troytt
|
cf075924de
|
feat(skill-086): implement 1.13c Attract module and Vitest suite (#240)
|
2026-09-22 03:44:35 +00:00 |
troytt
|
130c22e563
|
feat(skill-085): implement 1.13c BloodGolem module and Vitest suite (#239)
|
2026-09-22 03:44:33 +00:00 |
troytt
|
8ccee8dd3d
|
feat(skill-084): implement 1.13c Bone Spear module and Vitest suite (#238)
|
2026-09-22 03:44:31 +00:00 |
troytt
|
997a4f68b9
|
feat(skill-083): implement 1.13c Poison Explosion module and Vitest suite (#237)
|
2026-09-22 03:44:29 +00:00 |
troytt
|
779f14b114
|
feat(skill-082): implement 1.13c Life Tap module and Vitest suite (#236)
|
2026-09-22 03:44:27 +00:00 |
troytt
|
9c9e093da8
|
feat(skill-081): implement 1.13c Confuse module and Vitest suite (#235)
|
2026-09-22 03:44:26 +00:00 |
troytt
|
384eac60dd
|
feat(skill-080): implement 1.13c Raise Skeletal Mage module and Vitest suite (#234)
|
2026-09-22 03:44:24 +00:00 |
troytt
|
3775cfaa06
|
feat(skill-079): implement 1.13c Golem Mastery module and Vitest suite (#233)
|
2026-09-22 03:44:22 +00:00 |
troytt
|
e342512ac8
|
feat(skill-078): implement 1.13c Bone Wall module and Vitest suite (#232)
|
2026-09-22 03:44:20 +00:00 |
troytt
|
5f74e58900
|
feat(skill-077): implement 1.13c Terror module and Vitest suite (#231)
|
2026-09-22 03:44:19 +00:00 |
troytt
|
fabfa0ae83
|
feat(skill-076): implement 1.13c Iron Maiden module and Vitest suite (#230)
|
2026-09-22 03:44:17 +00:00 |
troytt
|
81b4cd878b
|
feat(skill-075): implement 1.13c Clay Golem module and Vitest suite (#229)
|
2026-09-22 03:44:16 +00:00 |
troytt
|
f46d668c00
|
feat(skill-074): implement 1.13c Corpse Explosion module and Vitest suite (#228)
|
2026-09-22 03:44:14 +00:00 |
troytt
|
729491d31f
|
feat(skill-073): implement 1.13c Poison Dagger module and Vitest suite (#227)
|
2026-09-22 03:44:12 +00:00 |
troytt
|
7f05cc4669
|
feat(skill-072): implement 1.13c Weaken module and Vitest suite (#226)
|
2026-09-22 03:44:11 +00:00 |
troytt
|
1e0675195d
|
feat(skill-071): implement 1.13c Dim Vision module and Vitest suite (#225)
|
2026-09-22 03:44:09 +00:00 |
troytt
|
72c2138106
|
feat(skill-070): implement 1.13c Raise Skeleton module and Vitest suite (#224)
|
2026-09-22 03:44:07 +00:00 |
troytt
|
fee3778263
|
feat(skill-069): implement 1.13c Skeleton Mastery module and Vitest suite (#223)
|
2026-09-22 03:44:06 +00:00 |
troytt
|
20ad021bfa
|
feat(skill-068): implement 1.13c Bone Armor module and Vitest suite (#222)
|
2026-09-22 03:44:04 +00:00 |
troytt
|
4800674898
|
feat(skill-067): implement 1.13c Teeth module and Vitest suite (#221)
|
2026-09-22 03:44:02 +00:00 |
troytt
|
400df5ed46
|
feat(skill-066): implement 1.13c Amplify Damage module and Vitest suite (#220)
|
2026-09-22 03:44:01 +00:00 |
troytt
|
3fade77d76
|
feat(skill-065): implement 1.13c Cold Mastery module and Vitest suite (#219)
|
2026-09-22 03:43:59 +00:00 |
troytt
|
8ef345a8a1
|
feat(skill-064): implement 1.13c Frozen Orb module and Vitest suite (#218)
|
2026-09-22 03:43:57 +00:00 |
troytt
|
469ee48b7b
|
feat(skill-063): implement 1.13c Lightning Mastery module and Vitest suite (#217)
|
2026-09-22 03:43:55 +00:00 |
troytt
|
4227c565ae
|
