed #73 [DRLG-M1] 核心迷宫专用布局例程与基于 LvlPrest ID 的精准预设替换 2026-09-18 08:49:06 +00:00

Closed #76 [DRLG-M4] 严格对齐 LvlSub.txt 试验次数与全排列候选位地块替换算法 2026-09-18 08:07:19 +00:00

Closed #75 [DRLG-M3] 还原原版 16 位多层碰撞掩码系统与投射物/视线穿透 (COLLIDE_MISSILE_BARRIER / RayTrace) 2026-09-18 07:59:21 +00:00

Closed #74 [DRLG-M2] 统一 35 个预设关卡流水线与 8×8 Room 几何装配切片 2026-09-18 07:05:25 +00:00

Closed #71 [M16] 野外荒野生成器原版一致性:还原 Blizzard DRLG 原生机制(追踪) 2026-09-18 04:09:38 +00:00

Closed #70 feat(wilderness): 完善地表边缘过渡瓦片(Auto-Tiling)与 DRLGROOMTILE_GetTileCache 权重混合 2026-09-18 04:05:49 +00:00

Closed #69 feat(wilderness): 实现相邻野外关卡接缝空间对齐与出入口坐标咬合 2026-09-18 03:29:56 +00:00

Closed #68 feat(wilderness): 还原 DRLGOUTDOORS_SpawnAct12Waypoint 小站与神殿拓扑放置算法 2026-09-18 03:10:00 +00:00

Closed #67 feat(wilderness): 还原 DRLGOUTPLACE_PlaceAct1245OutdoorBorders 边界峭壁与门洞状态机 2026-09-18 02:52:08 +00:00

Closed #66 refactor(wilderness): 用基于控制顶点图(DRLGVER)的样条小径取代栅格化 A* 道路 2026-09-18 02:32:35 +00:00

Closed #72 feat(renderer/roofs): 还原原版暗黑2建筑/城门屋顶与过道拱梁遮挡消失机制(修复哈洛加斯等城门盲区) 2026-09-18 02:13:10 +00:00

Closed #65 refactor(wilderness): 移除凭空发明的程序化十字矮石墙网络,回归原版自然地貌阻隔 2026-09-18 01:38:17 +00:00

Closed #64 [M15] 地图与怪物生成逻辑 hardcode / fallback 全量审计(追踪) 2026-09-17 16:06:27 +00:00

Closed #63 chore: 消除重复真相源、死代码与形同虚设的逻辑规则 2026-09-17 16:05:58 +00:00

Closed #62 refactor(map): 处理凭空发明的程序化地形 pass(覆盖真实 DS1 预设) 2026-09-17 15:34:18 +00:00

Closed #61 refactor(map): 用 LvlPrest/Levels/Objects 表取代约 1100 行手写地图数据 2026-09-17 14:46:10 +00:00

Closed #60 fix(world): 消除不可达关卡、编造的楼梯位置与传送无限弹射 2026-09-17 14:01:36 +00:00

Closed #59 refactor(monsters): 用 MPQ 表取代约 1500 行手写怪物数据(美术/超独/词缀/放置) 2026-09-17 13:14:50 +00:00

Closed #58 fix(diag): 消除静默降级 —— 让地图与怪物生成的数据缺失响亮失败 2026-09-17 12:12:23 +00:00

Closed #16 [性能] 渲染主循环掉到 20 tps:零视口剔除(88.6% 白画)+ 图集页切换导致单帧最高 3077 次 draw call 2026-09-17 08:16:41 +00:00

Closed #20 [性能] 方案 G:着色器与 GL 状态微调(discard / texStorage / uniform 上传)—— 需要实机测量才能定夺 2026-09-17 08:16:36 +00:00

Closed #19 [架构/性能] 方案 F:模拟与 rAF 解耦 —— 渲染一慢就丢模拟时间,20 tps 这个读数本身就是渲染耗时的间接产物 2026-09-17 08:13:49 +00:00

