Commit Graph

273 Commits

Author SHA1 Message Date
troytt dbd80db251 feat(bar): implement Barbarian Warcries (IDs 130, 131, 137, 138, 142, 146, 149, 150, 154, 155)
- Authoritative 1.13c parity for 10 Barbarian Warcries
- Exact Shout, Battle Orders, Battle Command duration scaling & mutual synergies
- Exact 5-band physical damage progression for War Cry with +6%/blvl synergies
- Authentic Battle Cry defense/damage debuff scaling and duration
- Authentic Taunt forced melee & debuff progression
- Diminishing returns for Find Potion and Find Item
- Grim Ward 1000-frame (40s) totem duration & flee radius scaling
- Adversarial stress tests (slvl 0, 1, 10, 20, 99)
- Enforces BATCH1_SKILLS length invariant = strictly 38
- Fixes #466
2026-09-25 02:07:49 +00:00
troytt 0c3388b18b feat(bar): implement Barbarian Combat Masteries (IDs 127-129, 134-136, 141, 145, 148, 153)
- Authoritative 1.13c parity for 10 Barbarian Combat Masteries
- Exact linear AR, Damage, Stamina, Defense progression
- Exact diminishing returns Critical Strike (dm56), Speed, Resist All (dm12)
- Sequential roll for Critical Strike & Deadly Strike
- Adversarial stress tests (slvl 0, 1, 10, 20, 99)
- Enforces BATCH1_SKILLS length invariant = strictly 38
- Fixes #465
2026-09-25 02:02:04 +00:00
troytt bd4920f3aa feat(bar): implement Barbarian Combat Skills (IDs 126, 132, 133, 139, 140, 143, 144, 147, 151, 152)
- Authoritative 1.13c parity for 10 Barbarian Combat skills
- Exact damage, attack rating, mana, duration, and knockback formulas
- 6-part synergy integration (Bash, Stun, Double Swing, Concentrate, Frenzy, Berserk)
- Adversarial stress tests (slvl 0, 1, 10, 20, 99)
- Enforces BATCH1_SKILLS length invariant = strictly 38
- Fixes #464
2026-09-25 01:56:23 +00:00
troytt 98210321da feat(bar): Milestone M16 Barbarian asset pipeline and foundation
- Extracted and baked authentic Diablo II v1.13c missile DCC sprites from MPQ archives:
  * BAYellShockWave01 (Howl, Shout, Battle Cry, Battle Command, Battle Orders)
  * WarcryShockwave (War Cry)
  * GrimWardSmallStart, GrimWardSmall, GrimWardSmallStop
  * GrimWardMediumStart, GrimWardMedium, GrimWardMediumStop
  * GrimWardLargeStart, GrimWardLarge, GrimWardLargeStop
- Extracted and baked authentic v1.13c overlay DCC sprites with Trans=3 additive blending:
  * ShoutStart, Shout, BattleCry, BattleOrdersStart, BattleOrders
  * BattleCommandStart, BattleCommand, BerserkOverlay, Frenzy, WarcryHit
- Added aliases for Taunt (CurseConfuseEffect) and Stun (Stun)
- Generated typed metadata in src/render/missiles-meta.ts and src/render/overlays-meta.ts
- Added comprehensive unit and adversarial test suites:
  * tests/skills/bar/bar-assets.test.ts
  * tests/skills/bar/adv-bar-assets-audit.test.ts
- Passed 38/38 test files (196/196 tests green, 0 typecheck errors)
- Preserved BATCH1_SKILLS length = 38 and zero runtime MPQ invariant

Closes #463
2026-09-25 01:46:57 +00:00
troytt 143383b93c feat(skills): add Amazon class gate and full E2E verification suite (closes #462)
- Add adv-ama-e2e-gate.test.ts covering all 30 Amazon skills (IDs 6–35)
- Verify cross-tree synergies (Guided Arrow + Pierce + Critical Strike, Lightning Fury + Pierce cascades, Valkyrie + Decoy)
- Validate crowd control mechanics (Slow Missiles velocity dampening, Inner Sight flat defense reduction)
- Verify Fend multi-target thrash & 1.13c Dodge/Avoid/Evade evasion interrupt bug handling
- Verify casting delays (Poison Javelin 12f, Plague Javelin 100f, Immolation Arrow 25f, Valkyrie 150f)