feat(skill-062): implement 1.13c Hydra module and Vitest suite (#216)
|
2026-09-22 03:43:54 +00:00 |
troytt
|
8bd5e0f176
|
feat(skill-061): implement 1.13c Fire Mastery module and Vitest suite (#215)
|
2026-09-22 03:43:52 +00:00 |
troytt
|
1124830988
|
feat(skill-060): implement 1.13c Chilling Armor module and Vitest suite (#214)
|
2026-09-22 03:43:50 +00:00 |
troytt
|
084e1fd30a
|
feat(skill-059): implement 1.13c Blizzard module and Vitest suite (#213)
|
2026-09-22 03:43:47 +00:00 |
troytt
|
2df5fdae46
|
feat(skill-058): implement 1.13c Energy Shield module and Vitest suite (#212)
|
2026-09-22 03:43:45 +00:00 |
troytt
|
e9250c44ef
|
feat(skill-057): implement 1.13c Thunder Storm module and Vitest suite (#211)
|
2026-09-22 03:43:43 +00:00 |
troytt
|
3246c1f73c
|
feat(skill-056): implement 1.13c Meteor module and Vitest suite (#210)
|
2026-09-22 03:43:41 +00:00 |
troytt
|
8a6981f193
|
feat(skill-055): implement 1.13c Glacial Spike module and Vitest suite (#209)
|
2026-09-22 03:43:40 +00:00 |
troytt
|
0e7dfe1db4
|
feat(skill-054): implement 1.13c Teleport module and Vitest suite (#208)
|
2026-09-22 03:43:38 +00:00 |
troytt
|
13520d6d3c
|
feat(skill-053): implement 1.13c Chain Lightning module and Vitest suite (#207)
|
2026-09-22 03:43:36 +00:00 |
troytt
|
9700297af4
|
feat(skill-052): implement 1.13c Enchant module and Vitest suite (#206)
|
2026-09-22 03:43:35 +00:00 |
troytt
|
9ce66a70fa
|
feat(skill-051): implement 1.13c Fire Wall module and Vitest suite (#205)
|
2026-09-22 03:43:33 +00:00 |
troytt
|
3f32b5029e
|
feat(skill-050): implement 1.13c Shiver Armor module and Vitest suite (#204)
|
2026-09-22 03:43:31 +00:00 |
troytt
|
195038b35a
|
feat(skill-049): implement 1.13c Lightning module and Vitest suite (#203)
|
2026-09-22 03:43:29 +00:00 |
troytt
|
53aadb174c
|
feat(skill-048): implement 1.13c Nova module and Vitest suite (#202)
|
2026-09-22 03:43:28 +00:00 |
troytt
|
74be483943
|
feat(skill-047): implement 1.13c Fire Ball module and Vitest suite (#201)
|
2026-09-22 03:43:26 +00:00 |
troytt
|
296766e1c1
|
feat(skill-046): implement 1.13c Blaze module and Vitest suite (#200)
|
2026-09-22 03:43:24 +00:00 |
troytt
|
b8b4799899
|
feat(skill-045): implement 1.13c Ice Blast module and Vitest suite (#199)
|
2026-09-22 03:43:22 +00:00 |
troytt
|
c95d27711b
|
feat(skill-044): implement 1.13c Frost Nova module and Vitest suite (#198)
|
2026-09-22 03:43:21 +00:00 |
troytt
|
8b665cb632
|
feat(skill-043): implement 1.13c Telekinesis module and Vitest suite (#197)
|
2026-09-22 03:43:19 +00:00 |
troytt
|
7b368e215c
|
feat(skill-042): implement 1.13c Static Field module and Vitest suite (#196)
|
2026-09-22 03:43:17 +00:00 |
troytt
|
ec97bbe9c1
|
feat(skill-041): implement 1.13c Inferno module and Vitest suite (#195)
|
2026-09-22 03:43:16 +00:00 |
troytt
|
7cf35b548b
|
feat(skill-040): implement 1.13c Frozen Armor module and Vitest suite (#194)
|
2026-09-22 03:43:14 +00:00 |
troytt
|
2362dc40da
|
feat(skill-039): implement 1.13c Ice Bolt module and Vitest suite (#193)
|
2026-09-22 03:43:12 +00:00 |
troytt
|
234fef3103
|
feat(skill-038): implement 1.13c Charged Bolt module and Vitest suite (#192)