Closed #38 fix(map-gen/collision): 未贴地砖的空白单元格(unstamped cells)在碰撞网格中被误判为可行走区域 2026-09-17 08:00:22 +00:00

Closed #57 feat(map-gen/wilderness): 野外暗金怪与特殊 NPC 由硬编码匹配重构为基于 SuperUniques.txt 的数据驱动生成 2026-09-17 07:50:21 +00:00

Closed #56 feat(map-gen/wilderness): 完善非第一幕野外传送点与神殿的主题聚类与离散分布规则 2026-09-17 07:37:13 +00:00

Closed #54 feat(map-gen/wilderness): 第五幕血腥丘陵由静态线性条带拼装升级为动态攻防战壕阵地生成 2026-09-17 07:31:22 +00:00

Closed #55 feat(map-gen/wilderness): 扩展道路与隔离矮石墙网络至第二、三、五幕野外场景 2026-09-17 07:28:35 +00:00

Closed #49 feat(map-gen/maze): 补齐 11 个官方核心地下城专属 Pass(塔拉夏真假墓、蛆虫巢穴、墨菲斯托大厅等) 2026-09-17 07:28:17 +00:00

Closed #53 feat(map-gen/wilderness): 实现第三幕丛林河网与分支拓扑图算法(DRLG_GenerateJungles) 2026-09-17 07:25:26 +00:00

Closed #51 feat(map-gen/wilderness): 补齐各幕专属室外初始化器(DRLGOUTDESR / DRLGOUTPLACE / DRLGOUTSIEGE 等) 2026-09-17 07:16:42 +00:00

Closed #50 feat(map-gen/maze): 实现地下城动态物件(神殿、金宝箱、武器/防具架、可破坏容器)生成流水线 2026-09-17 07:16:41 +00:00

Closed #48 fix(map-gen/maze): 增加迷宫房间向外生长时的 Levels.txt 全局边界(SizeX/SizeY)硬性约束 2026-09-17 07:16:40 +00:00

Closed #52 feat(map-gen/wilderness): 野外底土地表由单一瓦片平铺升级为基于 dwDt1Mask 的多 DT1 动态权重混合 2026-09-17 07:16:24 +00:00

Closed #47 feat(map-gen/maze): 迷宫 Waypoint 纳入预设房间替换管线,消除碰撞网格盲搜与贴图缺失 2026-09-17 06:45:38 +00:00

Closed #46 refactor(map-gen/maze): 还原迷宫特殊房间/楼梯扫描放置规则,消除强加的全局 BFS 最大距离启发式 2026-09-17 06:45:37 +00:00

Closed #45 refactor(map-gen/preset): 将混沌避难所(Level 108)移入固定地图管线,移除野外特例硬编码 2026-09-17 06:45:34 +00:00

Closed #44 feat(renderer/roofs): 实现屋顶(Roofs)在角色进入遮挡区域时的动态半透明渐变(Roof Fade) 2026-09-17 06:45:33 +00:00

Closed #43 feat(renderer/map): 支持 DT1 动态动画瓦片(Animated Tiles)循环播放 2026-09-17 06:45:30 +00:00

Closed #42 refactor(map-gen/preset): 纠正固定地图“象限(quadrant)”错误认知,实现 File1..File6 独立版本(Variants)自动选择与世界图连通匹配 2026-09-17 06:45:29 +00:00

Closed #41 test issue connection 2026-09-17 05:19:55 +00:00

Closed #36 feat(map-gen/population): 完善户外荒野地图第7步「动态实体与遭遇战填充 (Population Phase)」 2026-09-17 03:44:28 +00:00

Closed #24 [M9] 真实战斗数学:AR/DR 命中、格挡、硬直、抗性与元素伤害 2026-09-17 02:52:20 +00:00

Closed #39 feat(combat/pve): 补全 PvE 深度机制(破免1/5法则、怪物生命自愈、PMH阻止自愈、体型击退与盲目恐吓) 2026-09-17 02:52:20 +00:00