- 36/36 Amazon test files passing (182/182 tests green), typecheck clean, 0 regressions
2026-09-25 01:29:04 +00:00
troytt 8ba4908572 feat(skills): implement Amazon Javelin and Spear skill tree with 1.13c parity (closes #461)
- Implement 10 Javelin & Spear skills: Jab (10), Power Strike (14), Poison Javelin (15), Impale (19), Lightning Bolt (20), Charged Strike (24), Plague Javelin (25), Fend (30), Lightning Strike (34), Lightning Fury (35)
- Wire 1.13c 5-band scaling, synergy matrices, mana curves, casting delays (Poison Javelin 12f, Plague Javelin 100f)
- Add comprehensive adversarial stress test suite adv-ama-javelin-spear-stress.test.ts (13/13 passing)
- Maintain BATCH1_SKILLS length = 38 invariant and zero runtime MPQ reads
- 100% typecheck clean and 0 regressions against existing test suite
2026-09-25 01:24:22 +00:00
troytt 1e5b02f0d6 feat(ama): implement Milestone M13 Amazon Passive and Magic skills tree (#460) 2026-09-24 20:10:40 +00:00
troytt 88c57f7ed6 feat(ama): implement Milestone M12 Amazon Bow and Crossbow skills tree (#459) 2026-09-24 19:08:16 +00:00
troytt e3f03b255e fix(ama): update baseline entity count and explodingarrowexp test expectations (#458) 2026-09-24 18:23:28 +00:00
troytt e6b3c5b06d feat(ama): implement Milestone M11 Amazon assets, animations & foundation setup (#458) 2026-09-24 18:07:04 +00:00
troytt 4e79c4731d feat(pal): implement Milestone M10 Paladin Gate and full class E2E verification suite 2026-09-24 17:22:01 +00:00
troytt cc994fe3c8 fix(skill): fix Fire Ball explosion missile asset and 80px AoE radius (Fixes #440) 2026-09-24 16:54:28 +00:00
troytt f107d05dd2 fix(skill): fix Fire Wall collision indexing and implement SubLoop flame animation (Fixes #439) 2026-09-24 16:28:29 +00:00
troytt ebea702572 fix(skill): change Enchant cast overlay to authentic one-shot playback (Fixes #438) 2026-09-24 16:22:05 +00:00
troytt f12fd5674a fix(skill): extend Meteor ground fire duration and add extinction decay animation (Fixes #437) 2026-09-24 16:17:38 +00:00
troytt 0aa7c0a121 fix(skill): implement Hydra summon cap and authentic entity visuals (Fixes #436) 2026-09-24 16:10:44 +00:00
troytt 1a5f897cd6 feat(pal): implement Milestone M9 Paladin Defensive Auras tree (10 skills) 2026-09-24 16:05:44 +00:00
troytt f2b78c80de fix(test): use missileType in charged bolt kinematics test 2026-09-24 16:02:45 +00:00
troytt 4937f75131 test(missile): clean typecheck error in charged bolt kinematics test 2026-09-24 15:58:24 +00:00
troytt e33738d394 fix(missile): implement authentic Charged Bolt snake-like random walk kinematics (Fixes #435) 2026-09-24 15:55:57 +00:00
troytt a3f5013481 fix(skill): restore Lightning and Chain Lightning continuous beam and arc visuals (Fixes #434) 2026-09-24 15:12:39 +00:00
troytt ff2d091254 feat(paladin): implement Milestone M8 Paladin Offensive Auras tree
- Implement 1.13c exact calculators for all 10 Paladin Offensive Auras in skills.ts:
  - Might (98): Party physical %ED (40% + 10%/lvl)
  - Holy Fire (102): Radial fire pulse + weapon added fire damage, Resist Fire (+18%) and Salvation (+6%) synergies
  - Thorns (103): Melee physical reflection (250% + 40%/lvl), physical resistance mitigation, PvP 1/4th penalty
  - Blessed Aim (108): Active party %AR, +5% passive AR per hard point even when inactive
  - Concentration (113): Party %ED, 20% uninterrupted attack chance, +50% Blessed Hammer synergy
  - Holy Freeze (114): Continuous enemy slow (25%..54%), CBF bypass, cold pulse + weapon cold damage, synergies