|
2026-09-22 03:43:11 +00:00 |
troytt
|
948ffb581e
|
feat(skill-037): implement 1.13c Warmth module and Vitest suite (#191)
|
2026-09-22 03:43:09 +00:00 |
troytt
|
62fde25987
|
feat(skill-036): implement 1.13c Fire Bolt module and Vitest suite (#190)
|
2026-09-22 03:43:07 +00:00 |
troytt
|
172db498e3
|
feat(skill-035): implement 1.13c Lightning Fury module and Vitest suite (#189)
|
2026-09-22 03:43:05 +00:00 |
troytt
|
7dbae1d717
|
feat(skill-034): implement 1.13c Lightning Strike module and Vitest suite (#188)
|
2026-09-22 03:39:16 +00:00 |
troytt
|
69df633fe7
|
feat(skill-033): implement 1.13c Pierce module and Vitest suite (#187)
|
2026-09-22 03:39:11 +00:00 |
troytt
|
3318f6b455
|
feat(skill-032): implement 1.13c Valkyrie module and Vitest suite (#186)
|
2026-09-22 03:39:03 +00:00 |
troytt
|
6561498ddc
|
feat(skill-031): implement 1.13c Freezing Arrow module and Vitest suite (#185)
|
2026-09-22 03:38:56 +00:00 |
troytt
|
308cc1c663
|
feat(skill-030): implement 1.13c Fend module and Vitest suite (#184)
|
2026-09-22 03:38:50 +00:00 |
troytt
|
20f53d2149
|
feat(skill-029): implement 1.13c Evade module and Vitest suite (#183)
|
2026-09-22 03:38:43 +00:00 |
troytt
|
02b5ab1a79
|
feat(skill-028): implement 1.13c Dopplezon module and Vitest suite (#182)
|
2026-09-22 03:38:35 +00:00 |
troytt
|
a5beae70dc
|
feat(skill-027): implement 1.13c Immolation Arrow module and Vitest suite (#181)
|
2026-09-22 03:38:27 +00:00 |
troytt
|
94f77a5c93
|
feat(skill-026): implement 1.13c Strafe module and Vitest suite (#180)
|
2026-09-22 03:38:19 +00:00 |
troytt
|
9d1b9105cc
|
feat(skill-025): implement 1.13c Plague Javelin module and Vitest suite (#179)
|
2026-09-22 03:38:14 +00:00 |
troytt
|
2654262432
|
feat(skill-024): implement 1.13c Charged Strike module and Vitest suite (#178)
|
2026-09-22 03:38:04 +00:00 |
troytt
|
c8477a5a15
|
feat(skill-023): implement 1.13c Penetrate module and Vitest suite (#177)
|
2026-09-22 03:37:58 +00:00 |
troytt
|
eca9504b05
|
feat(skill-022): implement 1.13c Guided Arrow module and Vitest suite (#176)
|
2026-09-22 03:37:52 +00:00 |
troytt
|
3c01cdaf05
|
feat(skill-021): implement 1.13c Ice Arrow module and Vitest suite (#175)
|
2026-09-22 03:37:42 +00:00 |
troytt
|
a77db32397
|
feat(skill-020): implement 1.13c Lightning Bolt module and Vitest suite (#174)
|
2026-09-22 03:37:34 +00:00 |
troytt
|
4f9707ac1f
|
feat(skill-019): implement 1.13c Impale module and Vitest suite (#173)
|
2026-09-22 03:37:25 +00:00 |
troytt
|
16253ffb3a
|
feat(skill-018): implement 1.13c Avoid module and Vitest suite (#172)
|
2026-09-22 03:37:16 +00:00 |
troytt
|
7824e889e1
|
feat(skill-017): implement 1.13c Slow Missiles module and Vitest suite (#171)
|
2026-09-22 03:37:09 +00:00 |
troytt
|
85347c7e69
|
feat(skill-016): implement 1.13c Exploding Arrow module and Vitest suite (#170)
|
2026-09-22 03:37:00 +00:00 |
troytt
|
c3b3fa3404
|
feat(skill-015): implement 1.13c Poison Javelin module and Vitest suite (#169)
|
2026-09-22 03:36:54 +00:00 |
troytt
|
d8ed948816
|
feat(skill-014): implement 1.13c Power Strike module and Vitest suite (#168)
|
2026-09-22 03:36:49 +00:00 |
troytt
|