Closed #23 [M8] 世界连通:关卡切换、传送点、城镇传送门、小地图 2026-09-16 23:41:22 +00:00

Closed #37 feat(map-gen/maze): 补齐迷宫楼梯表 MAZE_LEVEL_TYPE_PROFILES,消除 215 处兜底楼梯 2026-09-16 23:41:22 +00:00

Closed #35 bug(map-gen): 户外地图 (Wilderness/Siege) 缺少内部地形结构、石质围墙、道路与预设工事 (如血腥丘陵/Act1荒野) 2026-09-16 03:07:09 +00:00

Closed #34 perf(renderer): 实现 Raw 8-bit GPU 索引纹理 (R8) + Shader 硬件调色板查表架构 2026-09-16 02:11:36 +00:00

Closed #33 章节只有第一章,场景也只有两个了 2026-09-16 01:43:28 +00:00

Closed #30 【性能优化】页面首屏加载角色和怪物模型过慢(> 5秒)原因调查及优化方案 2026-09-15 15:03:48 +00:00

Closed #31 【战斗系统】怪物进入追击(Aggro)状态后移动方向与模型朝向不一致 2026-09-15 15:03:48 +00:00

Closed #32 【关卡规则】关卡怪物生成逻辑异常:罗格营地出现怪物、奶牛关生成非奶牛怪、未成怪堆(Packs) 2026-09-15 15:03:48 +00:00

Closed #22 [M7] 真实怪物:接入 MonStats.txt 与 COF/DCC 怪物美术 2026-09-15 09:52:17 +00:00

Closed #21 [M6] 收敛到 act-scene 单轨:舍弃 map-scene.ts 2026-09-15 07:41:04 +00:00

Closed #15 [地图生成/野外] 奶牛关(Moo Moo Farm / Level 39)内部景观缺失:退化为纯平地草坪,缺少牛圈 Corral、营地与水塘等专属预设 2026-09-15 05:35:29 +00:00

Closed #18 [性能] 方案 E:实例化渲染 —— A→C 落地后每帧顶点数据只剩 28.7 KB,收益同样被剔除吃掉 2026-09-15 01:43:27 +00:00

Closed #17 [性能] 方案 D:静态几何预烘焙进不变 VBO —— A→C 落地后实测只剩 2.8 µs/帧可省,请先裁决是否还做 2026-09-15 01:43:26 +00:00

Closed #6 [功能] NPC:把城镇 NPC 画出来并可对话(凯恩 / 杰海因 / 赫拉铁力 / 拉祖克 / 尼拉塞克…) 2026-09-15 01:02:52 +00:00

Closed #7 [Code Review] 整体代码质量、架构缺陷与技术债务全景审查报告 2026-09-14 13:28:54 +00:00

Closed #8 [Bug] tbl.ts 字符串表解码器偏差:线性假想索引未对齐暗黑2官方哈希桶(Hash Table)键值格式 2026-09-14 13:28:11 +00:00

Closed #10 [架构重构] 场景系统架构割裂:抽离统一游戏世界领域层,消除 map-scene 沙盒与 act-scene 大地图割裂 2026-09-14 13:28:11 +00:00

Closed #11 [代码质量/鲁棒性] 底层二进制解码过度依赖非空断言 !:缺失防御性越界校验与异常统一 2026-09-14 13:28:11 +00:00

Closed #12 [工程化/环境] 测试与构建脚本执行强依赖特定 Node.js 运行时:引入 tsx 解决跨平台与 CI 无法运行 TypeScript 脚本 2026-09-14 13:28:11 +00:00

Closed #13 [音频/多媒体] MPQ ADPCM + Huffman 音频解码缺失:支持 572 个音频成员并接入 Web Audio API 2026-09-14 13:28:11 +00:00