  - Holy Shock (118): Radial lightning pulse (1..max), weapon lightning damage, Resist Lightning (+12%) and Salvation (+4%) synergies
  - Sanctuary (119): Radial magic pulse + knockback vs Undead, sets Undead physical resistance to 0%, %ED vs Undead
  - Fanaticism (122): Caster IAS, %AR, asymmetric caster %ED vs ally %ED (strictly half)
  - Conviction (123): Enemy defense % and elemental resistance reduction (-30%..-150%), 1/5th immunity breaking (-6%..-30%), zero impact on Poison/Magic, caster immunity
- Engine integrations:
  - stat-list.ts: Blessed Aim passive AR (blvl * 5%)
  - combat-pipeline.ts: Sanctuary Undead phys res zeroing, Thorns PvP reflection, Fanaticism caster/ally split, Concentration uninterrupted chance, added weapon elemental damage
  - state-bus.ts: Thorns melee reflection trigger
  - aura-scanner.ts: 50-tick cadence in 2:1 isometric ground space
  - per-skill modules: re-export calculators for skills 98-123
- Add comprehensive test suites:
  - tests/skills/pal/offensive-auras.test.ts (21 tests)
  - tests/skills/pal/adv-pal-auras-stress.test.ts (5 adversarial scenarios)
- Preserve BATCH1_SKILLS length invariant strictly at 38 skills
2026-09-24 14:34:31 +00:00
troytt 967a545116 fix(skill): implement Thunder Storm ambient aura and sky strike (Fixes #433) 2026-09-24 14:29:45 +00:00
troytt d9ad6df63f fix(skill): preserve buff visual persistence and enforce armor mutual exclusion (Fixes #432) 2026-09-24 13:55:10 +00:00
troytt 48183d3b82 feat(paladin): implement Milestone M7 Paladin Combat Skills Tree (10 skills) 2026-09-24 13:42:00 +00:00
troytt 0e70ad1662 fix(skill): implement Frost Nova 64-missile radial spread and slow (Fixes #431) 2026-09-24 13:18:31 +00:00
troytt 71466df5e7 fix(skill): implement Glacial Spike explosion and 64px AoE freeze (Fixes #430) 2026-09-24 12:23:39 +00:00
troytt 0aa6c3680d feat(paladin): Milestone M6 — 1.13c Paladin assets packaging & metadata registry
- Update scripts/pack-missiles.ts with Paladin missiles (fistoftheheavensbolt, foa, blessedhammerex, blood1) with trans: 1 and dark border suppression max(r,g,b) <= 4 -> alpha = 0.
- Update scripts/pack-overlays.ts with 16 Paladin combat, cast, hit, and state overlays (charge, conversion, conversioncast, holy_bolt_cast, fist_of_the_heavens_cast, handofgod, sanctuary_knockback, holy_fire_hit, holy_fire_indicate, thorns_hit, thorns_indicate, cast_resistfire, cast_resistcold, cast_resistlight, cast_resistall, stun) with preDraw flags and trans: 3 dark halo thresholding.
- Bake and mirror assets across public/ and samples/d2-packs/.
- Generate compile-time metadata in src/render/missiles-meta.ts and src/render/overlays-meta.ts with zero runtime MPQ invariant.
- Add comprehensive unit tests in tests/skills/pal/pal-assets.test.ts.
- Add adversarial coverage audit tests in tests/skills/pal/adv-pal-assets-audit.test.ts.
- Resolves Gitea issue #445.
2026-09-24 11:30:34 +00:00
troytt de5530f1fe feat(necro): implement Milestone M4 Necromancer Summoning Spells Tree (10 skills)
- Implement core 1.13c summoning formulas and invariants:
  - Skeleton Mastery (69): passive flat HP (+8/lvl), flat damage (+2/lvl), revive HP % (+5%/lvl), damage % (+10%/lvl), defense (+10/lvl).
  - Raise Skeleton (70): max count formula ((slvl < 4) ? slvl : 2 + floor(slvl/3)), corpse requirement.
  - Clay Golem (75): Golem Group 3 exclusivity, slow-on-hit effect against targets and melee attackers, synergy from Blood Golem.
  - Golem Mastery (79): passive HP % (20% + 25%/lvl) and diminishing run/walk speed bonuses.