fa65670572
|
feat(skill-013): implement 1.13c Dodge module and Vitest suite (#167)
|
2026-09-22 03:36:42 +00:00 |
troytt
|
ffd4e6ae51
|
feat(skill-012): implement 1.13c Multiple Shot module and Vitest suite (#166)
|
2026-09-22 03:36:36 +00:00 |
troytt
|
a8bfc318e0
|
feat(skill-011): implement 1.13c Cold Arrow module and Vitest suite (#165)
|
2026-09-22 03:36:29 +00:00 |
troytt
|
1294496555
|
feat(skill-010): implement 1.13c Jab module and Vitest suite (#164)
|
2026-09-22 03:36:21 +00:00 |
troytt
|
5ec7c16294
|
feat(skill-009): implement 1.13c Critical Strike module and Vitest suite (#163)
|
2026-09-22 03:36:16 +00:00 |
troytt
|
50599c6833
|
feat(skill-008): implement 1.13c Inner Sight module and Vitest suite (#162)
|
2026-09-22 03:36:09 +00:00 |
troytt
|
d94b96241a
|
feat(skill-007): implement 1.13c Fire Arrow module and Vitest suite (#161)
|
2026-09-22 03:36:02 +00:00 |
troytt
|
f5c0b8f8b8
|
feat(skill-006): implement 1.13c Magic Arrow module and Vitest suite (#160)
|
2026-09-22 03:35:55 +00:00 |
troytt
|
cc44f72536
|
feat(skill-005): implement 1.13c Left Hand Swing module and Vitest suite (#159)
|
2026-09-22 03:35:46 +00:00 |
troytt
|
b87c7281f8
|
feat(skill-004): implement 1.13c Left Hand Throw module and Vitest suite (#158)
|
2026-09-22 03:35:38 +00:00 |
troytt
|
1d73542791
|
feat(skill-003): implement 1.13c Unsummon module and Vitest suite (#157)
|
2026-09-22 03:35:29 +00:00 |
troytt
|
5e2f189584
|
feat(skill-002): implement 1.13c Throw module and Vitest suite (#156)
|
2026-09-22 03:35:23 +00:00 |
troytt
|
7be0b1c707
|
feat(skill-001): implement 1.13c Kick module and Vitest suite (#155)
|
2026-09-22 03:35:14 +00:00 |
troytt
|
49abeb5f8c
|
feat(skill-000): implement 1.13c Attack module and Vitest suite (#154)
|
2026-09-22 03:35:06 +00:00 |
troytt
|
550787cb0a
|
feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites
|
2026-09-22 03:22:02 +00:00 |
troytt
|
244bdc1efb
|
fix: resolve slug edge cases and Act 5 Pandemonium level names (Fixes #147)
|
2026-09-22 03:17:22 +00:00 |
troytt
|
09cc23b53c
|
fix: load localized map area names from tbl on transition (Fixes #147)
|
2026-09-22 02:55:24 +00:00 |
troytt
|
f24ad292ca
|
feat(char): pack and render all 7 hero classes with R8 atlases and tests
|
2026-09-22 02:38:22 +00:00 |
troytt
|
c58cb60f79
|
fix: align ControlBar XP bar coordinates and 10-segment ticks (Fixes #146)
|
2026-09-22 02:06:48 +00:00 |
troytt
|
75eba8d9ff
|
feat(anim): 实现 Schema 2 实体图集打包与全量验证 (M1 完成)
|
2026-09-21 14:03:17 +00:00 |
troytt
|
3fa29ec0b8
|
feat(anim): 实现基于 8.8 定点数时钟的实体动画状态机与事件调度器 (ActorAnimator)
|
2026-09-21 13:50:23 +00:00 |
troytt
|
5586c50c8b
|
Merge branch 'feat/animation-system' into main: 合并动画锚点系统与 animdata 解析
|
2026-09-21 13:30:23 +00:00 |
troytt
|
f58ae5b693
|
feat(drlg): 注入 10,029 条原版 DT1 多候选地表加权池,修复库拉斯特与雪原瓦片并完成全量验证 (Phase D3)
|
2026-09-21 13:30:14 +00:00 |
troytt
|
380d01c6c3
|
feat(anim): 实现动画锚点系统、animdata 解析与玩家/怪物动画合成对齐
|
2026-09-21 13:30:04 +00:00 |
troytt
|
e2a74cc8f0
|
feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
- R1 (Issue #134): 离线烘焙预生成 UI 图集 (public/ui/) 与 embedded DropTables,彻底消除 2 秒纯色占位回退,实现零运行期 MPQ/DLL 依赖