Closed #14 [测试工程] 缺少现代化单元测试框架:引入 Vitest 规范化测试套件、覆盖率统计与持续集成 2026-09-14 13:28:11 +00:00

Closed #2 [功能] 纯随机/生成类地图无法生成:70 关随机迷宫 + 31 关野外(鲜血荒野等)全部缺失 2026-09-14 10:33:53 +00:00

Closed #5 [功能] 绘制对象层:火把/火盆、木桶/木箱/篮子/箱子、尸体、武器架、传送点…(数据已进包,只差解码与绘制) 2026-09-14 09:41:41 +00:00

Closed #3 [Bug] 人物走路时贴图朝向与实际朝向不一致(方向索引空间混用:屏幕空间 vs 引擎 dir64) 2026-09-14 09:00:18 +00:00

Closed #4 [Bug] 部分地图阻挡关系有误:DT1 子格标志位的行序被上下翻转(另附门/物体完全不参与碰撞与交互) 2026-09-14 07:55:02 +00:00

Closed #9 [显存/性能] SpriteRenderer 缺少显存资源释放:WebGL2 纹理、缓冲与程序持续泄漏 2026-09-14 07:55:02 +00:00

Closed #1 大篷车(商人的篷车)裂成两块:5 个碎片各自对齐到本格,接缝处约 32px 台阶 2026-09-14 05:56:41 +00:00

15 Issues created by 1 user

Opened #141 [动画系统 TODO] 烘培全部出货 COF 模式与武器类(全保真) 2026-09-21 12:13:11 +00:00

Opened #142 [动画系统 TODO] 实现完整 1.13c IAS / EIAS 攻击速度公式 2026-09-21 12:13:11 +00:00

Opened #143 [TODO] 动画系统:烘培全部出货 COF 模式与武器类(全保真) 2026-09-21 12:15:48 +00:00

Opened #144 [TODO] 动画系统:实现完整 1.13c EIAS 攻击速度公式 2026-09-21 12:15:48 +00:00

Opened #441 [Skill Parity] 取消召唤 (Unsummon) 与 投掷 (Throw) 在不满足使用条件时不应播放人物动作与法术效果 2026-09-24 08:46:16 +00:00

Opened #496 [DRLG] 第二幕户外关卡改用 D2MOO 1:1 移植(关卡 41–46) 2026-09-27 15:29:39 +00:00

Opened #497 [DRLG] 第四幕户外关卡改用 D2MOO 1:1 移植(关卡 104–106、108) 2026-09-27 15:29:40 +00:00

Opened #498 [DRLG] 第五幕户外关卡改用 D2MOO 1:1 移植(关卡 110–112、117、134) 2026-09-27 15:29:40 +00:00

Opened #499 [DRLG] 第三幕户外关卡改用 D2MOO 1:1 移植(关卡 76–83) 2026-09-27 15:29:41 +00:00

Opened #500 [资源] 第五幕 minion2/6/7(Code xx)没有怪物美术(关卡 112/124/129) 2026-09-27 15:29:41 +00:00

Opened #501 [迷宫] 123 Halls of Pain var3 小站退回 placed 2026-09-27 15:29:42 +00:00

Opened #502 [渲染] DRLG 关卡使用 D2 实际选中的瓦片变体(需决定 pickVariant 规则) 2026-09-27 15:29:43 +00:00

Opened #503 [Feature/UI] 支持中英双语言版本:新增首页语言选择入口并进入对应语言的 acts HTML 页面 2026-09-28 01:16:16 +00:00

Opened #504 [UI/字体] 英文版界面全面接入暗黑2原版 Exocet(O带十字)与 Formal 436 字体 2026-09-28 01:27:10 +00:00

Opened #505 [性能/资源] 优化首屏加载耗时与资源体积(.r8 实体图集无损压缩、首帧关键路径解耦与按需懒加载) 2026-09-28 01:55:44 +00:00