  - Raise Skeletal Mage (80): max count formula matching warriors, 4 elemental types, ranged elemental missile firing.
  - Blood Golem (85): 70% life link healing on damage dealt, damage sharing with player.
  - Summon Resist (89): diminishing passive elemental & poison resistances (dm12(20, 75)) capped at 75%.
  - Iron Golem (90): consumes metallic weapon/armor item from ground, inherits base damage/defense/auras, innate Thorns reflection (150% + 15%/lvl).
  - Fire Golem (94): Holy Fire pulse aura every 50 ticks, 100% fire absorption healing, Fire Nova death explosion.
  - Revive (95): max count = slvl, copies target monster stats with +200% HP and +215% damage, 180s (4500 frames) lifespan timer.
- Integrate with SummonManager, CombatPipeline, and ActScene:
  - Group 3 Golem mutual exclusivity (Clay, Blood, Iron, Fire).
  - Synchronous corpse consumption (non-boss corpses only).
  - Fire Golem 100% fire damage absorption to health.
  - Clay Golem attacker in melee slow debuff.
  - Iron Golem Thorns physical melee reflection.
  - Blood Golem life link healing to player.
  - Preserve BATCH1_SKILLS length invariant (strictly 38).
  - Enforce 2:1 isometric ground geometry (ISO_GROUND_ASPECT_RATIO = 0.5).
- Add comprehensive verification test suites:
  - tests/skills/nec/summoning.test.ts (unit tests for all 10 summoning skills)
  - tests/skills/nec/adv-summoning-stress.test.ts (stress & boundary tests)
2026-09-24 10:38:37 +00:00
troytt bfc1164d9b feat(necro): implement Milestone M3 Necromancer Curses Tree (10 skills)
- Implement core curse formulas (radius, duration, debuff stats, immunity breaking)
- Enforce 1.13c ground truth invariants:
  * Amplify Damage (-100% phys res, or -20% on immune)
  * Decrepify (-50% phys res / -10% on immune, -50% speed, -50% attack rate, -50% damage dealt)
  * Lower Resist (-dm56% on fire/lightning/cold/poison, 1/5th penalty on immune)
  * Life Tap (50% physical life leech on hit)
  * Iron Maiden (reflects 200%..675% physical melee damage back to attacker)
  * Weaken (-33% damage dealt)
  * Attract (cursetype = 2, immune to overwrite, cannot recast on attracted unit)
  * Mental curse immunity for Bosses & Champions (Dim Vision, Terror, Confuse, Attract)
  * 2:1 isometric radius targeting and overhead animated overlays
- Add primary verification suite (tests/skills/nec/curses.test.ts)
- Add adversarial challenger stress suite (tests/skills/nec/adv-curses-stress.test.ts)
2026-09-24 09:21:30 +00:00
troytt 29a53233a8 fix(necro): remediate challenger findings for Poison & Bone spells
- Fix dagger classification in getAttackWeaponInfo: authentic 1.13c dagger 'Blade' (bld, knif) properly classified as dagger instead of sword
- Prevent runaway recursive sub-missile explosion cascade loops on piercing missiles (Bone Spear, Teeth, Bone Spirit)
- Fix Bone Spirit homing scalar speed doubling on non-horizontal angles (ensure scalar speed is invariant to homing angle)
- Ensure Poison Nova projectile TTL is exactly 50 frames per D2 1.13c standard
- Include adv-pnb-kinematics-stress.test.ts and adv-pnb-synergy-stress.test.ts stress test suites
2026-09-24 08:37:27 +00:00
troytt e070ed404d feat(nec): implement 10 Necromancer Poison and Bone Spells (M2)
- Implement 10 Poison and Bone skills (Teeth 67, Bone Armor 68, Poison Dagger 73,
  Corpse Explosion 74, Bone Wall 78, Poison Explosion 83, Bone Spear 84, Bone Prison 88,
  Poison Nova 92, Bone Spirit 93) per 1.13c ground truth.
- Decouple damage formulas into standalone exported functions: calculateTeethDamage,
  calculateBoneArmorCapacity, calculatePoisonDaggerDamage, calculateCorpseExplosionDamage,
  calculateBoneWallStats, calculatePoisonExplosionDamage, calculateBoneSpearDamage,
  calculateBonePrisonStats, calculatePoisonNovaDamage, calculateBoneSpiritDamage.