- R2 (Issue #135): 修复地图缩放 (0.4x~8.0x) 及多 DPR 下 NPC 名称标签与模型顶部的投影对齐
- R3 (Issue #136): HUD 与全屏画布采用 1:1 纵横比等比缩放与居中,彻底修复宽屏下红蓝球被横向拉伸为椭圆的问题
- R4 (Issue #137): 传送点菜单 (Waypoint Menu) 支持点击无缝跨场景传送,随机选取地图变体并平稳降落在对应小站子网格
- R5 (Issue #138): 角色属性面板 (InvChar6) 文本与数字完美对准背景凹槽石框,加点按钮对齐
- R6 (Issue #139): 物品栏 5 级回退 DC6 图标渲染,消灭空白占位框;装备 Tooltip 等比缩放与视口翻折防遮挡
- R7 (Issue #140): 任务日志界面集成 1~5 幕全量 27 个任务图标 (a1q1..a5q6) 及 27 帧已完成印章,第 4 幕自动进行插槽钳制保护
- Controls Parity: 还原原版左键移动/NPC交互/小站/攻击,Shift 强制原地站立攻击,右键释放技能与被动/无技能移动回退,解除 A/W/S/1..4 快捷键与移动冲突
- Tooltips & Dyes: 基于 1.13c PL2 调色板 Table 104 (cgrn) 渲染翡翠绿军帽,战争召唤按 descpriority 完整呈现 11 行符文之语属性与三行正统标题
|
2026-09-21 11:09:10 +00:00 |
troytt
|
ca55cd29d8
|
feat(i18n): 补全暗黑2全量词缀汉化、修复语序倒装、充能技能负数与属性词条解析 (Issue #122)
|
2026-09-19 12:35:08 +00:00 |
troytt
|
7f7b769840
|
feat(i18n): 装备与词条中英文多语言切换支持 EN/ZH/双语 (fixes #122)
|
2026-09-19 12:05:24 +00:00 |
troytt
|
fc6388779e
|
feat(tooltip/drop): 接线properties.ts实现显示层数据驱动化并完成Phase4 1.13c细节对齐 (fixes #133)
|
2026-09-19 11:06:06 +00:00 |
troytt
|
308e16f955
|
fix(affix): 校验词缀classspecific职业限制并支持职业专属装备classlevelreq等级需求 (fixes #132)
|
2026-09-19 10:51:55 +00:00 |
troytt
|
75eb4f4f4b
|
feat(drop/tooltip): 实现Superior/LowQuality属性、Ethereal无形与Socket打孔生成及Rare逐槽分配 (fixes #131)
|
2026-09-19 10:43:20 +00:00 |
troytt
|
041cd65ce0
|
fix(tooltip): 对齐1.13c dgrp全等合并规则,四抗与四维属性仅在全部相等时折叠显示 (fixes #130)
|
2026-09-19 10:32:47 +00:00 |
troytt
|
6d2de24000
|
feat(drop/affix): 将AutoMagic.txt与1.13c StaffMods接入掉落与Tooltip管线 (fixes #129)
|
2026-09-19 10:27:07 +00:00 |
troytt
|
72eb7dea8b
|
fix(affix/tooltip): 为魔法与稀有词缀补齐NON_RANDOM_RANGE_CODES保护,保留元素伤害区间与触发充能技能参数 (fixes #128)
|
2026-09-19 10:09:35 +00:00 |
troytt
|
a618ed7501
|
fix(drop): 基于ItemTypes.txt标志驱动品质判定与classSpecific传递,杜绝普通/劣质戒指护身符 (fixes #127)
|
2026-09-19 10:01:46 +00:00 |
troytt
|
b31a199e6b
|
fix(drop): 补齐Boss掉落monsterType=4使底模升级走Good档并建立1.13c回归基线 (fixes #126)
|
2026-09-19 09:52:01 +00:00 |
troytt
|
f68b1de4ec
|
feat(tooltip/stats): 实现武器防具基础属性增强与底模对照、词条合并与ItemStatCost优先级排序 (fixes #123, #125)
- Issue #123: 计算武器1H/2H增强伤害 (dmg%, dmg-min, dmg-max)、防具增强防御 (ac%, ac)、力量/敏捷/等级需求 (ease, levelreq) 及耐久度上限 (dur, dur%, 3x/2x降级),并附带原始底模数值对照(如 Two-Hand Damage: 36 to 48 (18 to 24), Defense: 260 (130), Required Strength: 124 (156))
- Issue #125: 实现 aggregateAndSortProperties:
* 自动合并 fire-min + fire-max -> Adds X-Y Fire Damage(冰、电、毒、物理同理)
* 自动合并 dgrp=2 四抗为 All Resistances +X,dgrp=1 四维为 +X to All Attributes
* 累加前后缀同类标量词缀,并按 ItemStatCost.txt descpriority (180..0) 严格降序排列
- 全程保持 1.13c 官方英文规范,新增 tests/item-tooltip-123-125.test.ts 专项单测通过
TAG=agy
CONV=aade657e-0c8e-42ff-a5f2-87b2afe80e02
|
2026-09-19 08:05:07 +00:00 |
troytt
|
2cf5acb459
|
fix(tooltip/affix): 对齐1.13c Properties/ItemStatCost/.tbl全量182项词条模板与descFunc=11规则 (fixes #124)
- 溯源并修正 rep-dur (ItemStatCost ID 252, descFunc=11, ModStre9t/ModStre9u):
按 seconds = Math.floor(100 / par) 计算恢复周期(如 par=5 为 20s,par=20 为 5s,par=3 为 33s)
- 内嵌 1.13c Skills.txt + SkillDesc.txt + ENG .tbl 全量 222 项技能名称与职业限制映射(支持 Wearwolf->Werewolf, Summon Fenris->Summon Dire Wolf, Plague Poppy->Poison Creeper, 197->Firestorm 等)
- 内嵌 1.13c CharStats.txt StrSkillTab1..3 + StrClassOnly 全部 21 个技能系 (par 0..20)