- Preserve BATCH1_SKILLS length strictly at 38 skills.
- Enforce 2:1 isometric ground projection geometry (ISO_GROUND_ASPECT_RATIO = 0.5)
  for collision, radial Poison Nova bursts (64 bolts), and trajectory kinematics.
- Implement Bone Spirit homing steering and Bone Spear piercing (collideKill = 0).
- Integrate casting lifecycle in act-scene: mana deduction, overlays, corpse consumption,
  and dagger weapon requirement for Poison Dagger.
- Add comprehensive 37-test suite in tests/skills/nec/poison-bone.test.ts.
2026-09-24 08:37:27 +00:00
troytt b327e5ee77 test(skills): persist Necromancer M1 asset challenger adversarial stress test suites 2026-09-24 07:04:38 +00:00
troytt ac9999cd5b feat(nec): bake missing Necromancer missiles, overlays, and register metadata (M1)
- Update scripts/pack-missiles.ts to include missing Necromancer missiles: corpseexplosion, poisoncorpseexplosion, poisonexplosioncloud, poisonpuff, cursecast, bonecast, bonespeartrail, revive
- Update scripts/pack-overlays.ts to include 15 Necromancer overlays: 10 Curses overhead state icons, 2 hit overlays, 3 Bone Armor overlays
- Extract and bake 32-bit RGBA sprite sheets into public/missiles/ and public/overlays/ with transparent border thresholding (max(r,g,b) <= 4 -> alpha = 0)
- Generate strongly-typed metadata in src/render/missiles-meta.ts and src/render/overlays-meta.ts
- Add comprehensive Vitest test suite in tests/skills/nec/necro-assets.test.ts verifying physical file existence, JSON frame geometry, and 0 transparent border artifacts
- Verified typecheck with 0 errors and all asset test suites passing 100%
2026-09-24 07:04:38 +00:00
troytt 51acb0effa test(skills): persist M4 fire and M5 cross-tree adversarial stress test suites on main 2026-09-24 04:28:37 +00:00
troytt 2e061b3257 feat(skills): implement Enchant (52) and Fire Mastery (61) with authentic 1.13c parity
- Implement 1.13c Enchant 5-band weapon fire damage progression (HitShift 7, Warmth 9%/blvl synergy)
- Implement Enchant Attack Rating bonus (20% + 9%/slvl) and duration (3600 + 600/slvl frames)
- Implement Fire Mastery passive fire damage bonus (30% + 7%/slvl) in stat-list and combat-pipeline
- Implement authentic Sorceress melee double-dip and ranged 33% weapon fire damage penalty
- Enforce fire immunity preservation (res >= 100% takes 0 fire damage, Fire Mastery cannot pierce)
- Wire Enchant cast skill (52) and overlay animation in act-scene and engine
- Maintain BATCH1_SKILLS invariant strictly at 38
- Add comprehensive 7-dimensional verification suites for Enchant and Fire Mastery (31 tests passing)
- Closes #206, Closes #215
2026-09-24 03:59:47 +00:00
troytt 6aa951e8cc fix(skills): remediate Milestone 3 gate failures for Inferno range and channeled mana drain
- Fix calculateInfernoRangePx to authentic 1.13c ratio: calculateInfernoRange(slvl) * 32 (32 px/subtile).
- Update act-scene.ts flame stream ttl calculation to Math.min(60, Math.round(rangePx / speed)) allowing authentic travel reach.
- Connect continuous channeled mana drain in act-scene.ts: drain (36 + slvl - 1) * 4 / 256 mana per frame with fractional accumulator, stopping channel on mana depletion.
- Update tests/skills/sor/skill-041-inferno.test.ts assertions to 320/752/1232 px and add runtime continuous mana drain tests.
- Persist adversarial stress test suites (adv-fire-m3-math-stress.test.ts and adv-fire-m3-geom-stress.test.ts).
2026-09-24 03:20:48 +00:00
troytt df4c5b66b0 feat(skills): implement Fire Wall, Blaze, and Inferno with 1.13c parity (closes #205, closes #200, closes #195) 2026-09-24 02:46:20 +00:00
troytt 10ef14b5b2 test(skills): persist M2 cold adversarial stress test suites on main 2026-09-24 02:44:18 +00:00
troytt 375f3296f9 feat(skills): implement Ice Blast, Glacial Spike, and Cold Mastery with 1.13c parity (closes #199, closes #209, closes #219) 2026-09-24 01:43:59 +00:00
troytt 2d6bbb93a2 fix(sor-cold): remediate number overload contract and wire reactive combat hooks (Issue #194, #204, #214)
- Fix calculateShiverArmorDamage and calculateChillingArmorDamage number overload to treat number as allocated synergy points (synPoints) with 1.13c percentage scaling, supporting explicit options.synMultiplier override
- Guard duration and chill/freeze length calculators against negative synergy inputs with Math.max(0, synPoints)
- Wire reactive combat hooks in combat.ts (tickMonsters/updateMonsters and hitPlayerWithMissile):
  * Frozen Armor: reactively freezes attacking monster upon taking physical melee damage
  * Shiver Armor: proactively chills and damages attacking monster upon melee attack initiation
  * Chilling Armor: reflects retaliatory chillingarmorbolt on incoming ranged missiles with returnFire=false
- Wire proactive and reactive combat events in combat-pipeline.ts (executeSUnitDmg):
  * Dispatches attackedinmelee proactively before hit resolution
  * Dispatches damagedinmelee post-damage on melee hits
  * Dispatches hitbymissile post-damage on missile hits
  * Exposes attackerStatesApplied, attackerColdDamage256, reflectedPhys256, and spawnedMissiles on SUnitDmgOutcome
- Add comprehensive remediation test suite tests/skills/sor/cold-armors-remediation.test.ts
2026-09-24 01:06:25 +00:00
troytt e7d105dce0 feat(skills): implement Frozen Armor, Shiver Armor, and Chilling Armor with 1.13c parity (closes #194, closes #204, closes #214) 2026-09-24 00:29:57 +00:00
troytt a0567c2473 feat(skills): implement Thunder Storm, Energy Shield, and Lightning Mastery with 1.13c parity (closes #211, closes #212, closes #217)
- Thunder Storm (57):
  * Authentic 1.13c duration: 800 + (slvl - 1) * 200 frames (Param1=800, Param2=200).
  * Hyperbolic cadence decay: Math.max(25, 125 - Math.floor((110 * slvl) / (slvl + 6))) frames.
  * Range: 17 subtiles = 340px (Param7=17).
  * 5-band piecewise lightning damage (1-100 base, +10/+10/+11 across bands).
  * Authentic missile 'thunderstorm1' (ID 166, CelFile 'LightningboltBig', animLen 8) and cast overlay 'light_cast_2'.
  * Zero synergies in 1.13c; multiplicative scaling with Lightning Mastery.

- Energy Shield (58):
  * Authentic duration: 3600 + (slvl - 1) * 1500 frames (Param1=3600, Param2=1500).
  * 1.13c piecewise absorb percentage: 20% lvl 1, +5% lvl 2-8, +2% lvl 9-16, +1% lvl 17+, strictly hard capped at 95% (slvl 40).
  * Telekinesis hard synergy ratio: (32 - Math.min(20, Math.max(0, tkBlvl))) / 16 (2.0 down to 0.75). Hard points only (blvl); soft points ignored.
  * Absorbs raw incoming damage BEFORE player resistances are applied. Remainder mitigated by player resistances.
  * Poison (elemType === 'pois' || isPoison) and Open Wounds strictly bypass ES directly to HP.
  * Mana depletion drains mana to 0, collapses shield, and spills unabsorbed damage to HP.
  * Overlays: 'energyshield' looping body overlay and 'energyshieldhit0' directional hit overlay.

- Lightning Mastery (63):
  * Passive formula: 50 + (slvl - 1) * 12 percent (+50% at lvl 1, +62% at lvl 2, +158% at lvl 10, +278% at lvl 20, +518% at lvl 40).
  * Multiplicative scaling with synergies across all 5 lightning skills (Charged Bolt, Lightning, Chain Lightning, Nova, Thunder Storm): Final = Math.floor(Base * (1 + Syn/100) * (1 + Mastery/100)).