- 覆盖 UniqueItems / SetItems / Sets / MagicAffixes / AutoMagic 全部 182 个唯一属性代码,0 处回退泄露
- 新增 tests/item-tooltip-124.test.ts 覆盖全表 182 项属性代码断言,全量 1619 项单测通过
TAG=agy
CONV=aade657e-0c8e-42ff-a5f2-87b2afe80e02
|
2026-09-19 07:43:58 +00:00 |
troytt
|
84686b6939
|
feat(items): 属性词条具体数值Roll点、统一1.13c英文规范与品质降级Fallback机制 (Issue #122)
- 词条具体数值Roll点:Unique/Set/Magic/Rare 具备属性范围区间时通过 D2 PRNG randRange 随机 roll 出具体离散数值,保存在 Item.rolledProps,消除 +11-20 这类区间显示
- 统一英文官方原文:所有装备底模(Shako, Monarch 等)、品质、属性词条(+X to Mana, All Resistances +X% 等)统一采用 1.13c 英文 canonical 原文,在 Gitea 开启 Issue #122 跟踪中文本地化
- 严谨对齐 1.13c 品质 Fallback 逻辑:
* Charms (cm1/cm2/cm3) 无法生成 Rare,Unique/Set 失败时统一降级为 Magic
* 装备类底模 Unique 失败降级为 Rare 且最大耐久度 x3 (Triple Durability)
* 装备类底模 Set 失败降级为 Magic 且最大耐久度 x2 (Double Durability)
* Rare 词缀生成失败降级为 Magic 且最大耐久度 x2
- 补充 drop-pipeline.test.ts Section 7 专项单元测试,全量 1614 项测试全部通过
|
2026-09-19 04:17:15 +00:00 |
troytt
|
c9a9a5558d
|
fix(loot): 修复怪物选择器TC被Baal(H)死锁覆盖的缺陷 (Issue #121)
- 修复 getEffectiveTcName 中因比对 tcInput.value 产生误判,导致所有选定怪物均错误回退到初始 Baal (H) 的核心 Bug
- 引入清晰独立的 customTcOverride 状态变量,仅在用户显式提交高级自定义 TC 时生效
- 在选择新怪物、切换难度或切换任务首杀状态时自动重置 customTcOverride,保证当前怪物真实 1.13c TC 生效
- 优化怪物卡片 Picks 次数与单次 NoDrop 比例展示,提升数据可读性
- 新增 tests/loot.test.ts 专项测试验证 Council、Andariel、Pindleskin 等所有预设怪物 TC 解析正确性
|
2026-09-19 03:58:27 +00:00 |
troytt
|
9b4347a72f
|
feat(boss): 新建幕Boss击杀模拟与真实属性掉落页面 (boss.html)
- 新增 boss.html 及配套前端交互引擎 src/boss.ts,支持 Act 1~5 关底 Boss(安达利尔、督瑞尔、墨菲斯托、迪亚波罗、巴尔)
- 支持 普通/噩梦/地狱 三大难度与首杀 (Quest Kill) 切换
- 支持 1~8 人房间人数 (PP) 与 0~1000% 寻宝率 (MF) 动态调整
- 提取并内置 1.13c 完整掉落表数据 (src/data/canonical-drop-data.ts),支持零延迟离线秒开解析
- 修复 D2Rng 默认种子全零导致 NoDrop 的历史缺陷,以及杂项物品误入品质判定的问题
- 新增 src/game/item-tooltip.ts,完整还原暗金/套装/亮金/魔法/符文/基础装备的暗黑2经典属性面板
- 新增 tests/boss.test.ts 单元测试并全量通过 1603 项测试
|
2026-09-19 03:42:32 +00:00 |
troytt
|
79bf8f4cda
|
perf(scene): 解决首屏阻塞式 166 次 MPQ Range 请求导致的地图载入卡顿 (Issue #117)
- 将 DropTables 移出首屏临界路径,消除 runScene 启动时 166 次 MPQ HTTP Range 阻塞
- 引入 getSharedDropTables 全局单例记忆化缓存,避免跨地图切关卡时重复挂载与重读 MPQ
- 在 boot() 初始阶段提早非阻塞式预热,并在 GameEngine 创建后异步注入 dropTables
- 在 GameEngine 中添加 setDropTables 方法支持动态掉落表注入
- 新增 tests/scene-drop-preload.test.ts 覆盖单例缓存与延迟注入行为验证
TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
|
2026-09-19 03:03:28 +00:00 |
troytt
|
3317ef0d90
|
feat(loot): 完善首杀路由、种子锁规避与暂停继续交互 (Issue #110)
- 增强首杀/Bug杀模拟:支持 UI 首杀切换与 Boss 首杀 TC 自动路由(如 Baal -> Baalq)
- 修复无种子参数时 PRNG 零锁死导致的 100% NoDrop 偶发故障
- 增强逆向检索:掉落来源按综合概率降序排列并高亮展示
- 交互优化:新增蒙特卡洛模拟暂停/继续与优雅中断控制
TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
|
2026-09-18 15:05:37 +00:00 |
troytt
|
afc653dbc8
|
Merge branch 'issue-115'
|
2026-09-18 14:59:24 +00:00 |
troytt
|
111a631dc7
|
fix(monsters): 修正 SuperUniques.txt 随从类名转录笔误与打包白名单脱节 (Issue #115)
TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
|
2026-09-18 14:58:59 +00:00 |
troytt
|
51c869d547
|
Merge branch 'issue-116'
|
2026-09-18 14:32:27 +00:00 |
troytt
|
ad822bfe31
|
Merge branch 'issue-114'
|
2026-09-18 14:32:19 +00:00 |
troytt
|
0535a63174
|
Merge branch 'issue-112'
|
2026-09-18 14:32:12 +00:00 |
troytt
|
ed344259a1
|
fix(tiles): 参照 1.13c DRLGROOM_LoadDt1Files 补充常驻全局通用 DT1 (InvisWal / Blank / Warp) (Issue #112)
参照 1.13c D2Common.dll (DRLGROOM_LoadDt1Files @ 0x6fdb8400),在加载完 LvlTypes.txt 后无条件追加 3 个全局常驻通用 DT1:
- data\global\tiles\Act1\Outdoors\Blank.dt1
- data\global\tiles\Act1\Barracks\InvisWal.dt1
- data\global\tiles\Act1\Barracks\Warp.dt1
其中 InvisWal.dt1 包含 style=49 sequence=7 的地面阻挡瓦片 (walk-blocking collision invisible wall),解决了 Act 5 Hell 1 (125) 和 Pandemonium 3 (135) 等全地图漫游中报 missingTile: floor style=49 sequence=7:0 的问题。
TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
|
2026-09-18 14:31:42 +00:00 |
troytt
|
fd67de7b1b
|
fix(d2map): 修正空单元格阻挡掩码与玩家出生点虚空悬空问题 (Issue #114)
1. 在 buildIsoMapScene 中为所有无有效非隐藏地面的单元格(纯黑虚空)标记全部 25 个子瓦片为 blocked = 1 及 COLLIDE_MASK_INVALID (COLLIDE_BLANK | COLLIDE_WALL)。
2. 在 level-links.ts 中实现增强型 findIsoSpawn 并从 d2map.ts 导出,确保出生点单元格必须拥有有效地面且 blocked === 0,优先选取有效传送点/入口位置,或在包含地面的最大可行走连通区域中定位。
3. 添加单元测试 tests/iso-spawn-void-guard.test.ts,验证 16x16 画布中 4x4 房间外的虚空单元格全阻挡,且出生点必定落在房间内。
TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
|
2026-09-18 14:30:43 +00:00 |
troytt
|
f111ba5a74
|
fix(drlg): 消除 pickVariant 45度斜向机械平铺条纹并纠正生成器虚构 Style (Issue #116)
- src/game/d2map.ts: 替换 pickVariant 中线性的 (seed + cellX) * cellY 乘法公式为 SplitMix64 空间坐标散列,消除 45 度斜向机械平铺条纹并解决 row 0 退化问题。
- src/game/wilderness-acts.ts: 确保 Mesa 关卡(104~106)峡谷地面始终使用 Mesa 真实的 style 10 地砖,杜绝仅在 Lava 存在的 style 20 引用。
- src/game/wilderness-siege.ts: 攻城木桩栅栏破坏缺口两端(type 7 pillar)改用 fence.dt1 style 2 真实存在的 sequence 10 与 11。
- tests/wilderness-siege-strips.test.ts: 更新攻城木桩断言,验证残破柱桩(type 7)匹配真实的 sequence 10 与 11。
- tests/variant-distribution.test.ts: 新增 64x64 网格变体均匀分布与对角无周期性断言,以及 Kurast、Mesa、Siege 的真实合法 DT1 样式断言。
TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
|
2026-09-18 14:30:37 +00:00 |
troytt
|
985d85ebb0
|
fix(wilderness): 修复 pack-act-assets 漏传 dt1Libraries 及 wilderness 自动贴图跨章节污染 (Issue #113)
- scripts/pack-act-assets.ts: 在 generateWilderness 中透传 dt1Libraries: resolvedLibraries,保证地面自动过渡与瓦片解析能获得关卡所加载的全部 DT1 库。
- src/game/wilderness.ts:
- applyGroundTransitions: 当 options.libraries 为空或未指定时直接返回 0 处过渡,修复 isTileAvailable 无库时无条件返回 true 的漏洞。
- 增加关卡类型与章节编号守卫(非 Act 1 - Wilderness 关卡与非 Act 1 关卡跳过),避免对 Mesa (104)、Desert (43)、Barricade (112, 117) 注入无效瓦片。
- 在 phase 1 与 phase 2 中严格校验 (update.style, update.sequence) 瓦片是否存在于当前 DT1 库中,确保不会写入不存在的过渡瓦片。
- tests/wilderness-ground-blend.test.ts: 更新并补充 auto-tiling 测试,覆盖无库安全回退以及非 Act 1 关卡拦截。
TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
|
2026-09-18 14:26:16 +00:00 |
troytt
|
370dcc05b1
|
feat(items): 用 TC 树替换 rollDrop 并彻底删除 demo 物品数据 (Issue #107)
|
2026-09-18 12:54:50 +00:00 |
troytt
|
064e956de6
|
feat(items): 用 TC 树替换 rollDrop 并彻底删除 demo 物品数据 (Issue #107)
|
2026-09-18 12:54:21 +00:00 |
troytt
|
6a85c96a5b
|
feat(items): 新增掉落模拟器与概率表网页 loot.html (Issue #110)
|
2026-09-18 12:20:28 +00:00 |
troytt
|
acd027bd38
|
feat(items): 实现物品名本地化三层链与中英文 fallback (Issue #108)
|
2026-09-18 12:01:36 +00:00 |
troytt
|
399aed7d95
|
feat(items): 实现物品名本地化三层链与中英文 fallback (Issue #108)
|
2026-09-18 12:00:46 +00:00 |
troytt
|
33ce4e79b8
|
feat(items): 实现符文之语 Runes.txt 与镶嵌装配 (Issue #105)
|
2026-09-18 11:55:36 +00:00 |
troytt
|
3cdf9dc8fc
|