  * StatList accrued stat 'passive_ltng_mastery' integration and combat pipeline executeSUnitDmg support.

- 7-Dimensional Vitest Suites:
  * Full 7-D coverage for skill-057-thunder-storm.test.ts (15 tests passing).
  * Full 7-D coverage for skill-058-energy-shield.test.ts (15 tests passing).
  * Full 7-D coverage for skill-063-lightning-mastery.test.ts (17 tests passing).
  * Invariants: BATCH1_SKILLS length strictly 38, zero runtime MPQ queries.
  * Full repo test suite passing (414 test files, 4213 tests passing, 0 errors).
2026-09-23 20:33:24 +00:00
troytt 728d641646 feat(skills): implement Charged Bolt (38) and Telekinesis (43) with 1.13c parity (#192, #197)
- Fix double-append bug in src/game/engine.ts lines 446-449
- Implement Charged Bolt (38) kinematics, NextDelay 0, 5-band damage, 32-entry discrete orthogonal jitter, and +6% Lightning synergy
- Implement Telekinesis (43) 600px range, remote object triggering, ground item pickup whitelist, 1-2 damage, 35% knockback, 35 stun ticks, and Energy Shield hard synergy
- Add comprehensive 7-Dimensional test suites for Charged Bolt (38) and Telekinesis (43)
- Verify 100% pass across all 4,175 unit tests and clean typecheck
2026-09-23 19:30:47 +00:00
troytt 6fefc684ef feat(skills): implement Sorceress Lightning (49) & Chain Lightning (53) with 1.13c parity (closes #203, closes #207)
- Implement 1.13c piecewise 5-band damage and +8%/+4% synergies for Lightning and Chain Lightning
- Implement authentic missile kinematics, NextDelay 4, ping-pong retargeting excluding immediate victim, and infinite beam piercing
- Wire casting overlays, 0 frame cooldown, and 1.13c mana formulas in missile-engine.ts, skills.ts, and act-scene.ts
- Add comprehensive 7-dimensional verification test suites in tests/skills/sor/ (40/40 passing)
- Full repo test suite passing: 4,140 passed, 0 failed, 0 typecheck errors
2026-09-23 18:24:28 +00:00
troytt 0e0cd3adee feat(skills): harden 1.13c Nova and Static Field against adversarial probes (fixes #196, #202)
- Fix ghost property resistLightning to respect monster resistances and lightningResist in act-scene.ts
- Wire monster resistances across MonsterStats and applyEliteModifiers in combat.ts and monsters.ts
- Clamp Static Field damage non-lethally post-resistance scaling and protect against difficulty floor underflow in missile-engine.ts
- Implement continuous sub-step collision and raycast line-of-sight in missile-engine.ts and skills.ts
- Add persistent NextDelay tracking on GameEngine with automatic per-tick expired entry pruning
- Align Nova (64 bolts, aspect ratio 0.5, NextDelay 4) and Static Field in executeSkillCore113c
2026-09-23 17:14:53 +00:00
troytt 35b926749e feat(skills): implement 1.13c Nova and Static Field with 7-D test verification (fixes #196, #202) 2026-09-23 16:27:57 +00:00
troytt 84c7730382 fix(skills): implement falling meteor dual sprite trajectory, frame indexing, exact tick-60 detonation, and wall collision
- Dual sprite falling trajectory: render falling meteor fireball (meteor) and flame tail (meteortail) descending diagonally during 60-tick countdown with additive blending
- Animation frame indexing: meteorcenter advances monotonically starting at frame 0, meteorfire plays emergence once (0..11) then loops 12..36 indefinitely
- Detonation timing: center expires and detonates at tick 60 exact (isExpired when ttl <= 1)
- Wall collision: drop meteorfire ground patches landing inside solid walls in MissileEngine
- Full test coverage: Dimensions 8 & 9 added to skill-056-meteor.test.ts, stress and adversarial test suites verified
2026-09-23 13:06:24 +00:00
troytt 96eee679b4 feat(skills): implement Skill #056 Meteor with 1.13c ground truth parity (Ref #401) 2026-09-23 12:36:17 +00:00
troytt 39de19364f fix(skills): route Blizzard damage calculation, eliminate shard silent fallback, and correct blizzardexplode3 celFile (Ref #400) 2026-09-23 11:35:28 +00:00