feat(items): 实现符文之语 Runes.txt 与镶嵌装配 (Issue #105)
|
2026-09-18 11:55:12 +00:00 |
troytt
|
b576f634be
|
feat(items): 实现 TreasureClassEx 展开算法 (Issue #101)
|
2026-09-18 11:50:29 +00:00 |
troytt
|
bc05af8baa
|
feat(items): 实现 TreasureClassEx 展开算法 (Issue #101)
|
2026-09-18 11:49:45 +00:00 |
troytt
|
8b61ed059f
|
feat(items): 实现宝石与符文镶嵌属性 Gems.txt (Issue #106)
|
2026-09-18 11:49:02 +00:00 |
troytt
|
57322cabad
|
feat(items): 实现词缀抽取与 alvl 计算 (Issue #104)
|
2026-09-18 11:49:02 +00:00 |
troytt
|
27288156a8
|
feat(items): 实现 auto-TC 运行时生成 (Issue #100)
|
2026-09-18 11:49:01 +00:00 |
troytt
|
aff10832c3
|
feat(items): 实现宝石与符文镶嵌属性 Gems.txt (Issue #106)
|
2026-09-18 11:48:37 +00:00 |
troytt
|
390816c4cc
|
feat(items): 实现词缀抽取与 alvl 计算 (Issue #104)
|
2026-09-18 11:48:25 +00:00 |
troytt
|
ce07af1b9a
|
feat(items): 实现 auto-TC 运行时生成 (Issue #100)
|
2026-09-18 11:47:34 +00:00 |
troytt
|
6754df22eb
|
feat(items): 实现 ItemRatio 品质判定 (Issue #102)
|
2026-09-18 11:47:25 +00:00 |
troytt
|
6991ffa249
|
feat(items): 实现 ItemRatio 品质判定 (Issue #102)
|
2026-09-18 11:46:42 +00:00 |
troytt
|
94be8ceb87
|
feat(items): 实现 exceptional / elite 基底升级 (Issue #103)
|
2026-09-18 11:46:21 +00:00 |
troytt
|
ca3512f195
|
feat(wilderness): 还原边界顶点链表与格子级土路算法替换 Catmull-Rom 样条 (Issue #82)
- 实现 DRLGVER_CreateVertices (D2MOO DrlgDrlgVer.cpp:15-226):
* 构建关卡边界矩形封闭双向循环链表 (顺时针 V0(0,0), V1(w,0), V2(w,h), V3(0,h))
* 对边界连接/门/预置插入 1-2 个顶点 (支持 span [v15, v16])
* 设置标识: dwFlags |= 1 (连接), 预置房 dwFlags |= 2
* 采用相对坐标 (x - originX, y - originY)
* 消耗 0 次随机数 rolls
* 从 UNIMPLEMENTED_PASSES 移除 DRLGVER_CreateVertices
- 实现 DRLGOUTDOORS_CalculatePathCoordinates (DrlgOutdoors.cpp:1139-1168):
* 边界顶点 8 格吸附 (ALTDIR_WEST: +11, ALTDIR_NORTH: +11, ALTDIR_EAST: -5, ALTDIR_SOUTH: -5)
* Math.trunc 保持 C 整数截断一致性
* 兼容 (pLevel, pVertex1, pVertex2) 与 (vertex, origin) 调用签名
- 实现 DRLGOUTDOORS_CalculateHubCoordinates (DrlgOutdoors.cpp:1171-1278 / sub_6FD7F5B0):
* 桥梁 (0x10): 锚定桥梁坐标 (8*bx+3, 8*by+3)
* 单顶点: 关卡中心
* 多顶点: 平均坐标为中心,向外 0..7 半径四方向螺旋寻找未阻挡有效格子 (0x1B81)
- 替换 Catmull-Rom 样条及随机抖动,使用格子级确定性 Bresenham 线段连接,0 RNG rolls
- 添加单元测试 tests/outdoor-vertices-path.test.ts 覆盖全部算法特性
TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
|
2026-09-18 11:37:20 +00:00 |
troytt
|
6ead63c6c5
|
feat(items): 加载 SetItems.txt 与 Sets.txt (Issue #98)
|
2026-09-18 11:36:05 +00:00 |
troytt
|
73ed3292e3
|
feat(items): 加载 SetItems.txt 与 Sets.txt (Issue #98)
|
2026-09-18 11:35:37 +00:00 |
troytt
|
e3ab760ce1
|
feat(items): 加载 TreasureClassEx.txt (Issue #99)
|
2026-09-18 11:35:29 +00:00 |
troytt
|
52c8161755
|
feat(items): 加载 TreasureClassEx.txt (Issue #99)
|
2026-09-18 11:35:05 +00:00 |
troytt
|
e3a8eb67fe
|
test(tiles): 同步 Kurast/Mesa/Desert/Barricade 真实 DT1 瓦片断言 (Issue #83)
- 同步 wilderness-acts.test.ts、wilderness-roads-multi-act.test.ts、wilderness-siege-strips.test.ts 断言以适配真实的 DT1 瓦片编号
- 微调 wilderness-siege.ts 破损木桩 sequence 与投石台矮墙 prop1
TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
|
2026-09-18 11:32:55 +00:00 |
troytt
|
9b980b8218
|
feat(items): 加载 UniqueItems.txt (Issue #97)
|
2026-09-18 11:29:47 +00:00 |
troytt
|
6b18783fbc
|
feat(items): 加载 UniqueItems.txt (Issue #97)
|
2026-09-18 11:29:08 +00:00 |